and style to turn them into craters and dust.” -Tonn
Number-crunching for ecto salvages – periodically updated
Other people I was talking with they didnt like monk and the healer role.Ok thats fine since GW 2 all classes have offensive/defensive and supporting abilites to help the group out in tough situations.Monk should do the same but better…
We want the GW 1 Monk to come back again,more awesome than before and alot more improved.We want a new idea of a Monk based on Guild wars 1 monk class.
@Abaddon Kizoku: How did you get from the “monk class would be pretty awesome” to a post mainly dedicated to eles? Off topic much? :P
Anyways, I agree wholeheartedly with GummiBear. The guardian was a mishmash of the monk, warrior, and ritualist all in one, and is already highly support-oriented. Having a class that’s even more support oriented would be detrimental to the game’s philosophy of not needing to wait for a specific class to do dungeons since everyone would want the super support monk to make the dungeon faceroll easy. The GW1 monk (or a slight variation of it) does not really belong in this game unless it becomes that martial arts offensive type that many people seem to hate.
Also, please stop using “we” for everything. This is your idea, not ours.
I’m not saying there’s no room for improvement, but keep in mind that racial elites are supposed to be worse than normal elites so that a specific race doesn’t become preferred when playing certain classes because their elites are better.
Many elites are lacking in the whole idea of turning the tide of battle, and I honestly find myself often not using it due to laziness on many of my characters…
Agreed. That was one of the most annoying things to deal with when going for map completion. Another option so it’s not just POIs, is that maybe when you open the world map and hover over the WP, POIs, etc., the remaining ones will glow or what-not just like the personal story indicator and dynamic events do on your minimap when you hover over their descriptions.
Whatever’s done, it’d be better than what we have now, so +1
I’m sitting around the given 33% so far using the 1x recipe. If you look at the discussion wiki page for the clovers, you’ll see the perceived difference between using the 10x and the 1x recipe.
At a 33% success rate, you’d need 24 attempts for the 10x recipe, and 231 for the 1x recipe. You’re more likely to land around 33% success with 231 tries than 24.
So yes, you were unlucky, but you were taking the higher risk/reward route :/
Most likely no. Anything transmuted will no longer work in the forge as far as I know.
Someone created a new mounts thread just two hours before you. Learn to use the search function. You’re not so important that your ideas deserve a separate thread from everyone else.
On topic: I agree fully with moiraine. This game appears to have been designed around not having a need for mounts. I’m already used to the loading screens from GW1, but those zones were much larger than the average zone here (or so it feels). Something should be done, but I’d rather they focus on content and such. It’s not something that’ll make me quit.
Daily achievements all reset at the same time. From the wiki:
Progress is reset each day at midnight UTC (4:00 PM PST/5:00 PM PDT).
Now there is a glitch/bug/whatever that will still show them as complete after this time if you do not logout, switch chars, or begin making progress again (at least it does for me…). Be assured though, they are all properly reset at that exact time.
If you’re waiting “a few hours” to begin your dailies, just don’t get ahead. Do the ones for that day before the reset, and don’t progress on the next day’s dailies once they’re reset.
Or do the dailies in bursts of two as I sometimes do when I’m limited on time. For example, my dailies reset at 7pm local time (EST). I’ll finish the current daily achievement by around 6:30pm, and then after 7pm, complete it again on the same day. That knocks out two, so I can’t do it the next day before the reset, but I can double up the following day. Rinse and repeat.
To be honest, allowing a personalized achievement reset time would probably be more complicated and time consuming to implement than it’s worth.
Naming and shaming is not allowed on the forums as far as I know, so it would probably be in your best interest to remove the person’s name from your post.
The fact that your run went smoothly indicates he was probably not trolling and had a real-life issue come up that caused him to d/c or leave the party for whatever reason. Someone unintentionally screwing over his party members because something in real life happened is not “unacceptable behavior”.
The more serious problem they should deal with is preventing the whole kicking everyone when the party leader bails. That is the real problem here. I’d advise against rash judgment in the future if you don’t know the whole story behind why someone did what they did…
+1 for sticky. Very nice framework for anyone not used to forum etiquette or whatever you want to call it. If people would follow this, my brain wouldn’t hurt reading half the suggestions in this section XD
Considering the paid transfers, something does need to be done. That part I fully agree with. I’d instead like to suggest that just as the borderlands cycle week-to-week, that the Eternal Battlegrounds starting/home position for each server also cycle week-to-week. Otherwise, the only other reasonable solution would be to remove the requirement completely (as you’ve suggested) since it would be rather unfair to players in certain servers.
Either I’m getting a nasty case of deja vu or someone (maybe you) made this exact post a while ago with the same pictures and all…
Anyways, I agree 100%. I have post processing effects disabled just because of the bloom. It’s fine to have some, but it’s excessive at this point. The zones that should have more bloom (like swamps, crypts, forests, etc) should be set at the current default for most zones and the rest turned down considerably imo. Open fields on a clear day do not have such a haze present in the real world…
In GW1, that also known as thing would just show the name of the character they used to join the guild. They’ve replaced this with the account name showing instead of another character name.
With that cleared up, sorting contacts and an option to use the GW1 system of identifying characters in a guild would be great additions. I think sorting contacts would probably come first, and I doubt the character name option would ever be implemented simply due to the fact everything revolves around the account name as far as I can tell. Would probably require a bit more work than it’s worth for a minor convenience improvement.
#2: If you’re just running through an area you should set them to the Avoid Combat mode since that’s also what you as a character are doing. I don’t see the point in adding another behavioral mode that you’d still need to toggle. Seems redundant to me… Also note, even when they’re in the Avoid Combat mode, F1 still works to make them attack without engaging Aggressive mode.
Completely agree with 1+3. Ranger has become my hobby class for when I get bored on my main, and it gets frustrating having to deal with my pet running away to hit a faraway enemy I accidentally selected using that annoying right click targeting while trying to pan the camera. And of course, anything (reasonable) to improve the pet’s effectiveness is nice :P
+1 for them crabbies.
@Adine: In years of playing GW1 and seeing tons of rangers running around with a crab, I have not once heard that phrase. I highly doubt it’ll be prevalent in this community either. At worst, people might say it the first day, and then it’ll be old news that’ll just turn you into flame-bait if you say it.
Turtles are umm… slow? Turtles outrunning players without a speed-boost will be quite odd. Gorillas are a bit big… As long as it’s smaller than the average human it’s fine (as a “juvenile” would likely be), but I just keep thinking about those Risen Gorillas and those are freaking huge :P
I had all zones completed (except WvW) soon after hitting 80. I stayed at 92% for ages because I didn’t want to do WvW. Ended up finishing WvW in about a week of on/off play.
Once you enter a zone to level/explore just don’t leave until the zone is complete. Yes, it takes time but you get completion rewards which help you level faster. By doing this you’ll also often be over-leveled for your personal story, which makes that easier to plow through as well. Heck, I never even did a dungeon until I was done with PvE mapping.
All but the Gifts of Mastery, Exploration, Battle and those that require the 500 dungeon tokens to make should be made sell-able. To be honest, these actually require some sort of achievement whereas the rest can essentially be bought with gold. The rest are the equivalent of buy x of items A, B, C, D and craft, and would be fair to sell.
a baby quaggan backpack? SHUT UP AND TAKE MY MONEY!!
+1. Glad I saved a few gems, but hopefully it won’t be something absurd like 1k gems x.x
Really interested to see how the laurels play out. Hopefully I can ditch FotM altogether and still get my goodies within a reasonable amount of time. Can’t wait
Depends on gender and whether or not you care about voice acting imo. If you care about the voice acting, I’d recommend to avoid norn females. Their voices are a bit overly-manly, and sound like a regular woman trying to fake the tone. In this case I’d recommend to stick with humans since the norn males have pea-sized heads compared to their bodies.
If you don’t care about voice acting, I’d say go norn if female, human if male so you don’t get the hugely disproportionate body shapes.
Then again, it’s all an opinion. Play each for a while and see if you like it. Wasting a few hours experimenting will be better than committing and being disappointed when you hit 80 :/
Some of these acronyms have already been setup in the wiki to redirect you to the relevant page. If you search “cof”, it’ll send you to the Citadel of Flame (dungeon) wiki page. Try that first if you’re a little shy about asking in-game.
Remember you can use the “/wiki” (i.e. /wiki cof) command in-game to do a search on the wiki that will open in your default browser
Sometimes I can run right past a Risen goon and he won’t even glance in my direction and other times I’ll be nice and far and he’ll spot me from a mile away! Orr is unpredictable!
Always Acolytes. Never had anything other than an Acolyte aggro from unreasonable distances. Been noticing recently that those acolytes wearing grayish robes tend to do this more than those wearing solid black. The devil’s in the details
It’s been suggested before. +1
If I recall, some of the older suggestions were for effects like that of Twilight/Sunrise on armor, as well as ghostly-like effects. I’d like to say that the dyes should have a marginally lower cost to make than current legendaries, otherwise I doubt many will ever be made. But then again, what do I know? :P
No complaints about the speed here… It’s another forsaken “challenge” for you to deal with. If risen were to move the speed of traditional zombies, they’d all be as slow as the brutes and ranged classes would be able to wreck them with even less effort than they already do. At most, the faster risen’s (like thralls) speed can be reduced to normal, in which case the brutes should no longer be perma-crippled. I would find it to be quite idiotic for the developers to make the highest leveled zone in the game the easiest to fight in.
@Dandy: Putrifiers = pulling melee zombies, Purifiers = ranged heal zombies. I think you got them a bit confused or you’ll be in for a surprise soon enough :P
So, what to talk about glass elementalist freely walks there – sounds like a fairy tale. Try to run from desmina’s hollows to compass plaza, runs through promenade of the gods or north of the royal tombs. Try to run to the west of the temple of Lissa. Count the number of seconds you will run.
I need to compress my giant sized Fraps videos, so I’ll be uploading them later this afternoon (I’ll edit this post, each one is taking ~20 mins to compress and I’ve got class soon :P). I just did Compass Plaza->Promenade of the Gods->Compass Plaza->Desmina’s Hollows. First attempt, no deaths, although Promenade of the Gods was almost fully captured, so I won’t deny that had reduced the mob density. Never had done the run north of the royal tombs, but also succeeded on my first try. FPS was crashing down to ~10 at some points, but it was still doable. My computer doesn’t like Orr + Video capture :P
If you can specify what you mean by “west of the temple of Lissa” I’ll try that one too. I can’t seem to spot the area you’re looking for…
By no means am I saying anyone and their mother can do it. Nor am I saying that only an elitist no-lifer can. I’ve been running around/through Orr for a long time, so I know how to handle myself. And just so you know, I’m quite terrible in PvP, so that’s saying something considering eles are supposedly OP :/
EDIT: Also note my choices for utilities. They’re all working for mobility, condition removal, and defense. If you want to run around Orr and ensure your escape, bringing such skills makes it a lot easier I burned each of those at least once in those runs, for obvious reasons.
EDIT2:
Compass Plaza->Promenade of the Gods
Promenade of the Gods->Desmina’s Hollow: Part1 Part2
Area north of the Royal Tombs
Realize none of those runs were perfect. I got hit, pulled, and immobilized a few times. Being able to react was what saved me and kept me above 50% health for almost the whole time. I’d bet lots of people could do much better.
Is the arguably excessive CC annoying? Definitely. Is the speed of the average risen excessive? Maybe. Neither of these obstacles are so difficult to overcome that the whole area needs a revamp. They can be dealt with by learning their counters and using them rather than trying to force an all-purpose build to work in a specific area. Spawn times are still an issue, but that has already begun to be addressed, so I won’t be touching on that subject.
Long post is long, it’s a bad habit >.<
(edited by ExTribble.7108)
You should not teach people to avoid them. The question of atmosphere. Also, do not be a hypocrite. You do not know the capabilities of each class with different gear. Perhaps warrior or guardian with knight set easily kill them or run out. But elementalist or necromancer in berserk, for example – the question is different. Here’s a little diorama for you =3 try to count
I do fine as an elementalist. It’s my main and I haven’t had trouble when running S/D or D/D. I used to run a condition/tank build, and now I run a more glass-cannon dps oriented build and both work fine. I don’t really follow the “meta” builds, so what I’m using is likely sub-par. I have also not had problems with a guardian, nor an engineer. I can’t say anything for other classes since those are my only 3 lvl 80s.
It’s a situation of picking your battles. If you choose to run past enemies you need to be sure you can actually get away, otherwise you end up in situations similar to your picture where you have a horde chasing you plus the local mobs, where no amount of burst damage will save you. If you choose to fight, again, expect the accidental over-aggro so you’re not surprised when an extra few risen join the battle. This is something you learn through experience, not something you can instantly do in a new area so you should expect to fail/die multiple times. You just need to be sure you’re learning from it and not just complaining because you refuse to try harder.
My purpose was not exactly to tell people how to avoid them (although in hindsight, I did…), but more to raise awareness that each risen monster is different in a multitude of ways and learning how each one behaves is critical to survival in Orr. Considering the lore behind it, I don’t find Orr to be overpopulated. You’re in a warzone that’s also the enemy’s homeland. You should expect a risen around every last corner of the zone.
Guild-Wars2.info: Why did you decide to implement guild back packs instead of capes like we saw in the original Guild Wars?
Izzy: After 250 years, guild fashion has had to adapt and change, especially as more diverse races started working together. The charr, for example, are not a big fan of the capes as they get in the way when running on all fours. The asura have calculated that capes increase the chance of fumbling in combat by 34.76819011% and thus avoid them at all costs.
Never seen a group of more than 2 putrifiers (pulling ones) outside of a DE. If you got more in a group, it’s most likely your fault (aggroing multiple over long distances) or you’re terribly unlucky with spawns.
In these high level areas you need to learn to identify your enemies before you can run through all willy-nilly.
Putrifiers usually open with their pull attack, so when you run past them, watch them and dodge accordingly.
Corrupters usually open with the chill-breath, so give them a wide berth or dodge directly away from them when aggroed, not through them or next to them so you can get out of it’s range.
Plaguebearers use a ranged attack you can’t really dodge (that multiple bite thing), so avoid aggroing these in the first place.
Gorillas’ charge attack leaves a trail that will cripple you when walked over, so dodge over it if you must pass through it.
Grubs/Acolytes have slow projectiles, so just shift a little left or right and they’ll miss.
etc.
Orr was meant to be challenging, and yes, many people see this as annoying. But challenges often involve not being lazy, which in this case would mean you have to actually pay attention to where you’re running in those zones unlike the majority of the world.
Something similar existed in GW1: Polymock
The Polymock Arena is labeled outside of Rata Sum, but inaccessible as of now. So the answer is: Polymock will return, but minis will (most likely) remain as just an aesthetic thing.
+1
It’s been suggested before, and even GW1 had it. I don’t see why it was, in essence, removed from GW2. It’s a good feature to weed out the game quitters :P
New threads on this topic seem to pop up the moment the last one hits page 2-3…
Anywho, it’s generally a well supported idea, but as Mahanaxar said, it’s a “convenience” issue so it’s probably on the backburner. It’s been suggested since the BWEs so hopefully it’s somewhere on the to-do list. I’m in full support of this being done at some point.
Since the first reply touched on it, I’ll make a statement here: This topic is for out of combat weapon swapping. In-combat weapon swapping on elementalists would be horribly OP due to the spam of combo fields and finishers. It’s already 20 skills for the ele vs. 10 for other classes. Making it 40 vs 10 is flat out insane :P
Agreed.
Could be that they’re planning on consistently introducing more of them as new zones are released, so a title for completion would be disqualified once more are added unless it’s achieved once you complete some number of them.
Might be tricky to implement in a fair way, but hopefully they’ll try to make it happen :P
I love how these threads derail towards in-combat weapon swapping for eles because people can’t read. Of course in-combat weapon swapping is OP. Anyone with half a brain knows that. I have had an elementalist as my main (since pre-launch) and I would never be in support of such a thing. A highly skilled elementalist can practically take out anyone/anything as-is. They do not need a buff, especially one that overcomplicates arguably the most complicated class in the game.
On topic: Out of combat weapon swap really has no valid counter-arguments that make it unreasonable to implement. It allows you to do something you could always do in the hero panel in an instant rather than 3-4 seconds of fumbling and rearranging inventory. Heck, it’s almost become second nature to me at this point yet this suggestion would be welcomed by most.
Trahearne is one of, if not the most hated character in the personal story. Just hope he gets a backseat in the expansions and just tough it out for now :/
Too easy. Running a character through the personal story is much faster than farming the gold to buy or luck out on the forge for a precursor. Much worse if it’s account bound since you can make temporary alts for free precursors for your main. Even if the legendaries created from them are account or soulbound, the higher demand for t6 mats will throw a monkey-wrench into the market since most players probably have completed their personal story on at least one character.
Just did it today and went through fine. Fell down once because I didn’t see where the flags were until they moved and I flew lol :P Second attempt paying attention worked perfectly fine. Take a break, and come back. I had to do that for the skipping stones JP Hicci mentioned due to the same thing. Failing helps you learn from mistakes, frustration throws all that you just learned down the toilet.
The wind doesn’t seem to gust for a long time. It appears to do just one burst when the flags twitch and that’s it. Just wait for the flag to move, and right after it comes down then you move. Maybe I got lucky, but it does appear to be… wait for it… working as intended. Heck, I died 3-4 times on the following spike traps (attempting to dodge-roll thru) due to being blind to the little steps on the walls XD. Just be patient and go to one wall at a time. Although I was playing it safe, I’d bet trying to skip a wall will probably mean instant death.
The only possible fix or improvement I can see here is to have the flags start moving a second or two before the gust hits as a warning, and go down just as it ends to show it’s safe again. As of now, they just flick on right when the gust hits from what I can tell so there’s no warning if you’re still running for a wall. Oh, and make them a brighter red or something more eye-catchy. Took me a while to spot them :/
So, you’re asking them to completely trash the WP system they’ve designed both GW1 and GW2 around for mounts from those traditional MMOs they’re trying to distance themselves from… Not likely to happen imo.
Finding how to do events is a problem…? Go to the contested WP, look at the orange icon on the top right and read the description. Follow the instructions to complete it. Not complicated unless I’m misunderstanding something. I’m guessing english isn’t your first language, so please clarify if I misunderstood. No hard feelings :P
You can see all the scenery in this game on foot. Riding on a horsey won’t change that. If you mean flying mounts, I doubt we’ll ever see those since they’d instantly trivialize all jumping puzzles.
+1
To be honest, never had this issue in GW2, but I did in another game I’ll not mention. It was quite annoying as that blocked/ignored person continued to follow me around and kill-steal to the point I just logged off :/ Since the same can apparently occur here, I’d be in full support of such a change.
Edit: Of course they can’t “kill-steal” in the traditional sense and they can’t really do too much to annoy you in this game, but the principle still stands. When someone is ignored/blocked, they should not be able to find you.
(edited by ExTribble.7108)
Low level crafting is a complete moneysink. Consider it as paying gold for xp, because that’s all you really get in return aside from a few weapons/armors that will be obsolete quickly from monster drops.
Hop servers like I did. I was in JQ forever and was just missing the few POIs SoS was holding. I hopped over to another server ranked first in it’s fight, nabbed the POIs and just transferred back. It was a terrible experience to change servers for a whole week and meet a few new people. (/sarcasm)
Considering this is Arenanet’s trademark PvP mode for the game, I think it makes sense that they nudge reluctant PvE players to join in. After all, most people tend to find it enjoyable after they play as intended; roaming with groups, not solo.
Just speculation here, but considering the devs disabled previews for armor outside of your class, it’s likely that they might throw in a TP preview option when it’s re-released. Also, this has been asked for since the BWEs, so it’s gotta be somewhere on their to-do list by now
tldr: +1
Would be more realistic, as you said, but it would create one glaring balance issue. You can hit the enemy, and they can’t hit you. When it comes to defending towers and such, people will just find the range-boosted safespot and wreck the helpless invading force. It gives a huge advantage to the defending team which is unnecessary imo, since defenders already have the tactical advantage with plenty of cover and (more) readily available siege.
By the way, your title makes it hard for me to take you seriously. “BEST IMPROVEMENT IDEA EVER PLZ READ” is beyond terrible, and goes against the forum’s CoC. There have been much better ideas posted here and you’re essentially attention whoring. But hey, you got me :/
So that people start to report others hoping they’ll be able to get their character name?
And get banned themselves for abusing the report function?
Not likely
@OP: Since appeals are possible, I doubt that the characters are deleted/renamed due to the possibility of such players being gone for months and then noticing the unfair banning late. No reason to screw over these players. Gold sellers and such don’t take any good names, and those are the only ones I can truly see being banned + account/chars deleted. So the net effect would probably be that banned players do keep their character names.
T5 mats will probably rocket to well over 50s a piece, and T6 will probably go 1g+ with your suggestion. I highly doubt anyone would be 100% fine with that.
This would essentially make legendaries impossible to get. Literally impossible since you can’t farm for gold nor the mats to get it.
I’m sorry, but this suggestion is not one that is well-thought-out. It’s an obvious way to get rid of botters and farmers, until you think about it and realize it would eliminate all players too.
Obvious way to eliminate supply of fine mats.
Nothanks.
People craft some items (especially rares) purely to salvage. With a little luck, you can profit more than simply selling the item(s) outright.
Just because they made a mistake and some bad apples jumped on it to profit doesn’t mean they should mess with their system. It means they should prevent this from happening again, since they’ve hopefully learned the lesson that they should double-check these things.
/notsigned
Karma vendor items are unsalvageable because the developers believe that karma should not be able to be converted to gold directly, which salvaging would enable.
For the love of god… Please use the search bar. It exists for a reason. Stop posting useless junk on the forums. Searching “mounts” would show it’s been suggested countless times before.
Summation of points pro/con mounts (may have missed a few):
Pros:
Another gold sink
Gives perma speed boost to get around quickly without waypoints
Collectible/aesthetic appeal
Potential gem-store skins for more money for the devs.
Cons:
Waypoints make mounts redundant
Minis essentially take their place as collectibles
Most classes can already maintain perma-swiftness
It takes away from the philosophy of having players casually jump into DE’s they find due to the cost/inconvenience of dismounting
Edit: Forgot to put my opinion in.
No… no…. aaaaand no to mounts. I’m glad to not see people riding obscenely flashy, huge status symbols for all the “cons” listed above. To me, the pros don’t justify the time and effort that it would take to implement mounts in the first place. I’d rather the devs spend their time on quality content.
(edited by ExTribble.7108)
GCleonardo, are you high?
^This.
On topic: Oh please yes. Introduce professions that are exactly what we already have with slight alterations and new names. OH JOY! (/sarcasm)
Don’t even mention healers. If you bought this game expecting healers, you will be greatly disappointed at the fact you didn’t research before buying and wasted your money.
Please clean up your post to be more focused on the suggestion. It’s 3 paragraphs of disappointment with a sentence or two of mild substance. Title doesn’t lead into your complaint/suggestion at all either. Might have been better to think before posting.
On topic: More PvP ranking features and such would be nice. I’ve got no argument there.
@GCleonardo: Great start to derailing a thread. Use the search function before posting meaningless messages on a thread of a completely different subject. Please see this thread for mounts: https://forum-en.gw2archive.eu/forum/game/suggestions/Mounts-Merged/first
Oh look, another person saying “It’s not balanced, so remove it. PLEASE don’t attempt to fix/balance it.”
For the record, I don’t have a thief (unless a mule counts) and I haven’t found stealth to be so OP that it’s beyond balancing when playing in PvP.
Sorry, but threads are meant for discussion, and I strongly disagree with these suggestions. You’re asking for across-the-board damage buffs. Guardians are alright as-is right now.
GS can already pump out good damage, it does not need a damage buff. It’s a melee weapon, which means a range of 600 or less for all skills is reasonable. Even dedicated caster professions are limited to a range of 600 or less on melee weapon skills. There’s no reason a mixed caster/fighter should get MORE range than other dedicated caster professions.
Staff is not a pure offensive weapon, it’s more support oriented, so if anything, it would need to get different boons instead of more damage.
Really? Add fury, and more damage, AND 3-5 stacks of might while only sacrificing a minuscule heal? What are you, nuts?
My suggestion for guardians is to fix any remaining bugs with the class and leave them as they are.
Devs are aware of this, but please note:
Swords can give you a downgrade (i.e. 4 green in, 1 blue out), and jewelry can often give nothing at all.
Other item categories appear to be working just fine, so you shouldn’t be getting kitten’d if you avoid those two.
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