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4 signet thief!! no perma stealth or perma evade bs!
This. ^
One of the hardest builds in the game, imo.
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backstab steal does about 10k damage if backstab crits. You’re left with 4k, in range for a single lethal heartseeker. Also, The backstab steal combo will daze you and even remove stability if you have one on. At this point, the thief hasn’t used a single initiative. At this point he can do whatever he wants. Run away stealth and open you with basi, daze and Ice shard stab you, auto attack you, heartseeker you, shadowshot you, doesn’t matter. You’re dead.
So much lol in this post… I wish my Thief was anywhere near as powerful as the one you just described.
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I just wanted to stop by and let you guys know that we are listening. We’re looking at a few different ways to address the time investment it currently takes to get new skills in PvP, but it’s not something we’re able to talk about quite yet.
You’ll see a drastically different system in place in our next major rewards release that should address many of your concerns.
Thank you for reassuring us that you are indeed paying attention and taking our feedback into consideration, Grouch, but I would think that as an ex-player who was most likely drawn to PvP by the allure of an equal playing field, you of all people would understand why requiring future skills to be unlocked is a terrible decision that undermines the very premise of PvP.
It’s ridiculous to expect people to grind in PvP to unlock new skills when the entire premise of PvP as advertised before the game even launched is that all skills and equipment would be unlocked in PvP. Even if you lessen the grind, it’s still unacceptable.
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It’s planned that all PvP/PvE armours will be able to be taken to each other game mode, but I think that is the wrong direction to go in, personally, because it devalues the sets in PvE that are hard to obtain there at the same time as devaluing the sets in PvP that are hard to obtain here.
They should keep them separate, I don’t even know why they’re joining them.
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Actually, Instinctual Response is fine, it’s Last Refuge that people complain about because it’s a 5 point minor trait that you don’t have the option to take, it’s mandatory if you put any points into Shadow Arts.
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Thief initiative regen was actually nerfed overall, not buffed. I am not going to comment on the rest of the post, j just thought of point that out.
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We can’t just “assume” that Backstab hits for 7-8k, because that’s not true. The damage formula is this:
Damage = Weapon strength * Power * Skill coefficient / Armor
If we are to use your 2,000 toughness in this equation, this Thief build wouldn’t hit anywhere near the numbers that you’re pulling out of thin air. I’d show you the damage calculation, but I already know that you’d dismiss it as hogwash. If you want to surprise me by doing the math yourself, then go ahead.
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>Look at me, I’m so dumb I can’t take stability and stay as far as I can from breakable platforms! I’ll just selfishly leave games so Anet probably listens to my whining! Such a great plan for such a cool guy as I am!
Can’t say if fat or just very stupid.
- Attacking his physical features when you don’t even know what he looks like is not only stupid, but disgusting.
- Not every class has access to stability, please point out what I’m supposed to do on a Thief, for example?
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Backstab does not hit 8-10k. Stop lying and stop posting these ridiculous threads.
Also, the Ele in my team 2v1s at far all day while we cap everything else and win teamfight, clearly you guys are doing something wrong if you think they’re in a terrible spot right now, lol.
oh , yes it does, yes it does! I have felt it on my own toon, and the fact that you cant get those numbers tells a lot about your skills…. Dunno, but the thief in my team cap everything and wins teamfights, clearly you are doing something wrong if you think they’re in a terrible spot right now.
See? It can go both ways…. so lets stop it with these arguments. It is a fact that backstabs hit 10k in PvP, next one I will make sure to screenshot if needed.
Are you kittening serious? It’s a fact that Backstab doesn’t hit more than about 6k on most builds, maybe with the exception of a glassy Ele or Mesmer but that’s what happens when glass fights glass. You literally have no idea what you’re talking about and it’s ridiculous that you feel the need to post these threads every week with the same blatant lies despite being told dozens of times by now how to counter stealth and Backstab.
And no, it doesn’t go both ways, I actually have a team for PvP, and I’m actually speaking from experience. Thieves aren’t blatantly underpowered right now, but there’s not much besides mobility giving teams a reason to comp with them, and even then another class can potentially do better.
I don’t even know why I posted on this thread. L2P and stop lying.
EDIT: Also, numbers in this game are based on the behind the scenes math damage calculations, not player skill. Even more evidence that you’re completely clueless.
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Everything requires twitch gameplay in GW2, it’s an action game. If you want tactical and strategic, play a glass cannon Backstab Thief or shatter Mesmer. Probably the closest you’re going to get.
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Backstab does not hit 8-10k. Stop lying and stop posting these ridiculous threads.
Also, the Ele in my team 2v1s at far all day while we cap everything else and win teamfight, clearly you guys are doing something wrong if you think they’re in a terrible spot right now, lol.
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It is a major issue, actually. It costs 37.5k glory and 5 gold for 25 levels, but that’s not even including the 3 levels you need to gain before you hit level 5 and can gain skillpoints. On top of this, you have to do it for every single character that you make.
To get the new heals on one of each class is actually 336k glory and 44.8 gold. How is this acceptable?! That doesn’t even include the cost of unlocking future skills!
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sorry looking at hot join.. all you see is thieves… and its because of initiative change everyone is flipping to thieve because its even less skill to spam them now.
lolwat?
Thieves have one of the highest skill ceilings (hard to master), and Thief initiative regeneration was actually nerfed overall for the builds that took all of it and balanced out to be a very, very minor buff for those that didn’t.
In other words, Thieves weren’t buffed, the strongest build (S/D + SB 10/30/0/30/0) was nerfed hard and the other builds received a barely noticeable buff.
If you’re actually having trouble with Thieves, then may I politely suggest that you post on the Thief forum with any issues that you’re having; we’ll be more than happy to help you.
Ok, his statement was LOL worthy, but yours takes the cake. “Highest skill ceilings…” HAHAHAHAHA
I said one of, and it’s true. A Thief at the top tier of play is hard to master thanks to just how squishy the profession is compared to others.
If you played a Thief you would know this.
I play everything and no thief is not hard to master…rofl.
Spoken like someone who has never taken their Thief out of hotjoin.
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sorry looking at hot join.. all you see is thieves… and its because of initiative change everyone is flipping to thieve because its even less skill to spam them now.
lolwat?
Thieves have one of the highest skill ceilings (hard to master), and Thief initiative regeneration was actually nerfed overall for the builds that took all of it and balanced out to be a very, very minor buff for those that didn’t.
In other words, Thieves weren’t buffed, the strongest build (S/D + SB 10/30/0/30/0) was nerfed hard and the other builds received a barely noticeable buff.
If you’re actually having trouble with Thieves, then may I politely suggest that you post on the Thief forum with any issues that you’re having; we’ll be more than happy to help you.
Ok, his statement was LOL worthy, but yours takes the cake. “Highest skill ceilings…” HAHAHAHAHA
I said one of, and it’s true. A Thief at the top tier of play is hard to master thanks to just how squishy the profession is compared to others.
If you played a Thief you would know this.
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When did they nerf Backstab? The rest of what you said is correct, but that never happened to my knowledge
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Earlier today it said that Hidden Killer now gives 100% crit chance from stealth and Executioner gives 20% bonus damage to opponents under 50%, lolz.
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It used to last longer and not be breakable, applying an affect named Petrify. Since then it has been nerfed 30 times and is no better than any other utility.
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Here, have an Internet!
throws Internet
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sorry looking at hot join.. all you see is thieves… and its because of initiative change everyone is flipping to thieve because its even less skill to spam them now.
lolwat?
Thieves have one of the highest skill ceilings (hard to master), and Thief initiative regeneration was actually nerfed overall for the builds that took all of it and balanced out to be a very, very minor buff for those that didn’t.
In other words, Thieves weren’t buffed, the strongest build (S/D + SB 10/30/0/30/0) was nerfed hard and the other builds received a barely noticeable buff.
If you’re actually having trouble with Thieves, then may I politely suggest that you post on the Thief forum with any issues that you’re having; we’ll be more than happy to help you.
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Thieves were nerfed hard, lol…
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Title. ^
I just spent the last two hours of my time teaching three different PvE players how to play their Thieves in PvP and the response that I received from them was greatly appreciative. It is players like these that Anet is hoping to get to move into PvP with updates like the one that we had today, and while I disagree with their methods, it is our responsibility as PvPers to ensure that new players are welcome and actually want to stick around.
If you see a new player asking for help in the Mists, help them! Take the 5, 10, or 15 minutes to answer their questions if you have the time, and if you don’t, then direct them to their class forum and tell them that they can get assistance there. It won’t take you more than 30 seconds and it could potentially add another player to our small population.
If you’re one of those people who goes “oh great, the Mists is full of PvE scrubs”, in map chat every five minutes then just take two seconds to think about what you’re saying. You yourself were a “scrub” once upon a time, you didn’t just play your first PvP match in some game or another and dominate the boards. No, you had to learn, and that’s how you got to the point you’re at today.
Thanks for reading.
TL;DR: No, just no. If you don’t realise that there’s already a tl;dr then I pity you.
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I’m actually really surprised by those results, even though I suck terribly at math, I enjoy reading these threads. Keep it up man. (Y)
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And the stun-escape (it didn’t break stuns) was only half of the argument for the change. The other half was the supposed ability to tele-stomp in pvp.
Now, I need to know…
I need to know, is there some kind of magical way to change where your shadow return circle is? Was it possible to be stomping someone, have them escape through whatever downed ability they have, and press #2 in some fashion to teleport you somewhere other than your return circle. Because if someone escaped to your return circle, they clearly deserved the bunny flag to the face.
I ask this, because I’d really, really hope that the lead designer of this game didn’t feed us a giant straw man to push through a change that ultimately tanks the skill ceiling and creative use of an ability. Then, in the same thread, argue that ranger swords needed to stay the same because the awkward mechanics promoted skillful play.
If I am wrong, and this did happen, just lie to me. Just lie to me so I feel better.
Did you even play S/D? Infil stomp was incredibly strong thanks to the low CDs on Infilftrators Signet and Steal. It was pathetic to use that as an excuse to nerf it though, especially considering invuln/stability stomps exist and are 10x more potent.
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Ninja Nurse new meta!
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If you still try to play 10/30/0/30/0 S/D + SB then you may as well continue taking Vigorous Recovery, Pain Response, and Quick Recovery. Nothing has changed that makes other traits better.
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I LOL’d when I read the “buffs” that already existed beforehand. I don’t even know how they could end up in the patch notes.
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Considering that changing characters after the match has started should be impossible, I have no sympathy for you.
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Huh? Since when you do you need to unlock a skill in PvP? Is this new now? Have only tried my main and unlocked it in PvE and then went to PvP so I could not have noticed and thought it was just unlocked because all stuff there usually is unlocked and not because I bought it already in PvE and it otherwise would be locked.
Can only be a bug.
It’s not a bug, it’s an intended update that was made very clear in both the PvP roadmap blog and the first biweekly PvP stream “Ready Up”. All new skills added to the game will require unlocking in PvP.
Another example of the many people who had no idea.
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I’ve been saying this since the blog, but I’m surprised so many people didn’t know, lol…
The entire premise of PvP in GW2 as advertised and loved by many is that all skills, traits, and equipment are unlocked from the beginning to allow an equal playing field. This patch completely undermines that premise and is a kick in the face to all PvP players.
It’s an incredibly disappointing decision and I’m shocked by just how many people didn’t know about it or actually support it.
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I’ve been saying this since the blog, but I’m surprised so many people didn’t know, lol…
The entire premise of PvP in GW2 as advertised and loved by many is that all skills, traits, and equipment are unlocked from the beginning to allow an equal playing field. This patch completely undermines that premise and is a kick in the face to all PvP players.
It’s an incredibly disappointing decision and I’m shocked by just how many people didn’t know about it or actually support it.
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They just need a dropdown menu in the game settings tab that gives you the same options as team colours but for making players human instead. Simple.
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It still needs the root removed.
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No one cares.
/thread
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Lmfao, so much Thief hate because they’re a hard class to master but easy to stomp scrubs with.
“Omg dat fief reset da fite lik his class was dazined 2 op scrub coward hahaha nerf it stupid crutch noob!!!”
^ Average PvP player.
^ Average hyperbole/leetspeek post scrub
Also, when a designer is agreeing with somebody else, maybe you are wrong? Nah, that would be impossible you cant be wrong, after all you can leetspeek albeit very unfunny and lame!
^ Average post taking an obviously non-serious post seriously.
Also, there is no designer agreeing with him. I would love to see where that occurred.
If you’re non serious at least improve your hilarious nubtalk
Why bother? You’ve already admitted it was hilarious.
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Lmfao, so much Thief hate because they’re a hard class to master but easy to stomp scrubs with.
“Omg dat fief reset da fite lik his class was dazined 2 op scrub coward hahaha nerf it stupid crutch noob!!!”
^ Average PvP player.
^ Average hyperbole/leetspeek post scrub
Also, when a designer is agreeing with somebody else, maybe you are wrong? Nah, that would be impossible you cant be wrong, after all you can leetspeek albeit very unfunny and lame!
^ Average post taking an obviously non-serious post seriously.
Also, there is no designer agreeing with him. I would love to see where that occurred.
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This post is so full of fail, ignorance, and misinformation, lol…
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The class was not designed to run away and reset fights. They even say this in the patch notes as their reasons for making the changes.
Yes it was, and no they didn’t, read them again.
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Lmfao, so much Thief hate because they’re a hard class to master but easy to stomp scrubs with.
“Omg dat fief reset da fite lik his class was dazined 2 op scrub coward hahaha nerf it stupid crutch noob!!!”
^ Average PvP player.
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Another vote for a standardized race drop down menu; it’s the only solution that makes sense and the best one at that.
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It has never been clarified as far as I’m aware, but it’s the same in every profession. I wouldsay tthat it’s an unintended side affect of how the traits are coded.
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Absolutely not, the decision to completely undermine the premise of PvP is one of the most disappointing changes that I have ever seen Anet propose. I’m not usually so negative about change, I’m not conservative in any way, but it’s completely unnecessary and forces PvP players to play PvE or play for a long period of time to unlock skills that put them back on an even playing field with everyone who already has.
It’s the wrong direction to take PvP, and I sincerely hope that they don’t go through with it.
OP: You should only have had a yes and no answer, the poll currently looks like it’s even but the reality is it’s 20-7 in the favour of no.
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How hard would it be for you to prioritise something such as a requirement that each player press the “I’m ready” button within the match start time limit, else everybody is booted back to the lobby and rejoins the queue with the players they had already been matched with while the game searches for more?
It is already a priority and is likely to be done as part of the back-end server restructure.
If it wouldn’t take you that long to implement, why can’t you just include it in one of the bi-weekly PvE patches? It would improve SoloQ considerably with that change alone.
It would not be a simple change for the existing systems unfortunately. We also can’t just slip things in to random updates like that for many good reasons which I agree with but can’t get into on the forums.
I’m in the middle of writing an outline for the matchmaking blog, hopefully that will go out soon so you guys can at least see what proposals we have planned. We’ll also start a discussion around the proposal. I’m sure that together we can come up with something awesome and practical.
Thank you, I’ll wait for the blog update. (Y)
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Between 4v5, skyhammer, being grouped with rank 5s and other clueless players….its frustrating. I can understand the OP perspective.
Agreed. We’re working on all of the above.
Justin, an honest question if you don’t mind:
How hard would it be for you to prioritise something such as a requirement that each player press the “I’m ready” button within the match start time limit, else everybody is booted back to the lobby and rejoins the queue with the players they had already been matched with while the game searches for more?
If it wouldn’t take you that long to implement, why can’t you just include it in one of the bi-weekly PvE patches? It would improve SoloQ considerably with that change alone.
Thanks if you do reply. (Y)
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There’s no such thing as cheese in a competitive video game.
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The fact that it featured in GW1 is irrelevant, in GW2 the entire premise of “Structured PvP” is that every player is on equal footing with access to all gear, traits, and stats with no character equipment/stat advantages. Introducing the proposed system completely undermines that premise.
There were a LOT of great things about GW1 PvP that didn’t make it into it’s sequal but but should have, but skill unlocking is not one of them.
If you think deeply into the fact that new players will have access to a few core skills rather than an overwhelming amount of skills doesn’t mean they will be at a disadvantage but rather have a chance to learn their class by learning with ‘safe’, ‘core’ builds.
It also doesn’t suggest that original builds will be any worse off than up-and-coming builds. And finally, new players shouldn’t be in tpvp.
As for the time it will take to unlock new skills I highly doubt it will take long in pvp judging from the fact that it doesn’t take long to gather skill points in pve and they are trying to blend the two.
From my experience there’s no such thing as a “safe, core build” and the concept of one in this game is laughable. The simple fact is that the premise of this game’s PvP has always been character skills/gear/stat equality so that skill is what wins the game, not who managed to grind the latest armours (or in this case skills, assuming that new and more powerful builds are going to arise from them eventually as they did numerous times in GW1) first.
Removing the equal playing field goes against the premise of PvP that this game was builton and advertised as during its development and post-launch. There is literally no advantage to adding skill unlocking whatsoever besides allowing Anet to allow people to buy the skills outright with gems.
I’m not usually this negative about Anet’s PvP decisions, but this one is an absolute disappointment.
EDIT: Almost forget to mention that the meta builds have changed numerous times and previous builds are no longer viable. The exact same will happen with builds created using new skills and the current builds, regardless of whether or not they require unlocking. To say otherwise is naive.
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It’s a shame that Anet can’t just literally nerf everything and remove passive defence in all of it’s forms… kitten , I’m dreaming again.
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The fact that it featured in GW1 is irrelevant, in GW2 the entire premise of “Structured PvP” is that every player is on equal footing with access to all gear, traits, and stats with no character equipment/stat advantages. Introducing the proposed system completely undermines that premise.
There were a LOT of great things about GW1 PvP that didn’t make it into it’s sequal but but should have, but skill unlocking is not one of them.
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Stealth is already powerful in PvE, you shouldn’t need a buff to it. Actually, PvE is so easy anyway that you could probably do most dungeons nacked.
oh really, then i guess there’s no point buffing stealth builds, you heard it, devs.
/thread.
In the game mode that you specified, PvE, that’s exactly right, stealth doesn’t need buffing at all.
The game mode that requires that you actually think is an entirely different story.
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Withdraw on a 12 second cd? Yes please!
Who would takes Trickster instead of Bountiful Theft or the other Master Trickery traits anyway?
I would happily take Trickster over Bountiful Theft if it gave me a 12 second CD on the best heal in the game.
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