Antonius Duarte – Elementalist – Kaineng
Antonius Duarte – Elementalist – Kaineng
Phase 1
Bring Simin down to 50% HP.
She will stealth.
Deliver sparks before Simin regains 10% HP.
If you succeeded, move to Phase 2.
If you failed, repeat Phase 1.
Phase 2
Simin’s stealth mechanic becomes time-based.
If Simin reaches 60% HP at any point, go to Phase 1.
Continue spark deliverance until Simin is killed.
What is more believable; That you are letting Simin reach 60% HP each time, causing an infinite Phase 1 loop which you are perceiving to be a bug, or that this is a bug that effects you every single time?
Antonius Duarte – Elementalist – Kaineng
We still didn’t get video proof that a bug exists. I’m willing to bet that this “bug” is people not analyzing their own mistakes during the fight and instead blaming it on the game.
Antonius Duarte – Elementalist – Kaineng
That skritt in LA who has been slumming in the sewers and wants to live down there. Who else but someone who is destined to be a nemesis would want to live in the sewers?
Master Splinter would like a word with you.
Antonius Duarte – Elementalist – Kaineng
Why would you bring this to my attention? This is “cannot be unseen” caliber.
Antonius Duarte – Elementalist – Kaineng
The questions were very specific, I enjoyed it. I hope to see the results of the survey posted eventually.
Antonius Duarte – Elementalist – Kaineng
I was wondering if it might be like the doppelganger in the Augury Rock mission of GW1 – actually literally based on your own character. That would make it “personal” and would explain how any of us would recognize the person no matter which story branches we chose.
I think you nailed it. It would explain the hardest criteria to meet (must be recognizable by everyone).
Antonius Duarte – Elementalist – Kaineng
Resets happen at the same time every day, though. Since this is the last day in the month, of course today’s reset would bring March.
Antonius Duarte – Elementalist – Kaineng
The blog states that we will recognize this person. I’m hesitant to state that this means that the person is universal to all storylines. Meaning you meet this person in either the Order arc, Pact arc, or in a Dungeon arc. In my opinion, they also cannot assume we played GW1.
Then we have the term “sassy”. It is a loose term, usually meaning smart-mouthed. Someone who is sassy is usually quick to retort and antagonistic for the fun of it. A troll, basically.
Then we have the “personal nemesis” line. Either we already did something to offend this person in some way, or we will at one point is the Living Story. A nemesis is usually made through a political power struggle or through violence.
Antonius Duarte – Elementalist – Kaineng
https://forum-en.gw2archive.eu/forum/info/news/Game-Update-Notes-January-28-2013/first#post1468295
“Lionguard Lyns has returned to Lion’s Arch but no longer has Black Lion Keys available. Donations toward the rebuilding of Lion’s Arch will continue to be accepted until late February, at which time Lionguard Lyns must return to her normal Lionguard duties. Liquidate those Captain’s Commendations while you can.”
Antonius Duarte – Elementalist – Kaineng
Story Dungeon…gross.
Antonius Duarte – Elementalist – Kaineng
@Suddenflame I don’t know if it is possible for many GW1 characters to survive into GW2, but I’m just going to randomly throw this person out there:
Antonius Duarte – Elementalist – Kaineng
Yah, sadly it says that the characters are specific to it. So Tybalt remains either dead or awol. I’m more interested in:
“Aside from the Living Story main characters, we’ll also be surprising you with interesting villains, one of whom will become your personal nemesis. Again, no spoilers allowed, so I can’t tell you more than that, but you’ll recognize this sassy character when you see…um, him/her/it. <grin>”
Theories on who it might be?
Antonius Duarte – Elementalist – Kaineng
The OP’s post is in poor english, but can be fully understood by someone fluent in the language. Do not pick on the guy. Read what he means, not what he says.
OP, I agree with your friends. I’m conflicted however as I love the game world and action-style gameplay, but there is an extreme lack of progressive content.
Antonius Duarte – Elementalist – Kaineng
I fully support hard modes in games.
However, I can see many players feeling entitled to besting hardmode and obtaining its rewards. If implemented, it would need to be made absolutely clear that the content is not meant to be accessible by the entire playerbase.
If you can’t beat Euro Extreme mode in the MGS games, you don’t write a letter to Hideo asking for the next game to be easier. Hell, Hideo would make the next game harder out of spite.
Antonius Duarte – Elementalist – Kaineng
Add amulets and accessories to the Fractal vendor for Pristine Relics.
Add all ascended gear to a WvW vendor for Badges of Honor.
Antonius Duarte – Elementalist – Kaineng
If your warrior is taking hits for half his health by mobs at a lower level than you are, it is not the fault of the profession. Warriors have the tankiest armor class and the highest base health pool ingame.
Are you using gear at your level?
Does your gear have upgrades applied?
Are you creating synergy between your traits and skills?
Are you using defensive skills when needed?
Are you dodging telegraphed attacks? (visual cues)
Have you tried using gear with Vitality or Toughness on it?
No trinity in this game, so the #1 goal is survival. After you can survive, then build for damage.
Antonius Duarte – Elementalist – Kaineng
Its a good thing dailies aren’t required. You get a selection of which ones you want to do, and most of them can be done while regularly playing the game.
Take your whining back to the WoW Forums.
Progression in Fractals requires Ascended gear. Dailies award unique Ascended gear. Ergo progression in Fractals requires dailies.
Antonius Duarte – Elementalist – Kaineng
I think many people (myself included) would not have an issue with the current daily system if Ascended amulets and accessories were also obtainable in Fractals (where it is required for further progress).
Antonius Duarte – Elementalist – Kaineng
“This tells us that we could create a workable network of animal brains distributed in many different locations.”
….LOL
Antonius Duarte – Elementalist – Kaineng
@Refeuh That would be true if it stopped there, but the extra 15 AR gained from an Amulet and Accessories allows a higher level to be reached, and thus an increased chance of obtaining Fractal Weapon skins. Not to mention a major selling point of Fractals is “taking it to the limit”, yet that can’t be done without the new Ascended gear.
Antonius Duarte – Elementalist – Kaineng
The best part about dailies is you don’t have to do them. Or you can. It’s up to you, just like anything else in this game. You don’t have a full set of ascended stuff? No problem. There is nothing that can’t be done without them.
Fractals requires Ascended gear for further progression. If it wasn’t for that, you would be right.
Antonius Duarte – Elementalist – Kaineng
I have played MMO’s as much as the next guy, and my experience is, once people are reduced to logging on to just do dailies, they already have “one foot out the door” and when the NEXT game comes along they will be done with GW2
People wouldn’t be reduced to daily tasks if progressive, meaningful content was released each month instead. New fractals, new dungeons, new sPvP maps (they got this one right), and WvW upgrades.
Wasting resources on revamping old content (AC), temporary holiday events (Halloween, Wintersday), and one-time events (Karka) isn’t helping GW2’s longevity much. The Living Story has been a bust so far, consisting simply of kill X things and collect X things.
Antonius Duarte – Elementalist – Kaineng
@Fletch No, your point is valid. For progression-minded PvE players, we only recieved one content patch and are now “forced” to participate in open-world menial tasks and zergs to obtain the gear needed for further progression
WvW players have it just as bad. Their major patch keeps getting delayed.
Antonius Duarte – Elementalist – Kaineng
Trade you the availability of an Ascended Back outside of Fractals for the availability of Amulets and Accessories in Fractals (where they are required for progression).
Antonius Duarte – Elementalist – Kaineng
Turtle Dragon. He gets it.
Antonius Duarte – Elementalist – Kaineng
Daily achievements for Laurels.
Daily fractals for Pristine Relics.
Daily event chests for Loot / Precursors.
Weekly guild missions for Commendations.
Monthly achievements for Laurels.
Overall DR on Loot.Everything is tied to the checklist now. Once completed, it is hard to find a reason to stay logged in.
To specify why I view this as a bad thing:
I want to be able to play the game for large amounts of time in one sitting and still benefit. Still progress my character in a meaningful way. I don’t want daily/weekly/monthly gates in front of everything. I want to be able to wake up Saturday morning and say “okay, today I am going to play Fractals all day with my buds and get my Ascended accessories”.
As it is now, after my Fractal dailies are finished my productivity hits zero. Hell we can’t even obtain Ascended amulets and accessories in Fractals, yet it is the only place in the game where they are required for progression. The reward system is flawed.
Antonius Duarte – Elementalist – Kaineng
I would not save anyone, otherwise the future of Tyria may change for the worst.
Even saving nameless citizen #6 could be catastrophic.
Antonius Duarte – Elementalist – Kaineng
Simple reason against your idea: it does nothing except block access from people who CAN do the dungeon at the minimum required level. Key word; minimum.
Antonius Duarte – Elementalist – Kaineng
Daily achievements for Laurels.
Daily fractals for Pristine Relics.
Daily event chests for Loot / Precursors.
Weekly guild missions for Commendations.
Monthly achievements for Laurels.
Overall DR on Loot.
Everything is tied to the checklist now. Once completed, it is hard to find a reason to stay logged in.
Antonius Duarte – Elementalist – Kaineng
In my opinion, any major feature in a game should be in its sequel at launch as-is, if not improved upon. This is the main reason why Diablo 3 failed; it was a huge step backwards from D2.
Antonius Duarte – Elementalist – Kaineng
Before amulets and accessories were made available, the max AR one could obtain was 30. This let a player comfortably obtain 3 Pristine Relics per day.
An amulet is supposed to take about a month to obtain, so add them to the Pristine Relic vendor at a cost of 60~ Relics. Seems fair to me.
As for the accessories, I would add a chance to obtain them from the 40-49 daily chest. Remove the Infused ring chance from this tier. Also add them to the Pristine Relic vendor at a cost of 40~ Relics + 50 Ectos each.
That’s just off the top of my head. I’m sure it could be tweaked.
Antonius Duarte – Elementalist – Kaineng
Just to be curious, what’s wrong with having a few or even one easier dungeon for those that simply aren’t as skilled, and a few harder dungeons for those that need the challenge?
Why must everything be high end?
Not everything needs to be high end. My frustration stems from ANet both buffing AC and nerfing Arah in the same patch. In what world does it make sense to make the first dungeon harder and the last dungeon easier?
Antonius Duarte – Elementalist – Kaineng
The fact that Ascended accessories and amulets cannot be obtained through Fractals (the one place that the gear is required for progression) is a complete and utter joke. To make matters worse, the new rings can’t be infused.
It is also silly that no new fractals have been added, yet the system is perfect for adding new content. New fractals don’t need to abide by any lore (the Mists did it!) and they can be really short.
Antonius Duarte – Elementalist – Kaineng
I’m thinking that we consider the same things “endgame”, OP. If true, then:
Fractals were added in November. It is a good dungeon, though extremely repetitive. Though it has many levels of difficulty, it offers little additional challenge past Level 10.
Two new sPvP maps have been added since release. Both are fun. The newest one is based on CTF, which is always great.
And that’s it.
Dungeons were revamped and / or nerfed, with no additional rewards added.
No new Fractals have been added since their initial launch.And that’s everything you came up with?! The only thing that matters to you is Dungeons Instances count and PvP map count?! This are the only things noticeable by you?!
Everything else in the game is accomplished through zergs. Literally everything else. So yes, dungeons, fractals, and sPvP are what I consider endgame.
Antonius Duarte – Elementalist – Kaineng
I’m thinking that we consider the same things “endgame”, OP. If true, then:
Fractals were added in November. It is a good dungeon, though extremely repetitive. Though it has many levels of difficulty, it offers little additional challenge past Level 10.
Two new sPvP maps have been added since release. Both are fun. The newest one is based on CTF, which is always great.
And that’s it.
Dungeons were revamped and / or nerfed, with no additional rewards added.
No new Fractals have been added since their initial launch.
Antonius Duarte – Elementalist – Kaineng
I’d expect someone with “Houdini” as their display name to know how to get out of a situation.
Conditional Removal
Reflection
Invulnerability
Blocking
Projectile Destruction
Healing Fields and Regen
Necro Skills
Dodging + Vigor
Antonius Duarte – Elementalist – Kaineng
I notice you say that you should be able to solo a mob half your level (80 vs 35~), but keep in mind you are scaled down. The mob is not half your level.
Antonius Duarte – Elementalist – Kaineng
There’s a snake in my boot!
Antonius Duarte – Elementalist – Kaineng
If you’re dieing every 5 minutes, it is either:
A) A skill problem. Keep at it until you learn. If you can’t learn; do not do the dungeon.
or
B) A gear problem. You can have two stats on your gear at L35. If you’re learning dungeons for the first time I would use an offensive stat and a defensive stat. Power + Vitality is a good choice because it doesn’t give you the extra aggro that Toughness does.
Edit: This still applies at L80, by the way. Except that you should have higher stats due to Exotic gear, and three stats to choose from on gear. Go PTV until you learn the dungeon well enough to not die as often (or stick with PTV if you prefer a defensive playstyle).
Antonius Duarte – Elementalist – Kaineng
(edited by Toxyn.9608)
ANet, what the hell?
If you are going to limit chests to once a day, for god’s sake make it account bound. You’re telling me that as someone who prefers to play a single character, I am missing out on an obscene amount of rewards?
People who spam new characters to 80 and buy character slots (you can have over 30 slots) gain a massive loot advantage. Absolutely massive.
Antonius Duarte – Elementalist – Kaineng
(edited by Toxyn.9608)
What is suddle?
Make legendaries accountbound on acquire. Usually I’m not for destroying wealth but in this case I feel it is justified.
I assume he means “subtle”.
Also, I agree. Legendaries need to be accountbound on acquire.
Antonius Duarte – Elementalist – Kaineng
Guesting implies a temporary stay. Guesting to a server should only work for 24 hours as a trial period. After 24 hours, you are locked out of guesting to that world for 30 days.
I mean really, how was this issue not foreseen?
No? Guesting was made for friends to play together. Some people rolled on different servers for different reasons. Being locked out of a server for 30 days goes against that.
If it is disrupting the natural ecosystem of the server, then it is not worth allowing people to circumvent the server transfer price.
Antonius Duarte – Elementalist – Kaineng
Create elite dungeons. Make them both difficult and challenging, and have a warning before entering “This content is intended for capable players. Enter at your own risk.”. Never nerf this content.
Antonius Duarte – Elementalist – Kaineng
Guesting implies a temporary stay. Guesting to a server should only work for 24 hours as a trial period. After 24 hours, you are locked out of guesting to that world for 30 days.
I mean really, how was this issue not foreseen?
Another alternative might be that to “guest” on a server, you need to be invited by someone who is on that server. After all, there is a different between inviting a guest into your home and a random hobo from off the street who just steps through your door and starts raiding your fridge.
That would not be as effective as a flat limitation, but it would help.
Antonius Duarte – Elementalist – Kaineng
Gw2lfg allows me to request experienced players. If a dungeon finder doesn’t let me somehow do that, it would be a step backwards.
Antonius Duarte – Elementalist – Kaineng
I came to this thread hoping it would be nothing more than a picture of your hands on the mouse and keyboard.
Antonius Duarte – Elementalist – Kaineng
Your question is absurd.
Google “lion statue” and you’ll notice almost every single one is designed without genitalia. The public eye doesn’t want to see it.
Antonius Duarte – Elementalist – Kaineng
Why not just have 1 title for all legendaries? Maybe “Legendary Hero”?
Golden applies to all legendaries, and is easily acquired during the process.
Obtaining a legendary has nothing to do with lore, godhood, or heroism.
Antonius Duarte – Elementalist – Kaineng
Guesting implies a temporary stay. Guesting to a server should only work for 24 hours as a trial period. After 24 hours, you are locked out of guesting to that world for 30 days.
I mean really, how was this issue not foreseen?
Antonius Duarte – Elementalist – Kaineng