No thank you to more account/soul binding.
Guild Wars is a game that requires a mouse and a keyboard to be played properly.
It wouldn’t work on console.
USB connected mouse and keyboards can function on the PS4. (ps3 too)
(Not that I think Gw2 will ever make it to consoles)
Pic made me remember that guy from Bleach.
I think it might be the Dragon’s Jade hornbow.
Now that world bosses are limited due to synchronized timers, would it be possible to lift the ‘one large chest per character, per day’ restriction?
I know it was initially put in partly because players were using the guesting feature to complete several world events in a short amount of time, but now that all events occur at the same time, and there is a set amount that occurs per day, is this still necessary?
it’s currently a bit tedious to keep track of which character has done what event.
I mean, people were all for the nerfing when they were claiming champ farming was the source of inflation. So champ farming was nerfed, and the inflation continues, but hardly a peep from anyone asking for more nerfs for the sake of stopping inflation. I wouldn’t want dungeons to be nerfed though.
All the pve farmers that weren’t already in EotM moved there when the nerfed the champ trains. I average 2.75 gold per hour selling everything when I force myself to go EotM. You can run around watching Netflix barely paying attention for as long as you want. It isn’t dungeons causing it.
Are you talking about selling the mats you get from the boxes to other players?
That doesn’t cause inflation.
Me making that much an hour for no effort compared to dungeons for as long as I feel like (for me not very long but others have the stomach for it) pumping all that gold into the economy is going to cause inflation even when you discount the stuff that I sell on the tp.
I would have to see how many bags one gets from eotm an hour, and how much silver they get from each bag on average before I consider whether they are pumping enough gold in the economy worthy of inflation.
But for the record, when you sell mats on the tp, you’re not pumping gold into the economy, you’re just receiving gold from others that’s also being taxed, on top of increasing the supply of mats, you’re doing the opposite actually.
That’s why I stated even when you discount what I’m selling on the tp from my total. And the fact that I can do it as long as I want unlike dungeons that are limited to one run each path per day. On an optimal EotM overflow it is over 30 bags per hour not counting other drops.
Okay, 30 bags an hour, let me pull a random number out of my kitten and guess that’s 3s on average for a bag, therefore awarding a person 90s an hour in pure gold. Someone would have to be running eotm for 5 straight hours just to generate ~4.5g, not accounting for disruptions(it is a pvp zone after all)
For comparison purpose, before the champ coin nerf, and fsg nerf, you could make around kitten champ bags an hour in fsg, which generated about 1.5-2.5g an hour in pure coin.
Sure, one can do eotm continuously, but it seems to take 3-5 hours of work to accomplish what one can do in the dungeon in 1-2 hours, I think someone would have to have a lot of free time to outstrip that.
I mean, people were all for the nerfing when they were claiming champ farming was the source of inflation. So champ farming was nerfed, and the inflation continues, but hardly a peep from anyone asking for more nerfs for the sake of stopping inflation. I wouldn’t want dungeons to be nerfed though.
All the pve farmers that weren’t already in EotM moved there when the nerfed the champ trains. I average 2.75 gold per hour selling everything when I force myself to go EotM. You can run around watching Netflix barely paying attention for as long as you want. It isn’t dungeons causing it.
Are you talking about selling the mats you get from the boxes to other players?
That doesn’t cause inflation.
Me making that much an hour for no effort compared to dungeons for as long as I feel like (for me not very long but others have the stomach for it) pumping all that gold into the economy is going to cause inflation even when you discount the stuff that I sell on the tp.
I would have to see how many bags one gets from eotm an hour, and how much silver they get from each bag on average before I consider whether they are pumping enough gold in the economy worthy of inflation.
But for the record, when you sell mats on the tp, you’re not pumping gold into the economy, you’re just receiving gold from others that’s also being taxed, on top of increasing the supply of mats, you’re doing the opposite actually.
I mean, people were all for the nerfing when they were claiming champ farming was the source of inflation. So champ farming was nerfed, and the inflation continues, but hardly a peep from anyone asking for more nerfs for the sake of stopping inflation. I wouldn’t want dungeons to be nerfed though.
All the pve farmers that weren’t already in EotM moved there when the nerfed the champ trains. I average 2.75 gold per hour selling everything when I force myself to go EotM. You can run around watching Netflix barely paying attention for as long as you want. It isn’t dungeons causing it.
Are you talking about selling the mats you get from the boxes to other players?
That doesn’t cause inflation.
Think about it for a sec. What other elements in the game generate more out of nothing other than dungeon.
This coming at the same time CP is going on and flooding us with money and crafting supplies? Naw.
CP mainly generates mats, the only gold it directly injects into the economy is the 1.50s and occasional 8-11s that come from the champ boxes, if anything Boss Blitz should be causing prices to drop.
I mean, people were all for the nerfing when they were claiming champ farming was the source of inflation. So champ farming was nerfed, and the inflation continues, but hardly a peep from anyone asking for more nerfs for the sake of stopping inflation. I wouldn’t want dungeons to be nerfed though.
Just throwing a random number out there, probably around half a gold per boss not accounting for side activities.
side activities as in, doing pre events at ulgoth and getting a bunch of bags that contain linen, champ bags, etc.
Rare 77+ greatswords, swords, staffs, daggers, and occasionally other rares can all be sold for 55-70+ silver on the tp. I usually just salvage the other rares.
So you prefer to bank your armor because you want to keep your runes that all in all cost 40g, which is recovered about 1-2 times in a day only by playing the game?
I don’t think most people make anywhere near that amount of gold every 1-2 days. (If that’s what you meant by your post)
Or make all classes be able to equip all weapons, which is how this game should be anyway
No please just no
Why not? Aside from balancing issues, it’s a way to add both more skills and customization to characters, which a good number of people have been craving.
Level a Warrior.
Edit: Actually, level a Guardian.
The Tp, type in your level range,a nd search for masterwork gear.
Since you are in your 40s, and can also go to harathi hinterlands.
In the upper part of High Timber Claim, there is a heart merchant that sells berserker weapons, which you usually don’t get until the upper 60s I think, plus the skins look cool.
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I don’t get why so many people want Largos. Largos would be a terrible idea.
Not because of the whole ‘They would lose all the mystery reason’.
More for the ’They’re primarily an underwater race, so their city and all their zone areas should be underwater zones.’Because we all know what an awesome job that ANet did with underwater combat.
I kind of envision the actual Largos city as being some huge underwater cave, or underwater domes or something.
Yes, I hope they make spears usable on land in the future.
So I list the item for 49.50s, but oh no, I made a mistake, instead I listed it for 9.50s and it automatically gets sold at that price.
Is that not a genuine mistake?
That’s a rather stupid mistake as the interface asks you to confirm the value before submitting it…. If you blindly click thru the safeguards they already have in place then you hardly have anyone to blame but yourself.
Most mistakes are stupid, doesn’t make them not mistakes. /shrug. Sometimes people have brain farts and do stupid things.
Those spiders are so experienced in combat even their young ones are born veterans and champions.
well at least its not the runt of the litter
My favorites are the veteran novices in the Cliffside fractal. How do you get to be a veteran at being a novice?
Anet should add additional trophy items to these mobs, and incorporate these post into their descriptions.
Attachments:
In my experience all champs from upscaled mob waves in cs drop champ boxes. (Maybe not if they came directly from a risen spider, not sure about that)
In fact a couple weeks ago we were making sure to upscale that wave of spiders during jofast escort, to get those champs to spawn and get the bags.
Largos.
I’d buy a char slot to make one.
Nah, it’s okay.
While I personally never used or even knew about this bug before it was patched, I have on occasion put a wrong buy order on an item – for example, instead of submitting 2 silver, I submitted 200 gold or a similar stupid mistake. And in those cases, the TP is very forgiving. I’m just worried that the current system doesn’t forgive a genuine mistake.
There really isn’t a way to make a genuine mistake. You have to manually change it to not sell to the highest buy order. It starts with the highest sell order in the box.
Anyone who did this had to delete all the numbers out of the gold column manually and then try and sell.
And that’s where a genuine mistake can happen.
Say the highest buy order for an item is buying it for 39.50s
The lowest seller for said item is 45.50s, but I want to sell it for higher.
So I list the item for 49.50s, but oh no, I made a mistake, instead I listed it for 9.50s and it automatically gets sold at that price.
Is that not a genuine mistake?
Sidenote: I’ve never made this mistake, and I think the OP’s post is hilarious, just saying that mistakes can happen.
We have provocative armors, they’re not they majority, nor should they ever be. There are plenty of awful korean games like Aion that have proven that. And they should be (and can be) well designed regardless of how much skin they show.
But for cripes sake we just got an armor which consists of blue body paint and strategically placed jewelry, what on earth do you have to complain about?
I don’t think everyone considers that skimpy. I’ve always thought of it as some armor that makes you look like a default statue or something it gives the wearer blue glowy sparkly skin. Because of this I’ve never really though of zodaic armor as revealing, blue sparkly skin just doesn’t register with me.
I wish they also had a lighting effect. (give light to surrounding areas like torches and cobalt)
“………………….”
You expect me to not ask for something like that? My name is Lambent for a reason.
Replaced with a longer, higher quality version.
Well, if they ever find the cause I hope they turn the effect into a potion, and sell it, lol.
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LS 2 is most likely opening up with a new permanent zone.
Scarlet set/aether heavy/lightning catcher back
Dungeon rewards are fine, if you take an average group say it takes them 10-15 mins per path, allowing for errors etc, you can run say, AC p1/2, hotw P1, CoF P1,2 in say 90 mins, this would get you about 5-7gold + drops
Thats however 5-7 new generated gold, thats the problem.
Do the FGS train, and you have maybe 1g as new generated gold in that time +drops, maybe even less now. The last time i did the train was before the last nerf, and there i had made 2g30s pure gold after 4 hours.
And there are also not 1000s of people do the train. In EU we have normally maybe 2-3 instances now of FGS .. all in all i would say there are maybe 100-200 people doing the train at the main time.
I would argue there are a lot more people on trains than there are in dungeons in the NA servers. The dungeon LFG is completely empty when it’s not US prime time, however there are trains in QD and FGS 24/7.
And, as I stated before, ArenaNet chose to nerf train loot instead of dungeon loot, so I see that as suggestive that dungeons are not the primary contributor to inflation.
@ bold, no longer exist, and FGS is a shadow if its former self.
Also, champ coin drop has been greatly nerfed, most of the time you only get 1s and some change now, every once in a while you’ll get 7s+.
I mean, if it was me I’d prefer an early reset over slogging away for over an hour for 6 champ bags.
:d
But I can see that wont go over well with other people, not suggesting it, was just a comment I made.
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With TTS yes, but apparently your enormous brain hasn’t figured out why you’re getting gold? Here’s a hint: is not you, it’s them, you’re largely irrelevant, they could do it with you afk.
But hey you continue thinking you’re some kind of genius for being in a particular guild.
Nope but i’m smarter than you kitten because i went and joined the biggest guild in the game to make events like this. It’s not like i’m even in their guild, they have non rep guilds for almost all the servers’s players to come.
Yes, many know if they wanted to they could search the internet, or ask someone on the forums themselves or reddit for help in getting into an organized event that a large guild is hosting, except many don’t do it on principle, or other reasons. Myself as an example, I would be grateful if anet added some small in game coordination features for future events like, instead of having to resort to joining or leeching off of a pseudo(I say this because there is no official alliance feature in game) alliance super guild.
Even with those features, things may not be perfect, but it would be better than it is now.
Then you’d just get people afking for 30mins for free loot.
Not if no loot is rewarded upon failure.
The people you would want to read this probably don’t browse the forums.
I think I was afk for around 30min-hour (wasn’t paying attention) last night after helping small groups skill sparcus, and Shurakk, while people were fighting Boom Boom.
They were already in bronze when I entered the map, and there were only around 7-8 of them when they finally finished it, so I guess a bunch of people had scaled it up, and then left the map.
I love seeing all the Queensdale champ farmer people having trouble with this event. Difficult, eh?
Feedback:
-If quickly coordinating six groups before the event, it’s easy to do.
-Rewards are under par, gold should be very rewarding , even doing guild runs makes it difficult. PUGs usually get Silver, but by 30 seconds of gold.
-Implement these boss mechanics into the world bosses, far more enjoyable to HAVE to actively play.
I believe the issues to this event has really little to do with champ trains, and more to do with the inability of large random numbers of people to work together, limited tools to do so, conflicting goals(some are simply trying to get achievements and don’t care about gold), and some of the megaservers being underpopulated being a recent one.
I don’t want things to be nerfed, and I think the rewards are fine, all I would like is better coordination tools/features.
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Kind of undermines past anti champ train arguments.
Open world raids worked in daoc, but that’s generally because bosses were in places you wouldn’t normally find random players, and if people were headed there, it was generally with the goal of defeating said boss, so they were organized with a leader before hand, plus daoc had a lot more tools for coordination, example: alliances, so no concerns about joining a super guirld or something, mass group tools, etc.
Since there are varying opinions in this thread, and different complaints, it would be more helpful if you quoted some of the post you had a problem with, and explained what you felt was wrong with them.
(edited by Moderator)
OP obviously does not realize that it’s less about HATING the ZERG than about doing the event properly to earn BETTER rewards….. Then again, maybe some players want to use Skill 1, die repeatedly and be AFK for 40 minutes than actually FIGHT a boss (maybe 2) for less than 10 minutes and earn much better loot…..that seems typical of some of the GW2 player base.
Again, not paying attention, but at least some other people are actually reading.
I fully read your OP. You are stating that because YOU like to ZERG no content that does not SUPPORT the Zerg mentality should exist….. You emphatically imply that everyone should enjoy Zerging and it’s not “GW2 cannon” if you don’t “embrace the Zerg”…..total tripe.
No, he is saying anti zerg content was implemented poorly, and shouldn’t be implemented while there are still no in game tools to aid with the coordination that these events require.
It’s not hundreds, it’s closer to 60-70. And it’s not hard. It actually requires a very basic level of communication. No specialized builds needed (though having a couple people who know how to use reflect helps a lot).
The problem is that people would rather complain on forums about how their loot was nerfed than cooperating with the people around them to claim their EASY 8 champ bags every 15-20 minutes or so.
Yeh, most players don’t even post on the forums. >_>
And no, it’s not easy to get a bunch of random people who don’t know each other to work together, If it was I would think there would be a lot more success.
^^^VIDEO OF TTS doing it! GOLD REWARD!!^^^
The reward is pretty huge.
All people who complains and whines, please leave the game, we do not need you.
Thank you.
So basically if anyone wants to play the game, they need to join TTS?
I was part of TTS for 6 months and can hardly recommend joining them if you have a soft skin and can’t stand getting insulted in TS3 or chat and be called by names…
it didnt need a large guild, it needs people to play focused on group coordination. However that is much more likely to happen with a guild.
It’s not even focused group coordination. Its like the most basic, borderline raid environment you can possibly have without it turning into press 1 to win.
You just split up. That’s it. That’s basically how you win this. I really don’t quite understand how the heck do people screw this up.
By not knowing exactly how many people are on each boss, and what boss needs coverage, so they pick randomly, or just head to the single commander tag on the map, and may accidentally scale up other bosses that already had enough people as a result.
Or when they say split up, and spread out, the numbers aren’t distributed evenly, leaving some bosses open, because they don’t know no one is heading to that boss. They could ask, but a lot of people may not be paying attention to chat because they’re trying to stay alive.
Or the groups are unbalanced, and some groups kill their bosses way before the other groups.
That’s a decent one – I am SO tempted to post a screenshot of mine as well once I get off work – though it’s much less than yours: 5-7 GPH at current TP prices.
I’m so fed up of ANET’s unclear position on farming that it’s starting to make me not care if they nerf it.
Don’t do it.
Why not? Don’t ANET want to make a good game for the players? Or do they have something higher on the priority list behind the scenes?
Because they really will nerf it if it becomes too much of a hot spot. T_T
That’s a decent one – I am SO tempted to post a screenshot of mine as well once I get off work – though it’s much less than yours: 5-7 GPH at current TP prices.
I’m so fed up of ANET’s unclear position on farming that it’s starting to make me not care if they nerf it.
Don’t do it.
I don’t this you should have done this.
Better yet instead of a gold sink to start the event have 6 different NPC commanders to lead the fight on each boss.
The event will only start when enough people are standing with each NPC commander (ala Siegeraizer). The NPC commander will guide the group to each boss but not fight (in order to keep success completely on the players).
Teaches the map group how to split properly, doesn’t require a gold sink and keeps the success of killing the boss on the skill of the players in each group.
I agree. I also like the idea of designing content that encourages cooperation rather than blind zerging, but I think it’s unrealistic to expect players to coordinate themselves completely ad hoc. I doubt that most people go around thinking “When I walk into a room of 50+ strangers, I expect they will all do what I tell them.” And yet this is exactly the sort of mentality that is required for this sort of event. Also, some people don’t take well to being told what to do by a complete stranger, which is also completely natural.
In its current form, the Pavilion is like a theme park with no attendants. Imagine if you went to Disneyland but all you saw were other tourists. No ushers or ride operators to keep things running and keep moving people through. Maybe operating the rides is as simple as flipping one single on-off switch, but who would want to take on the responsibility of working that switch and be blamed if something goes wrong? From another perspective, let’s say someone did start telling people what to do, why would you listen to this person? This is why Disney doesn’t just build the rides and call it a day, but also spends money on hiring people to staff the parks, and have them wear uniforms to clearly establish their authority.
In short, I completely agree with the underlying theme of almost all the suggestions in this thread, which is that the game itself should take up the position of leadership in content that requires coordination. I think the NPC commanders would be an excellent place to start. Even something as simple as counters in the event info pane that told you how many people were in each sub-zone would be extremely helpful, because that would help people figure out which area needs more help, without needing a bunch of people to count heads and compare numbers.
I really like this post, I don’t see why people expect masses of random players to be able to coordinate with each other on a regular bases, when there are hardly any tools available in game for said coordination.
Fractals for PvE
Log on 30min-1hr before reset and do some gathering or finish daily if need be. Then world bosses after reset, and log off at some point.
Gold Sellers/Spammers would have a field day with this. Nope.
I don’t see that as a problem, people can just block and report them, or leave world/server chat off.