I was actually thinking after reading, that would be a nice equalizer. All those dodge roll spamming thieves are out of luck, and we don’t get to dodge much anyways.
use skills to evade. flanking strike, evade shot etc.
I don’t get why people complain about this build when I have runned a sword/shield hammer build and have totally wrecked classes with that cc. Also before the mace it use to be the hammer burst then switch to gs concept has been around forever why cry now
because now it’s overpowered, whereas before it wasn’t.
It’s cool. Join the bandwagon.
I already started the QQ on the warrior forums, feel free to join the cause.
https://forum-en.gw2archive.eu/forum/professions/warrior/Mace-shield-GS-build-Overpowered/page/4#post2542452
https://forum-en.gw2archive.eu/forum/professions/warrior/Lets-nerf-us-before-the-Dev-will/first#post2539284
https://forum-en.gw2archive.eu/forum/professions/warrior/Certain-build-of-war-OP-in-pvp/page/2#post2535604
I run 0/30/10/30/0 cause screw mainstream.
I run 30/30/5/5/0.
As far away from mainstream as possible, just the way I like it.
We still have low damage.
We still have poor sustain (can be easilly kited/killed.)
We are still one of the hardest classes to play.This is lulzy coming from the highest damage, and one of the highest sustain class. It’s also the class that is widely considered to be ez-mode and faceroll.
Gaurdians/Rangers/Engineers/Thieves all have higher sustain.
Rangers have higher sustained damage, Guardians have higher Sustained Damage, Thieves have higher burst damage.
Please go back to your own forums.
Since when do thieves have higher sustain? If they’re in stealth they can’t do anything except regen health which is still lower than healing signet PASSIVE…
Warrior is widely regarded to do the most DPS, a lot more than ranger and guardian for sure. As far as burst DPS, warrior wins with hundred blades. Nothing can touch that.
0/0/30/0/0 Shadow Arts is an amazing tree, stealth means you can still be hurt but if you know your class and others you can avoid damage easilly.
Hundred Blades is the easiest attack to avoid in the entire game to any class.
If your dieing to it, AS A THIEF.. then I suggest getting a new pair of hands. The counter to hundred blades is moving out of the way, with a class that has multiple teleports and ways to escape this is easy. I’ve never died to 100b on my thief, even with the prenerf bullsrush+quickness+100b combo, it is SO easy to see it coming.
A guardian has Whirling Wrath, which is a hard to avoid attack unlike hundred blades because you can move and combo with it to pull foes to you, you can also use it to cleanse conditions as well (things that would prevent it from hurting your target.) Whirling Wrath is better in every way because it has MOBILITY.
Stop looking at big numbers, in PVP its mobility that matters.
Not all thieves have 30 in shadow arts though. I know I don’t. And you’re still forgetting that while in stealth thieves don’t do damage. Those that stay in stealth and never come out are just trolling. When they come out to actually do some damage, they got no more sustain!
Now let’s see, skull crack can be used every 7.5 seconds and most thieves only carry 1 stunbreak, 2 at max. Eventually you’ll be stunned then killed. How to dodge when stunned?
Besides it is well know that warrior has the highest mobility nowadays especially with sword/warhorn and greatsword. Literally 3000 range on a fairly short cooldown.
Joking? my thief craps on warrior mobility. Shadow trap. done deal. Withdraw. Done deal. Infiltrator’s/Steal. done. Plus sustain is heavy in SA. refuge when you are low and you basically have a 2nd heal. plus the passive heal benefit from stealthing. not to mention the condi removal gain from stealth is pretty much a must have. if you are losing to warriors as a thief, no way around it bro, you kinda suck.
It’s pretty obvious we use completely different builds bro.
I only have 5 points in shadow arts and don’t use daggers. It’s great that you counter 1 cheese build with another cheese build, but I prefer to win fair and square.
So in other word, you don’t want to have to change skills, traits, weapons, foods, runes, or sigils based on what you are fighting or what type of fighting you are doing. A thief should automatically win any 1 on 1 fight because they are thieves. If that doesn’t happen, the other class is clearly OP and needs to be nerfed. You do realize the definition of balance is you win 50% and lose 50% of the time.
Well I started eating food yesterday JUST to counter warriors. And why should I change my spec that works well just to counter 1 class/build?
I prefer to adapt and hone my skill vs that particular build instead.
It is true that the thief should win 1v1 vs every other class though, cuz we’re the dueling/roaming profession. And we’re pretty bad in everything else so it’s fair, don’t you think?
So Heizero’s build is not, ‘’fair and square’‘? He uses the tricks given to him by his class, just because you dont simply means your loosing at your own hand. We all know that Thief mobility is stupidly high and ya it gets complained about, not much we can do about it really. If your loosing to a warrior with healing signet, its your lost cause. Running with it is like waiting for a piece of corn to pop. Any burst will blow a hole in the warrior so big his ’’active’’ heal wont move the HP bar enough to run away 5 steps.
It’s the build pretty much every non-thief hates and probably will be nerfed. Yes it is pretty cheap.
We still have low damage.
We still have poor sustain (can be easilly kited/killed.)
We are still one of the hardest classes to play.This is lulzy coming from the highest damage, and one of the highest sustain class. It’s also the class that is widely considered to be ez-mode and faceroll.
Gaurdians/Rangers/Engineers/Thieves all have higher sustain.
Rangers have higher sustained damage, Guardians have higher Sustained Damage, Thieves have higher burst damage.
Please go back to your own forums.
Since when do thieves have higher sustain? If they’re in stealth they can’t do anything except regen health which is still lower than healing signet PASSIVE…
Warrior is widely regarded to do the most DPS, a lot more than ranger and guardian for sure. As far as burst DPS, warrior wins with hundred blades. Nothing can touch that.
0/0/30/0/0 Shadow Arts is an amazing tree, stealth means you can still be hurt but if you know your class and others you can avoid damage easilly.
Hundred Blades is the easiest attack to avoid in the entire game to any class.
If your dieing to it, AS A THIEF.. then I suggest getting a new pair of hands. The counter to hundred blades is moving out of the way, with a class that has multiple teleports and ways to escape this is easy. I’ve never died to 100b on my thief, even with the prenerf bullsrush+quickness+100b combo, it is SO easy to see it coming.
A guardian has Whirling Wrath, which is a hard to avoid attack unlike hundred blades because you can move and combo with it to pull foes to you, you can also use it to cleanse conditions as well (things that would prevent it from hurting your target.) Whirling Wrath is better in every way because it has MOBILITY.
Stop looking at big numbers, in PVP its mobility that matters.
Not all thieves have 30 in shadow arts though. I know I don’t. And you’re still forgetting that while in stealth thieves don’t do damage. Those that stay in stealth and never come out are just trolling. When they come out to actually do some damage, they got no more sustain!
Now let’s see, skull crack can be used every 7.5 seconds and most thieves only carry 1 stunbreak, 2 at max. Eventually you’ll be stunned then killed. How to dodge when stunned?
Besides it is well know that warrior has the highest mobility nowadays especially with sword/warhorn and greatsword. Literally 3000 range on a fairly short cooldown.
Joking? my thief craps on warrior mobility. Shadow trap. done deal. Withdraw. Done deal. Infiltrator’s/Steal. done. Plus sustain is heavy in SA. refuge when you are low and you basically have a 2nd heal. plus the passive heal benefit from stealthing. not to mention the condi removal gain from stealth is pretty much a must have. if you are losing to warriors as a thief, no way around it bro, you kinda suck.
It’s pretty obvious we use completely different builds bro.
I only have 5 points in shadow arts and don’t use dagger mainhand. It’s great that you counter 1 cheese build with another cheese build, but I prefer to win fair and square.
(edited by Excalibur.9748)
Uh… what? Can you make up your mind?
dagger thieves were nerfed, S/D thief was buffed, then nerfed again. Either way S/D thief is still a pretty good counter to boon-reliant bunkers right now.
If you have problems with the -98% condition duration in WvW why don´t you use food and runes which buff your condition duration?
I started using it yesterday, and it was pretty effective against warriors. Haven’t found any warriors who wanted to fight me yet though.
I’ll be using the super veggie pizza for the +36% condi duration increase, which when combined with 30 points in deadly arts should give me 68% condi duration against -98% condi duration warriors. Will see whether it’s enough to counter warriors.
(edited by Excalibur.9748)
I think people should wait and learn to counter this build before crying OP. When thieves were OP I learned to counter build and realized that they weren’t all that hard to kill without culling. When Guardians were OP I learned to counter their builds and realized that while they are still hard to kill they are not that hard to not lose against. When Eles were OP I learned to counter their build and realized that they weren’t all the hard to deal with. Mesmers still give me a hard time but I haven’t taken the time to learn to counter. See a pattern there? Someone introduces something new, you need to adapt or die.
Except thieves were nerfed, and D/D eles were nerfed hard too.
Guardian got nerfed indirectly when S/D thief got buffed. Mesmer were nerfed.
…Warrior is next to be nerfed.
Warriors are overtuned for 1v1; they need to be brought down a notch or two, if they can do fine vs 2 or even 3 people.
It’s the combination of stun, mobility, and sustain that makes them a problem. Nerf either 1 of those 3 significantly or all 3 slightly and warrior will be balanced again.
Please stop talking out of your behind. You should probably stop posting on the forums and start learning how to play.
Warrior is balanced.
Warrior is not balanced, it’s not normal to be an offensive powerhouse when you have the mobility that you do. Either 1 needs to be nerfed, and i expect it to happen in the next patch.
Warriors are overtuned for 1v1; they need to be brought down a notch or two, if they can do fine vs 2 or even 3 people.
It’s the combination of stun, mobility, and sustain that makes them a problem. Nerf either 1 of those 3 significantly or all 3 slightly and warrior will be balanced again.
Get warrior definitely.
I have all professions full geared out at lvl 80 and I hate my thief. IMHO most useless class at every aspect of the game except running around, and if you are running away from people in PvP then you are sort of doing the exact opposite of fighting and will spend most of your time walking around the map or away from people when you take 3+ hits. Lets be honest, no one likes walking the entire WvW map yet thieves do it every fight they encounter because you don’t actually notice how much time is spent running on a thief.
I think we need some massive buffs tbh. People who have all 8 classes know the thief is useless.
If i run dogged march and melandru anf lemongrass i have -98% reduction. If the enemy runs vegi pizza its down to -58%. Few months back this math was being done multiplicative resulting in condition duration being worthless vs condition reduction but it has been fixed. Example a necro with 30 in its power line and vegi pizza has 70% duration to all condis, add runes or weapons and you can push 100% to all condis. This means im not immune to soft cc anymore its actuslly a wash.
This is why if you remove lemongrass you need to remove vegi pizza.
Hmm yeah agree indeed… (didnt know that) i saw old posts complaining the +% issnt good againt -% conditition..
remove that vegi pizza also.. freaking condition meta!! :-P
wait, do you have a source? It doesn’t make sense it’s all being done additively for some reason.
Thinking logically…140% condition duration does nothing when it’s negated by -98% condition duration.
Sorry, that would end up with 42% Condition Duration left, they changed it awile ago so it subtracted from the additictive, not the base.
I complained about it before.
https://forum-en.gw2archive.eu/forum/game/suggestions/Lemongrass-Food-Nerf/first#post2102649
According to that topic, lemongrass works off the total, and rare veggie pizza works off the base, so the lemongrass hard counters the pizza.
If i run dogged march and melandru anf lemongrass i have -98% reduction. If the enemy runs vegi pizza its down to -58%. Few months back this math was being done multiplicative resulting in condition duration being worthless vs condition reduction but it has been fixed. Example a necro with 30 in its power line and vegi pizza has 70% duration to all condis, add runes or weapons and you can push 100% to all condis. This means im not immune to soft cc anymore its actuslly a wash.
This is why if you remove lemongrass you need to remove vegi pizza.
Hmm yeah agree indeed… (didnt know that) i saw old posts complaining the +% issnt good againt -% conditition..
remove that vegi pizza also.. freaking condition meta!! :-P
wait, do you have a source? It doesn’t make sense it’s all being done additively for some reason.
Thinking logically…140% condition duration does nothing when it’s negated by -98% condition duration.
We still have low damage.
We still have poor sustain (can be easilly kited/killed.)
We are still one of the hardest classes to play.This is lulzy coming from the highest damage, and one of the highest sustain class. It’s also the class that is widely considered to be ez-mode and faceroll.
Anybody can play a warrior but not everybody can actually do it skillfully. Widely considered to be ez-mode and faceroll? Says the almost non-existent Warriors on almost all top tPvP teams. Out of all classes we have the least cheesiest of mechanics.
If you think it is so ez-mode and faceroll why don’t you play a Warrior with the exact build in question and go to a Duel Server in sPvP mode and beat everybody there, since you think there is no counter to it and it is so OP.
It’s OP in WvW, never said it’s OP in sPvP.
If it is so OP like you claim it is why don’t YOU use the build and duel everybody in sPvP duel arenas and see if you can beat everybody there.
Part of what makes this build overpowered is the use of lemongrass which doesn’t exist in sPvP.
I agree that D/P build is pretty cheesy, that’s why I don’t use it.
Yeah you’re right. BRB gonna go to thief forums and cry about it.
Don’t worry, we get our share of complaints on a daily basis.
I agree that D/P build is pretty cheesy, that’s why I don’t use it.
We still have low damage.
We still have poor sustain (can be easilly kited/killed.)
We are still one of the hardest classes to play.This is lulzy coming from the highest damage, and one of the highest sustain class. It’s also the class that is widely considered to be ez-mode and faceroll.
Gaurdians/Rangers/Engineers/Thieves all have higher sustain.
Rangers have higher sustained damage, Guardians have higher Sustained Damage, Thieves have higher burst damage.
Please go back to your own forums.
Since when do thieves have higher sustain? If they’re in stealth they can’t do anything except regen health which is still lower than healing signet PASSIVE…
Warrior is widely regarded to do the most DPS, a lot more than ranger and guardian for sure. As far as burst DPS, warrior wins with hundred blades. Nothing can touch that.
0/0/30/0/0 Shadow Arts is an amazing tree, stealth means you can still be hurt but if you know your class and others you can avoid damage easilly.
Hundred Blades is the easiest attack to avoid in the entire game to any class.
If your dieing to it, AS A THIEF.. then I suggest getting a new pair of hands. The counter to hundred blades is moving out of the way, with a class that has multiple teleports and ways to escape this is easy. I’ve never died to 100b on my thief, even with the prenerf bullsrush+quickness+100b combo, it is SO easy to see it coming.
A guardian has Whirling Wrath, which is a hard to avoid attack unlike hundred blades because you can move and combo with it to pull foes to you, you can also use it to cleanse conditions as well (things that would prevent it from hurting your target.) Whirling Wrath is better in every way because it has MOBILITY.
Stop looking at big numbers, in PVP its mobility that matters.
Not all thieves have 30 in shadow arts though. I know I don’t. And you’re still forgetting that while in stealth thieves don’t do damage. Those that stay in stealth and never come out are just trolling. When they come out to actually do some damage, they got no more sustain!
Now let’s see, skull crack can be used every 7.5 seconds and most thieves only carry 1 stunbreak, 2 at max. Eventually you’ll be stunned then killed. How to dodge when stunned?
Besides it is well know that warrior has the highest mobility nowadays especially with sword/warhorn and greatsword. Literally 3000 range on a fairly short cooldown.
As a thief I can set a trap, then when i’m almost dead, teleport 10,000 meters out.
As a ranger I can now stealth with longbow, switch to greatsword and swoop away.
As a warrior I can… still be kited… with chill that 3000 range turns to 1020… lulz
How can you be kited with 98% condition immune? Almost no thief uses that trap anyways…at least not in WvW.
Besides on the ranger forums, they’re saying the 3s seconds stealth doesn’t do much especially since their pet is still visible.
If you nerf lemongrass you need to nerf rare vegi pizza. They both cancel each other and removing 1 but leaving the other is bad.
Not necessarily, 98% condition immune is a bit much. However 140% condition duration doesn’t seem to be too OP.
We still have low damage.
We still have poor sustain (can be easilly kited/killed.)
We are still one of the hardest classes to play.This is lulzy coming from the highest damage, and one of the highest sustain class. It’s also the class that is widely considered to be ez-mode and faceroll.
Gaurdians/Rangers/Engineers/Thieves all have higher sustain.
Rangers have higher sustained damage, Guardians have higher Sustained Damage, Thieves have higher burst damage.
Please go back to your own forums.
Since when do thieves have higher sustain? If they’re in stealth they can’t do anything except regen health which is still lower than healing signet PASSIVE…
Warrior is widely regarded to do the most DPS, a lot more than ranger and guardian for sure. As far as burst DPS, warrior wins with hundred blades. Nothing can touch that.
0/0/30/0/0 Shadow Arts is an amazing tree, stealth means you can still be hurt but if you know your class and others you can avoid damage easilly.
Hundred Blades is the easiest attack to avoid in the entire game to any class.
If your dieing to it, AS A THIEF.. then I suggest getting a new pair of hands. The counter to hundred blades is moving out of the way, with a class that has multiple teleports and ways to escape this is easy. I’ve never died to 100b on my thief, even with the prenerf bullsrush+quickness+100b combo, it is SO easy to see it coming.
A guardian has Whirling Wrath, which is a hard to avoid attack unlike hundred blades because you can move and combo with it to pull foes to you, you can also use it to cleanse conditions as well (things that would prevent it from hurting your target.) Whirling Wrath is better in every way because it has MOBILITY.
Stop looking at big numbers, in PVP its mobility that matters.
Not all thieves have 30 in shadow arts though. I know I don’t. And you’re still forgetting that while in stealth thieves don’t do damage. Those that stay in stealth and never come out are just trolling. When they come out to actually do some damage, they got no more sustain!
Now let’s see, skull crack can be used every 7.5 seconds and most thieves only carry 1 stunbreak, 2 at max. Eventually you’ll be stunned then killed. How to dodge when stunned?
Besides it is well know that warrior has the highest mobility nowadays especially with sword/warhorn and greatsword. Literally 3000 range on a fairly short cooldown.
We still have low damage.
We still have poor sustain (can be easilly kited/killed.)
We are still one of the hardest classes to play.This is lulzy coming from the highest damage, and one of the highest sustain class. It’s also the class that is widely considered to be ez-mode and faceroll.
Gaurdians/Rangers/Engineers/Thieves all have higher sustain.
Rangers have higher sustained damage, Guardians have higher Sustained Damage, Thieves have higher burst damage.
Please go back to your own forums.
Since when do thieves have higher sustain? If they’re in stealth they can’t do anything except regen health which is still lower than healing signet PASSIVE…
This compared to warriors that can deal extreme amounts of damage all the while regening health at extreme amounts, they’re virtually unstoppable.Warrior is widely regarded to do the most DPS, a lot more than ranger and guardian for sure. As far as burst DPS, warrior wins with hundred blades. Nothing can touch that.
Did you know the world record for running cof p1 was set by a party consisting of 1 mesmer, 1 ranger 1 warrior and 2, I say again, TWO thieves?
They were just brought along to blast in the fire fields.
We still have low damage.
We still have poor sustain (can be easilly kited/killed.)
We are still one of the hardest classes to play.This is lulzy coming from the highest damage, and one of the highest sustain class. It’s also the class that is widely considered to be ez-mode and faceroll.
Gaurdians/Rangers/Engineers/Thieves all have higher sustain.
Rangers have higher sustained damage, Guardians have higher Sustained Damage, Thieves have higher burst damage.
Please go back to your own forums.
Since when do thieves have higher sustain? If they’re in stealth they can’t do anything except regen health which is still lower than healing signet PASSIVE…
This compared to warriors that can deal extreme amounts of damage all the while regening health at extreme amounts, they’re virtually unstoppable.
Warrior is widely regarded to do the most DPS, a lot more than ranger and guardian for sure. As far as burst DPS, warrior wins with hundred blades. Nothing can touch that.
We still have low damage.
We still have poor sustain (can be easilly kited/killed.)
We are still one of the hardest classes to play.
This is lulzy coming from the highest damage, and one of the highest sustain class. It’s also the class that is widely considered to be ez-mode and faceroll.
nerf warrior stun, mobility, and sustain and it will be balanced again.
So you want to nerf the sustain that we finally got since we have no access to protection or invulnerability?
Bull’s Rush is super telegraphed. If you get hit with it, it is your fault. Shield Bash is telegraphed and has a range of 300.
So if a Warrior stuns you with either Bull’s Rush or Shield Bash you missed the dodge or block. And if they have a mace you just need to wait for the SkullCrack to hit then use a stun breaker…
i wonder how you dodge it if you eat it at point blank range? ofcourse dodging is possible at point blank but in 99.99% they are random dodges coz u get to close or they are dodges after the feeling that the stun might come.. nobody can tell me he can dodge those stuns from 0 range on intention coz tehy see the animation(well when its laggy u might be lucky) coz this is beyond human capabilties
Why are you fighting a Warrior in Melee range?
because I fight everyone else in melee, why should I fight the warrior at range?
Seems the only people who have issues with this kind of build are rangers and necros, checking the forums these are tho only ones who have threads for it.
That said both threads basically go “Hahahaha” so I doubt even these professions are terribly worried. To me it seems that this specific build just doesnt go well with the OP’s playstyle.
https://forum-en.gw2archive.eu/forum/professions/necromancer/How-to-counter-stun-locking-warriors/first#post2458626
https://forum-en.gw2archive.eu/forum/professions/ranger/How-do-rangers-kill-warriors
There is one in thief forum too:
https://forum-en.gw2archive.eu/forum/professions/thief/Running-into-a-lot-of-warrior-roamers/first#post2525610
Hell the blind and stealth gimmick is still ridiculous. Not because it’s unbeatable, but because of how obnoxiously forgiving it is for bad players. The whole thief class needs looking at in modes like WvW, and people are here whining about warriors?
There is play to defeat thieves, there is no play that can beat a warrior. That’s the problem and why people are complaining about warriors, instead of thief.
This forum is ridiculous because when someone makes a legitimate claim, he’s just bombarded with pointless “L2P” comments.
It is an extremely OP 1v1 spec. As someone said, you need 2 people to beat it. Balanced right there folks. At least thieves and D/D eles have counters, this does not.
Agreed. Other 1v1 builds have counters, this does not. Even 1vX, you never lose, since you can always get away. So you never lose, only win with this build.
It’s pretty obvious warrior is the most OP/faceroll profession now. For people who have all 8 classes at lv80, all of them are using the warrior since it’s so faceroll. Basically pwn everyone even with no skill due to how easy it is.
Lack of substantial evidence, no emphasis on where the OP aspect comes from, and again lack of evidence. Are you a troll? This is pretty hilarious if you’re using sarcasm. LOL
How am I a troll for stating the facts? You just want to defend your OP build from a nerf (but it’s coming and you know it!), and throw the L2P card even though you know that learning to play would not save you from this OP build!!
It’s pretty obvious warrior is the most OP/faceroll profession now. For people who have all 8 classes at lv80, all of them are using the warrior since it’s so faceroll. Basically pwn everyone even with no skill due to how easy it is.
happens everytime when i use infiltrator arrow in stealth.
i roam without stealth S/D and shortbow. not strictly a roaming build though, i do a bit of everything.
it’s a lot of fun for me.
people that don’t wanna fight you usually aren’t good. those ones I don’t even consider roamers.
Roamers are people who roam by themselves and WANT to fight you. the D/P thieves who roam around to flip camps solo in the borderlands and that will actively hunt you down are true roamers.
(edited by Excalibur.9748)
There was a recent poll that said Thief is the worst PvE profession. (or 2nd worst, just barely better than ranger).
So no, noone wants thieves for PvE.
Actually, I’ve JUST unlocked the AoE increase on arrow carts so I don’t have too much experience with just how many loot bags arrow cart generates, but prior to that upgrade, I can say that I generate more loot bags with the shortbow compared to the arrow cart.
Not sure how the loot bag is calculated but I’m simply pointing out the horrible range of SB that it’s better to man an Arrow Cart than be inside an AoE just to get extra loot.
But if you’re like the other guy who like to bathe in AoEs, then SB is indeed your weapon. Before the ranged nerf I too uses SB because it make me mobile, but it’s just too horrible right now.
Maybe I’m just a lot better at using the shortbow and not too great at using the arrow cart. There’s the fact that people won’t stay in the arrow cart radius where as I can keep on hitting people with shortbow no matter where they run to.
Well, if they are sieging then they are in range of the Arrow Cart and you can’t keep hitting people with SB because they’ll be out of range more often than them moving out of the AC radius.
Well if there’s an AC I’m obviously gonna use it especially since I’m pretty maxed out on AC mastery. Only missing the stealth reveal skill on it which has like a minute cooldown. But obviously people like manning arrowcarts when a siege is happening so I don’t normally get to man one.
I get quite a bit of loot bags (well not too many, but I usually get 1-2 at least tho the objective is killing their rams) from spamming clusterbomb on the gate they’re ramming on with the side benefit of possibly killing their rams too.
On the subject of bathing in AoEs. I’m actually really good at dodging AoEs
I pretty much never get hit by AoE when I use the shortbow. So I am not worried about “bathing in AoEs”
http://www.youtube.com/watch?v=Z86-apVYZrU (TC vs SoR, megazerg vs megazerg, I’m just using a shortbow)
Unless you’re talking about standing on top of a ledge and trying to use clusterbombs vs enemies. Yea, that’s pretty stupid, barely does anything nowadays since the range is too short. I typically just cluster bomb vs the gate they’re ramming on or manning siege weapons or just rally with the commander. I don’t do that bathe in AoE stuff. When attacking THEIR siege though, I’m not too worried about the AoEs since I can usually dodge them all.
(edited by Excalibur.9748)
backstab is what you want to dodge, if you get to the point where HS is going to kill you, you’re probably gonna die anyways.
isn’t 12.5k health elementalist = full zerker?
Actually, I’ve JUST unlocked the AoE increase on arrow carts so I don’t have too much experience with just how many loot bags arrow cart generates, but prior to that upgrade, I can say that I generate more loot bags with the shortbow compared to the arrow cart.
Maybe I’m just a lot better at using the shortbow and not too great at using the arrow cart. There’s the fact that people won’t stay in the arrow cart radius where as I can keep on hitting people with shortbow no matter where they run to.
This responsibility is better off given to a non-Thief.
It’s not about responsibilities but that moving with the zerg gives you access to the most bags, WXP etc. I also happen to have a lot of fun zerging so there’s that. So I guess you solo roam but I build my thief to be a team fighter/ZvZ fighter so shortbow is indispensible.
As for why not roll another profession to play in zergs, because thief gives me unparalleled mobility, and escapability and I enjoy the initiative syatem and overall aesthetics of the thief. It allows me to do well in 1v1, team fights, and tagging/body cleave.
Apparently shortbow is the best autoattack in the game, and one of the best at tagging so yea it can be used for small/large/mega zerging (when it lags too much to use any skills) perfectly fine and I do get tons of bags with it with little to no effort. Overall survivability is excellent in a zerg thanks to evade shot and infiltrator arrow which you don’t have access to with P/P.
I would concede that depending on build, P/P may be better than shortbow for 1v1, but in that case I would bring D/P or D/D to compliment the S/D. Not sure why you bring P/P instead of D/P or D/D if you only roam/small man?
(edited by Excalibur.9748)
Basilisk venom is 4xs cooldown
http://wiki.guildwars2.com/wiki/Basilisk_Venom
Damage wise I total agree with you there while sb dmg may almost be comparable its dependent on hitting someone with clusterbomb. People can actually run faster than that skill. That being said sb is still a great weapon and is very useful in a variety of situations.
I cannot think of any situation that SB is a great weapon. When it was 1200 range, it is the obvious choice when trying to stay at a good distance. Now that they are both 900 range, P/P is my first choice.
SB can be used for siegewarfare. PP can not. Yes even with 900 range SB can still be used for siege warfare.
SB can be used for zergs and tagging. P/P can’t be.
SB can be used for small group harassment, PP can only deal damage to single target.
SB has a dodge and teleport built in. P/P does not.
PP has better single target damage. It has a blind field, and it has an interrupt. But that’s all PP has going for it. It has too many cons such as getting hard countered by retaliation. No way to get out of trouble. Too initiative heavy for damage.
I don’t know why people say thief is easy mode tbh. I guess heartseeker spam is pretty easy, but isn’t that pretty easy to counter? I mean like just dodge roll twice tada.
It was probably MACE + shield, not sword. The stun is melee range so just don’t let him get close.
lol they can just use a gap closer then use the stun. besides most of them pack a long range weapon too.
It’s true.
Not only do they make excellent commanders, they are also one of the most common roamers I see these days. In fact, I see warriors just as often or even more often than thieves now. I’m on TC facing SoR and BG and apparently I guess SoR and BG have a ton of warrior roamers.
Warriors are really annoying for me to deal with as I’m using S/D and I guess I have some trouble dealing with them since I’m not really used to facing warrior but I think my main problem is trying to hit them while they have endure pain up. So apparently, that is a stance.
So does a stance count as a boon or what? Can you strip it with larcenous strike? Is there a visual indicator for a stance? Sorry haven’t played a warrior, and I really lack experience dealing with warriors solo…
Does anyone have tips for dealing with warriors in general or specific tips for when using S/D + shortbow?
Note: most of them also run 2 stuns which can be used in quick succession whereas I only have 1 stunbreaker and they typically use melandru runes + lemongrass + dogged march.
it’s not fair at all. warrior is op.
Safe to say that you need to L2P. Don’t worry, we were all beginners at one point.
I’d like to see a sigil to add chill on crit hit (2s icd, 5s duration)