and style to turn them into craters and dust.” -Tonn
Number-crunching for ecto salvages – periodically updated
Those who usually die are those too shy to speak up and say they’re new to the dungeon. If you’ve done the dungeon multiple times, skipping or not, you should know how to counter enemies properly in order to fight or run without holding your group back.
I don’t think the mobs behavior/skills need to be modified, but the way dungeons work as a whole needs to be looked into. Possibly reducing the total number of enemies but requiring that they all must be killed (or something like 90% to account for accidentally missed mobs) would easily do away with skipping. I don’t know how that would affect overall dungeon pug behavior though.
Players hang around low-level events for the daily bonus chest. After that, many people (at least on my server) head back to Orr and Southsun. Southsun still has an overflow at some times of day, and Orr has a decent population, albeit lower than before this whole Southsun thing.
Sorry to be so blunt, but this is really a learn to play issue. You should always have gear for all slots. Gear is dirt cheap on the Trading Post. Whenever I’ve leveled alts, they got no money from my main, and lived off of buying blues off the TP and never really had much trouble anywhere.
Champions aren’t generally meant to be solo’d (although some can be). Veterans are supposed to be hard. A low level newbie who doesn’t know his/her class well will struggle with veterans, and find champs impossible to kill.
Chill out, and maybe try another class. It could be you’re starting off with a class that’s too complex or just non-intuitive with respect to your way of thinking. I started with an elementalist and had serious struggles early on. When I put my mind to it and began to learn how my enemies fight and experimented like crazy, I eventually hit a nice build that I can solo almost anything.
http://wiki.guildwars2.com/wiki/Copper_Coins#Coin_find
Laureate booster.
Your best shot is asking support to get you a new one. Otherwise you’re out of luck. I don’t mean to sound callous or rude, but why would you delete it when it has a dedicated slot in collectibles storage where it doesn’t take space?
Anywho, good luck :/
Doesn’t exist atm. People have been asking for it for a while, but still no luck. I liked it since it looks a lot like some mesmer armors from GW1 :/
Yep.
Also, don’t hesitate to go after plant nodes because of limited harvesting tools and cheap harvests. All you need is one dye per tool set (which I’ve been averaging 2-3 per tool set) to more than pay off the gathering tool’s cost.
No one will give Dusk or any other precursor to you for free unless they’re braindead.
I’m in a similar predicament with Bifrost. My advice to you is, farm gold and world boss events. Hope to get lucky and if not, at some point you’ll have enough money to outright buy it off the TP.
I don’t see myself ever using the forge because if I come out like some people here who pour their souls in and get nothing, I’d probably quit out of frustration. Some people do get lucky though. Personally, I’d rather methodically (albeit slowly) work my way towards buying it off the TP. Prices for (some if not most) precursors have been rather stable lately if you look at their lifetime values on spidy, so it’s pretty safe to assume they won’t be skyrocketing randomly anytime soon.
Eh, that could probably get cluttered really fast with lots of guildies, especially if it shows names. Perhaps it just gives totals for time periods? Something like if you look at Tuesday night for example, it says 30 people expected to be online.
Minor derailment here, but bear with me: Wouldn’t it be easier to have a calendar where members (with the req’d permissions ofc) can post a date/time for an event and people check off a box saying Will Attend/Maybe/Can’t Attend?
Either way, anything to help with coordinating guild events is a nice addition. There are still many (basic) features that have been asked for since day 1 and still received little attention, so don’t hold your breath.
I’m not sure if the problems still exist, but remember that the MF process only gives you the recipe, so you’re going to lose out on a small chunk of money simply to be able to create the box. You’ll still have to use the combined material totals of the other parts to create it, so it’s a net loss compared to just making all the parts separately.
Specific story fights or instances I had in mind but not all maps more like you enter a zone of that map that is open for this. SPECIALY the EPIC Dragon fight please no more un-epic final battles like you did with Zhaitan PLEASE!!
Fair enough. To be honest, I don’t have much of a problem with flying mounts for specific instances when their use would have more of a purpose than just travel from point A to point B. Still, I just don’t find the concept of flying mounts to be so appealing. Could they work? Definitely. Do I want them? Nope :/
Also, I think they’ve learned from the Zhaitan fiasco and won’t be making elder dragon fights to be so mundane in the future.
And for humanity’s sake, those of you just posting along the lines of “i want mounts cuz dey look kewl” or “mounts will ruin gayme caus i say so” please put a little more thought into your posts. It makes your side of the argument look rather… unintelligent to put it nicely.
Sure, let’s trivialize a good 90% of jumping puzzles and vistas. Although I dislike them and would rather they stayed the heck out of the game, ground mounts would work fine in this game. Flying mounts not so much. If they were implemented for specific story fights or instances, the might be workable. Right now you’re essentially asking the developers to reinvent the way the world is structured.
Paste bin, youtube, reddit, or any other public forum you may choose then.
Developers getting first shot at names is completely fair and reasonable. It prevents or at least limits people from impersonating them. Granted, the impersonators would still be missing the Arenanet emblem by their name, but there are enough shmucks in this world to fall for it that people might complain.
1 word names were up for grabs afaik. My brother took a one word name during the BWEs and couldn’t get it release day since it seems he was too slow :P Also, lots of people “reserved” their two-word names by creating alts on GW1 as placeholders when they linked their accounts, so I’d suspect most people on the first days were creating almost exclusively their desired one-word name characters.
Sorry for the bad luck. I guess you’ll have to just try being more creative with the names :/
What do you mean by discussing bugs and how GW2 support treats it’s users? Chances are most of those posts are simply rants.
If you find a problem with how support treats you, put up something in the suggestions forum to improve it. Are they giving a sense of talking down to you, or treating you like you’re dumb (just examples, they’ve always been good to me >.>)?
As far as discussing bugs goes, anything other than a detailed report of the bug itself is a waste (Put it in the Game Bugs forums of course). Tell them it’s there, and move on with your life. Complaining or “discussing” the problem doesn’t really do much.
Hovering over Divinity’s Reach never shows completion for me (I bug reported it long ago). Double check that area specifically.
There’s no need to look up maps online, since they in-game maps are enough to show completion. Go over them all systematically again. If I had to guess, you’re probably missing something in cities or WvW.
Something is definitely not 100% and you’re just missing it. Don’t forget to get the Chantry of Secrets POI in Bloodtide Coast. Double-check WvW as well. The map completions have never lied as far as I’ve seen. Frustration can make you blind to obvious things on a map, like that last POI you’re trying to find by staring at the map for an hour :P
To everyone having trouble @ Gallows Hang. While facing the SP, you can hop along the rocks on the right till you get behind a bone wall type thing, and essentially hide from the baron. As it patrols, pull the other enemies around the SP one by one. Should be 2 or 3 if I recall. Then wait for him to get as far as possible and have his back turned toward you, run and cap the point. It can be done without help.
No real opinion on the topic tbh, just figured I’d throw this out there…
Correct me if I’m wrong, but arn’t money sinks unavoidable? A legendary is completely avoidable, because it’s a skin. Also why are you telling me to bite you? This post is about the idea of a quest line thats more reliable at obtaining a legendary (or precursor). If you wana be snide take it to personal messages…
I apologize for being “snide” or otherwise insulting with that comment. I put it in there as a deterrent to people derailing the discussion into an argument over which is most expensive. I agree I could’ve written it much better in hindsight…
You still missed the point entirely of my post. What the OP’s suggestion does is eliminates the gold-sink portion of the legendary entirely, and gets rid of the precursor RNG. What will make it exclusive then? Unless the quest takes hundreds (if not thousands) of hours as legendaries in their current setup, everyone will have them and they will lose their exclusivity. If you choose to avoid the money-sink as you claim, the legendary will take much longer to get. Very few people are farming all the materials themselves. Most farm CoF, Orr, Fractals, etc. to get the money to simply buy the parts outright because it saves time and has such a huge cost.
So I’ll reiterate my point in short. Such a quest should be for a precursor, not the legendary itself. Precursors are the only questionable RNG element that should be changed. Legendaries were supposed to be for dedicated players, not players who play for a week, do the quest, and then leave.
What? Legendaries arn’t money sinks. Many components are accountbound. 100% map exploration, gifts from the dungeons, bloodstone shards, gift of battle, obsidean shards. None of those require gold.
Please, enlighten me as to how you’d farm all the other materials needed in the same time period it takes to get all of the above. Map exploration can be done when you’re leveling, I did it that way and it took essentially no extra time. Dungeon gifts, run one path per day for 10 days and you’ve got more tokens than you need. 10hrs max. I got my badges from running JPs every day and dabbling in WvW for about a week or two during a busy semester. Karma for obby shards and the SP for the Bloodstone shard are something you get as you farm the rest of the junk needed.
(I’m not saying this is the most/least expensive legendary, I’m just using it as an example since it’s the one I’m going for, so bite me if you don’t like it)
Look at what else you need for The Bifrost, for example. I’ll just list a few of the pricier ones:
100 Icy runestones
1 stack of each T6 mat.
2 extra stacks of T6 dust.
1 stack of unid dyes.
~2 stacks of ectos (unless you’re lucky of course).
Even farming CoF or some other broken money source will take much longer to get all of the above than just the non-money items. And that excludes the precursor. I do like the idea of a quest for just the precursor. Possibly picking up several new gifts along the path to infuse a basic staff to precursor status would work (base the same process off OP’s idea, just the gifts are no longer parts of the legendary itself, but instead the precursor.)
TLDR: Legendaries are money sinks. That simply can’t be argued. A quest for the precursor would be great since it takes out the worst of the RNG involved. Even the clover part of RNG on legendaries is reasonable. I’d fully support the idea if it essentially just rewards a precursor rather than the legendary itself
the prob with ressing downed players can and often wipes the team. With so many player using zerker gear etc or simply can’t maintain damage so its downed player up and another down.
One simple rule. Don’t revive when you have aggro. Move in to revive the instant someone is down and you don’t have aggro. If your team is competent enough to follow these two simple rules, they will not wipe on most bosses. If you choose to run with glass-cannon zerkers, realize that they’re called glass-cannons for a reason. They can’t take damage.
Currently with utilities, there’s a trade-off to have a better revival skill. What you’re suggesting just makes people want to run full zerker teams even more since reviving becomes even easier and they sacrifice absolutely nothing.
Finally, a good threadnecro. Don’t know how I missed this thread in the past. Full support here! At the very least, throw a similar system into the next Elder Dragon’s territory/fight.
Oh look another beggar. Can we please make such posts against the rules so these people can get infracted/banned? You’re not just a nuisance, you’re what makes MMO communities toxic.
EDIT: I’m feeling a little more helpful than usual to your kind, so here you go: http://www.gw2crafts.net/
Always up-to-date (within an hour I think) crafting guides for reaching 400 with minimal cost. I haven’t personally used them, but from what I’ve seen on the forums it’s a great tool.
(edited by ExTribble.7108)
I agree. I ended up creating my own guild just to have a useless guildname in my ID plate to stop the incessant spam. Seems to have worked so far, but really there needs to be a way to block guild invite spam.
Do this. I did it. Since I run around representing my pointless guild I haven’t gotten a single invite (unless I asked). Over time you’ll also build up influence you can use towards guild storage, aka more bank space.
Although blocking invites would be nice, it’s really counter-productive in a game you’re supposed to be social in. If possible, I think an invite limit per account would be acceptable. By that I mean if you reject a guild invitation let’s say 2 or 3 times, they can’t invite you again for 24 hrs (example).
I may have not noticed, but I thought both were called “stones”, just one is “fine” (L80) and the other isn’t. Anywho…
I have ~200 regular stones and only 1 fine stone left. Pretty much all I’ve bought (aside from bank slots) are these fine transmutation stones, and I doubt I’m the only one. This is undoubtedly a good money source for Arenanet since this game is driven by aesthetics.
To be honest, I don’t think they should allow upgrading the regular ones. The fine stones not so out-of-reach expensive that only the elite can get them. I have 5 lvl 80 characters, all with transmuted armor (some with 2 or more sets), and never really had a huge problem getting the stones. Mind you, I don’t farm CoF, Fractals, etc. All I do is a few hours of Orr farming each week and camp event bosses.
If you really believe there should be some way of upgrading from regular to fine, the ratio should be something along the lines of 250 regular stones + forge stone or some other relatively cheap junk = 5-15 fine stones. Not to mention that this will lead people to begin to ask to upgrade the regular black lion trading post consumable to the permanent one, and so on and so forth.
Once you can upgrade between items in the gemstore, especially highly used ones like these, it’s unlikely it’ll stop at just this one.
To be honest, I’m one of those who always sees this as becoming a tool for elitists.
BUT! If it somehow tracks everything you do and gives credit for it, I’d be all for it since your entire contribution to the party will be noted. If you’re kiting a boss while the rest of the team pounds on him, you should somehow get credit. Maybe some damage received per death ratio of some sort or time holding veteran or stronger rank mobs’ aggro, etc.
It seems this would be rather complicated, but if doable I’d be all for it. Simple DPS/Heal/#deaths meters won’t cut it in this game (for me) to be honest.
After leveling 4 alts to 80, here’s my advice: Use blue rarity gear and skip the 5-level intervals (i.e. don’t upgrade to lvl 5,10,15 etc. armor/weps) since those are crafted and have higher value. The others will usually be sold at 1-5 copper above merch value. Once you’re done with that set and upgrade to the next, your losses are well under 1 silver. At certain levels, greens are priced similarly, so pick up those if possible off of the TP.
I’d say save your karma in case you decide to get the exotics from Orr like Khisanth mentioned. It’s essentially a “free” way to get a full set so you can then spend your gold elsewhere.
A shout heal may also be simply unfair since you’d be able to use it while stunned and it has no cast time. Unless they redefine it to something like the chants from GW1 I don’t see it coming in that form since the chants were more like a prolonged shout that can be interrupted, making it more “fair”.
I do agree that each race should have the same number of racial skills for each tier/category. It’s odd how they’re almost random.
I hope Southsun doesn’t get nerfed the way of Orr. The issue here is that you not only need to know how to use your class well, but also understand the enemy well. Southsun really made the risk/reward of melee vs. ranged show through. These are essentially the same complaints we heard with the Risen Putrifier’s pull attack and (some) Acolyte’s large aggro range, just magnified a bit.
Reef drakes are essentially harmless if you CC them and keep your distance. If you get in melee range, you are choosing to put yourself in harm’s way for better DPS so you should be responsible enough to bring enough stun-breaks and condition removals to deal with them in close range combat. Otherwise you’ll kill yourself through either standing around since you’re stunned, or through dying from confusion.
Karka’s only deadly attack is their ranged projectile barrage. Bring a reflect skill to make them kill themselves, or bring a block skill. Otherwise, double-dodge. Again, not difficult but it requires you to learn how the enemy behaves. Their melee attacks aren’t all that dangerous, and if you kite around them in a circle they won’t even be attacking you half the time.
Veteran Karka. Projectile destruction/block. And dodge when they roll. Simple as that.
In the case of reef drakes, someone ingame said that they’re OP and nearly impossible to kill. I whispered them (since I thought I may had already moved before noticing the message) to advise them to use CCs like stun/cripple/immobilize etc. About 10 minutes later, that person responds with a simple “Thanks, that helped a ton”
Reef Riders are pitifully weak. They have one damaging attack with a long wind-up. It’s the one that bounces between players. Dodge once every 5-10 seconds when they use it and you’ll be fine.
Mobs must have elements of CC, otherwise they’re braindead easy to kill like 99% of the explorable world. Melee is also possible. I was running D/D and S/F in pretty much melee range on my elementalist. That was extremely difficult compared to range since I had to be spamming condition removal and dodges. Running with staff and spamming earth #3 for projectile reflection makes combat in Southsun a joke. Risk/reward of melee vs. range. Ranged fighting will always be easier.
If you do the same kill the _ instigator event twice (or more) in succession without doing anything else in between, you’ll miss out on the chest. I noticed it once, and then purposely did it a few more times to see if it repeated, which it did.
As long as you do not do identical events (same location and everything), the chest should spawn for you. It still may not render (only happened once to me), so run to where the horde of people are standing after the kill and F-spam to see if you get it :P
I haven’t transmuted starter stuff, but I might have a (potentially bad) idea. Use a regular transmutation stone on it to transfer its appearance onto another item with an upgrade slot (white/blue rarity so it’s cheap), and then try using the fine transmutation stone? It might be that it’s basing the upgrade capability on the stats, and transferring higher leveled gear that can be upgraded (even if it removes the slot in transmutation) might do the trick.
I like the idea. I’d say 0.5-1% per 100 points would be alright. I’m no master of balance, but it seems like it wouldn’t be a huge deal. A lot of people don’t specifically hunt for achievements, so they’ll be unhappily forced to do them if it’s a really significant boost to MF. A 25% boost when you have 5000 AP will not drive any rational person to specifically hunt for more achievement points.
It also might be better to just wait for the MF change they’re concocting to be released and then brainstorm further improvements :P
You should be able to easily grab one of the Canach related achievements once the continuation to this story is released (May 28th) and get the back piece. There’s no reason they’d remove the scaling for that part when they’ve been consistent with bumping people to 80 for the living story stuff.
Or you could do the PvP minigame for the last one. Either way it’s doable without any added work on their end. You just have to wait a bit I’m afraid :/
Wait a week doesn’t apply in most cases. I was trying to finish map completion in EB for weeks on JQ when we were in the top slot (green). It was nigh-impossible to get into the red zones of EB.
The idea I usually post on these threads remains the same. Have the BL and EB start zones cycle each week independently of server rank. Simple and I don’t see any reason this would become a problem. If anything, it forces you to learn the map (especially EB) better since every week you’ll be fighting from a different perspective.
It forces coordination. That’s something I actually like. Pugs shouldn’t be able to faceroll a dungeon with little/no communication. All you need is one moderately experienced person and your team should not wipe too many times if they’re competent.
On my guardian, I led four newbies through P3 with only one or two wipes when I had only done the path twice before. Granted, it got rather sticky on some fights and skipping runs. Even with that, we wiped fewer times than I’ve since had in other “experienced” groups. If you inform your party as to what they need to do and prioritize the deadlier targets you should be fully capable of completing the dungeon.
Been posted numerous times before, and it’s generally supported.
On the idea of limited drop-down menus, they could replace the “Armor” general category with “Armor-Light”, “Armor-Medium” and “Armor-Heavy” in the main drop-down. Just one of many possible ways to approach this. It is rather annoying to have to sift through unwanted search results and any improvement would be nice.
From what I’m understanding, you want him to respawn sieges/dolyaks when they’re destroyed? That makes perfect sense for the defending team. Target the harmless commander instead of the siege wrecking your tower. (That’s sarcasm if anyone missed it)
The event should simply reset after some period of time if Siegerazer is not killed. Maybe add in a requirement that his spawned sieges must be destroyed (otherwise the attacking team would be using them, no?).
Respawning sieges/supply just makes this breakout event much more powerful and difficult to defend against for no reason. If it must be so, the timer for the respawns must be extremely long.
http://wiki.guildwars2.com/wiki/Equipment_acquisition_by_stats#Back_items
Guild Backpack (bought with gold+commendations) or Fractal one. Unless you plan on doing high level fractals, I’d say get the guild one since you can get a higher total stat boost due to its upgrade slot.
You’re following the right mentality when it comes to approaching vitality vs. toughness. Since I’m rather nubbish with my thief, I’d suggest you keep experimenting.
Follow my train of thought here: My Guardian runs less toughness than most guides recommend simply because I’m comfortable with my setup and can use him effectively. My elementalist on the other hand is more tanky than most non D/D builds out there since I’m still training my hands to dance on the keyboard and have less room for error. Generally the balance between offense/defense should fall where you feel comfortable, not strictly what some guides (or peoples’ opinions) state.
Guides are a good baseline to begin experimenting and even though most are for 80s you can roughly approximate their play-styles for lower levels as you work your way up. Thieves tend to be more of a full out damage machine (power/crit/critdmg) in what I’ve seen where you use stealth to flee or gain some breathing room. Mine’s also specced as such.
The road to 80 is your chance to experiment cheaply, take advantage of the opportunity and do it.
The patch on the 28th is a continuation of this segment of the Living Story. It’s not an entirely new one, so I can say with almost absolute certainty that the achievement related rewards like that and the Sclerite Karka shell will be available after that patch.
I think he’s talking about using a gift card directly rather than using it to buy a gem card and credit his account that way.
I did it with one of the Visa Vanilla(?) gift cards. The only issue was that I had to tie a zip code to it through their online system so that Arenanet would have a valid billing address and the transaction would clear. See if whatever gift card you have can have its balance checked online (most do) and try to find someplace to tie a zip code or full billing address to it. Ofc this only applies for US transactions, no clue how it works abroad :x
Star Trek Online created a separate shard for the test server where things you did there would not count towards the “real” server. A system like that stamps out any possible abuse. They’d usually give small rewards to people who played on the test server for some number of hours. A link to the FAQ as to how that one worked is here. In the case of GW2, they could give out a mini or something of the sort for playing on the test server so there’d be some motivation for people to test the updates.
It’s clearly possible to do, and if implemented in this way or something similar I’d be in full support. If it can only be implemented in a manner that loopholes to abuse it exist, just don’t do it.
You were probably in combat. If you’re considered in combat but not taking hits while you mine, it’s usually (9/10 times I’d say) not a problem. If you’re getting hit while mining, no matter what the ore, you’re almost guaranteed to get the ruined chunks.
If you’re not considered in combat, you’d be guaranteed to get the ores without a problem (assuming you use the correct pick).
+1
It would save my finger from aching by the time I finish the Claw of Jormag event on my grenade engi. I’ve even skipped the event sometimes because it just isn’t worth the soreness after.
No across the board. Higher damage, even the slightest, will make players feel forced to get it since it will be the best attainable gear. Legendary skills invite just more imbalance.
Some legendary weapons should be “more legendary” that they are in their current state. Aside from improving effects on some, I’ve always thought that having the legendary weapon modify your skill animations would be a nice touch. Power creep is not the way to go with an aesthetics-driven game.
In a handful of servers of Perfect World International, the community as a whole used terminology used in a completely different version of Perfect World. For years. And they still do.
Fair point. I still believe it’s rather ignorant/lazy to not learn the new terminology of a game you’re playing, and instead use that which is not of the game or series. Just an opinion, nothing more. It would help limit the confusion of people like the OP here. Not everyone came to this game from WoW or some other specific MMO, so there really is no logical reason to use those terms over the native ones.
Anyways, spread the word. Rangers are rangers, not hunters :P
No. It’s people coming from other games referring to this game’s ranger. I’ve seen people refer to necromancers as warlocks too. Some people just don’t care to learn the different terminology of the game even if it’s smashed in their face.
Thirdly, most people completely braindie in the face of a thief. Majority has never played as thief, majority don’t know crap about how a Thief plays out. I’ll admit that before I played a Thief, about the only thing I could do when facing a Thief was stare at my screen, mash buttons and hope something good happened. Ever since I brought a Thief up to level 80 and tested various builds, I’ve gained knowledge into what a Thief is capable of doing and how they’re likely to do it.
This x1000. As a non D/D ele (hate the spec, only use it for farming due to burst capability) in WvW, that was my problem against thieves. Once I leveled a thief to 80 and experimented a bit while I camped boss events, I learned what they do, how they do it, and ways to counter them. Learning how a class plays is key to defeating them.
Also be sure to upgrade your gear periodically. If you’re wearing low leveled gear, when you get scaled down in level you will sometimes be weaker than a person who is naturally at that level. When leveling my alts, I stuck to upgrading everything every 2-3 levels, buying blues off the TP since when you resell them to the merch the cost is practically nothing.
Because people with terrible attitudes have a right to exist as well. Just being an unpleasant person isn’t technically against the rules, so there isn’t much you can do. Use the ignore feature and carry on with your life.
I think it’s safe to say that most of those people are attention-seeking trolls, and when you ignore them they will eventually get bored and find a new target for their stupidity.
Definitely needed.
My computer can run most boss events decently, yet some days it decides to take forever loading when I hit the Splintered Coast waypoint. If that krait event is active, mobs spawn right on you and wipe you out quick with no chance to defend yourself.
And just to be extra clear here, the invulnerable effect disappears the moment you do anything. If there’s some way for the server to know that the client has fully loaded the instance that be the cue to drop invulnerable status in a fair way to prevent afk-ness.
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