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for there you have been and there you will long to return.
They should really consider some of the HoT runes and inscriptions to be achieved in this manner. Although I think there should be more ways in general (pvp tracks, wvw vendor, etc) as I don’t really think it’s okay to have powerful stats and runes while proceeding to shut out non-HoT or anyone else that doesn’t want to pve in HoT. It’s unfair to have power creep and then shut off parts of the general population if you ask me.
Of course, the primary form of acquisition should always be the quickest/best route, but honestly the means of distribution are incredibly narrow atm.
I think the most straightforward way atm is to have the WvW armor vendor sell some new stats and runes , for heroics and badges, or memories of battle or whathaveyou.
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And as a result, my wxp gain was cut in 1/2
Good job Anet.
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I use mortar in WvW regularly without siege rounds but much more for the fields rather than to attack; it works very nicely with rocket charge.
The AA is fine. Maybe the other skills need a slight damage buff. I honestly don’t see why you’d camp on an autoattack as an engineer anyways.
However, the projectile itself is absolutely trash. It moves too slow thus it can never hit anything at 1500 range that moves faster than a snail and also it seems to be very random if it can hit something on the top of a roof. This also makes it easy to reflect.
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Just wondering, how do you get permanent protection? Hammer?
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Scoring and population isn’t going to matter when there’s only 1 playable map….
It’s like you have 80 people playing with a giant piece of dung and 20 people playing with smaller pieces of dung. Trying to change the way of how you judge how they play the pieces of dung or rebalancing the people so that each piece of dung has equal amounts of people doesn’t change the fact that in the end, people are still playing with with a piece of dung.
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Zergs have a lot of cleanses, so I think condis especially for guards isn’t too good; just burn burn and more burn really. Maybe if you go all out to burst targets down but then you wouldn’t be too much of a tank.
Try torch which gives more burn instead of shield; shield is pretty lackluster overall. Also, take empowering might for more sustain.
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Gem store items were never meant to be cost effective. If you bought a copper fed salvage kit to save money, you’re probably doing it wrong. That one saves space and the trouble of having to buy more kits as they run out quickly with 25. A few others may buy it because of the silly things it says.
But… it is cost effective. The copper-fed’s cheaper per use and plenty of us have salvaged enough that we’ve got our initial investment back. As others have said, using a mystic salvage kit costs 1/6th of what a silver-fed costs per salvage (assuming the player is earning more mystic forge stones than they’re using, which is true for any player without a severe gambling problem) – it’s horrible value, on top of not saving that much space due to mystic salvage kits being a 250 stack. The silly lines are a nice bonus though.
Copper fed is one of the rare examples where you will see value over time. But it’s still not that big that one should rush to it.
You bascially save 0.52c per salvage: https://wiki.guildwars2.com/wiki/Copper-Fed_Salvage-o-Matic That would probably take a while to pay for itself and you might have been able to do something else with the gold/gems it took to buy it.
Even after a million uses…
0.52 copper * 1000000 salvages = 520000 copper = 52 gold
My point though is the benefits are far more pronounced then simply the copper saved per salvage but rather the stuff that’s much harder to calculate, such as space saved, being able to move faster due to save time, and generally playing efficient that probably make up more than its cost in ways one wouldn’t realize unless they used it. In other words, you probably will have gained a lot more than just 52 gold. In general, your time is a lot more valuable.
Edit: I failed at math.
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Yea, that sounds like something easy to put in anyways.
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Anet won’t do anything, because one of us is going to implode in a month or two anyways.
Won’t say which one.
/me runs out the door.
This PvF brought to you by doors™
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Gem store items were never meant to be cost effective. If you bought a copper fed salvage kit to save money, you’re probably doing it wrong. That one saves space and the trouble of having to buy more kits as they run out quickly with 25. A few others may buy it because of the silly things it says.
However, I can’t really see the value of the silver one because a mystic kit has 250 uses and rares don’t drop as fast to justify inventory cleaning as the copper one really would.
Maybe someday when I run out of mystic forge stones but that doesn’t seem like anytime in the future.
If only I could salvage those stupid runes that defeat the purpose of salvgaging to save space.
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The lack of player trading by reason of scam prevention is an excellent example of running a market on socialism.
In a free market, you get some people who are intelligent enough to not get scammed and know how to best sell their items to get the price they want. These people get the full value for what they sell. You also get other people who are impatient, who don’t do research on the market, who don’t know how to sell or buy things in the best ways, and who are stupid enough to fall for dumb tricks. These people lose value constantly. Instead of supporting a system where skilled players get rewarded and dumb players get punished, ANet spreads the pain of being scammed onto everyone.
This is great for the idiot who reads at a first-grade level and doesn’t have the mental awareness to avoid being fooled, because 15% loss all the time may be much better than sometimes 100%. The players that know what they’re doing though take a substantial hit all the time that no market ability can counteract. In fact, the only way around such a thing is to use a system that is even more scam prone and no way enforced, which puts a much greater risk on the market player than even the most basic system of two-way exchange. Even if this risk could somehow be accounted for, the recently introduced cap on gold transfers between players outright stops any transactions of considerably high levels from taking place more than a few times.
In other words, like most areas of GW2, players of all levels are robbed of their agency. For bad players, this is a minor loss, and perhaps even a benefit in some cases, while skilled players get completely dumped on. The biggest beneficiary of the whole thing is ANet, because a system which drains the economy so well by doing that every single time a transaction is made makes the most stereotypical scam of purchasing in-game gold with real world currency a sound business opportunity for the studio.
But you can arrange trades by mail. It may not be secure, but perhaps we can trust smart people to make arrangements with trustworthy people and not get scammed. You just have to take responsibility for your own actions and not rely on the powers that be to help you.
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The cheaper salsa is 6% less damage though…and still about the same price as saffron bread. I’m finicky about things like that. But I agree it’s probably basically the same as fire salsa in the end. I’ll try it
Well, unless, your folks are always down, you’ll never approach that 6% loss. Mango Salsa feasts are going for 24s a piece and saffron’s more like kitten . Although the buy/sell orders seem pretty crazy for feasts and they seemed to have went up since this thread….
Of course, if you have the gold, there’s no worry with buying the best stuff; I’m just horrifically stingy and only save the best stuff when I think the next hour will be good.
Anyhow, I would definitely try experimenting with saffron bread and without saffron bread; if you don’t find it essential, you may start looking elsewhere.
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It may be entirely possible that hammer trains were unstoppable in the past, but I do recall pirate shipping already being a thing before the stability change. I understand CC should have value, and maybe you felt left out.
But….
Can anyone clear me on any sources…..
Was any of this intended for World vs World? Did they actually say something on the lines that stability and trains were too strong in WvW? Do you think the stacks of stability granted per skill was considered?
The way I see it, it seems to be centered around PvP and WvW just seems (as usual) as collateral damage. I don’t find that particularly sound even if there are arguments in favor of this.
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Gem Wars? But there hasn’t even been any good outfits.
Well, the thing is that WvW seems to have been meant as some kind of bridge for casual players to go on the esports train, but as it turns out sitting in a queue for 5 minutes to fight the other 5 (premade team) people waiting in queue seems to be pretty not twitch streamworthy.
So they never seemed to care about truly polishing the game mode, seeing it as some kind of phase and then came megaservers and EOTM when they were trying to really just push everyone else away. But you know, despite the destruction of the community frame work, WvW still wouldn’t die. I guess if I had an agenda, I would be very angry. But I guess WvW was just too good for its own good in the grand scheme of things. Sort of like when Microsoft tried to push their crappy Windows 8 on everyone when Windows 7 was fine the way it was.
But no, no, I don’t want to really spread any hatred towards anyone’s work. So if you actaully do work for WvW, I imagine the job isn’t very pleasant and your hands are probably tied even if you know what’s right. But I do think whoever’s in charge has consciously made these decisions to marginalize WvW, and other parts of the game and community as well in HoT. Maybe there’s little you can do. Maybe this was never intended. We’re here now anyways.
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Having played Diablo 2 for many years, I have been made aware of the many, many elaborate ways people come up with to scam people regardless of how many loopholes one manages to plug. Greed is a very destructive thing.
It’s more trouble than its worth.
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It’s rather gimmicky to me, but you can give it a shot.
Well, the thing with Fire Salsa is that it pretty much only works if people have a good downstate to begin with (necros actually hurt, maybe rangers) and your group has decent enough cleave or CC to stop stomps. The other issue is the amount of safestomping that exists so if you can’t handle that, then it’s also out of the question. If you really have no confidence in the randoms that joined you and believe that they will die within 30 seconds of inc, I actually don’t find a problem with you doing that as this happens quite a bit. I wouldn’t recommend it for your main guildies that you do believe will be standing up more, though as usually most fights aren’t resolved by people being on their backs.
But because a lot of randoms tend to die easily and not use food anyways, this can be something you toss down in a pinch.
I’m actually going to get salsa feasts just for fun now. You might want to try mango salsa, it’s lower level but much cheaper and isn’t that big of a difference.
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I’m with saffron bread just because it’s impossible not to get stunned. Also, chill will screw you over more than anything else even if you can get rid of it in 2 seconds.
Last I heard Orrian Truffle does not stack with vigor or other endurance boosts: https://wiki.guildwars2.com/wiki/Talk:Bowl_of_Orrian_Truffle_and_Meat_Stew I’m not sure if it has changed, but it seems rather overpriced regardless.
20% damage reduction is absolutely massive when you’re in a CC’d state. Honestly, it’s fantastic. I used to use it as a cheap alternative even when Lemongrass Poultry Soup was the meta.
Yea, I wasn’t too happy when saffron bread went up greatly in price. >.>
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Yea, the best way to view it is that we’ve gone too far in one direction; we can always dial and tweak it back the other way.
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You don’t need something so extreme.
Just put a limit on how many stability stacks can be removed within a timeframe. eg 1 per 0.5 sec.
Alternatively, increase the amount of stability stacks from skills.
Or make it so that stability stacks in duration.
Or stunbreaks should make you immune to CC for a second. Right now, you can break a stun and just be locked anyways.
CC will still be deadly with any of these, just not give a disproportionate bias towards certain abilities cough static cough gravity cough.
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Retreat is great. It removing soft cc might be nice too; to make it comparable to its peers.
Pure of heart is incredibly mediocre. But I could say the same about its peer traits.
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EB seems easier as the dolyaks move quite fast now. We did it in about 20 minutes using Umberglade which is in our side, but of course we were lucky that it could be flipped. Without it I wouldn’t even be sure where to go. The other thing is we actually had other folks defending Bravost and Durios. And this again pushes it towards EB because the bls are so spread out where you are unlikely to receive any outside help.
Problem is that is you really need to keep nearby towers intact and there’s really nothing you can do if the enemy zerg comes. So the best to do this is get a camp on your side…. but then it’s more likely you’ll be holding the camp on your side anyways— running into exactly the same problem that plagued pve temples— how do you capture something that you won’t lose anyways? Or more importantly, people don’t want to lose.
The same applies to enemy borderlands; the camps most likely for you to viably finish the mission without making a huge push into their borderlands are also most likely to be flipped.
So basically if your server has a strong presence in the area, you may be able to just sit around. If not, it’s going to be a drag if your guild group is small.
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Not really an issue of difficulty; heck I siege up camps for guild missions for the sake of comedy.
But there’s certainly an issue with time:reward ratio, and as par the course for WvW is terrible. On average, guild missions do not take anywhere close to an hour, and that just turns people off. It’s not like it rewards more commendations.
Make it a flat 20-30 minutes of defense or maybe hold 2 things for 15 minutes.
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Base guardians are still gonna be superior in large scale fights due to being more durable and reflects aren’t fun. As a result, this is probably why AH guardians are meta.
As DH as you lose either valor/virtues/honor so you just will be a lot more fragile.
That’s what I use; it’s basically the same as regular guardian except no longer frontline; as a result I don’t take valor:
You may replace the trap and Hold the Line with, well, anything, Staff is also incredibly arbitrary, but I wouldn’t want to melee in a zerg with this build. You can try hammer for its CC and blast abilities.
I’ll probably be changing to durability runes in the future.
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Yea, that was my point. Even if you could get that kind of farm, you’d still be better off defending a few towers if you cared about that sort of thing.
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https://wiki.guildwars2.com/wiki/%22Sic_%27Em%22
https://wiki.guildwars2.com/wiki/Detection_Pulse
Just ask a few people to use these, and queue the angry forum threads. I’m sure you have some rangers lying around, if your zerglings haven’t said anything mean lately, of course.
Barring that, or you only know how to press 4 buttons, build an arrow cart right against your spawn and use that reveal skill too. Can always go to EOTM to steal supply.
It is however true, that you might need a crew to clear out the annoyances. This will require communication and stuff. Once there’s enough resistance, they’ll usually back off because it’s an awful long walk back typically.
for there you have been and there you will long to return.
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Guild missions seem to be a low priority.
I think they should really just make it time based.
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It does feel lopsided towards the other end now. Not sure what to feel atm.
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Well, people have always killed yaks regardless of yakslapper or not. Personally, I stopped caring when the new changes came along and yaks didn’t matter as much. Also, defenders were escorting yaks very commonly before HoT and while a few people still do that, it just doesn’t feel nearly as worthwhile.
I think the main thing is that it’d be easier to deal with cleanup should an overwhelming karma train roll over your land. It doesn’t seem like much now, but it’s much easier to backcap paper structures than it is reinforced by a lot with only 2-3 people. Before they roll elsewhere, it is often the case that the only thing you can do is kill dolyaks and maybe take camps.
Of course, atm, it seems like the requirements for upgrade are rather high and a bit towards the other extreme atm.
But I have to say I won’t miss waking up and seeing the karma train left behind a stream of t3 structures that they really didn’t work for at all. Now a few people that log in now and then during that time frame can help prevent some of that.
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Yea usually when something starts up, it’s rather nice to make bank. Even if you want to open some stuff, it’s best to wait until it’s no longer profitable to sell them.
for there you have been and there you will long to return.
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Because sometimes people want more.
Maybe they see a game that is “alright”, but the game in their sight should be much more than that.
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Eh….
Let’s assume you spawn camp and kill 100 people an hour. Every hour.
7 days x 24= 168 hours
168*100 = 16800 points.
This is also the same amount you would get for holding a keep, or two towers and a camp.
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Big spender also gives you 10 badges back in the chest, so in reality you’re not even spending 25.
Can always just sell the cheap siege if you don’t want it.
Anyhow, with the changes (which are good), Badges don’t really mean much beyond getting infusions. Thus, i don’t even open the chests unless there’s a good reason to, so that leaves a stockpile of stuff I can use to do the daily with.
On the other hand, I don’t have any objection either to this idea
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When specializations were revamped, AMR went from being a minor adept to an adept trait. For some reason, it went from 90s cooldown to 10s, and people were using it with AED and were supposedly unkillable. Then they said that was unintended and make it the original 90s and nobody talked about it since then and it was mostly a trait taken because a lack of other options. And then we’re here now.
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Personally, instead of gyros, I think boon duration would be a bit interesting. CC’ing enemies and giving much needed boons seems a bit more effective than healing which is alright but it requires a big investment, and water fields tends to do the job already.
I would think of something like…
http://en.gw2skills.net/editor/?vdAQFASncoCtbhVXBGpC0ehlJjS8ZKgAgeuz79Oc7SmvD-TVyGQBDUZwkUBpc7PEP1PAwDAIc6AIwFAoOKBXiSPSBE4WA-w
Edit: Dura runes instead of water runes. Dropped Rapid Regen
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Lol, I remember when the trait was fixed because the cd was accidentally too low, and then 90s made it crappy, because that was too long of a cooldown. And now it’s even longer.
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Serves the vulture raptor right for hacking.
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Yea, I didn’t understand the issue myself , but then I realized there’s a big difference between upgraded and non upgraded camps. In reality, little has changed but thanks to autoupgrades, you go against more upgraded camps than before. Especially if nobody’s been playing on the map.
Although OP seems to have trouble with shrines too so it may be more basic issues. But there’s also another thing where if you don’t do it well enough you might actually run into someone else; yea that’s sorta low probability atm, but w/e
And actually I learned a few things, like you can actually check the upgrade status of enemy targets by clicking on them. And the videos posted were good.
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Good video
Now, now, I think it’s a bit much to ask for me to go even deeper in the borderlands! That implies I actually know where things are xD But yea, I think a lot of the problem is that OP may just be running into upgraded camps.
I’m uploading a upgraded camp on a staff ele atm; that was pretty ugly >.>
Here is the terrible ele video (not worth watching, just leaving this as a record): https://www.youtube.com/watch?v=-ZXjql5GaRo Honestly, I sorta just hit lots of buttons as ele and did really poorly as a result. I spend several minutes trying to kill stuff that ends up getting leashed too far and resetting.
And just because, here’s a scrapper one too; since it’s a class I’m not totally horrible with: https://www.youtube.com/watch?v=eUx59b-7JEM&feature=youtu.be :p
I did check if it was t3 or not before heading there, but you can see cabalists and stuff as well as guards on the outskirts.
It’s nowhere near as good as Dawdler’s time, but I have an excuse that happens a bit in the video! Sorta. Also, I spec tanky because I’m bad and I can’t dodge, but I was in no real danger the whole time, so it’s sorta idiot proof. Good for, that is xD I really handled fields poorly (use it with leaps)and was a bit too cautious, but some things weren’t expected and for some reason I forgot about detection pulse.
Also, RIP Stealth Gyro.
The most proud thing of the 2nd video was probably my ability to reach SE camp from rampart easily without spending 3 hours lost or something. Now that’a video you wouldn’t want to see.
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I imagine it’s mostly a build issue. As NPCs are stupid, you generally just want damage gear.
I just made a crappy video on the spot: https://www.youtube.com/watch?v=759adsrj9fY&feature=youtu.be
Excuses/Explanations:
- I don’t usually record because I play this game on a peeled potato. I’m surprised it didn’t explode. I still don’t know if the video is watchable on Youtube.
- Minimal effort was put into actually playing; about 5 minutes to figure out how to record and record it. (STILL MORE TIME THAN WAS PUT INTO THE BORDERLANDS :P) However, it is fairly true that I’m not very good at this game, especially not with mesmers.
- I took SW camp on another borderland, but someone came in to help at the very end, so that was disqualified. I figured S camp might be easier, so I approached a lot closer than I have to. I actually do have said video, if OP actually cares. I actually managed to almost get killed because of stupidity.
- The OP brought up mesmer, so I didn’t know Chrono was allowed. I took signet of inspiration because normally I took Chrono’s 25% movespeed and trashed my traveler runes because I’ll never play base mes again. Naturally this build is kitten.
- But remember to have 3 illusions before you randomly press the explode buttons
- GS does more damage further away; don’t do what I did.
- If this was a speedrun, i’d certainly be kicked.
- I died soon after this video as I ran into someone while fiddling with video settings.
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See here’s the problem. If you like the borderlands that’s fine, but could you use some more concrete concepts that state in your opinion why you think the new borderlands are better than the old one beyond a generic mantra of trying new things? Because that sidesteps the issue.
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Would it be so bad if non-HoT players had access to gliding in WvW? I have HoT and it wouldn’t bother me at all if it meant I could freely glide. For non-Hot players just add a vendor that sells a temporary glider for badges of honor.
If gliding exists, it must apply to all players, as that is a very huge deviation to gameplay.
Forget gliding though. I think autoloot needs to be on by default.
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- EOTM is a toxic breeding ground for undesirable gameplay and including non-competitiveness and combat-avoidance, PvE farming events and objectives intended to be fought over to grind WXP/EXP/karma.
- EOTM has been abused since implementation. Most people probably haven’t experienced it as it was intended. I encourage and all guilds and communities to show them. Butcher them!
If people wanted to wvw instead of EOTM they would. They’re not there for a reason. If you remove EOTM, there’s no guarantee they’ll go to WvW.
- If you had watched the preshow from Friday’s live stream (22nd January 2016), you would have seen Reyana explain why people are going to EOTM – because WvW is so quiet at the moment, a Catch 22 situation.
- I think it’s time people stopped pretending that EOTM is it’s own game-type. It isn’t.
I did say something of the sort.
There’s also plenty more legit WvW’ers these days in here, because why? Because WvW atm sucks for a lot of them.
Though that’s hardly the only reason people go there.
But I have a problem here. I’m afraid the narrative that EOTM is pve and noncompetitive and whatnot isn’t exactly very compatible that the audience there is going to go to WvW and do anything productive.
If WvW were actually functional for people, then they’d easily go back. Again:
This is the equivalent of having your house burned down and having to stay in a shelter. Is tearing down the shelter going to make you go back to live in the burned ruins of your house? No! Fix the house!
Nobody is being forced to play the game. Ultimately, they are somewhere by choice. You can encourage people by presenting more desirable choices as opposed to taking them away and deciding what’s good for them.
I’m not going to lie. I think EOTM was very badly implemented. But it is what it is and it’s changed into something else. Even squatters get to stay there if it’s long enough.
Your analogy is bizarre and doesn’t correlate to the problem,
What exactly doesn’t the analogy correlate to? People are going to EOTM because WvW is unplayable. If you remove EOTM, the next logical step is to not play the game and find something else to do until WvW proper is fixed. You fix world vs world by fixing world vs world.
If you zapped EOTM immediately right now, would not every single other problem with WvW exist?
Who cares about population distribution or a player base when the content isn’t even worth playing?
To simplify, for some people:
Unplayable = WvW < EOTM
Remove EOTM from the equation. What does that actaully solve?
but other than that we agree:
EOTM is;
- poorly implemented,
- abused, and
- encourages undesirable gameplay.
All of these are, in my opinion, arguments it’s removal at least until Arenanet have the resources to correct the problems with it (i.e. the end of time).
Actually, I don’t think that’s an absolute truth, but I’m just going with the popular narrative
Which are all player generated issues. It’s not inherent in the design.
Yet, somehow, one expects these same players that consciously turned the game mode like this to go back to WvW in the absence of EOTM to make it better, instead of doing these very same things or even wanting to play WvW. It’s ridiculous to have both things going at the same time.
It makes about as much sense as removing open world pve and expecting people will be fine with raids.
None of this would happen if WvW was able to stand on its own. It doesn’t atm.
Look, to make things clear, you can’t call EOTMers a bunch of toxic noobs that avoid fights, and then saying the same bunch of toxic noobs is good for WvW. By that logic, it’s good they’re not in WvW. I don’t know. Maybe if you wanted EOTMers to come back over, the best approach wouldn’t be to constantly look down on them as subhuman, trying to remove their content, pretending they know nothing about the game, and expecting them to pledge their loyalty to you.
This is of course ignoring the fact that karma train pvds also exist in WvW proper, so….
for there you have been and there you will long to return.
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- EOTM is a toxic breeding ground for undesirable gameplay and including non-competitiveness and combat-avoidance, PvE farming events and objectives intended to be fought over to grind WXP/EXP/karma.
- EOTM has been abused since implementation. Most people probably haven’t experienced it as it was intended. I encourage and all guilds and communities to show them. Butcher them!
If people wanted to wvw instead of EOTM they would. They’re not there for a reason. If you remove EOTM, there’s no guarantee they’ll go to WvW.
- If you had watched the preshow from Friday’s live stream (22nd January 2016), you would have seen Reyana explain why people are going to EOTM – because WvW is so quiet at the moment, a Catch 22 situation.
- I think it’s time people stopped pretending that EOTM is it’s own game-type. It isn’t.
I did say something of the sort.
There’s also plenty more legit WvW’ers these days in here, because why? Because WvW atm sucks for a lot of them.
Though that’s hardly the only reason people go there.
But I have a problem here. I’m afraid the narrative that EOTM is pve and noncompetitive and whatnot isn’t exactly very compatible that the audience there is going to go to WvW and do anything productive.
If WvW were actually functional for people, then they’d easily go back. Again:
This is the equivalent of having your house burned down and having to stay in a shelter. Is tearing down the shelter going to make you go back to live in the burned ruins of your house? No! Fix the house!
Nobody is being forced to play the game. Ultimately, they are somewhere by choice. You can encourage people by presenting more desirable choices as opposed to taking them away and deciding what’s good for them.
I’m not going to lie. I think EOTM was very badly implemented. But it is what it is and it’s changed into something else. Even squatters get to stay there if it’s long enough.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
This sort of reminds me of my Starcraft/Starcraft 2 days where pro map makers would get bored and introduce maps with more gimmicks. Sometimes they were interesting to watch, but more often than not they were epic failures that were horrifically imbalanced and ruined many a career.
A lot of folks who just wanted to practice and get better would prefer more straightforward maps, not necessarily a flat piece of land but simply more standardized and intuitive mainly because they were more interested in killing the other player instead of trying to fight the map itself.
Particularly notable in the first Starcraft where a lot of the Blizzard maps were interesting looking, but map selection dwindled down to a few standard ones on which gameplay could be remotely balanced and that would set the basis for pro maps later made.
But it’s really not about balance more than it is about intuitive content. I think a player vs player environment with overly complex rules and mechanics that are overwhelming to the point where it dominates everything results in a game with a really low skill floor, but also a really low skill cap. That means, you either get it, or you don’t, and that what determines success or failure. Kinda shallow if you ask me.
I think complexity gets confused with depth at times. That’s simply not true. For example, look at a lot of house rules people put on board games and console games at times. “You can’t use this because reasons” , “You get more money if you land on this square”, “This exception, because I don’t like it….” This makes the rules more complex, but not necessarily increase the depth of the game. When placed in an actual game, they’re often called gimmicks.
Sure, sometimes it’s more fun that way, but by adding arbitrary rules everywhere just because one feels like it, causes a lot of inconsistency while not adding much depth. You’re adding a tons of stuff and rules everywhere, so if someone just came in, they would take a while to adjust and suffer a disadvantage against someone else that hasn’t. Sure you can derive “skill” from it, bu that’s not interesting.
Right now, there’s just too much ’stuff" without a foundation on how it all should interact.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Anyone who uses the block option responsibly though should NEVERRRRR unblock someone to begin with. 95% chance they will warrant blocking again.
It makes no sense to have this list, especially given the negative effects it has on the community. It potentially makes sense that you can spy on where blocked players are, since the lfg is flawed and allows them to join your parties and all that…..but that’s a case of 2 wrongs making a right and is hardly a valid reason.
It is easy to block someone in the heat of an argument, without the block list it would be difficult to unblock them if you change your mind.
Almost all of the ones on my block list are bots. The rest are people who ended up on there I simply blocked because they were being annoying at the time – there is no need for me to permanently ban them. My blocking them has no negative effects on the community.
As with everything, it has to be used responsibly, and not everyone acts that way 100% of the time. As far as I can see the block list has far more benefits for the community than negative ones.
Would be nice if a gold seller account, once it is permanently banned, was removed from my block list.
/adds Cerby.1069 to block list…..
Only joking.
I gotta agree with this. Sometimes burning bridges isn’t always the best thing. Usually only spammers get on the list.
However, I certainly think you should not be able to know the location/online status of someone that is blocked or has blocked you.
for there you have been and there you will long to return.
Like I suggested elsewhere, only have gliding in BLS to prevent any disruptions in EB
Nothing is lost from allowing gliding (with restrictions) in the borderlands and letting non-HoT glide there too. Unless your concern is that people actually will avoid the borderlands as a result, but I don’t see how that changes anything.
Although if only HoT users could glide, I could see a reason to not allow it.
Also EOTM gliding plox.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Well, the biggest thing for me is healing turret’s condi clear. If you just want the condi clear, you can also pick up the turret for more condi removal over time. With the cleansing synergy minor, that’s 3 condis removed every cast
I imagine medic gyro+reconstruction field is better in zergs if you have condi clear and other people blasting covered.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
If people wanted to wvw instead of EOTM they would. They’re not there for a reason. If you remove EOTM, there’s no guarantee they’ll go to WvW.
That’s why I also proposed cutting out WvW rewards out of EOTM. Or at the very least limiting rank-ups in EOTM to one per day, similar to what was done for PVP custom arenas. If they like EOTM so much they can still play it, but if they want badges, proofs, memories, rank-up chests and dailies – welcome to WvW. Because having it all in EOTM and having it unrestricted feels like having PVP progression for killing training golems in HOTM.
The thing is there’s a chunk of EOTM’ers that are into pve and have no interest in fighting other factions or players. A lot of people just use it to level. So if you nerf that crap, well, it’s just back to pve.
for there you have been and there you will long to return.
If A, then counter with A. In that case, how would you reject any idea as long as one side can duplicate what the otherside does?
If A, counter with A, wasn’t my idea of “is this okay”, rather it was my response to those that say A can only be used by one side.
Whether something should be in the game should be decided by if it makes the game better. I think banners do, for reasons outlined in my last two posts.
Of those quoted 3 posts, none of them suggested banners can only be used by one side. It really only makes sense in response to offair’s one that supposedly banners help a smaller, more skilled group against a larger more unskilled one.
for there you have been and there you will long to return.