Showing Posts For FrownyClown.8402:

Weaver, no way to deal with condis

in Elementalist

Posted by: FrownyClown.8402

FrownyClown.8402

Change Invigorating Strikes to remove a condition instead of apply vigor.

Change Bolstered Elements to remove a condition per second every time barrier is active.

Only issue with adding condi removal to other traitlines is that water is too affective. Basically instead of choosing either people will choose both and have overpowered cleanse. If you want to see condi removal in other traitlines water’s affectiveness has to be nerfed.

Also, water 2 on sword pulses regen 5 times. Anet needs to stop adding things in that support cleanses from water


Bad Elementalist

Question about weaver

in Elementalist

Posted by: FrownyClown.8402

FrownyClown.8402

It depends. The traits offer good damage for thing like a wvw staff ele, and it offers good survivability against power builds from barrier.

Sword is most definately a hybrid that uses condi and power. It has potential as a power weapon but you are losing out on half of your skills potential damage since its all burn/bleed and terrible power scaling.

For staff there is alot of potential for high damage in wvw by going weaver/air/fire.

The superspeed build seems nice in theory but is limited because it locks you out of your attunements for 4 seconds making FA builds not as affective


Bad Elementalist

Weaver weapons.. focus? or dagger?

in Elementalist

Posted by: FrownyClown.8402

FrownyClown.8402

Focus because ranged denial and survivability. Offhand dagger stopped being good the moment the cele meta was ruined


Bad Elementalist

What role is ele in pvp?

in Elementalist

Posted by: FrownyClown.8402

FrownyClown.8402

If you were playing tempest during this past weekend in unranked than no wonder.

Tempest is going to be a support.

Weaver will probably be a home defender or a bruiser type.


Bad Elementalist

Staff or scepter for weaver?

in Elementalist

Posted by: FrownyClown.8402

FrownyClown.8402

Honesly scepter has decent skills, but weaver destroys the entire Fresh Air concept of reacting to situations quickly and maximizing damage with quick attunement rotations.

Its almost not worth going FA with the build or building superspeed because you will be stuck in Air attunement for 4 seconds doing nothing.

The biggest damage comes from using fire/air 3 and air 1 at the same time. Its easily dodgeable and the rest of the 3 skills are almost useless.

If I were to test a build a gain I would just do Fire, Water, Weaver with cantrips.


Bad Elementalist

Non dps builds for weaver?

in Elementalist

Posted by: FrownyClown.8402

FrownyClown.8402

Weaver has good self-tanking making it good potential home defender


Bad Elementalist

Expanding on the idea of Unravel being F5

in Elementalist

Posted by: FrownyClown.8402

FrownyClown.8402

Weaver wouldn’t be that bad with faster auto attacks. The damage on auto attacks is not bad its just too slow to be any good.

Unravel should def be an f5. I feel like it was a lazy stance cuz they couldnt think of anything better.


Bad Elementalist

Video - two day 1 weaver pvp builds

in Elementalist

Posted by: FrownyClown.8402

FrownyClown.8402

Played similar build. Biggest thing is lack of mobility. I found people could just run from me if needed.

I tried to do a air>>fire>>earth>>water rotation, but I found that if I broke the rotation I’d be struggling to figure out how to get back into rotation. The 4s between each attunement punishes you if you make the wrong decision.

The sages build you made is definitely the best build out there atm. You are almost better off going vipers at this point IMO.


Bad Elementalist

Weaver is so confusing

in Elementalist

Posted by: FrownyClown.8402

FrownyClown.8402

I agree. Not having skills when you need them is severely limiting.


Bad Elementalist

Deadeye Demo Weekend Feedback

in Thief

Posted by: FrownyClown.8402

FrownyClown.8402

Its decent with p/p and stealth


Bad Elementalist

Feedback thread for Weaver!

in Elementalist

Posted by: FrownyClown.8402

FrownyClown.8402

Attuned to Fire/Air with a focus. Need invul from earth 5 but can’t get it until 4 seconds later.

Slow gameplay, mediocre damage. I’m going to give this expansion a pass for now. My best build was a sages sw/f build using adventure runes. Stupid slow and could rarely catch anyone. The sustain was up there though.

My advice to anet is remove this 4s lockout from attunements and increase the range of our leaps. This is easily the worst spec


Bad Elementalist

Feedback thread for Weaver!

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Posted by: FrownyClown.8402

FrownyClown.8402

The internal cooldown of all attunements when you change attunements does not fit well with Fresh Air builds at all.


Bad Elementalist

Feedback thread for Weaver!

in Elementalist

Posted by: FrownyClown.8402

FrownyClown.8402

Why in gods name would I want only half of my air attunement skills when I switch to air? The only skill that should change is the 3. Really brought micromanagement of skills to a point where I can’t even focus on playing the class.

Now I will never have my skills when I need them. Weaver would of been fine if it just changed the middle skill


Bad Elementalist

(edited by FrownyClown.8402)

Sword+weaver=Melee?

in Elementalist

Posted by: FrownyClown.8402

FrownyClown.8402

Its all going to depend on how well the barrier mechanic scales off vitality and healing power.

Sword is going to be a melee weapon that will benefit most from menders or sages in pvp if utilizing the barrier mechanics.

Weaver will most likely be rotational as well since managing 4 seperate cooldowns on top of everything else will be too hard to manage for most.

I foresee rotations being air, fire, earth, water or air, earth, fire, water. It could also be that with earth and water switched so that you can blast waterfields

I don’t think a high damage weaver using sword is going to be a viable option. I do think it could work with scepter or staff potentially.

TL&DR

Weaver will be more of the same, relying on self-preservation instead of team-support with more dps potential

http://gw2skills.net/editor/?vFAQFgtA+MgPCBDALCALgDwcDWBvQA-T5QOABvfCAAY/BsLDAA

This is a base-line of what I want to try with weaver and sword

Is that for pvp? WvW? pve?

That is for pvp


Bad Elementalist

deadeye marked mechanic

in Thief

Posted by: FrownyClown.8402

FrownyClown.8402

has a dev clarified, if an opponent entering stealth lose its marked status on their head?

will an opponent be marked or unmarked upon leaving stealth status,

thanks

It’s possible they may remain marked in stealth and visable only to the deadeye, I forget what game I played using this mechanic but it would make a lot of sense to me to use it here.

This mechanic is in Smite for the God Hou Yi. The marked target can be seen on the map through walls and whatnot.

The only condition for malice to be reset is if they are more than 1500 units away. Stealth shouldnt affect this.


Bad Elementalist

Firebrand!?!?

in Guardian

Posted by: FrownyClown.8402

FrownyClown.8402

Decided to read up on this specialization finally. Sounds like an op core ele. Its too bad that if you build anything without condi you are losing out on Tome of Justice damage.


Bad Elementalist

So i tried to pvp with my Ele after patch

in Elementalist

Posted by: FrownyClown.8402

FrownyClown.8402

I don’t know. Everyone complained we couldn’t sustain and then they gave us a ton of ways to gain barrier. I personnally think if you went weaver,fire,earth you could do rather well

The problem is are we going to have enough condi cleans with that setup..

I guess we all accept that Diamond Skin is useless, we would only have fire trait that cleans 3 condition, focus 4 and weaver super speed clearing condition, which depends our ability to gain super speed, which can only occur either we are immobilized, crippled and chilled or we imply these conditions, would it be enough? we will see…

It will depend on how diamond skin functions with barrier. As far as I know, condis will have to get through barrier before they damage you. But if you put up a barrier above 75% health, will it still count as a hit and remove a condi? Any builds built with a barrier focus are most likely going to be vitality and healing power-based. The only stances worth using is the evade and barrier imo. I could see people building menders or sages and going those stances plus arcane shield. Sword/dagger has decent might-stacking potential if you go fire/arcane/weaver with might runes.

The superspeed traits will probably be used exclusively for FA builds. The potential for superspeed is ridiculous and to have it remove soft cc is huge. If you run focus I believe that earth 4 and 5 is enough. The only thing that would reasonably kill you is a huge condi bomb.

tl&dr

Weaver offers two-builds. Both builds can mitigate condition damage on you with out having to cleanse them. I think the expansion will see the end of the water requirement.


Bad Elementalist

Controversial, Celestial back with PoF

in PvP

Posted by: FrownyClown.8402

FrownyClown.8402

Celestial was removed for a lot of reasons.

1. Cele Ele overperformed at sustaining on point while kittenting out burns
2. Ele, Necro, Warrior, Engi all used celestial. 3 of which just stacked might, which was the real reason it was op tbh
3. Sustain amulets that did damage did not fit the future of pvp that ANET invisioned
4. They wanted to sell HoT


Bad Elementalist

So i tried to pvp with my Ele after patch

in Elementalist

Posted by: FrownyClown.8402

FrownyClown.8402

I don’t know. Everyone complained we couldn’t sustain and then they gave us a ton of ways to gain barrier. I personnally think if you went weaver,fire,earth you could do rather well


Bad Elementalist

is celestial gear still useful ??

in Elementalist

Posted by: FrownyClown.8402

FrownyClown.8402

Since it isn’t available in pvp I will talk pve and wvw.

For wvw, celestial can be good for roaming and decent for support ele in zergs. If you roam build just celestial trinkets or build just celestial armor, but not both. Focus on building damage and maybe a bit more defensive stats.

For pve its good for casual play, but I don’t think optimal for high tier pve


Bad Elementalist

Sword+weaver=Melee?

in Elementalist

Posted by: FrownyClown.8402

FrownyClown.8402

Its all going to depend on how well the barrier mechanic scales off vitality and healing power.

Sword is going to be a melee weapon that will benefit most from menders or sages in pvp if utilizing the barrier mechanics.

Weaver will most likely be rotational as well since managing 4 seperate cooldowns on top of everything else will be too hard to manage for most.

I foresee rotations being air, fire, earth, water or air, earth, fire, water. It could also be that with earth and water switched so that you can blast waterfields

I don’t think a high damage weaver using sword is going to be a viable option. I do think it could work with scepter or staff potentially.

TL&DR

Weaver will be more of the same, relying on self-preservation instead of team-support with more dps potential

http://gw2skills.net/editor/?vFAQFgtA+MgPCBDALCALgDwcDWBvQA-T5QOABvfCAAY/BsLDAA

This is a base-line of what I want to try with weaver and sword


Bad Elementalist

Will sword feel different enough from dagger?

in Elementalist

Posted by: FrownyClown.8402

FrownyClown.8402

As much as I like the Weaver, they basically made another melee oriented elite spec. Tempest pretty much had to run dagger and max out sustain because the overloads were close range and removed out ability to dodge. Hilariously, they also added vigor related traits…vigor…in the trait line that can’t dodge half the time.

But then they add Weaver, which at least allows us to dodge, but then its weapon is a melee range one. We already have a melee range weapon! This was their chance to give us a 1200 range one hander (that would have hopefully not overshadowed staff or sceptre too much). But at least it appears that we aren’t restricted to melee range because we can use other weapons and they would work with the new profession mechanic. Already, in spite of receiving another melee weapon, this spec is far better than Tempest.

Fresh air builds with weaver is still going to require scepter friendo.


Bad Elementalist

The Art of Tactical Withdraws! (Video)

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Posted by: FrownyClown.8402

FrownyClown.8402

His playstyle won’t work in pvp because of the following reasons.

You can never build the damage he has in pvp. The damage pressure he puts on people is why he has windows where he isn’t being damaged because they are running or down already.

You can never win a pvp match where the objective is to win a point not just run around and hope for people to chase you the entire match.


Bad Elementalist

Will sword feel different enough from dagger?

in Elementalist

Posted by: FrownyClown.8402

FrownyClown.8402

Absolutely. Sword 2 is a leap, water 2 is an evade, air 2 is a shadowstep and earth 2 is an evade. It seems like its a get in and get out concept.


Bad Elementalist

Weaver discussion

in Elementalist

Posted by: FrownyClown.8402

FrownyClown.8402

I see two possible builds.

Scepter/focus with weaver/air/arcane and half arcane half stance utilities and sw/d or d/d condition bruiser with half stance half cantrip utilities.

The first one taking advantage of superspeed and the last one taking advantage of barriers and extra vitality.


Bad Elementalist

Wish List

in Elementalist

Posted by: FrownyClown.8402

FrownyClown.8402

Fire Grab lets make a hard to hit long cd skill that hits as hard as 1 thief vault.

Aftershock btw is very strong. Its damage is decent, it hits the enemy once before an immob so blind cant kitten u over. I 100% recommend it for ppl that need some reflect. I’d take a 30s cd and remove the blast finisher to compensate.

Lightning touch is very useful in 1v1. I can tell how good a d/d ele is by how often this skill gets utiliized.

If you really want d/d to be viable its gonna need some ranged hate. I’d sure love to use those air and fire trait lines anet. hint hint.


Bad Elementalist

What is needed to be a bloodmage ?

in Necromancer

Posted by: FrownyClown.8402

FrownyClown.8402

The scaling on healing and power isnt there. Needs to be buffed across all skills that drain life. Overall pretty bad concept.


Bad Elementalist

[Video] Roaming as D/D Ele still viable

in Elementalist

Posted by: FrownyClown.8402

FrownyClown.8402

So I tried d/d again with this build and here are my general thoughts.

First, its viable and pretty good vs power and condi, however it has noticeable weaknesses.

1.Rangers can destroy you in any situation where you are outnumbered
2. People can easily just run from you
3. If you are outnumbered and are below the threshold for diamond skin than condi kittenters will kill you in a few seconds.

That being said its good for 1v1 and 1v2 scenerios. Anything more than that and you will probably die.


Bad Elementalist

ANet please no thief stacking try it

in PvP

Posted by: FrownyClown.8402

FrownyClown.8402

Main problem with thieves is they are the test between what is meta and what is not. If the build can’t deal with a thief than its not worth using. Not the thief’s fault, its just their initiative mechanic offers more damage pressure. Teams with 2 thieves can take advantage of this to quickly kill opponents. Blame anet for wanting unique mechanics when the game was created. Not allowing 2 thieves is just a band-aid fix. What you should be asking is why their mechanic gives them a dps advantage.

Then what was defining meta when nobody was playing thieves in s1 and s2?
(pulls out bucket of popcorn)

I was deployed and did not get to play those seasons so I can’t really say.

So you make blanket statement like this without ability to back t up?

Do I need to back it up though? Thief has always played a large role in defining the meta. You think anyone is going to play a berserker lb ranger when a decent thief is around? You think anyone is going to play FA ele when a thief is much more affective?

I am not saying thief is OP by any means. It has plenty of counters. I am saying that it limits builds other classes can play. I will retract my statement that initiative is the reason for it since their are many factors that go into thief being strong vs other dps builds.

Also, quit being a jerk and maybe we can have a constructive conversation.

Yes, you do. And no, thief did not always define meta. As stated before, in s1-s2 nobody played thief. The meta is defined by conquest and whatever is OP atm. You don’t play zerker LB ranger because you will get instagibbed by about anything not just thieves….

Once again, when nobody played thieves why did we not see more FA eles? Ohh right, because FA ele would still die really fast under pressure and can’t contest points without going down.

Oh thief defines meta, oh i am so clueless but i continue to mindlessly repeat same propaganda like broken radio. Oh nobody played thief? DOESN’T MATER, THIEF STILL DEFINES META. /faceplam

I could argue with you all day about this, but its not worth it. Apart from thief being out of the meta for 6 months out of GW2s 5 year lifespan I am not sure what your counterargument is.

The reason FA ele doesn’t work
1. They are less mobile than thief and cannot fulfill a decapper/roamer role as well
2. Thieves can easily pressure them because of the limitations of scepter as a weapon

The reason Zerker Ranger doesn’t work
1. Thieves can 100-0 them in 3 seconds (side story I rage quit the game for 2 months because I was so utterly outplayed by a thief on a zerker ranger)
2. There is alot of ranged denial
3. It is not good at far fights and is better utilized for defending home/mid node

I’ll just leave it at that. I’ve been playing for 5 years so I am not stupid when it comes to pvp. Let daddy show you how life works. BTW I am daddy.

Daddy bring your thief and duel my FA ele. Not really sure why you think thief wins.

I main ele though bud. This is based on my experience as an ele/ranger. I hardly play thief tbh.


Bad Elementalist

ANet please no thief stacking try it

in PvP

Posted by: FrownyClown.8402

FrownyClown.8402

Main problem with thieves is they are the test between what is meta and what is not. If the build can’t deal with a thief than its not worth using. Not the thief’s fault, its just their initiative mechanic offers more damage pressure. Teams with 2 thieves can take advantage of this to quickly kill opponents. Blame anet for wanting unique mechanics when the game was created. Not allowing 2 thieves is just a band-aid fix. What you should be asking is why their mechanic gives them a dps advantage.

Then what was defining meta when nobody was playing thieves in s1 and s2?
(pulls out bucket of popcorn)

I was deployed and did not get to play those seasons so I can’t really say.

So you make blanket statement like this without ability to back t up?

Do I need to back it up though? Thief has always played a large role in defining the meta. You think anyone is going to play a berserker lb ranger when a decent thief is around? You think anyone is going to play FA ele when a thief is much more affective?

I am not saying thief is OP by any means. It has plenty of counters. I am saying that it limits builds other classes can play. I will retract my statement that initiative is the reason for it since their are many factors that go into thief being strong vs other dps builds.

Also, quit being a jerk and maybe we can have a constructive conversation.

Yes, you do. And no, thief did not always define meta. As stated before, in s1-s2 nobody played thief. The meta is defined by conquest and whatever is OP atm. You don’t play zerker LB ranger because you will get instagibbed by about anything not just thieves….

Once again, when nobody played thieves why did we not see more FA eles? Ohh right, because FA ele would still die really fast under pressure and can’t contest points without going down.

Oh thief defines meta, oh i am so clueless but i continue to mindlessly repeat same propaganda like broken radio. Oh nobody played thief? DOESN’T MATER, THIEF STILL DEFINES META. /faceplam

I could argue with you all day about this, but its not worth it. Apart from thief being out of the meta for 6 months out of GW2s 5 year lifespan I am not sure what your counterargument is.

The reason FA ele doesn’t work
1. They are less mobile than thief and cannot fulfill a decapper/roamer role as well
2. Thieves can easily pressure them because of the limitations of scepter as a weapon

The reason Zerker Ranger doesn’t work
1. Thieves can 100-0 them in 3 seconds (side story I rage quit the game for 2 months because I was so utterly outplayed by a thief on a zerker ranger)
2. There is alot of ranged denial
3. It is not good at far fights and is better utilized for defending home/mid node

I’ll just leave it at that. I’ve been playing for 5 years so I am not stupid when it comes to pvp. Let daddy show you how life works. BTW I am daddy.


Bad Elementalist

ANet please no thief stacking try it

in PvP

Posted by: FrownyClown.8402

FrownyClown.8402

Main problem with thieves is they are the test between what is meta and what is not. If the build can’t deal with a thief than its not worth using. Not the thief’s fault, its just their initiative mechanic offers more damage pressure. Teams with 2 thieves can take advantage of this to quickly kill opponents. Blame anet for wanting unique mechanics when the game was created. Not allowing 2 thieves is just a band-aid fix. What you should be asking is why their mechanic gives them a dps advantage.

Then what was defining meta when nobody was playing thieves in s1 and s2?
(pulls out bucket of popcorn)

I was deployed and did not get to play those seasons so I can’t really say.

So you make blanket statement like this without ability to back t up?

Do I need to back it up though? Thief has always played a large role in defining the meta. You think anyone is going to play a berserker lb ranger when a decent thief is around? You think anyone is going to play FA ele when a thief is much more affective?

I am not saying thief is OP by any means. It has plenty of counters. I am saying that it limits builds other classes can play. I will retract my statement that initiative is the reason for it since their are many factors that go into thief being strong vs other dps builds.

Also, quit being a jerk and maybe we can have a constructive conversation.


Bad Elementalist

How is Gw2 atm and the state of thief?!

in Thief

Posted by: FrownyClown.8402

FrownyClown.8402

Spvp is a more enjoyable experience IMO. Good luck playing thief with out Daredevil though. Large scale wvw is pretty cancer but I think its pretty active.


Bad Elementalist

ANet please no thief stacking try it

in PvP

Posted by: FrownyClown.8402

FrownyClown.8402

Main problem with thieves is they are the test between what is meta and what is not. If the build can’t deal with a thief than its not worth using. Not the thief’s fault, its just their initiative mechanic offers more damage pressure. Teams with 2 thieves can take advantage of this to quickly kill opponents. Blame anet for wanting unique mechanics when the game was created. Not allowing 2 thieves is just a band-aid fix. What you should be asking is why their mechanic gives them a dps advantage.

Then what was defining meta when nobody was playing thieves in s1 and s2?
(pulls out bucket of popcorn)

I was deployed and did not get to play those seasons so I can’t really say.


Bad Elementalist

ANet please no thief stacking try it

in PvP

Posted by: FrownyClown.8402

FrownyClown.8402

Main problem with thieves is they are the test between what is meta and what is not. If the build can’t deal with a thief than its not worth using. Not the thief’s fault, its just their initiative mechanic offers more damage pressure. Teams with 2 thieves can take advantage of this to quickly kill opponents. Blame anet for wanting unique mechanics when the game was created. Not allowing 2 thieves is just a band-aid fix. What you should be asking is why their mechanic gives them a dps advantage.


Bad Elementalist

Match Manipulation - Solo/Duo Is The Problem

in PvP

Posted by: FrownyClown.8402

FrownyClown.8402

I have only found 1 person who looked like they dced at the start of the match on purpose. I think most of you are basing your experiences off of assumptions or all of you are somehow in the top 90% of the leaderboards


Bad Elementalist

Explain to me how Axe is a "hybrid" weapon

in Ranger

Posted by: FrownyClown.8402

FrownyClown.8402

Like why does hybrid for ranger means everything sucks while for other classes hybrid means kitten at condi,defense and power (cough warrior’s mace cough)

Because rangers core design is to be strong vs single targets while losing out on some defensive mechanisms other classes have.

I really don’t think it was designed with that in mind, since ranger only has an okay burst for power damage, (has some of the most pathetic coefficents with power) I think when they designed it they were like well let’s add a little bit of everything and it ended up sucking ass at anything that needed a specialized role (hence hated on in pre hot content and always looked over for organized wvw) granted this jack of all trades lends itslef to 1v1s well since you usually have some tools to fight with, and that’s why Cele lends itself to ranger so well. However hybrid barely works cept for niche stuff, it just bugs me when with other classes do to fun trait synergy you can use a weapon for either condi or power and go ham crazy

I am saying it based off their what ANET stated I think 4 years ago. They actually intended ele to be a jack of all trades and ranger to have consistent damage, not necessarily good burst damage though.


Bad Elementalist

Explain to me how Axe is a "hybrid" weapon

in Ranger

Posted by: FrownyClown.8402

FrownyClown.8402

Like why does hybrid for ranger means everything sucks while for other classes hybrid means kitten at condi,defense and power (cough warrior’s mace cough)

Because rangers core design is to be strong vs single targets while losing out on some defensive mechanisms other classes have.


Bad Elementalist

Explain to me how Axe is a "hybrid" weapon

in Ranger

Posted by: FrownyClown.8402

FrownyClown.8402

Hey so I was playing around with a build that involved might stacking and its damage is pretty good if you time it so that you get 25 stacks of might. It might be a decent alternative to longbow?

http://gw2skills.net/editor/?vNAQJBHhdSpCULI2yC4LIw1CWKEsnuQuLA486md1O4taYdtWy0OD-TJRWABH/AAe+EAEcZAA2fAA


Bad Elementalist

Staff Ele Build

in PvP

Posted by: FrownyClown.8402

FrownyClown.8402

Thanks for your inputs guys. I find it affective enough to use in platinum and thought i’d share it.

Its like chasind says, its not a dps build that ele’s wanted but its something different if you aren’t into the d/f support meta.

The build could probably use some adjustments since I haven’t played around with all possible options. I just think if you are playing staff then you have to be realistic in your expectations for it.


Bad Elementalist

PvP Staff Elementalist Build

in Elementalist

Posted by: FrownyClown.8402

FrownyClown.8402

I hear what you are saying about the build being all over the place. I initially when with maurader’s and took arcane blast instead of aftershock but I was dying too easily. With paladin amulet it felt like the right mixture to me.

My main goal with the build was to provide a different type of support other than healbot and I feel I gained that.

On top of the aoe CC from air and earth you gain a ton of access to immobalize. Its pretty nasty if you can follow up an air overload with aftershock.

My other goal was to have on demand blast finishers and gain better access to reflect. Thats why I chose aftershock in the long run.

But to each his own I guess. I can play around with some different runes and see what is the best fit. I’ve personally not run into any other staff ele as effective as this one


Bad Elementalist

Staff Ele Build

in PvP

Posted by: FrownyClown.8402

FrownyClown.8402

I posted this in the ele forums but I think may be beneficial here. I’ve played about 30 matches with this build at roughly a 50% win rate. I am currently in platinum 1.

http://gw2skills.net/editor/?vFAQFAWnMICNYidOA+MAcYiFWArYDkBmAuV1uaZlIBcACAA-TJxHABA8AA8Y/B6LDo8FAAA

Pros of this Build
1. Huge control of the field through immobalize and cc
2. High self-healing (trust me the sustain is there if you utilize blasts well)
3. Decent ally support through blasting water fields
4. Just the right amount of condi removal to be affective
5. Can 1v1 well on point
Cons of this Build
1. Not enough damage to be considered a dps. Its more of a cc/bruiser type.
2. Allies will be raging that you aren’t a traditional aura share ele
3. Most 1v1’s will be a stalemate
4. Team-oriented build so if your team can’t capitilize with on-point pressure its not affective.
How to use this Build
The build is pretty straight forward. You wan’t to utilize fire and air from afar and close in on enemies while in Earth and Water. You can overload air if you feel its safe enough to engage the fight.
I like to overload earth to get the enemies caught, use earth skills as you see fit afterwards.
I usually follow up with a small water and utilize the heal to blast. I don’t recommend using big water unless your team needs the condi removal or you really need a water field. Make sure to start your water rotation with ice spike so that you get the additional water field blast.
The reason I chose Rune of the Flock was because its a blind every 10s, which is really good in 1v1 situations. It also slightly boosts the heal potential of arcane brilliance.
I will attempt a video in the next few days to show it off. Let me know if you have any questions.


Bad Elementalist

Ice spike...

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Posted by: FrownyClown.8402

FrownyClown.8402

Glad I read this thread…was having trouble last night getting Ice Spike to land before Geyser disappeared…I see I have to reverse the casting order! However, why does Ice Spike list a 3/4 second cast time, but then there’s still at least a full second before the stupid spike actually lands? Shouldn’t they list that somewhere so that you know it’s not going to hit in time to be an effective finisher? You’d think a “finisher” was meant to be cast after the “field”…there’s no logic behind that in this particular application.

Thats the cast time. Like dragon’s tooth it has an animation time as well.


Bad Elementalist

Explain to me how Axe is a "hybrid" weapon

in Ranger

Posted by: FrownyClown.8402

FrownyClown.8402

Taking honed axes and quick draw means you could dish out 20s of weakness within 4 seconds in a 240 radius. You just need to be able to prevent it from being cleared. I think it would synergize really nicely with a trapper build.

You could take a vipers amulet and also take wilting strike for an additional access to weakness.


Bad Elementalist

PvP Staff Elementalist Build

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Posted by: FrownyClown.8402

FrownyClown.8402

Well bois I found a build that holds itself well in the meta.

http://gw2skills.net/editor/?vFAQFAWnMICNYidOA+MAcYiFWArYDkBmAuV1uaZlIBcACAA-TJxHABA8AA8Y/B6LDo8FAAA

Pros of this Build

1. Huge control of the field through immobalize and cc
2. High self-healing (trust me the sustain is there if you utilize blasts well)
3. Decent ally support through blasting water fields
4. Just the right amount of condi removal to be affective
5. Can 1v1 well on point

Cons of this Build

1. Not enough damage to be considered a dps. Its more of a cc/bruiser type.
2. Allies will be raging that you aren’t a traditional aura share ele
3. Most 1v1’s will be a stalemate
4. Team-oriented build so if your team can’t capitilize with on-point pressure its not affective.

How to use this Build

The build is pretty straight forward. You wan’t to utilize fire and air from afar and close in on enemies while in Earth and Water. You can overload air if you feel its safe enough to engage the fight.

I like to overload earth to get the enemies caught, use earth skills as you see fit afterwards.

I usually follow up with a small water and utilize the heal to blast. I don’t recommend using big water unless your team needs the condi removal or you really need a water field. Make sure to start your water rotation with ice spike so that you get the additional water field blast.

The reason I chose Rune of the Flock was because its a blind every 10s, which is really good in 1v1 situations. It also slightly boosts the heal potential of arcane brilliance.

I will attempt a video in the next few days to show it off. Let me know if you have any questions.


Bad Elementalist

Arcane Brilliance

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Posted by: FrownyClown.8402

FrownyClown.8402

I am pretty happy with the changes on paper. Arcane staff builds almost seem like a possibility now. I will have to do some testing later


Bad Elementalist

lost every placement, yay!

in PvP

Posted by: FrownyClown.8402

FrownyClown.8402

Support ele isnt that terrible as long as the other team doesn’t have a good necro


Bad Elementalist

Necromancer Die Die Die no skill no score

in PvP

Posted by: FrownyClown.8402

FrownyClown.8402

We did it bois. We invented a game the Chinese can’t out farm us in to be good!


Bad Elementalist

PvP Feels Utterly Broken For Necros

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Posted by: FrownyClown.8402

FrownyClown.8402

Necro’s need to learn when to peel from fights and where their superior damage can shift the team fight. The are particularly useful in shutting down support builds reliant on boons.

The bad thing about necro is its less forgiving if you are being hard focused.


Bad Elementalist

Buff Superior Rune of Radiance please

in Elementalist

Posted by: FrownyClown.8402

FrownyClown.8402

The runes aren’t bad, there are just better options out there.

The runes are good in wvw if you goal as an ele is to increase protection uptime and heal from wash the pain away. Having aura share, overloading earth for reflect and using staff earth 3 for reflect is alot of reflection uptime which will allow your guardians to slot something other than wall of reflect.

Reflect is particularly useful with the current condi meta since I believe epidemic is a projectile


Bad Elementalist

Newbie wants to be a healer

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Posted by: FrownyClown.8402

FrownyClown.8402

Its pretty hard to be a healer without HoT since the only good healing build is with tempest.

Metabattle.com is a good source for new players

This is actually not true… It is 100% possible to make not only a viable, but an efficient Elementalist healer without Tempest. You’ll want to spec Water, Air, and choice of either Earth or Arcane. Earth for Protection, or Arcane for some extra healing in water attunement.

Scepter/Dagger is a decent combination for a Core Ele Healer… Staff is also very effective… Personally I find Scepter/Dagger more effective, though trickier to use properly.

You can slot Glyph of Greater Elementals as your elite to get some additional healing via the Ice Elemental… but it’s only going to be a minor aid… Earth Elemental with it’s AoE protection ability may prove more beneficial in the long run…

Alright have fun with your 200 radius heals that are dependent on water attunement while I spam my 400 radius ones just by using a shout and a heal.


Bad Elementalist