My guild is very active with anywhere from 60-100 ppl on at any given time. You can look at the guild history tab to see how many people are logging on each day, we get ~250 people a day logging in.
360 members in the guild
Ooh, hadn’t seen that.
I’m hanging tight and waiting on the scavenger hunt for now
They lifted the server cap just before Wintersday and about 1/2 the servers reached Full status again. They lifted it again this morning.
I’m seeing lots of new people in the starting areas, it’s fun to watch their excitement in mapchat. There was one person squealing about fireworks in Queensdale and I knew they found Beetletun
I’ve gone down and given out bags/silvers/xp magic find food and helped with some of the harder skill points – lots of fun!
Anyone with a bow can solo the Claw of Jormag. It will take forever and a day but you can do it.
The tricky part to solo-ing Claw of Jormag is sneaking him past the 50-100 people that always show up for the event
I saw one a couple days ago, one about a week ago and another about a month ago.
We tried to get one to come WvW with us, but he was too tired, it was pretty late.
I’d be careful telling people to go back to WoW. The way current population trends are showing makes it seem most GW2 players are following that advice.
I’m not saying Go Back To WoW. I’m saying if you want to raid, and since you’ve expressed that you like raids in WoW so much, maybe you should go raid. When you’re bored with raiding, then you can play GW2
Otherwise it’s a bit silly to complain on a message board about a game with no raids that there are no raids. Kinda like playing Chess and complaining it’s not Monopoly.
Btw, in case you haven’t noticed, the population of GW2 is continuing to trend upwards. Ever since launch, ANet has steadily increased server caps and just as fast as they increase them, the servers fill up again.
The game is packed with people. There hasn’t been a day in months that I don’t hit overflow – overflow every day, any time of day!
Killing the Claw of Jormag feels 100x more epic to me than punching in a rotation to kill tentacles in WoW.
But it sounds like you really like it. Maybe that’s what you should be doing?
Ok id like to know where you get your numbers
There ya go!
34,876 guilds beat one boss in MoP. Just one boss – not the last boss, the first boss.
34,332 were 10 man guilds. That’s 343,332.
2,823 were 25 man guilds. There’s 70,575.For a grand total of 413,907 players.
They have a 10 million playerbase, that’s 4%. I rounded up to 5% to account for bench players.
I’m just going to be blunt. You don’t know how statistics and data work. This website also does not track raid finder, which is designed for players without guilds and casual players.
This doesn’t change the facts though. GW2 has no endgame. Period. End of story.
Raid finder? The equivalent to raid finder would be the epic outdoor events in GW2 like the dragon encounters and Corrupted God Temple events. Perfect for the casual or unguilded person
There is plenty of endgame in GW2.
Dungeons – collect all dungeon sets, get Dungeon Master achievement
Fractals – see how high you can go, get Ascended gear
Level all crafting disciplines, you can learn all 8 on one character
Mini pets – collect them all
Achievements
Titles
Build a legendary weapon
Jumping Puzzles
WvW – join your server’s Teamspeak, help your server win!
sPvP & tPvP
Exploring, finding/triggering obscure events, open all mini-dungeons
Find and collect all the toys and shapeshifter items in game
Organize or join a raid to take the Temple of Lyssa in Malchor’s Leap or any of the other Corrupted God Temples.
Get a couple friends and try to control the Jump puzzle in Eternal Battlegrounds (I’ve spent many a fine evening doing that, fun skirmishes & mesmer portal play)
Not really sure what you are looking for. Sounds like you just want to advertise for WoW on the GW2 forums.
Ok id like to know where you get your numbers
There ya go!
34,876 guilds beat one boss in MoP. Just one boss – not the last boss, the first boss.
34,332 were 10 man guilds. That’s 343,332.
2,823 were 25 man guilds. There’s 70,575.
For a grand total of 413,907 players.
They have a 10 million playerbase, that’s 4%. I rounded up to 5% to account for bench players.
SNIP
WoW certainly got the difficulty right with its raids and heroics. Ive had many an enjoyable night facing bosses with interesting mechanics. I dont think you’ll find anything in GW2 that even comes close to the complexity of say Mimiron. Guild Wars really needs to look at boss mechanics and add some form of raiding.
Doesnt mean you need to take away from the other aspects of the game just add something for the endgame raider to take part in with his / her guild.
Karizee, this game doesnt need to focus on raiders and soley support that market. It simply needs to offer something for those players to do in the current game and you add more players. Also heroic raids were only meant to be beaten by a few. Most of em had normal versions too and there were only a small amount that didnt. Many more did those raids and enjoyed them.
Even their normal raids only has 5% of the playerbase participating. Raiding is really a dead concept.
GW2 has the large outdoor events for the “epic feel” and the escalating difficulty of Fractals for players that want to test their skills in a team environment.
Yes, that is a Revive Orb. Very useful for getting to difficult places like the bottom of Rata Sum (which kills you from fall damage when you jump down).
No kitten I don’t want a point where any meaningful progression stops. I don’t want it to be possible to “beat” the game and literally run out of stuff to do. That’s how GW2 is designed right now. What point is there to level 80? What do we gain by being level 80 and not being able to level to 81? But hey, maybe if ArenaNet actually described the game better than they did, this would have never been an issue. They marketed the game as a game where the entire game plays like end-game in most MMOs, when in reality, endgame plays like leveling.
I bought a game that was going to be challenging from right when I created my first character, not a game where getting to level 80 just means keep doing the same thing with nothing really meaningful to work towards.
What point is there in watching a movie, what point is there in reading books, why go to work, why do you live if all you get is death at the end? Silly questions.
What you get when leveling is exploration, questing, you keep getting skill points to spend and you do dungeons and PVP/WvW. That’s exactly what you do after you hit max level, so you do the same thing. All game is end game, that’s exactly what they told and what you get.
If you expected a silly powergrind where you’ll always get levels that don’t mean anything but a counter on how much time you spent, I guess you need to go see a doctor.You’re just not getting it. You can finish exploring the world. You can do every heart and jump puzzle. You can actually run out of content to work on. That’s a death sentence in group based games. Everyone playing relies on other people having something to work towards.
Actual endgame content has to exist, you nee to still have goals at the level cap. This game was marketed as an MMO, so it needs to be treated as one. What you want is basically multiplayer skyrim, while we want stuff you do as a group of people with a common goal, something to work towards with a sense of accomplishment at the end… Unless the idea really was that you can beat the game and then you’re done.
It sounds like you are talking about raids. But what happens when you beat the raid in that other game? Most of it is cheap easy these days.
In WoW after you beat the raids there’s achievements for beating each boss a specific way and a meta-achievement for total dungeon completion that give unique rewards. They’re also bosses that drop better loot based on beating the fight in different ways, like killing a council style boss in an order that makes the fight harder. To say it’s not worth going back just because the content is outdated or “beaten” is incredibly short sighted.
Compare GW2. There’s one way to beat each boss, and 99% of the time it’s “dodge the attack.” There’s so few bosses in this game that actually have strategies outside this method that it’s not worth mentioning. No, the “press 2 to win” strategy on Zhaitan does not count since that’s bad design, not an interesting strategy.
Dungeons have replay value too. You farm the gear also. Working on my TA set now
For long term goals you can make a legendary.
Then we have new content coming every month. End game looks pretty good to me compared to other MMOs.
You grind for gear in WoW raids and dungeons too. They also reward you for completing achievements as I said up above. So far WoW dungeons offer you far more than GW2 dungeons.
Also, new content? Lost Shores was a joke. I have no doubt that January and February’s patches will be equally lousy additions to GW2’s so called “endgame.”
WoW dungeons are brain-dead easy unlike GW2 dungeons which require skill. But it sounds like you really want to play WoW. Here’s a hint, 95% of the people here want to play GW2. You are recruiting on the wrong forums.
I’m not recruiting anyone. I’m making fair comparisons between a poorly made newcomer in the MMO market to the industry standard. Just because the truth is hard for you to swallow doesn’t mean it’s any less true.
Also, don’t even try to say GW2’s dungeons are difficult in any true fashion. There’s plenty of fake difficulty with mob HP pools being stupidly high, buggy encounters and mechanics, and loads of trash mobs, but there’s no true challenge. I would ask you to run a heroic raid in or challege mode dungeon in WoW before spouting uninformed opinions.
As of right now only 8000 guilds have done a heroic boss in a WoW raid. Thats less than 2% of their playerbase.
Seems like you are the one being shortsighted in not understanding that ANet made a brilliant decision not to go after that market
No kitten I don’t want a point where any meaningful progression stops. I don’t want it to be possible to “beat” the game and literally run out of stuff to do. That’s how GW2 is designed right now. What point is there to level 80? What do we gain by being level 80 and not being able to level to 81? But hey, maybe if ArenaNet actually described the game better than they did, this would have never been an issue. They marketed the game as a game where the entire game plays like end-game in most MMOs, when in reality, endgame plays like leveling.
I bought a game that was going to be challenging from right when I created my first character, not a game where getting to level 80 just means keep doing the same thing with nothing really meaningful to work towards.
What point is there in watching a movie, what point is there in reading books, why go to work, why do you live if all you get is death at the end? Silly questions.
What you get when leveling is exploration, questing, you keep getting skill points to spend and you do dungeons and PVP/WvW. That’s exactly what you do after you hit max level, so you do the same thing. All game is end game, that’s exactly what they told and what you get.
If you expected a silly powergrind where you’ll always get levels that don’t mean anything but a counter on how much time you spent, I guess you need to go see a doctor.You’re just not getting it. You can finish exploring the world. You can do every heart and jump puzzle. You can actually run out of content to work on. That’s a death sentence in group based games. Everyone playing relies on other people having something to work towards.
Actual endgame content has to exist, you nee to still have goals at the level cap. This game was marketed as an MMO, so it needs to be treated as one. What you want is basically multiplayer skyrim, while we want stuff you do as a group of people with a common goal, something to work towards with a sense of accomplishment at the end… Unless the idea really was that you can beat the game and then you’re done.
It sounds like you are talking about raids. But what happens when you beat the raid in that other game? Most of it is cheap easy these days.
In WoW after you beat the raids there’s achievements for beating each boss a specific way and a meta-achievement for total dungeon completion that give unique rewards. They’re also bosses that drop better loot based on beating the fight in different ways, like killing a council style boss in an order that makes the fight harder. To say it’s not worth going back just because the content is outdated or “beaten” is incredibly short sighted.
Compare GW2. There’s one way to beat each boss, and 99% of the time it’s “dodge the attack.” There’s so few bosses in this game that actually have strategies outside this method that it’s not worth mentioning. No, the “press 2 to win” strategy on Zhaitan does not count since that’s bad design, not an interesting strategy.
Dungeons have replay value too. You farm the gear also. Working on my TA set now
For long term goals you can make a legendary.
Then we have new content coming every month. End game looks pretty good to me compared to other MMOs.
You grind for gear in WoW raids and dungeons too. They also reward you for completing achievements as I said up above. So far WoW dungeons offer you far more than GW2 dungeons.
Also, new content? Lost Shores was a joke. I have no doubt that January and February’s patches will be equally lousy additions to GW2’s so called “endgame.”
WoW dungeons are brain-dead easy unlike GW2 dungeons which require skill. But it sounds like you really want to play WoW. Here’s a hint, 95% of the people here want to play GW2. You are recruiting on the wrong forums.
They recently added a ton of achievements. I imagine they will add more as time goes on
No kitten I don’t want a point where any meaningful progression stops. I don’t want it to be possible to “beat” the game and literally run out of stuff to do. That’s how GW2 is designed right now. What point is there to level 80? What do we gain by being level 80 and not being able to level to 81? But hey, maybe if ArenaNet actually described the game better than they did, this would have never been an issue. They marketed the game as a game where the entire game plays like end-game in most MMOs, when in reality, endgame plays like leveling.
I bought a game that was going to be challenging from right when I created my first character, not a game where getting to level 80 just means keep doing the same thing with nothing really meaningful to work towards.
What point is there in watching a movie, what point is there in reading books, why go to work, why do you live if all you get is death at the end? Silly questions.
What you get when leveling is exploration, questing, you keep getting skill points to spend and you do dungeons and PVP/WvW. That’s exactly what you do after you hit max level, so you do the same thing. All game is end game, that’s exactly what they told and what you get.
If you expected a silly powergrind where you’ll always get levels that don’t mean anything but a counter on how much time you spent, I guess you need to go see a doctor.You’re just not getting it. You can finish exploring the world. You can do every heart and jump puzzle. You can actually run out of content to work on. That’s a death sentence in group based games. Everyone playing relies on other people having something to work towards.
Actual endgame content has to exist, you nee to still have goals at the level cap. This game was marketed as an MMO, so it needs to be treated as one. What you want is basically multiplayer skyrim, while we want stuff you do as a group of people with a common goal, something to work towards with a sense of accomplishment at the end… Unless the idea really was that you can beat the game and then you’re done.
It sounds like you are talking about raids. But what happens when you beat the raid in that other game? Most of it is cheap easy these days.
Raids have a replay value, you farm the gear. Jump puzzles, uncovering the map, doing hearts, and getting skill points don’t have a replay value. With no replay value, people stop doing it, when people stop doing it, people stop playing.
It doesn’t have to only be raids, that’s not the only form of endgame. The idea is to have LONG TERM GOALS, something they left out of the game when they went way too extreme towards the “no grind” idea. There’s just no reason to need to ever log on.
Dungeons have replay value too. You farm the gear also. Working on my TA set now
For long term goals you can make a legendary.
Then we have new content coming every month. End game looks pretty good to me compared to other MMOs.
No kitten I don’t want a point where any meaningful progression stops. I don’t want it to be possible to “beat” the game and literally run out of stuff to do. That’s how GW2 is designed right now. What point is there to level 80? What do we gain by being level 80 and not being able to level to 81? But hey, maybe if ArenaNet actually described the game better than they did, this would have never been an issue. They marketed the game as a game where the entire game plays like end-game in most MMOs, when in reality, endgame plays like leveling.
I bought a game that was going to be challenging from right when I created my first character, not a game where getting to level 80 just means keep doing the same thing with nothing really meaningful to work towards.
What point is there in watching a movie, what point is there in reading books, why go to work, why do you live if all you get is death at the end? Silly questions.
What you get when leveling is exploration, questing, you keep getting skill points to spend and you do dungeons and PVP/WvW. That’s exactly what you do after you hit max level, so you do the same thing. All game is end game, that’s exactly what they told and what you get.
If you expected a silly powergrind where you’ll always get levels that don’t mean anything but a counter on how much time you spent, I guess you need to go see a doctor.You’re just not getting it. You can finish exploring the world. You can do every heart and jump puzzle. You can actually run out of content to work on. That’s a death sentence in group based games. Everyone playing relies on other people having something to work towards.
Actual endgame content has to exist, you nee to still have goals at the level cap. This game was marketed as an MMO, so it needs to be treated as one. What you want is basically multiplayer skyrim, while we want stuff you do as a group of people with a common goal, something to work towards with a sense of accomplishment at the end… Unless the idea really was that you can beat the game and then you’re done.
It sounds like you are talking about raids. But what happens when you beat the raid in that other game? Most of it is cheap easy these days.
Has anyone noticed yellow Items are not dropping as much.
I got 2 rares from Tequatl’s chest today. Got a rare from a jump puzzle chest yesterday.
Seems pretty random to me.
i believe you show up as unknown if you haven’t logged on since a new patch was released
This is correct. Considering the game is patched frequently (generally once a week or so) I don’t know how valuable it would be in identifying inactive people.
Tarnished Coast for US, not sure about EU.
Arena Net’s current PVE endgame is designed around the lowest common denominator. The end game is brain dead easy. You could be mentally challenged, slam your hand on a one button mouse and be successful.
I don’t imagine there’s too many people that got their Dungeon Master achievement with this method
I like the end game in GW2 much better than other games where it’s run the thing until you get enough gear to kill the thing. That’s not challenging at all.
Do you have a link to this information? I would like to read it.
Here ya go!
“But January and February are actually are biggest updates to date. They’re even bigger than all the stuff we did in October, November and December. And I think that when people see how much stuff they’re gonna get for no monthly fee in January and February, they’re probably going to be blown away. These two months combined are basically an expansion’s worth of content for free.”
They already talked about it on the blog didn’t they? They’re fixing the fractal system. I think January’s patch is going to be mostly patching up the stuff from November, which were left sort of in limbo while wintersday is going on.
I think it’s going to be considerably more than that since they said that Jan & Feb together would be an expansion’s worth of content.
Free
GW2 isn’t wildly inflationary like WoW was, where you needed wheelbarrows full of gold to buy anything.
You can level a craft with between 2-5g, depending on the discipline. Most efficient way to get that gold is running dungeons, generally I make 3-5g running 2 dungeons.
Here’s a good guide on powerleveling your crafts:
http://www.reddit.com/r/Guildwars2/comments/15den2/dynamic_crafting_guide_with_suggestions_to_buy/
Sorry to dissapoint you, but i’ve never played wow.
What i said up there, was this: If i had to farm, i would be better of farming gears, than farming mini pets or gold to get all 8 proffesions maxed like the other guy suggested for end-game.
Lots of gear to farm if you like to farm gear
Fractal fractal fractal, free fabulous fractal filled fun feeling for fortunate folk.
They are fun
Join a guild that focuses on dungeons, help others complete their dungeon sets and they will help you complete yours
(you can belong to up to 5 guilds I believe)
Plenty of end game!
Dungeons – collect all dungeon sets, get Dungeon Master achievement
Fractals – see how high you can go, get Ascended gear
Level all crafting disciplines, you can learn all 8 on one character
Mini pets – collect them all
Achievements
Titles
Build a legendary weapon
Jumping Puzzles
WvW – join your server’s Teamspeak, help your server win!
sPvP & tPvP
Exploring, finding/triggering obscure events, open all mini-dungeons
Find and collect all the toys and shapeshifter items in game
Organize or join a raid to take the Temple of Lyssa in Malchor’s Leap
Get a couple friends and try to control the Jump puzzle in Eternal Battlegrounds (I’ve spent many a fine evening doing that, fun skirmishes & mesmer portal play)
I hit 80 months ago, haven’t run out of stuff to do yetCan someone please explain the following? I’ve never seen these in the game yet.
—how or where do you collect mini pets?
—where are mini dungeons?
—toys and shape shifter items??
I’ve gotten quite a few mini’s. I purchased a couple from the gem store, made some in the Mystic Forge, bought some from the Trading Post (search mini) and recieved a couple as gifts.
Mini dungeons are everywhere, sometimes you can stumble upon a portal or cave, other times you can complete an event chain to open a portal to a mini dungeon. Try looking through your Explorer’s achievement tab, that will give you a hint where some of them are located.
Most toys and shapeshifter items can be found from various vendors located throughout the world. Some can only be purchased with karma, some vendors are only available after an event is completed. There are also tonics which can be made in the Mystic Forge or by an Artificer.
^ most of that stuff isnt endgame, as you can do that stuff while leveling,
Yes, the game is very good at not restricting very much content to “80’s only”. There’s only a handful of dungeons that have a level 80 requirement, most activities will boost you to 80.
Elementalist – .72 dph
I died a lot when I was learning how to play, now not so much.
Favorite: Flameseeker Prophecies
Close runner up: Juggernaught
Both of these always make me stop and stare when I see a player with them.
Least favorite: Any of the underwater weapons, you never see them!
The Jan & Feb content patches will add up to a free expansion worth of content.
I read that Feb will focus on WvW changes, so I’m thinking Jan will be PvE.
Elementalist. (With daggers)
I agree, D/D ele is tons of fun.
Plenty of end game!
Dungeons – collect all dungeon sets, get Dungeon Master achievement
Fractals – see how high you can go, get Ascended gear
Level all crafting disciplines, you can learn all 8 on one character
Mini pets – collect them all
Achievements
Titles
Build a legendary weapon
Jumping Puzzles
WvW – join your server’s Teamspeak, help your server win!
sPvP & tPvP
Exploring, finding/triggering obscure events, open all mini-dungeons
Find and collect all the toys and shapeshifter items in game
Organize or join a raid to take the Temple of Lyssa in Malchor’s Leap
Get a couple friends and try to control the Jump puzzle in Eternal Battlegrounds (I’ve spent many a fine evening doing that, fun skirmishes & mesmer portal play)
I hit 80 months ago, haven’t run out of stuff to do yet
Dungeons – collect all dungeon sets, get Dungeon Master achievement
Fractals – see how high you can go, get Ascended gear
Level all crafting disciplines, you can learn all 8 on one character
Mini pets – collect them all
Achievements
Titles
Build a legendary weapon
Jumping Puzzles
WvW – join your server’s Teamspeak, help your server win!
sPvP & tPvP
Exploring, finding/triggering obscure events, open all mini-dungeons
Find and collect all the toys and shapeshifter items in game
Organize or join a raid to take the Temple of Lyssa in Malchor’s Leap
Get a couple friends and try to control the Jump puzzle in Eternal Battlegrounds (I’ve spent many a fine evening doing that, fun skirmishes & mesmer portal play)
I hit 80 months ago, haven’t run out of stuff to do yet
(edited by Karizee.8076)
Try relogging. If that doesn’t help, put in a ticket.
They lifted the server caps just before Wintersday event. They’ve done this a number of times since the game is launched, maybe they’ll do it again
Good luck on getting on the server you want.
You can only get the Lyssa skillpoint when we control the Temple of Lyssa.
Need a group of at least 8-10 minimum to do that event.
Here is another good link that shows the different sets:
WvW resets at 4pm PST on Friday every week.
You can transfer worlds once every 7 days for free.
They lifted all server caps just before Wintersday and have lifted them a number of times since the game launched.
Check very late at night or very early in the Am for a free spot on a Full server.
Merry Christmas everyone
applekwisp is correct for zones (only works if in overflow) but you can also join across servers for dungeons.
Funnest dungeon in the game
My salvage results this week:
5 rares, 6 ectos
3 rares, 2 ectos
10 rares, 7 ectos
I think the highest worst run I’ve ever had was 6 rares in a row with 0 ectos. Seems pretty random.
I’ve been playing since pre-launch and it just keeps getting better. Great game
That’s a really nice solution to the Fractal stratification issue. I likey!
https://www.guildwars2.com/en/news/fractals-of-the-mists-dungeon-improvements/
So many creative people play this game, I swear.
Great video!