I actually don’t believe Zhaitan OR Mordremoth are dead. I think it’s much more likely they were just knocked out to a point where they’re back to sleep.
As for Zhaitan’s tail, if you pay attention to the story, we actually blast off 1 or 2 of them before we even begin the final ‘killing’ phase. The priory having a tail of his isn’t proof that he’s dead.
A ton of people outside of the 1-2% are still enjoying them though. GW2 has given a lot, but it’s been a long time since there was a challenge presented.
Hell, if you want to get into stats, I’d bet an overwhelming majority of those who play this game don’t even participate in instanced content.
Green circle team needs heals; That doesn’t mean you can’t get 1 person to do that job and still win though.
Is there a lore connection as to why the exalted share the same models as enchanted armor?
I remember enchanted armor from GW1 and it never crossed my mind that they’d look the way they do now until I played through HoT. It may be minor in the grand scheme of things, but it doesn’t sit right with me.
I get why they didn’t have it to be a huge thing – because how can you fight such? – but I think an GW1 Abaddon/ME2 final boss styled fight would have been far better.
On top of what I said about being extremely upset about not being able to see the Elder Dragon in all its glory, the biggest kick in the nuts is the concept art for the Dragon’s Reach map. It got me excited to finally see what I’ve been dying to see, only to be let down again.
I found the mouth (head) to be stupid looking and Mord’s form in the dream to be hilariously bad as well (a fat troll essentially). I expected to see an elder dragon and didn’t get to; That is a huge disappointment after 2 years of build-up.
Edit: To contribute to the topic. I don’t believe it was Mord itself. Hell, he spoke to us with Trae. We fought Lt. Root. No more, no less.
(edited by Thz.7569)
The base trap nerfs are reasonable; I don’t like it at all, but it’s okay.
What I am -not- behind is the nerf on Maw. It actually felt like a worthwhile skill to take here and there, now it’s back in contention with RF and we know who always wins.
BnS is a 1v1 game; Outside of that it’s a kittenshow. Looks to fill its niche nicely, but doesn’t really offer anything outside of it.
I wouldn’t say Ranger is the second best as it requires a target dummy to achieve anything. As in, it has to stay in melee range and the boss can’t move. I don’t believe these situations are going to be the norm in a lot of the harder content.
As for Guardian gear, you will definitely want to start out with a full zerk set. Condi guardians aren’t bad, but they aren’t as flexible with their utilities. The amount of active mitigation you have should be plenty. Hell, DH may also be very competitive with the new damage modifier and their F3 can be ridiculously powerful.
I -think- I like what I see so far. Still really looking forward to some of those numbers, specially on staff.
Only thing that’s still a bit of a let down is CF#1. It’s too redundant. A radius increase and damage component would be great filler for the form. Something as simple as a 50/50 split b/w damage and healing with mediocre scaling on each to reflect the duality would be enough.
The argument Anet has made that it has huge implications in pvp due to stickiness is moot. The chain absolutely needs to be streamlined with every other MH sword.
An animation-locked auto chain has no part in this game.
Dps classes optimizing gear for damage isn’t an issue, dps disparity between classes likely will be. It’s still too early to call out though.
It’s just weird because strong healing already exists in the game. They also say Druid is supposed to burst heal yet they give them a spammable one. This is all topped off with a core class that doesn’t have inspiring dps and the insistence of mandatory healing power.
I’m excited to see where it goes from here, but I’m not all that hopeful.
I think it’s pretty clear the spec can’t stay as is.
I do however like the idea of burst healing. Some ways to work around this is added damage on staff (which is a given) and a rework to a few CAF abilities.
CAF 1 and 2 should be dps oriented, with 3 and 4 remaining the same and 5 being a big burst heal of sorts with a reasonable cooldown. If 5 remains a channeled ability, it needs to become mobile.
Going into CAF should be rewarding regardless of the battle’s current situation. If you need healing, you got it, if you don’t need it, you have good spamming damage.
Not to mention it’d be a whole lot more fun to play that way.
Shortbow/Stances
I think a lot of people are worried about heal changes because it’s a very real possibility that they’ll tune it in a way where you need a dumb amount to break even. Getting some healing power in a build isn’t an issue, but devoting yourself to using it as a main stat -greatly- diminishes our dps capability, which is what the core class is all about.
Back to the waiting game for now)
Everything would’ve been fantastic if they just made a nature themed (including astral because why not) mage. I’ve said this before and I’ll say this again; There is MORE than enough support in this game as is.
Point is, its current usage ranges from a nice QoL buff to something completely extreme. Something with such high variability would just add to the Ranger’s volatility when concerning future balance passes.
I’m fine seeing it cut, as I found it to be a great heal as is and was quite balanced when deciding on your slot 6 choice.
There are plenty of other areas that could be buffed to infuse some more flavor in the class.
While I agree with you for PvP, I really think buffs like this are what ranger needs to bring its DPS up to where ele and thief is in PvE. The quickness + 25 might achievable from this buff really beefs up ranger DPS in dungeons and fractals to a level where I actually feel like I’m contributing to the group damage wise.
If it takes that much for you to feel like you’re contributing, then the OP is correct in that we need weapon buffs, not this gimmick.
I also believe, that even without healing power, the druid could heal quite well. On top of that, the Druid not only grants good healing, but also a lot of utility and control.
This is why I’m very likely to keep using my full zerker set. I -may- swap in zealot’s weapons and armor which amounts to around 500hp if coefficients are good enough, but I doubt it. Becoming a waterfield with astral4 should be plenty of burst healing with competent teammates.
I’m gonna be a fool here and just say that I believe the Exalted in the middle of the other two in the initial HoT trailer is Saul. When I saw what looked to be a white hood of sorts on the back of his head/neck, it instantly struck me.
These exalted are clearly not mursaat, but it’s very possible that the leaders of the white mantle found a way through ancient magic to elevate themselves.
Without testing, the two things that I find absolutely certain are glyphs needing better range, Staff3 is not an excuse for making all glyphs low range pbaoe.
And astral 1 needs a damage component.
Mordremoth had been a big mystery – until now. Though we learned that Aerin preached about the world’s destruction… curious line now that we have Mordremoth’s saying “I am this world.” But if I had to guess at Mordremoth’s psyche based off of this, I’d argue that he seeks to become the sole source of life.
I think the saying “I am this world” refers to how the world is full of Nature no matter where you go. Plants are a important part of the world that allows for the existance of life. Even in deserts there still places that sustain plant life which allow life to exist in the desert and with Mordy being a Nature dragon he may see himself as part of the Nature itself thus referring himself as part of what sustains life in the world of GW.
This would fit into what Mordy believes himself to be since the one thing that will always rule the world even after civilizations have fallen is Nature itself.
As the saying goes “Nature will always win in the end.”
And this goes with my post. Realistically, what can we do to him? I feel it’s extremely awkward that they’ve introduced a Sargeras type character so early. Flora/Earth and Mind, who else can compete with this enemy?
By all indication, even if he does have his own body, what stops him from moving on in another form? The only ambiguous hint is the heart, in Heart of Thorns. But still, this is too much and I don’t see anything else being even remotely on the same level.
I believe the goal will be to have healing power in the 600-900 range as anything more than that will give up too much offensive power (which is still, and always will be, the name of the game).
With that in mind, something like:
Berserker weapons, backpiece and amulet
Zealot’s armor with ranger runes
Cleric’s rings and earrings
The trailer did confuse me, as it left me wondering if Mordremoth has an actual body. It reminded me a lot of the Ultron movie, just going/becoming whatever he pleases. It leaves me wondering how the hell we’re actually supposed to suppress something like him. Also, him being a dragon of Mind and this being showcased with all the purple makes it even more difficult to fathom his demise.
Think this is the first time in the entire Guild Wars franchise where I’m left thinking that we have an unbeatable antagonist and that there is no kittening way we should be able to defeat something like that.
1.) Chrono
2.) Herald
3.) Reaper
4.) Druid
5.) Berserker (I see a ton of potential in this one)
6.) Scrapper
7.) Tempest
8.) Dragonhunter
9.) Daredevil
‘Healers’ will still have the primary function of dps and not having ventari/druid doesn’t mean teams cannot heal up ridiculously fast through water field utilization.
This just gives the players who want it a new fun spec to play. It isn’t necessary.
What negativity? It’s a playful post about us still having young pets.
We asked to be in the meta…
What they gave us
“Come with us, sit in the corner over there, do your healing healing crap and we will let you know when you can leave. Oh and face the corner, and wear this dunce cap”
How did you get that from the livestream? What I saw was some good damage with a lot of support utility.
have seen some kitten. This kitten, is kitten, that no juvenile would come out of still a juvenile.
Now we have a prot and a healer. GW2 just needs content that requires both outside of sPvP and WvW. Hopefully HoT delivers on the PvE front.
I’m very confident it will. It’s been said time and time again that they’re proud of their game when it comes to pvp because it really pushes players and they want this for pve.
Ranger is already in a decent place for basic pve like dungeons. The Druid is obviously designed for all future (more difficult) content.
And just because the Druid has a lot of healing utility doesn’t mean it’s going to be a slouch when it comes to damage. Take off your hate goggles and actually look at how amazing the Druid option can and will be for players.
I’m actually quite happy. They said in the beginnign of the stream that it was done with no additional stats. What this means is, you can STILL do good dps (Rev staff) while having great utility.
This is a big win for the Ranger community; Don’t be babies about this.
We all need to run this guy’s build.
Top notch.
none of the classes introduced are improvements (DD, arguably
lol.
Will likely swap over to the Berserker. I have an inkling that hybrid damage will be favored in a lot of the new content, such as fractal 51+ mobs getting more and more toughness.
I do try to be somewhat positive and keep in mind that elite specs were made with raids in mind and a dying pet would obviously be the first thing to prop up in testing. With that said, Druids -should- be fine. Really excited to find out either way.
Ranger and Engineer mains don’t need an entire week to see what’s what.
Thanks for your reply Thz. Would you mind briefly explaining what you mean by the pet being frustrating? Like is the A.I. really poor or something? Or does it just die really easily?
Both. Now, the deaths can be avoided to a certain extent, but outside of pet swapping (which you’ll learn about as you go) there’s only so much you can do before conceding a bunch of your dps since the class was designed with pet damage in addition to yours. What I mean is, a Ranger without a pet does pittiful damage in comparison to the other professions. The pet in its current state is a handicap in a lot of scenarios. You can work with it, but I wouldn’t advise a new player to start up a Ranger.
However, it can still be a personal project if you like the theme. They aren’t an ineffective class, just cumbersome.
The pet -is- frustrating. There really is no way around that. It’s up to you to find out what your threshold is.
As far as for someone starting new, there isn’t a better choice than the Guardian. The flexibility it provides across all game modes makes it very easy to pug.
who cares? it’s ugly
My bet is on that screenshot being the precursor.
Am I the only one seeing the Druid transforming her left arm (by using her right-hand/staff to do it) into a treant/root arm?
Body-part shapeshifting?
And after enough practice you become a harvesting node with guaranteed cinnamon sticks.
Honestly, despite loving shapeshifting, I hope that druids in this game stick more to this game’s pre-defined lore for what a druid is. Shapeshifting can always come again in the form of a dedicated shapeshifter elite spec. Shapeshifter, Shifter, Skinwalker are all perfectly acceptable elite spec names. I don’t particularly want Anet to try to fit too much in this elite spec and end up with it having a very mish-mash feeling instead of a more pure design focus.
I’d edit this for clarity but I doubt I’d be able to do any better right now…
I completely agree.
As for the current Druid, I’d -really- like a DD/caster niche. I think it’s an unpopular opinion as most people keep throwing around support ideas, but I’d like a straight to the point nature mage. Power or condi doesn’t really matter, though I think I’d prefer condi from a conceptual standpoint; Extremely high poison/bleeds. Also, if my preferred route was done AND Druid had decent condi removal, it’d give us a reason to go poison master.
Adding solo queue is a no brainer for the upcoming expansion. The majority of players will solo queue for league ranks and people who want to team queue will do it via guild teams.
Solo queue NOT being added will be a huge shock.
Even if you did trust her, you can’t anymore because what she did was moronic. She stole Glint’s egg knowing full well she ‘s susceptible to Mordremoth. I don’t think there’s any excuse for that.
(edited by Thz.7569)
Did this last week, got someone to join my group to tackle it in under 5 minutes. Hell, I’m sure if you didn’t make such an annoying post someone would’ve messaged you offering to help out.
Wait, why would they NOT do a POI on Druid? I’m thinking they must not like making money because there is no way I am buying the expansion at this rate.
The reveal will be at TWITCHCON. Learn to kittening read before you show your ignorance.
There’s a long wheel with the weapon skin being at the very end. This means, it’ll take more skillpoints than necessary for the base spec to unlock the cosmetics.