(edited by Westwater.1095)
Showing Posts For Westwater.1095:
In one of WP’s latest videos he made a point of how Reaper, despite being designed entirely to be about power damage through and through, condition necromancers still take this spec for a single trait: Deathly Chill, and that it limits the room Arenanet has to expand on more specs in the future.
Since Deathly Chill exists, it seems unlikely that we’ll get an elite specialization actually based around condi damage, and it seems odd for one single trait being the necessary alternative for any necro who wants to deal condition damage in a build based on power. This issue is further exacerbated by the fact the greatsword has somehow ended up being a meta condition weapon because of Deathly Chill. If DC didn’t exist, greatsword’s whirl finishers wouldn’t deal damage.
Now obviously I don’t want this kind of change done without compensation. Power reaper HAS to have its damage increased to properly compete with conditions, which it throughly loses the fight in now. Maybe they could replace Deathly Chill with a new powerful trait that interacts with whirl finishers, just without utilizing condi damage. Maybe every whirl finisher gives the necro a stacking damage buff, or causes a type of explosion around them that scales off of crit and power.
What do you guys think would make good changes for Deathly Chill if we were to replace it?
Dark Souls and I think the N64 Zelda games do this.
Except you’re rarely going to have an opportunity to take advantage of Permeating Wrath. Believe me, I was one of the first on the condi guard hype train leading to HoT, I have a full set of ascended vipers gear sitting in my bank that never gets used anymore. Burn Guard doesn’t work, and it pains me to say that just as much as it pains you to hear it.
Unfortunately this doesn’t compare to zerker guard DPS. Really wish they would buff burn guard.
Non Raiders blocked from XP bar spirit shards
in Guild Wars 2: Heart of Thorns
Posted by: Westwater.1095
I’m a raider. I haven’t completed the last Nuhoch mastery, and I don’t get shards in HoT maps as well. It’s fine in core Tyrian zones though, so it’s outright wrong how you’re not getting spirit shards at all.
My suggestion: Instead of complaining about how raid masteries are ‘strong-arming’ you into a raid you don’t like, try and get 10 people for wing 3’s first encounter. It’s basically an extended event with no time limit, and incredibly easy to do. It unlocks your mastery, and you’ll never need to raid ever again.
Otherwise, there isn’t a problem – unless you choose to make it a problem yourself.
Probably worth mentioning, escort doesn’t unlock raid masteries for some reason. I know this from personal experience. Was the first raid I ever beat and didn’t get an unlock.
A 1 handed sword as big as a greatsword.
That’s it.
I’ve been trying to get this to work for like 2 hours now but I can’t seem to reach anywhere near the numbers in the video qT posted. The initial DPS check shows the guy hitting 39K and then it scales down to about 34K, but with all buffs, full ascended zerker gear, force and air sigils on a large golem with all condis on him and the exact same traits I can only get 31K initially and then that drops down to about 29K. I’m really confused about what I’m doing wrong.
Do you have Seaweed Salad (and are constantly moving) and Furious Stones, and are you dropping the symbol before placing Traps?
Seaweed yes, furious stones no (Fruitcake supplies stocked up in my bank), dropping symbol before traps yes. I’m doing everything exactly like they do in the video. I really don’t get how I’m missing nearly 8K burst in the first 30 seconds.
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Can you link the video?
Time to make Meteorlogicus
Assuming you were asking me, sure.
https://www.youtube.com/watch?v=TVT6t-ljinw&feature=youtu.be
I’ve been trying to get this to work for like 2 hours now but I can’t seem to reach anywhere near the numbers in the video qT posted. The initial DPS check shows the guy hitting 39K and then it scales down to about 34K, but with all buffs, full ascended zerker gear, force and air sigils on a large golem with all condis on him and the exact same traits I can only get 31K initially and then that drops down to about 29K. I’m really confused about what I’m doing wrong.
Not really to be honest. Our best DPS build is still the hammer dragonhunter. Sword is about 15-20% lower DPS than hammer, even with the new symbol. If you really need a shield like to knock back seekers in VG then sword is a viable option now, but hammer is still the top stuff.
Well, based on a few cursory DPS tests hammer still does more DPS than sword, even with the new symbol. And even then, guards are still leagues behind everyone else in DPS.
Couldn’t agree more. It’s so disappointing to see a really pretty hairstyle come out only to find that half of it is missing. I’m starting to think this is more a cost saving measure so Anet doesn’t need to make the other side of the hair.
There are about a dozen examples of this.
Compare Radiant Retaliation to Empowering Vengeance.
Compare Perfect Inscriptions to Signet Precision.
Compare Retributive Armor to Rousing Resilience.
Compare Force of Will to Selfless Amplification.
Compare sword/shield to rev or warrior sword/shield.
Compare Save Yourselves to Pain Absorption.Guardians have more poorly designed/intentionally weak traits and skills than any other class by far.
Guardian was one of the first classes they made for GW2 right? I feel this may be an unfortunate result of being one of the early iterations in that case.
So upon loading back in it appears I have lost access to the waypoints I had in Verdant Brink, and additionally I can’t get BACK there because the story quest in Silverwastes has already been completed. There’s just a big red no sign on the portal that I went through before. Anyone else having this issue?
EDIT: Okay after I tried zoning out and going back when I’m not in the story instance, I was allowed back through the portal.
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If Anet implemented this, they would literally be telling Necros to go kill themselves. That’s quite fitting, actually. Rangers should get this skill too.
You could have made a different legendary and sold it…what a waste.
Probably worth noting, considering you had celestial stats you also had a decent amount of condi damage, so if you were letting Virtue of Justice proc, hammer actually procs burning pretty effectively with how many hits it deals so you were doing a lot of burning damage compared to stuff like the greatsword.
CD? What did you get a pack of like 30 install disks you have to swap one after the other until the game installed?
I’m willing to bet the speed boost is going to be saved for whatever next elite spec we get. Maybe it’ll be based around rushdown tactics, so you need the extra speed to get in close.
Unfortunately at the moment for Thieves you’re pretty much our prey. Once Daredevil comes out you’ll have access to more reliable condi removal, but until then whenever I see a Thief they’re always my main target because I know they really can’t do much to stop me.
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You’re arguing that Druid doesn’t add to Ranger, but Druid works EXACTLY how an elite spec SHOULD work.
The elite spec shouldn’t be about augmenting the base class, the elite spec should drastically change the playstyle of the class and then use the other trait lines to augment the elite spec. That concept seems to have been lost on a lot of the other specs, but this is what elite specs are supposed to do in their purest form.
Because that’s what Outfits are for.
If you’re trying to use it on the rare boosters (yellow text) then it doesn’t work, because the enchantment powder experience boosters last 1/3 of the time as the full boosters.
I would recommend against Inner Fire and instead get Right-Handed Strength. If you’re doing a meditation build you’re gonna have virtually perma fury from just those, so you may as well get the added crit and cooldown reduction on sword, ESPECIALLY since you get more blinds out of it.
I wish power/ferocity/condi damage was a thing.
Sure it might seem useless on it’s own, but some classes can build up pretty decent crit rates on their own, particularly guardian which can reach a 58% crit chance without ANY precision at all with a sword. Add in spotter and crit banner and you got a solid crit chance with virtually all the positives of sinister and zerker gear.
Don’t give the bots more power pls.
The whole argument of “I won’t buy HoT until I know exactly every single map, weapon and armor skin, line of dialog and waypoint I get for my money” is so confusing to me.
Do you like guild wars 2? Do you want to play NEW stuff? Because outside of half of stronghold and some changes to fotm, you’re not going to get anything new added to the base game. If all you want to do is run AC every day, then sure, I guess you don’t need HoT, but personally I don’t care what I’m getting so long as its something NEW.
But…the Sylvari female character IS Commander Shepard.
Using Rune of the Pirate so you can use Merciful Intervention on the parrot.
Haha, is that a good or bad mindblow?
The good kind. That’s a very ingenious use of what most consider an extremely lackluster ability.
Using Rune of the Pirate so you can use Merciful Intervention on the parrot.
Tell me about it
Did it twice, once in Gendarren Fields when I picked up a bomb (at the pirates) or something and once after teq, I leaped through something but don’t ask me through what.
I’m pretty sure these sparkles just come with your character’s husbando face.
Annnd now you can get exactly what you want without sacrificing an item. Win?
The “special” now lies in finding rare skins. You get to keep your stats and runes.
You’re missing the point. OP is lamenting on the loss of consequence. By sacrificing an item to re-skin another the new item bore the weight of his decision, thus giving it an inherent value.
>lamenting the loss of consequence
What a masochist.
This is probably one of the most out of touch statements Anet has ever made. I haven’t seen a single post that thought Longbow was a solid weapon.
And once again, the other two grandmaster traits are virtually useless compared to Big Game Hunter. Wasn’t it stated a while back that GM traits are supposed to heavily impact how the class plays? I really don’t see that coming out of the other 2 traits.
Also we STILL have the stupid longbow trait as a minor? WHY?! Why should I have to waste a trait if I want to use traps on a melee build?
I don’t get it.
Sigh. The necromancer trait trainer/guide merchant used to be there, and is now gone/erased from existence. The minions stuck around, and now just stand there aimlessly.
I guess I should’ve just typed that instead of trying to make it amusing.
It looks confusing because they appear to be YOUR minions in the image. Pointing out that you’re not a necromancer would have assisted with this joke.
Completely agree, especially with the design of the hammers in the game. Some of them are absolutely pathetic looking. They admittedly have been getting better in some of the newer sets but they still need to be at least 20%-50% bigger on average.
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You can get ascended chests from PvP. Are you implying that you can only die ONE time in PvP before the character gets deleted? What happens if you die at the start of the match? Is your team SOL?
Getting an advantage on your goals through real life money does not define pay to win. Pay to win is when you literally cannot progress further reasonably without spending money.
The dragon hunter traits seem like a joke, especially the grandmasters. The 3rd one is amazing, meanwhile you have to question why the other 2 even exist. They wouldn’t even be awful if it weren’t for the internal cooldowns that Anet seems to have such a bone for.
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Not to mention 2 of the minors are basically focused around using the longbow. What if I like traps but don’t want to use the bow? That kind of junk needs to be put in the selectable traits, while minors should be usable by all builds.
My thoughts exactly. I get that the longbow is the signature dragon hunter weapon but it should absolutely not be the basis for it’s minor traits. Some of us want to use traps on pure melee builds, so don’t shoehorn the bow traits on that we won’t ever use.
Additionally, a Zerker guardian only need Signet of Bane to achieve their normal dps, while Sinister Guardian need Signet of Wrath, Purging Flames and Judge Intervention. Sinister Guardian need to sacrifice more of their personnal dps to bring support like Wall of Reflection or retreat.
But in the end, both are really close to each other if played right.
This is probably the biggest downside to the condi build, however Judge’s Intervention really only serves as adding some additional burst burning stacks. The CD is far too long to be added into a proper rotation, so it’s more of an optional pick if you don’t need reflects, aegis or stability to the fight. You have a very small DPS loss if you drop JI in favor of a support utility, and in my experience there’s very few cases where I actually need more than 1 utility in a dungeon, especially since I’ll always have condition removal covered with Purging Flames. It takes some getting used to, but you basically just gotta learn how to take advantage of every chance you have out of combat.
As it is, direct damage is slightly superior vs single targets, however vs multiple enemies the standard condi build is higher DPS. The thing is though, it’s confirmed that enemies in higher level fractals (and presumably most other forms of HoT pve) will have higher toughness, which directly lowers the damage output direct damage users can do without hindering condi builds. So basically, it’d be worth making a condi set for the future at least, because HoT pve may very well end up being in it’s favor.
This all makes me very weary of spending money on future cash shop skins. If Anet is just going to take them and ruin the item after I buy it without offering any kind of refund, then I simply don’t trust them enough to give them my money.
Never really thought about them as masters of any flame before…hmm. I would still like a few more responses or an official A net response before I say my question is fully answered though.
Good luck with that. As stated, Anet is not going to answer you directly, nor are you entitled to an answer.
Burning is the only damaging condition Guardians have access to without sigils or runes counting in, so they had better be the best of the best at that one condition.
lmao what is this even
So as you may know, when you go into Ascalonian Catacombs you get downscaled pretty harshly, especially after the most recent adjustments to downscaling. Condi damage gets hit pretty hard from this exchange, with full ascended sinister gear dropping you down to a meager 268 condi damage. I have found a solution however! It seems that the downscaling on signets is not nearly as harsh, as Signet of Wrath gives you a whopping 90 extra condi damage passively, which can account for nearly 1/3 of your condi damage in the dungeon. I would highly advise making sure you keep Signet of Wrath on at all times in AC specifically and just work with 2 utilities unless absolutely necessary.