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[Suggestion] Gift of Battle acquisition

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Posted by: Lahmia.2193

Lahmia.2193

i am lost, why are you talking about map competion and gift of battle?
Gift of exploration is a thing.
Gift of battle another.

Before was fine ( 500 tokens and go ), now you have to farm more, and also doing that specific track ( instead maybe another one you would like to complete for skins ).

The fact somebody doesn’t care about world completion is not a problem here.

Gift of battle is hated by pure pvers.
Gift of exploration is hated by pure wvwers.
They both have the same problem in that they force a specific group of players out of their preferred game mode.
So my method fixes both problems, whereas yours just caters to Pvers. Who, I might add, have to do far less for GoB than wvwers have to do for GoE.

edit: personally I’m fine with how they both are. You want a shiny legendary weapons? Put the effort in instead of moaning about it.

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[Suggestion] Gift of Battle acquisition

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Posted by: Lahmia.2193

Lahmia.2193

Reintroducing the old “500 tokens price” would be the best choice so far.

btw, i do really hate ( as op says ) where players have only one way to achieve something ( and more when this is through a time sink modify like this gift. They didn’t add the wvw reward track… nope… they first lowered badge drop rates, then removed the gift from vendor, and then reintroduced it through wvw reward track… )

That way of doing things is pretty harsh toward players.

Why exactly is that the best choice? Plenty of people hate doing Map completion which is by far a longer and arguably more arduous task. A better suggestion would be to allow us to trade a Gift of Battle for a Gift of Exploration and vice versa, thereby allowing pvers to stay in pve and wvwers to stay in wvw.

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New trait for slower decay and -cd on Shroud?

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Posted by: Lahmia.2193

Lahmia.2193

Not going to happen sadly. They don’t work with Scourge so they were ousted. Best case scenario is they reduce the shroud recharge as a baseline.

Ps: don’t shoot the messenger. I’m just stating why, rather than agreeing with Anet.

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Scarlet's Era & special items. Is this right?

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Posted by: Lahmia.2193

Lahmia.2193

Seems like the kind of thing someone who only plays content for the reward, rather than the experience, would say.

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Revisiting Power Reaper

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Posted by: Lahmia.2193

Lahmia.2193

how would you increase the Reaper’s effectiveness for raid content?

I say we take off and nerf all the other dps specs from orbit. It’s the only way to be sure.

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Main Hand Dagger Condi

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Posted by: Lahmia.2193

Lahmia.2193

Not to mention that power is weak right now – giving it a bit more damage that way wouldn’t exactly hurt the game.

If power is weak what’s the point of making condi stronger by giving it another weapon option? Just found that a little ironic :P

Because if they do buff power necro, it will likely be greatsword (our main power weapon) that gets a lot of the love. It’s a pipe dream that dagger will ever be a meta power weapon but, given what people are saying with scourge, it can bloom as a condi weapon (or hybrid).

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Main Hand Dagger Condi

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Posted by: Lahmia.2193

Lahmia.2193

Whatever happens, Dagger really does need some love.

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Triumphant Hero's Armor time gated mats.

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Posted by: Lahmia.2193

Lahmia.2193

i love how everyone here is suggesting work arounds as opposed to accepting that there is indeed a very simply inbalance

There’s always been imbalance, just as the cost of leather is astronomically higher than cloth.

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Staff Rework

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Posted by: Lahmia.2193

Lahmia.2193

What you suggest:

Skill 1 – Necrotic Grasp
This Attack just feels very slow also it doesn’t fit the condition theme, that the rest of the Staff skills have, and only does very little power based damage. While it is a piercing projectile, that generates life force, this does not compensate for the very slow attack speed.

My suggestion: Make it be a guarantied Projectile finisher instand of just 20%. “Hammer Bolt” on Revenant Hammer already functions this way and has about the same attack speed and range. This would increase DPS as well as group support by reliably triggering combo fields.

What we will probably get:

Skill 1 – Necrotic Grasp
Reduced the range from 1200 to 300.

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What is better ? reaper or Scourge

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Posted by: Lahmia.2193

Lahmia.2193

Before you dive into this argument, I’ll remind you that ArenaNet promised some changes to Reaper in the very near future to convert it to a Power-only spec (right now the best damage comes from using Deathly Chill and running conditions).

Didnt that already happen? i mean is there more?

Aug 8th,
gave us an actual GS trait, you think they will do more in 1-month with the focus being on new xpac?

I think reaper is now what it is, and like base necro will stay so for next 2 years.
We only get to give some feedback for fast 1-month tweaks to new stuff.

From what I’ve heard, there will be another balance either before PoF or on release day.

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Was feast corruption nerfed?

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Posted by: Lahmia.2193

Lahmia.2193

Feast of Corruption (sceptre #3) has always had a 10s cd.
Epidemic is (since june 23rd 2015 update) 20s cd, and ~13.5s cd when traited.

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Necromancer needs another condi main-hand

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Posted by: Lahmia.2193

Lahmia.2193

Yeah I mainly use the Staff as a weapon thanks to deathly chill and shivers of dread from the Reaper elite. Now I hear deathly chill will get a nerf come Path of Fire release and I don’t want to be forced to play the new elite spec and use a Scepter because I never liked that weapon.

If you don’t like the weapons/style, have you considered playing a power build and advocating for improvements there?

Probably because it will take less effort for Anet to just giving Dagger a bit of torment on auto attack.

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What is even point of BIG SHADE ?

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Posted by: Lahmia.2193

Lahmia.2193

the 1/2 CD isn’t really the bad thing for me, the 15s recharge for the ammo is.

Some people said each ammo count recharges individually, but that’s just not the case for me, making the upkeep of two shades fairly clunky. I managed over 5 minutes, but it was fairly involved, and seems fairly unrealistic in a real fight when you also need to move and stuff.

That too. I thought the same but its 1 ammo recharge at a time. So the only way to have perma “3” shades up is by using the savant trait.

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What is even point of BIG SHADE ?

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Posted by: Lahmia.2193

Lahmia.2193

From personal experience, the 3 shades felt clunky as hell. I’d be more willing to use the 3 shades if they removed the 1/2 cd between uses of Manifest Sand Shade.

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Deadeye F1

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Posted by: Lahmia.2193

Lahmia.2193

The 1/2s cast time on this feels very clunky to use. Needs a 1/4s cast time instead.

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Staff Rework

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Posted by: Lahmia.2193

Lahmia.2193

Nothing you have described is a rework, just a buff. It’s already the most unique, interesting, and powerful pvp weapon in the game so I doubt that will happen. It already works great with power/condi hybrid gear, what is what viper gear is, and that’s the current meta though nobody uses staff in pve because the only thing that matters in pve is dps output.

Depends how you look at it. Removal of regen from #2 could be seen as a nerf for reaper that run blighters boon. Removal of poison on #3 could also be seen as a nerf, given that poison does more damage than torment (whilst moving).

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Necromancer needs another condi main-hand

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Posted by: Lahmia.2193

Lahmia.2193

How much damage this deals is not relevant. The reason for espec is not power creep. Since Anet isn’t making Scourge because of competitve PVE, then that argument is irrelevant as well.

How is making the least used necro weapon into a viable weapon power creep?

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If Scourge will not be nerfed...

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Posted by: Lahmia.2193

Lahmia.2193

How many HoT elite specs are as powerful now as they were on release? Yeah… ofc they will nerf it.

I’d say 2… maybe 3. Daredevil, scrapper and (berserker) come to my mind. I’m not sure for berserker cause I truly dislike the gameplay for this one and with the recent changes I won’t ever bother try it again since I’m somehow happy with my core warrior build. (I loved the axe feel and the changes just gave me 20% more damage and 5% increase in attack speed… What else? Imagine the necromancer gaining that on dagger? That’s the feel!)

As for the nerf… Well there are things that will obviously done on scourge. I’m not sure that F2 will keep it’s 2 cleanse untraited, dhuumfire will probably not proc on each desert shroud‘s tic anymore… This kind of things are somehow a given since that’s something that we could already see happen on Druid after hot release.

Daredevil yes, scrapper/berserker no. They are both definitely weaker. In fact scrapper has become meme worthy is how bad it has been nerfed.

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Necromancer needs another condi main-hand

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Posted by: Lahmia.2193

Lahmia.2193

Besides, other than the desire to make Scourge OP as all hell with this new desired weapon, why didn’t these calls for such a weapon not exist PRIOR to this? Was life force regen NOT a desirable thing to have on condi builds for the last 5 years? Let’s not pretend that the emergence of a new espec warrants the release of such a weapon when the existence of the class itself for the last 5 years did not … that’s utter nonsense. This is simply a case of people wanting an easy path.

These demands for dagger to be made condi melee (or even axe before it was buffed) have existed for a long time. I myself have made more than one request for it in the past.

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If Scourge will not be nerfed...

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Posted by: Lahmia.2193

Lahmia.2193

How many HoT elite specs are as powerful now as they were on release? Yeah… ofc they will nerf it.

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Berserker or Viper

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Posted by: Lahmia.2193

Lahmia.2193

Wait until the expansion. Apparently there is going to be another balance patch which is rumoured to be the death of condi reaper and rebirth of power reaper! But its mostly speculation at the moment, so again, wait.

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Staff Rework

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Posted by: Lahmia.2193

Lahmia.2193

At last! A staff rework idea that doesn’t completely gut its current purpose or make it crazy overpowered. Very nice ideas.

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Dagger Suggestion.

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Posted by: Lahmia.2193

Lahmia.2193

Also keep this in mind.

Currently mh dagger is in a weird state. Compeating against both greatsword and axe. And this makes Balancing of power Reaper really hard to do.. I think they might have alrdy been moving into the direction of making it a condi mh weapon. why else would they keep buffing axe and greatsword. Yet completely ignore dagger exept putting self harming condis on the 3 skill. Which got Great syngery with Condi necro. Crossing fingers

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Main Hand Dagger Condi

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Posted by: Lahmia.2193

Lahmia.2193

Glad to see I’m not the only one that thinks this. Given that torment is pretty much the main Scourge condition (though burning contributes a large amount too), it would be the best suited condi for Dagger Mh.

I disagree mh dagger is tied to bloodmagic and as as such bleed is a more suitable condition for our dagger thematically atleast.

In that sense, yes you are right. But would you rather theme over usability? We have sceptre as our bleed ranged weapon.

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Necromancer needs another condi main-hand

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Posted by: Lahmia.2193

Lahmia.2193

*whispers condi dagger mainhand

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"instant cast" on marks

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Posted by: Lahmia.2193

Lahmia.2193

I’m putting this in the bugs. it is supposed to be faster than the “fast” option which is ground cast is where the mouse is when you release the key.

Well it’s not a bug. So don’t bother.

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"instant cast" on marks

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Posted by: Lahmia.2193

Lahmia.2193

Not sure how you think this is bugged. This makes them insanely good at predicting movements.

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Dagger Suggestion.

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Posted by: Lahmia.2193

Lahmia.2193

I got a different suggestion:making dagger do more melee dmg and be a melee weapon and have a gap closer for reaper form? What if that in conjunction was also used with life force regen for using reaper a lot to do melee power attacks?

Anet seems to be pushing for more hybrid builds with PoF, so it seems more logical to add torment than higher damage co-efficients.

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Main Hand Dagger Condi

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Posted by: Lahmia.2193

Lahmia.2193

Glad to see I’m not the only one that thinks this. Given that torment is pretty much the main Scourge condition (though burning contributes a large amount too), it would be the best suited condi for Dagger Mh.

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Necro/ Scourge is lacking a mainhand ?

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Posted by: Lahmia.2193

Lahmia.2193

I can’t see why you would want a second mainhand choice with this. Scepter does it all; it even benefits from the boon/corruption stuff that Scourge traits have.

Probably something to do with anet filling in many of the missing weapons (like condi melee for mes, ranger, guard and condi range for rev). Necro still lacks a condi melee weapon and imo it feels like it needs one. Sceptre feels very clunky on it.

Scourge is definitely not lacking a main hand and if the idea is that it needs another mainhand, then we definitely need to talk about what the purpose of that second weapon would be … because Scepter and Scourge are made for each other; what other effects could a different weapon take advantage of in Scourge that Scepter doesn’t already?

If you think about it, Scepter used at close range is a melee weapon. Does a limited-range Scepter-like melee weapon actually fill any gap that Scepter doesn’t already?

Soulbeast gain dagger mainhand which is a condi melee weapon, even though they already have axe mainhand which when used at close range (as intended) is a melee weapon. So why did they feel the need to add it?

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Necro/ Scourge is lacking a mainhand ?

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Posted by: Lahmia.2193

Lahmia.2193

I can’t see why you would want a second mainhand choice with this. Scepter does it all; it even benefits from the boon/corruption stuff that Scourge traits have.

Probably something to do with anet filling in many of the missing weapons (like condi melee for mes, ranger, guard and condi range for rev). Necro still lacks a condi melee weapon and imo it feels like it needs one. Sceptre feels very clunky on it.

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Not impressed with Scourge

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Posted by: Lahmia.2193

Lahmia.2193

In WvW you will be taking Sand Savant, which counts as 3 shades and has a 10s ammo cooldown.

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I love the scourge

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Posted by: Lahmia.2193

Lahmia.2193

Need to remove the cooldown between F1 uses. It makes using a non Sand Savant build feel quite clunky, when you’re trying to get all 3 up.

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EotM is right place test new specs

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Posted by: Lahmia.2193

Lahmia.2193

Not a bad idea.

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Scourge PvE weapon set thoughts.

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Posted by: Lahmia.2193

Lahmia.2193

What area of pve are you talking about? Because a lot of people keep saying dagger mainhand, but in general pve (roaming maps, doing meta events etc) life force generation is almost never a problem.

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The Mounts are Useless

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Posted by: Lahmia.2193

Lahmia.2193

You know what could’ve been a better feature than mounts?

A build template system so we can swap builds and gear faster.

Or gvg

But…ya know…mounts

Not sure what the obsession with Build templates is. I mean they would be a nice convenience but they would save all of about half a minute.

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Add Raid Legendary Armor Skin

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Posted by: Lahmia.2193

Lahmia.2193

Anet did the best for everyone. Raiders got to keep their exclusive shiny skins but WvW and pvpers got access to the changeable stats with slightly less shiny skins.

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Convert and not Corrupt

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Posted by: Lahmia.2193

Lahmia.2193

I also don’t like this convert stuff.

Just give the class the torment or whatever other condition, don’t make it conditional. That seems like gimping the class for kitten flavor reasons.

Why so? The scourge corrupts are always a dps increase and you get 2 condi from 1 boon. Except for maybe corrupt stability, I’d kill for this to be made baseline.

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Necro/ Scourge is lacking a mainhand ?

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Posted by: Lahmia.2193

Lahmia.2193

I’ve said it once and I’ll say it again.
Anet needs to give Dagger torment on auto attack. Crossing my fingers for the pre PoF balance patch.

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Redefining Reaper

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Posted by: Lahmia.2193

Lahmia.2193

So with Augury of Death my gravediggers will health for ~11k health against foes with 25 vuln? Or do you mean Shout crits heal for that amount?

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Devs bloating every class forgetting necros

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Posted by: Lahmia.2193

Lahmia.2193

Don’t Renegade and Scourge have the same developer?

Yes, Irenio.

Which explains why most of the crap is pvp focused gimmicks.

If you want a good PvE class you hope for Karl. Irenio and Robert Gee always design for PvP.

Its very fun to observe the pve vs pvp mindset.

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[SUGGESTION] Emergency Waypoint

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Posted by: Lahmia.2193

Lahmia.2193

I mean you can set tractivators so that only the Guild that claimed it has access to pull them. Otherwise there really is no way to prevent it. If you set it to public then trolls will be trolls.

There will always be trolls. But the OP’s suggestion does reduce the effectiveness of said trolls.

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Devs bloating every class forgetting necros

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Posted by: Lahmia.2193

Lahmia.2193

Question to you guys:Is condi gonna be king stat? or vitality now?

If scourge uses vitality for shield then we will be forced to have vitality for shield right?

I’m not sure what part vitality plays for barrier/shield but the current formula is (0.75 * Healing Power) + Base Barrier Value from Skill according to wiki. So it seems heal power would be a better investment.

Each source of barrier has its own healing power scaling.

Fair enough. Have you any knowledge on what vitality does for it?

Yes. There is a cap on how much barrier you can have at once equal to half your max health. So, increase your max health, and you can receive more barrier.

Not so important for the Scourge, though, since with no Vitality investment, you will have a cap of over 9k.

Ah, do you know if it stacks with itself too?

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Each zone should come with its own armor.

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Posted by: Lahmia.2193

Lahmia.2193

There’s like 200 different sets in the game atm, they are adding 5 at least with PoF. When you think about that, it’s actually more like 75 sets, 3 armor classes and 5 races make it a lot harder than you think to make this stuff. They have said it takes 9 months to do armor sets.

except for that one time where they were pumping out armor sets on the gem store like no bodies business

You mean the time when they had almost no new content coming out?

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Capes?

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Posted by: Lahmia.2193

Lahmia.2193

The capes I remember from Gw1 were nasty horrid things with terrible physics. I hid them every time I could.

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Devs bloating every class forgetting necros

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Posted by: Lahmia.2193

Lahmia.2193

Question to you guys:Is condi gonna be king stat? or vitality now?

If scourge uses vitality for shield then we will be forced to have vitality for shield right?

I’m not sure what part vitality plays for barrier/shield but the current formula is (0.75 * Healing Power) + Base Barrier Value from Skill according to wiki. So it seems heal power would be a better investment.

Each source of barrier has its own healing power scaling.

Fair enough. Have you any knowledge on what vitality does for it?

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Devs bloating every class forgetting necros

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Posted by: Lahmia.2193

Lahmia.2193

Question to you guys:Is condi gonna be king stat? or vitality now?

If scourge uses vitality for shield then we will be forced to have vitality for shield right?

I’m not sure what part vitality plays for barrier/shield but the current formula is (0.75 * Healing Power) + Base Barrier Value from Skill according to wiki. So it seems heal power would be a better investment.

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Devs bloating every class forgetting necros

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Posted by: Lahmia.2193

Lahmia.2193

At least it sort of seems like the devs at least tried with Scourge…
You should see what the poor rev’s are getting.

Meh. As it was with Reaper, I only care about the weapon Renegade grants.

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Oppressive Collapse

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Posted by: Lahmia.2193

Lahmia.2193

Target. At 2 Might per condition, that can easily stack 16 Might.

Ah cool thank you.

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Oppressive Collapse

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Posted by: Lahmia.2193

Lahmia.2193

“Corrupt the ground under your target; if they remain within the area, they will be knocked down. Grant might to allies near your target based on how many conditions they have.”

So does that mean allies gain might based on how many conditions they have on them or on the target?

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