for there you have been and there you will long to return.
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Because WXP is account bound.
You could play 99% of a level on a engineer, and the last 1% on a necromancer, yet it would become soulbound to your necro.
It makes no sense to apply soulbound things to what is basically an account bound measurement. This is also why WvW abilities are also account bound without having to play each of your characters.
In general, the game since 2012 has developed away from soulbound restrictions for the most part.
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Ah yes, the megaservers. We wanted exceptions in LA and maybe cities, and not just WvW’ers wanted it. This was promptly ignored.
I think there are many generalizations, but from my own experience there are certainly reasons why people can get very frustrated— it’s where they toss their frustration on. When things go south, fingers get pointed, and oftentimes the echo chamber is going to find someone outside of the circle to blame. When your attack fails because 12 pugs sit around with 96 supply and nothing builds. When people run up to the lord’s room to run up and tag the lord, endangering the entire group, it’s very hard to really have sympathy if say, I suggest to throw them to the wolves.
And to be honest, if you’re being dead weight, then you have to reconsider why you are here. However, it’s not just the pugs. It’s also bad habits and other things from even so called veteran hardcore players.
But unfortunately, that leaves collateral damage. Once, I got angry at someone for placing a trebuchet against a wall, because I thought we were being trolled without thinking that they didn’t know any better within even considering the possibility that they could just be new.
To add on to matters, the overall state of WvW has caused increased stress to anyone that still takes it seriously for whatever reason, and thus the patience gets lower and lower to the point where people can only turn to people they trust.
Consider what a pugmander might have to deal with:
On our server, there’s a not so unsubstantiated sentiment that pugs have been spoiled rotten by some very good commanders and simply won’t learn how to fend for themselves. In any case, it’s quite a disaster on reset night now due to this degradation of the situation with pugs and more organized folks. Though to be fair, this may apply to the game in general, as zerg content ensues that the skill required to function in this game is very low and one can hide behind a zerg and pretend to be good. Then you remember people complaining about HoT maps….
Consider what a Guild Group might have to deal with:
Now, on the other hand, consider what a pug might have to deal with,
In any case, it’s very easy to get narcissistic and ignore the people that have helped you without you knowing it. Yea, it’s easy to mock that dude refreshing siege and sitting on that cannon for 5 hours straight, but maybe without ‘em you’d be in tier tumbleweed by now. In the end, people just need to realize everyone has their own agenda and dreams, and work accordingly— at the very least tolerate people that aren’t in your echo chamber.
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Hi.
2013 called me. And they want their thread back.
RIP MU forums.
No, they can’t do that. We can’t have evidence of positive feedback on these forums, otherwise they’d have to take us seriously.
I kid………….
Maybe.
Pffttt, and I already got 8/9 specializations the hard way.
Granted, it will still be tedious grinding them in WvW, but at least you won’t have to leave WvW it. In PvE you could unlock the whole thing in a few hours, much less if you have any degree of social skills or click LFG while (non-EOTM) WvW would take 10-20 hours depending on what you do.
In practice this benefits mostly people who usually WvW, PvP’ers that don’t pve at all but sometimes go into wvw, or people that really hate the new maps. For anyone else, it’s still the same basically.
For my future Rev and for anyone else that still needs elite specs, that is a good thing.
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Well, that’s another thing. Lootstick is more for Central Tyria where stuff dies so fast sometimes even tagging them is a pain. An example would be the Frostgorge farm (happening right this week!)
In HoT maps, loot stick becomes a really poor idea since event rewards are not centered around event mobs but event completion unless you’re exp farming, but that tends to be really short term and a small issue since EXP is barely the throttle anyways. In HoT, enemies take a lot longer to kill, often boss centered therefore single target and some are even limited by time so if you bring in a lootstick there, you’re being a deadweight and you probably won’t get that much loot unless you have an organized crew, but they probably don’t want leeching.
Finally, the change where boons and heals also give you credit also downplay the need to tag as aggressively as before.
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This is open world farming, so medis shouldn’t even be considered at all beyond maybe JI for the utility. Mobs don’t inflict enough damage for you to worry about sustain and certainly not worth sacrificing traps.
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About 1100 gold. I try to keep 500 gold minimum and I buy gems when I get above 1000 gold and drop back down to 500.
That’s roughly what I do as well. I occasionally think about saving up for a legendary, but that would wipe out the vast majority of my resources for a while, and it’s not very alt-friendly, so I end up buying another character slot or outfit instead, and that knocks me down below 1000g.
Question for both of you, just out of curiosity: What’s the reasoning behind keeping a fixed amount in reserve?
It’s pretty rare that I find myself wanting to buy something expensive on short notice, and I don’t see the point of having gold I don’t spend, because there’s nothing else to do with it. But a lot of people seem to take this approach of keeping a fixed amount as a minimum, so I wonder if there’s something I’m missing.
Well, something new may come out that requires you to spend, or you may suddenly catch a desire to get something. Maybe you saw a sick build on metabattle and want to try it out right away. It can be spontaneous and having to wait would suck. And liquidating your bank on short notice means you may not get the best prices.
As an extreme example, I used to keep 50g so I’d be able to pay for the TP fee if I ever found a precursor… obviously never happened. :p
It’s also why I keep some gems on hold too. You never know when the great thing may come and having to exchange for gems when it spikes is awful.
Anyhow, I currently have ~900g on me.
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in Guild Wars 2: Heart of Thorns
Posted by: ArchonWing.9480
I’m definitely a one for quality over quantity. (So point no.2 really gets to me)
I don’t really care about a content stream as long as the content that comes out is quality, barring extreme scenarios like years without releases.
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Yea, this is probably just part of a bigger problem.
I’d like to thank you anyways though since I didn’t realize the implications of some not being instanced would really screw up the map.
Bleh, that’s obviously not what I was talking about consistency.
Then again, maybe you shouldn’t be penalized that hard for changing instances. This just makes them even less appealing then they’re already are.
What’s with this inconsistent behavior? Some adventures add to your participation level for doing it. Others take you to a new instance, and if your previous map was full— too bad! And also your participation drops to 0.
I am very sorry that you got outblobbed out of all 4 maps and had to retreat to the forums, but it seems like they will be coming here to PPT too.
I would go with—
1 Copper Fed Salvage Kit (800)
1 Bag Slot (Get the Bag slot value pack— 350)
Convert gems to get ~150 gold. (About 1200 gems) Buy 4 of the cheapest 20 slot bags you can find, and one invisible one. This should cost around 50-60g, leaving you with 90g that should get you going. The rest should be saved for gearing level 80 exotics; avoid spending much before level 80— only upgrade weapons and very rarely other parts before that.
Save the rest of the gems and consider buying if on sale:
These things help a lot and you want these anyways, but there is no need to rush to them and I generally do not buy them at full price— I wait for a sale.
I put the salvage kit as top, because until level 80, you should pretty much be salvaging , selling, destroying or equipping whatever you find. 1 tab is good enough to stow away whatever random trash or rarely used item that you come across. Personally, I had 4 bank tabs until last year which is after 3 years of playing, because I figured I’d just use the extra space to store more trash. A year later in the present, I have 12 bank tabs and that has been as expected— just an excuse to store more trash although it has helped to hoard materials for more ascended crafting and the occasional TP investment. I’m still pretty apathetic on the matter and neither applies to new players.
Bag slots are a big help, though they also require some big slot bags to make full use of. Also, they are only per character, which can be annoying if you can’t decide which character you should main. If you make a character and decide you don’t like the way they look or feel, or play, then the gems are simply wasted.
The gathering tools are somewhat marginal, but it’s easy to run out of them. You don’t want to spend too much time going back and forth.
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Hmm, it seems like Auric Basin seems to be the only map to suffer from this.
Since it involved actual changes, I knew it was fake.
Probably Ranger.
It’s very forgiving but you also get another form of progression when leveling, and that is seeking pets which gives you a lot of stuff to play with. A lot of classes aren’t too interesting until they reach 80. And also as a result, you can find yourself of use even before hitting 80.
Ele comes second simply because of how involved it can get, which is good training for 80.
Most boring would be mesmer as pre-80 as you don’t get your best toys for a long while.
Fire keep looks pretty awesome. Earth is bland. Air keep can die in a fire (keep)
South borderlands is the best part. I could live without the easr, really.
As a staunchly small-team/solo player, I vehemently disagree with the statement that Alpine is better than desert for my playstyle. However, since I doubt I can convince anyone otherwise with mere talk, would people mind condensing their complaints so that I can investigate them and, perhaps, bring numbers into it?
For example, I see people complaining about the distance between camps and objectives As someone who spent (and still spends) a lot of time putting up solo catas on objectives, I haven’t noticed much difference. Thus, I’m going to go time myself moving between camps and objectives and then compare those times with videos of Alpine or myself on Alpine once it returns.
Constructive complaints are great—they lead to improvement. However, it irks me when things aren’t true…so I intend to put the debate to rest, one way or the other.
You do realize that catering to the " solo" player and ignoring the massive zergs ( which happen to be thousands of players queuing the maps) is not a sound business decision. If the maps are queue’d you are not going to need to worry about those solo players going off to play single player rpgs.
Practically everything in this game sans pvp and raids caters to zerglings though. It has gotten worse in HoT.
Existing chacters are irrelevant to the topic because those slots still have value and having them reserved for this purpose feels like quite a hassle if I know I have to kitten them and leave them without boosts for an extended period of time.
Personally, I have 8 characters devoted to certain specific purposes, and I don’t find that to be adequate that I need to restrict one to that degree.
But, Again. That is just sidestepping the issue. Deflecting this onto the player doesn’t change the nature of the complaint.
This is the same as if someone were complaining about a pothole and they did find a detour but then just dismissed any input about fixing said pothole.
And we are not talking about throwaway buffs either.
The player base can’t fix your “pothole” so please try to not get testy about the fact they’re not… they’re doing what’s in their power to do, and that’s help you think of ways to deal with your problem: ways to go around your “pothole.”
You brought up your complaint: awesome. There’s a chance someone in ANet has read it; that the persons who can fix potholes are aware you’re upset. But, if you’re not open to the other players helping you realize your options, then maybe next time make that clear in your op?
~EW
P.S. All buffs are throw-away buffs.
I’d love to make it clear but as you see I didn’t make the original post.
I don’t remember getting mad at players for being able or unable to fix it, only that another dimension to the OP hasn’t been addressed well.and people could try to understand the op better.
And the booster is limited enogh to make me a bit cautious of their use.
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Existing chacters are irrelevant to the topic because those slots still have value and having them reserved for this purpose feels like quite a hassle if I know I have to kitten them and leave them without boosts for an extended period of time.
Personally, I have 8 characters devoted to certain specific purposes, and I don’t find that to be adequate that I need to restrict one to that degree.
But, Again. That is just sidestepping the issue. Deflecting this onto the player doesn’t change the nature of the complaint.
This is the same as if someone were complaining about a pothole and they did find a detour but then just dismissed any input about fixing said pothole.
And we are not talking about throwaway buffs either.
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Very well; I edited it to “flaw”.
I can’t believe they’ve not fixed this flaw. This was around last time. Having people lose boosters is an overbearing penalty for merely wanting to play the minigame.
Most activities just render your buffs inactive. If entering pvp made all my buffs disappear, I’d never go in there. Ya sure, I could make another character, but are you really expecting me to devote an entire slot to this nonsense? Are character slots free now? Anyone going to send me gems for some? I would definitely agree there is no issue if that were the case. Want to stop the patronizing? Me too.
It’s just a QoL disaster. Workarounds are an irrelevant red herring when the issue shouldn’t exist in the first place and it’s highly unlikely OP wasn’t exactly unaware of the workarounds to begin with.
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I never left.
This might help some people come back, however, I am sure there’s many other problems that also need to be tackled in tandem such as combat balance, guild upgrades, game changing gimmicks , waypoints, and wall/siege design. But I’m also sure either map would be fine if those were dealt with. So would population— I mean, what’s the point of balancing a population if nobody plays?
Siege reactivators would have been cute.
I laughed at the warrior one, even though I really shouldn’t.
Twisted Depths is 100x more complicated than the Desert BL. I actually laughed out loud when I saw they were being compared.
Perhaps you could spend more time reading and less laughing then.
The comparisons are of course, relative. People complained about TD because it was harder to navigate than the other maps, and the difficulty of navigation for the DBL was also a complaint relative to other WvW maps. Whether or not TD and of itself is harder to navigate than the DBL is irrelevant. It’s only natural that WvW’ers are going to have a lower tolerance on this sort of thing. In PvE, you are exploring at your own leisure at least until the meta happens of which you are given fair warning. In WvW, when you’re rushing to defend a structure or jump in on a good fight, these things are simply an obstruction.
Furthermore, I argue that the TD level of complexity provides some degree of interest and involvement. Not to mention difficulty of travel is made much, much easier with Gliding Mastery and Nuhoch Wallows. That kind of interaction is far more interesting— it’s complex because you have so much freedom of movement to begin with. Not that I would consider it some pinnacle of gaming nor do I actually like the map that much, but in those cases I would say it does what it was intended to do well.
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It’s not a good pve map. It’s not a good map period. I would even take a pvp version of the pve maps over it.
Which map in HoT pve got the most flak? The most complex and windy one. Maps that have lots of CC also got a lot of complaints from.
And this makes sense. A complex map is harder to farm, get rewards, or organize. Notice how most things in pve have very clearly labeled markers on where to go. Why? So it doesn’t kitten you off. The game respects your time. We got nothing over here in WvW. Guess what happens? The game clearly doesn’t respect your time here. Running forever across a barren wasteland. FUN. Well, there’s always the novelty of exploration but that has no place in WvW really.
But it’s not just that. Tangled Depths is convoluted in a semi-interesting way. DBL is convoluted for very dubious reasons. Furthermore, the former allows gliding which allows much more ways of travel. The later…. just boring.
In a Player vs Environment situation, obstacles are meant to obstruct and annoy the player so they will find ways to deal with it. In a Open PvP environment like we have here, all it really does is get in the way of fighting players. I doubt most people came here to test their jumping.
We got a map that wasn’t suited to be in any game mode. Why is it surprising that WvW gets it?
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Please record a 6 hour session of World vs World where you don’t go afk for more than 2 minutes.
If you succeeded in doing this, please step away from the monitor. You are killing your body.
Because it’s not the desert borderlands.
I wasn’t exactly a huge fan of the Alpine, but it was generally more straightforward to navigate and defend while the Desert Borderlands has the problem of being too noisy yet too boring due to its size and random annoyances like shrine effects or whatnot.
The biggest killer is the waypoints.
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Making tough trade-offs. Sounds fine.
But then…
“We have about 120 devs working on the live game, 70 devs on Expac2, and 30 devs on core teams that support both” why not pull 30 some devs off the next expansion and finish the one you already shipped.
Yea I thought that might have been an exaggeration until I confirmed this quote….
But then there’s the realization that you have devoted a good chunk of people to working on the next expansion when this one isn’t exactly complete yet. Not exactly inspiring confidence in your priorities. I certainly hope you will not repackage missing things behind yet another paywall.
Sorry, I think you underestimate your customers. You seem to think it’s okay to present a false dilemma making people choose between one or another, but in reality it’s because you are spending time on churning out the next expansion that’s causing all this. That runs the risk of all three things being done half hearted. And you’re expecting people to just accept this. I hope you realize that faith people put in this expansion is already spread thin, and there’s the audacity of thinking about the next one?
Honestly, even those things are hardly priorities for me anyways that sounds insulting. Seriously, it seems like there’s more explanations, rationalizations, and excuses than anything else. Perhaps you should have named the expansion Heart of Excuses.
Now, if you excuse me, I’ll be trying to salvage what’s left of WvW, which by the way, doesn’t mean I’m really into pve.
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Hey, I never died.
Now, defeated. That’s another story.
Reset night is totally awesome. Looking forward to the fights with Chak Gerrent.
Edit: TY
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This was due to the overwhelming positive feedback that people found stealth very fun to fight, and there should be more of it, especially in an open area where you don’t get penalized for capture point contribution as you would in pvp.
Oh wait.
It’s whether something is worth it or not, regardless if it’s $5, $50, or $500.
I really doubt it’s about being able to afford it or not; since if that’s the issue, one probably shouldn’t be playing games at all.
- Shrink Towers/have less attackable walls. There’s so many angles of attack it just places unnecessary strain on scouting defenders, and in a lot of cases people just don’t bother at all.
All of your suggestions are good, some essential. However, I’m not sure removing some walls is enough. Defenders/scouts don’t really bother with the towers because of the travel distance, but also because the towers serve no strategic importance. You can’t treb the keeps from any of them. On Alpines they were often crucial elements in strategic play.
Then again, strategic play and the DBLs…..
That is a point I’m afraid I don’t have a solution for myself. Originally, the S towers had waypoints, but I don’t know if that’s desirable.
Towers could have ledges jutting out and mostly be only accessible from the tower. Something like Jerrifers or Ogrewatch.
We could try to fix it, but I am not sure if they’re up to the task. It’d make sense to have at least a rotation, ideally rotate away the current incarnation until things can be thought out.
I would suggest:
~Archonwing
SBI Deserted BL Cleanup.
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Runs of the Defender are not meant for guardians. They’re meant for classes without aegis and good block uptime such as engineers with gear shield or warrior shield. Getting some occasional regeneration doesn’t help, nor does that healing power since you have nothing that scales well with healing power beyond pure of heart. Also, the build doesn’t have unscathed contender, which would greatly benefit from aegis. Might want to look into getting virtues, because that’s a great deal of group support.
SOTW breaks it? And this bug has been around for months.
Holy crap.
They did change it lately.
http://dulfy.net/2016/01/26/gw2-jan-26-game-update-patch-notes/
Supporting your allies will now contribute toward earning rewards for killing enemies and damaging event bosses. The actions listed below now cause a percentage of the target ally’s damage dealt for the next several seconds to also count toward your participation. In addition to that, damaging an enemy’s defiance bar will also grant you some participation toward receiving rewards from that enemy. In order to discourage AFKing with boon-applying auras, you must still be actively attacking targets to receive rewards from them.
Applying boons to an ally (small percentage).
Removing conditions from an ally (small percentage).
Reviving an ally (large percentage).
Healing an ally (percentage scales based on how much healing is given).
However, there’s two things— first, you still have to attack, and second, only a percentage of the people you support’s damage gets credited to you. So it’s possible that might not have been enough if you and the people you support didn’t do well enough.
Toxic Hog is easy. I don’t have adrenal mushrooms.
The heal gives you back 25% of your health. If you use it above 75% health, you overheal and waste part of it; that’s why you fail.
Turn on the autoattack when you reach 75% health, and always win.
Failing that have a chrono give you alacrity.
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CC overall needs a nerf, but they can’t do it because PvE needs it for breakbar play.
The current state is horrible when you add CC to the stability nerf, which by itself seemed to reduce the playerbase by 20%.
And that’s the elephant in the room.
You try to make a one size fits all balancing scheme for 3 very different game modes, and you get something that does all 3 badly. It’s just like why you wouldn’t use the same builds in PvE and WvW. You’ll be very suboptimal somewhere.
They can make any excuse they want. It doesn’t change the results.
In Starcraft II for example, IIRC, the balance changes in multiplayer did not affect the single player mode. It just made sense as such.
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Man, Guardians are virtuous warriors, defenders of the light, but to compete in this Heart of Thorns environment they must resort to cowardly fighting people at 1200 range shooting babies at them.
A travesty instead.
Friday without any questions asked.
Hero and gathering banners do give a 10% movement boost. Not exactly a cheap option, but considering people were dumping gold on swift moa feathers…
Also, grab the mid kits from sentries, lol. That actually helps.
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You don’t have access to specializations or certain new stat combos. You also can’t get guild boosts.
This doesn’t mean you can’t play WvW without HoT. That’s not true at all, but the material advantages of HoT do exist, and brushing them off is silly.
Depending on what you want to do and your class, your disadvantage is around a 3-4 if zerging and slowly increases to a 7-8 the smaller the numbers get. Base guardian and ele in zergs would cross my mind as the least impacted thing, fyi.
There is one case where the disadvantage increases to a 20, and yes that’s breaking the scale, but that’s if you want to run a WvW based guild, where someone having HoT is mandatory.
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Of course, there’s no news since nobody actually plays the borderlands.
In all seriousness, bye Oasis event, don’t come back and make sure the door hits you on the way out.
I suspect the lethal steps bug lives on.
EB was queued, and so I went to home BL and leave spawn.
And then the game killed me. No damage, no nothing in the game logs. I forgot to SS it.
I guess that’s a message.
I think it was fairly patronizing to selectively pick one (or a couple) of the bad threads like only those come out of WvW— it’s not like there aren’t many entitled threads for PvE and PvP yet it seems to be an attempt to dismiss the WvW community for being incapable of open discussion when obviously the channel hasn’t been proper, especially when one is posting from reddit, and choosing that to comment on.
Granted, I just don’t think that was good to comment on it at all regardless of right or wrong.
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