The majority of elites like Chrono are strictly better than there core and are HoT only. Elites like Druid exists that changes things however their minority while elites like Chrono instead add thing without sacrifice.
People have paid and they have the edge in competitive modes like WVW. Heck the healing of a Druid or even Rev in WVW can secure a win against a Zerg of F2P.
This isn’t to even mention prefixes giving an advantage in PVE and WVW or though I’m not sure if this last one has been patched but I know Guild Hall buffs didn’t work on F2P members at the launch of HoT.
HoT gives the tools to give a player an edge in order to get people to buy HoT. The game is much harder without HoT. While HoT may only be 3-1/2 map cause I don’t count DS since it’s just Dragon the S3 maps will follow S2 of course as in it will have to be paid for later S3 isn’t HoT kitten isn’t core. Seperate payment is seperate content the issue here is that HoT gates those maps through story thus gating their benefits.
P2W includes advantages in regards to competitive elements and thus Yes HoT falls under it
Why bring up a post that is dead and buried? Start a new thread or look for a newer post.
If the issue is unresolved then it’s typically not seen as necro post. In fact people should revive posts more often from old template posts and so forth. Understandably it shows Anet doesn’t care being some of the issues and posts literally date to the release of the game over four years ago. However seeing an issue people are having being ignored for so long would give people the kick in the pants to move on.
Problems are problems for new players 4 years ago to new players four years from now if the game lasts that long will remain the exact same problems. This topic is about pre crafting and it remains completely unchanged its best for people to see the truth of neglect rather than have false hope and find a game that suits them like so many people have done before.
Gw2 Mesmer is indeed a purple elementalist
GW1 Mesmer and Gw1 Paragon are two classes that couldn’t be transferred into gw2 they are ingrained in GW1 mechanics and systems.
In order to play gw1 Mesmer you literally need to know the abilities and mechanics of other classes and creatures. Gw1 Mesmer was like blue in mtg mind destruction attacking the enemy players skill bar of all things. Blocking, slowing, and increased recharge time for skills. Damaging enemies for their play style and mistakes.
Paragon on the other hand was the opposite they added effects to the skills your teammates used and knowing the movement and mechanics of your team only leads to better play because you know the precise timing to adjust things.
Gw2 Mesmer shatters and have blanket conditions like confusion that doesn’t punish they use of a single skill but lazily effects all negating the need for timing. Gw2 Mesmer is name only but at least it has that unlike paragon.
Also gw1 Mesmer was darker referring to the darker points of insanity and mental destruction. Gw2 doesn’t have the darker nightmarish tones that as I mentioned prior blue in mtg happens to carry as well. Your not ripping a persons mind to shreds in gw2.
(edited by Doam.8305)
I’m sorry but the GW2 team we have now isn’t the team we had at launch.
The major issues with the classes have arisen from constriction and they prune and edit the classes because of Esports. If this lot went and did an indepth overhaul of the classes they would do so with the 100% goal of balancing things, making things easier to watch, stripping customization, and so forth all in the name of Esports.
Heck people wanted them to balance underwater and what did they do instead but add a near waterless expac, cut legend development, and stripped it from PvP. They removed anti toxin heal, mesmer death mechanics, and even some skill visuals so I don’t want them to do anymore class pruning.
Trinity exists for raids but the stat prefixes for tanking or healing are way to difficult to aquire for instance Zealots requires Watchwork Mechanisms and of course their are PvP only preffixs as well cause Esports.
That one size fit all thing will bottleneck the flow of the map and it will be dead. However all MMO’s aside Gw2 have a fix for it and it’s either the hamster wheel meaning that people will continue to get stronger so less people or needed for old content or GW1 Hench/Hero/Merc system of giving the players NPC’s to handle the content once everyone has left. These new maps bottleneck things more so than any of the previous ones by locking themselves through story. In HoT you can run and explore all the way to DS on the first day these new maps are blocked off you have to play through them to unlock the next one. Shared currency(Unbound) and zone wide buffs are not enough to keep these zones active. They will never be F2P zones because you need HoT right now to access them and after the season is over they’ll be in the cash shop like S2.
Also that’s silly in all aspects to believe these masteries will be locked to the zones. There is no precedent set for this while there is one for mushrooms, gliding, and basically the masteries not tied to a race or physical substance.
So no I their not tied to the maps their tied to what makes sense for instance their are no chak so no chak acid but of course chak will return and thus that mastery will be used again. The flame and bloodstone are iffy since you need bloodstone and kodan torches but the thermal vents will no doubt return as they along with gliding and shrooms are already present in newer maps.
It’s a nice video
But it’s too long
Players either ignore or would rather they kill off the S1 characters like Braham at this point. We even have a topic about it these characters just showed up out of the blue so it only makes sense new players would hate them without background. So they have no interest after so long as this sorta thing should be in the actual game and before LS2 was even a thing let alone S3.
More or less we’ve had S2, HoT, and S3 so the dmg is done and Anet should have had something themselves than a simple movie explaining Scarlet and text boxes.
@Doam… I don’t see how choosing to only play one toon hinders a player. In fact, I would say the opposite: They have fewer distractions, so can accomplish more. Only map the world once, for example.
Yes, if they wish to access all crafting, they would have to pay some coin to switch when needed. But they wouldn’t have to keep track of which toon has which crafting maxed.
They would miss out on the level 30 (I think?) stories for each race, but they could easily complete that on one of their alt slots. Not an issue.
If they choose to only play one character, then what do they care about “unlocking other professions elites?”
About the only thing I can think of is if they wish multiple world completion rewards for crafting legendaries. Most legendaries can be purchased though, right? What else is really a factor?
The game forces alts by limiting the amount of gifts for mapping to two. The Mastery exp is balanced across alts a single toon can complete HoT’s story and map as much as they can and unlock achieves and they will have to grind the same content over and over again for some time to max out. They even have borders up so people can’t grind masteries in other regions. There is more but the fact remains these are all things a single player puts up with while the Altoholic gets a pat on the back and a free pass.
Altoholics aren’t a super majority and many players enjoy decking out a single character it’s just odd that a game that goes on about pushing horizontal progression doesn’t do much at all. GW1 did much more in expanding what a character can do and not what a character looks like not to mention games like FF14 and others.
All MMO players are split into too groups most players have a main that they stick too for years or months. They care about other things because people get bored with limited options and when people get bored they straight up quit and this is why other games add horizontal progression in the means of expanding how that single toon can be played. Even this game seems to be aware since your class isn’t brought up and even in HoT your elite specialization is never acknowledged either. Meaning they probably thought about horizontal progression through the classes.
In regards to race as the game gets older it gets longer for instance HoT played out differently whether you were Sylvari or not. For all we know Norn and Asura could get special treatment during the Jormag/Primord deal.
In addition new races and new classes added late in an MMO’s lifespan typically do poorly because people have established mains and thus developers really don’t put that much effort into them. No point when over half your base is going to take a quick glance and return to their 1-4 year old mains after all. A sure fire way used by many games to get a sustainable population of new additions is the race and class changes. I don’t know about you but the revenant phase has died down significantly as everyone has returned to their mains only a few main the Revenant which is sad for all the work put into it. If we had class change some people would have changed their long running mains. If they added tengu it too would hardly be played a year after release unless they allowed people to race change into it. Knowing a healthy population of new additions can exist and thrive will push them to put more effort before and after the specialization, class, or race is added to the game.
Race and class change in other MMO’s is about balancing out and keeping a thriving and healthy community the naysayers loose nothing if a slong standing player changes up his main for a breath of fresh air. If a new addition actually gets some usage and the face of teh game gets more diverse.
I see absolutely no reason why class and race change couldn’t happen the race related parts of the story lay no bearing on events in the later half of the game. The only thing race determines are a few NPCs in your home instance and simply letting people rechoose their three starting questions would fix that as well. It’s not like in HoT or anywhere post core your race based choices actually matter at all. If HoT or season 3 started to change because my Sylvari picked All things have a right to live then I’d agree but it doesn’t.
Your character’s race is one of the older parts of the game code, and a lot has been built on top of it. As Anet has said, changing something that fundamental could have terrible results. Don’t you remember what happened when they changed the stories over to a chapter mode? Do you not see the posts which pop up from time to time saying, “Talk to this NPC to fix your story” etc.? There are even events which refer to your story’s code, and finding all such other references would be nigh impossible.
Just because you can’t see a reason, doesn’t mean it’s not there.
Furthermore many don’t care about story at all thanks to the lack of season 1. The game jumps from Zhatian to season 2 without no real explanation and that kills any dedication many people had with the story straight out. Your character goes from a hero to surrounded by strangers talking about events you never took part of and then expects you to care about them and the future of the story? If they cared about keeping in line with the story we’d have some sort of season 1 to introduce all the characters but their isn’t so bring on the race change.
Of course they care. They added this NPC for you to talk to, and repeatedly prompt players to return to her for Current Events in case they have missed her. They also changed the story menu so talking to that NPC is the next step once you finish the core story. You not getting what you want doesn’t equate to Anet not caring.
All these kill Braham and Jory comments we’ve seen on this site and other are due to a disconnect with the characters. From Zhatian to Season 2 there are a slew of characters without introductions who just show up and start calling you boss. People have no connection to these characters. New players I’ve talked to are invested up till Zhatian and the NPC they put in is a poor alternative. Furthermore a good book or movie doesn’t ask a person to look outside the material to fill in the holes and yet this game attempts to do the very thing.
All they need from Season 1 are the character introductions and growth as well as some interactions with scarlet the entire thing doesn’t have to be brought back.
Who said it’s not getting what I want the new player retention and low earnings report speak for themselves that more effort needs to be put in to smooth the game out before they keep trying to build on its foundation.
- Short Bow
- Clone Death
- New Core class skills
- Mantra Overhaul
- Unlocked Underwater Skills
- Less Emphasis on the Shatters Mesmers are more invested in their F skills than others
Elites seem to spread existing skill types across classes so seeing how Gw1 mesmers had Illusionay Weapon then Mesmer new Elite should get “Conjure” or if Mantra’s don’t get an overhaul then “Shouts” “Glyphs” or “Physical”
Their is a huge disconnect in this game compared to others in regards to how people play.
There are many different grouping of MMO players but the primary and most upfront one is the Altoholic and the single user. MMO’s typically cater to both crowds but GW2 unfairly sets everything to that of the Altoholic.
Many people don’t have a ton of active toons they have a main and play only that main. In GW1 they knew this and with the dual class system players could unlock skills in do many thing while retaining a single toon. Gw2 has nothing for the single toon user from lack of class/race change to mastery exp being set to spread across multiple toons. I know many people who gave up on mastery and HoT all together because they have no desire to run multiple toons through I grind post game. The people leaving and speaking of how much of a grind this game is aren’t Altoholics infact I’d say altoholics are the minority.
I see absolutely no reason why class and race change couldn’t happen the race related parts of the story lay no bearing on events in the later half of the game. The only thing race determines are a few NPCs in your home instance and simply letting people rechoose their three starting questions would fix that as well. It’s not like in HoT or anywhere post core your race based choices actually matter at all. If HoT or season 3 started to change because my Sylvari picked All things have a right to live then I’d agree but it doesn’t.
Furthermore many don’t care about story at all thanks to the lack of season 1. The game jumps from Zhatian to season 2 without no real explanation and that kills any dedication many people had with the story straight out. Your character goes from a hero to surrounded by strangers talking about events you never took part of and then expects you to care about them and the future of the story? If they cared about keeping in line with the story we’d have some sort of season 1 to introduce all the characters but their isn’t so bring on the race change.
TC is right and it’s pretty much agreed that Mesmer was broke with its removal.
Reading some of these posts even those against clone death are offering alternatives and mechanic tweaks that would fill the same gap as clone death. However if clone death exists in the game already or rather it did. It’s much easier and makes more sense to simply return clone death and tweak it accordingly.
I highly doubt Anet is going to take the time to overhaul anything as they remove and constrict things rather than balance and fix things.
HoT maps have many more chains due to the lack of hearts
There also gated off as it still irks me that Verdent Brink doesn’t have a single leylines or even updrafts that can reliably and routinely take you to the canopy level without event chains.
HoT gets easier with mastery but mastery is built around altoholics grinding for a single toon is mindnumbliy boring. It should’ve been locked per toon with a reduce exp grind to compensate. HoT is need of a qol patch that it obviously won’t be getting I know people who quit, took a break like myself, or took their one toon through HoT story and never came back.
Shame about underwater weapons I really wish underwater wasn’t tossed under the bus it’s the most unique feature of this game.
My vote is on Rifle there are patterns in all things their doing serious versions of fun legends and the least used weapons first it seems. Though the least used is mainly do to class locks like the short bow. Also it’ll probably be fun the fun get a serious and the serious gets a fun seems to be a pattern the axe may seem the exception but frostfang is a dragons head which seems fun to me as it’s not a normal axe like the new one.
My guess is
Isle if Janthir – Rifle – Oddball weapon probably due to advance tech nature related to Mursaat
God no
I suppose it really can’t be confirmed but the census typically is that GW2 spends to much time creating mechanisms and not enough time creating actual meaningful content.
If they started to sell these mechanisms then they’d place more time and effort creating them to sell. Kodak torch is a neat mechanic I suppose but it can’t even keep you alive in the Bitter cold region we have to use a potion instead of a magic fire to keep us alive. All that time and effort to create a mastery and mechanic too thaw chests. If it could counter that debug in bitter cold I wouldn’t complain because that could be useful in future maps. As of right now though I think it’s a waste and time could have been used creating additional content and balance on existing systems.
I’m not sure what this has to do with ArenaNet’s update system, which is what this thread is about: No downtime for updates/hot-fixes.
Really?
You should always look at the natural progression when asking for anything no company merely stops when taking any action.
Your asking them to sell a system which would progress to selling additional systems and system exploration. Additionally once it’s sold that’s part of this games identity being sold as well.
Core class get and additional weapon and rebalanced to match elites in strength.
Each class also gets and additionally elite specialization
Balance and unlocking additional skills for underwater while actually having proper underwater content in the expansion.
Less grind people horde because the game is too grindy. People know there going to need an item in the future and a lot of it so they horde.
Flattening of acquisition of runes and sigils they can still vary in difficulty to get but zealots is harder than it needs to be to acquire there are also pvp only stat combos that should be available.
Templates are added
Mounts are added maps like DBL look to be even designed for mounts. However for wvw Id like no mounts and a stable. Set amount of stabled mounts per side not enough for a Zerg or even a party but rather 2-4 for scouting purposes.
Clone death is returned and Mesmer gets short bow
Old content gets nerfed not buffed like they did with HoT
Voting and ptr servers
Living world Season 1 as well as returning maps like Old LA and Cliffs
Enough Content to be deemed a full expansion meaning maps, skills, weapons, new loot tables for trash mobs which includes new trash armor/sigils/runes. Also new seperate city hub enough to get everyone packed up and moved into the new content. Also optional non story related hardcore maps like we saw in GW1 you can’t mix those types of maps with people trying to casually do the story like they did with HoT.
(edited by Doam.8305)
God no
I suppose it really can’t be confirmed but the census typically is that GW2 spends to much time creating mechanisms and not enough time creating actual meaningful content.
If they started to sell these mechanisms then they’d place more time and effort creating them to sell. Kodak torch is a neat mechanic I suppose but it can’t even keep you alive in the Bitter cold region we have to use a potion instead of a magic fire to keep us alive. All that time and effort to create a mastery and mechanic too thaw chests. If it could counter that debug in bitter cold I wouldn’t complain because that could be useful in future maps. As of right now though I think it’s a waste and time could have been used creating additional content and balance on existing systems.
HA!
I knew this day would come they laughed but I knew it!
They removed clone death and nixed underwater progress because of people like TC in the name of Esports and these ESPORTS players won’t stop till they’ve nerfed or removed every mechanic that they don’t like. Anet caring more for them than the rest of us will no doubt comply with them as history has shown this to be true.
If the worlds ending nothing I can really do I’m not about the ESPORTS and uber builds I’m a filthy casual who liked to play clone death before it was completely removed from the game and now I just do dailies every now and then. Nothing else for me to do but watch and see how far TC’s post for elitism goes.
Grabs a chair and Popcorn
(edited by Doam.8305)
Compared to other classes the Mesmer is way to invested in it’s F skills
Shatter is neat and all but part of the reason the chrono is so much better is because it has another shatter. Bring back the clone death mechanic and tone down the F skills to match the other classes in their importance.
Mesmers shatter but elite specs like chrono should be doing something else entirely
No event should demand raid level preperation unless it’s an actual raid. The event is pre trinity and involves three Zerg sized coordinated groups.
TT doesn’t require anything near raid-level of preparation. Like anything in the game, the fights include various mechanics. What makes TT special is that some of the mechanics are new to many players. The preparation (and voice-coordination) is to help people learn those mechanics. Once learned, people don’t usually have to be as involved with a coordinating guild.
Some of the other fight mechanics have counterparts in lots of other encounters, especially some of the new ones. Unsurprisingly to students of human nature, there are many players unfamiliar with these mechanics, too and the organization helps ensure people learn them enough for the fight.
TT might or might not be too hard (I think the evidence suggests that it’s not). It might need tweaking here or there But let’s not exaggerate its complexity by comparing it with Raids. It’s closer to Silverwastes and TD/AB metas. The big difference is that (for various reasons) it’s never been that popular, so there aren’t many people familiar with how it works — even SW/TD/AB etc only succeed when enough skilled people show up; it just happens that is nearly all of the time for AB, most of the time for TD, and often not for SW these days.
I said for the time I even mention the zerg and other compoments we didn’t have trinity elements back then and TT was the closest in fact the highest thing in the game in regards to preparation. Fractals, dungeons, and all the things in that time frame didn’t require half the effort and the issue becomes as time goes on less people will be doing it but the difficulty will not go down.
TT is to hard when you consider the people moving to new content and new expansions and leaving it behind and the new players who try to complete it while all the vets are off doing the newest thing.
Every MMO deals with this and every MMO has mechanics making it easier for new players to complete old content that people have moved away from with time. Many use stat increases but Guild Wars 1 tossed people Heroes/Hench/Merc to complete old content.
GW2 needs a mechanic to ease content as it gets older and fewer people are around to do it just like every other game under the sun. So since we have no stats and I doubt we’d ever get hench the easy solution is to nerf it.
You said you came back so I have an answer
Original LA>Destroyed LA>New LA
I def noticed a decreased presence of players ever since they destroyed LA with massive drop offs with each iterations.
Old LA was jam packed and had constant chatter a perfect city map even more so than anything in found in WoW or any MMO I’ve played.
The current numbers in LA might as well not exist compared to the old map.
Anet ruined LA and the. Immediately started pushed airship passes and other areas the last two maps have their own passed off areas. If your coming back the game fells dead because the main city map is the heart of any game and messing with it killed it for some, got people to move to others, or pushed people to get a pass. I’ve seen map chat conpletely dead in new LA a couple of times it’s not rare these days but I’ve never seen that in Old LA or even the not so great destroyed variant.
So TC it’s dead to sell airship like passes
No event should demand raid level preperation unless it’s an actual raid. The event is pre trinity and involves three Zerg sized coordinated groups.
Which was fine at the time there is a reason such content was fine back then but god awful now and that reason is HOT.
Treadmill games have ever increasing stat gains and old content while having fewer and fewer people participating no longer needs as many people as when it was current due to less people needed to complete it so it still gets done.
Gw2 has no such thing and it has old content that people have moved away from and less and less people participate. We need a QoL patch the nerfs and scales these bosses/content to be completed by smaller and smaller groups. Either that or include a stat boosts through mastery in core tyria maps.
If you disagree or have an argument I have but one response in that the standard MMO model currently is that an expansion comes with all previous content. However in GW2 they stated the old expansion would get dumped to F2P status. We have people in new maps but not the ones who don’t own HoT but when the new expansion hits those people will get HoT free and then they will leave the core maps. We went from a game you could casually get stuff done to one that demands guilds and lfg it’s bad now but will only get worse as time goes on.
(edited by Doam.8305)
Ignoring whatever crinkle is cause I’m lost on that one.
You’ve basically asked for a good ol fashion GW1 feature and there are many GW1 features that are constantly asked for but met with deaf ears by the devs.
In GW1 the weapons were tied to the F keys if I remember correctly and were extremely useful. For instance I’d simple have to activate my running template on my dervish and then press a key to swap to my running weapons more or less I had prade weapons sets tied to those keys ready to be paired with specific templates.
Henchmen and Heroes are a neat idea, but not for raids.
Dungeons? That would be fun. It would allow individuals to run Twilight Arbor or such to get tokens they need for whatever.
Fractals? maybe. I think they are similar to raids in their design.
Raids though? Definitely not. Yes, there are groups that are trying to do raids with fewer and fewer people , but in the end it’s still about actual human beings playing together to achieve a goal.
Like I said heroes and hence are GW2 answer for old content
In three years or more if the game is still around people will be doing other things and the current raids will be a ghost town. Peeps will have the same stats so soloing would be impossible and thus heroes/hench/merc everything gets old and people don’t like doing old content but that content is new for new players.
Thus it’s better if they do go this route to program them for raid assisstance as well. Though an easier method would be to scale down old lvl 80 content so no matter how many years down the line this game goes the ancient stuff can be completed with fewer and fewer people as time goes on.
Great Gif
It’s straight forward
Think of the game before their shift to esports
Think of the game after esports
Forget the QQ for HoT and forget the QQ for raids and those going on about build diversity and so forth. The first major pivot in the game was Esports and the most detrimental was esports. That gif is a modification to the Sab commercial a time when gw2 had more options the gif was made when the game started to contract.
Think of HoT and all the complaints people had and the back and forth however there was one universally hated. They shrunk our skill animations to make it easier for esport viewers to watch. The game came from one that was balancing all modes to one that cares first and foremost about esports. Talk to all those who have quit and talk to all those who no longer post and you’ll typically find esports as the number one. HoT was some nuclear bomb that broke the masses it was the straw that broke the camels back that was overloaded with all the bad decision that started and came out of a shift to esports. All MMOs are known for certain things like toxic raiders but raids didn’t exist back then this Gw2 was and still known as the MMO that threw all but a handful of players under the bus in the name of esports. ESPORTS!!!!
I don’t think the intention was to have tons of them. It’d just make balancing even more difficult for a team which already has major issues in this department.
Based on HoT, I’d say some devs are already low on creative juices, anyways.
HoT was an expansion that focused primarily on introducing new tools, engine revamps, and features over content. Its no surprise that it was content light, that doesn’t mean that the devs are struggling for creativity though.
The constant creation and destruction of so called systems is something this game is known for actually. I’d say yes it does mean there is a lack of creativity they strip something down and try to revamp it then strip and revamp over and over with very little content shown given the amount of work put into it.
To push what you have to bring about unique experiences is a sign of creativity to scrap the entire thing and start a new each and every turn is a sign they didn’t have the creative insight to push anything with what they have to they try to create again and again. Dungeons and underwater lost and forgotten, characters killed off, and so forth. Season 1 in terms of achievements and presentation is as different to season 2 as season 2 is to season 3 while HoT is different from all the seasons and the core.
Work with what you have and use creativity to do something inspired which is something people don’t typically associate with Anet who much prefers to wipe the board clean and try something else which leads to alot of work and very little content.
So, to clarify, you are saying that constantly working to create new things is a sign of a lack of creativity while working to not create new, but instead tweaking that which already exists is a sign of creativity?
Actually doing something with the systems before scrapping them for something new. An artist isn’t constrained by the systems in place they can creat anything into art. Anet keeps trying recreate and reel or the paint brush but they don’t take time to actually use those things to create.
As a response to people talking about foreshadowing I actually think it’s current elites their trying to work into the story. Majorly working with the mursaat and souls is obviously the reaper. More so is Braham and the bow being enchanted to kill a dragon is also just a dragon hunter I would say. Hot didn’t address the elites at all but it seems season 3 has taken up the mantle to try and explain some of them though I think it’s far to late.
I killed a dragon and apparently blacked out surrounded by a bunch of people I don’t even know with emotional issues and a desire to call me boss.
I was commuted after Zhatian death and these people are just my fellow neighbors in my mental home.
If they give in to hench/heroes/mercenary then they’d have to be capable of dungeons fractals and raids. GW1 they could fill slots for old group content.
In a traditional MMO the stat grind answers the issue of less people playing old content in GW1 there was no stat grind but there was hench to fill vacant slots. As gw2 spreads it needs a method outside of waiting around for lfg to complete content as that’s bad design. Gw2’s player base will spread and thin as time goes on and without stat and level increases the solution they came up with in GW1 makes more and more sense the issue is when.
I’d say existing characters changing depending on the map and time like hench.
Why in the world would they make the HoT legendaries unbound now? That’s incredibly ridiculous to even discuss. It would be a slap in the face to every single person who’s made a HoT legendary. The entire concept of them is that they’re better then the gen 1 legendaries, because they’re bound. I would of included the collections, but not all of them have it now. That doesn’t mean The Nevermore is a better skin then Bifrost it just means the Nevermore is harder to get. Skins will always be preference.
Second why do I keep hearing people saying that the HoT legendaries prices were determined by the current TP market? They use a ton more materials, but they don’t fluctuate. The market could be flooded by materials and then they would be cheaper to make. Anet isn’t looking at the market each time they come out with a new one. They set the bar for how much materials it’ll take to make these bound legendaries and now it’s set.
And god kitten Anet hasn’t touched the TP ever. You guys are delusional. The only way they have ever touched the economy is by introducing new content. So hardened leather and mystic coins are out of hand. They added a way to get one coin every day. It’s a pain and takes forever, but it’s there.
The entitlement is way to strong in this one step in reality and the notion of depreciation kicks in. They are not strickly better by any means and do nothing more than add additional flavors to existing sets there is no state differences and it seems to follow a serious and joke them for every weapon set. No one cares about the special snowflake mentality in game or the real world.
HOT legionaries were determined on the TP prices at the same time market value era as the precursor crafting was determined because HoT legends are no different their just a skin and equal to old legends and thus they tried to match up the value for both but they don’t account for the obvious factor of time it’s rather obvious.
HoT Legendaries becoming unbound is something they’d likely do to stimulate the economy when need be. Prices are dropping because vets who wanted to craft a legend have done so and leading to a drop in demand and while normally new players seeking to craft a legend would pick up the flack they simply don’t exist in great numbers. People can craft legends to sell as well so an increase in supply and a decrease in demand due to the amount of time passed. To stimulate buying in the economy they’d unbound the new legends and that’s all they’d have to do it’s a button the most likely set up in case of an economic emergency. Unbound the legends and you’ll get people can’t even use the legend on their mains crafting it for the sole purpose of resell thus they’d spend the excess mats on the TP to craft and sell these legends. For instance my main is a Mesmer and I can’t use short bow so I have no reason to craft champawat however if it was unbound I buy up mats on the TP and craft that very legendary for resell and many people will to thus greatly increasing demand. The same thing can happen to a lesser degree when new specializations are released since that opens up a new legendary that class couldn’t use prior and people would start crafting and buying again.
It only makes sense that these HoT legends will become unbound eventually to drain a good deal of the stockpile from the economy and it’s much easier than designing new elites to expand the weapons the classes can use and thus craft for usage.
HoT legendary weapons being account bound is not why prices of mats are falling. The new maps drop a lot of those items. Increased supply leads to lower prices.
HoT legendary weapons are not going to be made unbound to lower supply of mats. New things will be released that require those mats or their drops rate will be altered.
I don’t recall anywhere stating HoT legends being account bound are why mats are falling you made that one up yourself.
My counter is to MoarChaos’s comment that
Why in the world would they make the HoT legendaries unbound now? That’s incredibly ridiculous to even discuss. It would be a slap in the face to every single person who’s made a HoT legendary. The entire concept of them is that they’re better then the gen 1 legendaries, because they’re bound quoted MoarChaos.8320
It’s an existing option whether or not they do it to lower mats doesn’t matter at all that wasn’t the point of my post. Those new things your mentioned are typically account bound and my argument is more in line with removing that barrier of account bound items because that promotes more people to actually craft the thing for resell than those who craft it for themselves. Because even the people who craft the item for personal use will be tempted to craft a secondary in order to sell.
I don’t think the intention was to have tons of them. It’d just make balancing even more difficult for a team which already has major issues in this department.
Based on HoT, I’d say some devs are already low on creative juices, anyways.
HoT was an expansion that focused primarily on introducing new tools, engine revamps, and features over content. Its no surprise that it was content light, that doesn’t mean that the devs are struggling for creativity though.
The constant creation and destruction of so called systems is something this game is known for actually. I’d say yes it does mean there is a lack of creativity they strip something down and try to revamp it then strip and revamp over and over with very little content shown given the amount of work put into it.
To push what you have to bring about unique experiences is a sign of creativity to scrap the entire thing and start a new each and every turn is a sign they didn’t have the creative insight to push anything with what they have to they try to create again and again. Dungeons and underwater lost and forgotten, characters killed off, and so forth. Season 1 in terms of achievements and presentation is as different to season 2 as season 2 is to season 3 while HoT is different from all the seasons and the core.
Work with what you have and use creativity to do something inspired which is something people don’t typically associate with Anet who much prefers to wipe the board clean and try something else which leads to alot of work and very little content.
Most def this will be ignored or hated but I gotta say it
If PvP and PVE skills are split then return the clone death mechanic as I literally picked the mesmer as my main for that mechanic alone and only play the game a fraction of what I used to play it in fact I probably spend more time skimming the forums than playing these days. I mained Mesmer I invested in Mesmer and were the only class to be tossed under the bus so hard that an entire mechanic was completely scrubbed from the game I’d probably have done a paid class change if it was available since I’m not an altoholic.
I don’t think Anet would be willing to give us two weapons and yes main and offhand axes count as two weapons.
We got an offhand weapon last time that’s two skills where other classes got 3-5 new skills so I think it’s only fair that Mesmer gets 5 skills this time so a dual handed weapon so Hammer, Longbow, Rifle, or Shortbow and I’m rooting for Shortbow myself.
If Chrono is bad I don’t even want to think of base Mesmer
Also Chrono’s being bad is because Chrono’s are one trick ponies for raids, PvP, and whatnot they even nerfed our one trick and people still use us because were the only one who can do the trick.
The issue with being a one trick pony class is that we can do anything outside of the trick and it’s because of the one trick. To balance the Mesmer into a proper state would be to give it’s tricks to other classes such as Alacrity, Feedback, Portal, Distortion Spam, and so forth to other classes so we can be balanced around actual play and not doing a single task for the moment. We are the dancing monkey of the classes we only get a group slot to preform tricks and out on a show.
Also we are much more invested into our F skills than any other class making balancing even more tricky.
If we have a Sniper Greatsword then..
I want a Shotgun Shortbow cause that should count as a melee bow
However if what we are imagining are changeable skill slots for weapons then I’m all for that too.
Why in the world would they make the HoT legendaries unbound now? That’s incredibly ridiculous to even discuss. It would be a slap in the face to every single person who’s made a HoT legendary. The entire concept of them is that they’re better then the gen 1 legendaries, because they’re bound. I would of included the collections, but not all of them have it now. That doesn’t mean The Nevermore is a better skin then Bifrost it just means the Nevermore is harder to get. Skins will always be preference.
Second why do I keep hearing people saying that the HoT legendaries prices were determined by the current TP market? They use a ton more materials, but they don’t fluctuate. The market could be flooded by materials and then they would be cheaper to make. Anet isn’t looking at the market each time they come out with a new one. They set the bar for how much materials it’ll take to make these bound legendaries and now it’s set.
And god kitten Anet hasn’t touched the TP ever. You guys are delusional. The only way they have ever touched the economy is by introducing new content. So hardened leather and mystic coins are out of hand. They added a way to get one coin every day. It’s a pain and takes forever, but it’s there.
The entitlement is way to strong in this one step in reality and the notion of depreciation kicks in. They are not strickly better by any means and do nothing more than add additional flavors to existing sets there is no state differences and it seems to follow a serious and joke them for every weapon set. No one cares about the special snowflake mentality in game or the real world.
HOT legionaries were determined on the TP prices at the same time market value era as the precursor crafting was determined because HoT legends are no different their just a skin and equal to old legends and thus they tried to match up the value for both but they don’t account for the obvious factor of time it’s rather obvious.
HoT Legendaries becoming unbound is something they’d likely do to stimulate the economy when need be. Prices are dropping because vets who wanted to craft a legend have done so and leading to a drop in demand and while normally new players seeking to craft a legend would pick up the flack they simply don’t exist in great numbers. People can craft legends to sell as well so an increase in supply and a decrease in demand due to the amount of time passed. To stimulate buying in the economy they’d unbound the new legends and that’s all they’d have to do it’s a button the most likely set up in case of an economic emergency. Unbound the legends and you’ll get people can’t even use the legend on their mains crafting it for the sole purpose of resell thus they’d spend the excess mats on the TP to craft and sell these legends. For instance my main is a Mesmer and I can’t use short bow so I have no reason to craft champawat however if it was unbound I buy up mats on the TP and craft that very legendary for resell and many people will to thus greatly increasing demand. The same thing can happen to a lesser degree when new specializations are released since that opens up a new legendary that class couldn’t use prior and people would start crafting and buying again.
It only makes sense that these HoT legends will become unbound eventually to drain a good deal of the stockpile from the economy and it’s much easier than designing new elites to expand the weapons the classes can use and thus craft for usage.
I don’t know there backstory and at this point I don’t care season 1 isn’t a thing and I’m not invested enough to fill in the blanks.
However for Majory and Kas the only thing I ever got from them was look at us we are a couple and look how progressive we are in this game. Every word they said in season 2 and HoT basically came out as such just reaffirming they are a couple. Removing Kass in my eyes actually gives them room for a bit of character development outside of hey look how progressive this game happens to be.
So keep em separate and develop them both and obviously Majory just wants to use advanced mursaat magics to resurrect the dead sister inhabiting her sword.
Caithe, Rhytlock, Canach, Tiami, Zojja, and Eir were the only characters I didn’t have a problem with and still don’t to this day. Caithe only because my main is a Sylvari but I can see how non Sylvari can have issue with her.
Of course Pre-cursor crafting is a joke and your a bit late to the ball all the best dance partners are taken and I’m afraid the cheeky fellow has already feasted on most of the appetizers.
Precursors crafting was set to the current market value of the precursors themselves and their are many things wrong with it. For instance Precursor weapons were 100% RNG before hand so the prices between lets say Sunrise and Twilight pre were completely rng based on which weapon was randomly rolled for more as their both GS weapons but if the RNG gods state more Dawns should drop then obviously that RNG would force Twilight to be more expansive do to less pres and thus a more expensive pre.
It’s obvious they locked Pres to the market price to lock the Pres cost at that rng inspired level because as time goes by the worth of a legendary naturally depreciates as does any product fewer people crafting the legendary as there is no reason to craft a legend twice so the demand will naturally go down when their arent’ enough new players joining to keep it up. Pres are getting dirt cheap now in part because Anet finally stopped interfering with the market to a degree letting it be as natural as it can with the TP mechanics in place. Also new player retention must be low as you can’t count on vets to craft a legendary as they most likely crafted these old legends years ago the game is four years old after all.
Lack of new player retention and gathering is an obvious reason for the massive drop in demand and thus the TP prices the very TP prices that have dipped well below the crafting costs set in place in the past and will no doubt continue to drop.
The only way to make pre crafting worth anything currently is to raise the TP prices so buying isn’t so cheap and the only way to reliable increase the TP prices is to gather new players so they can craft their first legendary using up supply and increasing the demand or add in more additional elite specializations. For instance I only own Quip and I’m happy with Quip on my Mesmer but if the Mesmer could use the short bow I’d craft the Dreamer as it just seems mesmery to me. A new Mesmer Specialization using short bow would get me and others to start eating away at the supply we have now thus driving up demand and prices.
Anet is on the record controlling the TP which I think is just wrong but needed given how the TP operates to a degree. There on the record giving the TP some breathing room and its starting to show the little bit of supply and demand it can manage showing the true value of some of these items.
Keep Braham and Majory alive.
Kill Caithe.
Unlike Braham and Majory
Caithe is a perfectly fine character if your a Sylvari in fact as a Sylvari I find I’m way to hard on Caithe. She was their for our personal stories and the only personal story character people universally hate is Logan.
Nope
It falls to Logan when you have a character as despised as Logan and yet this isn’t a build up to a future death but a character your supposed to look up too then there is a major issue with the story.
As for the current story I simply couldn’t care less you don’t start reading a trilogy from the second book and yet Anet finds it onto themselves to toss out the first book regarding those random NPC’s tat kidnapped my character.
That’s right since season 1 isn’t available my character has more or less been kidnapped and held hostage by a group of lunatics right after Zhatians destruction. That do nothing more than follow me around and shout how much they hate me while calling me boss and making up adventures that never happened. Apparently they kidnapped Eir and Rhytlock too.
Ritualists and their Spirits are the Engineers and turrets for Gw2
The most under represented class from gw1 is hands down the Paragon the only Paragon mechanic that is anywhere near close is the Guardians Virtue of justice a single skill in this entire game and only when activated.
Basically when activated you and your teammates will inflict burning with your next attack.
Paragon unique shouts, chants, and echoes do not exist neither to their land based spears. When I start an MMO I typically pick a class to main and stick to that main regardless of new classes. That all changed in Gw1 with the paragon as I made the Paragon my new main character. I’m only saddened it really didn’t make it into the game at all when compared to the other classes. Sure Dervish doesn’t have it’s scythe but at least the Revenant has it’s stances.
While I would love a Paragon like class the only issue would be I’d want a class change function I’m not invested in GW2 enough these days to scrap a main and restart fresh with the collections and gear farming. Your class means nothing in regards to the story so restarting a character keeping its cosmetics, items, and name with a new class shouldn’t be a big deal.
Though I’d only want this if we got a class I’d switch my main for like the Paragon.
I agree with Donari
In addition is practically impossoble to drain the currency as not only are their multiple currencies but the truth is we have far to many so called gold sinks. To the point that people don’t even bother to attempt the gold sink.
A gold sink only works not if people want it but if people want to save up for it. Ascended, Legendary, Holiday items, and assorted mystic forge recipes and so forth to many exist to the point that people don’t bother with it and instead opt for cash to gold. People convert cash into gems and gems into gold because unless your flipping the market your not going to get a steady stream of gold and even then flippers spend more tiem flipping than playing. They don’t have to worry about time limits for their auctions either.
If you want to drain gold from the econ then you do it through taxation of the Auction hall as well as a fee to place an item on the auction for a set period of time not indefinite. This golden whales of ingame gold selling items for thousands of gold on the TP should be held to a standard 24-48 auction period maybe even a week but their needs to a time period. That way you drain some gold from the 1% and they can reach the upper edges as easily because while higher items sell their going to have to be posted multiple times before a buyer gets hooked meaning multiple payment fees.
To late for such a thing in this game so might as well get used it because if you add a gold sink people will just straight up buy it thus adding even more gold into the system since you can’t buy a specific amount.
Even in gw2 lore current LA makes no sense it looks like it should be a Luzon city in Cantha.
Old LA is without a doubt superior however it was too good. For those that remember everyone did their crafting and banking in Old LA and ignored other areas cause LA was the complete package it had the feel and the design a breathing city.
New LA can’t be defended it’s just worse and anyone who defends it needs to know new LA is bad on porpose. They wanted to destroy the game and ruin something people loved and enjoyed. During the destroyed LA era Anet started to push those station passes like the airship pass a seperate card big and banking area people can buy a ticket to get access to permenatly.
If we still had the perfect old LA then tickets would be harder to sell. We have the current LA with its open and wasted spaces and yet we are getting maps with sealed of areas with crafting stations and whatnot built right in ready for that cash shop purpose to gain entry.
The majority obviously prefer the old LA even Anet but having a good map and enjoyable map makes it harder to sell this little crafting areas. Destroying it no doubt killed some enjoyment for some like myself as I liked that bar at the top of old LA and can only imagine how gliding would be in it. However they weren’t thinking about retention but future cash shop sales.
This game doesn’t do phased content so it’s not gonna happen
You can go into the world map and see people yammering on about Zhatian and zombies while Mord minions are running about. The fang cracks when he cracked it due to the story and a new player is technically in the past and in the past they meet characters that haven’t died yet and a tooth that isn’t cracked yet. The only issue is Mordremoth minions in Ascolon maps who shouldn’t be there.
If this game phased it’s content as in new players would see a pristine tooth and older players would see a crack then I’d agree but phased content isn’t their thing so I’m against it all.
My question is: What constitutes engaging underwater content?
I agree that cool underwater content would be cool but making interesting mechanics in 3D space (that people can follow (and track with the 3rd person camera)) is hard to do – and we’ve never actually had any complex underwater fights in GW2.
The most advanced underwater boss in GW2 is the fractal based Jellyfish monster. In theory, dragging it through electric fields deals massive damage to it. Alas, no one ever engages in the act of dragging the Jellyfish to those electric fields.
If one wanted to introduced the concept of heavy underwater vehicles (delivered din the form of submarines, dolphin or Karka mounts), one could impose multiple frameworks of 3D movement which would make massive underwater boss battles engaging. But that is a discussion for another expansion -.-
It works for WoW
Just update all skills for use underwater then balance them while extending the camera so people can zoom out farther so they can see then call it a day.
Also swiftness for undersea swim speed and maybe a deep sea effect where the breather doesn’t work properly in the deep recesses of the sea and people get an oxygen meter. Oxygen meter changes up the feel of underwater more than anything in my book. Your not flying through soup like skies but rather underwater and oxygen cements that feel.
Oh also unlock the third underwater weapon for classes to use cause I’d craft the legendary harpoon gun if my Memser could use it.
What part of the game isn’t optional?
Levelling. We get no option to not level.
What part of the game isn’t a long term goal?
Enjoying it. Exploring, each small bit has it’s instant reward of you just exploring. Even getting to max level with appropriate gear, isn’t a long term goal.
If we break this down even further (which I personally can’t be bothered to break it down further) most legendary gifts can be considered short term investments.My point really is, why play for instant gratification beyond the above? Because you wont find it in late/end-game.
Everything in this game is a heavy sink there are no light deals inbetween to raise peoples spirits before they get back into the grind. Thus whether or not an item is cosmetic or not doesn’t matter because the game lacks hard items due to stat cap thus cosmetic is all we have and thus grind is all we have to do.
There are many cosmetics ingame that don’t require a huge investment of time.
There are collections that require a consistent, yet relaxed effort to complete. (Dungeon Armor collections, Bladed/Ley-line/Carapace Armors, Fractal weapons etc)Maybe we both just look at things differently. There are short term and long term goals in-game. The difference is people want instant gratification for something that is supposed to take time. /shrug
You can get anything ingame, if you do the content/make the gold for it. Not everyone flashing 3+ Legendaries/full Ascended sets/expensive collections whipped out a credit card for it.
If you feel like it’s just and endless grind, then maybe MMOs aren’t for you.
Pretty sure we’re on the same page
You listed leveling and enjoyment as counters and of course enjoyment is a long term goal if people can’t enjoy a game over time they wouldn’t play. Leveling is a basic feature as well.
Also saying something is relaxing overtime isn’t an argument against everything in the game is a long term goal. Saying instant gratification also doesn’t matter because not only is there no instant gratification in this game there are no short term goals either as you didn’t mention any and neither can I.
Argument for the sake of argument is what I read so I do believe we are on the same page the game is nothing but a string of long term goals with nothing in between to change up the flow.
This is completely by design because this method shovels people to convert cash to gems to gold to flush in the TP for mats to complete these extended goals thus making them money. Nothing wrong with it its just the model this game uses but also discredits anyone who says the game isn’t a grind since its that very grind that funds the game.
Desert BL should be removed and re-purposed in fact their are many maps in this game that should be re-purposed.
Also you have rotation or Simultaneous
The people who hate it are going to vote simultaneous because if you voted for a rotation it means youd be stuck with all three maps as the desert map for months on end instead of just having one constant one. No one wanted rotation because forces a pure DBL map scheme on WvW players from time to time while the later lets people ignore the DBL and play on Alpine constantly.
Anet tested EOTM with top WvWvW leaders. They did not just throw out a new map.
I do not know what to feel when I read people complain post and whatever they are suggesting have the same problems they are describing.
I realize normal players are not game designers.
He isn’t talking about EOTM he is talking about the Desert Borderland Map and he is right many people hated the Desert Borderland myself included and if by chance I do go and go into WvW if I feel like doing dailies that day I stick to Alpine and avoid Desert.
As for the topic at hand I’m not per-ordering the next expansion either the last one felt like they spent more time promoting the expansion than actually trying to make an expansion. What with all those Youtube vids and whatnot I’ll instead wait till after the release and see what they decide to do.
The good new is I don’t think my expectations can actually get any lower.
UW combat/ exploration is the sole reason I spent money for GW2. No other game has truly delved into it- GW2 could have been the 1st.
Hopefully Anet will see that this can help market their game and set standards for other games when it comes to UW combat and anet will fix it.
I can see the Sea dragon being part land/cavern part UW. If anet decides to not fix UW combat once the sea dragon is revealed, then I’m giving up haha.
It’s the reason I started playing as you said underwater didn’t exist back then it was new and made the game stand out. Combat and other things could be debated since all the new games started to take a more action oriented approach. Though GW2 had underwater something new to try even now many years after launch the combat component of GW2 has already been surpassed and their struggling to find a sticking point when the most obvious one is the original inclusion of underwater.
These days the only thing close is WoW in regards to water representation they obviously never gave up on underwater since their still adding underwater mounts, quests, and areas even world bosses in the water.
Achievements and skins/weapons are an entirely optional part of gameplay.
Think of these that are too expensive for you as long term goals if you’re that determined to have them.
What part of the game isn’t optional?
What part of the game isn’t a long term goal?
Everything in this game is a heavy sink there are no light deals inbetween to raise peoples spirits before they get back into the grind. Thus whether or not an item is cosmetic or not doesn’t matter because the game lacks hard items due to stat cap thus cosmetic is all we have and thus grind is all we have to do.
As for TC if things were easy people wouldn’t trade cash to gems for gold in order to complete this never ending grind. Thus no matter where you turn your head or look your going to find a sink.
Underwater map would be nice if they unlock all the skills for usage and balance
That adds an extra dimension and imagine how well a small zerg or roamer can hid with that extra dimension. I do remember doing that very thing as a roamer the zerg was going through the underwater tunnel and I was in a nook above them and literally watched the entire thing swim buy before I popped out and nixed the stragglers.
Desert BDL looks like it was built for mounts which is odd since this game has no such thing and we can’t glide their either…
It should be removed and re purposed for PVE
(edited by Doam.8305)