Happens in all MMOs even with testing.
Just wanted to add that I love this fight. I just spent more than 24 hours straight on this fight and I adore it. Looking forward to that kill soon.
“It is also supposed to vanish if it fails. In the screen shot it shows the immortal wurm 15 minutes after the “event fail”…”
Also true. I am not saying it can’t be a bug. Just waiting for confirmation, which I am sure we’ll get it in the morning.
Often times a boss looks like it has zero health but isn’t actually dead. So like I said, waiting on confirmation. If that is the case then congrats.
Not to be rude but that isn’t how world first kills usually work in other games. The first kill, is the first kill. Will wait for confirmation from AN on this one and continue to try.
In her Lair there is a pic of the thumpers sending shockwaves, or soundwaves (probably shock) towards an Orb (probably Tyria’s Core).
In the drawing the core is sending waves back to the surface. My guess is that she’s trying to cause all sorts of earth quakes. Might be why there is a broken gate?
wurm is not much harder, it’s managing people that is difficult. Or more difficult.
Not necessarily. Once they get their daily chests there’s little reason to be masochistic and stay
This is true. However, because it’s new content and players are still learning the fight, they wouldn’t leave.
Create overflow districts that can be selectable like Guild Wars 1. That way you can meet people from your guild/friends in a predetermined district.
This seems like a better solution.
Invest a little money to buy some servers that can handle more than a few people on a map? I’m sure other MMO’s can handle more than 70 people on one part of the map..
Actually this is a very common problem for a lot of current and soon to be released MMOs. This is not secluded to GW2 alone. It’s more complicated than buying a few more servers.
(edited by KOPPER.1458)
I feel like the last 2 story instances. (fall of the tower, and LA) are steps in the right direction. I enjoyed the short stories posted on the webpage but it’s better to get most of this information and lore in game. Idol conversations and the ability to chat with the NPCs is refreshing I thought.
edit: While I did like and enjoy this I still feel like the story is moving rather slowly. Perhaps I am too used to being able to go and do my own story as much as I want. A couple of conversations were nice, but it still feels lacking overall.
Or people will sit in the same map and just have to wait less…30min cycles doesn’t solve the problem.
Player who are serious about killing wurm would not move.
I used to use givers on my Engi’s weapons. Was sad that it’s not a choice for the legendary pistol.
“The game lose the soul together with this massive zergs updates, you know what was a good update? Bazaar of Four Winds, the best one, why? Music, the creativity, the awesome area.”
It was a pretty good update but I don’t know about “best”, the area was very limited. Cute mechanics unless you hate JP and then I am sure it was Hell. To each their own though.
I think some zerg content is ok, but there needs to be an equal share of zerg verse non zerg content, and that isn’t really the case currently or for this patch. I would expect to see more of it to come with the next few updates as well.
The events themselves I love. The waiting isn’t as bad this time because there are 2 events but overflow is and remains a problem. If there was a solution to this then I’d be a super happy camper. As it stands, I am fairly happy. :P
“Huh. Surprised that JQ or BG wasn’t the first NA server to beat her.”
Not that is was much of a surprise but BG has constant overflow issues all day. Plus the Wurm was bugged as well.
So there looks to be another mask coming soon to the trading post. Or more “face paint” It’s in the spvp locker already, didn’t take a pic. But I wonder if this will cost us 500 gems as well? :/
Blackgate and overflows are also bugged. On the second attempt of the day.
The recent trend in shoulders in helms, suggest it would be 400-500 gems. Leaning more towards 500 gems each.
Apologies. Must have you confused with someone else.
Don’t you have a ton of legendary weapons Nike?
“A good thing to remember is that if everyone got precursors as often as the OP has they wouldn’t be 400-800 gold.”
Very true, but I could not resist trying. I am not angry, just disappointed in myself. lol
No reason to really be mad at OP. I wish I had his luck. And I am sure he is grateful. RNG is RNG.
Well over 3.5k hours.
0 precursor drops.
Several from the forge.
Just today after reading this I went a bought the same items as the OP was using.
900g later I am broke again and zero pre’s.
Such a sucker. lol
edit: I did get 5-6 Ebon blades, and 2 Golden Swords which look just like the pre’s but aren’t worth nearly as much. RNG is RNG sometimes those are Pre’s as in the OPs case and sometimes they aren’t as in mine.
(edited by KOPPER.1458)
Is it just me or do balance changes happen based on spvp play? When listening to the live stream it seems like most example or reasoning behind their decisions seems to be based on spvp.
Might be way off base but that is what I took away from that stream.
“I always suggest baptism through fire though, learning the hard way is the best way”
I agree with you. If I had a steady group the learning would be easier. As it stands in Pugs, you get kicked. And I personally don’t learn much, other than I suck. lol
Got what I need for that hammer build, going to test it tonight. Was killing some champs with it and it was working rather well.
being able to craft Amulets would be really nice. Laurels is the only way to obtain these currently, it’s a slow process and I’ve got tons of uses for laurels other than off sets and Alts.
Still unfulfilled? Has been 7+ days now.
“You are wrong. It’s not 14.96 a pop, it’s 2 bloody obsidian shards or 4200 karma a pop. This is the real deal”
To each their own, the shards aren’t as large an issue. (Still an issue) But gold (or silver in this case) is more important to me.
I always run with pugs. Simply don’t have a group I can rely on who like to do fractals.
Painbow, I am sure it is a l2p issue in great extent. I simply do not possess the skill at this time to run that build effectively. It’s a matter of timing when it comes to blinds, and blocks I feel. If I take 1 hit, I am dead.
I ran again with another group who was a little more patient and we got through it. At least the second time I wasn’t the only one dying from time to time.
wow even better than mine, thanks Xanthic. How about cooking
thanks obal I will look into that. which hammer build is generally better for fractals? I know there are 3.
You link a build above but not sure if that was directed at me.
Rather than make a new post I figured I add onto here as I start to have an issue tonight with fractals 31.
Here is the build I use currently:
My problem might simply be skill related, in which case I am pretty sad as this is the first huge problem I’ve had running this build. I try to stay current with the meta, and I thought this build was pretty close to it.
However:
I did a level 31 fractal for the first time tonight. I died enough to get kicked from the group. Which is never a great feeling. I told them it was ok, as clearly I was hurting the group. We were on Cliffside and the last boss was 1 shotting me with his hammer. No agony which I have 40 of and not 30 as the link says. But his swing was hitting for 11.6k + and I have 11.4k health or there about.
I was trying to block and blind as I normally would and sometimes that worked, but he would catch me eventually and kill me in 1 hit. I thought about trying scepter and just staying range but I opted out so the group didn’t have to suffer and yell at me. And If I did do that I’d be taking away a lot of my DPS.
Need advice and help badly. thanks.
I would love for these special RNG dyes to be account wide. I am willing to get them if that is the case. But as it stand either RNG or paying 50+ gold for most of them on each toon is no viable. Perhaps that is the point but I rather enjoying changing the colors on my character often and it stinks to not be able to share many of the dyes.
The fight itself is just poorly implemented and has no real place in the spirit of the game.
How so? How does this ruin the spirit of the game? I assume it ruins it because it “has no place”.
No boss encounter, especially a world boss, should require you to join certain guilds and in fact bypass regular gameplay by deliberately setting up overflows for the select few who get invited in. And no, the chance of beating it by going about this the “normal” way for world bosses is abyssmally low.
It’s already been pointed out there is no need to join a special guild in order to kill this boss. Blackgate had no such guild for many of it’s kills. I’ve never run into that guild actually.
I’ve never seen people “invite” specific people into this fight. You want to kill it? Get on TS and find out where they are. Even this isn’t a requirement anymore. I randomly killed him with commanders and players I’ve never even seen before yesterday.
Define “the normal way”. Is the normal way how you kill all other world bosses? If so, then no thanks.
Accessibility is certainly an issue, but this has more to do with map limits and not the boss itself. If they added any new boss regardless of difficulty it will get flood. The only thing making it easy does is allows any group to kill it. We have tons of bosses like this in game already.
The premise of a large world boss where you have to be in a specific server, specific guild, and specific overflow even to get a remote chance of defeating it kills the purpose of “free for all” content they promised at the launch.
See above, most of those things listed are not required. Perhaps at one time it helped greatly to be on TS (and I promise you, you’ll need it for the wurm) but you do not need a special guild in order to win, or a special server. Some server will have an easier time than others but if a server wants to kill it, eventually they do.
As for “free for all” content. What does this mean? We have a boat load of zerg, “press 1” content already. Do players really want more of this? Does “free for all” mean solo content?
I definitely do not want to see another Tequatl trainwreck. Sparkly on my server has become a ghost-town ever since that update.
What was a train wreck about it? Sparkfly was a ghost-town before this change and it hasn’t changed it any since the fight except for a few weeks. I find it hard to believe that sparkfly was a bustling center for activity before the Teq patch.
They should be designed so that the average mid sized guild can tackle them (with maybe some help from a few stragglers and pugs).
How large is this? 25 (the number you mentioned above). I have nothing against them scaling it like so as you mentioned. But it is very difficult to design a fight that scales in that way.
What scales? It’s health? It’s attacks? New mechanics with more players? (this encourages large mobs to come out to see them) Number of mobs spawned? I cry out for proper scaling all the time. I would almost call myself a champion for the scaling cause. But reality is this, like game balance seems like it’s very difficult to strike a happy medium. Would love to see it though.
but requiring 80+ semi-coordinated players is unrealistic with current server pve populations.
If this is true then it’s time to start thinking about server populations and how to deal with that rather then not design large scale encounters.
am just getting sick of the world bosses. The mechanics are terrible for most of them.
Jormag is a good example, run to dragon, fear, run away, run back, fear, run away, repeat and rinse. I had had many time where I would run repeatedly back and forth never even getting a chance to get a single skill off. The fire ele is similar, one shot to knock you down, then they bounce your body all over the place so you can’t even attempt to rally. If a boss can completely shut you down so you cannot even use a single skill, that is not fun, it’s just poor mechanics.
Really? There are utilities that help circumvent a lot of these types of attacks. Those skills you listed are annoying but not what I would call “poor mechanics.” Look at your utilities there should be some which will help you in those fights.
Sorry for the long post. I enjoy this thread.
Still working on trying to get close to 300% it’s a long road.
“refine it and quit being so lazy”
At 14.96s a pop? No thanks. Maybe for some people they can shrug that cost off but I know I can’t. I make what I need.
This doesn’t include the O. stones you’ll need either which is a karma sink, all to make bricks to store.
There are other recipes that AN seems to keep adding for this. Now I just have to wait for a recipe I like. Or that is cheap.
I am not sure on scaling but simply refining Ori will get you to 425. The problem I’ve run into then is what do I discover after that? There only seems to be 26 or so discoveries at the 400 mark. That will leave us 5-6 short I think.
This is certainly an option but while collecting the Orichalcum I need I’ll get most of these mats without spending anything but time.
I’m glad I’ve pretty much given up GW2- still play some days for daily to collect laurels, only need another 300 to finish off one toon’s assecories, so by the end of the year I might have ascended rings etc for one toon- nothing like time gating and making them untradeable to lose players.
There are many ways to acquire a number of those items. Signing in to get 1 laurel per day and 10 for the month is the easiest longest way to achieve this. It would be nice if there were even more ways. However, you could wvw to lessen the cost on all of those. You can do guild missions or join a guild for missions once a week to get accessories. Fractals will enable you to get back and rings as well, either earned or RNG. And finally backs are craftable. Expensive but craftable.
People who work for a living don’t want to spend what precious little leisure time they have standing around, manipulating overflows, etc for 1-2 hours so they can follow some convoluted monkey steps to defeat one dragon. Some people enjoy it- no idea why, but they do.
This really is the biggest issue. Also people tend to enjoy the fight itself not the “monkey steps” in order to get into the fight. At least I’ve never heard anyone say they like that.
Do more content like this and you lose more players- not a smart move with another MMO due out at the start of April.
This doesn’t matter as much as most players think it does. Off Topic but MMO players will flock to a new MMO either because they think the grass is greener (usually isn’t) or because there is simply a new world to explore. (there are other reasons, this is simplified)
When looking at past releases the majority of the population buy a new game, play for a few months and move on to the next one or return to an old one. This year there will be many releases, and so much flocking will ensue. The plus side for AN is that there is no monetary barrier for players to return which can often be a deterrent in other MMOs.
On top of this many of these “new” MMO are offering the same things AN is currently adding. Large scale events for tons of players. While some of them may or may not have an overflow like system to deal with, they will have their own set of problems.
Basically, the fact that the event is doable for some big guilds with some creative exploitation of game mechanics doesn’t mean it’s not broken for everyone else.
Whoa lets not accuse others of “creative exploitation”. How do you believe these players are exploiting the game?
The fight itself is indeed enjoyable (for the selected few), but the fact remains that it is designed to frustrate most of the people that would attempt it (and not because they lack skill).
Select few? If the maps are constantly full and several maps are killing the boss I would not call that a select few. How was it designed to frustrate most players? Because they can’t solo it? It’s was not meant to be small group content. If I need sources for “most players enjoyed Teq” then other certainly need sources that “select few” enjoyed him. I wouldn’t go calling that a fact.
But there isn’t. The main part of the problem is that the fight is designed in a way that forces all those issues to the fore. So yes, i agree, if the fight was designed better, it might have been more enjoyable – but currently it’s not designed so well.
I am missing something here, what about the fight is designed to force overflow to the front? Because it requires a large amount of people? Is that it’s inherent flaw? Because this happens with nearly every world boss in the game. The claw of jormag constantly fills up maps and it hasn’t even been revamped yet. It’s overflow and priority that needs a look at (my opinion, not fact).
Yes, exactly – they have no idea what’s wrong with their design (hint: it doesn’t scale up to remain challenging for large number of players. In fact, it doesn’t scale at all).
I think this assumption is wrong. It doesn’t need to scale up for more players. Having more players there doesn’t necessarily mean success in that fight. And It does scale the number of mobs that spawn at the turrets. Hence the constant issue of afkers near the first jump pad.
The new Wurm (which we don’t know much about) has 3 heads. We know they need to be killed at the same time or they respawn. This alone will require you to split forces and coordinate those kills, at least at first. I realize not all content is for everyone but that sounds fun to me.
We also know that it eats people. I can see there being an AP for getting eaten. If this randomly happens then I can see some people posting that they are frustrated that they haven’t been chosen as a meal.
I would love for AN to add smaller encounters that scale properly, perhaps even be instanced. And that is a suggestion I would make to them, but I also enjoy these large encounters. There are down sides to them for sure. I am hoping they address some of these.
I have killed Teq dozens and dozens of times and never received anything worthy of note. (1 rune.) So RNG is RNG.
“If Anet keeps going down this lovely path of thinking they know best, and we’re just a vocal minority, GW2’s going to be dead in the water by the end of this year, because people are going to get fed up with being spoon fed terrible content by developer who can’t take, or refuse to listen to, criticism from the people who are playing their game.”
But the problem as you outlined yourself is not that it’s “terrible” content. The problem is that you get put into overflow and can’t do the boss with friends or a well coordinated group. It is true that they designed the fight, but every patch this happens. You get put into overflow wherever the new content is happening. The problem gets magnified when you actually need a large group to successfully complete it.
“All we are asking is for Anet to put these difficult bosses in Raid Dungeons instead of out in the world. But somehow that just does not get through to the development team, who seems to think that everything they do is perfect based on obviously misleading metrics.”
I would not mind that it was put into an instance, however this would create all sorts of problem for people looking for a group to complete it, so the situation doesn’t really improve, just the complaint does.
As for your second comment; I think that is rather unfair. They read the forums, they can see what we are saying and in many circumstances change or alter things down the line. I am positive they do not think everything they do is perfect. I don’t know many people who really think that about themselves.
However,
When the patch releases and IF nothing has changed then the VERY best thing you and or any unsatisfied player can do is come to the forums and post their opinions on the matter. I don’t mean rant and rave about it. Clearly state why you don’t like it, what the problems with it are, and what you suggest they do in the future to make it better.
(edited by KOPPER.1458)
So I know we don’t know when or even if this will happen for sure but I thought it would be a good idea to collect what I needed as I adventured along. Did some quick napkin math and this won’t quite get to 500 but it will be darned close.
If anyone sees that I am missing some items let me know and or add your own shopping / collecting list to this one.
15 flawless snowflakes
15 of each orb except Opal and Azurite (opal bellow, not using Azurite as I can’t collect it and it’s too expensive to buy)
18 Opal Orbs
123 Ecto’s
774 Ori Ore
150 Candy Corn
This list will give us about 26 discoveries in which case we are about 6 short on average for crafting to 500. Mileage may vary depending on crafting booster and such, wasn’t sure how to figure that out.
I am collecting the materials to get it to 500 now. I am not concerned with crafting anything right away. I haven’t even started with armor yet. But I do like to have professions maxed.
“All the people I know and play with (many of them veterans, playing since beta, not noobs like me) just ignored the new teq since day one. So I wouldn’t be too hasty with such statements, Kopper.”
Duly noted. I have had and continue to have the opposite of that though. The people I encounter, play with on a regular basis, and various guilds I am in all loved that fight. Many did not like the overflow issue but the fight and boss itself they did like. To each their own.
I think it’s perfectly ok to have different sized encounters. You can have larger encounters, and you can have smaller scaling ones. The problem becomes when the smaller ones aren’t as exciting or difficult as the larger ones. This is a point of contention for many as I see it and something AN needs to work on. (I think they are)
I play on one of the higher populated servers as well so this could have a lot to do with it. I know that there will be tons of people going for the kill. Especially the fist kill.
“Coincidence?”
Doubtful and nice catch. I hardly go to lornar’s pass so I had forgotten a lot of this.
He is referring the the paper behind the X’d wood that has red writing or drawing on it. Lest I think so. Hard to tell what that is.
The coffin or chest is to the far left and stone colored in nature, there is a redish circle like outline you can see on it.
" big fortress on a mountain isn’t much of a secret. You can see the place for miles."
Lol Very true. But in your personal story they make it seem like the HQ for all the orders were a secret. Maybe I misunderstood that.
“Boss requires 100 people, zone hold 110 people before it kicks to overflow. Seriously???”
You hate Teq or you hate how overflow works making the boss difficult because it’s hard to get an organized group? Because those are very different reasons.
““To each their own, but the Teq fight got a ton of likes over dislikes.” – any source on this one?”
Haha. I should know better. No I don’t have a link that proves that statement. Just observation from my server in general. There were a lot of hate posts about this encounter when it was released, but it was less about the boss and more about “I’m stuck in overflow for hours just for a chance to fight him and even then I might not get in to have a decent shot”
If there was a better way to circumvent the overflow issue and the coordination needed at the beginning of the patch I think a lot more people would have enjoyed Teq and encounters like these.
Yes I believe that is what he is talking about. Could be some sort of reactor. Those thumpers on platforms look like they might power her up.
Zerging usually implies there is no skill involved and you can just run up and press 1 until it’s dead. This is not doable with Teq as it requires several other components for the fight to be successful. While currently there might be less effort involved in the Teq fight then there used to be, at launch of the new boss there was quite a bit of effort put into the fight and for some time.
As for Solo content. I have no problem with that. But I generally play MMOs to play with other people. Tons of solo games out there for me to play alone.
Looks like those coffins you’d see in some places in Orr to be honest. That design there is the shoe of the big puppet.
My guess would be that this is one of her work spots, something to do with the LS instance I suppose.