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Stealth is already powerful in PvE, you shouldn’t need a buff to it. Actually, PvE is so easy anyway that you could probably do most dungeons nacked.
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Signet of vampirism is another winner! Take 350 damage for HITTING THEM? Worse, they heal for 300 health points? This is the new worst skill in the game now, this is healing signet made worse. Thieves will probably die from hitting the necro alone LOL
My thoughts, exactly. I guess if I’m playing my thief and I see a Necro/Mesmer with the new skills, I’ll just run.
if you hit us for 1-100k we will only be able to heal for 300 and damage you for 350.
you should be able to burst us down or hit us hard enough so that this heal will be ineffective.
What game are you playing where Thief burst doesn’t completely suck in sPvP now, let alone can hit for 100k? I’d love to know, it sounds much better than the bunkery crap we have right now.
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Oh my reality, if that skill fact is accurate and it turns out to be every second then I’m going to uninstall. That’s just insane, especially after we’ve been repeatedly asking them to remove the passive crap in this game, not add more, lol.
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How could you possibly think this is even a remotely good idea without a way to toggle it on and off? You could literally spawn camp someone for hours and stop them from doing anything in the Mists with their build.
Honestly, did you think about this for even a second before posting it, lol?
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i think the thief one blows…we already have signet of malice if you want to heal on hit. i also really like the warrior one; it will confuse people (is it block? is it the heal? probably shouldnt spam into it)
Depends how you look at it, Anet have been pushing for Aura share teef. If it has a decent heal and cd. it could be a really strong team support. specially with Leeching Venoms
The only thing it has going for it is a team wide burst heal, other than that it would be suicide to run that on a Thief over Withdraw.
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It’s an issue with low PvP population. If there were more players with an MMR similar to yours it’d be fine.
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Hi,
I have no idea if this doesn’t belong here, so I apologise if it doesn’t, but I couldn’t see anywhere else to put it.
Simple question, why don’t the forum post dates include a year? I’ve seen a few old topics recently where the year wasn’t mentioned and it was hard to tell that it, for example, was posted a year ago in November 2012 as opposed to November 2013.
This is actually pretty annoying and has come up more often than I would have thought.
Thanks.
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The amount of times I’ve used Withdraw to my death because I didn’t have the time to reposition before using it is insane, not to mention the amount of times I’ve just activated a panel, ran behind it, then used Scorpion Wire to kill someone with almost no skill involved (or been killed in a similar fashion).
Honestly, the map is terrible for competitive play (especially with the undodgeable-point-and-click-12k-damage secondary objective… argh), and I still fail to understand why it’s in SoloQ when it was removed from TeamQ.
At the very least it would be nice to have an Anet dev (Josh? Justin?) actually give us a reason why they want to try and make it work in SoloQ instead of just ignoring the daily threads made about it. The same goes for commenting on Skyhammer farmers and the birthday gifts and why nothing has been done despite them destroying the value of ranks and glory.
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No one has seen the heal values or Cooldown times. No one has used them, how about we just take a few deep breaths for the next 6 days and relax. If it doesn’t work it will be changed.
Yes they have, it’s called datamining.
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Withdraw on a 12 second cd? Yes please!
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anymore.
when was it?
First burst meta.
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The change goes against everything that GW2 PvP stands for (skill > gear/equipment, everyone is on an equal playing field) and I will be seriously disappointed in Anet if it goes through.
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Seeing a high ranked GvG (the 8v8 competitive game mode of GW1) player in a gold trimmed cape in PvE is EXACTLY what got me into PvP in the first place. The fact that it is missing from GW2 is baffling.
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What: Thief
Why: It exists.
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Guardians virtually have no mobility, and in tournament play they are always burst spec (from what I have seen) so basically you must out burst them and last all of their meditations and play better than the guardian.
Or you can just work on another target, probably your best option.
Most of the Guardians I fight in tournaments are mid-bunkers, not off guards, lol. :P
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If you have doubt, go look at the thief forum, there are at least 8 different threads on the front page raging over mesmer stealth. It’s only a matter of time before the rest of the forums go into an uproar and ArenaNet knee-jerks into a nerf.
lolwat?
There is only one thread regarding Mesmers and it was posted by a Thief of dubious skill level who mistakenly believed that Mesmer’s can stealth more often than Thieves. He has since been corrected.
Don’t exaggerate, it just devalues your own thread.
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I have two questions that I think desperately need to be answered:
What is the justification for…
- Forcing PvP only players to level characters in PvE that they don’t like (I have one level 80, all of my alts are low level PvP characters) just so that they can unlock the new heals/utilities? This completely goes against everything GW2 has stood for in terms of skill > gear by giving everyone equal equipment and stats from the word go.
I just wanted to add here, the tomes of knowledge will give you skill points if your character is level 80. You’re not necessarily being forced to do pve, besides once the new healing skill is unlocked in either aspect of the game it’s unlocked everywhere.
That’s a fair point, thank you, but it still doesn’t explain why players who haven’t unlocked the new skills will be at a disadvantage to those who have. The whole premise of PvP in this game is that all gear, stats, skills, and traits are unlocked for everyone so that everyone is on a level playing field and only skill matters. This addition completely undermines that premise.
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I have two questions that I think desperately need to be answered:
What is the justification for…
- Forcing PvP only players to level characters in PvE that they don’t like (I have one level 80, all of my alts are low level PvP characters) just so that they can unlock the new heals/utilities? This completely goes against everything GW2 has stood for in terms of skill > gear by giving everyone equal equipment and stats from the word go.
- Destroying the value of high rank gear obtained in PvP by allowing wealthy PvE players to buy the high rank gear and show it off without even doing PvP? On the same note, transferring PvP gear skins into PvE (that aren’t unique, that’s another subject, because unique PvP skins need to exist and be transferable to PvE to draw players to PvP for the unique rewards/etc) will devalue PvE skins that aren’t very easy to obtain. For example, Arah dungeon armour is pretty hard to get in PvE, so any PvP player being able to take theirs to PvE devalues it a LOT.
Thanks, and please answer these two questions in some way!
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(edited by Incurafy.6329)
In my opinion all that was needed to fix the warrior was to move UF and nerf the heal signet slightly. Instead warriors get nerfed all across the board. No big deal Engi’s and Thieves are looking real nice after the dec 10th patch.
I’ve noticed alot of nub warriors playing the last week or so. I suppose they are trying to get in a few rounds with the HULKBEAST INVINCIBLE warriors before the patch but failing to turn on HULKBEAST mode.+1
Have you actually read the Thief patch notes? We’re being nerfed to kitten under the guise of a “33% buff for all Thief builds!” despite being mathematically proven false. Don’t be surprise if teams start dropping Thief from their comps.
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Honestly, I wish that they’d fix all of the existing heals and utilities before they start making more. Over a year and Thief traps are still absolute pieces of junk that I forgot existed around 8 months ago, and I’m sure other professions have plenty of useless utilities.
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It’s also bugged to stack almost a minute of fury and vigor, but don’t let anyone know that.
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They could keep the changes to the reward system, but just not remove ranks and their finishers. Just have it as this little side progression thing, but not have it display anywhere except on your PvP menu and maybe keep the progress bar on the bottom. This way, you still get the cool new rewards, and yes glory is now gone, but rank points and the rank finishers will remain.
The finishers are not going away. You will likely have until the first ladder season to earn them. After that they can’t be earned, but you will continue to have them. If all you want is additional finishers to work toward, be sure to mention that in the rewards discussion.
Could you please reply specifically to our concerns about ranks themselves being removed? What is the point of removing them altogether when they currently (with the exception of SHF ranks) give a decent indicator of a player’s experience in PvP? Being able to show off your rank is a lot better than not.
Also, I understand that finishers are not being removed yet, but what about people like myself who are only rank 30 after a year because we don’t have a lot of time to play, but have PvP’d a lot since launch? I only have one level 80 and several level 2 PvP only characters because all I do is PvP, but I haven’t had the time to hit 50+.
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Bad:
- Rank removal
- PvE skins in PvP
- Skillpoints required for new skills. I only have one level 80, the rest of my characters are level 2 PvP only characters, I am NOT going to be forced to PvE just to get new skills in PvP!
Good:
- Everything else.
I’m optimistic about this but I am completely diappoonted in the above.
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I’be been playing the shatter build with a slight variation and a small amount of success. I’ll be sure to check out the other builds too, thank you.
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@OP: l2p dude, seriously. I multiclass every single profession in this game and thieves (especially backstab) are only strong in wvw right now (and even there they aren’t as broken as condi mesmers/necros/warriors or pretty much half of the stuff you see roaming).
S/F Zerker ele, glkittenter mesmer, Static Discharge engi, DPS meditation guardian, and I am pretty sure there is a number of other specs. All of these DO deal MORE DAMAGE than backstab thief does.
Not to mention the backstab spec is not even the apex build for pvp right now.
Also just wanted to say, 10/30/0/0/30 I believe it is, is D/p and it does pretty well in pvp, and it uses backstab. Just cause it’s not D/D doesn’t mean it doesn’t use backstab. There are viable dagger builds. Not saying they’re OP, I’m just saying they’re more out there than you think. Also, I’m fairly certain 10/30/0/0/30 builds will be a little better off after the patch because it doesn’t use any initiative traits, so they’ll have better init gain. (Unless I’ve forgotten about some other nerfs that would hurt them specifically)
all tPvP thief builds use initiative traits. Do you even play thief?
Actually, D/P 25/30/0/0/15 and 10/30/0/0/30 only use Infil Sig, Opportunist and Klepto for ini regen, both traits just being a minor trait consequence, not intentionally taken.
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A 5v5 guild ladder is the exact same thing as a 5v5 team ladder with the exception that a team ladder should list what players are in that team. If there’s going to be a guild ladder, it should be for XvX GvG, whatever size that is.
Ideally, we should have both.
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ANet has always been very lax about naming, unless they cracked down more than I realized for GW2. As long as it isn’t explicitly sexual or vulgar I haven’t seen bans for names very often.
On the contrary, they were banning left right and centre back in beta and at launch. It must have died down after people realised how serious they were though.
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A very detailed response, thank you.
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Hi,
I rolled a Mesmer today to use it in tPvP (soloq/teamq specifically). What are the standard Mesmer builds in tPvP atm? Build links would be greatly appreciated, burst/power build preferred.
Thanks.
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(edited by Incurafy.6329)
Check your inbox.
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Read it again, the world “reflect” clearly indicates that it’s a tooltip update. Anet aren’t always consistent with their patch notes, they have updated tooltips without specifically saying the word tooltip a dozen times before.
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CONGRATULATIONS!!!
You are the 1,000,000th person to post an uninformed Thief complaint thread! Click here to claim your prize!
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I certainly hope these guys are not related to profession changes in any way.
Of course they’re not, it’s common knowledge that Anet is split up into multiple teams and that there is one small team dedicated to PvP which neither of these guys are on it.
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(edited by Incurafy.6329)
Pretty much anything with a cast time can be interrupted, including most auto-attacks. You of all people should know that. :S
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That being said, I shall begin by saying we’re getting MORE initiative overtime.
Also, in these “many traits” that increase initiative, only 3 are getting nerfed, which are signet use, quick recovery, and kleptomaniac, none of which are involved in the mainstream builds.
Uhh, actually Signet Use is featured in both of our currently viable tPvP builds, Quick Recovery in one, and Kleptomaniac in the other. Please don’t talk about things that you don’t know anything about.
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If a Thief runs to reset then you win, it’s as simple as that. The players who moan that they didn’t get to stomp them and get their 5 copper reward are just bad players who don’t understand that resetting benefits both parties equally.
I have this great idea for the next world championship chess match. The rule is that the defending champion can just “reset” the game whenever they want, but the other guy has to keep playing at the former’s discretion.
After all, resetting the game benefits both parties equally…
“that resetting in Guild Wars 2 affects both parties equally.”
Now that I’ve corrected my post so that you can’t ignore the extremely obvious implication that I’m talking specifically about the game which this forum is dedicated to, your entire ridiculous analogy is invalid.
Good day, Sir.
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Feel free to edit this as you see fit, Inf, I am probably wrong in a lot of places. I know I missed a few too but I cbf trying to think of them right now… quote this post to get the code for the formatting if you want it.
Community Terms and their Definitions
Generic PvP:
- PvP: Refers to the structured PvP found in the Heart of the Mists. Does not include WvW or other forms of PvP.
- Heart of the Mists: The PvP lobby area where you can change your build, organise teams, and talk to other PvP players.
- Spawn: The area where you are placed at the beginning of a match.
- Meta: The current state of the game in a broad sense that explains the most popular builds as a whole. For example, a “burst meta” would refer to a meta in which the majority of competitive players run builds with high burst potential and very little defence.
- Meta build: A build that is widely considered to be one of the best builds for use by a profession in the current competitive meta.
- Match Making Ranking: Someone with a better understanding of this will need to explain it for me.
- Leaderboards: Refers to the leaderboards found on the Guild Wars 2 website under the community panel. There is a leaderboard for both SoloQ and TeamQ (see “Game Types” for definitions).
Game Modes:
- Conquest: The current form of PvP, revolvs around capturing and holding certain objective points on the map. In this case, the objectives are the three control points.
Game Types:
- Hotjoin: The casual form of PvP usually reserved for less serious play. The leaderboards are unaffected by hotjoin servers and players are not given tournament rewards for winning a match.
- SoloQ: The “Solo Areana” tournaments. Players enter the arenas on their own without a team and are matched with other players of similar skill levels based on their MMR.
- TeamQ: The “Team Arena” tournaments. Players enter the areans on their own or with a pre-made party of players (full party not required). Teams are not matched by their MMR (CORRECT ME IF THAT’S WRONG), instead they’re placed together when two full teams (5 players) have been found and are ready to begin. Players a rewarded for a win with a Match Win Reward Chest which contains various rewards (usually PvP crafting materials and equippment).
Characters:
- Build: Everything that makes up your character, including choice of runes, weapons, sigils, amulet, traits, and utilities.
- Synergy: How well the various components of your build go together. For example, the 15 point minor trait Feline Grace (return 33% endurance) in the Acrobatics line of the Thief profession has good synergy with the 10 point adept Acrobatics trait Power of Inertia (add 1 stack of might on dodge).
- Theorycrafting: The mathematical analysis of game mechanics to discover the best strategies and tactics to maximise player effectiveness. Does not always use mathematics, almost always used to create the best builds.
Capture points:
- Home/Close: The closest point to your spawn.
- Mid: Usually located somewhere in the centre of the map.
- Far/Enemy home: Refers to the closest point to the enemies spawn.
Build Roles:
- Roamer: A fast, mobile build with a (usually) high burst potential. Their job is to “roam” the map and cause uneven fights for their team to take advantage of. The burst potential is (usually) required to quickly eliminate an opponent and swing a fight into their teams favour. Example classes: Thief, Mesmer, Warrior
- Bunker: A heavily defensive build that is purely designed to “hold” a point for as long as possible until help can arrive.
- Mid bunker: See bunker. Stays on the middle point for the duration of the match, does not leave it unless absolutely necessary.
- Home bunker: See bunker. Stays on the home point during various portions of the match, but will rotate to another point as soon as possible to assist.
- Far-point assaulter: A build specifically designed to harrass the enemy’s home point and attempt to neutralise or capture it.
- Team fighter: INSERT DEFINITION HERE
- There’s more but I cbf thinking of them right now.
Events:
- Twocap: Control two of three capture points at the same time.
- Threecap: Control all three capture points at the same time.
- Creature kill: Occurs when a player or team kills one of the two “creatures” on the Forest of Nifelhelm map.
- Treb kill: Occurs when a player or team destroys one of the two trebuchet on the Battle of Khylo map.
Tactics:
- Backcap: Capture the enemy’s home point with little to no resistance.
- A LOT MORE TO ADD HERE
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Just thought I’d add this build for S/D Thief. It’s about to be nerfed, but nobody plays Jumper’s double S/D build any more. The build linked has been the standard S/D build for quite a while.
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Games evolve and change all the time baby, perhaps you anti-Thieves need to get that into your heads.
say what you will.
stealth contesting and capturing points will not happen.
Yeah, it probably won’t, but unless you sekretly work for Anet you know just as much as I do.
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did i say d/p perma stealth? d/p even wihout perma stealth can stealth for that long with the smoke field + heartseeker + refuge + increased inititative regen on december + optional utilities.
d/d can stealth forever by just chaining cnd when stealth wears off. A thief in stealth isnt capping but is contesting, preventing the cap for the other team.
You heavily implied it, but I apologise for interpreting what you said incorrectly. I just tried it myself and I could only get 28 seconds, but at that point I exited stealth and wasn’t able to enter it again for another 3 seconds while Hide in Shadows came off of CD. That 3 second window is more than enough to kill even the most highly armoured of Thieves, especially with the CC heavy meta.
If you can’t see by yourself why it would be a bad idea i don’t know what to tell you lol
Imagine your team is closing in on the 500 point mark and the other team is at 450 with a 2 cap. They need a 3 cap ASAP and then they go to far point to make the clutch play of their lives and decap! BUUUT there’s a thief there and instant shadow refuge!
You mean the small circle the size of a point with the big house over it and a bright red neon sign that says “AOE HERE LOL” with a flashing yellow arrow pointing in the centre? Congratulations, you killed the Thief after 3 seconds and have begun capping the point for that clutch win!
Here’s a far more realistic scenario:
Imagine your team is closing in on the 500 point mark and the other team is at 450 with a 2 cap. They need a 3 cap ASAP and then they go to far point to make the clutch play of their lives and decap! BUUUT there’s a bunker Guardian/Ranger/Warrior/Elementalist/Engineer and instant insert numerous abilities these professions have to stay alive here!.
Honestly how can you not see? Thieves would become impossible to debunk 1v1 lol
I kill stealthed Thieves all the time, perhaps you should roll one and learn how to counter them? I’m happy to give you a few tips if you’re having trouble, just send me a PM on the forum. (Y)
That’s OK. We can allow stealth to cap point but personally bar you from playing thief and be on the receiving end of the changes. We’ll see how it goes then
You may want to hold on to your hat because this news may come as a massive shock to you, but I already fight other Thieves on my Thief!
I know, I know, but there you go. Still, even on another class I would be able to counter it because after so many hours on a Thief I know how to counter stealth. Considering how small the points are (Foefire mid being an exception, but that’s the only challenging situation), anyone will be able to kill a stealthed Thief contesting the point if they know how to predict his movements. So sure, go ahead and ban me from the Thief, I’ll just counter them on another class with the knowledge that I have of my usual main, lol…
Seriously, it’s not hard. You should try rolling a stealthy Thief (10/30/30/0/0 works well enough) with D/P or D/D + SB and try it out for yourself. Maybe you’ll learn a thing or two.
stealth is not used for contesting or capturing points.
perhaps you all stealth contesting capturing points thieves need to get that into your heads.
Games evolve and change all the time baby, perhaps you anti-Thieves need to get that into your heads.
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Burst thief is so much fun for me. Regardless of how powerful it is in the meta I will play the game the way I enjoy it.
That’s not quite what you were asking, and more on point and no, for the most part and for most players it’s far better to play one of the OP meta classes.
However, there are still amazing players with great tactics, strategy, positioning, and technical abilities that they actually manage to make thief work in a competitive environment. For example Caed has been running D/P even when the forums were saying D/P wasn’t viable in a competitive atmosphere. Specifically the entire PAX tournament as well as several other tournaments.
This. ^
I can’t stand the passive-tanky-spammy-condition-sustain builds, they’re just so boring, so if tthat’s also something you dislike, play burst.
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we need to focus on suggestions that brings in more players from the PvE / WvW and not further drive people from sPvP.
These are only suggestions for hotjoin and solo Queue, and why would casuals be punished by the removal of Hotjoin servers? They get a normal Queue which matches them up against players of similar skill so they always improve. Hotjoin servers are just a bad learning experience overall, I don’t think your point stands much buddy.
But I do agree that PvE/WvW players need to be brought in pronto, and this might only be accomplished by adding PvE rewards which I heard devs bring up multiple times.
forced arena game modes 5 vs 5 (solo arena and team arena) games are bad for casual players who wishes to play sPvP casually in a 8 vs 8 drop in, drop out, environment. some people just wanna run around and fight, kill, support, capture points, etc.
don’t tell me “use custom servers” as that is very selfish thinking of you all. the game started off with hotjoin servers, both 5 vs 5 and 8 vs 8 variety. there is no need to remove the 8 vs 8 hotjoin servers.
again, stop blaming 8 vs 8 hotjoin servers for your bad experiences / lack of players in solo team / team arena.
solo arena / team arena needs better rewards to attract more people, removing 8 vs 8 hotjoin servers will not fix the problem.
Actually, 5v5 was the original game mode and this was replaced with 8v8, then added again later. Hotjoin, casual or not, still needs to be consistent with Solo/Team Q. Making it 5v5 and encouraging — not forcing — hotjoin players to play PvP as it’s intended is what PvP needs.
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Yeah, Thief teleportation is way too OP, they should be able to teleport but only 4-600 range at most, the free spammable 1200 whenever they want because of the stupidly broken initiative system is gamebreakingly OP.
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It’s a large patch so everything needs to be theorycrafted, tested, modified, then tested again. I agree that the wait times are stressful, but in cases like this it’s justified. I do wish that they would do monthly balance patches though.
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Roll another class, try and reset fights, attach whenever you want without being blocked, get out whenever you want, use abilities when stealthed, teleport hack(shadowstep) as many times as you want to bypass CC and immob.
You can’t. Only class that can do this is thief and to a lesser degree a mesmer that uses -surprise surprise!- the broken stealth mechanic.
I’m glad Anet introduced this mechanic in this game. That way I know if I am ever going to enjoy fun or competitive pvp I should never purchase any of their -or NCsoft- products.
cough WARRIOR cough
You’re truly delusional if you believe that Thieves being designed to be able to disengage easily makes them OP, LOL.
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D/D + SB with carrion type gear is faster and more effective than S/P imo, so I really have no idea what you’re talking about by saying that you can’t tick SoM. Death Blossom + Caltrops + Traitrops + Malice = invincible.
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One of the dumbest ideas ever.
And I play thief so don’t come with that “hurr you just hate thief” argument.
D/D can perma stealth.
D/P can stealth for like 30 seconds even without shadow arts. So no, it will never happen.
Uhhh no, D/P pseudo-permastealth is being nerfed next patch and D/D can’t get it unless they’re fighting someone who doesn’t know how to dodge or fighting a pet build. Even so, a Thief chaining CnD on a point isn’t capping it because their opponent will be on the point anyway.
I’m still waiting to hear a good reason why Thieves shkuldnt be able to contest in stealth besides “lol fief char in stelth is op day r invuln cos u cant kill somethin u cant c!!!”
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If a Thief runs to reset then you win, it’s as simple as that. The players who moan that they didn’t get to stomp them and get their 5 copper reward are just bad players who don’t understand that resetting benefits both parties equally.
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I used 80 the other night before realising that the cap is 8 hours… I’ve already got over 40 again.
Honestly, they’re kinda useless considering that glory does literally nothing.
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