Showing Posts For Jrunyon.3012:

Reporting - a few questions.

in Guild Wars 2 Discussion

Posted by: Jrunyon.3012

Jrunyon.3012

Oh yeah, you gotta watch those healing turrets man, they’ll farm mobs no problem!

Is this serious? Obviously he just left them there on his way to another area.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

Clipping

in Suggestions

Posted by: Jrunyon.3012

Jrunyon.3012

+1 I couldnt agree more. What really makes me wonder why it even happens is when it looks fine on one set of armor but then when I equip a different set (t3 no less) suddenly the daggers shoot right into my kitten!

Nesmee – Thief
[OHai] – Northern Shiverpeaks

Precursor alternative suggestion

in Crafting

Posted by: Jrunyon.3012

Jrunyon.3012

So what if its 1/4th of the process, you said you wanted an awesome quest to get it, I disagree that leveling multiple alts is not the way to do that.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

Recent Market Shifts. Follow-up: Precursors

in Black Lion Trading Co

Posted by: Jrunyon.3012

Jrunyon.3012

To get a Legendary i think you should have to unlock it…
By doing ALL paths of ALL dungeons in the game..
By having 100% map completion..
By having at least 2 craft skill at max..

you see what im trying to say here..?
The list above is not exhaustive and im sure some here could add to it.. but to my mind Legendary means doing things that are ’’Legendary’’ :p
And grinding the same old farm spots, and the same old dungeons day after day week after week isn’t..
Anyway if im totaly wrong flame me.. im a noob anyway :p

But that’s stuff that everyone can complete given enough time. No matter how many more things you add, everyone will be able to complete it in time. That’s not what legendarys are about in my opinion. I think legendarys should be reserved for those who go above and beyond, doing things that most people would cringe at like risking everything they have on the Mystic Black Hole. I thought the system was fine as it was but I guess we’ll just have to see how it turns out.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

Post your weapon ideas!

in Guild Wars 2 Discussion

Posted by: Jrunyon.3012

Jrunyon.3012

I really don’t see why. It isn’t the same thing anyway, one of is purely a matter of aesthetics while the other is technical. There’s no reason not to have both.

Right now aesthetics is all Im playing for besides WvW. I realize that people have different opinions but its kind of frustrating just waiting on a hopefully cool dagger skin to come along while looking at all the cool greatsword skins lol. I think that they should add new weapons in upcoming expansions so that they can be done right rather than patched in without proper time to test everything.

Oh, and I also agree with your one handed weapons should be viable point.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

Post your weapon ideas!

in Guild Wars 2 Discussion

Posted by: Jrunyon.3012

Jrunyon.3012

Id rather have more variations of the current weapons in the game then new ones. The greatsword > other weapon skins concept needs to be looked at too.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

Precursor alternative suggestion

in Crafting

Posted by: Jrunyon.3012

Jrunyon.3012

So I can just craft my way to 80 on multiple characters and then get my precursor that way?

Nope. And even if you couldnt craft to get exp, getting to 80 on 8 different characters is an even bigger grind then farming for a precursor. Come on man, did you even think this through? :P

Nesmee – Thief
[OHai] – Northern Shiverpeaks

Armor Poorly Reshaped for Non-Humans

in Suggestions

Posted by: Jrunyon.3012

Jrunyon.3012

Modeled for humans? Yeah right. Its seems like they just threw random things together sometimes. Even on my human t3 cultural medium armor my daggers are almost all the way inside my legs, and theres holes all over the armor lol. I mean, when you buy one of the most expensive armor in the game shouldnt it be bug free?

Im hoping they were saving all model fixes until this big patch because theres a list in the bugs section with hundreds of model mistakes and I havent seen any fixes for them since launch..

Nesmee – Thief
[OHai] – Northern Shiverpeaks

(edited by Jrunyon.3012)

A Fresh Idea for A-net

in Suggestions

Posted by: Jrunyon.3012

Jrunyon.3012

Because I am talking about thief class which is the topic here. No power build, is viable for thief and the current init system. Yes it is absolute. Lets say in a future patch they make it so a power build thief is viable. That would still not be a valid argument against my suggestion in the OP. There is nothing stopping said power build from playing either Training. They are still getting benefits

So youre a master thief then right? Youve got everything figured out? Yeah okay.

I dont like your idea, I think the current class system needs a bit of tweaking but thats about it. And for future reference, keep the self-righteousness to a minimum when youre explaining something, it makes you seem childish.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

Official Response: Drop Rate of Legendary Precursors

in Crafting

Posted by: Jrunyon.3012

Jrunyon.3012

Welp. Here we go.

To anyone with precursors on the market: SELL SELL SELL

Nesmee – Thief
[OHai] – Northern Shiverpeaks

Additional legendary weapons.

in Crafting

Posted by: Jrunyon.3012

Jrunyon.3012

There’s no reason to be sarcastic or hostile. If you read my posts carefully, you might realize I never blamed “theoretical market manipulators” for anything, and that you’ve completely missed my point again. I simply asked a question, and gave my reasoning behind it. If there is a good reason why these items must be labeled as “almost legendary” then I’d really like to hear it.

Because thats what they are. They are precursors to a legendary. I dont see how this is even an issue to be honest, what does it matter what theyre labeled as?

Nesmee – Thief
[OHai] – Northern Shiverpeaks

Flaw in Design

in Crafting

Posted by: Jrunyon.3012

Jrunyon.3012

Not the fact that you gain experience but, the fact that gaining the experience reduces the amount of money you get from vendors, is what I was talking about.

Its an extremely good trade-off and well worth it in my opinion. There are tons of ways to get gold in this game but crafting is the only way of leveling extremely fast and efficiently.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

Additional legendary weapons.

in Crafting

Posted by: Jrunyon.3012

Jrunyon.3012

If any future legendary ‘precursors’ are introduced with the label, they’re going to instantly be coveted by all, and ridiculously priced simply out of greed. Instead, if there is no label, until it’s discovered to be a ‘precursor’ it’s regarded simply as a named exotic, and once people begin to realize that it is in fact more than it appears, the value (and the complaints about it) will increase to reflect that.

The naming of these exotics is already a clue (for most at least) to what it might become, especially if you take into consideration the description involved in the gift recipes.

For example, the gift of metal, sold by Miyani says it’s used in crafting, among other things, Twilight and Sunrise. Now, seeing this, a smart player would recognize the connection between Dusk and Twilight, or Dawn and Sunrise, simply from the name, and go from there. Adding in the label serves no purpose at this point, other than to metaphorically taunt unfortunate players who will otherwise never hold their own legendary weapon: “Look at me, I’m used to craft a legendary weapon that you’ll never own!”

Eventually, the recipes will become widespread knowledge, at which point even having the label becomes moot. If we’re supposed to play this game using thought, reasoning and skill, why are we spoonfed this bit of information?

And then everyone gets mad and complains that a select few people were able to get their precursor for 10g rather then 400g.. Oh wait, the forums are already filled with that.

And btw, desire =/= greed. The precursor market is all about supply and demand. Why dont you take your tinfoil hat off for a minute and stop blaming theoretical
market manipulators for why the price is so high.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

Flaw in Design

in Crafting

Posted by: Jrunyon.3012

Jrunyon.3012

This about gaining experience stuff, is just lame. No person in their right mind in real life or in any fantasy land would create an item just to sell the finished product for less than they could get out of raw materials.

You dont seem to understand, with the amount of exp thats given, youre not supposed to make money off of it. Did you think they wanted you to be able to level to 80 AND make profit? That doesnt make sense at all.

Find a niche that will make you money or forget about crafting for money, its as simple as that.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

How do you make in-game gold?

in Players Helping Players

Posted by: Jrunyon.3012

Jrunyon.3012

The crafting is definitely adding to your lack of gold. Its much more cost effective to just sell every mat you get until youre much higher in level and are able to get much more gold doing events and dungeons and farming.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

Additional legendary weapons.

in Crafting

Posted by: Jrunyon.3012

Jrunyon.3012

That is so not the point I was trying to make. Naegling is a nice weapon, but my point was that if it wasn’t all over the individual weapons that Dusk, Dawn, etc are used to make these even more awesome weapons, people might actually appreciate them for what they are, or not care as much if they don’t get one. The damage is already done for the current ‘precursors’ but can possibly be avoided if new ones aren’t immediately labeled with “Use this to make <even better looking weapon>.”

I dont understand what youre saying, do you mean that because the title saying that it makes this is written on the window, that means that people want it more? That doesnt make sense at all. People want the precursor because it is the only way to get the legendary. Thats why the price is so high.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

What if Dailies gave 1g and Monthly 30g ?

in Guild Wars 2 Discussion

Posted by: Jrunyon.3012

Jrunyon.3012

No insults intended either, i’m just saying that because you have been constantly saying “what part don’t you get” that means to me that you did not understand me and now you do.

Oh yes i do have a spare 5 gold on me at all times, but even if i’m a minority in this game I still have a different opinion to the game. I thought the whole point of an mmo was to have fun. Not play dress up(unless you find dress up fun, no insults intended). But i find that playing the tp game in an mmo is missing out on the whole interact with different individuals and have fun together aspect of an mmo(again unless you find staring at the tp fun, no insults intended).
Therefore my reasoning that handing out gold for just monthly achievements would lessen the effect of needing to grind money for something and might promote a more carefree environment. But knowing the tp and greed that could possibly never be the case.

But your opinion on what is fun is completely subjective. If you arent having fun then whats the point in playing right?

May I ask what level you are btw? It just seems like youre still in the leveling phase, whereas a lot of people are past that, and besides WvW and sPvP, the only thing that (most, as Im sure there are others like me who do enjoy going back into starter zones and having fun helping others) people want to do is work towards cooler looking gear, and this is what they find fun. And yes, I do find playing the market fun, it adds an exciting element to the game where it is possible to lose, rather than normal PVE which is in my opinion way too forgiving.

Most players will never lose that drive to look cooler than everyone else no matter how carefree you promote the game or how much gold is injected into the world, Thats how MMO’s work and have always worked.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

What if Dailies gave 1g and Monthly 30g ?

in Guild Wars 2 Discussion

Posted by: Jrunyon.3012

Jrunyon.3012

Except, money is taken out of the economy in the form of fees on the TP and waypoints. These could easily be considered taxes taken by ANet.

But there’s no way that any of those fees could account for an extra 60 gold per month from every single active player that does their dailies and monthlys. Its impossible unless Anet increases the gold sink prices drastically, which would result in the exact same system we have now.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

What if Dailies gave 1g and Monthly 30g ?

in Guild Wars 2 Discussion

Posted by: Jrunyon.3012

Jrunyon.3012

Sorry i read that completely wrong, but no. You do not know me as a person. I do not care for all the skins or any armor or weapons or the bltp for that matter. I want to have fun playing the game(imagine that one). I could care less for the whole legendary system or the cool skins or this i want/need this stuff. I just want dungeons to suck less so i can have more fun. Adding more money to my wallet makes me worry less about the current npc prices and i could go do whatever i want. Heck more money means i go die freely in wvwvw and not care at all.

First, nowhere in my post did I insult you as a person, if you took it that way then I am sorry, that was not my intention.
Second, You are part of a huge minority in this game that doesnt care about skins and as such, There is no way that Anet can accommodate you because it would cause the markets to go completely out of whack for everyone else. I feel that if you really dont care about skins and such, then you should be easily making enough money to account for any fees you might have from repairing and waypointing just by playing the game as you said.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

What if Dailies gave 1g and Monthly 30g ?

in Guild Wars 2 Discussion

Posted by: Jrunyon.3012

Jrunyon.3012

@Ska

Although it may remind you of raising minimum wage, that is not really a great comparison.

It is much more akin to the government handing everyone a $100 cheque every quarter.

Thats not it at all. This works in real life because the government is taking money out of the economy and then redistributing it, letting the value of money remain the same.

This will not work here because it is adding a surplus of gold into the economy, and prices will rise to account for this.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

What if Dailies gave 1g and Monthly 30g ?

in Guild Wars 2 Discussion

Posted by: Jrunyon.3012

Jrunyon.3012

Yes i would have to worry IF i did anything different, but if i didn’t i’d have no problems. I get the logic you apparently do not. :p
Plus you are assuming anet npc prices, repairs, and waypoints increase. Where those have remained static since the start of the game regardless of what the value of a gold is. The only place the gold value applies is in the bltp.

Actually you are completely wrong. I assumed that the waypoints, repairs and npc prices would remain exactly the same. This would make it so that this would be the only place that gold would not be affected. Everything else would rise in price, making that extra gold you make useless unless you stick to only waypoints etc.

Do you get it now?

Nesmee – Thief
[OHai] – Northern Shiverpeaks

Flaw in Design

in Crafting

Posted by: Jrunyon.3012

Jrunyon.3012

Its really quite simple:
In other games, you cant use crafting as the sole means to get to lvl 80.
This is what happens in GW2, many people dont want to level their alts by questing so they craft to get the exp, causing a huge demand for all the mats but in return this causes an over supply of completed pieces that nobody wants to buy besides to salvage into more materials. The price of these completed pieces is usually directly equal to the price of the mats you can salvage from it.

When Anet decided to add the amount of exp they did to crafting and the fact that anyone can learn any craft and master it easily, they effectively made it almost impossible to make money from crafting unless you find the right market, which no one in their right mind will say for fear of losing profits. Is it flawed? I wouldnt say so, Anet just didnt want people to be making money off it I guess.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

What if Dailies gave 1g and Monthly 30g ?

in Guild Wars 2 Discussion

Posted by: Jrunyon.3012

Jrunyon.3012

Well, if Anet put a fixed price on pre-cursor, like 250g from a merchant, then this wouldn’t be a problem.

Your personal heroic legend! Now available for sale from the guy standing next to the bank.

Not really any different than throwing hundreds of swords into a magic blender or buying it on the market like any other common piece of equipment then, right?

I’m not saying I’m for that idea but it’s amusing that you think the current process to get one is worthy of the title “legendary”.

I dont know why you guys are talking about legendarys when thats only a small portion of what would be affected lol

Nesmee – Thief
[OHai] – Northern Shiverpeaks

What if Dailies gave 1g and Monthly 30g ?

in Guild Wars 2 Discussion

Posted by: Jrunyon.3012

Jrunyon.3012

The funny part is everything is optional/collectible in this game(because of horizontal progression). Why wouldn’t i collect money to simply collect money? I could acquire wealth over time, but i’d never have to worry about ever being broke.

Except you would have to worry about being broke if you ever wanted to do anything besides buy npc items, repair your armor and use waypoints. Everything else would skyrocket in price. What are you not getting here? =P

Nesmee – Thief
[OHai] – Northern Shiverpeaks

What if Dailies gave 1g and Monthly 30g ?

in Guild Wars 2 Discussion

Posted by: Jrunyon.3012

Jrunyon.3012

This. The value of gold is dictated by how hard it is to obtain within the game. If you make gold easier to obtain, prices will go up to compensate and adjust for inflation; this is basic economic theory.

The way I see it:

1 hr farming in Orr nets around 1g.

Dailies take about an hour for your average gamer.
Can be done ONCE per day.

Seems like equal value to me.

Nah, Id say dailies take about 20 mins for the average gamer.
And the only way this would be comparable is if every single person who does their dailies also farms Orr, which is nowhere near true.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

What if Dailies gave 1g and Monthly 30g ?

in Guild Wars 2 Discussion

Posted by: Jrunyon.3012

Jrunyon.3012

That would be lovely, then i could play the game with less worries, but 30g for a monthly might be too high, 15g would be perfect for anything. Problem i see is the game would become way too casual even if prices rise on the AH. Any monetary challenges would be kinda void, but it would help those who only get to play maybe 1-2 hrs a day. Sadly it kinda sounds like welfare and if you get money for practically little work you become lazy. Maybe instead of the daily giving gold the monthly passes you 10-15g then it would be a bit better. Call it a monthly check.

Lol, what would you spend all that extra money you got on? Everything worthwhile would skyrocket in price relative to how much gold is received, leaving people in the exact same position as before, just with a bigger load of cash in their pockets.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

Suggestion: Insert name to salvage named exotic

in Suggestions

Posted by: Jrunyon.3012

Jrunyon.3012

Is this a troll? Infinite light doesnt drop from anything, its crafted through the Mystic Forge.
I also explained the only way it couldve been salvaged.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

Suggestion: Insert name to salvage named exotic

in Suggestions

Posted by: Jrunyon.3012

Jrunyon.3012

Theres already a click to confirm message that comes up.
It sucks that you let your son double click the salvage tool, hover over your weapon and then click on it, then click confirm, and Im sure it happens all the time to others.

Anet cant restore items so I dont know why you are posting this.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

Will there be a change

in Crafting

Posted by: Jrunyon.3012

Jrunyon.3012

Lol, yes because getting 1000 tokens from something like Arah would be so easy…. Notice how I didnt put any quantities for any of those. They could set it to 1000 needed skill points, 1000 tokens for each dungeon, some supre high amount of glory.

You make it sound like farming gold is oh so much harder when it is just as easy. Also, the majority of players are NOT chasing legendaries which is directly contradictory to a major part of your opinion. Precursors are not ment to be a gold sink because only a small percentage of users will actively try to get these items. Not to mention, please tell me how RNG is ‘Legendary’ at all. Its not, its RANDOM. Atleast my method gives you a way to show that as a player you are ‘legendary’ because you have done such a wider range of game aspects.

Fact is, if the ‘quick’ way is to use the Mystic Forge people are going to keep doing it and the price of these precursors are not going to change. Since my suggestion uses 0% of the TP no prices are effected.

Those arent realistic values at all. If this was added the forums would be 10x as full of complaints as it already is and you know it.

Aside from WvW and sPvP, most players are either waiting on new content or working on legendaries after they hit 80. I think you underestimate the number of people working on it, why do you think theres so many people farming Orr? And this number will only grow as more people hit 80.

And in my opinion you’re wrong about it not affecting the TP but Ive already explained why that would happen. Its obvious that we disagree with eachother so I guess we’ll just have to see what happens.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

Will there be a change

in Crafting

Posted by: Jrunyon.3012

Jrunyon.3012

Make a ‘Precursor Token’ that is account bound and craftable by combining these things:

1) A dungeon gift which is created by using X amount of tokens from each of the dungeons. This forces a player to show ‘skill’ by playing every dungeon.

2) Another item based on skill points. Either make it another bloodstone shard, X amount of crystals or X amount of stones. This shows you have dedication to play but does not restrict location like farming for max profits does.

3) A token that you receive for finishing the story line. This is good because it gives reason to beat story line (like Pact token).

4) An item that is purchased with some amount of PvP glory. For an item that requires you WvW and not even venture into PvP seems weird to me. In addition you get a good amount of glory for even losing, so this would not be overly difficult to get.

All 4 of these are items that cannot be purchased from the TP, and by keeping the old method of acquiring precursors, those that started to go down that path are not hurt and no markets are hurt. People generally argue that we that want a different method want it easy. This is just not true, we want progression that is guaranteed, not another RNG game.

Did you even read my post?

First of all, legendarys shouldnt be just hard, they should be legendary.

Having said that, If someone wants to charge 1000$+ of real life money to get it then fine, obviously they have serious issues and I guarantee only 0.1% of players would even think of doing this.

Second, why would anyone continue throwing items into the mystic forge when your example of getting a “token” is so easy?

1. Dungeons are not hard. They do not show skill when youre just respawning over and over to beat bosses. And like I said in my post, when they add a much harder dungeon, people will figure it out and it will become trivial like all of the other ones.

2. Skill points are ridiculously easy to acquire since the exp value remains stagnant after 80.

3. Story line is not hard at all and I think that the end reward is good enough as it is.

4. Once again, another easy thing to get, which you even say so in your post.

Ill explain it again, when you give a guaranteed reward that is this high in value (lets face it, the ONLY worthwhile thing to gather money for after hitting 80 is a legendary) people will do anything for it. Some will do it normally, some will farm it and others will cheat for it. Everyone will be doing this. This creates an over abundance of these items, causing the price to drop drastically, causing one of the biggest gold sink in the game to no longer be a gold sink, which causes the value of gold to plummet. Anet doesnt want this to happen so they keep the forge rate extremely low and make it obtained through a method most people wouldnt want to risk, which in my opinion is a great way to limit the number of items in the game.

They have market analysts and people with far more knowledge then both you or I working for them and Im sure they know what they are doing, these are just my thoughts on why this system is the way it is.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

Will there be a change

in Crafting

Posted by: Jrunyon.3012

Jrunyon.3012

You guys with the suggestions of making it acquired through a test really dont understand human perseverence. When you put a final reward (a precursor) at the end of a chain of events, Most people WILL do those events until they get that item.

I GUARANTEE someone will have it done in a week no matter how hard Anet makes the quest. Then come the guides on the internet, people would be farming the quest, and then everyone would have a precursor in a matter of a few months. With the RNG aspect added in to the legendary quest, it makes people weigh in just how much theyre willing to risk to get that legendary, and like in most cases in life, people dont want to risk time and money on things that arent likely to happen. Thats perfectly fine, they can save up for one on the TP or not get a legendary since its not required to play the game.

The current system is alright as it is. The economy would be ruined if not for the bittersweet existence of the Mystic Black Hole.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

(edited by Jrunyon.3012)

Transmuting armor sets

in Suggestions

Posted by: Jrunyon.3012

Jrunyon.3012

But then you add another set of whatever armor you had back into the economy, causing the prices of that armor to lower. I think the transmutation system acts a gold sink and I dont mind it.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

The cultural armor set prices

in Guild Wars 2 Discussion

Posted by: Jrunyon.3012

Jrunyon.3012

There is an alternate solution that I saw in another thread though. Someone suggested having a Armor Designer where you could show them suits of armor you were wearing to “unlock” the appearance. Thereafter, you could simply visit this Designer and get them to apply an armor skin you’d already unlocked to any suit of armor you were currently wearing, similar to the HoM heritage items. (This Armor Design might require you to pay him with Transmutation Stones each time you change the armor’s appearance, so it wouldn’t unduly affect the current set up.)

That Im not opposed to, why didnt you include that in your original post rather than just make it cheaper to buy?

Nesmee – Thief
[OHai] – Northern Shiverpeaks

The cultural armor set prices

in Guild Wars 2 Discussion

Posted by: Jrunyon.3012

Jrunyon.3012

While I’m generally not against “luxury” armor having high prices, I do agree that the Tier 3 Cultural armor needs a bit of tweaking. Either:

1. The gap between the Tier 2 and Tier 3 armors is too great. (Ridiculously so, IMO.) I’d lower the price for Tier 3 armor to about 50 gold for a full set, if we’re retaining the current stats.

OR

2. Boost Tier 3 armor to Exotic status, with a commensurate increase in stats and bonuses. Then I think it’d be worth the 100+ gold price tag. (Although I’d still drop the price to about a flat 100g.)

But, as many people have stated, the cultural armor is not about stats
If it were about stats, many many people would complain about the fact that they are limited by the stats of the armor (cond, str, health etc.).
Did you want them to add a set of them for every single stat build? That doesnt make sense at all.
Buy the cultural piece you want, then transmute it into a piece with the stats and runes that you like. This is a perfect set up.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

Will we evr geta direct way of getting precursors?

in Crafting

Posted by: Jrunyon.3012

Jrunyon.3012

I doubt it, having it as a drop encourages farming, which leads to overfarming/bots/massive supply, which will cause the price of the precursor to plummet to nothing.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

Remove randomness from legendaries

in Suggestions

Posted by: Jrunyon.3012

Jrunyon.3012

My main issue isn’t the length or the prices, but rather the fact that so much of the process is out of my control.

Pretty sure 20 euros wouldn’t get you close to the current gold cost of a precursor.

That’s what I would be willing to pay for it at most anyway. I’d say that, compared to costumes and all, it’s a fair number.

Then obviously acquiring a legendary is not for you.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

Bring back radial/true nearest targeting

in Suggestions

Posted by: Jrunyon.3012

Jrunyon.3012

Meh, I really enjoy the way it works now. As a thief, it makes it really fun that I only have to drag my screen to point at my enemy and then shadowstep to them.
Im not opposed to them adding an option for it, I just think there are bigger problems that should be looked at first.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

November 15th Massive Update: Precursors Addressed?

in Crafting

Posted by: Jrunyon.3012

Jrunyon.3012

I keep seeing the same arguments over & over. Anyone who opposes current design philosophy is a entitled child? You realize that many of the players who currently have legendaries bought their precursor off the TP for like……5-10g right? Now players are having to spend anywhere from 300-500g for one & that they want precursors “handed to them”. I’m sorry but how exactly are these players entitled when they have to pay 30 TIMES what you had to pay?

And guess what, that’s life.
You realize that players who used to have precursors were selling them for like 5 – 10g right? Now they’re realizing the could’ve made 30x that amount if they had of waited a little while! Oh the shame..
That’s what an open market is about, winning and losing. You struck out by not getting one early and now you have to farm it up like the rest of us.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

Just a few needed suggestions!

in Suggestions

Posted by: Jrunyon.3012

Jrunyon.3012

As it stands elementalists already have 20 different skills, whether they are useful to you or not, and you want that changed to 40 when every other class gets 10?

Nesmee – Thief
[OHai] – Northern Shiverpeaks

November 15th Massive Update: Precursors Addressed?

in Crafting

Posted by: Jrunyon.3012

Jrunyon.3012

So heres some solutions Ive gathered from this thread:

Anet ups the forge rate from MF – Value of precursor plummets, everyone has one, end result is no longer legendary.
Anet brings in a precursor recipe – Mats for said recipe skyrocket in price, Botters run rampant in zones where mats drop to make profit, mats become overfarmed and prices plummet, everyone can buy a legendary for 10g, end result is no longer legendary.
Anet comes up with an epic Tolkein-esque quest to forge your precursor, people get it done within a week, easy mode guides begin showing up all over the internet, everyone can get a legendary, end result is no longer legendary.

RNG and grinding is necessary to sort out whos actually serious about getting a legendary. If you cant risk everything to get it then you dont deserve it. I just wish it was soulbound. /my2c

Nesmee – Thief
[OHai] – Northern Shiverpeaks

Yay I accomplished something!

in Guild Wars 2 Discussion

Posted by: Jrunyon.3012

Jrunyon.3012

was there an abyss from all 403 of them?

I had about 100 of it, and boy, i should’ve just sold them all.

I think you misunderstand, the OP means that they unlocked every color available

Nesmee – Thief
[OHai] – Northern Shiverpeaks

Dye Title?/Achievement

in Suggestions

Posted by: Jrunyon.3012

Jrunyon.3012

I dont see why people are complaining about others spending money to get titles when the title “golden” is available. I think it would be very cool to get a title for it.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

Just a few needed suggestions!

in Suggestions

Posted by: Jrunyon.3012

Jrunyon.3012

All of these points have been talked about quite thoroughly in previous threads.
The previewing issue is I believe currently in the works and for the other two, Anet has remained neutral about what they are going to do with it.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

Can minipets NOT deposit to collectibles?

in Suggestions

Posted by: Jrunyon.3012

Jrunyon.3012

Just have an invisible container of your choice with you? They cost pretty much exactly what any other bag costs.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

Post-80, why not convert exp to something else?

in Guild Wars 2 Discussion

Posted by: Jrunyon.3012

Jrunyon.3012

i don’t want a legendary, and i have all the skills. they just pile up into the hundreds and have no use for me.

how does one get gold from them?

You make a rare weapon in the MF that requires 100+ SP’s and sell it on the TP

oh… i hate crafting. i have never crafted anything in any mmo ever beyond the initial hope that it might be more fun this time around.

are the SPs all that’s required?

No, they require other mats that make the profit margin no where near worth the amount of skill points needed

Nesmee – Thief
[OHai] – Northern Shiverpeaks

Cosmetic Change to Dagger Storm

in Suggestions

Posted by: Jrunyon.3012

Jrunyon.3012

I dont see how that would work for the amount of time the skill is in use, would the thief flop around on the ground like a fish?

Nesmee – Thief
[OHai] – Northern Shiverpeaks

Divinitys Reach is so Big

in Guild Wars 2 Discussion

Posted by: Jrunyon.3012

Jrunyon.3012

Well, on TC divinitys reach is huge for RP, which is quite a nice sight.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

Wvw Daily's and title achievements

in Suggestions

Posted by: Jrunyon.3012

Jrunyon.3012

Oh trust me, I do understand as I PVP quite a lot now that Im done what I want to do in PVE. Its the rest of the people that wouldnt understand and Im sure they would disagree about PVP’ers keeping an MMO going.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

New races!

in Suggestions

Posted by: Jrunyon.3012

Jrunyon.3012

From a flat-footed position or without a springboard, no it’s not. If this is possible, show somebody doing it,a nearly 90 degree vertical somersault five feet or more in to the air from a standing position, changing your momentum to spin at least five or six rotations while in the air, then landing on your feet only a foot or two from where you started. Similar things are possible, but not that exact movement, not by a longshot.

Like you said, its an online game with magic and dragons and things. They can do it because it looks cool and its not too far out of the bounds of reality. But come on, a horse? Doing multiple flips? Besides the initial funniness of it, it would be completely ridiculous.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

Wvw Daily's and title achievements

in Suggestions

Posted by: Jrunyon.3012

Jrunyon.3012

There are already tons of titles for WvW stuff.
I see a huge problem with this, not everyone PVP’s and I guarantee there will be complaints, like there already is with the WvW in the monthly.

Nesmee – Thief
[OHai] – Northern Shiverpeaks