All we wanted was a GvG.
All we wanted was a GvG.
Depending on the class distribution glass canon wellomancer can be very funny.
I guess I don’t need to mention that it is a bit risky to play.
Mesmer and engi are also very nice and tactical.
For me Ele was almost as boring as warrior.
All we wanted was a GvG.
Too many people agreeing with OP
I bet 50g that this thread will be closed until tomorrow morning.
Who joins?
All we wanted was a GvG.
You really have no idea what u saying gvg it was most competitive game mode ever because except your personal skill level your only chance to win it was when you worked like team, the best player in the world if it was in a team that cant not work together he will loose now a player can carry the team
Exactly. That makes this game mode so interesting.
You have ~25 guys in your group.
You need perfectly working builds for 25 players. You need movement tactics for 25 players. 25 players who all need to know when exactly to activate their skills. 25 players who need to perfectly know their limits and possibilities. 25 players who need to perfectly know their raid leader.Yet one single player failing can kill your entire fight.
That is competitive play. Not standing on a stupid point with your tank spec crying for your teammate to help you because all you can do is holding a point.
Why 25 players?
25-30 is usually the best number for guild raids.
Less and you either have to give up front or backline support.
More and it becomes more like zerging rather than tactical play.
All we wanted was a GvG.
You really have no idea what u saying gvg it was most competitive game mode ever because except your personal skill level your only chance to win it was when you worked like team, the best player in the world if it was in a team that cant not work together he will loose now a player can carry the team
Exactly. That makes this game mode so interesting.
You have ~25 guys in your group.
You need perfectly working builds for 25 players. You need movement tactics for 25 players. 25 players who all need to know when exactly to activate their skills. 25 players who need to perfectly know their limits and possibilities. 25 players who need to perfectly know their raid leader.
Yet one single player failing can kill your entire fight.
That is competitive play. Not standing on a stupid point with your tank spec crying for your teammate to help you because all you can do is holding a point.
All we wanted was a GvG.
No infight commands, horrible movement, …
That’s like showing a bunny rank as an example for spvp
All we wanted was a GvG.
I will just take that as a troll post.
I have to agree that gvg was more competitive in gw1 yet it is the most competitive playstyle in this game.
wvsw=pve=\=competitive
and no…not even trolling
You obviously never played gvg then.
You have no idea how much tactics is required there.
All we wanted was a GvG.
How about this precursor “hunt”
You can easily finish the achievements and get a bag inside a bag inside a bag inside a bag… Let’s say 10000 times.
Or maybe in the scale of wvw achievements?
All we wanted was a GvG.
Without watching it I’d say:
1.pve rewards
2.make pve easier
3.gemstore skins
….
358. Fix 2 month old exploits
…
3942. Make skrit 0.485% more addicted to shiny
…
5384. Balance fixes
…
8428. Listen to pvp/wvw player wishes
All we wanted was a GvG.
I will just take that as a troll post.
I have to agree that gvg was more competitive in gw1 yet it is the most competitive playstyle in this game.
All we wanted was a GvG.
Moreso, GW2 aspired to be a competitive game (“esport”) and you’d like to focus on one gamemode in order for that to work.
But maybe you should actually figure out if that game mode even works and if this is what the community wants, before you invest all your resources into it.
At the moment it’s just sad to see because conquest is obviously all they “can” do.
No real competitive play in this game. (since gvg isn’t supported at all)
All we wanted was a GvG.
Let’s see if the new map’s walls are high enough to fix that.
But I’d really love to have it a bit like TESO. Mark a realistic fly curve from the ac towards your ground target. If an obstacle is in the way you can’t shoot there.
Can’t be that hard to implement.
All we wanted was a GvG.
As it was stated before, I think every profession is in a good place, with one particular ele build being over-performing and ranger still being a bit lackluster in team fights. If I had to rank the professions, I’d say the following:
1) Elementalist
2) Necromancer, Mesmer, Guardian, Thief
3) Warrior, Engineer
4) RangerNotice that every profession but ranger sees a lot of use in major tournaments. Anet: fix dd ele, give ranger a valuable, skillful team fight mechanic, and you’ll achieve your best balance so far.
I’d swap necro and engi but this.
I’d rather swap necro and Warri but that list is indeed quite accurate.
All we wanted was a GvG.
Vulnerability triggers for conditions and so should protection.
All we wanted was a GvG.
In arrow carts we trust.
In swiftness we believe.
Nightcap is our force.Hail Kodash!
Are you sure its not your own slogan from Kodash m8?
I’m not even on kodash
But if I can tell one thing for sure it’s that kodash is one of the few servers that got the balls to fight even when being outnumbered or such.
I’ve seen way worse.
All we wanted was a GvG.
In arrow carts we trust.
In swiftness we believe.
Nightcap is our force.
Hail Vizunah!
All we wanted was a GvG.
I know it sounds crazy and we can’t imaging the consequences but… How about a week without lag?
All we wanted was a GvG.
WvW Invitational Statement from John Corpening, game director for World vs. World
in WvW
Posted by: Entenkommando.5208
“Many of our developers are dedicated WvW players”
Dedicated eotm or t50 players maybe
All we wanted was a GvG.
Wait for the next league. If anet keeps going like that wvw at that point will be dead again.
All we wanted was a GvG.
WvW Invitational Statement from John Corpening, game director for World vs. World
in WvW
Posted by: Entenkommando.5208
It’s a nicely written article but all I can say is
a) delete that first part about wannabe complexity of wvw. It’s pvd/siege rush ppt play. Nothing more in the actual state.
b) it’s basically this (https://www.guildwars2.com/en/news/devon-carver-on-the-future-of-world-vs-world/) article again. 2 years later you are still talking about the core problems. But without changes yet.
You’ve once again told us what you WANT to do.
JUST DO IT!!!
All we wanted was a GvG.
Was there for the entire thing, helped win for our side was even on one of the streamers screens annnndd… havent seen or heard a thing as of yet :/
Perhaps something for hot? A guild hall skin maybe? Something like that I guess.
All we wanted was a GvG.
Most hate? Stunlock rampage
All we wanted was a GvG.
Doesn’t appear to be client side for me either, especially since I’m having the exact same problem with these very forums themselves with similar regularity!
Yes this happened to me as well some times I tried to log in to the forums here.
All we wanted was a GvG.
Todays daily PvP achievements contain winning with engineer in both win-rewards.
I guess this is not intended
All we wanted was a GvG.
That’s some nice things you found. The treb spot is really mean. I think the mini map issue only occurs because the outside of the maps still has the old design and will be fixed once the entire wvw map has the new theme. But maybe they will fix it for the next test.
All we wanted was a GvG.
And finally some bugs I found. Those are mostly minor things, but I pay attention to details so I will just post them here.
- One bigger thing: using the guardian GS leap on a gate he leaps to a range of maybe 400-500 in front of the gate instead of leaping at the gate.
- The merchant/crafing building in the defenders citadel with the hidden supply camp needs another look at.
- Please check all stairs on the map again. I sometimes encountered barricades when trying to walk up some stairs. Some may be intended, like the last 2 steps in the fire keeps lordsroom, but there were also some barricades at the south-east wall of the north-west tower as well as some stairs in the air keep I can’t really describe the loaction off.
- Some lava layers in the fire keep like in the lava pool behind the lord need another look at.
- The river on the west side of the citadel has no actual underwater effect and starts a little bit from nowhere.
- Superior arrowcarts should get an improved animation. They only shoot arrows out of the center like normal ac’s.
- In the skritt city there is a cliff you obviously shouldn’t be able to jump on because of an invisible wall. But you can jump on a tiny edge there, which is very disappointing for my inner explorer. Please do something so you can’t get the idea of jumping up there because it looks perfect to jump on.
- The sandpile in the south of the supplycamp north of the firekeep looks a little bit out of place colorwise imo.
- At one of the sentries the first aid kit was a little misplaced.
- In the north of the fire keep where you have the two like stone gargoyles sitting there is a small room on the left side which I guess shouldn’t be accessable. And the textures are clipping a bit there.
http://imgur.com/a/5YiFp
Here is an album with some screens of the bugs because I have the feeling that I suck at describing them ^^"
I will end my post with saying thank you again. I am a WvW player since the beginning so I know the struggle. This map has some huge potential in it. Please don’t ruin it by simply abandoning the development of WvW for another 3 years again.
A competitive mode needs comstant care. You know that from GW1. So please work on occuring problems and show players that you are able to turn your ideals into reality by actively working on them instead of assuming that players are going to play it the way you think it is going to happen. You say you want to disencourage blobs and karmatrains? Great. But if it’s becoming meta on the new map again-do something please.
And also thank you for the improved comunication in the last weeks. That is a very important step in the right direction.
If there is another stress test, please don’t invite me again. I now know that I can still hope for better times. But I will only be able to really experience the gamemode when actively playing with my server and my guild and I will happily give the spot to someone who hasn’t seen the map yet.
Until then I hope that you will do your very best.
All we wanted was a GvG.
(edited by Entenkommando.5208)
Some neutral points then.
- I don’t have a problem with the overall density of PvE mobs on the map. I’m sure if you’d remove them everyone would cry because the maps look so empty. But as said in another thread already, please rethink the mobs in very tight areas like the sandstorm area, where classes like necromancers and guardians couldn’t pass without getting in combat when activating their swiftness skills.
- The player numbers will have to develop over time. I can’t evaluate that yet because my test server had almost no ques. But you have to think about that if you let too many players in the map it could again result in a big blob running around, because you still have enaugh players left over to defend. On the other hand I’m sure you’ll need quite some numbers to get inside the keeps if they are well defended.
- I can’t tell much about the oasis event yet. It’s one of the things that needs time to see the impact. But I highly doubt that a disadvantaged server could profit from it if the others are going for it as well.
- The circles to claim an objective are not too big for my taste. But we have to see if they make it too easy to slow down the cap.
- I don’t really know why you placed the PvE areas in the upper corners again, but since they never disturbed anyone I don’t mind them. At least they are something for explorers like me.
Now on to the negative things I noticed.
- First of all I think that the map needs some more open space. It seems like it forces you to go the ways you guys planned when developing the map. You don’t have as much freedom to move as on the old map.
- With this comes a big problem: fights. If you want to fight your enemy you will rarely have a lot of space for tactical movement. This means, I’m sure about that, that the zergs will become extremly heavy on ranged players because meeles a) can’t evade all the aoe, and b) have the limited stability. It may be possible if you’d implement the old stability in WvW, which would make a lot of sense for the gameplay imo.
And this is what makes it extremly hard for small groups (like guilds), because they don’t have any space for the tactical movement they need to survive.
But I don’t know yet how much of a problem this will be since the goal of the map is to disencourage big groups. We will have to wait if this is true. Yet the danger exists and this is where you, as developers, have to jump in and make sure that the above is not happening. - Going on with the competitive aspect, I think there are generally too many forced choke points. I understand that some chokes are good to improve defense, but for most keeps I had the feeling that you’d be in a choke 90% of the time which is way to much considering the power of arrowcarts. I doubt that shield generators would be the ultimate solution for that. You’d have to use portal bombs to pass the arrowcarts but unfortunatly those are extremly predictable and rarely successful so they are not the best alternative, also enhanced by the number cap.
- More of a personal thing: I think the force fields in the earth keep are not a very elegant solution to cut off the way.
I also don’t see any use in the platforms above the gate there since you will be instantly killed by the aoe from below.
The earth walls behind the gates seem like another forced choke point and don’t need to be there imo. And they are very annoying if you own the keep. - Not sure if I was just plain stupid but for me the airboosters that push you up used to be red when I can use them and green when they push me off…maybe you should swap that since it’s a bit misleading
That’s it about the negative things since, as said above, most things will only develop over time and can’t be foreseen yet.
All we wanted was a GvG.
First of all I want to thank you for inviting me to the stress test.
I will mostly focus on general things I noticed when running around the map because I think it’s pointless to make assumptions about the playstyle unless you actually see the map in action with a full, ts organized group developing strategies.
Let’s begin with the positive things.
- This map is gorgeous. One of my best moments today was seeing the map during night hours the first time. I was exploring the fire keep and when I stepped through the portal to the surface it was just beautiful. Just looking over this dark (very dark, I like that), empty dessert with some vegetation far at the horizont. Wonderful.
- The superior siege weapons look awesome. I would have wished to also see different omega golems but they look great anyways.
- The keeps are wonderful. Finally they look like a true fortress you want to defend.
- The different themes are very nice. Also the small things like having a tiny layers of sand on the walls of the earth keep. I really love these small details.
- The shrines are great objectives for solo players, but I’d remove or lower the active buffs. WvW should be about who is the better fighter, not who walked by the most shrines before the fight. The passive buffs were really great, even though they should not be removed instantly like beeing said in some other threads as well.
- The map structure may be a bit extreme and complex on the first look. But I won’t judge that until we had time to learn it and see how much it affects the normal gameplay.
- That beeing said I love all the different places to enter a keep. One of the things I miss the most in WvW is the creativity of attacks. It’s been years since my commanders actually sieged an upgraded keep with some trebs to get in there. You just go to the gate, retreat because of too many ac and never touch the keep again. I hope that a creative playstyle will be encouraged with the stronger defense mechanics.
Also in connection with the hard to counter siege spots due to very high walls people are complaining about. I think it’s generally very good, because it forces you to play creative and maybe also do a second and a third attack on the objective to finally get inside. I like that. WvW should be based on longer and more intensive siege fights. But unfortunatly people only go for easy loot and leave these keeps then. I hope this will change since you need to walk a very long way to the next objective. But as a hardcore WvW players I am of course also hoping for good fights. You have to find a balance there. I will come back to this in the more critical part. - Lords seem very fine to me. They shouldn’t just be free loot and give the defenders an advantage. (remember the old sm lord on the 2nd floor. Do that again please. It encourages defense). And they are one of the few useful kinds of PvE in a competitive mode. Tower lords went down easily with about 15 guys, which should be a good number to attack such keeps so I don’t see any reasons for changes there.
- I like that holding an objective gives you some advantages for movement around the map and that you could make your way through there with some siege. But sometimes it may be a bit too much, expecially combined with the extreme verticality.
- Finally the Dolyak defense buff. Thank you.
Overall I really like the idea of heavily encouraging defense. And it kind of bothers me that all the guys who got invited because they are active WvW players and those who complained all the time that there is no point in any defense because karma tran is op, those guys are now crying because it takes too long to get to objectives, to attack objectives, to kill a lord and so on, while others are already saying that it’s going to end with 24/7 karma train again.
It’s not perfect and I will talk about some things in the negative part, but you’ve only had 24 hours. You have no idea what the future may bring. And unless you have a crystal ball that tells you the future I am ashamed for you because you don’t even give them a chance to show that this map works. And in the end you will voluntarily join the karmatrain again.
We have been waiting for this for almost 3 years now. All the things we were hoping for are now almost there. But you don’t even show a trace of gratitude for their hard work. If you don’t want the map to work from the beginning on it’s of course not going to work.
All we wanted was a GvG.
Please listen to the WvW comunity
in WvW Desert Borderlands Stress Test
Posted by: Entenkommando.5208
Combine that with the elevation and the relative abundance of supply (since it’s not used for upgrades anymore, it seems) and I can definitely see some guilds knocking down a tower or building an open-field treb to draw opponents out.
Finally someone thinking positive ^^
Even though I think that if you can’t move fast enaugh over the map they’ll simply place 5-6 ac inside the tower since you have to pass the choke points.
Thinking about all the chokes you have to move through…remove the numbers cap on portal again pls
People will find the enemy somehow. No matter how.
All we wanted was a GvG.
Please Preserve Access to Old Borderland Too
in WvW Desert Borderlands Stress Test
Posted by: Entenkommando.5208
Anet needs to find a new system that has more variety and get EotM also in the PPT rotation
Thank you, I heard enaugh. The door is over there.
All we wanted was a GvG.
For me there is basically no noticable difference between the two borderlands.
All we wanted was a GvG.
What is the size of test client?
in WvW Desert Borderlands Stress Test
Posted by: Entenkommando.5208
If you copy your main game dat file into the folder where you have the new exe, and rename it to “Gw2FeaturePTT.dat” (Or just Gw2FeaturePTT if the .dat isnt shown, depending on your windows settings)
Then you wont have to download as much.
omg why didn’t I think about that? >.<
Loading since 22 hours and still not finished.
All we wanted was a GvG.
EotM is best PvP map in gaming history and i think that new map will be even better. That is good reason.
You really need to change your signature. I want drama!
All we wanted was a GvG.
Big rewards will never happen in WvW.
ANet wants to give all players the same for their effort. It’s not your fault if your server sucks so it would be unfair to even punish those players who are already losing.
All we wanted was a GvG.
The 3 years since launch hasn’t been enough time for them to do something with WvW-even something as little as keep it clean of bugs, and keep the servers balanced, maybe add ppk? How long do you want us to wait?
For me personally there has never been a 100% truly bad experience in the end with ArenaNet so I’m still keeping the hope that they are working on something. Of course you can’t do everything perfect but at least they managed to keep me in the game since 8 years so I trust them for now. (but not enaugh to buy the hot yet)
We know that the expansion has been planned for years now and I personally just guess that instead of implementing all the small things we wish for they will instead add everything at once with hot.
That’s my assumption. If there is no improvement with hot, fine. But until then I hope for the best.
For me it’s just funny to see that people are the most negative while this time before the expansion has the highest chance ever of getting most of the things we ever wanted. So why don’t you wait another 3 months or how long it will take them and look at it after that?
See it that way: as a WvW player you are not even forced to pay money to actually evaluate the gamemode for yourself. PvE players will have to pay money before they can see the content themselfes.
All we wanted was a GvG.
What is the size of test client?
in WvW Desert Borderlands Stress Test
Posted by: Entenkommando.5208
No it’s just the entire game once again. It also creates its own .dat file.
Wait…that means I will have to download it all again once hot releases? My maximum download is 200kb/s
FOOOO quaggan dislikes big files =(
All we wanted was a GvG.
I already have a gw2 ingame shirt. Something else please ^^"
All we wanted was a GvG.
CEST test 3h tournament time periods?
in WvW Desert Borderlands Stress Test
Posted by: Entenkommando.5208
My email said the event is in the night between July 30/31st which would be today.
I’m confused now :o
All we wanted was a GvG.
So…the motivation to play a competitive PvP gamemode would be to have PvE in the end?
All we wanted was a GvG.
There won’t be ruins on the new map so there is no point in wasting ressources on this now.
All we wanted was a GvG.
There is no way in the nine hells that I am ever giving another penny to this terrible terrible company. The only reason I and many others are still here is for the lack of any other game with large scale open world PVP, and the minute another game comes out with this I will drop GW2 like the terd that it is.
wow you are really negative. I also dislike the way things go at the moment but as the guy above me said: give them time.
They’ve overall created (in my and many others opinion) the best MMO ever without hardly any MMO experience besides what they were doing in the original Guild Wars. And that game wasn’t even intended or created as a true MMO.
All of this without any subscription fees. How can you call that a terrible company?
I’m still hoping that they will turn things for good. And I will hopefully be able to see some progress in the stress test for myself tomorrow.
I also have my doubts but never judge something before it’s even released.
If WvW disappoints me once hot releases I will say goodbye. But if they show me that they can get things done I’ll happily give them my money.
All we wanted was a GvG.
One thing I’m wondering about. (tell me if this has been asked before)
if there is not even a single server lower than medium (+the players above the threshold) and since the population is now only based on active wvw players what do you think will happen with hot?
New map, new players. I don’t know how solid the algorithm is but I may see some new servers coming, since this seems like a massive amount of new players coming?
All we wanted was a GvG.
I think a passive generation of money would be the wrong way and would for example reward hackers that just port around the map, cap everything and claim it with their money guilds.
I’d prefer an active reward like a given amount of money you get for killing a player (say 50 copper) that grows like the WXP reward you get.
This would reward an active competitive pvp play and fix the money issue of WvW players.
All we wanted was a GvG.
WvW doesn’t generate revenue for anet – thus it is shafted, a la sPvP.
Actually it should generate quite nice revenue. Since you don’t make nearly as much money in WvW as in PvE many gemshop transactions will have to be done with real money instead of gold. Not to mention the server transfers.
All we wanted was a GvG.
There have always been trolls.
You have some spots where you can obtain stealth for some minutes I think. This should make it possible to pass them unless they are camping the arena.
All we wanted was a GvG.
Map is not good for roamers/camp flippers
in WvW Desert Borderlands Stress Test
Posted by: Entenkommando.5208
Wvw already has too many incentives to blob up it doesnt need more. Your ability to have an effect on the map should be gated by the player opposition not hard-capped artificially by the game’s npcs.
So what do you need NPC’s for if the camp is a free cap anyways?
All we wanted was a GvG.
Map is not good for roamers/camp flippers
in WvW Desert Borderlands Stress Test
Posted by: Entenkommando.5208
I don’t say that it should take 100 players. But 5 players should be fine to take a camp, not only 1.
All we wanted was a GvG.
I really loved this game, but unless they show me that they can actually listen to players and care about WvW…
X X X
All we wanted was a GvG.
That’s exactly what has been taking this whole time. They have been working on a way to do exactly that: removing undeserved achievements and stuff from those who got them due the bug.
Thb I didn’t even know that bug. I’ve almost never seen the gw1 titles ingame. It’s just annoying that you can’t get the hom skins.
All we wanted was a GvG.
I’ve been clearing and exploring every single area of all continents to get this. If you don’t remove the achievement points and titles I’d be very disappointed.
All we wanted was a GvG.
