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I just farm APs in unranked atm.
Queues in legend are endless. There is no point really to queue in ranked – rewards are nothing special (lol dat bit of gold) once you reached legend, 0 motivation to sit in 1 hour queues so you can engage product of crappy balancing and matchmaking for another 15min.
I can get decent fights in unranked with shorter queues.
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legendary grinder i think
i want “Salt Lord” title
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Lord Helseth isn’t a normal player. He’s the sort of person balance decisions should NOT be based upon.
Actually you have too. You can’t have builds that when properly utilized become god mode. A player should be rewarded for good play, but you can’t over reward that player so extremely low skill level players can compete against ESL players. That creates a class when at the skill ceiling is too powerful.
In all honesty Anet should look at the 1 class that is balanced in this entire game. Thief. Normally I’d say power shatter mesmer (my main) but condi chrono is a thing.
Now thief is perhaps the weakest class in the game period. The skill floor and ceiling are rediculously high compared to the rest of the game, but even when you master the class you aren’t god tier. That is what Anet needs to balance the rest of the game at.
Would my main class and alts get nerfed if that were to happen? Yes, but for the good of the game it needs to happen.
The only reason why thief is arguably balanced (HoT specs are broken, regardless the class) is because they are mainly active (offensive, defensive etc.) where rest of classes – passives on passives riding aoe riding instants on short CDs.
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After season ends we will get an item in mail that will grant us “Indomitable Legend” (if you got to legend this season that is).
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I wasn’t talking about buffs. The power creep is obviously excessive already. What I’m really talking about is forgiving.
Not extremely so. The problem I see is that design and balance decisions are made to serve Pro Players. As such, they don’t really translate well to normal players.
New players can expect to simply be pounded mercilessly. The vast majority will probably quit rather than stick out the learning curve.
Yes, I know GW1 pvp required encyclopekittennowledge of the animations and symbols of every class.
I defy an ESL pro player to go to GW1 and not get hammered into the ground at least at first. Frankly, I couldn’t even get into a game in GW1. It has become so elite that if you don’t have years of experience you are not welcome.
That’s the path I see GW2 going down.
I started to pvp when lot of people already had bear/shark rank – obviously i got farmed badly back then. I knew what i am getting into, it is not first game i joined for pvp. I would say i am doing more than fine now.
It is part of getting better. You learn from mistakes, you get better. If game is made easier for noobs – they never learn.
I dropped acro back then – so i have less dodges and learn to manage those 2 dodges.
Prime example: old turret engi. Everyone was running it, was stupidly easy, obviously not as good at higher levels. What happened after turrets got nerfed? Suddenly majority of engis didn’t know how to play anymore.
HoT specs are already extremely forgiving, they are pretty much on auto-pilot – what else do you want? Hello, i am new to sports, never trained and want to participate in Olympic games – plz allow me to use car in sprints so i can keep up with professionals or i quit!
If you quit because you are new to game and get killed by better players – then sry you don’t belong in pvp anyway and would probably quit at some point anyway.
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There are many “easy builds” they are all tied to the elite specs because they made them op and simple to use.
What they need is to separate pvp and pve skills so they can put in the balances that pvp needs but would ruin the classes in pve.
Or just remove elite specs from pvp all together~
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Because they way algo works. You won too much? You get forced into losses, you lose to much – you get teams that will carry you. Devs can claim all the want (we got lied to many times by now anyway), but this is exactly how system works based on observation of thousands of games. Blow outs and no MMR reset before seasons are direct result of it.
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Each class already has faceroll build (yes, even thieves). In fact, all the HoT specs are nothing but faceroll.
Btw, i found Helseth yesterday in Silence of the Lambs movie – check out Buffalo Bill
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We had long discussions about it already. Yes, dodges are boring and lazy solution. Yes, wasting all grandmaster traits for actually making dodges something special is another lazy design.
If i recall correctly a lot of people wanted rifle spec because we are clearly lacking in ranged department (PP is a joke).
I personally hoped that staff would be something what druids have became – support tank.
Specs were supposed to bring new variety to the class. But Anet just nerfed acro to the ground so they can re-introduce it as DD in HoT. They actually went as far as (directly and indirectly) nerfing all core specs as well. Bleh. Devs may say/claim all they want but patches just scream “we hate thieves”, “we have no clue”.
Oh took me a while to find it, but i present you my awesome photoshop skills from last year (if i only knew back then how right i was):
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Well if its not HOT spec line based its hard to do things.
For instance i cant even rez in rampage since they reduced its stability and now even in rampage mode i get feared,knockdown and stunned constantly.
Also we all know S4 of league is about the grind and not about how good the players are.
I respectfully disagree, most good player will reach legendary with less than 200 – 250 games. And since folks have to win 5 vs 5, i don’t see how skills are excluded?
I made it to legendary in S2 in about 125 games or so and i did in season 3 in 193 games.
No idea for season 1 but i have not tried season 4 but the OP of the thread is stating that in Diamond division a player has no idea how/when is a good time to rez.
Who knows maybe this player is great mechanically and didnt know last stand could traited on top of a last stand utility skill which probably would be needed. Or going into beserk mode which gives as much stability as rampage.
Im was only trying to point out 2 things, 1 HOT spec lines are simply just way better and a trait is just as efficient as a 15 sec elite skill. 2 that players are in diamond potentially nearing legendary who dont know the class they are playing and simply grinding at ranked.
Maybe im wrong but with the amount of ESL players im seeing in unranked (which is horse dooty because i just want my dailies) and the fact that players can play 400-500 games get into legendary and boom say what ever. Doesnt change the grind of S1/S4 imo.
Oh let’s be honest here, every season was a grind. S3 was bit less so for people with higher MMR or new accounts.
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I still get teammates that run out of refuge (e.g. when we try to invade far at begin of the match) or spam AA while in downed state while i apply stealth on them and attempt to rez them. Welcome to legend, guize~
I also remember when stealth used to be an effective feature to bring to the team.
It is still useful, just need to be more careful about because Anet handled braindead reveal to revs and engis – sole reason why you can’t play core thief in pvp in higher tiers /clap
A good thief can play very well revealed. Its bad thieves that constantly need to be spamming stealth. These are the ones that dont know what to do with themselves when they cant go into stealth. The problem with thief is DH and their lack of damage reduction to handle the power creep.
Did you even read what i wrote or you just post irrelevant crap on purpose?
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I still get teammates that run out of refuge (e.g. when we try to invade far at begin of the match) or spam AA while in downed state while i apply stealth on them and attempt to rez them. Welcome to legend, guize~
I also remember when stealth used to be an effective feature to bring to the team.
It is still useful, just need to be more careful about because Anet handled braindead reveal to revs and engis – sole reason why you can’t play core thief in pvp in higher tiers /clap
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I still get teammates that run out of refuge (e.g. when we try to invade far at begin of the match) or spam AA while in downed state while i apply stealth on them and attempt to rez them. Welcome to legend, guize~
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Thief may be popular, but it’s painfully weak. The current meta is AoE heavy, which is no bueno. If you don’t have a perfect ping and reflexes, you can get hosed way too quickly (even then, it’s still too easy to die).
I play with really bad ping (avg: 250) and it works well enough to get me to legend x2 this season so far. Honestly, rotations and knowing match ups is waaay more important than ping. What you should be able to dodge, you can dodge with that ping. Only thing I can think of that I wished I could re actively dodge is quickness berserk mace f1. Honestly, at high tiers, it doesn’t matter what class you play, you need to dodge stuff and have good reflexes. Thief makes your life a bit easier in this regard since you only need to +1 instead of 1v1 anyway.
Yeah because it is near impossible to land any hits on you since your character is porting around and rubberbanding – i gave up trying to land backstab on you. Can’t even stomp you because your body is gliding around all over the place.
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I do daily t4 fractals every day, yes some teams are pricks but usually nobody cares really. Funny enough i am usually last person to die as well and end up either soloing bosses or rezzing team 24/7 (if your group is garbage, pick SA – it does wonders in lv 100 mai trin lol).
Running just generic zerker gear and w/e weapon i feel like using (staff/sp/pp/spear depending on boss/mobs). If you can do raids, fractals should be a joke honestly.
DD is great for condi cleanses for 70s.
Oh, the large defensive pot is very very handy in 85+ fractals. Generic mobs hit hard like truck (15+k per hit anyone?).
I guess really there is 2 things to watch out:
- boon steal gives mobs haste – Bloomhunger can be very ugly with it since hit poison pew pew is almost instant thanks to it
- retal on bosses is nasty – if you attack boss with retal up you might die in like 3 attacks xD (either bring necro or have trickery for it)
I don’t think that bosses in higher fractals are that much tougher now (i feel like they nerfed them by a lot), the real reason why you want necros at least is boon steal instability – bosses with full boon bar can be very very very ugly. Imo.
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Pretty sure they are too busy posting muffin pics on reddit than actually engaging the game.
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/fifteencharacters
Because pips have nothing to do with MMR, especially in current season where it doesn’t matter whether you beat good team or bad team – you still get same amount of pips (1 lol).
It is also reason why in s1 players with higher MMR had tough matches in every division (from amber to legend) while low MMR players had an easy ride. Let’s not forget the amber shopping abuse that we did warn you about when leagues were announced.
You also lied to us – you guys said before s1 that you will reset MMR but you didn’t. Which leads to older accounts being forced to carry players that are new to pvp which start with average MMR.
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This is such a typical thief thread. OP posts that thieves are OP. Thieves come in and defend, claiming that they are OP in absolutely no way.
News flash! Everyone is OP! Including thieves. Just because you’re “weaker” than everyone else does not mean that you are not OP and that you’re build doesn’t have faceroll skills. Condi thief is absolutely the most unskilled build in the game. However, D/P is still more versatile for conquest and is therefore a better build overall. It also happens to take more skill to play. In fact, I think it’s one of the most skill based builds in the game. The contrast between power and condi thief is mind blowing. One is the hardest and one is the easiest.
So dear thieves, quit acting like you’re weak. Just like you’re telling everyone else to L2P, tell yourself that. Of course you’re going to have a hard time against good players. Good players tend to do that.
OP complains about power staff build, not condi. Reading is hard.
You know how tired what is left of thief community is of watching the class getting nerfed over and over and over again because some keyboard turner and clicker got killed by a thief? You know how tired the remaining thief community is of being harassed on daily basis for playing the class because teams they get want anything but a thief?
Yes, i am all for nerfing all HoT specs across the board but based on changes devs made in 4 years of this game it just going to be another middle finger to entire thief community and not actual balance. And we have to thank players like OP for it.
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It’s applies 3 damaging conditions that are easily, cleansed there are build in breaks in between evades used from DB can be easily interrupted especially with all the Cc in game, easiest way to kill it is Immob or stun which are abundant in this meta.
Fivedawgs I know you main War which is grossly more OP than this thief build so don’t try to claim Condi op on an easily intteruptible build especially with the amount of Cc and Condi applications warriors have on top of sustain.
I main Power Warrior which is not OP, and my power build is not even meta. Most peopel rather run GS/ axe + shield then GS/ Mace + shield which i run, because it;s easily countered by stab. I said it again and again, the condi warrior build needs to be adjusted.
But you guys are acting as if the OP was an imbecile.
Should we balance around complete noobs? Anet already did with HoT and see what happened – most of classes are pretty much on auto-pilot now and pvp became skillless and boring.
Using this logic, we shouldn’t adjust DH at all. Since, Frosty bobbles or other high tier revs have managed to beat Mo/obs?? right? They can kill the build without killing the class, it has been done for Killshot warrior (the piercing was tone down, etc..)
OP complains about dying in 2/3vs1 situation vs marauder staff thief…..l2read.
When was last time Anet killed thief build w/o killing whole class? They ALWAYS made it worse for everyone because there is not a single Anet employee that actually plays that class (besides RPing in DR and using it as bank character). You honestly trust them not mess up this time? After 4 years of garbage patches?
Also, i find it funny you bring DHs in discussion considering higher tiers are flooded with them atm (there is literary up to 6 of them per match, i don’t see 6 d/d thieves tho – i wonder why~). They are also reason why we have players with terrible rotations/map awareness etc. in legend/diamond – the class is carrying them. I haven’t seen a single d/d thief in all 4 seasons that could carry alone with the build like DHs do atm. DHs are easiest and most effective class to drool your way to legend in this season, period.
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You know what is the worst part: Anet as always will listen to noobs and nerf every single thief build like they did last patch /faceplam. Gotta beat dat dead horse.
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I couldn’t care less about what the OP is complaining about, but the condi-evade build needs to be nerfed.
exhibit number 1 = No break in dodges
I think this is what they use. Basically they spam dagger 3 and evades, while maintaining endurance from the heal and signet.
Pretty close. http://gw2skills.net/editor/?vZAQJAoYn0MBFOh9OBGmC8PhFqiaO77+wvLBCgDw7C+gBA provides more upkeep on initiative, evades and endurance and is likely the build being used.
This needs looked at by Anet. It not being widespread until just now and other classes having potentially overpowered builds does not excuse this.
Exhibit 2: the insane survavility of the build
I hope you uderstand its hard to take a clicker seriously when talking about balancing issues.
As for the build, it just requires CC lock timing/kiting when 1v1ing or literally ignoring it on teamfights
If they take the 12 sec CD block they fixed their cc problem instead of the skill 9 taken in the video skill 8 also breaks cc a passive is active on this thief that breaks cc. CC will not kill this thief. It can literally tank a point longer than a guardian in 1 vs 5. I haven’t even touched on the thieves that abuse this with SA to hold a point then swap to d/p and run to the next point.
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
since when can you hold point while being in stealth xD ?I know your trolling but I’ll interpret English for you.
1. The thief evades not stealth on point okay? If you understand this….
2. The thief can’t hold the point indefinitely so at low hp escapes the 1 vs 3 or 1 vs 5 Using stealth ? Understand yet?
3. Then the thief decaps another point and contests it as his teams or neutral repeating after a few minutes of 1 vs 3 or 1 vs 5.This is why you read in context my friend.
Exhibit 3: The build is insane with condi
The problem is that they dont need use #2 – #5 skills. Evades and aa do all job. They can kill but cant be hitted or killed.
Wrong. They use skill 3 to evade as well, and maybe occassionally use the AA. They don’t use 2, 4, 5 because those are all power skills with no condition damage.
Works better with conditions, but power specs also spamm evades as a kind of invul.
Anet, it’s time to look at this build. Way Way too cheesy, it;s bad for the aorta.
I like how you quoted my post w/o posting the post i quoted. If i recall correctly the post mentioned that thieves are OP because of stealth.
Yes condi DD d/d is braindead but it is also useful only in lower tiers where people are incapable of timing spells and rotating properly. In higher divisions d/d thief means it is 4v5 for the team that has that thief.
Should we balance around complete noobs? Anet already did with HoT and see what happened – most of classes are pretty much on auto-pilot now and pvp became skillless and boring.
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I want title “Salt Lord” for getting legend in 4 seasons. DOOO EEET!
The only issue – there is quite few AP hunters that paid to get carried to legend – so much for exclusivity :<
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Wasn’t there post on reddit from some guy that got an account and tried desperately to get himself banned for like half year before he even got a warning lol
From personal experience, regardless how many rules players broke in matches, i still see them every day in matches – so no, reporting doesn’t do crap unless you go to RPers area and start to spam very very very bad words towards them.
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I’m not a bad player. I would say I’m average; each season so far I’ve generally stopped around end of Sapphire/start of Ruby depending on how much time I want to dedicate. Myself and two others on my team were just beat by a single thief by him dodging repeatedly. He would occasionally use his staff leap skill but, he was literally dodge jumping almost the whole time. We barely hit him and he would just heal anyway. I realize I have every opportunity to play my thief the same way but, it doesn’t make it right. The amount of evade they have now is just irresponsibly unbalanced. Please reduce it.
You are right, dont let any of the noobs above tell you otherwise. ANET HAS TO NERF THAT build. it require no skill and all the thief has to do is evade whislt spamming condi. Thanks for bringing this back..
THE Build require zero skill, like zero. Anet has to nerf that build!!!
OP is complaining about maradeur staff thief lol~
Noobs? Talk about yourself, ty.
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@OP: sssuuuureeeee, when base HP from necros gets reduced to guardian/thief/ele level and amount of max LF as well.
You think Anet is unfair to necros? Go play a thief – gets nerfed for 4 years straight almost every patch, (one of the) worst class(es) to pick for pvp for 4 seasons straight and Anet still look for ways to nerf them even tho thief players get harassed alone for playing the class on daily basis while customer support plays blind/deaf/mute monkey. Every patch is a middle finger. This is what i call “unfair”.
Necros are fine, all elite specs need more nerfs, that is all. The whole powercreep and homogenization is what made gw2 combat/pvp so unenjoyale on first place.
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I’m not a bad player. I would say I’m average; each season so far I’ve generally stopped around end of Sapphire/start of Ruby depending on how much time I want to dedicate. Myself and two others on my team were just beat by a single thief by him dodging repeatedly. He would occasionally use his staff leap skill but, he was literally dodge jumping almost the whole time. We barely hit him and he would just heal anyway. I realize I have every opportunity to play my thief the same way but, it doesn’t make it right. The amount of evade they have now is just irresponsibly unbalanced. Please reduce it.
You and your teammate were beaten by about worst class you could pick to engage any fights in pvp atm. What part of it is average/not bad?
I’ve played a thief with this build style. I completely agree it’s fairly unfair.
When I go up to a 1v1 I have 99% confidence that I will win. And about 50% with 1v2’s.First of all, condition damage does not work on this build, every time a thief evades an attack they shed a condition, and they are forever evading because they have full endurance regain if you die, or if you stun them, plus on every steal, one of the utility skills and on their heal.
They also have skill 3 on D/D with a full initiative regain utility skill.
Hit a shot or two off on them? Too bad they get 200 health every time they use 1 initiative. They use 4 initiative on skill 3 (800 health on activation).
Think that you can stun them to death? They have 4 stun breaks good luck.
Well it’s a good thing that you can’t pair that much survivability with damage right? Wrong.
When specked with condition damage, you will have at least 10 bleed stacks on you at all times, the only way to survive that much condition damage is if you have lots of condi clear(lots)
If you have none, good luck with those 50 stacks of bleeding bud.Too bad thief is in a bad place right now so this will never get nerf’d
Please post that magic build so we can all ride the OP train. Too bad that every d/d condi thief so far i saw in this season was absolutely useless since they couldn’t really kill anyone and got murdered by 1 stun. Then again i haven’t seen amber/emerald in 2 seasons now, condi thieves are kind of extinct in legend for some reason :P
Well there is that one condi build that sits in evade frames for 7 years. The amount of times thief can evade is ridiculous, paired with stealth is just too much, outside of a DH, Scrapper and good Druids, you can kill pretty much anyone. I’d suggest changing Signet of agility to grant vigor instead of 100 Endurance refill. And stealing should give 25 endurance only. That’ll make them tolerable.
Hit them between dodges, they do not have 7 years evade frame actually. Also those thieves don’t kill anyone with half brain. That build also doesn’t really have that much access to stealth~
P.S. i do not play d/d condi and if i see one it means my team has really good chance to win~
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Oh look, Anet finally managed to post info on official forums that they posted weeks ago on reddit. Dem muffins must have kept them busy.
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OP asks for brainless powercreep lol
Elite specs need nerfs across the board for all classes. Period. Until it happens i don’t think any class needs buffs.
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- should take dmg from condis
- the repair kit is dropped if player uses portal
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I don’t think i could ever play like this – i feel like the cam promotes tunnelvisioning.
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I really really wanted to be nice here, give some advice and encouragement… but then i saw guard icon and all those wonderful feelings disappeared somehow~
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Yeah, sometimes I run bewildering Ambush since it doesn’t Proc the Stupid Revenant Passive, the Mesmer Passive and The DH passive as well.
I absolutely LOVE sigil of generosity – does amazing things when revs taunt procs xD
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I actually like that i don’t hear that high pitched weird sound from sb anymore. I enjoy the current deep sublime tones (i do hear the entire animation sounds, just not the high tones ones).
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I have 4 issues with druids/rangers:
1) pets don’t scale with ranger stats really – you have bunker/healer druid and his pet following you around dealing basically thief kind of dmg while being more robust than the thief. Before HoT you could at least “outplay” petzoo by abusing terrain (jump on box, balcony etc.) now pets just port on top of you so any kind of kiting is rendered useless now. I just want to uninstall every time i see multiple druids with rev and thief on enemy team – there will be porting petzoo with rev/thief perma pressuring me no matter, where i port. Autotargetting after stealth doesn’t help either.
2) pets make CC useless. CCs are used to set up kills and peels. The problem with pets – yes, you can CC druid to prevent him from murdering you but pet continues to attack/CC you (and it is not a dmg you can ignore, not to mention knockdown from rev dog has 1000 miles range for some reason) so you never actually get a break. Inb4 kill the pet – that thing has more survivability than 3 warriors combined.
3) RTL got nerfed, yet druids got RTL on 15 sec CD. This gives them waaaaayyy to much mobility for the build/class that is great at holding point. On maps like foefire it is close to impossible to get decaps because of it unless druid player has awareness of a potato.
4) Under certain conditions the staff AA from druid follows the target across the map, ignores stealth etc. even if druid not using it or died. They always know where target is, even though the animation should actually break. It makes roamers job (thieves/mes/revs) to hell since there is a lazor thing following you around and marking you for the whole match. People been abusing this bug in matches since HoT came out and i honestly don’t understand why this exploit wasn’t fixed yet.
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Nobody is scared of black powder nowadays except for sd thieves since it got nefed and other classes just spam aoe/have high resistance uptime.
Erm no
erm yes?
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Fav skill: plasma probably – helps vs about any class, since thief generally has relative low access to boons.
Least fav: throw gunk – absolutely useless vs engis, outdated spell that doesn’t help is fighting engis at all, break stealth, applies reveal on the user and is groud targetting skill so extra clunky to use.
Throw gunk needs upgrade so it is actually useful vs engis. E.g. a field that strips boons and applies 1/2 sec daze.
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In many cases bs is not worth it really because of block/invuls etc. so you just dump AA + ss as gap closer if needed into enemy until you get window for bs.
Shadowshot blinding part goes through block as well.
Nobody is scared of black powder nowadays except for sd thieves since it got nefed and other classes just spam aoe/have high resistance uptime.
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I would pick whichever system is competitive. Which sure as kitten ain’t today’s.
Competitive systems by their very nature mean the majority “loses out”. But that’s why u have unranked. What’s the point of ranked if any pleb can achieve the same thing by spamming games or getting carried by a group while matchedriving vs randoms?
Because it is Casual Wars 2. The only remotely competitive thing in this game is pro leagues.
Don’t get me wrong, i am not defending current system – i found it stupid since i started to play this game (which was years ago) but it would be delusional to expect devs to create actual skill based leagues w/o some kind of “help”, so your average Joe can also succeed and collect his wings.
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Because last season favored players with high mmr (which are minority).
Current system favors players with low MMR (which are majority) since they are not doomed to endless loss streak and get carried by better players.
Who would pick, majority or minority?
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They need to remove reveal on demand from engi and revs – this is what keeps vanilla thieves from pvp in higher divisions.
Also, just gives thieves high access to retal so people get punished for dumping everything on thief.
I would write long post with key things but…. i have done it some many times in past years, i simply have no motivation nor strength anymore. It is pointless.
https://www.youtube.com/watch?v=MwpMEbgC7DA
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<watches druid 1v2 enemies (because pet is thief on steroids)> am i supposed to be impressed here?
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Keep dreaming.
/15 dead horses
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I think dmg indicators are silly. Obviously classes with Aoe gonna deal more dmg, especially if enemy has pets to soak it and fights are long. As thief i have quite low dmg sum on average because i don’t attack much, but when i attack someone usually goes down.
Quality > quantity.
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You made montage of someone else’s stream and posted on own channel? Was Sind even ok with it?
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My guess is they can’t fix it for same reason they can’t add title for s4 yet. They will probably fix it in the same patch, when they add s4 title to the game.
Personally i would love to have title (Salt Lord!!!!) for getting legend in all 4 seasons since i can’t use all 4 titles at the same time :’< I never use titles but i would totally use that one!
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I just don’t understand people complaining about traps. Nothing about traps changed from last season. People just forgot the basic tricks like dodging or invulning them.
Except for other classes getting nerfed and guards getting buffed. Traps while overtuned wouldn’t be such an issue, but guards (survival, dmg, cc) atm as whole package are too much to deal with.
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As it was pointed out earlier in this thread, Pro-league has no class-stacking. Why does the same rule not apply in Ranked? Is it really that difficult for devs to apply some logic when making changes?
TBH I can’t really say anything that hasn’t already been said. But want to lend my support to some real and meaningful change to pvp.
Pro-League is much different than ranked.
Not really. They also were stacking overtuned profs to improve win chance. In ranked, w/e team has most overtuned profs usually wins (given matchmaking actually works and both teams are decent).
Pro league are fixed teams with scheduled matches. That’s nothing like ranked.
So what? Doesn’t change the fact that classes are not balanced around stacking on same team but it happens every match which leads to one of the teams having huge advantage because balancing team constantly makes poor design choices.
Hell ya, i would rather sit in longer queues (already sit in 1 hour so w/e) than end up with 3 thieves on team, get harassed for playing one and have teammates afk because “match is lost gg” before match even started. IT HAPPENS A LOT.
[Teef] guild :>
As it was pointed out earlier in this thread, Pro-league has no class-stacking. Why does the same rule not apply in Ranked? Is it really that difficult for devs to apply some logic when making changes?
TBH I can’t really say anything that hasn’t already been said. But want to lend my support to some real and meaningful change to pvp.
Pro-League is much different than ranked.
Not really. They also were stacking overtuned profs to improve win chance. In ranked, w/e team has most overtuned profs usually wins (given matchmaking actually works and both teams are decent).
[Teef] guild :>