If GW2 ever goes to the trinity, I’m done. I’ve had the trinity up to here.
I’m guessing there are a couple posters in this thread who no longer play the game (if they ever did), yet feel the need to tell those of us that still play and enjoy it, how wrong and stupid and simplistic we are. Why are you here?
One thing I noticed is the majority of the time when I find someone with a first and last name they were Guild Wars 1 players. The ones that really drive me crazy are the XxX names because they couldnt get the name they wanted pwnzer becomes XxpwnzerxX ech….
LOL Add my +1. I hate this with a passion.
I’m probably oversimplifying, but basically every moment a pet’s not actively attacking is a moment in which a Ranger is missing xx% of his/her total dps output, and in dungeons and fractals where pets aren’t attacking most of the time due to either death or passivity, Rangers come out to be xx% less effective compared to any other class most of the time, and we don’t have the kind of utilities that Guardians and Mesmers have (portalling, for instance) that can make up for that disadvantage.
This is oversimplified, but not by much. I think it’s a pretty succinct summary of the state of the ranger in anything but open-world pve. Any ranger disagree?
TBH, I think A-Net seriously needs to take a hard look at damage to pets that’s either unavoidable or very difficult to avoid (i.e. agony and some AoE) The big rings of fire on the colossus fractal for instance. Sure, you could stand off to the side and put your pet on passive, but since a very significant portion of the ranger’s damage is supposed to be from the pet, how fair is this?
I think we all, or at least most of us, understand that you have to manage your pet effectively, but you shouldn’t have to micromanage him just to keep him in the fight.
Of course that’s in addition to my other pet wants:
1. health values displayed2. boons/conditions/effects displayed
This.
I’m of the opinion that your pet and summon should share the master’s AR. That seems like the simplest most straight-forward solution. We all agree the AR is a problem that has potential fixes, it’s just figuring out how best to fix it and making sure whatever we choose works.
This. I dunno why you would want to do it any other way. Pet should share AR with owner. However, they shouldn’t get the orange skull at the Maw unless you make it so that the ranger can deflect the damage by picking up a crystal himself.
So glad I have a regular dungeon group.
They should just change the name to Guild Warriors and a Mesmer for Portal 2 and be done with it.
I haven’t been in there sine I got all the paths crossed off for DM.
removing the power of the host
Dude, you understand that in the context of the OP that “host” is the first person into the instance and hence the “owner” of the instance, and not the organizer of the group, right? It doesn’t make you God of the Dungeon. It doesn’t imply that it’s “yours” or that you should be the ultimate arbiter of “when the dungeon ends.” It’s a programming mechanic, and a poor one, that A-Net has said that they are addressing, for the very reason stated in the OP. Because you go in first doesn’t grant you any special rights.
The power-trips that people get on in games like this is hysterical.
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This thread is blatant troll bait, by the way.
Oh absolutely. It’s for WoW fanbois to take back to the Blizzard forums and say: “See I told you!” Doesn’t mean I can’t argue with the people who post and actually play the game.
What WoW beats out is that you got unique skins dropping from bosses. Yes I get that it was random but in GW2 the dungeons simply have chests that mainly dole out blues, occasional greens, yellow here and there but rare, and even more rare an exotic… which you could generally find out in the world.
So 60 dungeon tokens guaranteed is worse than a raid boss dropping the sword you want with a .125% drop rate? 5 dungeon runs and you can definitely have the sword you want. You may never get it from a WoW raid.
I remember once in the Firelands one of our Shammies wanted this particular axe. It didn’t drop once in the 2 months we raided Firelands, until the one night he wasn’t there and it dropped twice. It never dropped again.
Take things out of context. No no and no. I said I enjoy dungeons in GW2. I run them regularly. What I said was that it’s nice to have unique skins come from dungeons. I like the system of tokens for guaranteed, but wouldn’t it be nice to get unique skins (albeit at a low rate) from dungeons.
Please don’t take things out of context. I wasn’t saying that I preferred that system. I just prefer that ASPECT over the other. Killing a boss that has a chance to drop a unique skin over greens and blues (yes please). Yes I like the token system. In fact I love it. Just asking for it to be improved so that tokens are not the only thing to work toward.
I’m not taking anything out of context. I quoted you directly. I didn’t paraphrase. You said that in WoW you have the ability to get skins from raid bosses. And I said: but only if they drop. In GW2 you get a number of tokens which you then spend on gear with unique skins. How is WoW better? Sure, you MAY get the skin you want, but it’s FAR from guaranteed. Ask the guys doing high level fractals to get a fractal weapon skin which way is better.
What value does it have when you can buy it from some guy selling Arah last boss runs?
What WoW beats out is that you got unique skins dropping from bosses. Yes I get that it was random but in GW2 the dungeons simply have chests that mainly dole out blues, occasional greens, yellow here and there but rare, and even more rare an exotic… which you could generally find out in the world.
So 60 dungeon tokens guaranteed is worse than a raid boss dropping the sword you want with a .125% drop rate? 5 dungeon runs and you can definitely have the sword you want. You may never get it from a WoW raid.
I remember once in the Firelands one of our Shammies wanted this particular axe. It didn’t drop once in the 2 months we raided Firelands, until the one night he wasn’t there and it dropped twice. It never dropped again.
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I’m assuming you’re including Heightened Focus in as your adept trait, right? Combine that with adrenal health in defense, you’re going to want to keep your adrenaline rather than using it on a burst attack. With that in mind, wouldn’t you also want 20 into strength to get Berserker’s Power? Isn’t a 12% base damage increase better than a 20% crit damage increase unless your crit % is pretty high?
Isn’t a base damage increase of 12% also a crit damage increase of 24% if you have a crit damage of 50%?
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What are the thoughts of the warrior community on adrenal health used with healing signet? Is it a waste of time? I’m not talking about a berzerker speed run warrior here.
Also, I’m running sword/axe. What’s the thinking there? 20/20/20/0/10 traits
I think just making it easier to report abuse and actually following up on it and the message will get around. Ban a few people until the unjustified kicking stops.
Alpha in CoE used to give me that adrenaline rush that you’re talking about. Not anymore though. T.T
How can you expect it to?
Maybe it’s just me, but it seems really hit or miss. Is there a pattern on the trees closing up once you grab the wisps?
My feedback: I hate it. Allow me to elaborate.
+1. No elaboration necessary.
I’ve never run it 4/1 even once. We do it 15 in mins. No skips. No rushing. Characters vary. Always 1 ranger and 1 mesmer, but the other 3 of us have loads of other toons. Evrything but engi and that’s cause my engi is still lvl 31. Always the same 5 players, though.
Honestly, if three minutes matters to you in a game, then you need to re-examine your life.
Not in-game.
gw2lfg.com
In-game is in the works.
Ex: If i have 5 accounts and i do all 3 paths in TA with all 5 of them that means 1000 tokens a day if you so choose (including bags)
You mean 5 toons, right? Not 5 accounts.
Arah isn’t a dungeon you want to sit there and farm. It’s a hit and run.
It is if you want the gear.
it’s not like the dungeon master title means kitten in this game anyway lol.
Not when you can buy it from this guy, no. It’s worthless. You don’t see it as a problem?
They’re going to nerf it eventually anyway.
I mean, look at the CoF P1 final boss. Use to be a DPS check as well, but now you can just ignore the fight mechanics and burn the boss down.
I don’t disagree that the effigy is a joke now, but dumbing it down for the masses and then selling runs for the rest isn’t the answer.
it’s not like the dungeon master title means kitten in this game anyway lol.
Not when you can buy it from this guy, no. It’s worthless. You don’t see it as a problem?
Yet another thread that makes me thankful that I have a steady dungeon group.
Ctrl+t is all you need. Good communication and people who pay attention it becomes incredibly easy.
This. Last night. Two thieves, a warrior, a ranger and a guardian. We pugged the guardian, and the ranger somehow got downed/dead and we left him there until the thing was done. It was more trouble to res him than just finish the fight.
And the pugged guardian was the one marking the assassins. All it takes is a little teamwork.
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The game does not need party sizes larger than 5 to have dungeons with mechanics and fights that require group-oriented strategy.
You win 1 internets.
Ingame voice-com would not be useful for dungeons. WoW has it, and no one uses it. PvP could use it, though.
Because half the time it doesn’t work right.
Weapon switching in combat, no. You get 20 skills with one weapon, everyone else gets 10 with two. Roll a mesmer.
I would however like the ability to switch from staff to D/D without going back to the character screen, out of combat of course.
Just allow us to have dodge rolls interrupt the chain. That’s all I ask.
If we can’t move normally because we’re “stuck” to a target, fine. I get that. In fact, I like being stuck to my target. All I ask is that if other abilities can stop the chain, why can’t a dodge roll?
This.
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- They DID give us a new, free, bank tab for rare materials.
- They DID add Laurels as a new currency, without using Tokens.
- Do we have stacks of gold or karma? Do we have stacks of weapon mastery points (2,670/5,000 kills with an axe)? Nope.
- Tokens are a non-trade-able, account-wide currency, equivalent to Karma/Laurels. Plain and simple.
- The question (for Tokens) shouldn’t be about how big of a stack size vs required amount of computer storage space. The question should be, “Why do we have stacks for THIS type of non-trade-able currency?”
- All that is needed is a new tab for the Hero Panel, showing a list of Tokens & amounts.
PLEASE don’t make Tokens a “Deposit-able Collectible”, that we are all seeing hinted at, when we right-click a Token. PLEASE just make a Tokens tab in the Hero Panel… showing all the various amounts we have.
This.
+1
I’ll just add that while no means is it anything other than inconvenient, having to go to the bank, grab your tokens, go to Fort Mariner, then go back to the bank and put them back in in case another toon needs them. It’s not a game breaker, it’s just inconvenient for what must be a simple fix.
I think blocking works too.
Warrior shield #5 works like a champ, for both the pull and the spinny thing afterwords.
He has a tendency to do it more often than the cooldown, though.
I remember the first time my group hit Kholer. It felt impossible. Now it’s pretty easy. Once you see his “tell” for the move. OP: it’s like he sort of winds up with a sparkly, sunbeamy kind of thing.
Generally, we just have one player kite Kholer, the other four kill the 2 adds and then it’s pretty much down hill from there. You can fight him wherever you want. For ranged, it’s better to keep him in the room with the pillars. That way you have a pretty wide range of tactics to avoid his pull: distance, evade, LoS.
I once did a Kholer fight on my ranger and I stood on the outside of the pillars and he never even looked my way once. Never had to do anything but shoot. Pet took a beating, though, but that’s another rant.
So I should report it then when I see it?
For just one node, though? And not orichalcum or ancient saplings, either. Basic mats, copper and green wood.
Ok, how many of you have seen this:
A toon appears at a material node, gathers the mat, then disappears?
I’ve seen this twice now and it seems fishy to me.
Poof, he’s there. Chop, chop, chop. Poof, gone.
I love my ranger, but I wish Arkie and Winston (my arctodus and brown bear) wouldn’t get smoked on every boss fight.
I tried searching for it, and I couldn’t find anything specific, but is there any way to display boons and conditions on your pet without targeting it?
If not, then why can’t ANet make it so boons and conditions display above the pet hotkey display?
Ok, how about this:
As part of your spec, rangers would have to choose their focus: melee or ranged. Say level 10 or whatever. Whichever way you picked, it would provide a small buff to the weapons of choice, and maybe a small nerf to the one you didn’t pick. Say 5% either way. With the option of a balanced build staying the same. No buff no nerf, like it is now.
Just an idea.
Love my ranger, but I disagree a little on pets. I think they’re too susceptible to AoE without a real effective way to counter it. I don’t want to be able to ignore my pet and have it survive, but I don’t want to have to micro-manage it, either. If I want to micro-manage, I’ll play dwarf fortress.
That and a better pet management interface. I mean the big one that has all your pets in it. I’m OK with the F1-F4 thing, except you should see boons and conditions on pets above that little interface. Unless there is a way to show it without highlighting the pet and I’m just missing it.
All this being said, I still love the fact that in GW2, for all the classes I’ve played so far, Elementalist, Ranger, Warrior, Thief, Engineer, and I just rolled a Mesmer, (waiting on Kodan to be playable so I can roll a Guardian) there is no “one” build in any class that you have to have or be ostracized because you’re gimped.
And fwiw kitten acronyms), I tried, sword/dagger and had some fun with it, I just never used it much.
What I want is longbow/rifle.
Ok, I’ll buy that. I played LoTRO and Aragorn’s and Legolas’ classes would have been different, hunter/champion. I had an elf hunter who hit like a freight train.
Can someone explain the attraction of this? I’m not looking down on you if that’s what you want to play, it’s a semi-free world, after all, but why would you pick a class generally known as a ranged class and then want to play melee?
For myself I play longbow/shortbow. I started out longbow/greatsword, but found that I very rarely used the greatsword, and liked some of the crowd control/condition damage (sorry I hate acronyms on forums I generally have no idea what the refer to) aspects of the shortbow.
I have a guildie that pretty much thinks the same way. Again, you paid yer fitty bucks for the game and you can play it any kitten way you please.
Funny one I saw on someone else “Master is not a bot” on a brown bear.
My mildly chuckle inducing:
Murellow: Edward R Murellow (You have to be old to get that one)
Armor Fish: Gepanzertenfische
Another ranger guildie:
Klondike Bear (as in what would you do for a . . .)
And here’s my suggestion: pets can rally the player, rangers should be able to rally their pets. A bond is a two-way street, Anet, we support one another.
This. And you used to be able to revive pets, as well, back in the beta. Even other players could revive pets. I’d be ok with making that just the ranger only being able to do it for their own pets.
I might try a moa the next time I do AC (which is every day, just about) and get to Lt. Kohler. Any pet that gets anywhere near him IS useless.
Changing sound quality to the center setting from the best quality setting fixed this for me.
I’d like to get my sound quality back, though.
Same here on the bug. Never had it until after Wintersday was over. Then I got it on the Jormag fight the day after Wintersday was over and there was an update. Didn’t lock up my machine, but it crashed the game client after some time, though.