and style to turn them into craters and dust.” -Tonn
Number-crunching for ecto salvages – periodically updated
Do not engage in staff call-outs. Using the words “ArenaNet” or any staff member’s name will not expedite the answer to your query.
I hope Colin doesn’t respond just to make a point of backing that rule in the CoC.
On topic: You have a misleading title. You’re just regurgitating what was on a 1 year old post, so that hardly counts as “soon” for most people >.>
Nothing new here, move along everyone…
My hope is that you would see infusions with like 25/15/15 on top of 5 Agony. These infusions would make up for the lack of stat increases on the actual ascended armors and also provide the +5 needed for agony.
Ascended stats are higher than exotics. Look at the wiki and compare equivalent stat combinations of exotic and ascended to see for yourself.
If infusions with such an added bonus were introduced, ascended would no longer be optional for general dungeon running to most. In six armor slots that adds up to 150/90/90 extra stats (on top of the base increase over exotics). A bit too much powercreep if you ask me. People running with exotics would now be noticeably worse, which is terribly bad because I doubt most have the ability to invest the time required to craft ascended gear.
Smaller zergs of about 50 take over half an hour to burn it down. People are killing it only for the amusement at seeing zerky blobs still take forever to kill it. It really does need a fix. I’m guessing new scaling was introduced, and it just scales up too quick with only a few people.
Remember guys, if you can’t stand perfectly still and afk 1 spam a boss to death, it needs a nerf.
We need more bosses to be upgraded to difficulty like Teq (difficult but eventually done by pugs), and less like Shatterer.
Also remember, lots of those areas had a few WPs and POIs added a while back when Guild Missions were introduced, as well as small additions from the living story. When these are added, it does not enable you to receive a second chest for picking up the few added parts if you had already completed the zone prior to an update.
Requiring a 1:1 key pressing is not a difficult concept to understand. If you press “z” and it goes pressing all those numpad numbers, it’s NOT allowed. Doesn’t matter what the purpose in the game is, it needs to be 1:1. If you use something (like a mod) that complies with the 1:1 thing but gives you an unfair advantage over other players (like FoV hacks, undermap hacks, etc.), it’s NOT allowed.
These restrictions/limits/whatchamacallits don’t all need to be met for you to be justifiably banned. Call me an elitist jerk or whatever, but I don’t understand how people can find these simple rules so difficult to understand.
In regards to the scrollwheel, rolling the scrollwheel one notch is the equivalent of one keypress. If you match that with a left click, I can say with 99% certainty that it’d be allowed since it’s not violating the 1:1 keypress rule. If you set each scrollwheel tick to be a double click, now you’re breaking the rule again. Although it would be nice to have an official response to this scrollwheel question since it is in a gray area, I’d still say it’s safe to use since there’s no discernible violation to the rules.
now i am a little new to the game but i was expecting something like a legendary weapon to justify the difficulty of the place so you can imagine my disappointment,
i have been increasingly dissapointed with rewards from jumping puzzles, it just dosnt seem to justify the time spent doing them,
Boy, if I had a legendary rewarded every time I finished that JP… I’d have legendaries on all characters, legitimately without skinning with the wardrobe :P
Rewards, including bonus ones, are determined by your personal reward level. For example, a character whose personal reward level is 8 but completes a fractal at difficulty scale 12 will have no chance to win rings or weapons.
Since your personal level is 38, when you did the 49 you were rewarded for tier 3 (L.31-40). Doing 37 falls under the same tier, so it’d essentially be the second time and not give another bonus chest.
I haven’t done fractals in a while, so I could be misinterpreting that statement on the wiki, but that is how it has always behaved from what I remember.
If the Tadiha Covington event chain is running, you can’t get inside. Either wait for the timer to run out or participate in finishing the event chain to gain access.
but when suddenly all the precursors disappear in a short time and in a price range from 700-1000g just to get relisted for 1400g it is clearly market manipulation.
It’s an attempt at market manipulation. 99% of these attempts fail because the moment new precursors enter the market (which is much faster than you probably realize) they start to drive the price back to its equilibrium by selling to buy orders, or listing at a lower price to undercut the person selling at a steep price. I don’t know of a single case where someone “manipulated” the precursor market and profited after taking into account listing and sale fees.
Could simply be you’re running into less dynamic events and relying fully on hearts & map completion to level. I had the same feeling when I was leveling my second sylvari and noticed it when I hit a familiar event.
Take a few detours for nearby events if you see them active. They’re good chunks of XP and usually done quick (with the exception of timed defense-type events).
Eager to get my hands on it too. Hopefully it is released like this as an outfit and the recent sale of the “Lawless” gear for 300g a piece isn’t setting any precedents
Redesigning core mechanics of the game when they aren’t inherently broken is a bad idea, especially when it introduces a balancing nightmare for the developers. Skill combinations cause as much problems as do skills themselves. Mixing and matching skills from different classes will cause more imbalance than the mixed professions GW1 had. That was already bad enough.
Learning curve too steep? A quick google search will reveal plenty of tutorials and builds you can rip off of and be successful with. The rest is pressing buttons, and if you can’t do that, it’s a problem with you (whether it be a medical condition or whatever), not the game itself because it doesn’t hold your hand and give you an instant-win button.
Time commitment is not huge. You can participate in WvW and contribute to your server’s coverage with an hour or two of play. You don’t need to be on in 12 hour shifts just because your server has a commander (or multiple) flipping stuff. Nor do you need to grind heavily for exotics. Ascended is optional. Heck, even exotics are optional. I’ve done Arah in full rares and carried the pugs I was with.
Scheduling life around events? Seems you put GW2 on too high a priority. You can be productive in the game no matter when you log in.
One rune change negatively affecting you does not negate what the changes intended to do. They succeeded pretty darn well if you reread what even you just said their goals were. Bonuses were changed and reorganized so people use full sets more than partials, and guess what? That’s exactly what has happened.
Hall of Monuments stuff was never going to top new stuff. That’s how you alienate new players just to appease your prior fanbase/supporters. They did this part right imo, so your complaint just doesn’t make much sense to me.
Practically zero loot was a huge turnoff for lots of people, me included. They buffed it though, but I haven’t really tried the CP events again. That being said, every last update does not have to be an absolute loot-fest to be fun.
Your QQ isn’t even legitimate. With all the valid complaints on this forum, you’re wasting people’s time. Move on to another game already.
I used to do this, and could never get more than 5 armored scales/hr with more MF than the OP. Either he has had ridiculously good luck, or he’s lying about the range. My money’s on the second. The rate I’ve gotten with today’s market would probably be anywhere from 1-5g/hr, no more than that.
You only get those if you’re under attack while harvesting. It’s more likely as you take more damage. It’s also practically guaranteed if you have a trait that activates when you’re hit.
You may need some third-party program to do it, and I don’t know which ones are used/safe, so I’ll wait for someone more knowledgeable to chime in…
The general rule for multi-boxing is that you must not bot or use macros to control one account while actively playing on the other. As long as one is essentially afk while the other plays, it’s 100% legal.
The official post is here.
That shoulder shared the appearance with the shoulders for the Apprentice set, so they probably just removed it to get rid of duplicates. The Whisper’s Cowl hides shoulders anyways, so it doesn’t affect the appearance of the set whatsoever.
I have a Logitech G600, which is essentially the same thing. It makes a huge difference. I mapped F1-F4, skills 6-0, loot key, and Teamspeak toggle all on the side buttons. The extra mouse button on the far right of the mouse coincidentally works extremely well for dodging to me. It just feels right.
I will say, mice like these aren’t all that necessary or even beneficial unless you use classes that regularly use F-skills or if you have small hands. When I play on my guardian I rarely need to use the buttons aside from using shouts, yet I’m mashing everything on my ele. You could also mitigate the need for such a mouse by messing with your keybinds if you haven’t already done so.
Specific control setup is up to you, I’d say go trial & error. You really need to see which button(s) your thumb comfortably rests on and build your keybinds around that. I set my heal skill as G13 on my mouse since that’s where my thumb rests and will get hit if I panic-press :P. Other people may be lower, higher, left, right, etc.
Why would it be more difficult to run contestable dungeons? People from more servers will be sharing the same map, so it should actually be more likely that a group will work to un-contest it now. I think it’ll actually be easier since you won’t have to bother guesting to other servers or finding a party member in a server with the entry uncontested.
In regards to demand for specific skins: the demand for all expensive skins should rise due to their re-usability. Fully agree there.
Matter of opinion atm though, we can’t really know until we see the masses react after patch day. Could be that player laziness in uncontesting dungeons outweighs the fact more people are in the map waiting to get into the dungeon. No way to know for sure.
-snip-
Skelk and Sharks drop Karka Shells? Really? O.o
I know, seems weird, but seeing as there are plenty who farm shells, the wiki would’ve been fixed by now… Or so I think, it could be wrong.
Easiest way to farm these that I’ve seen (aside from the karka events) is to get ~5 people and kill veteran karka as they’re guaranteed to drop one shell. Obviously you’d kill any regular karka along the way too.
So the only hard counter thieves have to ensure finishers is not allowed? Plenty of classes have blocks, invulns, stability, etc. to protect them from interrupts and/or burst during stomping, should we start disallowing that as well?
Thieves have little to no access to blocks, invulnerability, protection, nor stability when stomping, where other classes have plenty (erhm like my ele). Stealth is their only reliable counter. Disallowing the use of stealth when stomping would probably make them the most vulnerable class when stomping. Wouldn’t that be unfair too?
http://wiki.guildwars2.com/wiki/Karka_Shell
Consortium Chests
Defeating Karkas
Defeating Reef Skelks in Southsun Cove
Defeating Sharks in Southsun Cove
Crab Toss
Completing Canach’s Lair
Wiki is your friend
This kinda builds upon what Saint said… One of the biggest problems when the zerg hits Lyssa (and most events actually…) people find a spot and stand still spamming #1 until the event ends. Not to mention they stare at her during her invulnerable phase, spawning loads of adds that wreck lots of the weaker players in the zerg. They’re scaling up the boss without putting in the effort to compensate for it, so a large chunk of the players are just dragging everyone else down.
For example, Golem MKII melts with <10 people dropping AoEs and meleeing for double-hits. The moment that stack of 1 spammers on the crates appears, it’s game over. A <5 min fight becomes a >10 min fight for no reason aside from player laziness.
So even assuming there’s a scaling issue, the problem won’t ever be remedied until the 1-spammers in the zerg start carrying their own weight. IMO, buff her so she starts wiping the lazy to the point they’re discouraged so that the rest of us can take her down in a reasonable amount of time.
Were you in combat or under attack? That increases the chance to get ruined ores, and it’s almost guaranteed if you have traits that get activated when hit. It’s normal behavior unless you’re out of combat.
Never seen or heard of this… Could you ask them to post on this thread so we can hear first-hand what happened?
I’d suspect it’s them either forgetting they bought something, or someone else gained access to the account and is funneling money out as your friend/guildie earns it (after they logout ofc). It makes no sense from a programming standpoint for gold to be disappearing at random. There has to be some event that’s triggering it, and if this is truly a bug, finding that trigger is the key to getting it fixed.
It was on the June 25th patch (2013). Upon a second read-thru I saw that Frozen Ground and Lava Font were changed to the 0.2s cast time. I only remembered the change to Lava Font for some reason :P
And it does seem that they’re rounded down because based on those patch notes, Lava Font used to be a 0.36s cast time and it always showed a 0.25 (or 1/4) sec cast time prior to that patch.
Frozen Ground and Lava Font have cast times under 0.25 seconds, but they aren’t truly instant. Cast times under 0.25 seconds aren’t shown, which is why they appear to be instant cast skills, but truly aren’t. The cast time for Lava Font is 0.2 seconds, and I assume Frozen Ground is about the same.
It’s a bit confusing and could use clarification (i.e. tooltips showing ALL non-instant cast times), but once you learn how they work it’s not too much of a problem.
Yes, it cancels when you try casting another spell mid-cast. It’s easier to wait until it finishes casting and then hit the next skill you want to use.
I don’t see how you can’t notice the difference… It’s huge.
If you really can’t see it, take a short video of the skill when canceled after the first meteor drops and then another with the full channel time. Count the meteors. It’s a very big difference, and plays into the risk/reward of being vulnerable standing still for the duration of the channel.
Only reason I asked for more info was because the screenshots were open to interpretation. Did you get teleported up there randomly? Did you jump up there? Did it happen after afk-ing for a few minutes? Did it happen after attempting to talk to an npc? Did you use a teleport/jump skill to get there? etc. Obviously now this has been answered, you just found and climbed the “invisible mountain” as you call it.
Being overly specific is actually a good thing, and can only help. My apologies for being overly blunt/rude. As someone who programs simple stuff as a hobby, I can only imagine the frustration when the devs see half of the posts in this sub-forum, as many are along the lines of “Hey this is bugged, I can’t finish it”, which doesn’t help find the issue at all. Specifics are an absolute must, whenever possible of course.
Could you please say what you were doing when that happened? If tell us what you were doing up to the point the bug hit, the devs have a starting point for reproducing the issue and in turn, finding a solution.
What you have posted here is frankly useless.
As far as i see it there is no way to move an acended stats item to another character. Yes you can move the skin with a transmutation stone but that still does not give me my acended bow back. Maybe the next patch will resolve the issure till then ill keep the bow.
Reread step 3 on my last post. The transmutation splitter will give back the original items used for the current skin and stats. With my example you’d get the ascended longbow (used for the skin during transmute) back with its stats and a trash longbow (used for stats) which you can just trash.
Save up to buy it off the TP. I did probably 100 forge attempts with rares for the Legend, and 100 (all random inputs) for any precursor, just for kicks and got none. I know, small samples done intentionally because I wasn’t about to risk 500g+ on a precursor that cost that much. After getting Bifrost and Kraitkin done, buying precursors off the TP, Dusk dropped out of a champ box sitting on an alt I hadn’t played on in 2 weeks. RNG is a fickle creature.
I’d simply avoid the forge altogether and run events or champ trains instead, as either way the chances are ridiculously small that you’ll get a precursor. At least if you’re farming in some way, you’re gaining money rather than gambling it away. Enough people forge rares/exos that the TP price of the precursors tends to be a function of the average number of forge attempts it takes to get it, so you really don’t lose out that much using the TP.
TLDR: Forge if you’re feeling crazy lucky, otherwise you will probably lose out. It’s much safer to buy off the TP and even if prices rise, you have a target. It’s not like the forge where 1000 failed attempts gets you no closer to the precursor.
No guarantee this will work , but I’m thinking you can work around this with 2 splitters and a 3 Transmutation Crystals:
1) Use the first splitter on the current transmuted weapon, you should get a fractal longbow skin, and the ascended longbow (both soulbound)
2) Use a Transmutation crystal to put white stats onto the ascended longbow (keep the ascended item’s skin) to make it account bound.
3) Transfer to the desired character, and use the second splitter to get the ascended longbow (with the correct ascended stats) back. It will now be soulbound to the correct character.
4) The skin should come back as an item without stats, needing a transmute, so use a Transmutation Crystal to put white stats on it. Transfer it over to the desired char since it will now be account bound.
5) Use one more Transmutation Crystal to merge the fractal skin on the white item with the ascended stats of the other weapon.
I haven’t personally used the splitters to retrieve pure skins like the fractal ones, but if the wiki’s description of it is right (and if I interpreted it right), this should work. It’s similar to how you transfer legendaries between characters. Again, no guarantees.
As others stated, there’s that fancy warning message saying it’ll be soulbound when you transmute, so I doubt support would bail you out at their own expense when you were warned. Building redundancy upon redundancy with added checkboxes and messages just annoys the heck out of the people who take note of the warnings and don’t faceplant rushing through menus. They’re there for a reason.
(edited by ExTribble.7108)
Lots invested into it late, and lots are panicking that it isn’t rising in price, so they’re thinking “I’ll cut my losses and sell it now”. Or they bought it early and are selling now since it’s on a down-trend so they don’t lose any additional profit. In short, it’s panic/fear.
What people fail to realize is that luxury items like this aren’t really that profitable in the short run when the average idiot like me tries to flip them. You need to really understand market trends well to do so, and most people don’t. If you want big bucks, you need to hope they never re-release it and wait a few years, and even then it might have been more profitable to invest in mass-produced mats that might spike in price due to incoming updates.
But hey, as long as people don’t notice that LS items become cheaper after the segment ends (due to the aforementioned panic-dumping), I’ll happily buy up my luxury items I want to use/keep for little coin ^.^
The fact you said “like 20 rares” makes me think you’re exaggerating the sample size already. I’ve been tracking ecto salvage rates for a while now, and the rates for last night weren’t outside the normal range even for small samples. That being said:
The maximum deviation I’ve experienced (since I’ve been tracking data) for a sample size of 20 is about 0.67 ectos/salvage, which means I’ve seen rates as low as ~0.23 ectos/salv for such a small sample size. This would yield about 4 ectos over 20 salvages, which isn’t too far from the 2 ectos you supposedly got. I’d say it’s still within the acceptable range.
It’s due to all the leather (and maybe other stuff further down on that list as well?) you haven’t picked up. It treats each transaction individually and will only show some number of the oldest not-picked-up orders fulfilled. Each transaction of gold is also treated separately, so just like anything you bought, it’s thrown that queue waiting for room in the pick-up tab.
Withdraw the leather and the gold will show up, as it should still be in a queue, waiting to be added to the pick-up tab.
Contact support, they’ll usually refund or help you get the correct ring.
The “Unique” identifier in the item description is the cause of this. You can only equip one “Unique” item at any time. For future reference, always buy one offensive, and one defensive ring/accessory so that you don’t run into this again.
So that was the problem at least on my end, I wasn’t using a weapon with on-crit sigils :P Good catch!
I just tested it with a sigil of strength and this time I was able to reproduce it just like you did. I only tested the frost bow and FGS, but since you tested the others it’s safe to agree that it affects all conjures with on-crit sigils.
This is a serious bug, especially for those conjures you usually try to use all the charges on (like FGS). With some on-crit sigils having as low as 2 sec cooldowns, you could potentially lose 3 charges during a single Flame Wave (FGS #1) cast. That’s seriously broken :/
I just spent a solid 30 mins trying to reproduce this bug and I absolutely cannot. I tried in combat and out of combat, using skills in quick succession, both interrupting prior activated skills and not, and still did not see what you describe.
The only time the charges appear to be used at the beginning and end of a cast is if another skill was mid-use, even for a fraction of a second. Charges are only consumed at the end of a skill activation. Even if you aren’t auto-attacking, any skill that targets your selected enemy (i.e. Fiery Rush) will trigger the autoattack to begin, which explains how you went from 4 charges down to 1 in your example (Fiery Rush+Autoattack for a fraction of a second+Whirl = 3 charges).
If you Ctrl+Rightclick (disable) your Auto-attack you won’t ever see this happen since that disables the functionality where it starts after a targeted skill even if you don’t press 1. This seems to be what’s causing your problem.
(edited by ExTribble.7108)
I think that POI is under the WP and that’s why it can’t be seen. You have to get really close (or just stand under the WP) to get it. It’s always been this way, so maybe it’s intentional? You usually unlock it the same time you get the WP anyways, so it doesn’t often become a problem for completion.
The fact you were able to use the recipe on your weaponsmith is not a bug. Again, the bug is where you claim to have used it on your weaponsmith and then your other character (huntsman) learned an entirely different recipe. Again, ask support to help with this.
The fact the system does not block you from learning recipes outside of your current two professions is not a bug since any character can learn all disciplines if they want. The fact you may have two disciplines active that are not related to the recipe you are using does not matter a single bit.
Short version: The ability to use the recipe on any char regardless of active disciplines = not a bug. What the recipe did after you used it = bug.
It allowed me to use the recipe even though my character was weaponsmith.
Any character can learn any recipe because any character has the ability to take up that crafting discipline.
That’s your answer to that part, maybe you misread it? Since any character can change disciplines at will (for a small fee ofc), they are allowed to learn recipes from any discipline. Ascended recipes are not an exception to this rule. The only warning you get is the red text Inculpatus described (after you get the specific recipe), but this is intended feature specifically for people who like to keep more than two crafting disciplines on a single character, not a bug.
The rifle/longbow mix-up is the only bug here, and an interesting one at that. I’d send in a support ticket with the time/date (if you remember) when it occurred as it would probably help them in fixing the bug on your end before they roll out a global fix.
I have occasionally gotten this when queuing for Teq (on my home server, so guesting has nothing to do with it). It seems the countdown the popup gives you is supposed to reserve you a spot until the bar runs out, but apparently it doesn’t as someone else can join off a party member and lock you out of the spot you waited for.
There’s definitely something screwy going on here :/
Stability is not a stun-break. See the wiki page for it. It only affects control effects that hit you after stability is applied.
Same thing here, nvidia card as well. I’m guessing it’s some sort of weird false-positive going on…
I’m curious, how are you so sure we will never see legendary armor in this game? What makes you think legendary trinkets are more likely? My bs-meter is tingling.
I’d think the exact opposite. Armor is more likely to be thrown into the game than trinkets since it’d give a new appearance, which is the core of what legendaries are: exclusive skins.
All that being said, any legendary gear must only use stat combinations available in ascended gear. So trinkets would be able to have some hybrid stats (as they already exist), but armors won’t. Otherwise legendaries will be seen as mandatory by the grindy crowd, which is definitely not what legendaries were supposed to be.
Many possibilities here…
It may be that you aren’t doing enough damage. Try partying up as this tends to make it easier to hit the damage threshold for loot credit.
As to the final rewards, are you getting the event completion xp/karma/gold? If those are reduced, you’re getting hit by diminishing returns possibly due to event farming like crazy throughout the zone for a long time.
Are you camping the event (or the event chain) on a single char and not doing anything else on that character? Even if it’s a day apart, diminishing returns might hit and prevent you from looting the end chest since it sees you as having completed the same event/chain consecutively. I used to run into this problem when setting up alts to camp at world bosses, and I ended up having to rotate them between bosses so that DR wouldn’t hit me.
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