Showing Posts For fungihoujo.8476:

Veteran players are too hostile to newbies

in Guild Wars 2 Discussion

Posted by: fungihoujo.8476

fungihoujo.8476

Honestly, I think GW2 has one of the better communities, especially in map chat- people will actually be helpful usually. They tell you where to go for dailies, and for bosses- without people even asking most of the time.

That said- the pvp community is brutal. I don’t think that’s anything unusual, but the ability to talk to the enemy team is what makes it truly toxic here- and players don’t even have to change factions to keep pestering you. Dunno how dungeons are, haven’t done any since I came back… I recall them being extremely unpleasant, but that was years ago so it may have changed.

Returning Ele PvP Build

in Elementalist

Posted by: fungihoujo.8476

fungihoujo.8476

I’m returning to GW2 after a year or two off and my main’s an elementalist. At first, I was just doing some pve- world bosses and hearts- and wasn’t noting anything too strange with my old build.

So I decided to do some PvP finally once I was used to controls/abilities again and it feels like a mistake.

I get killed in 3-kittens by half the guys I face, while doing next to no damage regardless of what ability I’m using in return- and the classes that can’t kill me in seconds like necro I do zero damage over their healing.

I know the game’s extremely build based, I wanted to see how I enjoy it before buying the xpacs but I can’t enjoy it like this.

So- what sort of build should I be using in pvp? Right now I’m using a staff build and it sucks hard. I’d prefer a build where I can 3 shot people- of course, I don’t have any abilities from the xpacs as I’m still deciding whether or not to buy them.

Why was Karma income nerfed by ~90%?

in Guild Wars 2 Discussion

Posted by: fungihoujo.8476

fungihoujo.8476

I had way too much Karma, that I was running out of things to use it on. Over 7 million from the start of the game until now. And that’s only a fraction of the Karma gains of some players.

I’m glad they reduced the output. With Karma being so easy to get, it made it less desirable to get. Plus, now that there’s no Karma gain from failed events, that gives more incentive to people to actually succeed for the awards.

I say “Good Job” Anet. A well welcomed change.

I have no problem with removing karma reward from failed events, but we all don’t have 7 million karma and the nerf to dailies and monthlies is ridiculous imho.

AKA- I already have an ungodly amount of karma, so don’t let any new players ever be able to have a fraction of the karma they’ll need to obtain things.

Infinite Continue Coin != pay to win

in Super Adventure Box: Back to School

Posted by: fungihoujo.8476

fungihoujo.8476

I’m not arguing it’s “slightly pay-to-win” at all, that would be stupid. There is no difference between “slightly P2W” and “P2W”. I agree with you there. I don’t think it’s pay-to-win at all.

With ICC: Unlimited lives, no need to go find more continue coins when you die.
Without ICC: Go find more continue coins when you die.

There is no advantage inside of SAB other than the speed at which you complete it. If that is considered P2W then I think it’s impossible to come up with a cash shop that isn’t. My definition of a good cash shop is one that only supplies convenience (see: GW2) and not advantage (see: LOTRO).

Once you start defining convenience as advantage you open a can of worms that allows pretty much nothing to be sold in the gem store.

Because there’s a vast difference between buying a infinite mining pick that saves you a few seconds to buy a tool and a couple silver- and a coin that saves you dozens of hours of farming.

Instant stores, bankers, etc… just save you a few moments it would take to port there and a couple silver- but while people may minimize the time it takes to get coins- if it were so minimal why are all the same people saying they bought the ICC? It’s a 30g+ valued coin, an amount of gold that would take your average player just as many hours to farm, if not more- so for so many people to consider it worth more than that should be enough to speak of its value.

I’ve not yet seen a TM video, or heard someone on the forum say they’ve beat TM- who didn’t also say they had the ICC. What other item on the gem store do you see that correlation? Most of it is mild convenience (literally, saving a minute or two every once and a while).

And that it coincided with such a vast reduction in your ability to farm baubles, and in the number of lives you have from 5 to 1- it really shouldn’t be hard to see that they allowed their greed for selling this ICC to dictate how they would put out SAB.

And as someone who has played Mega Man 2, Ninja Gaiden, Zelda II, Super Mario 2, etc… games that Josh has been saying SAB is based off of- if you tried to tell me that a player being given infinite lives for those games would have no advantage over someone who had only 1 extra man (plus whatever they found in game), I would consider that person to be someone who has never played any of them.

Is it too hard? Respect the awesome work

in Super Adventure Box: Back to School

Posted by: fungihoujo.8476

fungihoujo.8476

You keep using that word ‘loose’. I do not think it means what you think it means.

Infinite Continue Coin != pay to win

in Super Adventure Box: Back to School

Posted by: fungihoujo.8476

fungihoujo.8476

Some of you need to try a Korean MMO to learn what P2W really means.

Like an mmo backed by NCSoft you mean? Wonder where we’d find one of those.

What’s the point of this besides trying to be clever? You really think GW2 is anything like a Korean MMO?

You must, otherwise you’re constantly bringing up something completely irrelevant to the vast majority of the playerbase who have completely different expectations of a game than they do in Korea.

You people are presenting a fallacy, that because this game prioritizes achievement points as its endgame instead of raiding and thus stats- that something that gives you a great boost to getting achievement points quickly, by taking away hours of grinding for example, is not the same as something that allows you to remove hours of grinding for gear in a raid based game.

Is the grind more pronounced in K-MMORPGs and is it more of a time saver to buy things? Yes- because that’s how their games are. But what you people are trying to argue is because it’s only slightly pay to win- and Korean mmos are extremely pay to win- it doesn’t count as pay to win at all. That’s a fairly stupid argument though, that’d be like saying; breaking someone’s nose isn’t violence because breaking someone’s legs is far worse.

Is it too hard? Respect the awesome work

in Super Adventure Box: Back to School

Posted by: fungihoujo.8476

fungihoujo.8476

Please show me your vid of you without a continue coin or guide going through TM without dying once, since content is clearly too easy for you.

^^^ So much this. ^^^

If you think you aren’t supposed to die, you don’t understand the game type.

If you’re dying, then you clearly aren’t finding it to be a cakewalk. I don’t think I’ve ever played a game where I’ve died thousands of times and said ‘oh ya, that game is easy’. Even Dark Souls, which I died easily hundreds of times when I started playing, I don’t call an ‘easy’ game simply because I can now do a low SL run without much difficulty.

If you are going to call something easy, show us some proof that it is super easy- but when people say ‘I died thousands of times… so easy’ it makes you look like a kitten. You don’t try and fail thousands of times at easy things- perhaps you need to play a few easy games to figure that out?

Infinite Continue Coin != pay to win

in Super Adventure Box: Back to School

Posted by: fungihoujo.8476

fungihoujo.8476

Some of you need to try a Korean MMO to learn what P2W really means.

Like an mmo backed by NCSoft you mean? Wonder where we’d find one of those.

Infinite Continue Coin != pay to win

in Super Adventure Box: Back to School

Posted by: fungihoujo.8476

fungihoujo.8476

I converted 30g, completely earned in-game through the Scarlet Invasions (normal play and NOT FAIL FARMING), to Gems and purchased the Infinite Continue Coin. Not a single dollar shed from my pocket, yet I was still able to obtain this “Pay 2 Win” item. Curious how, if it’s truly “P2W” that it’s obtainable in-game?

P.S. Didn’t use it at all until I started Tribulation mode as the 5 coins Moto sent me -in addition to the 7 banked ones from April- were more than sufficient to do W1 & W2 in Normal mode.

You’re right, you can buy gems with gold.

Maybe ascended armour won’t be crafted, but only on the gem store- after all, it’s not p2w unless it’s completely impossible to get outside of paying money.

I guess this means there’s no such thing as a pay to win game, period, after all most games allow you to sell currency in game for their ‘gems’, and even those that don’t- just use a gold selling site to turn your in game currency into money, and that money to buy the bonuses.

Pay to win can now no longer be used to describe any game ever, because no matter how time consuming it is, technically there’s always a way to get that item without paying money.

Tribulation Mode no longer deserves its name

in Super Adventure Box: Back to School

Posted by: fungihoujo.8476

fungihoujo.8476

If you already beat TM when it was ‘hard’, then you’ve already achieved it. Why are you complaining then?

If your only reason to complain is that someone who isn’t you can now beat it- that’s a pretty sad state for you, that you can only enjoy yourself when other people aren’t.

It was too easy! Tribulation Mode complete!

in Super Adventure Box: Back to School

Posted by: fungihoujo.8476

fungihoujo.8476

The point is- if you’re saying it’s too easy, why did you need to buy unlimited lives, and why did you die thousands of times?

Allow Giver's stats on ascended/legendary!

in Suggestions

Posted by: fungihoujo.8476

fungihoujo.8476

Wasn’t givers a mostly holiday based stat?

I could be crazy here, but maybe y’all should wait until ‘givers’ is available again?

Tribulation Mode no longer deserves its name

in Super Adventure Box: Back to School

Posted by: fungihoujo.8476

fungihoujo.8476

I bought an infinite coin, used a guide, and had already gone through TM mode. Now that I have both worlds memorized like the back of my hand, going through them again is easy. If I was a sensible person, I’d come to the conclusion that games that are 99% memorization become easier once you’ve memorized all the spots that kill you.

But instead, I’m going to blame casuals for wanting the normal mode meant for everyone to be bug free and reasonable.

Stupid casuals, making me remember things.

Infinite Continue Coin != pay to win

in Super Adventure Box: Back to School

Posted by: fungihoujo.8476

fungihoujo.8476

And yet, this item that isn’t pay to win- everyone so far who’s said they’ve beaten TM has had it.

The item saves you dozens of hours farming- which for your average player means they’ll be farming for the first three weeks in order to save up enough to give TM a good run.

Is it too hard? Respect the awesome work

in Super Adventure Box: Back to School

Posted by: fungihoujo.8476

fungihoujo.8476

Way to give in Anet. Im no Hardcore player or Elitist but this really makes me loose faith in your guys. You used to stand behind alot of the content you made. Thats why we waited so many years for this game. It was good. Now its way to easy. Glad I did W2 Z1-2 yesterday.

Sorry Moto…….

Please show me your vid of you without a continue coin or guide going through TM without dying once, since content is clearly too easy for you.

Dailies are burning people out

in Guild Wars 2 Discussion

Posted by: fungihoujo.8476

fungihoujo.8476

Maybe they’re getting burnt out on trying to be a completionist in a game with thousands and thousands of hours of pve content alone, and likely as much to fill out your WvW and PvP achievements too.

If they can’t keep up with the hardcore super elite leaderboards crew… then they can’t. Your complaint is akin to competing in a national sports team, then saying you don’t think other teams should be able to train 40 hours a week because your team only wants to train for 10.

If they want to be competitive, they need to put up or shut up.

Why was Karma income nerfed by ~90%?

in Guild Wars 2 Discussion

Posted by: fungihoujo.8476

fungihoujo.8476

I think that’s a bit of a conspiracy theory there, suggesting that they are gating karma hardcore just to keep people playing longer.

I think it’s far more likely that karma jugs will be on the gem store soon, but they didn’t want to make this karma nerf at the same time or people would quickly come to that conclusion. I’m thinking November or December- karma jugs on gem store.

Is it too hard? Respect the awesome work

in Super Adventure Box: Back to School

Posted by: fungihoujo.8476

fungihoujo.8476

Make is too easy = Everyone is mad
Make is too hard = Everyone is mad
finding the easy/hard balance
Impossible.

You know what they could have done to begin with.

Make a mode that’s easy enough that everyone is able to do it, let’s call this “Normal Mode”. Then, made a mode that is so hard almost nobody can do it, and everyone who can has bought the infinite coin, let’s call this one “Tribulation Mode”.

Maybe that would work.

It was too easy! Tribulation Mode complete!

in Super Adventure Box: Back to School

Posted by: fungihoujo.8476

fungihoujo.8476

Continue coins are incredibly easy to get. There’s no difference between having an infinite coin and farming the regular ones. Quit making it out to be that there is one.

And yet everyone who’s gotten through it has used the infinite coin… strange huh?

Is this patch supposed to be a joke?

in Super Adventure Box: Back to School

Posted by: fungihoujo.8476

fungihoujo.8476

I actually liked the difficulty for World 2. Now its a cake walk.

Protip: Tribulation Mode.

Protip: All changes made to Normal mode were also made to Tribulation Mode and it too is now a cake walk.

Please upload that video of you going through TM without an infinite continue coin and without dying once, since it’s a cake walk this shouldn’t be an issue.

Tribulation Mode not hard mode

in Super Adventure Box: Back to School

Posted by: fungihoujo.8476

fungihoujo.8476

No no no no no, you’re all wrong, it’s not about skill or trial and error.

It’s about infinite continue coin. Now, give Anet your money.

IMO Pay to Win

in Super Adventure Box: Back to School

Posted by: fungihoujo.8476

fungihoujo.8476

I’m assuming you’ve never played a real pay 2 win game if you think this is pay 2 win.

Come back when Anet releases weapons in the gem store that have superior stats to ascended.

Unlike you, most people here don’t play terrible games, sorry that you’ve been playing p2w games.

Course, if GW2 keeps up with p2w crap, then most people here won’t be here anymore. People hate p2w- and Anet cranked up the difficulty of SAB2 at the same time they nerfed your lives and ability to farm lives, and then put out the continue coin- that’s not just offering a p2w item, but it’s also changing the actual game itself to make that p2w item more valuable than it normally would have been.

400 baubles to continue?

in Super Adventure Box: Back to School

Posted by: fungihoujo.8476

fungihoujo.8476

Gotta admit, they’ve done a good job copying the frustration of NES games- deaths that make no sense, poor camera angles on early 3D attempts, hit detection boxes that are way off, platforms that aren’t in sync to where you can actually stand.

Good job Anet!

Is it too hard? Respect the awesome work

in Super Adventure Box: Back to School

Posted by: fungihoujo.8476

fungihoujo.8476

Would a developer want and benefit from a ‘first time play through’ from a real players? Recorded like a stream.

I value all feedback. We do have several layers of testing that go on throughout the process. We have alphas all over the world who give us forum feedback, we have regular design reviews with Mike Z, Izzy, Colin, etc. There were several revision they requested to knock the difficulty back in several areas, which we did. But apparently we made them 5 easier when they should have been 20 easier.

I personally watched a lot of people play through their first time, but apparently those folks were better than average. Also, we did a fix to the waterspouts late in the process that ended up making a worst bug (getting KB when they go down) so I didn’t get to see people play through that till it was too late. But We’ll get a hot fix in to address the difficult sections soon.

Did those people get infinite lives and not have to farm constantly to get back potions, coins, items, etc…?

Because dying over and over is much less an issue if you’re going back to a checkpoint, than if you’re going way back to the start of the zone.

Problem is- you greatly increased the challenge in normal World 2 over World 1… but you also vastly nerfed the ability to obtain baubles needed for coins, and even nerfed the number of lives you have to get through it to a pathetic 1 extra man. If you intend to make something more difficult, do it in increments- it’d be like saying ‘well, the enemies in this shooter game are a bit too easy, so let’s double enemy health, make them do triple damage- and replace the player’s assault rifle with nothing but a combat knife’. And to top it all off… you intended to make a tribulation mode for the hardcores anyway, so why was it necessary to also make normal and even infantile content untouchable by the majority of your players?

You’re always going to get players annoyed they can’t do everything- casuals didn’t like not being able to do raids in WoW, they didn’t like not being able to do the Gauntlet part of last month’s living stories, and they’d have complained about not being able to do trib mode either.

But when you make it so all the content is not only difficult, but extremely time consuming and frustrating- well what’s there left for players to do?

IMO Pay to Win

in Super Adventure Box: Back to School

Posted by: fungihoujo.8476

fungihoujo.8476

Wow….every content release these posters show up with some twisted definition of what Pay 2 Win is (and how GW2 is now OFFICIALLY P2W).

Reasons it is not P2W:
1) Content you are “winning” is optional and not required to progress in the actual game.
2) “Paying” in this case gives you no actual gameplay advantage in the actual game itself.
3) Content CAN be completed without PAYING at all (so I’ve read….have no intention of entering SAB at all).

So this is NOT Pay 2 Win….at all.

The game is optional in its entirety- so by your twisted definition of what p2w is, there’s absolutely no such thing as p2w since all games are completely optional.

Also- almost all games called ‘p2w’ can be completed without paying anything too- they simply give you items you’d likely have taken hours of grinding to obtain normally. Unless you’re implying that if say, in WoW you could buy the best arena or raid gear for real money that wouldn’t be p2w since you can also earn it over weeks/months of raiding/pvp- after all, you can still earn it.

Also- doesn’t have a stat bonus so it isn’t p2w/doesn’t help you complete the game so it’s not p2w. These are both flawed- one, GW2 isn’t about stats, so by your logic they could sell virtually anything and it could never be considered p2w for you- in which case Anet has found their perfect audience for sucking up your cash. Two, what is completing the game exactly? This is an mmo, and it seems most people consider achievements to be GW2’s endgame since there isn’t progression dungeons, and fractals are for a niche crowd- almost everyone though is invested in achievements.

And since SAB is full of achievement points, and is the content for this month- the infinite coin is essentially giving players who buy it infinite life/checkpoint use without having to farm excessively for it.

That’s extremely pay to win.

PSA: Trib is fine, you knew it would be hard

in Super Adventure Box: Back to School

Posted by: fungihoujo.8476

fungihoujo.8476

Continue coins are for the weak. Also, I’m pretty sure was promised I wouldn’t have to grind to enjoy the game somewhere.

If you’re good enough, you don’t have to grind for Continue Coins, because you wouldn’t need them.

So, where’s that vid of you getting through trib mode without ever dying? I mean, apparently you’re so good you don’t need them right?

IMO Pay to Win

in Super Adventure Box: Back to School

Posted by: fungihoujo.8476

fungihoujo.8476

This is a game, everything you do is optional- by that logic, there is no such thing as a pay to win game ever.

IMO Pay to Win

in Super Adventure Box: Back to School

Posted by: fungihoujo.8476

fungihoujo.8476

It’s not pay to win because the content this coin gives you a massive advantage in/saves you literally hours of farming/restarting levels is completely optional.

Unlike the rest of the game, where someone has a gun to your head apparantly telling you you must get ascended gear, you don’t have to do this optional part of the living story.

Well, technically since last month’s Gauntlet had the same complaints, you didn’t get to do two months of living story. Living story being the only thing they’re updating, and thus almost all the new content.

But it’s optional, unlike other parts of the game which, as we’ve gone over- gun to head situation.

Do you people know why things like the infinite gathering tools are convenience and acceptable? Because you can get enough money to buy all the tools you need from a single node- the time and money is measured in literally seconds.

That vid of someone doing world 1 zone 1 trib mode- he had 180 or so deaths. How many continue coins would that be? How many hours of boring bauble farming would you have to do to prepare for that? And that’s only for one world- it only gets worse, and people are dying that many times in world 2 zones- you’re looking at people spending more time grinding baubles or resetting levels than getting to enjoy the new content in SAB.

Okay, so you wanted to make a game compared to Cat Mario or ***hole Mario, with pinpoint jumps and invisible kills constantly- did you not notice that those games give players infinite lives?

The paid for continue coin is p2w for this month’s content- and yeah, it doesn’t give you new stats- wasn’t GW2 not supposed to be about stat bonuses to begin with?

And coming after a month of another event that felt like it wasn’t made for 99% of your players too… when it happens once it’s a fluke, when it happens twice it looks like new direction, and if you’re telling your players that they need to give you their money to enjoy new content, and that content is being made for only the super elite to enjoy- you need to realize that your playerbase is going to eventually mimic what you want them to be.

When are mmos going to figure out that your casuals are the majority of your players, and they don’t like either wasting their time or being locked out of completing content? I’d thought Anet had figured this out with all their ‘play how you want to’ hype. Anet, if you don’t want your casuals- that’s fine, have fun running a game with 1000 hardcore players, there’s plenty of games coming out soon to appeal to the fanbase you apparently think are a bunch of moron monkeys who don’t deserve to see content.

Is it too hard? Respect the awesome work

in Super Adventure Box: Back to School

Posted by: fungihoujo.8476

fungihoujo.8476

Okay. Having played World 1 story mode a few times, I can now say the camera is your worst enemy thus far.

I had this issue in Megaman Legends (take a shot) where by the time you turned to face the enemy behind you and the camera was in place so you could see/hit them/dodge, they’d killed you.

Not a great game mechanic…

How many times has the camera in GW2 been one of the central issues? It’s like this comes up every single time they have an update- nobody wants to be fighting with their camera. Yes, it’s cute in the one chaos zone jumping puzzle that fools around with your size/camera- but it shouldn’t be a constant problem in so many events. It was one of the most complained about issues with the gauntlet fights, along with difficulty to see cues before OHKOs- and lo and behold, it’s a big complaint once again.

It feels like I’ve been saying this too long- people will accept difficulty more readily when it’s not UI things like camera, or when you’re not trying to hide telegraphs with flashy spells, poor camera angles and projectiles that camo with the floor. It’s kitten poor difficulty when you’re relying almost exclusively on having the player not notice what’s going to kill him.

Is it too hard? Respect the awesome work

in Super Adventure Box: Back to School

Posted by: fungihoujo.8476

fungihoujo.8476

Now we’ve brought up Final Fantasy? New game- take a shot every time a new nostalgia game gets name dropped.

Thing is, you’ve combined all the frustrating parts of nostalgia games- grinding enemies from Final Fantasy to stock up and prepare, instant kills from games like Contra, difficult jumps from games like Mega Man 2, clunky controls and hit boxes and being killed by things that clearly didn’t touch you from games like Silver Surfer (take a shot!)- and combined them without taking note of what made those games (except Silver Surfer…) tolerable/enjoyable.

Mega Man 2, Contra, Super Mario- those games were short, levels were short; MM2 for example, if you perished enough times (note- more than twice) you’d start at the level’s start yes, but it’d only be a minute or two to make it back to where you were, and you had a lot of health- OHKOs were rare outside of jumping, you got fair warning on where you were going and what was coming and had time to figure things out, the only thing that really required you to be nearly psychic was the killer beams in Wily’s Castle. Contra- you died in one hit yes, but you could clearly see what was coming, and again- it was short. Super Mario- again, short, and while as one of the earliest games of its type it had some poor jumping controls- a, they fixed that in 2 and then perfected it in 3 to the point where those same controls have almost not changed in two decades, and b, multiple lives, regular hp boosts, and again you could see what was about to kill you, and other than some world 8 jumps most of it was very fair.

As for Final Fantasy and grinding- remember that this game gave you lots of hp, items- it was highly forgiving compared to near perfection, and you could save regularly at no cost- which is the most important part; before every difficult part in a Final Fantasy game, and I should note this has been my favourite series since I was a child- there is a save point. Why? Because even 20+ years ago they understood that after you grind up a bunch, get through a level, and do a whole bunch of tedious things to get to a boss fight- you don’t want to get X-Zoned or level ? pearled, petrified or doomed, mass confusion self one shotted, suicide ultima’d without life 3… actually, bad example there. But for the most part- there’s saves before bosses, there’s saves at regular intervals for long games. These zones are long, require grinding, are full of instant kills from nowhere, and top it off with 1 extra life only to get through it all?

This is nothing less than frustrating. You can make a nostalgia game without relying on the parts of nostalgia games like hit boxes, poor graphical cues and control issues to make it fun- those probably weren’t intended in the old games; and when a new Super Mario sidescroller, or Rayman Legends, or Castle Crashers, etc… nostalgia like games come out they get rid of the frustrating, annoying parts while keeping the most enjoyable parts.

This feels like you’ve made every difficulty mode into tribulation mode for no reason.

Celestial gear is ruined

in Super Adventure Box: Back to School

Posted by: fungihoujo.8476

fungihoujo.8476

My story is as hereunder:

I made six baskets of some vegetable from my work-done at certain cost.
One day, the governors take one kind of vegetable from each of my basket without any price.
They said it is the new rule.
Ok, you are the Gods of this tiny world.
Ok, I think I have the freedom begging your kindness to make me-us easy?

Good luck to our Gods.

Thanks for reading.

As far as celestial goes, I think this is a more appropriate analogy:

I make six baskets of vegetables and have some odd fruits also.
The governor takes my odd fruit and leaves me my vegetables.
Vegetables go unchanged.
The Governor then gives me riper fruit.

Giving more effective stats in place of MF is not balanced.

Uh… except for your analogy to work, they’d have to have added something to Celestial gear, which they didn’t.

What they could have done, is the same thing they did for other MF gear- allow you to change the stat set on it.

Is it too hard? Respect the awesome work

in Super Adventure Box: Back to School

Posted by: fungihoujo.8476

fungihoujo.8476

But why make it so punishing? This isn’t comparable, as many have said, to games like Mega Man 2, Ninja Gaiden, etc…

If I fail a level in Mega Man 2 (which I should note, gives you more than one life- wtf is the deal with that?) it’s mere minutes to get back to where I was- I don’t have to grind up coins, or go through everything all over again.

Your inclusion of OHKO at every corner, painful jumps, invisible kills, etc… isn’t like Mega Man 2 or NG or Contra or whatever else we’re going to compare to- it’s more akin to ***hole Mario. But even that had working mechanics that made sense, including the invisible blocks and worked off of a very successful 2D platformer. With the exception of invisible blocks, you could always see what was coming, and those blocks weren’t willy nilly- they had very particular placement.

Also- that game was meant for extreme hardcore, and it gave you infinite lives. When you have even infantile mode being packed with OHKOs, when you have bauble grinding and enemies that steal baubles thus making you regrind, when you have only one extra life to get through such a massive world where everything one hits you, when you have a 3D platformer using a KB and mouse and knowing as an mmo you’ll have lag with many users, and when you’ve made a separate hard mode that was supposed to be meant for those who were the insane ones who would do things like ***hole Mario- making it not only extremely precise, but extremely time consuming/punishing should have been an obvious warning sign that this was going to get negative reaction.

If you’re going to make a super hard platformer, fine- but when you make a death pretty much be a zone reset, unless you pay real money for infinite continues, then of course most people are going to look at it and say ‘well, I wonder what their priority is here.’

Is it too hard? Respect the awesome work

in Super Adventure Box: Back to School

Posted by: fungihoujo.8476

fungihoujo.8476

Remember that time in ninja gaiden and dark souls and mega man 2 when you died from something invisible, and then you swung at an enemy and it registered a miss due to a poor hit box, and you instantly died when a bullet flew a foot above your head?

No, me neither.

Yet somehow those games managed to be difficult while giving you telegraphs and making it obvious what will kill you. You know how many times in Dark Souls I died and was like ‘wait, what the hell killed me?’. NEVER, and trust me, I died thousands of times in that game. (not including frontal backstabs in pvp mind you, those made me wtf for a long time).

So please, don’t compare this mess, and previous messes, to those excellent games- trying to hide your OHKOs and camo your red death circles and whatnot is not what those games were about- really difficult, fun games can kill you without needing to be such a kitten about it.

Infinite Continue (Play) Tokens

in Super Adventure Box: Back to School

Posted by: fungihoujo.8476

fungihoujo.8476

It’s the first expansion. Infinite coin provides unlimited access to tribulation mode. Normal coins will only allow access temporarily.

Until September 30th when the Box is gone and your 600 Gem item becomes useless.

Well, useless until the next time the Box is turned on. And they decide to go “It’s time to make it . . . Early Konami hard.”

Until they rephrase the infinite coin to say ‘infinite continues in world 1 and 2’.

Tribulation mode should not consume lives

in Super Adventure Box: Back to School

Posted by: fungihoujo.8476

fungihoujo.8476

Anet: “What’s this, we are recieving critical acclaim and have customers having fun without having to pay?! Not on my watch!”

And it’ll only continue to go downhill.

Wait, didn’t something like this happen before?

Let’s see… games that make you pay real money in order to get to continually, well, play the game as intended…. oh right! Didn’t EA do this in SWTOR? How’s that game doing again?

I’m surprised they don’t make you pay for every champ box you want to open yet.

Dying in SAB sets me to 1 life?

in Super Adventure Box: Back to School

Posted by: fungihoujo.8476

fungihoujo.8476

The reason we did the 1 life thing is because we found that lives were not meaningful if you can just pop back in, catch up with your party or die once and catch up with them. Now they are. We also added Continue Coins in each Zone chest, and they are in JP chests as well. And you can buy 5 of them for one Bauble Bubble.

OK, but I play solo… and the first time I step into SAB, I have one life. And if I die, having to start over SAB from the very start- I have one life. How am I going to catch up with my party if I’m alone?

This seems like you being unable to figure out glitchy mechanics and thus just going ‘ah, fuggit, just nerf it- we can think of a reason to fool those monkeys playing the game later’.

Or, we could just get to what’s really going on- aka- gem store continue coin.

War on Farming and Farmers much?

in Super Adventure Box: Back to School

Posted by: fungihoujo.8476

fungihoujo.8476

They don’t want people to farm, it’s as simple as that.

How do you get anything in this game again? Oh right! By farming thousands of materials or tokens or baubles or etc….

Piece of advice Anet- if you don’t want us to farm, STOP MAKING EVERY kittenING THING IN YOUR GAME REQUIRE HUNDREDS OF HOURS OF IT.

Dying in SAB sets me to 1 life?

in Super Adventure Box: Back to School

Posted by: fungihoujo.8476

fungihoujo.8476

Because gem store, nuff said.

Now give them your money.

SAB was good...

in Super Adventure Box: Back to School

Posted by: fungihoujo.8476

fungihoujo.8476

How is this even fun- even if you took out the rewards and the stupid life mechanics… it’s basically a poorly made 3D platformer with lots of grinding.

Is it too hard? Respect the awesome work

in Super Adventure Box: Back to School

Posted by: fungihoujo.8476

fungihoujo.8476

I told you guys, I told you guys this was going to happen- but no, people were like ‘but we love artificial difficulty, random invisible things killing you is fun, stupid camera angles and being killed at random is a good way to do difficulty.’

I have to say bravo though- I thought it was going to be a bad idea to ramp up difficulty in the way they’ve been doing it lately- with a reliance on OHKOs and gimmicks rather than telegraphing and reactions. But, they proved me wrong- infinite continue coin.

Brilliant. Anet’s turning out to be far more cunning at making money than I’d once thought.

Infinite Continue Coin?

in Super Adventure Box: Back to School

Posted by: fungihoujo.8476

fungihoujo.8476

How is this not pay to win? Because it’s a convenience and it saves you time?

Then I guess any game that sells you gear for real money is also not pay to win- since you can get that gear by simply playing a lot.

I guess if they said ascended gear was only on the gem store that wouldn’t be pay to win either- cuz hey, you can trade your gold for gems, right?

This is just Anet putting barriers between you and fun- as they are constantly doing- then saying ‘hey, give us lots of money and we’ll take that barrier away!’.

Anet has strayed way too far from their original promises.

Celestial gear is ruined

in Super Adventure Box: Back to School

Posted by: fungihoujo.8476

fungihoujo.8476

Except most people picked it up as an alternative to other MF sets- not as a viable ‘progression’ set. And yes, they’ve been hinting they would remove MF- but everyone assumed there would be something in return.

Also, they’ve been ‘hinting’ at a lot of things since launch that there’s still no sign of, it seems pretty odd to me for them to add a celestial set with MF stat on it, with no indication this would happen- a mere month and a half before they take MF out of gear.

If celestial is such a bad stat set, then why wouldn’t you add stats to make up for it? It’s not like suddenly everyone’s going to be wearing celestial gear- that’s what we have berserkers for after all.

celestial armor and weapons

in Super Adventure Box: Back to School

Posted by: fungihoujo.8476

fungihoujo.8476

They did say sets with MF in them they’d give the option to pick a different stat set- let’s see if they were lying or truthful about that. Either way- celestial was very time consuming/expensive to make, so this is a pretty disgusting slap in the face.

aka- on par with Anet’s direction.

No Grind -- The Quote

in Guild Wars 2 Discussion

Posted by: fungihoujo.8476

fungihoujo.8476

Oh no, but it’s ok for them to give some players who grind for months better gear, because not having that gear doesn’t prevent you from doing anything beyond a few dungeons and fractals.

As opposed to WoW, where you need to farm for… well, actually considerably less time to get gear… but that gear is absolutely necessary! Well, only for a few high end dungeons and raids…

Oops.

This isn’t WoW, this game wasn’t inspired by WoW, No-one here gives a kitten about what happens in WoW, people completely avoided WoW and got GW2 for the reason you stated, so why are you comparing this to WoW? It’s completely kittened.

Read it over again, I’m sure you’ll get it.

No Grind -- The Quote

in Guild Wars 2 Discussion

Posted by: fungihoujo.8476

fungihoujo.8476

Oh no, but it’s ok for them to give some players who grind for months better gear, because not having that gear doesn’t prevent you from doing anything beyond a few dungeons and fractals.

As opposed to WoW, where you need to farm for… well, actually considerably less time to get gear… but that gear is absolutely necessary! Well, only for a few high end dungeons and raids…

Oops.

Exotic Discovery's Reset

in Super Adventure Box: Back to School

Posted by: fungihoujo.8476

fungihoujo.8476

Except you’ll likely be spending hundreds of gold getting to 500 crafting levels- for all you know, it might have cost you more to get to 500 without getting any discovery xp than it will to get to use all these discoveries for xp purposes.

I don’t think anyone’s denying this is a stupid change- if low 400 xp was truly the issue, they could have just put in a new cloth/ore/wood that’d level you to 425 and then some simple insignias/gear to make to 475 before the costs really start to hurt.

But- they’re taking away a lot of effort from a lot of people- those who made celestial gear, those who got ascended celestials (I’ve not heard you can replace celestial with other stats, though if you can this would be a moot point), everyone needs to regear in a game which was first touted as not having stupid gear grinds (and ascended is a considerable upgrade).

But with the way they’re doing it- ultimately, not letting us redo discoveries would hurt way more people than it’d help.

Exotic Discovery's Reset

in Super Adventure Box: Back to School

Posted by: fungihoujo.8476

fungihoujo.8476

And those who spent hours, money, effort building up a costly set of gear are now needing to spend all that time doing dungeons again, building up karma or gold or tokens in order to get their ascended gear- or even having to do crafting. All that time they’ve spent- wiped away because the gear we have is now trivial.

I’m sure most of us would love all our skill points, karma, gold, time, tokens, etc… back we spent on gear, sigils, transmutions, etc…. but we aren’t getting that. Those that spent a month or two on celestial sets only for them to lose a full stat with zero compensation. Those who bought ascended trinkets and rings with the celestial stat- again, losing a full stat with no compensation- and in that case the costs could have been hundreds of fractals or months of laurels- no compensation.

Trust me, I’d love the gold and laurels back to put towards ascended gear and exotics that will now be trivial- but that’s not going to happen.

Visibility: Legit or artificial difficulty?

in Queen's Jubilee

Posted by: fungihoujo.8476

fungihoujo.8476

I’ve tested on games before, and found dozens of bugs and glaring flaws that negatively effect the game- reported, and then find out all those bugs and flaws have made it in.

I wouldn’t be surprised if testers found most of these things, and Anet just ignored it. Ignoring testers seems to be a tradition for mmos.

Exotic Discovery's Reset

in Super Adventure Box: Back to School

Posted by: fungihoujo.8476

fungihoujo.8476

Imagine you spent 200g on gearing up your character. Then Anet shows up and removes all your gear cause of some new feature they are introducing to gear. And all they can say to you is “oh well, do it all again”. So now you’re out 200g for all that money and time spent gearing up your character, and you have to spend another 200g and time again just to gear your character back up. Does that seem fair to you?

You mean like putting in ascended gear that makes all our exotics trivial?

/checkmate

Sort of, but not really. You aren’t losing your Exotic weapons cause Ascended weapons were released, are you? You still have them. Nothing was taken away from you and made you have to go do it again to get it back.

Unlike with these recipes, we are losing them. And in order to get them, we have to spend even more money and more time on getting them again.

Except it is the same- your main concern is collecting, you have to do it again. Everyone else’s is gearing, and everyone else has to do it again. This ‘doing the same task all over again’ is something we’ve been doing all throughout mmo history- at least in this case, it benefits you because you get discovery xp all over again. I’d gladly give up my exotics if it meant getting progress towards my ascendeds when I pick them up again- but, it doesn’t work like that for us.

Exotic Discovery's Reset

in Super Adventure Box: Back to School

Posted by: fungihoujo.8476

fungihoujo.8476

Imagine you spent 200g on gearing up your character. Then Anet shows up and removes all your gear cause of some new feature they are introducing to gear. And all they can say to you is “oh well, do it all again”. So now you’re out 200g for all that money and time spent gearing up your character, and you have to spend another 200g and time again just to gear your character back up. Does that seem fair to you?

You mean like putting in ascended gear that makes all our exotics trivial?

/checkmate