GL – “The Afternoon’s Watch” [OATH]
GL – “The Afternoon’s Watch” [OATH]
This trait is actually a life safer for my victims. I haven’t run any points in SA for ages, but ppl who do mostly survive (for a while) my first attack because i can’t get my second pistol whip connected through this. They don’t get revealed with #5 or auto attack because they are stunned when the trait procs.
Back when I used SA, this trait saved me more than it killed me. True a x/D with c&d will get you to reveal easier than a x/P but like the one above me said, getting used to 3 concepts will make it save you more than it kills you.
GL – “The Afternoon’s Watch” [OATH]
invincibility/invisibility stomping is pretty annoying, and probably shouldnt be a thing
at least in stability, you can be attacked
Can do damage but I still can’t help my team since I can’t CC to stop the stomp.
Stealth stomp is the easiest stomp to deal with and I can stop it with my CC.
Use an unaimed stun, dance around, use another one. There, the thief is running away or is downed himself. As a thief myself I just pistol whip the thief’s location when he’s trying to revive or finish someone.
GL – “The Afternoon’s Watch” [OATH]
“Small guilds will gang up on the big ones, and on each other.”
This should reallow creating of alliances. Any side (captain or higher rank ofc) can at any time delete the alliance to backstab the other guild. But there would be guilds that always stick together and form real alliances that defend each other’s structures!
GL – “The Afternoon’s Watch” [OATH]
Complaining about complaining about complaining. Stuff gets interesting
After the first ten’ish posts I started to make popcorn. If you want, I can pass some of them to you.
Me me me me!
GL – “The Afternoon’s Watch” [OATH]
Get a team of 5 charr together
Make them all use warband support (or thieves guild is he’s a thief) when you see an enemy group about your size. Make them scream for their mothers.I’m the co-leader of an all Charr guild, so going to try this XD
Make sure you videofilm it! I wanna see
GL – “The Afternoon’s Watch” [OATH]
I always accidentally use steal to stunbreak anyways… It just feels like it should since it’s a shadowstep (in the time when infiltrator’s strike [shadowreturn] stunbreaked too).. Never learn it doesn’t
GL – “The Afternoon’s Watch” [OATH]
Get a team of 5 charr together
Make them all use warband support (or thieves guild is he’s a thief) when you see an enemy group about your size. Make them scream for their mothers.
GL – “The Afternoon’s Watch” [OATH]
1. Shadowtrakitten hadowstep, description: "You may activate shadow pursuit to shadowstep to the marked enemy
Just pointing out.
GL – “The Afternoon’s Watch” [OATH]
Elementalist is okay imo, the chill is nice
GL – “The Afternoon’s Watch” [OATH]
It is on mine But yeah, bryandres adresses the problem perfectly. Bugged in a lot of places. But after playing with that utility for a few weeks it’s possible to guess which locations are well suited for usage. I still make some mistakes now and then but it’s very fun to use it
GL – “The Afternoon’s Watch” [OATH]
I run D/P and I don’t use infusion of shadows (or any points in shadow arts) … Guess I’m weird
But on topic: Yeah I do use initiative regen, just not infusion of shadows since I don’t stealth that incredibly much. Sure things go wrong when I have to run due to my lack of stealth, but more than not a short stealth (3s-5s) with a fake move can trick your opponent enough.
I use quick recovery (and used to run infiltrator’s signet but I took that one out now)
GL – “The Afternoon’s Watch” [OATH]
“Doing one move or sequence over and over and over is a tactic close to my heart that often elicits the call of the scrub. This goes right to the heart of the matter: why can the scrub not defeat something so obvious and telegraphed as a single move done over and over? Is he such a poor player that he can’t counter that move?”
Best part imo
GL – “The Afternoon’s Watch” [OATH]
What the word “thiefs” indicate? Not english native or well taught in english…
Beside that, read that article like around the start of GW2, it was a great article.
GL – “The Afternoon’s Watch” [OATH]
I’d take this over mug … I don’t like being revealed on steal (caused by mug when in stealth).. it’s the primary reason why i went away from DA for alternative builds
GL – “The Afternoon’s Watch” [OATH]
Why are you pulled yourself while the enemy stays swimming? Makes no sense to CC yourself.
GL – “The Afternoon’s Watch” [OATH]
I don’t get the block part being such an issue really. I played warrior now for a few months to take a break from thief. I noticed that you actually get the “block” text on your computer when a thief hits you from stealth. Sure if the thief attacked me without me knowing him being there I won’t be able to stop the second one, but if I saw him stealth himself I’d just click the 180° turn or dodge when I see the block occur.
GL – “The Afternoon’s Watch” [OATH]
there needs to be new lvls…
At this part: No
GW1 had a level cap at 20 and was a game that kept me playing for 7 years. I actually dislike the fact that GW2 has a level cap of 80 instead of 20.
GL – “The Afternoon’s Watch” [OATH]
Stopped reading when I noticed that capitals were being used randomly .. Annoying to read as hell
GL – “The Afternoon’s Watch” [OATH]
1) Easy trick you didn’t rly use: Blind stomp (with either sos or black powder)
2) Stun on a stealthed reviver: Pistol whip his last known location to hit both reviver (stunned) and person being revived (cleaved)
3) Luring that 1 stalking person who always runs away when you hit him with 2? Let one person stay and put down shadowtrap in front of him. Walk away and wait for the trap to activate. Wait another 5 seconds so your buddy injured him enough. Use trap and murder him.
GL – “The Afternoon’s Watch” [OATH]
Personally I never use shortbow unless i’m fooling around.
GL – “The Afternoon’s Watch” [OATH]
I don’t think S/D is OP, but maybe I have a few tips that could help.
Poison helps them in a big way, keep it off you. Applied by SB poison field, or Mug, mostly. Weakness/Cripple is another big one, don’t let them complete auto-attack chains. If you do, let it drop before you set up burst.
Pay attention to their return spot for Infiltrator’s Strike, if you can see it, (small white circle). Place AoE on it before you drop any CC or stand on it yourself so they get punished either way (no damaging effect on you when they return there).
Cripple/Chill will jam up the distance their rolls go.
Apply as much burning/blinds as you are able to without losing burst, they can’t drop multiple conditions very often and their S/D attack speed is fairly slow.
If they predictably roll in then use Larcenous, just dodge after the first roll. Actually a fairly obvious roll once you’ve seen it on all classes.
You obviously didn’t read past the title … :P Our OP is an ele .. not a thief.
But yeah, how to beat S/D 3spammer? Hit them after every turn because they are vulnerable then. I can’t beat them on my current warrior because of my low mobility, but anything with a certain range or mobility can take on the fight.
PS: When they use shadowstep/infiltrator’s strike, lure them back to their original location so even when they retreat after being stunned, they’ll still be near you.
GL – “The Afternoon’s Watch” [OATH]
Haven’t played with sos anymore for ages. Not worth switching out an utility for it imo.
GL – “The Afternoon’s Watch” [OATH]
Also: http://wiki.guildwars2.com/wiki/Legendary_White_Bunny
there you go lad
GL – “The Afternoon’s Watch” [OATH]
(edited by Gwalchgwn.1659)
I’m OP … wait… no.. DON4T BAN ME
GL – “The Afternoon’s Watch” [OATH]
Is the obvious answer here not melee staff? Seriously?
A bo-weapon??
GL – “The Afternoon’s Watch” [OATH]
(edited by Gwalchgwn.1659)
Ppl who suggest new weapons, they can’t be exclusive rly. There are always multiple classes who can use the weapons. Shuriken/kunai isn’t rly a weapon that any class besides thief would be using (lorewise). Same for chain and sickle.
GL – “The Afternoon’s Watch” [OATH]
Warrior Minor 5 defense trait:
…
Compared to other classes i think this is VERY weak..
Other classes minor 5 in toughness tree:
…
Thief:
Last Refuge Use Blinding Powder when your health reaches 25% (90-second cooldown)
(sweet)
Okay, I honestly have nothing against last refuge, but to call it sweet is something else entirely :P
GL – “The Afternoon’s Watch” [OATH]
As someone stated above, your 0/30/15/25/0 build is a bit of an anomaly for D/P, because D/P builds especially like to take advantage of shadow arts due to the on demand stealth. Taking shadow rejuvenation for a D/P build is especially powerful as you can basically reset any fight you want.
I’m an anomaly??? (0/30/0/30/10)
cry
(I don’t rely on black powder much unless soloing camps or for certain situations like blind stomp)
GL – “The Afternoon’s Watch” [OATH]
I use it effectively in team queued pvp.. Oh well.
GL – “The Afternoon’s Watch” [OATH]
Mesmers had have their share of QQ already, it was just time the QQ train went to a next class. Sorry you missed the mesmer station. The next QQ train to Mesmer town is in aprox. 4 months.
GL – “The Afternoon’s Watch” [OATH]
“So most of the players now using S/P Shortbow cuz pistol whip dmg is really good with stunevade and 5init”
Was pretty sure that less than a week ago a lot of posts were still being made in several topics about how useless pistol whip is (Which I disagree with, but saying “most players” seems pretty wrong knowing that)
GL – “The Afternoon’s Watch” [OATH]
This topic is meant for just silly comments people say about thieves without really knowing them
thief is OP
Thats right, thiefs are Ordinary Preposterously
Origin (of) pokémon?
GL – “The Afternoon’s Watch” [OATH]
And as for your third point, Hidden Killer is almost always superior to Executioner simply because Executioner doesn’t increase your damage by all that much while Hidden Killer potentially increases your damage by 80%, or even more..
Agreed with most besides this point
Hidden killer is very reliable on stealthing and using dagger mainhand. Sword stealth attack isn’t that very strong and for any builds that plays with minimum stealth hidden killer will be a loss of damage. But for Caed’s build, yeah true :P
GL – “The Afternoon’s Watch” [OATH]
I actually didn’t know gunk doesn’t reveal after the initial throw … Then again, I don’t really stealth myself a lot so I didn’t get much chance to notice.
GL – “The Afternoon’s Watch” [OATH]
Edit: Why would chaos armor be “useless”? It doesn’t feel “strong” but it helps nonetheless.
Chaos armor absolutely no help from the 20+ seconds of burning.
And what from the stolen equipment does?
-Spamming heartseeker with ranger’s healing tree might (not going to do much when you’re burning for 20+ seconds)
-Thief’s stealth when traited for stealth condi removal
That’s kind of everything that might help with the burning, so if chaos armor sucks because it can’t help with the burning, then 6 of the 8 stolen skills (from real players) sucks.
GL – “The Afternoon’s Watch” [OATH]
I link the skill… I use it after leaving stealth (D/P – S/P set) just for the extra damage. Chaos armor from heartseeker is nice too.
Edit: Why would chaos armor be “useless”? It doesn’t feel “strong” but it helps nonetheless.
GL – “The Afternoon’s Watch” [OATH]
.
In PvE, daze and stun are the “same”. Daze will stop any npc from moving (and acting) just like a stun.
GL – “The Afternoon’s Watch” [OATH]
Sword/pistol
Scorpion wire
Shadowstep
Infiltrator’s signet.
Thieves guild
Target chomper with pistol whip. Infiltrator’s strike to immobilize him, scorpion wire if he’s almost on top of the food. Thieves guild at start for the dmg buff. Shadowstep and infiltrat’s signet were mostly used to get out of stun after the 3rd meat
GL – “The Afternoon’s Watch” [OATH]
Yes, but if they get immobilized before they misform, they can’t move in that state.
/edit: But now that you mention it. Conditions get cleansed on downed, aren’t they? If so, what i wrote above doesn’t work :/
Um… no… mistform is a stun breaker.
Mistform/stunbreak doesn’t break immobilize. Immobilize is a “reliable” way of preventing a downed ele to return in tower… “Reliable” because we lack long immobilizes and it’s kind of a guessing game when to use on an ele
GL – “The Afternoon’s Watch” [OATH]
I actually run 30 in acrobatics and not take quick pockets.. then again, I don’t take hard to catch either.
GL – “The Afternoon’s Watch” [OATH]
Really? they must apply them VERY fast then as i instantly get them back, personally i dont think condition damage should stop the self heal and that goes for every class.
condition damage does not stop the self heal, only direct damage stops it.
From my experience and my death just now, that is incorrect. I have many times had the heal stop thanks to the conditions that i have on myself. Though i wouldn’t be to shocked if it was bugged.
No, conditions don’t interrupt your heal, but even 1 point of damage will stop the heal which is why if a mesmer puts a clone on a downed person they can’t heal themself.
1 point of damage, so a condition then?
A poison field (e.g. thief shortbow #4) doesn’t stop downed healing because there is no direct dmg connected to it. Shortbow #2 on the other hand gives bleeding, but also an explosion (direct dmg) which stops healing.
Most skills that give conditions also causes direct damage. The condition on itself doesn’t stop healing but the direct damage from the skill does.
GL – “The Afternoon’s Watch” [OATH]
What utilities do you run? Running a full zerker gear means you’re an one trick pony. Either you run utilities that boost your power (signets with the might on use trait) so you can get the kill, or you hunt for ppl who are wounded, or you run defensive utilities and immediately escape after the burst.
Problem is probably you are facing a non-zerker thief. I for example run pvt gear. 1 backstab won’t kill me. You on the other hand are a glasscannon, and my backstab is still going to hurt a lot when used against you.
GL – “The Afternoon’s Watch” [OATH]
Weapon swaps should be the ideal choice for closing gaps.
Yes that might be true. But unfortunately then you have to wait for 9 seconds until you can go back to your burst set. And chances are that you either lose distance again within that time or your enemy heals completely.
Running dual melee setup will partially solve that problem. Sure your second setup isn’t for bursting but it’ll still deal enough pressure damage. With S/P (yes, some ppl do run S/P) you can even keep him from healing. Scorpion wire works well too (beside the occasional bugging fall)
GL – “The Afternoon’s Watch” [OATH]
I was just trying to imagine in what scenario a warrior/thief team would be “fun” … but imo warrior/thief is only an additive gain of advantage (1 more person advantage) while teams like mesmer/thief or thief/thief is a synergistic gain (More than 1 person extra advantage)
GL – “The Afternoon’s Watch” [OATH]
Just took a shortbow
Stand on the edge of your shortbow range
when the circle of death appears, stand on the most left side you can stand.
Fiery ground appears below you, walk to the right side.
The fire “balls” are so slow that by the time it would hit you, you can mostly already walk to the other side safely. (Now and then you’ll have to endure the fiery ground pain, but not much and you still have your healing skill)
When there is no circle of death… up to you if you walk around or just stay in that area.
My build is just my build from wvw: 0/30/0/30/10, nothing specific for the shortbow traited. I used hide in shadows, shadow trap (not used), scorpion wire and shadowstep (not used). Elite skill was thieves guild but don’t take this one, they are useless.
GL – “The Afternoon’s Watch” [OATH]
.
Agreed, I was saying this to my guild too when I tested out FS spam build. The unblockable part shouldn’t be connected with the boon steal imo. There is no use to avoid using FS when the enemy is blocking because FS will change to LS anyway and be able to steal 2 boons while dealing damage.
There is (again, my opinion) not much tactic in playing FS spam, at least not in positioning. I’ve even seen thieves use FS as a gapcloser instead of infiltrator’s strike … no idea why one would do that.
No offence to those who like using FS/LS. I don’t mind fighting against you guys and it’s mostly an even match as long as i’m facing someone who knows how to play a thief, but those are just the things that made myself go away from this setup. I only equip S/D (while using D/P) for the cloak and dagger on occasions that I need to chain stealth
GL – “The Afternoon’s Watch” [OATH]
(edited by Gwalchgwn.1659)
Well, having a perma stealth thief shadow the bunker/stunlock warrior
Wait for someone to think he has an easy target to attack warrior (who is blocking all attacks with blocking and stunning) and backstab him.
Rince and repeat :P
But for rly hunting enemies instead of luring enemies into a trap, i prefer my mesmer companion… Especially when we see a zerg, we’d pick out the ppl who hang around the edges.
GL – “The Afternoon’s Watch” [OATH]
So, the list is;
Engineer
Necro
Guardian
Warrior
Ranger
Mesmer
Elementalist
So basically … any profession, wow … what a revelation
I prefer running with my guildie that’s a mesmer. We just have so many giggles with stealthing and blinking while killing our confused (not the condition) enemies.
GL – “The Afternoon’s Watch” [OATH]
Gwalchgwn.1659 post is a bit extreme thinking FoW need to cheat to beat him. Its a transmutated sunrise off my warrior, just to make my mesmer more fun to level. -_- didnt know that was a crime. lol
Could you at least delete your posts after noticing that you made a mistake? I was defending you back there and now ppl who don’t read the original posts will think bad of me
(I said that Ashley got that legendary by transmuting it or buying it, that he wasn’t hacking like someone ELSE said. Also, i’m not even on fow/wsr/vabbi, I’m from rof … I just have sympathy for fow and vabbi past few months and like checking up on them)
GL – “The Afternoon’s Watch” [OATH]