Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast
They were converted into Spirit Shards.
For some reason I thought “midnight” Oct 22nd meant tonight.
Some of the commentated GvG videos may also help with regards to learning about group tactics and class-specific roles.
How are we supposed to do this when WvW is already shut down?
This announcement while helpful is really late.
I don’t know much about WvW queuing but I’ve just gone in my guild panel while standing in Rata Sum and set the Siege Suit and Catapult into the queue. With a couple of banners finishing in 6 hours, the two sieges should then be in processing as of launch and thus become scribe recipes.
I didn’t have to set foot in WvW to do it.
I was referring to the WvW buffs on claimed objectives.
RIP new guild members who had never been to the cat room.
Apparently I’m not the only one who got the time wrong.
Wow how did I get this time wrong? We were going to have one last tour of the cat room tonight.
How are we supposed to do this when WvW is already shut down?
This announcement while helpful is really late.
in Guild Wars 2: Heart of Thorns
Posted by: Chaba.5410
When Nightfall came out, did you get heroes automatically or did you have to play the new game to get them?
When Eye of the North came out, did you get PvE skills automatically or did you have to play the new expansion to get them?
When any of GW1’s games came out did you automatically have all skills – both normal and elites – unlocked?
No wonder I didn’t play GW1 as much as I play GW2!
The only “Consumer Right” at play here is between the seller of the key and buyer.
Exactly.
I wont be purchasing HoT if it means i have to pve grind just to get all my classes the elite spec. Im a hardcore WvW player with Platinum Knight rank and 10 characters all 80s with 9 solely leveled in wvw. I have zero interest in this game’s pve as i bought GW2 for its RvR feature. I cant imagine having to grind out map complete and hero points in pve for my other classes, and the wvw rank conversion to hero point rate is abysmal. Please fix it!
Yea, your stats sound similiar to mine. I think a lot of WvW players may have similiar stats: numerous alts, most of which were leveled up in WvW only so are low on Hero Points.
Post your stats in the other thread like I did: https://forum-en.gw2archive.eu/forum/game/hot/elite-specializations-how-many-hero-points/page/19#post5630675
“At the moment Heart of Thorns content becomes available, WvW will prepare its maps. Including the new Desert Borderlands map. There’s no guarantee the matchups from earlier in the week will be the same as the new ones (or that they’ll be different).
The new round will run until the new reset times on Saturday, then end and update Glicko ratings."
This will be good before the Saturday reset because it will allow players to get familiar with the map before a new match. Some guilds are already planning on spending that day exploring it.
Prepare and Start are widely different in my opinion. I think they plan on using this time between Thursday morning and Saturday afternoon to make sure the sever is up and will be functional, hence the use of the word prepare. If you prepare a sandwich it doesn’t mean you ate it. Just my interpretation, seems like a lot of people are thinking differently would be nice for clarification.
I am interpreting it from context. The next sentence mentions “matchups”. The sentence after that says “new round”.
in Guild Wars 2: Heart of Thorns
Posted by: Chaba.5410
I always made it a point to get as many WPs as I can incase of events similar to Scarlet’s invasion and to do Guild missions, so I can just zip through most of it to get to HPs.
Yea I only have done that for a single toon usually though, have one toon that has all the guild mission and temple waypoints.
I would like confirmation that my interpretation of the original posting is correct – but presuming that it is, it would be greatly appreciated if updating the Glicko at the end of the 1-day matchup was reconsidered.
I read it the same way as you. I’d like if Glicko does not update either for that short match, but also I don’t think it will have as big an impact as you’re concerned about.
I though this is how it was happening:
- WvW comes down the Thursday before HoT launches and stays down until the new reset time (meaning no WvW on Thursday, Friday, or Saturday morning).
- Then we have WvW week long like normal.
There is no short matchup between when it comes down and the first Saturday reset.
“At the moment Heart of Thorns content becomes available, WvW will prepare its maps. Including the new Desert Borderlands map. There’s no guarantee the matchups from earlier in the week will be the same as the new ones (or that they’ll be different).
The new round will run until the new reset times on Saturday, then end and update Glicko ratings."
This will be good before the Saturday reset because it will allow players to get familiar with the map before a new match. Some guilds are already planning on spending that day exploring it.
Or in other words, PvE weekends take priority over second rate WvW weekends
So?
PvE has a extremely larger core player base then WvW. It only stands to logic that it takes priority. As well, there are a large amount of solid WvW players who equally enjoy the PvE content. I do not see any rationale in being angry about the reasoning.
It sounds logical.
I’d just like to point out that sPvP had a low core player base that has since grown a lot due to the development attention that sPvP has been given since the April 2014 Feature Pack. I think the same can be accomplished for WvW and that it is possible for all modes to find a happy medium of “priority”. It would be good to grow all parts of the game.
(edited by Chaba.5410)
Are you looking for heavy, medium, or light?
in Guild Wars 2: Heart of Thorns
Posted by: Chaba.5410
If you gathered 170HP, the gap to 200-214 isn’t that wide and I managed it in about an hour and a half.
How did you get them so fast? Which maps did you use (i.e. are there any maps that are easiest to get to and have more challenges than others)? I have toons with very low map completion and it takes longer than an hour and a half to run the maps.
in Guild Wars 2: Heart of Thorns
Posted by: Chaba.5410
Unless I am mistaken just to unlock half of the training line, we need 212 hero points?
It’s 400 points total to unlock everything in an elite spec training line – I just can’t remember off hand how many points folks have currently if they have done all the existing ones, but it’s right around 200. The rest you’ll need to earn in jungle to unlock the deeper skills/traits/etc. in the training line.
You only need 60 hero points to begin using your elite spec, the points you spend after that continue to unlock more skills, traits, skins, etc.
Again, hero challenges are worth 10 points each in the jungle. So no you don’t need to go do 200-400 jungle challenges.
A Portrait of the Player as a WvW Regular
- Two accounts (actually I have three but only purchased HoT for these two).
- Twelve level 80s
- Two above 60 hero points
- Only one with 100% map completion
- 75% of toons under 20% map completion
- 5904 combined total gaming hours
- No Legendary
- No full sets of ascended gear
- Purchaser of gems with real cash
- 1892 combined WXP rank (677 and 1215 respectively)How can you help me? Can I hire you to get the hero points for my toons?
Anet should totally cater to you, because your case is the same as 90% of the playerbase.
His case is the same as a lot more players then you think. GJ on the ignorance though, mega servers give you the illusion of PvE being more populated. You would be surprised how many WvW players there actually are.
Yeah because there’s a direct relation between WvW population and people with 12 characters.
“His case is the same as a lot more players then you think.”
Citation needed.
I don’t see why there would need to be a direct relation. To show what?
I posted my stats to display a portrait, that is all. I spent most of my game time since launch playing WvW and my account stats show for it.
Check out this recent video by FA SEA guild Ghastly Knights
Only a few more days left to join before Heart of Thorns.
in Guild Wars 2: Heart of Thorns
Posted by: Chaba.5410
You are turning your shiny new xpac maps into a silverwaste for HP the first month… All you will see is LFG for HP trains. Which is sad. You now have forced players into a no win situation. 1) Do I take my time with the content and explore it as I should absorbing all and thus be a detriment to my guild on the battlefield for bringing a non elite OR 2) do I ruin my xpac experience and just HPtrain the map like so many others will be doing…
I think you are very right!
in Guild Wars 2: Heart of Thorns
Posted by: Chaba.5410
If it is retroactive, then WvW players are ahead.
There’s been no indication that it is retroactive and I’m not sure I’d even agree with making it retroactive. WXP rank doesn’t necessarily reflect anything outside of time spent doing ktraining in either EOTM or WvW, a type of game-play that not every WvW player partakes in. Also, when sPvP got the reward tracks with Tomes of Knowledge, iirc there was nothing retroactive for the sPvP players who had low level toons because they only played them in sPvP.
in Guild Wars 2: Heart of Thorns
Posted by: Chaba.5410
To all WvW Players:
https://www.guildwars2.com/en/news/earning-hero-points-in-world-vs-world/
“The addition of these new items means you can do every hero challenge in the game by exclusively playing WvW if you wish!”
5 WvW ranks, 10 Hero points with Maguuma Scrolls
1 WvW rank, 1 Hero Point with central Tyrian ScrollsAnd note:
a)10 points per challenge in Maguuma.
b)There are enough challenges in Maguuma alone to get all Hero Points required.
Yes, it is really nice that was done. I was concerned that the hero challenges in the new jungle would be the only method by which to gain hero points. It reminds me of when Tomes of Knowledge were added to the game and given in the new sPvP reward tracks so that sPvP players who spent the majority of their time outside of PvE had a method for leveling their 2+ year toons.
I’m curious though how much map completion the average PvE player has compared to the average WvW player, or the average sPvP player. My gut feeling says that most average WvW players are going to start at a deficit of hero points compared to average PvE players. I leveled most of my toons through playing WvW. The challenge of being an uplevel in WvW is fun.
in Guild Wars 2: Heart of Thorns
Posted by: Chaba.5410
Unless I am mistaken just to unlock half of the training line, we need 212 hero points?
It’s 400 points total to unlock everything in an elite spec training line – I just can’t remember off hand how many points folks have currently if they have done all the existing ones, but it’s right around 200. The rest you’ll need to earn in jungle to unlock the deeper skills/traits/etc. in the training line.
You only need 60 hero points to begin using your elite spec, the points you spend after that continue to unlock more skills, traits, skins, etc.
Again, hero challenges are worth 10 points each in the jungle. So no you don’t need to go do 200-400 jungle challenges.
A Portrait of the Player as a WvW Regular
- Two accounts (actually I have three but only purchased HoT for these two).
- Twelve level 80s
- Two above 60 hero points
- Only one with 100% map completion
- 75% of toons under 20% map completion
- 5904 combined total gaming hours
- No Legendary
- No full sets of ascended gear
- Purchaser of gems with real cash
- 1892 combined WXP rank (677 and 1215 respectively)
How can you help me? Can I hire you to get the hero points for my toons?
Just checked my characters, and I’m happy that I did not buy HoT.. If I really had to play that much PvE to unlock the elite-spec/traits/skills for it, then I rather not have them..
Ah! I should do that so I can catalog what each toon is at and what is needed. This is painful. :/
Even if someone does buy from a site like that, it is not the players fault. Anet dont have any grounds on which to take away the player’s full account, the most they can do is deactivate the invalid key.
Surely by punishing a player for trying to get a better deal but ending up buying from some dodgy dealer, then taking away the players accoutn and telling them they should have bought off them is against competition laws and antitrust laws?!
How about dodgy dealers running afoul of consumer protection laws? If you buy from a dodgy dealer and they don’t fix the issue with having sold you a bad key, most get away with it. That’s why they exist. But hey, that’s a free market, right?
Open T1 on 10/25 at 12pm (midnight) PST through 8am PST to allow “off-hours” who might have been waiting to transfer; and then lock that kitten up tight. After that, T1 is full and people can find enjoyment in the game in the 20 non-Full status servers.
Lol, you think only “off hour” players will transfer? Making a time public will just bloat you more. The intention is to DESTACK!!! Boy I wish I could post the Moe clip “Spread Out”.
Nothing encourages players to move more than when matches are miserable. It speeds up attrition. They should open up JQ during SEA time only so that it can become even more stacked during OCX/SEA. Players will flee from every other Full server and JQ’s NA will flee from boredom. Eventually JQ will destack like what happened in EU with SFR.
(edited by Chaba.5410)
It isn’t entirely fair to say the stratification is occurring in NA servers due to OCX and SEA players. Their movement does have an influence, but it would be remiss to deny NA players moving around. One of the reasons for the glicko cliff between T2 and T3 originates in that being the border between Gold and Silver WvW tournament leagues and the free transfers pre-Season 2. That was a lot of NA moving around.
All this does, is reward server populations for having stacked prime time players. Why should they be rewarded for that bahavior?
Stacked players are already rewarded for stacking behavior! What did you think “night-capping” was? :O
How is this an oversight?
Well ANet wanted to help wvwers but they might end up doing wvwish content that doesn’t contribute to their server at all, and a wvwer in eotm is also not a wvwer in the new borderlands
This is extreme speculation. You’re thinking of this based on what current rewards in regular WvW is compared with EOTM. We don’t know how rewards are going to be with HoT and the new map.
Anyone QQing about this build needs to L2P. This build is the epitome of a one trick pony. Sure, perma stealth isn’t fun to fight, but it’s not hard either. Just MOVE. Caltrops is a midsize AOE, just get out of it. Use a condi cleanse and move. Ghost Teef can’t chase, it is a one shot condi bomb that relies on RNG to get lots of immob to make you stand in caltrops. If you don’t bring -duration food, and condi cleanse, then you deserve to die. This is how WvW has been for years.
The original poster of this thread said the issue was one of /sigh, not L2P. Put down a stealth trap. /sigh
How is this an oversight?
Did you try http://www.fort-aspenwood.com/ ?
Yea, don’t change the elementalist icon, change the engineer one. /sarcasm
Fort Aspenwood’s SEA has been growing and is a good place to be for recruiting new and returning players for the expansion pack.
Hi!
You might want to check out http://fort-aspenwood.com.
Hi!
Check out the guilds at http://fort-aspenwood.com
What timezone do you play in? NERF guild missions are on Sundays at 8pm Pacific. The Teq Squad also runs guild missions on Sundays around 11:15am Pacific and have a large amount of members on Fort Aspenwood.
Bump for this guild!
What 500 posters (that is a high estimate of how many posters have complained) hatefully demand they think they want, and what the game as a whole and the other 3.5 million players who bought NA and EU accounts need, are not the same.
Ah yes, the silent majority fallacy.
So to address what your saying, it is actually a “fallacy” to suggest the majority of the community is unhappy with it.
That would be true if I actually said anything even remotely close to suggesting what the majority wants. To address what I actually said, you’d need argue that coglin did not make a logical fallacy or clarify his argument using sound logic. That is all.
Like, to point out that a subset of players ‘hatefully demand’ while excluding the posters who have provided positive feedback implies there is a difference of opinion by the silent from those who post here.
Recognizing that posting on this forum is a form of self-selection bias, if Anet were to hold a randomized poll in-game, a relatively accurate gauging of silent majority opinion could be derived from the minority. This isn’t like some new territory. See http://www.people-press.org/methodology/sampling/why-probability-sampling/ Also note the paragraph there on non-probability sampling, which this forum is.
(edited by Chaba.5410)
What 500 posters (that is a high estimate of how many posters have complained) hatefully demand they think they want, and what the game as a whole and the other 3.5 million players who bought NA and EU accounts need, are not the same.
Ah yes, the silent majority fallacy.
So to address what your saying, it is actually a “fallacy” to suggest the majority of the community is unhappy with it.
As it is a fallacy to suggest that the majority are happy with it.
By no means am I claiming any sort of majority of opinion. I’m simply pointing out the illogical conclusion coglin is making.
I’ll go one step further and say that those of us who post here are much more highly invested for whatever reason in this game than those who remain silent. We bother to provide feedback. Those who remain silent quit this game without bothering and without feedback, Anet would never know why.
(edited by Chaba.5410)
What 500 posters (that is a high estimate of how many posters have complained) hatefully demand they think they want, and what the game as a whole and the other 3.5 million players who bought NA and EU accounts need, are not the same.
Ah yes, the silent majority fallacy.
Ironically, people cheering on this full servers lock because they want to recruit more people for their own servers and their own guilds.
This thread was started by a player on a Full server. It’s pretty obvious that guilds in T1 want their servers to be unlocked not for recruiting to their own guilds, but so they can “win” against the other servers through the coverage arms race. At least someone in T1 exposes that kitten propaganda.
For my own server, no, don’t come here if you play in one of our stacked timezones. We don’t want to get Full and hurt our weaker timezones.
(edited by Chaba.5410)
in WvW
Posted by: Chaba.5410
Nightcapping doesn’t exist. People play GW2 from around the world and I have guild members from a number of different countries and time zones. One person’s night is another persons day.
Don’t get stuck on the semantics or terminology people use. Call it “Time when a Large Population Imbalance Exists Capping” or Twalpie Capping for short.
No! We must constantly point out that it doesn’t exist because it is daytime somewhere in the world and thus ignore the problem!
(Yet these commenters will conveniently ignore that a non-competitive NA timezone on their own NA server is getting night-capped by the opposing servers’ NA.)
The largest problem is how to make the matches work together for points/ranking, since at this stage things becomes really wonky.
Simple! Reset the maps and score and keep the match-up the same. That has the effect of keeping the leaderboard from skewing due to each match being considered unequal to the previous one.
Now that I think about it, some of the sPvP tournaments determine winner by a best of three system. It would be analogous.
(edited by Chaba.5410)
Please keep them full. They’re trying to game the rolling average because there are several large guilds looking to transfer into T1 as soon as those servers open up. It would be counter to what ArenaNet is trying to do of getting population to spread out.
I, for one am looking forward to Saturday resets, even for just a little while.
I can’t play on Fridays, so I’m never on for reset. =(~ Kovu
Shush you. 9pm PST is not reset. We just cover the transitions that night. :p
Constructive feedback: have more resets so more people can experience reset rush. Also have reset on Fridays, give Anet employees Fridays off and have that extra work day on Sunday. I think those suggestions adequately line up with Anet’s statements.
Thanks for offering a constructive suggestion.
Gaile,
I hope you got a giggle at my second suggestion. I’m not going to let you avoid it.
Now I’m speaking as someone who worked for many years in operations at a global application service company with 24/7 service (hi, I used to schedule maintenance windows). I thought Anet rolled out major patches during the day on Tuesdays because that’s a low usage time so fewer customers are impacted and it allowed issues to be addressed during the work week. I was under the impression that Friday patches were directly tied with WvW reset, or it was something patched in the game on Tuesday but not activated until reset. It does seem to me lately that more changes to other parts of the game are being implemented on Fridays that have required emergency patching and disruption to WvW, which your data probably shows isn’t a low usage time. Just guessing – correct me if I’m wrong, but it sounds like Friday patches have expanded beyond being WvW changes activated at reset. That’s a company patching schedule policy that customers are being asked to bear. A review of those scheduling policies might be in order because it is always in a service company’s interest to minimize service impacts during high usage times. Your weekend on-call engineers will appreciate it.
Also, thank you for moving reset back to the evening time.
The great mystery of data regarding more players online during Saturday is whether or not NA Prime queues are higher on Saturday compared to Friday. My gut feeling is that queues are lower or not as long. This may be the result of players logging in for dailies rather than to rally with a guild.
Constructive feedback: have more resets so more people can experience reset rush. Also have reset on Fridays, give Anet employees Fridays off and have that extra work day on Sunday. I think those suggestions adequately line up with Anet’s statements.
Thanks for offering a constructive suggestion. But wouldn’t that sort of tilt things, to have multiple resets? I’m not an expert on competitive play, and I’d leave and assessment for the people who are more knowledgeable. But it seems to me there’s a reason for the resets not happening on a more frequent basis.
How do others see this suggestion? (Remember, I have no influence on this, I’m just genuinely curious!)
Gaile, sorry I was being somewhat sarcastic. :p Increasing frequency is one way of increasing opportunities for participation to more people.
Giving serious consideration to your question though, tilt things in what way? If a match is 2 days in length, then competition will depend upon those 2 days worth of population only so does it matter what the population of a server any other day outside of that match is? I don’t see how it is much different from a 3-hour EOTM match, which seems to have the most participation within the first hour. The beginning of a match is always exciting. The ending of said match is only exciting if the score is close. That’s true of any sport. Maybe it would tilt the leaderboard, I don’t know.
That said, I always thought the reason for a weekly reset every Friday was because that’s the first night of the weekend. Moving it to Saturday takes away half of the weekend.
Constructive feedback: have more resets so more people can experience reset rush. Also have reset on Fridays, give Anet employees Fridays off and have that extra work day on Sunday. I think those suggestions adequately line up with Anet’s statements.
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