Its good idea in theory, but tbh its only a workaround for already existing mechanics that doesnt work so well for small forces trying to starve out heavily defended objectives – long range siege is way too expensive, weak and easily countersieged from impossible to hit locations.
One package that include everything has been the mantra but they handled veterans (ie GW2 vanilla owners) really, really bad the last time, then they somewhat made up for it.
I just hope this time there is a clear boon to being a HoT owner and “upgrading” to the next expansion. The one package thing is fantastic otherwise as it prevents too much expansion splits in the community.
I only have on question regarding this: What would be boon enough for you?
Well they have many options. Simplest from a customer perspective would of course be say a $15 discount if you own HoT, bringing a $45 one-package-all-included game down to a more reasonable $30 “expansion” price tag. But of course from publisher perspective, thats hard cash lost. Tbh I would settle for gems, shared slots, inventory slots etc too. A char slot I only want if the expansion include a new class, otherwise that is pointless.
Whats the matter? You get the loot and the kill. The other players is an angry kid with issues. Youre the winner in all cases. “Boohoo the other kid doesnt let me throw siege on him”?
Your server dont get the score, so no you are not the winner in all cases.
anyone know what is the ping limit or we can play with 4000ms ping?
Of course you can play with 4000ms ping.
It wont play very good but you can still do it.
I could stay one hour longer at work, buy gems with € and get as much gold as I get from a full month of HC playing day and night. But that seems and feels like it would just defeat the purpose of playing the game.
Then do it. No, it doesnt defeat the purpose of the game. The purpose is to have fun while playing with friends (or if you like solo, lets call them imaginary friends). You clearly doesnt seem to think gold farming is that much fun. So dont do that.
There is no aspect of the game that require the gold farm anyway, especially not since the 2g daily was introduced.
We never attack unless were attacked first.
What an odd thing to say for someone that has red=dead in the signature…
Yeah those 50 Thinks is the worst I can think of!
I fail to see the point though. Anet does what Anet wants when it comes to legendary crafting.
One package that include everything has been the mantra but they handled veterans (ie GW2 vanilla owners) really, really bad the last time, then they somewhat made up for it.
I just hope this time there is a clear boon to being a HoT owner and “upgrading” to the next expansion. The one package thing is fantastic otherwise as it prevents too much expansion splits in the community.
As simple as this is, it’s so true.
The difference between a well played class with proper gear, specializations, rune, sigils, and utlities with cleanses makes conditions almost impossible to stick.
I feel like PvE players come into WvW with the same build they raid with, get wrecked by a condi player and scream OP because there’s just no way that guy just killed my invincible META build.
Indeed. Most people will not be able to tell the difference between them having a bad build for the scenario, the enemy being carried by his build or the skill level simply being vastly different.
I’m fairly certain the medium armour mesh has an inbuild longcoat anyway, hence all the “buttcapes”.
I dont have a buttcape. I have what appear to be the cover of an access zipper, I think.
Afaik the outnumbered “buff” goes to the server which has the least amount of players on a map, regardless of actual numbers. It doesn’t have to be 1:3.
But if you got a queue, you won’t be outnumbered on the map, unless you got a lower map cap, which i doubt.
That is clearly incorrect or one server would always be outmanned. Have you ever seen your server outmanned when you field a 50 man + 30 others but doesnt quite hit map cap, just because the other two had similar numbers but do hit cap and queue?
Hell I regurlarly dont even see outmanned when we are 20 in the only squad and go against a full zone blob – and thats even ignoring the third server.
You get this on all classes except guardian and necro, not just those 3.
Oh so you are a full cleric tempest doing 1000+ hp/s AoE healing to the melee ball? Lets put you together with 4 other tempests, you’ll be fiiiiiine.
Just use 4 gyros and a flamethrower, traiting juggernaut and mass momentum. I run that with full rabid and p/p and good old traveler runes (cause I am too lazy to slip out of my WvW set, lol). If you want a little more condi cleanse swap some gyros for elixirs instead (alchemy is the obvious third traitline).
It may not be most effective thing in the world, but hey it burn stuffs to death good enough and is pretty simple. The flamethrower is what make you laugh maniacally while playing.
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alright so I’m going to try to follow this argument logically. pinsnipers say “lol your commander dies and you don’t have a backup driver”. so what if you do have a backup driver, or 4? all you have to do is switch targets, then you can continue to grind the fight to a halt.
anyway, best snipe is 2 necro corrupt boon 2 hamrev CoR + 1 other. or the d/d thief duo.
Best snipe is 60+ pinsnipers, sheesh everyone is so far behind the meta these days…..
In particular, 60+ rangers, the best meta zerger.
the only time your commanders have success is when they have a 7:5+ ratio on zerg scale.
Do you have the pie charts and graphs to back up that oddly specific starting ratio?
honestly a good team has back up commanders if my commanders pin goes down i have a hot key ready to tap squad leave then squad create hot keys back to back so that tag isnt gone for more than a second.
That only mean you have to perfect pinsniping twice as good.
Healingpower already counters conditions indirectly. With 0 healing, regen will neutralize about 1 stack of bleeds. With lots of healingpower and regen it will need at least 3-4 stacks of bleeds, before the health starts actually dropping. The more healing (over time), the more condition dmg (over time) it needs to kill stuff.
Exactly the same way vitality counters both condi and power damage while toughness counter power damage. So we already have a buffer against both condi and power. Its just that most choose to ignore the former because deeeeeeps and then they whine when they are unable to cleanse 2 burning stacks that drop their 11k HP to 0.
Agreed. Just strip the map out and replace it with Tangled Depths. When guilds want to scrim, they need to do meta first.
I assume that is what the OP had in mind. It may not seem like it but I am actually an excellent mind reader that know when people want WvW, they really want PvE. Only Anet knows it better.
The fact it “made his day” to know he attacked someone just doing the daily just showed the toxic attitude he had. If he had said “Oh I didn’t realize you were only doing the daily” would be one thing but he took pride in the fact he was able to be toxic.
Ever heard of sportsmanship? It was a thing before Trash Talk took over sporting events and now its taking over games. My coach always said “Act like you are not surprised you scored a Touchdown”.
He never said it “made his day” those are your words, the only reason he knew the guy was going for a daily was because “he whispered a lenghty line involving about 10 different kittens and how I ruined his daily.” That’s an actual quote.
So what did Dawdler do then? Did he report the guy? No, he kinda laughed it off, “Stuff like that makes WvW worth playing.” Another actual quote from the guy.
I wonder if Dawdler had said “I was hurt and horrified by the abusive whisper and haven’t been back to WvW since!” would you feel the same way? I bet you wouldn’t but he didn’t say that so now he’s the bad one.
Hahaha… I find it amazing so many people got hung up on that post lol.
For reference, no I didnt know he was doing his daily. Nor would I care. It was an enemy on our HBL trying to take back his border camp (we didnt own it either, it was the third side). Had just ran from garri with the express purpose of capping it. An enemy ele there was just a minor roadblock that incidently died in about 2 seconds and made me chuckle a bit. Then he whispered me a long line of curses. I laughed a fair bit more. In retrospect, it really was the high point on an otherwise dull evening.
At first I tried to whisper back to point out that he get the capture anyway, assuming he had tagged anything (he was smack in the middle of the camp surrounded by guards). Failed because he’s “offline” due to still blocking me like any good whisperer, of course. A minute later he whispered a further kitten off out of the blue, apparently the first dozen wasnt enough. I reported and blocked him. So you didnt guess quite right on that part.
If we are comparing hq versions, this will have pretty much same average performance with the i7 being sligthly better at multicore jobs. The graphics card will matter more in this case.
We already have a stat for mitigating condition damage. It’s called vitality.
Stuff like that makes WvW worth playing.
If you think killing a “level 40 upscale” is something worth bragging about…
He probably just likes drinking wine.
Only the very best is good enough. It doesnt hurt when they send a mail with a cheese wedge to go along with it (yes, that has happened).
But I do find it amusing that astral entirely missed the point. That’s what makes the forums worth coming back to.
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For me it’s a physical reaction. My body can’t take it with my condition. The last time I had to PvP for my guild (there were only a handful of us on, and we needed this one PvP mission to level up the guild and they begged me to join them) I came away with fast breathing and shaking hands. I thought I was having another crisis.
Years ago I played other games where you shoot each other down in airplanes with no problems. Now, my body rejects it all.
Don’t get old kids!
Glad I’m not the only one >_< When I’m fighting against another player my anxiety causes me to shake and lose focus, and ingame it looks like I’ve no idea what I’m doing. Sometimes it gets so bad I have to turn off the game and do something else. Having to wvw for my gift of battle is pure torture right now…
Just do the non competitive WvW dailies. Takes a bit longer but you will get there without as much anxiety.
Oh I am pretty sure they cause anxiety as well. It was daily camp the other day and I killed this guy taking a camp easy. Like killing a level 40 upscale or something.
After he whispered a lenghty line involving about 10 different kittens and how I ruined his daily.
Stuff like that makes WvW worth playing.
I dont even know why they allow HoT specs in sPvP.
- Liquid cooling (lol) for that processor is overkill.
On that note (noticing the number of “cool” choices for closed liquid cooling… I would never recommend them to anyone thats not hardcore into computers… and even then its meh. Twice as costly, noisy pumps, the fans are usually kitten and the cooling capabilities equal a good air cooler which is 100x simpler to handle with custom fans, especially if you want a silent PC (water cooling =! silent).
Locking tactivators to a specific guild is great while players of that guild are on the map and present at that location, but literally useless otherwise.
Tactivators is a guild thing. Literally, they come from an upgraded and expensive guild hall. Why should tactivators by default be open to pugs?
Again, simple solution:
- Tactivators default to guild only on claim
- Guild can still open it to public manually
- if no guild member with tactivator access has been active on the map for say 1 hour, it flip open to public automatically.As to locking the public activation – can’t say for others but I’m never doing this mainly for 2 reasons:
You cannot guarantee that in time of need your guild will have members on the map(Some structures are owned for couple of days so unless you are member of some large/community guild with 24h coverage it’s just not possible)
Even if you have people on map you cannot guarantee that in time of need your guild members will be there in time to flip it.
True, but I would argue that a guild which has no presence on a border – even “in a time of need” – should not have a claim on objectives. But loosing the claim would be a little harsh, I suppose. That why I compromised with the default guild tactivators flipping over to public after a while of no members on the map.
But then again if members leave the border, why not manually set it to public? Oh wait thats right – people wouldnt be kitten d to do that anymore than they can manually lock it to guild after claiming to avoid abuse. Because people are lazy.
No – big zergs mean more information coming through your connection. Your PC might not be able to handle all the data coming though.
This still has nothing to do with skill lag unless you are using a 56k modem from the moon or something (and DX9 or your CPU has nothing to do with it either btw).
The server skill queue get clogged by client requests and take longer to send out responses, hence your skill activation lags. Nothing more to it.
This may be the most Canadian suggestion I’ve ever made.
No, that would be saying “sorry” every time you are ressed.
Either way I rather like the time honored tradition of a manual ty… instead of other MMOs where its you kittening kitten you stole my mob kitten kittenhead kitten.
Locking tactivators to a specific guild is great while players of that guild are on the map and present at that location, but literally useless otherwise.
Tactivators is a guild thing. Literally, they come from an upgraded and expensive guild hall. Why should tactivators by default be open to pugs?
Again, simple solution:
- Tactivators default to guild only on claim
- Guild can still open it to public manually
- if no guild member with tactivator access has been active on the map for say 1 hour, it flip open to public automatically.
You can already donate to commanders if you want, we dont need kittening Kickstarter ingame for commanders.
Contribution bonus is also bad, you do realize how many people will abuse this right? Just stand AFK tagged in spawn while everyone run around on the border, then pay members back some of the gold. Or there being 20+ tags on the border because everyone want a piece of their guilds income. This wont automatically create actual commanders.
If you want more interested in tagging then:
1) Make it cost 100g again
2) Expand the functionality to customize the tag with squad names and different shapes in order to fill the void of 5-25 man pre-defined PUG groups
3) Give the commander unique skills with the size of the group (not something that unbalance individual player/zerg combat but rather things that affect WvW as a whole, like calling to arms on the minimap or dropping unique siege on long 30m+ cooldowns)
All Anet need to do is default tactivator use to guild members only (those with access to activate them). If a guild want to open them up they need to do it manually. The usage of tactivators can be logged in the guild log (ie player x used tactivator y at objective z).
It aint harder than that.
But apparently it will take years to implement.
Since it’s a well known fact over the last 4 years, I actually think it’s pretty believable.
Who cares about PvE lol. You can play PvE with with literally no build.
The HoT specs dominate sPvP and WvW either due to insane sustain across the board or massive dps boost for the same sustain as core.
They where sallad heads before we knew anything and they are still sallad heads now.
If they give us any problems the Arcane Council will just send in the glorious Asuran steam creature army the peacekeeping forces of the Pact. You heard nothing about any steamthingamabob.
Hey dummy, try going out another exit from spawn? Durrrrrrrrrrrrr
If this is a non-issue, then why do people do spawn-camping? Try to figure out what their incentive is and you’ll find your argument flawed (hint: it’s not about not letting the enemy out).
Why they spawncamp? Easy answer, other side keeps feeding them bags, thats why.
Exactly.
Only idiots get spawncamped. Across entire WvW an enemy server would need like 800+ people to blockade every spawn. Thats dedication (its also literally impossible). Oh boho so you are being spawncamped on EB? I am 100% certain that your DBL spawn is completely empty. I am also 90% certain that at least one of the side exits on EB are wide open. Maybe OP can answer that. Did your server have another 60-80 man at the spawn not currently visible on the minimap?
Sounds reasonable. 500-85 is a “fun” match for the 500 side but kinda pointless to the other so this would be useful. Plus in about 90% of games when it’s 100-10 after initial mid fight with all 3 points capped by winning team the result is obviously clear right there.
And 9 out of 10 times the reason those games look like that is because someone got killed on mid in 5 seconds and decided nope everyone on his team is a kitten and the match is lost now, so he’s gonna let the team 4v5 instead.
A surrender vote would help this how exactly?
But sure, I can agree with it on one condition: whoever initiate the surrender vote automatically get -100 rank points.
If you got the time, its always worth it. Even the personal story is worth completing. Of course its not gonna be effective compared to gold farms but thats beside the point. You can only do it once per char.
Even as someone that play 80% WvW, I have world completion on 10 or so characters. I find it relaxing to do.
Fun fact: I got Spark from a random bag on the mouth killing mission, lol.
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Whats Anet gonna do to create more commanders? Summer camp? Slavery?
Commanders loosing interest is natural. You cant force them to play any more than you can force sPvP players to become ESL quality. Changes in WvW will do very little to affect that.
So, you noticed you where lagging.
You decided to set all graphics to lowest and you where still lagging.
The logical conclusion following that is that the graphics engine need to be upgraded?
That’s like arguing 1+1 = Orange.
Shredder gyro? lololol… A p/p scrapper will burn kitten through your face in seconds.
If condis mop the floor with you and by your own admission cant outdamage power builds like warriors or out tank guardians… then whats the point? Where does this build belong outside pure mindless zerging?
Yeah, skill lag is going to be a server-side issue. Likely the way skills are working is a queue-based system (FIFO), most likely on a single thread server-side, and each skill action needs to be processed in order, then communicated to each client for notification on the result of the action.
There’s absolutely nothing you can do about this.
Theoretically you could replace the aging hamsters, but knowing Anet they will probably just use kittens instead.
turn off screen shake
Also be sure to increase the blue hue on your monitor. I hear that reduce skill lag.
Another Spanish server is needed
You have already put the Spanish in their own box simply on the basis they are Spanish. Introducing a second server that’s not allowed to link with anything other than the first Spanish server is eqvivalent to increasing the size of said first Spanish server beyond the limitations of “full”.
It’s like having a siesta and running around in circles at the same time. It doesnt work.
Go to desert border. That usually does the trick.
This has been suggested before. It would be very nice to see and honestly seem like a fairly simple WvW QoL addition. Linking has indeed made it harder to agree on what the tags mean at a glance.
The funniest thing is Scrappers and Druids get better mobility while in Stealth more so than Thief (thief just maintains some of their mobility in stealth, because a lot of their mobility is tied to the same resource as their stealth).
Druid, yeah. Scrapper? Absolutely not… Scrapper cannot keep up with Druid/Thief in mobility.
Uhm a Scrapper activating Stealth Gyro gains Superspeed… which wait for it…. increases mobility while stealth…. Queue minds blowing…. anywhere in my original post sty that Scrapper had more overall mobility than Druid and Thief? Nope I don’t think I did, I solely stated that their mobility increases with stealth on those two classes…
You have never played Scrapper I see.
You only gain superspeed when destroying a gyro if final salvo is traited. The stealth gyro is no different. Few actually trait that because they use power hammer builds. Mass momentum hammer trait conflict with rapid regen, which you want if you want to get good use of final salvo. So most will pick adaptive armor instead and thus never achieve superspeed on gyro death.
So you are completely incorrect. Scrapper has no speed boost on stealth whatsoever.
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certain classes such as DH or ranger can hit the same targets
Probably due to arcing shots. Same reason DH/ele fire/ranger can hit targets well beyond 1200 range while necro/warrior (rifle, not bow)/engie cannot, their projectiles go flat and instantly vanish.
Most of the obstructed stuff was introduced with HoT. I dont know what Anet did but camps in particular has been kittened up for over a year now.
That opens up a can of worms you dont want to tangle with.
For example, I would love a Swedish server that’s always open. Not that many Swedes, right? Of course I’d invite everyone anyway – Germans, Spaniards, Brits, Americans, hell maybe even some French if you push me. And we’d dominate because the server would never ever be full. Come one, come all, win every matchup!
Yeah no.
DAOC is still around, too
I guess its not a coincidence that Matt Firor from Mythic is the main guy behind ESO.
Just bad luck for me that GW2 came out before ESO, I guess, really have not enough time to start another MMO
“Start” being the keyword. If you think WvW isnt in a good state because Anet is ignoring it, Cyrodill launch was a complete and utter disaster. Broken servers, broken mechanics, broken balance and devs that didnt say a word.
Few had the patience to start an MMO like that.