Part-time Kittenposter
Part-time Kittenposter
Here’s how they’d work and they’re limitations.
Two use a Skin Duplicator you’ll need 2 gears and the duplicator.
Upon activating, choose the skin you want to duplicate.(We’ll call it armour A)
Then choose the gear you want to apply the selected skin to. (We’ll call this one armour B )
The end result will be the that both armour A and B will have the same model, but they’ll keep their individual statistic. If armour A is say a Berzerker’s Duelist’s Mask of Water (Level 80 Exotic), it will remain a Berzerker’s Duelist’s Mask of Water (Level 80 Exotic).
The change is if armour B started out a Cleric’s Whisper’s Mask of Lyssa (Level 43 Fine), it’d become a Cleric’s Duelist’s Mask of Lyssa (Level 43 Fine).
Limitations would be.
-The Duplicator couldn’t do cross weight class. So no giving Light armour the appearance of a heavy armour and such.
-Items that are used with the duplicator become account bound. So you can’t gain anything monetarily through using them. (Asside from not having to go and find another armour with the skin you want.)
-These would be cash shop items akin to Transmutation Stones/Crystals.
The benefit is if you had one, you could use them to transfer the look of one of your armour sets to another. This would be especially useful if you wanted to use your starter item skin on more then one set.
Part-time Kittenposter
(edited by Dual.8953)
We should get elite stolen skills from bosses.
Part-time Kittenposter
I’d say you went out of your way to make the glassiest glass cannon build possible. Anything that can subvert your Blackpowder, apply conditions or drop lots of AoE will likely be very strong against your build.
Part-time Kittenposter
I agree with point 2 but point 1 seems kind of petty. Bee Dog Queen is already slow with obvious tells.
Part-time Kittenposter
S/P,P/P, 0/30/0/20/2, Withdraw/SoM, Scorpion Wire, ShadowStep, SoS, Dagger Storm. And I found it good at holding ground against melee mobs, and passable in WvW, but useless against bosses like Jormag, lacking in recovery ability when Black Powder becomes useless.
I was wondering how stealthless thieves fight Jormag, and how they counteract the ticks oh its custom condition.
Part-time Kittenposter
I think the best buff for Unload would be making it grant swiftness during the channel, give it more mobility.
I think S/P and P/P need a look at in general. Those together have no survivablility versus enemies like Jormag. Maybe raise SoM’s base healing because those sets have next to nothing against enemies that ignore their Black Powder.
Part-time Kittenposter
Don’t see anything good coming of this.
Decreases build diversity, potentially dumbs down combat, potentially makes certainly classes greatly overpowered, high potential for conflicting traits. Diversity is the big one.
Part-time Kittenposter
We need something to happen to our 3 skill. It’s now virtually useless because players don’t fall for it and mob just sit there and wait for it to end.
Part-time Kittenposter
I wonder if removing would effect class biasing in WvW. Like if super serious guilds would demand their players only run AoE heavy classes.
Part-time Kittenposter
If they remove the AoE cap, what’s to stop large zergs from eating anything smaller them them?
Skill ?
Smaller groups can already outplay larger groups via skill. Every buff introduced in this game is magified when in the hands of a zerg.
Heaven forbid people that play games try to get better. Anyone else kittening remember when the point of playing a game was to challenge yourselves? Here maybe this will articulate my point a little better.
I fail to see how this is a valid arguement to “any buff scales up in the hands of a zerg”
Removing the AoE cap will strengthen small groups, but it’ll strengthen zergs even more, in direct proportion to the ratio of players between forces.
Part-time Kittenposter
If they remove the AoE cap, what’s to stop large zergs from eating anything smaller them them?
Skill ?
Smaller groups can already outplay larger groups via skill. Every buff introduced in this game is magified when in the hands of a zerg.
Part-time Kittenposter
If they remove the AoE cap, what’s to stop large zergs from eating anything smaller then them?
Part-time Kittenposter
This’d be nice. It’s always kind of jarring when you get into your personal story and reach you level limit.
Part-time Kittenposter
So if I did my S/D rotation, I’d be able to trigger Shadow’s Embrace, Cloaked in Shadow and Shadowed Protector as often as I need but still not use Tactical Strike with revealed up?
Part-time Kittenposter
Yus. It makes searching for armours very annoying. /signed
Part-time Kittenposter
The main reason dungeon tokens are probably not treated as common currency is because they are also crafting items, for gear such as the Bloodstone Fragment. Maybe if they were given their own slots in the crafting storage.
Part-time Kittenposter
And nothing of value was lost.
I love all the scrubs crying about the stealth changes though. If the only way you can play thief is perma-stealth spam, you were never even decent to begin with.
This nerf did nothing to permastealth spam. You can still wait for stealth to end and immediately restealth, thieves can run away just as easily. The other nerf would have solved this making revealed an absolute, but instead they slowed down the dps of playstyles that use stealth for sustainability while engaged.
Part-time Kittenposter
Any polearm. I notice MMO’s have a distinct lack in polearms.
Part-time Kittenposter
This trailer was a blast of nostalgia from my childhood. Bravo Anet.
Part-time Kittenposter
druids is an extinct race i believe. I know they mention it in Guild wars prophecies.
Pretty much this. The druids may even be the reason Sylvari are humanoid in shape.
Part-time Kittenposter
In TA shortbow is amazing. Especially for clearing those exploding flowers. I generally switch between P/P and Sb on a regular basis. P/P in situations where pure ranged dps is necessary or when I need to clear stacks of defiant, and Sb when I need more survival, crowd management or have a lot of blast finisher opportunities. In CM I find going full ranged very good.
Part-time Kittenposter
I wonder if that’d generate more lag having to account for the siege as separate players rather then environmental weapons. Anyways a spread shot ballista machinegun group sounds pretty awesome. Possibly an antizerging tactic.
Part-time Kittenposter
I enjoy S/S condi on my Warrior. Especially paired with Longbow and Fast hands. Lots of bleeds and burning.
Part-time Kittenposter
Rather then doing the nerf that would punish thieves who stack stealth and hide, they went with the nerf that punishes thieves who stay and actually fight. This change didn’t change things much for PvP thieves but really stung on the PvE end. The nerf that affected PvP thieves was the quickness nerf, but that effected much more then them.
Part-time Kittenposter
sry but ur post is full of crap, let me ask u a question, why on gw2lfg does people only want warriors and mesmers? becasue they are fotm. And if ur not bs full zerk thief u are a noob. We were pretty good at dpsing but since the nerf even engi does more dps, pls dont write these crap posts.TY
My goodness man, if you want people to believe what you’re saying, at least yuz praupr gramer nd speling.
What people want on GW2LFG does not equal what is actually the case. I’ve seen far too many a person on these forums say that “oh, thieves are awful for PvE and dungeons” and yet have not been able to back up their case at all. They’ll say things like you do- “Well, why doesn’t anybody want thieves on GW2LFG?”- and use that as evidence that thieves are bad for PvE/ Dungeon runs. Then they’ll do everything they can to keep themselves from having a thief in their group. It’s a self-perpetuating bias, and it’s theoretically incorrect: thieves have a lot to bring to the party with aggression, stealth, teleports, mitigation, etc.
And if ur not bs full zerk thief u are a noob.
There is nothing “BS” about full zerker thief. In fact, I’m aiming for lots of zerker armor myself right now. I run a 0/0/20/30/20 D/P build that relies on tons of mitigation, constant initiative regeneration, stealth, high mobility, great healing, and flexibility to survive. Because I have 200 in Toughness and Healing, 300 in Vitality (+3000 HP), and +30% boon duration, I’m balancing out those stats with zerker gear which gives me offensive opportunities. The result? A very balanced out thief that is awesomely survivable and yet can really punch a blow into my opponents’ defenses.
I don’t see any reason why you couldn’t use more defensive gear, with, say, a 20/30/0/0/20 build without being called a noob.
We were pretty good at dpsing but since the nerf even engi does more dps
Lolwut? This is completely nonsensical. Even before the patch, engis did a ton of DPS via conditions and explosives.
Then, looking at the patch notes, thieves didn’t even get a single damage nerf. We just had Revealed increased by 1 second. I mean, seriously? Where are you getting these ideas of decreased DPS?
pls dont write these crap posts.TY
Lol. Somebody’s on their time of the month.
Thank you, i totally agree with your post and i hope many others do, because the QQ is unbelievable.
Its not that you have so much competition in PvE or any DPSmeters anyways. I like the playstyle on my thieves and i dont call the +1s revelead that big of a nerf. You just need to relearn some rotations and its not that bad like guardian GS skill swap was.
GS was a slap on the wrist. It’s just relearning the interface. How this nerf effects my build is, the enemy has one second more to hit me while they aren’t dazed, which can be huge if they’re packing an aoe or channel, 1 more second I have to wait till I can put up a blind to defend myself and my party, 1 more second I have to wait to get the condition off me, and one more second to proc regen. On top of that, the quickness nerf has made my on crit quickness significantly less powerful.
I’m basing this on dungeoning where enemies are on you the instant stealth is down.
Part-time Kittenposter
All you stealth abusers brought this on yourselves. What the 1,000 topics on this problem were all just community QQ in your minds lol ….. funny stuff here today.
ANET DEVS this was a long long time coming thank you very much!
For every bad thief that leaves today 10 players will return for this patch.
Yeah, no. The nerf targetted everyone but the stealth abusers.
Part-time Kittenposter
So you want to change S/D from a control set to a bursty dps set? I dissapprove.
Part-time Kittenposter
Honestly, I’ve noticed no effect whatsoever on normal gameplay. If this is affecting you so badly, you were leaning way too heavily on that stealth crutch.
It’s not a crutch. It’s just C&D-> Backstab chain is the highest dps chain we have that can come remotely close to Warrior DPS. It’s raw numbers.
It’s not all about dps, we have way more CC options than warrior.
Not really. Warrior’s Hammer alone has way more CC then most thieves can achieve. Throw in things like Stomp and Fear Me, on top of that. To compound it, Warriors also have blocks, block counters, invuls and stability.
Part-time Kittenposter
Uh no. This was just a stunt the three servers decided to do for a bit after the patch. It’s business as usual again.
Part-time Kittenposter
As a mesmer, I’m happier with the longer duration of revealed. More time for me to target and damage.
They can still chain stealth off you, you know. In fact this patch encourages it.
Part-time Kittenposter
Good changes. I have a thief as well. However you could b in stealth 90% of the time with cloak and dagger. This new change to stealth is a GOOD one. Especially for WvW.
You can still stealth near infinitely. Now you’re weaker if you don’t stealth near inifinitely.
Part-time Kittenposter
Every trait you have got nerfed by 25%, so did your damage and survivability.
Neither 25% or 33% is remotely accurate unless a player lives almost solely in stealth which pretty much nobody does.
This combo is just as viable with just as much damage: Steal/Mug, BS, HS, HS, HS.
Sure there are thieves that live in stealth but those are primarily griefers. All they did was add 1 second of out of stealth damage when coming out of a stealth attack. It will have an effect but not nearly 25%.
IMO we should be happy as I figured mug damage was on the chopping block and reveals between stealths were going in. Both of these are probably still on the table once they see how much culling changes effect thief playability.
I now use tactical strike every 4 seconds instead of the 3 seconds, I now proc blind every 4 seconds instead of 3 seconds, I now purge a condition every 4 seconds instead of 3 seconds, I now proc regen every 4 seconds instead of 3 seconds.
How is this not a 25% nerf to my sustain?
I might as well join the ranks of the CnD chain stealthers. They’re virtually untouched by this.
Part-time Kittenposter
Flame Blast skill:
No longer double-detonates when the projectile expires naturally.
Turns off Detonate after the flame blast ball is gone.Little confused here. Does this mean the ball will simply vanish (and not blow up) once it reaches 600 range or will it still detonate on its own once it reaches max range?
Still a shame that the Flamethrower was left untouched apart from fixing the double-detonate; especially after seeing so many threads with good suggestions on improving it.
It means that before if you didn’t detonate the Flame Blast it would detonate twice. Once for reaching max range and once for ending. Now it should only detonate once.
Part-time Kittenposter
General
•Stealth: The duration of Revealed has been increased to 4 seconds when coming out of stealth via an attack.
Well, there goes my S/D dungeon build. Right out the window. Thanks, guys!
I know the feeling man. Now we blind every 4 seconds not to mention our other SA goodies.
It’s even more than that. I had a BRILLIANT melee pattern of stealth, daze, auto-chain, repeat, and I could stay at the front line of a fight for extended periods of time provided that I kept the momentum going. In this chain, Revealed would finish at the exact moment I hit C+D to restart the pattern. I felt rewarded for perfect execution. Now that’s out the window and I suppose it’s back to crummy S/P or D/D glass like they seem to want to pigeon-hole us in to. Venoms aren’t even worth mentioning at this point and Traps are total BOLLOCKS, this patch doing absolutely NOTHING to make them viable. But hey, we drop more Caltrops on dodge!
I know. I had the same pattern.
Part-time Kittenposter
General
•Stealth: The duration of Revealed has been increased to 4 seconds when coming out of stealth via an attack.
Well, there goes my S/D dungeon build. Right out the window. Thanks, guys!
I know the feeling man. Now we blind every 4 seconds not to mention our other SA goodies.
Part-time Kittenposter
=.= So rather then discouraging stealth stacking they nerfed aggressive thieves who actually stay in the fight. Nice…
Part-time Kittenposter
Sorry but wouldn’t segregating the markets cause sudden drop in supply causing the cost of popular and rare items to skyrocket?
Part-time Kittenposter
WAIT. So you can stack CnD now?! yay! so you can stack it, but you just cant come out of stealth or youll get revealed?
No you can’t stack CnD. I assume if and set can stack stealth it’d be D/P and D/P alone.
Part-time Kittenposter
This is a bit of a dilemma. On one hand it’d be nice for people who want to make a lefty. On the other, a big part of PvP is based in identifying weapon sets and certain sets like P/D and D/P on Thieves play completely different.
Part-time Kittenposter
I think that’s what the those NPCs can call out to you are for.
Part-time Kittenposter
I’m pretty sure they’re only at the Maw for they rare drop.
Part-time Kittenposter
Three words, Vabbian Assassin Armour.
Part-time Kittenposter
That’s different because D/P and D/D have advantages beyond stealth. P/P has unload, blind and unload. P/D only has its stealth attack. Give P/P stealth and it has all of P/D’s tricks and its own. P/D would be worthless in comparison.
Because D/P is the generally superior option to D/D?
Honestly, with all due respect, I think I see far more possibilities than you may think.
@Dual, that’s why we are suggesting a change to Body Shot, becouse pistol has unload, blind, unload (an on demand, spammable interrupt I’d say too, but whatever), and said shot is never used. P/D when traited for it, has a highly spammable one dimensional rotation that consists on entering stealth constantly, it’s a semi-melee set as well. Adding a blast finisher to P/P wouldnt interfere in the P/D style of play in the slightest, it would even improve it. P/P would now have access to a relatively expensive way to get into stealth, but nowhere near close what P/D can achieve, I donno how this change would stop those that are playing this P/D when P/P with this would be very different.
@ensoriki, that depends, you can’t really say it’s flat out better, even in the current meta. I think it’s evident D/ kitten eeing more play as of late, and maybe even more after this patch, it has a more inititive costly rotation, but you can stack some sweet stealth duration without the risk of failing a C&D, also, a ranged interrupt.
The thing is P/P would have blind, daze, unload, stealth and condition damage and P/D would only have a slightly more budget version of stealth and condition damage.
P/D has blind.
Where? And don’t say Cloaked In Shadow.
They have a trait that blinds nearby foes when they stealth.
This can be more blinds then Black Powder.
Yeah I said don’t mention the trait. A set shouldn’t need traits to match up to a similar set.
If you don’t add traits in the mix then that is rather foolish, alone P/P has no stealth while P/D does.
Yeah and I’m arguing if you give P/P a natural stealth, P/D will be rendered obsolete.
Thief can’t just be all about stealth, every set does not need stealth. We need more then just one playstyle, we can’t all be locked down in 0/0/30/0/0
And what does P/D have without CnD and Sneak Attack? They certainly aren’t going to Shadow Strike, Body Shot or Dancing Dagger someone to death.
P/D still has that. So its fine. It is the “stealth Pistol.”.
However, P/P is the “Mobility + Non-stealth Pistol.”
What are you arguing? I’m arguing that we don’t need to change P/P into another stealth set.
Part-time Kittenposter
I’m going to address the whole headshot issue… It is a daze that is spammable to an noone else gets this… Be happy with it…
Yeah. It can interupt channels on demand, and it PvE it eats defiance for breakfast.
Part-time Kittenposter
That’s different because D/P and D/D have advantages beyond stealth. P/P has unload, blind and unload. P/D only has its stealth attack. Give P/P stealth and it has all of P/D’s tricks and its own. P/D would be worthless in comparison.
Because D/P is the generally superior option to D/D?
Honestly, with all due respect, I think I see far more possibilities than you may think.
@Dual, that’s why we are suggesting a change to Body Shot, becouse pistol has unload, blind, unload (an on demand, spammable interrupt I’d say too, but whatever), and said shot is never used. P/D when traited for it, has a highly spammable one dimensional rotation that consists on entering stealth constantly, it’s a semi-melee set as well. Adding a blast finisher to P/P wouldnt interfere in the P/D style of play in the slightest, it would even improve it. P/P would now have access to a relatively expensive way to get into stealth, but nowhere near close what P/D can achieve, I donno how this change would stop those that are playing this P/D when P/P with this would be very different.
@ensoriki, that depends, you can’t really say it’s flat out better, even in the current meta. I think it’s evident D/ kitten eeing more play as of late, and maybe even more after this patch, it has a more inititive costly rotation, but you can stack some sweet stealth duration without the risk of failing a C&D, also, a ranged interrupt.
The thing is P/P would have blind, daze, unload, stealth and condition damage and P/D would only have a slightly more budget version of stealth and condition damage.
P/D has blind.
Where? And don’t say Cloaked In Shadow.
They have a trait that blinds nearby foes when they stealth.
This can be more blinds then Black Powder.
Yeah I said don’t mention the trait. A set shouldn’t need traits to match up to a similar set.
If you don’t add traits in the mix then that is rather foolish, alone P/P has no stealth while P/D does.
Yeah and I’m arguing if you give P/P a natural stealth, P/D will be rendered obsolete.
Thief can’t just be all about stealth, every set does not need stealth. We need more then just one playstyle, we can’t all be locked down in 0/0/30/0/0
And what does P/D have without CnD and Sneak Attack? They certainly aren’t going to Shadow Strike, Body Shot or Dancing Dagger someone to death.
Part-time Kittenposter
That’s different because D/P and D/D have advantages beyond stealth. P/P has unload, blind and unload. P/D only has its stealth attack. Give P/P stealth and it has all of P/D’s tricks and its own. P/D would be worthless in comparison.
Because D/P is the generally superior option to D/D?
Honestly, with all due respect, I think I see far more possibilities than you may think.
@Dual, that’s why we are suggesting a change to Body Shot, becouse pistol has unload, blind, unload (an on demand, spammable interrupt I’d say too, but whatever), and said shot is never used. P/D when traited for it, has a highly spammable one dimensional rotation that consists on entering stealth constantly, it’s a semi-melee set as well. Adding a blast finisher to P/P wouldnt interfere in the P/D style of play in the slightest, it would even improve it. P/P would now have access to a relatively expensive way to get into stealth, but nowhere near close what P/D can achieve, I donno how this change would stop those that are playing this P/D when P/P with this would be very different.
@ensoriki, that depends, you can’t really say it’s flat out better, even in the current meta. I think it’s evident D/ kitten eeing more play as of late, and maybe even more after this patch, it has a more inititive costly rotation, but you can stack some sweet stealth duration without the risk of failing a C&D, also, a ranged interrupt.
The thing is P/P would have blind, daze, unload, stealth and condition damage and P/D would only have a slightly more budget version of stealth and condition damage.
P/D has blind.
Where? And don’t say Cloaked In Shadow.
They have a trait that blinds nearby foes when they stealth.
This can be more blinds then Black Powder.
Yeah I said don’t mention the trait. A set shouldn’t need traits to match up to a similar set.
If you don’t add traits in the mix then that is rather foolish, alone P/P has no stealth while P/D does.
Yeah and I’m arguing if you give P/P a natural stealth, P/D will be rendered obsolete.
Part-time Kittenposter
I wouldn’t say Yaks has a larger population the SoS or DB. I do know that we’re putting up a massive effort to do well. Getting our guilds organized and whatnot.
Part-time Kittenposter
That’s different because D/P and D/D have advantages beyond stealth. P/P has unload, blind and unload. P/D only has its stealth attack. Give P/P stealth and it has all of P/D’s tricks and its own. P/D would be worthless in comparison.
Because D/P is the generally superior option to D/D?
Honestly, with all due respect, I think I see far more possibilities than you may think.
@Dual, that’s why we are suggesting a change to Body Shot, becouse pistol has unload, blind, unload (an on demand, spammable interrupt I’d say too, but whatever), and said shot is never used. P/D when traited for it, has a highly spammable one dimensional rotation that consists on entering stealth constantly, it’s a semi-melee set as well. Adding a blast finisher to P/P wouldnt interfere in the P/D style of play in the slightest, it would even improve it. P/P would now have access to a relatively expensive way to get into stealth, but nowhere near close what P/D can achieve, I donno how this change would stop those that are playing this P/D when P/P with this would be very different.
@ensoriki, that depends, you can’t really say it’s flat out better, even in the current meta. I think it’s evident D/ kitten eeing more play as of late, and maybe even more after this patch, it has a more inititive costly rotation, but you can stack some sweet stealth duration without the risk of failing a C&D, also, a ranged interrupt.
The thing is P/P would have blind, daze, unload, stealth and condition damage and P/D would only have a slightly more budget version of stealth and condition damage.
P/D has blind.
Where? And don’t say Cloaked In Shadow.
They have a trait that blinds nearby foes when they stealth.
This can be more blinds then Black Powder.
Yeah I said don’t mention the trait. A set shouldn’t need traits to match up to a similar set.
Part-time Kittenposter
Why is it that almost only non-thief players keep ranting about the class on the forum? We’ve got neither access to stability nor to invulnerability, no second life bar, no clones, no access to (massivly) block, no knockdowns, we can’t rally ourselves blablabla, yet people still whine about us. Invisibility doesnt mean we’re invulnerable or not there at all, if you can’t handle it, reroll a thief. Seriously its mostly bad players complaining in here and whats even more funny, is that they don’t even whine about d/p stealth spam, which is probably the only thing I consider OP – perma blind + stealthed needs to go, thats it. We’re a burst class by design, able to take out players fast, if they don’t pay attention, if you don’t like that design, move to another game. Now go troll yourself.
We do have knockdowns :p
We have one Pull.
Part-time Kittenposter