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Can we have a vanilla GW2 gametype?

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Posted by: Doam.8305

Doam.8305

Pretty sure that some people are seeing vanilla Guild Wars 2 through rose-colored glasses.

Yeah, over in WoW it pretty much always turns out that they are asking for the experience they had back then — the “feel” of the game.

Which is mostly tied to the people they played with, and the relative degree of “newness” that MMOs as a genre had for them at the time, so changing the game wouldn’t actually help with any of it anyhow…

Disagree
People say that its the experience but that experience isn’t gone over time it’s gone over pruning. WoW classes are nothing like they were in the day and the nostalgia that holds people in place was destroyed with the Cataclysm expansion.

Gw2 while not as old as WoW has had class pruning and neglect in the way of the shift of Esports things like trait mechanics removed, animations reduced, underwater abandoned, and when was the last time there was a season in WvW.. Maps changed with constant junk and trash from all the S1 events while the player base becoming more toxic first with the shift to esports, then to the shift to raiders, and now the few remaining WvW players are forced to deal with T1 elitism due to linking servers.

These things have pivot points and I’d say the pivot point from the feel of old Gw2 to the current was the destruction of Lions Arch. Old LA represented everything great about how things were done in the past while the destroyed LA represents decay the time period with the longest content droughts. The new variant is hollow lacking a soul and doesn’t make sense in regards to lore. Even currently with new current events an other notes they talk about LA being a den of thieves and pirates but it’s basically sea world what with the giant sea life shaped buildings and clean giant massive areas.

Did GW2 lose its identity?

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Posted by: Doam.8305

Doam.8305

It’s often a DPS loss to revive someone when they’re dead vs having them WP and run back. Especially if they’re one of the ones that can’t stay alive. There are also times where players should just WP regardless such as at the towers in DS.

This attitude existed well before HoT.

This existed during world bosses at the start of the game.

That’s because running back from a wp was quick and your wp wasn’t contested.

In HoT where travel times are worse and EPA are often contested your better off reviving that person. Not only will it takes ages for them to get back if they ran straight back to the event they’ve pulled half the map with them or arrived damaged by those mobs.

Completely different situation pre and post HoT thus revive the downed to have a smoother time in HoT

Specifically where is it better to revive someone that is dead?

Specifically?

How about everywhere that isn’t the later stages of the DS meta. This is an old topic debated at the launch of HoT and HoT isn’t core its a DPS loss in HoT maps to let someone Wp back. It’s rather basic that core maps have fewer mobs, less CC, and more WPs, in addition when a WP is contested another WP can be used to run back into the action easily. HoT maps have more mobs. more CC, fewer Wp’s, and a map design that is broken up into segments and narrow paths to support the vertical play style. VB is narrow mob packed hallways over cliff’s, AB is four sections around the central city and paths to their pylons, TD is the worse with multiple caverns, and DS is meta the WP’s don’t open for usage till the way is clear.

If your in core maps leave the dead they can WP in HoT maps you rez the dead the content is of a more difficult nature. Simply look around during HoT events and core events and you’ll see people rezzing people on HoT maps and people telling others to WP in core maps. As stated this is something people talked about during launch and simply how things are due to their design choices with HoT maps to argue now is a moot point considering the months since HoT’s been out and the situation the game is in currently as a result. Though these were more reddit based discussions since these boards are all rosy pep rally everything is perfect thus discussing anything is typically pointless since its just met with dismissive responses.

Did GW2 lose its identity?

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Posted by: Doam.8305

Doam.8305

It’s often a DPS loss to revive someone when they’re dead vs having them WP and run back. Especially if they’re one of the ones that can’t stay alive. There are also times where players should just WP regardless such as at the towers in DS.

This attitude existed well before HoT.

This existed during world bosses at the start of the game.

That’s because running back from a wp was quick and your wp wasn’t contested.

In HoT where travel times are worse and EPA are often contested your better off reviving that person. Not only will it takes ages for them to get back if they ran straight back to the event they’ve pulled half the map with them or arrived damaged by those mobs.

Completely different situation pre and post HoT thus revive the downed to have a smoother time in HoT

Did GW2 lose its identity?

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Posted by: Doam.8305

Doam.8305

For me, GW2 HAS lost it’s identity. This used to be a game to play when you wanted to, and put down when you wanted to, with no real consequences to your characters. If you wanted to take a month off, you could still go back and do all the stuff that you missed later. You didn’t need a certain gear. You didn’t need a certain weapon. If other people played longer, they’d just have more gold to play with.

NOW, you NEED ascended to do fractals. You cannot do upper level fractals without agony resistance, and that goes in ascended gear. In order to get ascended gear, you have to have a maxed out crafting on one or more category. You also need a ton of materials to make this gear, and some of the things you are crafting is time-gated to one a day, which will take a while, or is expensive to buy. Now there will be Legendary armor coming out, with better stats than ascended.

That doesn’t sound like the start of a gear treadmill to anyone else? Because it does to me. What happens when we’ve had Legendary out for a while and they require it somehow for some other game mode? And then once “everyone” has that, will they put something else out, that’s got more stats than Legendary armor, so the players have something else to reach for? I’m thinking they will. It hasn’t started with weapons yet, but it is a matter of time.

I am not saying that we shouldn’t have anything to work for ever, or that there shouldn’t be more challenging content! Far from it! When they first revamped Teq, it was simply to increase hitpoints so it was almost unkillable and then dusted off their hands like “Our job here is done!!” Teq is one of the most popular world bosses there is, along with Karka Queen. Player dissatisfaction was LOUD and CLEAR that just upping the hitpoints was not the way to go. The new Shatterer design is a lot better, and more in line with the “improvements” that should be made. Before the revamp, we stood on a hill in a group and just fired stuff at it. That was all.

HoT was a dramatic increase in skill needed. I still haven’t completed it all, because you need masteries and you have to kill things for masteries. Story is gated behind these masteries and if you don’t have them, you can’t do the story! I HATE STORY GATING!! I hate it with a passion! Story is what I enjoy most about this game, and they gated story behind not only masteries, but they did the lead-in to Living Story Season 3 behind raids! How many people knew what was going on in the story, without looking at you-tube? Be honest with yourselves. The majority of players did not know, because the lead-in story was gated behind raiding, which the majority of players do not do!

I am not saying to not have raids. I am not saying to not have challenging content. I am saying that this started as a more casual and relaxed atmosphere, and now it is turning into a grindfest, either for masteries, or for gear. Leveling is easy, thank goodness. The real grind begins at level 80 for most people!

TLDR: Yeah, GW2 has definitely lost it’s vision.

Did Anet change their stance on Legendary vs Ascended gear recently? I aek because they have stated for years now that Legendary will NOT have better stats than ascended. Legendary armor is essentially a matter of cosmetics. Cosmetic differences do not constitute the beginning of a gear treadmill.

That said, the addition of ascended tier is why I cut my spending on the game.

Pretty much yeah you never look at anything for face value and thus have to take in prefixes into consideration. A legendary can change into any prefix and that includes new ones. The legendary weapon is a straight up advantage when new prefixes are added. Ascended gear can be changed but it takes time and with roles the weapon must change as well. We don’t have templates but certain builds work better on certain raid bosses and thus changing things per boss/situation can be required.

Legend isn’t a stat increase but you are at a disadvantage without the legend. It’s a 1 to 1 comparison in which legends have the advantage but thing balance out when you compare the one legend to multiple easily swapped out ascended weapons.

A ranger/Druid swapping builds bewtween condi/heal is either going to need multiple ascended or a single legend with stat swap. We can no longer say that ascended/legends are 1to1 equal aside cosmetic differences.

Sugg- Elite Specs more frequently

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Posted by: Doam.8305

Doam.8305

Things were trimmed to fit their esport wishes now that idea has failed they decided to expand things a bit with elites.

The issue currently is the esport push on class balance and mechanics still remain to say some skills that were perfectly fine in the past were removed or butchered. A ranger would like his pets to move again or a Mesmer who would like some PVE clone death even the guardian who’d like to excel at spirit weapons. Underwater has numerous skills that don’t even work while above ground class sets are missing heals and elites. A ranger can have spirits in all utilities, heal, and elite while Mesmers lack an elite mantra and others lack a heal or elite.

Gw1 had a ton of skills and they reduced skills in gw2 because of that burden of so many. But Gw2 is outright laughable with so few skills after an expansion too. For a game that ties skills to weapons it’s also laughable we have access to so few weapons. We have missing skills but every weapon should be available to every class or at least the vast majority and those weapons should be continuation of skill builds. Elite specialization weapons tie in with their new skills. Even prior while a vampiric necro is surly missing skills the dagger still had a drain ability and worked with it.

We have weapons that don’t really don’t synergize well and others that do. So more weapons to fatten up neglected builds in this game.

I’m against cash shop as that is the realm of skins but the game is in a dire need of additional skills weapons and traits. In addition weapons locked to the elites are troublesome too. I have a single main and I don’t see the point investing in a legendary that’s locked to an elite because that legendary will be completely unusable while in another elite. In addition to weapons like offhand necro axe or mainhand Mesmer pistol if those are ever elite choices then those classes would miss out on a new legendary bracket for use while those are some of the most requested weapons for those classes. They should just be straight up gifted to the core classes.

Did GW2 lose its identity?

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Posted by: Doam.8305

Doam.8305

It’s funny how everyone says that a very small percentage of the playerbase raids. Just one look at the lfg and you will find that raids are the most popular thing after fractals and i’m not even talking about weekends. Rest is usually map metas, hot/sw/dt etc.

Not to mention the guild runs that dont appear on lfg….

First of why would guild runs not showing up even matter because guild runs for other game modes won’t show up either in other category it’s not a valid point of defense at all because it’s universal to lfg.

Second they said that a higher percentage of players raid in this game than other MMO’s around HoT launch. Which was probably true though the issue is why is it true. Anet focuses on one thing at a time be it raids or esports other parts of the game are completely ignored or strait up abandoned. Today’s lfg for raids is laughable compared to dungeons in their hay day.

Of course raid lfg would be active when WVW is a bleeding mess, dungeons, have been completely ignored for years aside reward nerfs, HoT maps are still a blight to many whose lfg lasts but a second for meta if they even bother doing the meta, and the list can go one. Raids are a small player base just like Esport playerbase they just focus and balance the game to those modes while ignoring the rest. Balancing to raids isn’t bad but some classes are so kitten after years of pvp focused patches many mechanics and traits need to be overhauled.

As for Fractals they have nightmare raid, dailies, legendary backpack, and while nothing new since raiders are getting the new rewards fractals have a difficulty slider of sorts and are much more accessible than raids. In fact comparing all game modes raids require the most work to get into and there isn’t really any changes in difficulty at all.

People get bored and leave when there mode is neglected look at WVW no legendaries, tournaments went belly up with esport shift, smaller servers bounced around, dbl is still there which is the least used of the four maps, reward tracks tick on a timer, and basically people leave lowering the overall population but the areas they focus on like raids get a higher percentage of those that remain.

(edited by Doam.8305)

Did GW2 lose its identity?

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Posted by: Doam.8305

Doam.8305

Of course but it’s not raids

It’s all summed up in a popular Gif I’m to lazy to look up right now. Basically Rhytlock bursts into your room and clears the table of things like balance and happiness and offering up Esports instead.

ESPORTS!!!!

The negative shift in this game occurred when they devs decided to toss everyone under the bus and shift to esports. The positive word of mouth I used to here took a 180 when they decided to push esports. Class pruning both mechanical and visual while turning their back on things like underwater. People wanted balance with underwater but instead it was removed from pvp and ignored going into the future. Classes are loaded with near useless skills and broken builds as they tried to trim down classes to sect builds. Mesmers and Chrono are eternally handicapped because their balance is based off of pvp and thus OP skills like Moa means that other skills are under balanced they don’t even have a condi based elite.

HoT, Raids, Toxity, whatever the straw was that broke your camels back is only but a straw while the mountain building on it prior originated with the shift to ESPORTS.

We need Cross-Skinning

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Posted by: Doam.8305

Doam.8305

Is it easier to create armor from scratch or to adjust some existing armor skins?

Game could use more low to mid level rewards so instead of unlocking armor across all types why not trickle them out? Take racial and some popular armor pieces adjust them for all three armor types then trickle them out through current events or other achieves. Maybe even make us craft it ourselves or with the mystic forge.

Raven's spirit glider is too big

in Guild Wars 2 Discussion

Posted by: Doam.8305

Doam.8305

Working as intended

A giant glider isn’t a giant glider but rather a giant advertisment in the sky. The glider taking up half your screen swallowing up asuran a and small children is the ultimate Pingas Wars glider. Especially with its hippie tie dye paint job. It can’t be ignored so people will see it and might buy one themselves.

I don’t mind it though as I use the floral glider myself bit of glider diversity never hurt anyone

(edited by Doam.8305)

Precursor prices

in Guild Wars 2: Heart of Thorns

Posted by: Doam.8305

Doam.8305

Completely disagree with the notion of using existing pres for new legendaries.

In addition I think pre crafting needs to be normalized. They should axe the number of unique precursor crafting components those one time items for a specific pre. Instead focusing on across the board mats. We don’t need four different weapon skins that lead up to the legendary. No one is ever going to use those skins and their salvaged anyway for the next tier.

1 precursor skin, fewer one time crafting components, and more across the board mats like how all legendaries need certain gifts and other gifts such as metal, wood, and energy are used in multiple.

To late for all of that now though
Current pres will drop farther as time goes on the issue is we don’t have a set of new legendaries. No PVE/WVW legendary backpack or armor either so people will have stockpiles of mats. If HoT delivered on legendary weapon and armor sets then mats would have more value than they do now do to increased demand.

Predicting Mesmer Ability Giveaway

in Mesmer

Posted by: Doam.8305

Doam.8305

One class has to hit a button and the reaction is instant

Mesmers have to hit a button to create a resource and then hit and additional button to get a reaction.

This isn’t really true, since phantasms usually deliver an attack soon after being summoned and clone summoning skills are usually coupled with some other effect (although, admittedly, that other effect doesn’t always contribute to DPS).

More importantly, though, is that really the problem? In most PvE situations, sustained DPS is sustained DPS. Doesn’t really matter how many steps there are in the rotation. Taking the appropriate chronomancer traits means that you can use shatters without having to rebuild your illusions from scratch. Play your cards right and this is an increase in your sustained DPS.

The question is… is it enough? While there are some people that would probably find a reason to demand buffs even if their profession was clearly the best at everything, it’s probably reasonable to say that it isn’t. Mesmers are still noticeably lacking when it comes to sustained DPS for PvE boss fights (unless they can abuse reflects), or to being able to quickly bring down packs of weaker creatures. Their damage mechanics are pretty much optimised for fighting players, making them weak in PvE scenarios that aren’t even trying to mimic those conditions, while other professions have mechanics more optimised towards PvE (staff ele I’m looking at you).

In the chronomancer’s case… my solution would be to give greater rewards for existing mechanics rather than to overhaul them. Buff Confusion and Torment in PvE. Buff Mind Wrack and Cry of Frustration in PvE so that they’re more impactful in situations that aren’t about spiking a PC down before they can get their heals off or otherwise reset.

Future elite specialisations, on the other hand, might overhaul the mechanics in other ways. There are probably limitations in how much of an overhaul can be made without conflicting with existing traits: like rangers and their pets, mesmers are probably always going to have clones and phantasms floating around. However, one could, for instance, imagine an elite specialisation that has the shatters replaced by a set of skills that trigger shatter-related traits, but do not consume your illusions – making a phantasm-based build stronger.

They did add and instant ability to some of our phantasm skills. While stating they’ll add the same instant abilities to our other phantasm skills like GS and so forth when they figure out the proper ability to add to them. So yes it’s an issue and the devs are aware of the issue and working to address it. We have additional steps and thus are also the slowest class out of the gate chrono or no chrono we have to create a resource and protect that resource before taking action and aAnet is giving those resources an instant ability.

Heck check out this benchmark post regarding the last balance patch

https://www.reddit.com/r/Guildwars2/comments/5wbgt6/qt_updated_benchmarks_for_all_classes_february_22/

They specifically stated that Necro wasn’t calculated in time of the post so there not on the list. However while some classes like Warrior appear multiple times showing their versatility while Mesmers appear only once and that’s our condi build. All other classes have builds above us were basically at the bottom minus some niche warrior builds but Warrior also has a couple builds above us too thus as a class we’re at the bottom. Our other builds don’t even register high enough while we are present under support alongside the Druid which has nothing to really do with damage.

The phantasm buff is an addition a raw dps increase the staff phantasm is launching three winds of chaos that it wasn’t doing prior and that’s a raw dps increase but even with that and additions we don’t hold up and increasing our raw dps seems to be the goal based on statements the devs have made such as reworking mantras and adding additions to our other phantasms.

We start slow and have to put in more effort than other classes to end up at the back of the pack. Some of the issues have to do with our illusions being tied to a single mob and having to be recast while other pets instantly switch. Over reliance on shatters leading to a low build diversity and some other things including out elites are group based with zero dmg and long Cd’s with the exclusion of time well which does do damage but with that long CC your torment and confusion tics aren’t doing much.

Predicting Mesmer Ability Giveaway

in Mesmer

Posted by: Doam.8305

Doam.8305

If the devs still feel that way then they need to redesign mesmer. Our shatters are not strong enough to justify losing such a substantial portion of our sustained DPS. They just aren’t.

I think that’s part of the idea behind Chronophantasma: it allows you to make use of shatters while still maintaining phantasm DPS (you can arrange it so that when you shatter a phantasm and it doesn’t come back, it’s recharged anyway and you resummon it).

Future elite specialisations might have different solutions.

One class has to hit a button and the reaction is instant

Mesmers have to hit a button to create a resource and then hit and additional button to get a reaction

Low dps on Mesmers are tied to many things but chrono phantasma isn’t even related to the issue. The last patch added instant effects to some phantasm skills and they stated in the last AmA the other phantasm skills will be updated later down the line in the same fashion.

They also mentioned overhauls is something they’d like to do as well
The mesmer is a class of confusion and torment while also being a direct counter of slows and interrupts. Torment and confusion also double as the worst condi’s for pve as their pvp focused. Any Dps we gain is shared through shared buffs so were still at the botton since our increase is shared. Were taken along not for our lousy dps but for buffs and exploits.

The loudest roar right now for Mesmers is a selfish dps oriented build when it comes to solo pve were at the bottom of the 9 classes so I for one look forward to upcoming necessary changes to this class.

Paths: Unlocking new content type

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Posted by: Doam.8305

Doam.8305

Not standing in the red circles is an MMO deal going back ages and as an old MMO raid/pvp healer I’m not sure I’d credit them with telegraphs.

As for paths I think WoW did it best with professions like Archeologist, fishing, cook, and basically the roles your not locked in.

Gw2 from my perspective has adopted WoW’s method as seen with the scribe they craft the things that guild halls need in order to thrive. While everyone is all about the elite specialization in the next expac and lesser talk about a new race or class which I don’t think is going to happen at all. The focus should be on what new profession would be added to the game as their is no need to lock people into set paths.

For starters what if in the new expansion we had a new profession that was a cross between a scientist and a explorer who would scour the maps in search of ancient techniques used to fuse items or something. The crafting discipline would require exploration and open air functions but its main goal would be to fuse low level green sigils, runes, armor and so forth into the next teir up to a maximum of exotic. This would raise the price of trash level sigils and give them a use as well as drain some of the lesser mats in the TP all while giving people an alternate perspective on the game.

Achievement point chests update?

in Guild Wars 2 Discussion

Posted by: Doam.8305

Doam.8305

How about they do a gw1 and award titles that don’t have the word “Acheiver” in it

Like the own about walking with gods, owning many leather books, flameseeker, and so forth because GW1 had many nice titles that you had to earn. While Gw2 has some very nice titles but there meaningless because there so easy to acquire just look at the Silverwastes titles for instance.

Either titles or a legendary as we already have weapons, backpacks, and soon to be armor so why not legendary trinket, legendary backpack, or that blank legendary weapon thing they used to talk about they’d only need to make it an absurdly high achievement number that a player could hit simply from years of staying loyal.

Legendary Crafting

in Guild Wars 2 Discussion

Posted by: Doam.8305

Doam.8305

Ok so I hope you are exaggerating on how much it cost you to craft the perfected staff. According to gw2efficiency, it costs about 700 gold to make the perfected staff, while buying the Bifrost on the TP would cost you 2,800 gold, which is 4 times as expensive as it would cost to make the perfected staff.

Of course he is exaggerating but he isn’t wrong either

He is crafting the legend right now and only at the perfect staff segment

The legend is usally around 930g with a buy order 100g cheaper so using the buy order because who in their right mind straight up buys expensive items he should expect 830g. I spent 823g myself when I bought the legend though oddly enough according to gwspidy the bifrsot by orders are 799 right now so all the 800+ orders have been filled or removed.

Gw efficiency says it costs 817g to craft the legend so like just about every old legendary there is no point to crafting at all. You craft the new legends because you have too but at this stage in the game no old legend should be crafted and he is indeed burning a lot of time and energy crafting that thing. To late now though and its best for him to keep on plugging away because he is never going to get back the time for events, collection, crafting, and so forth so might as well finish it.

As for everyone else I don’t think you need a title or anything for crafting because crafting precursors is achievement based and thus your reward is additional achievement points.

[Suggestion] Fractal Relics for Dung. Tokens

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Posted by: Doam.8305

Doam.8305

Dungeons have been dead since HoT while lfg remains the most deserted lfg category in the game. Even the zerker and paid runs of the past have completely vanished.

The only fix is to return the gold rewards they removed.

The 8 run achieve is a joke that takes days to complete done not for gold but usually for Arab tokens. It’s so bad that they added WVW and PvP reward tracks to farm the gear weapons and tokens.

Anet is aware they’ve added pvp and WVW methods so it’s completely understandable for fractal players to also have a reasonable method to farm tokens. To disagree with this is to obviously disagree with the very reasoning for WVW and PvP to be able gather tokens from a dead mode. The issue is whether relics conversion is the answer. Fractals are a seperate mode . I see nothing wrong with relics because the price can be adjusted just make it like other methods and require story mode be completed first before allowing the option to exchange and a price high enough to equal the time for pvp reward track at least. WVW reward tracks promote people to go Afk and over rely on potions while the pvp reward tracker isn’t a time based ticker and rewards involvement.

Last bit Raids get legendary armor, pvp gets a legendary backpack, PVE gets weapons, WVW gets squat, and fractals has its own legendary backpack because fractals is a seperate mode and worthy of mechanics spread across modes like token collection since dungeons are the most deserted and vacant of them all.

Is it time to nerf difficulty of metas?

in Guild Wars 2: Heart of Thorns

Posted by: Doam.8305

Doam.8305

There are no complicated metas they can all be beaten like any world boss if they have the numbers. AB can be done with the least amount of people while a perfect VB needs the most however HoT maps don’t have the steady numbers to be completed like any other map.

My comments have absolutely nothing to do with events failing on occasion at all and have everything to do with tuning. From buggy last story instance to people still complaining about buggy collection vendors a person could write a book. However on things that everyone notices are that problems reported are HoT related. People are not posting about issue with ls3, ls2, nor the core maps and people aren’t making up excuses to defend ls3, ls2, or the core maps as HoT is the issue.

HoT maps are the most underused, buggiest, and without a doubt the most unbalanced in this entire game. They’d require the most work to fix and Anet doesn’t fix they remove as was seen with underwater, certain class mechanics, anything that even slightly bothers esport activity. HoT has been nerfed once already and the large post HoT powercreep we’ve seen not even two years since it’s launch should count as an additional nerf to HoT.

They’ll no doubt nerf it some more because their feedback and their presence is more Reddit based than these forums. This place has a voting system but it’s hidden. The entire forum can be swinging one way but the hidden upvotes can be in another direction. I read both forums because the devs are on both and HoT isn’t perfect and it has and no doubt will be nerfed again in the future. I’m against hard nerf but am all for fixes and soft power creep nerfs.

You say that HoT lacks the steady numbers to complete the meta. This is objectively false as the metas are completed routinely at all hours and the maps that organize almost always fill up to the player limit. Further, if you care to organize a second map, that map will usually fill up also, provided you have sufficient time between the time the first map fills up and the event begins. Even a map with an awful reputation like TD.

You go on to state that the HoT maps are “underused”. How did you measure player traffic in order to determine that they are underused? The short answer is: You didn’t.

And compared to what? SW is the same way. If you just zone in and don’t use LFG, you could easily end up on a chest train map. Or an overflow map that just has a few players slowly progressing the meta with no chance of completing it. Just as in HoT maps, players who use LFG to find or organize a meta map leave underpopulated maps with less chance of completing the meta behind as they jump maps.

Of course, you know all of this as you’ve been told on multiple occasions. So I’m not going to convince you otherwise, even when it’s plain as day that you’re wrong.

Your first statement is false cause they most definitely are not being completed at all hours.

Is it time to nerf difficulty of metas?

in Guild Wars 2: Heart of Thorns

Posted by: Doam.8305

Doam.8305

Of course there is no way around it

Either they nerf it or they fix it and we all know their not going to fix anything.

Or they determine that it’s not broken so there’s nothing to nerf or fix. Metas will fail on occasion, but hardly ever when people get organized soon enough.

Now, that doesn’t happen to be true for Silverwastes or World Bosses (aside from Triple Worm) — people can show up and do just about anything and the meta can succeed on the strength of a few people knowing what to do. (It changed for Tequatl and SW because of HoT: our builds got more powerful.)

The maps with complicated metas need a bit more attention, which is why they sometimes fail. And I like that aspect of them — World Bosses are boring because they never fail.

There are no complicated metas they can all be beaten like any world boss if they have the numbers. AB can be done with the least amount of people while a perfect VB needs the most however HoT maps don’t have the steady numbers to be completed like any other map.

My comments have absolutely nothing to do with events failing on occasion at all and have everything to do with tuning. From buggy last story instance to people still complaining about buggy collection vendors a person could write a book. However on things that everyone notices are that problems reported are HoT related. People are not posting about issue with ls3, ls2, nor the core maps and people aren’t making up excuses to defend ls3, ls2, or the core maps as HoT is the issue.

HoT maps are the most underused, buggiest, and without a doubt the most unbalanced in this entire game. They’d require the most work to fix and Anet doesn’t fix they remove as was seen with underwater, certain class mechanics, anything that even slightly bothers esport activity. HoT has been nerfed once already and the large post HoT powercreep we’ve seen not even two years since it’s launch should count as an additional nerf to HoT.

They’ll no doubt nerf it some more because their feedback and their presence is more Reddit based than these forums. This place has a voting system but it’s hidden. The entire forum can be swinging one way but the hidden upvotes can be in another direction. I read both forums because the devs are on both and HoT isn’t perfect and it has and no doubt will be nerfed again in the future. I’m against hard nerf but am all for fixes and soft power creep nerfs.

(edited by Doam.8305)

Is it time to nerf difficulty of metas?

in Guild Wars 2: Heart of Thorns

Posted by: Doam.8305

Doam.8305

Of course there is no way around it

Either they nerf it or they fix it and we all know their not going to fix anything. We still have rng adventures that are effected by outside mobs. Metas like AB are by no means balanced with east gliding over, west running around this sides, north choosing their path, and South going dead set through the center with a bomb. I mention AB because it’s a prime example of an issue. AB doesn’t have to be nerfed but it needs to be fixed to where all lanes are equal and the map doesn’t just flood into east.

These metas are long with different aspects and the aspects should be on par for instance the lanes in DS are fine the amount of time however to complete it isn’t but it’s that balance that keeps DS an active meta while metas like VB are blue moon events and TD is a single map you either squeeze in or get zip.

Anet won’t fix HoT so the only thing left is to nerf in order to keep them active.

Furthermore even if you tried to solo or get a small group together so little people remain in the maps that the change maps/hour till close deal pops up ending that hope. The only large active deal you’ll find in HoT these days are the HP trains designed to get people in and out a band aid for the players by the players to lessen the burden that is HoT.

(edited by Doam.8305)

Shields as Back Items...?

in Guild Wars 2 Discussion

Posted by: Doam.8305

Doam.8305

I don’t think a none shield using class with a shield back is a problem because we have Quivers after all.

A shield using class using a shield back item however would be because they just pulled the shield off their back for battle then clip out a perfect copy in their hand with the shield still on their back.

BUGGED EVENT IN VERDANT BRINK?

in Bugs: Game, Forum, Website

Posted by: Doam.8305

Doam.8305

so what do you suggest for me to do Doam?

Nothing

You like the rest of us hit a wall since last patch but you did the right thing posting it in this particular forum. Others have made big tickets as well so nothing to do now but sit and wait.

I’d even advise going there and telling people not to do Itzel because someone on the map is going to try to do it anyway. Even if you tried to rush the Itzel is at midway while the ordinance you need is the last. Would only take one person at any point in time to crash the map so nothing left to do beyond bringing it to Anets antention and wondering why they haven’t released a patch yet. There usually pretty quick with post patch fixes.

BUGGED EVENT IN VERDANT BRINK?

in Bugs: Game, Forum, Website

Posted by: Doam.8305

Doam.8305

Whoa there disagree and from other players testing it is in fact not the event your speaking of that triggers it at all.

It’s been tested in a map I was on and it’s in fact the Itzel event to break up the sermon that’s bugged. As in the entire Verdent Brink Map will crash when someone does that event. Everyone gone and removed which should show people you don’t dis the sun.

On another note the entire VB seems off from people being teleported to collections not always crediting offerings.

Mesmer Elite Spec Axe?

in Mesmer

Posted by: Doam.8305

Doam.8305

Not only does the dreamer scream mesmer but also when you think about a 1 handed weapon and mesmer shouldn’t The Moot be the weapon of choice.

I understand Mesmer only has one melee option too but if a GS can be ranged then a Shortbow can easily be made into melee/shotgun.

It’s a mesmer it really doesn’t matter what the weapon is made for because as much as I’d love to swing a massive GS around it’s still going to shoot lazars out if it’s 1 skill.

LFG needs improvement

in Guild Wars 2 Discussion

Posted by: Doam.8305

Doam.8305

The answer to all your problems and many issues in gw2 can be found in the superior yet dated and neglected GW1. Though many features from GW1 have been requested since the launch of GW2 to no avail for over four years.

I’m not typing this post to discuss templates and other things but districts are the answer you seek. As lfg is needed for instanced content and low population maps that have to pull people from elsewhere in the game. However popular maps have the people needed and with a district system they could remove certain parts from LFG.

For instance a person goes to Lake Doric to leather farm or Teq for the WB with the district system you can see every map created by the merged system and can travel between them with ease. If four maps exist then hop between all created maps to one that’s doing your desired events. In Silverwastes the community could even have map 1 dedicateded to shovel farming and all the others to the meta thus streamlining the system and people would know where to go without hitting a map with a different focus.

Skill Balance Coming

in Guild Wars 2 Discussion

Posted by: Doam.8305

Doam.8305

WVW, PvP, and PVE

Should all have their balance separated for their individual needs
Being a Mesmer main I’m once again awaiting sheer disappointment with the balance and wondering what they’ll choose to strip this time further pushing us into a niche one trick pony class.

New specializations

in Guild Wars 2: Heart of Thorns

Posted by: Doam.8305

Doam.8305

Some games give you new gear with higher stats and a level increase

This game gives you the same thing except through class specializations and masteries

As has been stated they seem like because they are upgrades which is part of the issue people had with certain competitive modes. The next expansion will be harder content and the next elites will no doubt be scaled to match it. Though primarily its to get people to buy the product and nothing more.

New Downed Skill thoughts?

in Guild Wars 2 Discussion

Posted by: Doam.8305

Doam.8305

Games get old with time

Anet stated that masteries were there answer to progression and this down state is akin to gliding as it’s usable in areas outside the region borders. I’m all for this downstate skill as its a form of power creep. What if antitoxin spray came back as a global mastery skill and what other skills could they add. With HoT we gained 4 playable maps and in LS3 we are also up to 4 maps.

HoT came with more maps if you add in guild halls, desert bdl, and any pvp map i may have forgotten. Meaning minus them adding more guild halls/WvW maps its completely feasible for a new expansion to have at least 6-7 maps. This would spread the player base out thinner.

These power creep masteries will help keep old content in action which is needed considering we really don’t know the true nature of how future expacs work in regards to F2P. We know HoT will be free with the next expac however if its F2P players getting it free then old content in HoT will have a steady stream of players in it. However if HoT become F2P with purchase of the new expac for new players then you can see things dry out for the old content at which point as stated global masteries will become more and more important.

New Player, Sad Player. Expansion ruined it.

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Posted by: Doam.8305

Doam.8305

HoT maps are not all meta events. There is a single meta event on each hot map and a bunch of event chains. I don’t just play for metas any more than I play the world for world bosses. Many of the events in the event chains can be soloed. Almost all of them can be done with two or three people.

Saying HOT maps are only metas is simply not the case.

Well he did say meta event “based”. :p Which was sort of true until they decoupled them, and now it is at least storywise connected to the meta. But yeah. It’s not like everything is necessary to be LFGed.

Either way, regardless of whether people moved away from the game for whatever reason, there’s always the option to come back. The LW3 New maps are already not in HoT style, which just tells me that ArenaNet at least sees that, while some people don’t see any problem with HoT, a considerable amount does. And they are definitely listening to the people who say that HoT was not liked.

Really, you can argue all you like why HoT is easily soloable, and everyone you know feels the same, and it’s not true that this and that is a problem in HoT, and people are just giving up too early, or the ever popular “This game is not for you” (OP liked the core game at least, so uhh what??)
But in the end, no amount of arguing is going to help convince the people who simply disagree. And ArenaNet at least understands that in order to get players returning to the game is to steer the direction towards those opinions at least enough for them to reconsider.

It mostly boils down to: possible doesn’t mean enjoyable.

The problem is a lot of people also left the game because it was too easy and those four maps gave some people impetus to come back. This isn’t an all or nothing proposition.

The game needed maps like this. It needed some challenging, some complex open world maps. Now it has some. It gives more options and variety. I will always spend more of my time on these maps now than the original.

If it continued the way it was, there’s no guarantee that more people wouldn’t have walked.

As I’ve said many times, I don’t think any demographic has a clear majority. What we have here, in my opinion, is a bunch of largish minorities. Cater to one and another gets kittened off. That’s what happened to HOT.

How can you even make that argument when the sharp decline in revenue as well as a complete change in a number of regards happened only after HoT launched. The game existed for years prior to HoT so making the argument of people leaving due to the game being easy doesn’t hold any water at all. The game grew under those easy circumstances you say people were leaving and contracted when they decided to go the HoT map. From launch till HoTs launch the game has never been about hardcore content in PVE as people who sought difficulty went in PVP or skirmished in WVW.

Anet gave people who wanted harder PVE content there first bone ever with HoT outside of aetherblade and just like aetherblade it played to a minority. All the reports and all of Anets actions after completely clash with your argument that the game needed harder maps. Raids sure you don’t see raiders going on about PVE maps.

Current game shown by ls3 is comprised of casual maps with pvp, raids, and fractals for those looking for harder content. With WVW still awaiting the promised changes and dungeons dead. Easier more open HoT maps with harder mobs off the story path and to the side like lake Doric centaurs. In addition if the really wanted harder PVE maps they could have pulled a GW1 and used side maps. Guild halls could have been chucked into the mists and the existed Guild hall maps could have been flooded with higher level mobs for farming or a vanquish system.

I completely disagree to in that casual play is clearly the majority demographic as stated it’s basically been the game from launch up till HoT. They designed the game in numerous ways to clash with others with more hardcore elements since launch. No trinity, shared events, and so forth and there is even something that’s harder to argue against.

Anet devs use Reddit for all sorts of feedback they used these boards more often in the earlier days. But with Reddit you can see likes and dislike and thus a basic representation of numbers. From posts to highly upboted questions asked in their AMA you have a force that has successfully let the devs know their opinions on HoT and lead to the designs we see today in ls3. Casuals are the majority and these forums are for players helping players with the devs making there presence known with the community on Reddit.

New Player, Sad Player. Expansion ruined it.

in Guild Wars 2: Heart of Thorns

Posted by: Doam.8305

Doam.8305

This topic is funny because this topic ignores reality

HoT has been out for some time now and it has failed they had far too few playable maps and didn’t follow MMO staples like low mob density roads/paths that people of all skill levels can walk to complete story while keeping high density areas off to the side and seperate. The butchered WVW and PvP while offering pure raid related content patches. No player input either just early access disguised as input for things like DBL.

Revenue is down the numbers are down and the people who didn’t like HoT have left and you can’t have a proper discussion if over half the people are gone. It’s like WoW legion expac which had tons of people unsub but if you ask WoW players today how they feel about it you’ll get praise because those that liked it still subbed and frequent forums. There are fan clubs for the Ford Pinto, licorice, and other disliked things the key is to remember that your in a box and progress can only be made from getting more perspective.

HoT is the only open content in the game the demands LFG it’s lfg content. Ls3 and ls2 and prior can be done without lfg as there are many more people playing and enjoying those maps. Ls3 has a road system with more difficult areas to the side like centaurs. People came back for and moved into ls3 you don’t need to use lfg for jades, wurm, or events.

HoT is failed content that demands lfg propped up by AB mm for awhile and quickly abandoned for newer more mainstream content. Defending it this late in the game is pointless as the games veteran base contracted with HoT while any expansion is credited to the f2p core maps. The sheer fact that so many new people got into gw2 due to F2p but revenue declined for three straight quarters speaks volumes. It also says something that an uptick in returning players and new players I’m seeing lately is due to ls3 which abandoned many of the core philosophies of HoT.

Clearly, HoT was not universally well-received. But making up nonsense about why doesn’t help. For instance, only the boss events rely on LFG and the exact same process unfolds for every single world boss in core Tyria. There is no shortage of players participating as evidenced by the fact that you can LFG your way into a meta map just as you can with Teq, TT, Shatterer, and so on. Further, the jungle is not clogged with enemies so that players can’t pass without fighting their way through. Not only that, but the vertical layouts make full use of gliding and other skills which allow for more freedom in how one chooses to bypass enemies.

I don’t personally like jump puzzles. That doesn’t make them failed content. Perhaps the failure was simply not enough content for those who didn’t like HoT-style maps? And perhaps if we had received nothing but core Tyria 2.0 it would have been an even bigger failure, as players have apparently been demanding more challenging content for some time.

I suppose your perspective will depend upon your bias.

Not to mention Hot revitalized the game for some of us. I was playing less until HOT came out. For me, HoT was a success. I don’t know what I’d be doing now if it weren’t for HoT or something like it.

HoT maps are all meta event based you can’t compared core world bosses to HoT metas. Saying that only the bosses need lfg doesn’t work for HoT when everything boils down to work torwards those bosses. Gerant, Mord, and so forth have LFG to get the basic ball rolling to get to thos bosses. A world boss is on a timer you know the time and you show up with lfg as a convenience as with it or without it there will be people to attempt it or enough people on the map to get it done. You don’t have people using lfg filling lanes for world bosses. Saying you enjoy HoT is nice but it’s an echo chamber those that dislike it left and pating yourself on the back in an empty stadium is great and all but your ignoring all the empty seats that used to be filled and without people the future is bleak:

Is it feasible to scale down HoT map events?

in Guild Wars 2: Heart of Thorns

Posted by: Doam.8305

Doam.8305

No map should live or die on lfg and currently it seems only HoT maps are the only ones tied to lfg. World bosses, Ls2, and ls3 maps can be done naturally.

It’s not only feasible to scale them down it has to be done and in absence has already begun. So few people liked HoT that AB mm stuck around until we got enough new maps and lfg practically became mandatory. These days AB MM is gone and people spend more time in the new maps than HoT. Unusually high proportion in group content in HoT that is harder now than it used to be with fewer players in those maps.

Old content has to be nerfed in some form after the horde of players move on to new things in other games they increase stats, gear, and level so fewer people are needed to run old gear. In gw1 why had new skills and constant updates to hench, heroes, and mercy.

In Gw2 we have elites as old dungeons that hardly anyone plays can easily be 4manned. As for HoT its nerfs are coming via living world season 3 with easier to acquire ascended gear, new prefixes, and even a new down skill to use. All of these things are forms of power creep even the asc since you can choose newer prefixes.

Tc and those against the HoT events have been made easier with the new AoE down skill which is easy to see. You peg and knock down enemies in a large area. The death of any of the multiple mobs you peg will rally you. Less time rezzing, less time down, and less people required. As more and more new content is added and more and more abandon HoT it’s the new masteries that will make HoT more accessible.

Though I will say HoT could use more updrafts, leylines, nuhoch wallows, and even a thermal vent or two. Decreasing travel times across the maps would be nice and would go a long way in helping with fewer numbers.

Try doing triple trouble naturally. Or get the T6 meta in Dry Top. Hell Silverwastes has been an LFG thing all along.

Doable and Silverwastes isn’t a Lfg thing lfg only exist to speed up VW and to this day random maps pug both the Silverwastes and Drytop. The only point you could make is TT and even then TT was puggable years after its release heck it was pigging that got me my achieves before the Guild TTS made it there thing. Wurm isn’t scaled for the elite specialization power creep it’s easier today than it was at launch and merely knowing the times people show up is enough. It’s a world boss not a map event and HoT remains that content area that remains more or less unchanged that requires lfg not even Orr requires a lfg for its map metas.

Cadecus Fight Suggestions

in Living World

Posted by: Doam.8305

Doam.8305

Jades are big an easy to see

The new mobs are tiny and in an enclosed room with tons of explosions harder to notice.

The map should have been made slightly larger giving you more room to maneuver. The ancient magic deal I’m glad was nerfed and it should have been but I’ll take it even further. The issue I have with the ancient magic but being a requirement is the location of the skill. I don’t use the mouse to click my skills I use my keyboard I do use my mouse to target mobs though.

But when the skill flashes to be clicked it’s not the time the give but the awkward positioning needed to click it. Maybe there is a way already but I’d like to be able to keybind these timed abilities. People probably wouldn’t complain as much if it could be keybined to a simple key press. Unless that’s already an option and if that’s the case I’ll fall back to the tried and true game needs more tutorials to explain things complaint.

[Suggestion] Preserved Queen Bee Infusion.

in Guild Wars 2: Heart of Thorns

Posted by: Doam.8305

Doam.8305

Either that or expand jewelcrafting to 500 and add a method of placing jewel slots in ascended gear.

Might be a power creep issue but it’s a method that doesn’t require a wardrobe system

I’m against auras in wardrobe because a they may try to lock us into a set number of auras at one time. Right now the skies the limit if you can equip it you get the aura. Gems, infusions, legendaries, buffs, and skills the limit we can show shouldn’t be limited to an aura slot.

Maybe tie adding slots to an expansion that would naturally need some form of power creep.

Is it feasible to scale down HoT map events?

in Guild Wars 2: Heart of Thorns

Posted by: Doam.8305

Doam.8305

No map should live or die on lfg and currently it seems only HoT maps are the only ones tied to lfg. World bosses, Ls2, and ls3 maps can be done naturally.

It’s not only feasible to scale them down it has to be done and in absence has already begun. So few people liked HoT that AB mm stuck around until we got enough new maps and lfg practically became mandatory. These days AB MM is gone and people spend more time in the new maps than HoT. Unusually high proportion in group content in HoT that is harder now than it used to be with fewer players in those maps.

Old content has to be nerfed in some form after the horde of players move on to new things in other games they increase stats, gear, and level so fewer people are needed to run old gear. In gw1 why had new skills and constant updates to hench, heroes, and mercy.

In Gw2 we have elites as old dungeons that hardly anyone plays can easily be 4manned. As for HoT its nerfs are coming via living world season 3 with easier to acquire ascended gear, new prefixes, and even a new down skill to use. All of these things are forms of power creep even the asc since you can choose newer prefixes.

Tc and those against the HoT events have been made easier with the new AoE down skill which is easy to see. You peg and knock down enemies in a large area. The death of any of the multiple mobs you peg will rally you. Less time rezzing, less time down, and less people required. As more and more new content is added and more and more abandon HoT it’s the new masteries that will make HoT more accessible.

Though I will say HoT could use more updrafts, leylines, nuhoch wallows, and even a thermal vent or two. Decreasing travel times across the maps would be nice and would go a long way in helping with fewer numbers.

(edited by Doam.8305)

Season 3 zones opinion

in Guild Wars 2: Heart of Thorns

Posted by: Doam.8305

Doam.8305

The core design choices of HoT have obviously been cast out

These new maps are more in line with core tyria maps and before anyone goes on a tirade about core maps being easy. I’d say there missing the bigger picture as core content was scaled to the rare/exoctic area. If your in ascended gear of any type, using any prefixes since the introduction of season 1, gliding, improved skills from years of balance patches, or using an elite specialization then obviously core tyria seems like easy content.

Core Tyria has been effected by power creep since the first skill balance patch. Living story 3 however is set to the current level of power.

A dungeon at its time minus the exploits would be comparable to a current raid minus the trinity elements. Ls3 succeeds wee HoT fails because it’s more traditional while adjusting itself to current levels of power and mechanical changes in the game.

New Player, Sad Player. Expansion ruined it.

in Guild Wars 2: Heart of Thorns

Posted by: Doam.8305

Doam.8305

This topic is funny because this topic ignores reality

HoT has been out for some time now and it has failed they had far too few playable maps and didn’t follow MMO staples like low mob density roads/paths that people of all skill levels can walk to complete story while keeping high density areas off to the side and seperate. The butchered WVW and PvP while offering pure raid related content patches. No player input either just early access disguised as input for things like DBL.

Revenue is down the numbers are down and the people who didn’t like HoT have left and you can’t have a proper discussion if over half the people are gone. It’s like WoW legion expac which had tons of people unsub but if you ask WoW players today how they feel about it you’ll get praise because those that liked it still subbed and frequent forums. There are fan clubs for the Ford Pinto, licorice, and other disliked things the key is to remember that your in a box and progress can only be made from getting more perspective.

HoT is the only open content in the game the demands LFG it’s lfg content. Ls3 and ls2 and prior can be done without lfg as there are many more people playing and enjoying those maps. Ls3 has a road system with more difficult areas to the side like centaurs. People came back for and moved into ls3 you don’t need to use lfg for jades, wurm, or events.

HoT is failed content that demands lfg propped up by AB mm for awhile and quickly abandoned for newer more mainstream content. Defending it this late in the game is pointless as the games veteran base contracted with HoT while any expansion is credited to the f2p core maps. The sheer fact that so many new people got into gw2 due to F2p but revenue declined for three straight quarters speaks volumes. It also says something that an uptick in returning players and new players I’m seeing lately is due to ls3 which abandoned many of the core philosophies of HoT.

Your opinion on GW2 after HoT (2017)

in Guild Wars 2 Discussion

Posted by: Doam.8305

Doam.8305

Most people are going to say they liked HoT because the people that didn’t have left the ones that remained are typically don’t care either way, liked it, or stick to the core maps.

HoT was bad however S3 got me back into the game to a degree the drop in the player base both in game and in these very forums is enough to show that HoT was poorly received. Most of the people I knew left with myself included and some of us came back do to recent events but your still looking at a loss from HoT shown by there quarterly reports as well.

I'd be more inclined to buy GS gifts if...

in Guild Wars 2 Discussion

Posted by: Doam.8305

Doam.8305

Agreed

I’d also like to add a way to gift previously purchased items

I’d be more willing to buy new things if I could donate my older items to friends. Musical instruments, toys, gathering tools, and so forth these things are account bound but not in inventory so they take inventory space. If a new instrument is released that I want I’d like to gift/trade in my old one to get a new one and at the end of the day its still a sale.

dont go with the 1 serious/1joke legendary

in Guild Wars 2 Discussion

Posted by: Doam.8305

Doam.8305

Forstfang is a dragon’s head on a handle you can even see it’s breath

It is the joke axe

Furthermore joke and serious change things up while a few people would complain about the joke counterparts even more people would complain if there was very little variations in legendary choices.

Growing Inconsistency: Unlimited Tools

in Guild Wars 2 Discussion

Posted by: Doam.8305

Doam.8305

I remember asking for and elemental insect set to go with my Frost Wasp Axe years ago.

Fire Ant Mining
Electric Beetle Harvest

as long as they keep it with either the elemtal wasps or the frozen insects it will be fine however after so long it’s easy to tell Anet just doesn’t care. Multiple years to add some of these such a span of time and all the droughts we’ve had and new tools there is no other excuse.

Curious why more people don't PvP or WvW

in Guild Wars 2 Discussion

Posted by: Doam.8305

Doam.8305

Esports ruined the game it’s the pivotal point when the game shifted and people started to take a darker more negative tone. Pvp changed glory was removed and not only unlockable skins but seperate armor locked to pvp and water and clone death wasn’t balanced or fixed but out right removed.

I haven’t pvp heavily since my armor, underwater, and glory were removed

The game follows trickle down balance patches with esports/pvp meta at the top this causes havok in WVW a perma stealth trap laying thief isn’t a threat in pvp they can’t cap or work with the team however it’s rather problematic in WVW but it doesn’t matter cause PVE and WVW don’t get balance patches. Remove clone death from the game or reduce visual skill effects not for PVE or WvW but rather for their esport community. WVW DBL didn’t have a ptr or community testing phase but dropped on us. People can right books with the ring turns Anet has taken with WVW from splitting guilds post megaserver and worse yet smaller servers basically only have Eotm as an option. Standard WVW has turned into Eotm for smaller servers who are tossed about.

So yeah pvp and WVW are down for a reason and Anet knows it they even triumphed it after HoT. Statements about how a larger portion of gw2 players Raid compared to other games sound nice but other games balance and broken WVW and people bailing from other modes would natural make those involved with the one part regularly updated the majority. Though we are getting living world maps these days compared to back then.

Actually, there was a PTR/Community-testing period for the Desert Borderlands. You may have missed the opportunity to throw your hat in the ring, or missed the invitation.

The sub-forum is still listed in the Archive section.

I guess I did miss that if it happened I do remember posts about features and directional changes. But guess I missed the part when they were taking input from the WVW community into its creation seems the majority did which only makes sense.

Other games have in game surveys so unless there was a survey that popped up when a player entered WVW they got information from people who don’t WVW, trolls/knights, or just randoms in general. All those choke points in dbl look like pvp’s dead set on breaking up zergs and creating smaller pvp scale battles. At the same time it makes it harder for roamed since they have to travel out in the open through some of those narrow paths. While tossing in a ton of mobs in certain areas and more walking that a PVE player would love.

I don’t see anything in dbl that I’d attribute to WVW players input other than the reimplementation of Alpine and some of the additions made post that change. WVW pulls on the same crowd that WoWs large scale PvP maps like Alterac Valley pull on so it’s shouldn’t be that hard to update and build on.

Curious why more people don't PvP or WvW

in Guild Wars 2 Discussion

Posted by: Doam.8305

Doam.8305

Esports ruined the game it’s the pivotal point when the game shifted and people started to take a darker more negative tone. Pvp changed glory was removed and not only unlockable skins but seperate armor locked to pvp were removed. In addition water and clone death wasn’t balanced or fixed but out right removed as well.

I haven’t pvp heavily since my armor, underwater, and glory were removed

The game follows trickle down balance patches with esports/pvp meta at the top this causes havok in WVW a perma stealth trap laying thief isn’t a threat in pvp they can’t cap or work with the team however it’s rather problematic in WVW but it doesn’t matter cause PVE and WVW don’t get balance patches. Remove clone death from the game or reduce visual skill effects not for PVE or WvW but rather for their esport community. WVW DBL didn’t have a ptr or community testing phase but dropped on us. People can write books around the wrong turns Anet has taken with WVW from splitting guilds post megaserver and worse yet smaller servers basically only have Eotm as an option. Standard WVW has turned into Eotm for smaller servers who are tossed about.

So yeah pvp and WVW are down for a reason and Anet knows it they even triumphed it after HoT. Statements about how a larger portion of gw2 players Raid compared to other games sound nice but other games balance and broken WVW and people bailing from other modes would natural make those involved with the one part regularly updated the majority. Though we are getting living world maps these days compared to back then.

(edited by Doam.8305)

How does everyone feel about Sylvari now?

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Posted by: Doam.8305

Doam.8305

Under the bus

Nightmare Court, Pale Tree, Soundless, Caithe, Malyck, and even my main character tossed under the bus. Even Sylvari hate Sylvari as a Sylvari main should understand Caithe or have visited the Pale tree. Instead their a piniata for random characters they know nothing about since they were in that coma after Zhatian and awoke to a bunch of ransoms.

Frostfang Effect

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Posted by: Doam.8305

Doam.8305

Leave the legends as they are and work on new legends instead

If any old legendary is to be updated then it would have to be the underwater ones because you know we won’t be getting any new one of those.

Just going to have to deck yourself out in additional ice effects gear for frostfang

Elite specs vs core specs

in Guild Wars 2: Heart of Thorns

Posted by: Doam.8305

Doam.8305

Nit picking

Elites are stronger and their stronger to get people to buy HoT

It would have been better to use the Ranger since that changes the role and is typically the one people use against power creep.

You didn’t mention Mesmer obviously because Chronomancer changes beans and instead adds on to the core class. You go from F1-4 skills to the same f1-4 skills plus an F5. In addition to the extra shatter the Mesmer is way to reliant on already they also have alacrity and built in speed buff freeing up your runes allowing greater freedom and diversity.

The time to argue about the power creep is long gone HoT launched a good while ago and aside classes like Druid that changed the role the power creep is pretty much fact at this point.

The Dreamer: Sound complaint

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Posted by: Doam.8305

Doam.8305

Kids and their care-bear modern gaming and AI controlled teammates that play the game for em’ can’t handle the fine tuned pristine difficulty of the NES. Their complaining may sound like cats on a chalk board but I wouldn’t compare it to the dreamer.

Mesmers exist and the dreamer, moot, quip, and so forth all scream mesmer to me even if mesmer can only use the Quip. Not the real Mesmer from Gw1 that had many darker mental shattering and nightmarish skills but the softer modern Mesmer of butterflies and flashy pink lights.

So it fits more in the game then lets say maybe Frostfang which I do count as a joke weapon compared to Astralaria. Your weilding a minion of Jormag after all and not being corrupted by it more so no one cares your swinging around a living corrupted dragon head as a weapon going through crowds and towns with something that should curropt them all.

(edited by Doam.8305)

Is GW2 Worth Getting Into? (2017)

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Posted by: Doam.8305

Doam.8305

Up till Zhatian I’d say sure

The game started with promises and inticed people in with unique features such as an emphasis on underwater content. Many people who were here at the start are no longer here right now and I’d say this game lacks direction as nothing is ever hammered down. From launch to s1, s2, HoT, and S3 is a cycle of reinvention the very nature of the content has stark differences as nothing is hammered down and perfected but is replaced after implementation.

Up till the first Dragon everything that came prior is in GW1 and the books which is alright it doesn’t directly effect your character. However after Zhatian Season 1 took place and that’s not in the game anymore its like asking someone to read a trilogy but the second book/movie isn’t present at all. You go from things you know to everything upside down with random characters who never get an introduction just a quick vid on a villian that you’ll never know since they lived and died in S1 and the strangers around you pointing to the next dragon. S1 left a large hole which is rather difficult for new players who care about story to get over.

Thoughts on the next Expansion

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Posted by: Doam.8305

Doam.8305

LIVING STORY SEASON IS NOT HOT
though it is gated by hot…

Living story is free for everyone until it ends as is the case with living story season 2 and no doubt season 1 if they ever bring it back.

Thus HoT only consists of the four maps you paid for those four maps and in the future after season 3 has ended new players are going to have to pay for Season 3 as well. Seperate payment means its a separate product meaning Mordremoth was indeed killed at the very end of HoT. Bloodstone Fen and everything till S3 is over is all part of Season 3 and not part of HoT.

So TC while I understand your complaint the issue is really that HoT is crazy short and spread out through numerous gates and checkpoints.

Why Anet Doesnt Bank in Quaterly Reports

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Posted by: Doam.8305

Doam.8305

That’s some serious damage control your doing and creating this type of post paints a more dire picture than the reports themselves.

Why elite specs will never work

in Guild Wars 2: Heart of Thorns

Posted by: Doam.8305

Doam.8305

All new elites will get a new weapon until they’ve filled all available options simply because their would be outrage with other methods.

If mesmer got mainhand pistol or warrior reused an existing weapon then that means those would be two classes that don’t get access to a new legendary weapon and additional weapons skins. Those classes will be missing out and will make the issue known.

However this is Anet they never use anything twice and no doubt elites will probably be scrapped and we’ll be fed the new systems line in addition to the next expac being scrapped because hey were doing something new. Whether they actually do it or not Anet is known to skimp on actual content by instead revamping things.

There are a lot of weapons, and we technally only have 4 more expansions coming giving the elders. I think the bloodstones, Palawa Joko and maybe an invasion of Cantha can get their own expansions

I highly doubt we’ll get anywhere near four expansions or travel outside the main map we have now. Four dragons at first glance sure however we have are doing two dragons at once currently and one of the remaining four is the underwater dragon. Underwater is the most neglected part of the game in over four years they haven’t even attempted to make incremental fixes to balance it.

In addition the Warrior is only missing four weapons the Short bow, Staff, Pistol, and Scepter. A big bulky warrior spinning a staff like a monk or using magic for a scepter doesn’t seem to fit that well with the class and it already has the long bow so what would a short bow bring to another elite. Which leaves just pistol which is better than the other three but unless its pirate or something I don’t see it fitting that well either.

Incredibly low player skill population?

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Posted by: Doam.8305

Doam.8305

Game has poor balance (elites dominate)
Incomplete skills sets(no illusion elite for instance)
Not to mention many niche and near useless skills in the game(Arcane Thievery)
Ignored play modes(underwater)

It’s not the new players fault that the skill level is so low in the game