Showing Posts For Loboling.5293:

Diamond Skin suggestion

in Elementalist

Posted by: Loboling.5293

Loboling.5293

I was thinking something like gain 3 seconds of resistance when attuning to earth and then perhaps an additional bonus like condi damage is reduced by 10-20% while in earth.

I like this suggestion best. The duration is fair, but I’d change the permanent bonus into something more in tune with the trait.

Diamond Skin:
When attuning to earth gain 3 seconds of resistance. Conditions applied to you last 20% less long.

Upcoming Changes to Skills

in PvP

Posted by: Loboling.5293

Loboling.5293

A message from the PvP Team:

Elementalist

  • Arc Lightning: The damage of this ability has been increased by 25% in PvP only.
  • Glyph of Elemental Harmony: The cooldown of this ability has been reduced from 25 to 20 in PvP only.

Please consider these two changes for global implementation.

Svanir Disguise

in Living World

Posted by: Loboling.5293

Loboling.5293

Is there a point to the disguise outside the story instance? I got another set just playing in the bitterfrost frontier. Wondering if I should use it for rp purposes, or if there is an actual use? I already know how to make the elixir. Does it at least make svanir friendly? Maybe going through the zone is easier that way to collect chests.

*PLEASE FIX* Bitter cold

in Living World

Posted by: Loboling.5293

Loboling.5293

I think the daily reset has to go. I had to remake my potion cause I made my potion a 6pm. Lucky for my I had most of the mats already. (even had bought my firestone twice during the initial bug) But, seeing a 20 hour buff disapear and then you die a bitter death was surprising to say the least. Leave it for 20 in game hours, that should be it. No need to reset buff on reset.

Menders Bop it Engie

in Engineer

Posted by: Loboling.5293

Loboling.5293

Funny, I bumped into someone playing a very similar build to the bop-it engie, while on my necro.

I don’t think being focused down should be an issue with this build… You should have enough escapes to avoid that. I’ve yet to be beat by a thief with this build (1v1), so maybe if a thief is focusing you with others, just jump shot, superspeed away, and if he follows down him or control him and cap a point.

I find this build is really slippery when I play it, so not sure what you’re doing wrong, I’ll see if it lags my computer but maybe I’ll be able to record a game. (I’ve never done that before though haha, but windows 10 seems to come with software for recording)

Edit: Okay I just recorded a match. I lost… but it was a close game full of all the noobiness of unranked… haha enjoy. In fact, I could’ve maybe won the game, but I got too anxious and had bad timing on my cc at the end. Lost a 1v1 to a necro without landing almost any cc… it was sad… If I had been a bit more patient, and kept my distance for a bit, I may have captured the point. Either way, was a close game. I made mistakes, but hopefully it can show the build in action.

https://youtu.be/dkgrxgfA5I0

Sorry for poor quality. First ever upload, had no idea how bad default settings were.

(edited by Loboling.5293)

HotM Mandela Effect?

in PvP

Posted by: Loboling.5293

Loboling.5293

Just pull them out with some aoe when you want to fight them. I know I could do that on my engie. They come straight through the wall to fight lol

Stop expecting to be carried solo

in PvP

Posted by: Loboling.5293

Loboling.5293

Stop assuming you know better than others. Support builds aren’t meta for solo queue because nowadays players can bring sustain and good damage. But assuming damage focused builds or support builds don’t work is ludicrous. You are not expecting the damage dealers to carry, they are expected to execute their builds and you are expected to execute yours. Also, support builds do great when not focused, they can then focus on support. I play a support build using menders on engie, and it’s fun and effective at what it does. There are more than damage amulets, and you need to take some time to figure out why before you come here to tell everyone how to play.

Turrets and Gadgets

in Engineer

Posted by: Loboling.5293

Loboling.5293

Ya turrets always were weak. Only during one time in pvp, players abused turret positioning to make some builds struggle to steal a node from a bunker turret engie. It was pretty bad in team fights, and could hold a node from an inexperienced player. (mostly thieves) They played a similar role to dh now, but without the team pressence, or burst. They could hold a point and inflict hard to mitigate sustained damage. Classes with access to range could simple take out the rocket turret and then attack.

What turrets actually used to be good at was afk. If I had to step away, rather than log off, I used to spawn an army of turrets around my engie. That was pretty much it… They can barely take a single mob now, and they eventually go down. (before they lasted 5 minutes of near guaranteed protection in pve) You could also place them at an event of incoming waves and guard the other entrance.

Either way, they do no dmg now, survive nothing, and offer less cc than they used to. They are joke skills (although rifle turret has a useful toolbelt skill, and heal turret is still good) I tried to make a build using thumper turret, but it was really bad.

Turrets need more love than gadgets even. Gadgets biggest weakness is they are usually only good when you take 1 or 2. Having a gadget build just doesn’t work. (some of them are pretty weak too, as mentioned in my first post)

Menders Bop it Engie

in Engineer

Posted by: Loboling.5293

Loboling.5293

Its amazing at condies imo. (you don’t want to get overloaded, but they are easy to manage) You suffer 50% less stun and daze duration, more frequent evades, along with stealth, cc, superspeed, and block so people should have trouble locking you down for condie spam. Beyond that, you take 20% less damage from condies, they last 25% less long, and movement conditions last 53% less. I find this build rarely if ever dies to condition spam, its more vulnerable to burst if not mitigated. You have high health, and tons of healing. You can even use healing turret to help out your allies. Don’t forget you have a leap finisher on rifle, and a blast on land mine. This is more of a trolly build that is surprisingly effective. Hard to take down, high mobility. Just try it, if you find yourself tanking in melee, you’re doing it wrong. It has a lot of kiting tools.

Menders Bop it Engie

in Engineer

Posted by: Loboling.5293

Loboling.5293

Also, do you have a link to the build anywhere? If not, what utilities are you running with?

It’s in the screenshot. I played a few more games, and its so fun, but I still feel mean when playing it. I sometimes cc someone so much it’s kind of sad. Only lost one game in 7, where my whole team just rushed home, and actually capped the node, minus one that left before finishing the cap, but still went home with the other 3… I got to mid, saw the enemy 4 players, and ours “guarding” home. It was a bad loss. haha.

Menders Bop it Engie

in Engineer

Posted by: Loboling.5293

Loboling.5293

ill have to give this a go thanks! one question why Menders and not Paladin?

Feel free to try it with paladin, but I preferred menders. The healing provided is really good. I actually haven’t played this much lately, been trying out builds on guardian (support bunker, dh meditrapper, condi), but I would imagine your overall sustain is higher with menders. You have a lot of cc, so most direct dps (minus some berserkers) are easy to peel away from. The healing allows you to kite around, raining chaos on the enemy team. It was all a judgement call, but let me know if paladins works for you better.

Engineer race choice...

in Engineer

Posted by: Loboling.5293

Loboling.5293

Even though people say humans are boring. I can’t rp as any other race. If you want to get submerged into the story, I find humans are a good pick. I do feel like a commander, and gear looks great on me. Only downside of humans is a general “stiff” feeling compared to the other races. Give all the races you like a try in hotm. Best way to see what you like.

Asura: Small, and nimble
Charr: Large and fierce
Human: Medium and solid.
Sylvari: Humans with more swagger
Norn: Large and Solid

These are my opinions on race. When I’m blocking on a human character, it feels more solid and impenetrable than a charr. But when a charr swings his hammer it feels full of ferocity, rather than more monotone and straight forward as humans, etc.

Menders Bop it Engie

in Engineer

Posted by: Loboling.5293

Loboling.5293

Sorry it took so long to respond, I’m in finals now… :’(

So first off, yes the mines don’t target stability, but they remove about 7 boons, I don’t remember more than a few times I couldn’t strip stability for a quick knockback, even through pulsing stability. (just be sure to watch the timing) And again, you have 2 unblockable knockbacks, so dh aren’t as much trouble as you might think. (unless they trait into virtues to turn virtue of courage into a monolith ability)

Sorry David about bringing you back into the game… haha. But I’m glad to see some people enjoying the build.

The best part about this build is the flexibility. You can hold points, 1v1, team fight, secure rez/stomp and decap. It is a great support character, that can deal some solid damage. I don’t think there is only one way to play it, but the best way to secure kills is cc chains. If the person doesn’t have stability, they are usually toast, especially in team fights, and don’t forget how easy knocking back downed players is. Once someone goes down, knock them far off point and function gyro a stomp. Enemies either loose the point or lose the fight. I find the pressure of this build is immense due to the knockbacks and pulls.

It really is a roaming build, that can’t be killed 1v1 (although if you mess up it can happen; I died to a druid the other day, while taking it too easy, so it’s not invincible without active play)

This build has a lot of potential, which is why I posted it, so give it a try and see what you can pull off. (also ninja trick, but try to learn areas where toolkit will pull enemies into the air. It’s the kind of thing that ruins someones day, especially when you follow up with a immobilize. Players can’t activate skills in the air, so it makes a simple pull into a 1 second cc that can’t be broken, and you can extend it with immobilize) Honestly, I think this build specializes in making others rage… haha. Probably not a good build for the longterm health of the game, but I can always tell when my opponents are losing their cool. Usually if you can get people flustered they don’t play as well. Luckily its a hard build to master, so there shouldn’t be an overabundance of rage inducing engies running around. I’m still making a lot of mistakes with my cc chain, but I get caught up launching people around… Rifle 4→throw mine at feet → pull toolkit → detonite mine → explosive gyro → rifle 5 → rifle 2 → rifle 4… haha. I just can’t help but laugh during all this.

Have fun, and obviously this is a team game, so personal score is not very important. But this build brings a lot to the table, and will increase your chances of winning as much as any meta build I see played today. (maybe minus condi mes, and dh)

You think I forgot? Build save? :D

in Guild Wars 2 Discussion

Posted by: Loboling.5293

Loboling.5293

^^ Would be an amazing feature in this game. (please include gear, traits, and skill change; so that switching builds is seamless) Thanks.

Turrets and Gadgets

in Engineer

Posted by: Loboling.5293

Loboling.5293

I agree they threw turrets under the bus with HoT. I was sad to see them go, and everything that made them desirable removed. They either need to bake back in a lot of the effects, or reintroduce traits to buff them. Remove traits like soothing detonation and health insurance, and replace with some good turret traits. Honestly, in the current power creep, even the old turrets (when vulnerable to conditions and crits) would be nearly trash tier in the current meta. However, at least some people could have fun with them again. Make sure to include deployable turrets in those traits.

About gadgets, I agree with some needed buffs to personal battering ram (aoe knockback + higher damage), rocket boots (evade), slick shoes (cripple 5s), utility goggles (2 stacks of stability 5 sec). And I still think AED needs something extra (maybe protection/resistance if not consumed, 3 seconds)

The gadgeteer trait is kinda silly, but I made it work in a build, still pretty bad. Maybe make the reduction in cooldown 50%. The cooldown reduction only happens when you build up to taking enough hits, if you hold off on using your gadgets, you should get rewarded with stronger and more spamable gadgets. I even think 80% reduction would be fair, when trying to make it competitve with other traits and builds. *Getting smashed, gadgeteer procs, rocket boots, folowed by another on 5 seconds later. Each evading and travelling 1200 yards. Then you need to get smashed for a while to proc it again, and you choose which gadget to consume it on. I think it would see some use then.

Menders Bop it Engie

in Engineer

Posted by: Loboling.5293

Loboling.5293

Ya, I’ve had a few games over 1mil damage now. I was quite surprised. I still don’t get it…haha.

Ya, the blast gyro is not unblockable, but the land mine is, and the pull with tool kit. I call it the bop it scrapper because you can watch people fly all over the place. I can only imagine the realization going on in these players minds, when they realize they didn’t bring enough stability. And because of the mines you can still knockback players through pulsing stability, like strength of the pack on ranger, or rampage warrior, or reaper shroud. It’s so mean to necros, they finally get some stab, and I just strip it, and knock em back anyway.

Let me know how the build performs for you. I kept looking for ways to deal high damage and offer good support. This seems to be one of those ways. Hard to kill, offers good pressure through damage and cc, quick rez/stomp, stealth, good mobility. I think this will be my new favorite engie builds for now. HoT power creep is real. Still shocked by my damage with no ferocity, and basically very few big hitters.

It’s funny, this build came after making a tank/rez engie, would could stand toe to toe with svanir and auto attack him to death. I didn’t spend much time on scrapper since HoT, but I had no idea they could tank so hard. They always seemed slippery, but straight up tanking svanir without moving was crazy before HoT.

Unranked matchmaking...

in PvP

Posted by: Loboling.5293

Loboling.5293

I have to agree that match quality is at an all time low. I’ve noticed that some in unranked have only played the new maps, and when placed in an older map, they just break down…. We need to let new players play together.

There is clearly no match making. The first people to queue just tally up until 10 are ready, then it places everyone from the same classes into one team and goes from there. haha ;P

Menders Bop it Engie

in Engineer

Posted by: Loboling.5293

Loboling.5293

I started running this build and having a lot of fun, so I figured I would share results with others. It’s a Menders build that focuses on controlling the battlefield. When I realized how much damage I was also doing (usually around 600k) I was shocked. I’ve gotten hate messages already haha:

http://imgur.com/kBhPkV0

Anyway, I run, tools (2-1-2), inventions (3-3-2) scrapper (2-1-1). And yes, I’m running rifle. Air/blood. Melandru runes.

With the land mines removing boons (stab first), its very easy to control your opponents. Test it out, and let me know if you have any luck. Its very fun to watch too, because your opponents are flying all over the place. Don’t forget you have 2 unblockable cc.

Attachments:

Why is changing your name so expensive?

in Guild Wars 2 Discussion

Posted by: Loboling.5293

Loboling.5293

I really enjoy changing my characters names around occasionally. I just don’t understand the high cost of the name change contract (10$). I would love to see it lowered. Anyone else agree?

Upcoming Ranked Arena Map Rotation Changes

in PvP

Posted by: Loboling.5293

Loboling.5293

Coming to voice my opinion that Capricorn is a way better map than skyhammer for ranked.

The 150-200 difference ?

in PvP

Posted by: Loboling.5293

Loboling.5293

There is no reason to ever give up and quit. Turnarounds happens if you let them.

This entire “oh we are down points so i’m going to afk” is the reason matches are so bad nowadays.

Just had a match yesterday where we were behind (score: 170-330). I figured it was done, but somehow, we secured tranq and held 3 points the rest of the game after a big enemy wipe. Was beautiful, they didn’t even make it to 430. Asked the other team, and some of their players claimed they got over confident and stopped taking smart fights. People make mistakes, if you think it’s time to give up, then just try harder. If you don’t have fun trying your best, well nothing I can do for you.

Can I get a condi - prec - heal - vit amulet?

in PvP

Posted by: Loboling.5293

Loboling.5293

Power 1050
Ferocity 1050
Vit 560
Toughness 560

Condi 1050
Vitality 1050
Heal 560
Precision 560

Condi 1050
Power 1050
Precision 560
Ferocity 560

Power 1050
Precision 1050
Ferocity 560
Condition 560

Just a few suggestions as well. They could add tons of amulets that would be used by new builds. I always hoped for a stat allocation tool in pvp instead, like a trait tree, but it places points into stats, so everyone has the same amount, but you can place any ratio in groups of 20 stats. With some preset allocations that they would replace amulets. All stats cap at 1200. But in the meantime, just give us some new amulets! ;P

Pvp Where do we fit in?

in Thief

Posted by: Loboling.5293

Loboling.5293

I try to fit in right above the hip bone, into the liver if possible. Or if I have the chance I go for the neck or eye. Sometimes just whatever is available.

Seriously though thief is best at mobility, high damage. There are obvious weaknesses, but if you can’t use the mini-map don’t bother with Thief in pvp. The rest is practice. I find Staff really fun, and when you get evade times down, you can be quite potent, and it doesn’t require you to lose all your damage like shortbow. Shortbow is still near mandatory, but some thieves could maybe find exceptions with certain team makeups.

The main reason I play thief, is that I hate fighting thieves and them being able to run away. Now, when they try to run I can often kill them. So no one can run from me… the trade off is I’m not as strong 1v1 to make people want to run from me… XD Still a fun class in pvp if you love mobility. I love decaping points with perfect timing so the enemy gets nervous and the game’s momentum shifts. I love that I can react faster than anyone to svanir or chieftain attempts. I see the npc icon move, I’m there in 1-10 seconds. I can easily line up burst for a kill or line up cc and damage if it’s only one player. Anyway, Thief is for those who see the battlefield like a dynamic stream of water, and want to carefully move and always be in the weakest parts of the stream. It takes practice, but luckily it’s still viable.

Stealth Attack Cooldown Request Response

in PvP

Posted by: Loboling.5293

Loboling.5293

Hey,

This is not a complaint, but rather, I’d like to know the DEVS reasoning for implementing the 1ICD on stealth attacks for Thief. Some players have suggested if this is due to the new Rending Shade that the ICD be tied directly to the players with this trait.

Still have fun with my thief (although school has kept me from even finishing the latest episode), but I think an explanation would be helpful for a lot of us who are big time Thief players.

I hope this gets a response, because for now it’s all player speculation.

Non HoT Staff Ele for PvP?

in Elementalist

Posted by: Loboling.5293

Loboling.5293

Don’t forget either that conquest really helps with staff, by creating so much incentive to stand on the circle. I’ll admit that better players can avoid some staff burst, but don’t downplay it’s power at dealing damage. The truth of the berserker spec is surviving is a lot harder than dealing damage once you know how to combo.

My spec is not a strong 1v1 build at all. It should make sure team fights go in your favor, by controlling the battle field with damage and cc. Doing that, you’ll have to secure your positioning to avoid counter attacks. Funny, I find that all my years playing thief help me know some of the “no path available” spots for fighting revs and thieves a little easier.

Non HoT Staff Ele for PvP?

in Elementalist

Posted by: Loboling.5293

Loboling.5293

I play a variety of builds, some of which are non Hot. One of my most successful builds in pvp on ele that doesn’t run HOT is a glass staff ele build. I run fire, air, arcane for maxumim damage, and just play carefully to blow people up. It takes a lot of practice, but it works. Here is a game from a few days ago in ranked.

There are combos on staff ele with arcane skills that can deal so much spike damage it’s hard to not land kills once you can pull them off. (earth 2 → water 2 → fire 2 (arcane wave right before earth 2 and water 2 hit). I run reduced cooldowns on arcane skills, bolt to the heart, and might on fire skills. And let me tell you, a meteor shower, arcane shielded tornado at 25 might is scary. Also don’t forget to cancel tornado, I usually only cast it for 2-5 seconds, sometimes just for skill 5 & 4.

Good luck, and have fun.

ps: I found that zerker d/d can work well as well this season if anyone gets curious about the build. Although, this one gets countered hard by good revs and DH, which make it hard to pull off.

Attachments:

Revenenge on Capricon - tactics, thoughts? [Merged]

in PvP

Posted by: Loboling.5293

Loboling.5293

Just played this map about 10-12 times over the past few days and it’s awesome. Great addition to ranked in the future. Glad we may have a new ranked map soon.

I played a roaming thief, zerker staff ele, menders ele, fresh air sc/f, scrapper and condi engie. All were fun, although this map clearly favors mobility and rotations heavily. Glad to see this is the end product.

It simply isn't fair

in PvP

Posted by: Loboling.5293

Loboling.5293

Thomas Edison took over 200 tries to create the light bulb, surely you can take 4 tries to reach legendary.

http://www.usnews.com/opinion/articles/2013/03/21/why-thomas-edison-isnt-the-inventor-of-the-light-bulb

Sooo he should get a load of talented players to carry him and then take all the credit?

Story of every famous person in history. As a scientist, knowledge builds on more knowledge, if you don’t respect that fact, you don’t deserve to be a scientist. Lucky for all those famous people, lot’s of dumb people love to worship others rather than join a collective effort to move society forward.

I’m realizing I’m way off-topic. And possibly grumpy… XD

On the topic, ya, don’t give up. Getting through diamond last season took me a bit of time. However, if you aren’t enjoying your games, you should probably stop playing. To me, last season when I was doing pvp, I enjoyed most of my games, it makes it less of a grind and more of a fun activity. Which I think gaming should be anyway.

Although, I understand the feeling of grind, I’m mostly doing hot-join now, because I don’t want to deal with the stress of ranked. It’s always funny when in hot-join you can spawn camp 1v3 with a longbow ranger. They keep coming out and dying before they get to me… I almost wanted to remind them there was another exit, but eventually they quit… of course after cussing a little. Either way, I barely do 2 matches a week now. So I don’t torture too many new players in hot-join.

Good luck with your journey to legend.

PSA: People make mistakes

in PvP

Posted by: Loboling.5293

Loboling.5293

This is just to address those who think that because their teammate did someone wrong, that they are the worst player in the world, etc. Players can make mistakes in their gameplay.

I’ll be honest, I pretty much quit gw2 since the end of s2. I’m starting to look around again and maybe play some ranked, but I still see threads about being matched with “the worst players”. They tend to cite examples, like pushing far, and dying, etc. Sometimes pushing far is a viable strategy, sometimes the enemy counters your play. Sometimes your kid falls while you are soloing chieftain, and you afk for a sec to be killed, while soloing the npcs.

Please just understand that mistakes happen to everyone. If you start trash talking your teammates or stop playing, you are not going to suddenly get matched with “good” players next game. Accept the mistake and move on. After 3 years of pvp, I’ve seen so many games turn around, it’s silly to expect a mistake to be the end, when it happens in the first minute of the game.

Those of you that give up easy, are likely the same people complaining about mmr hell, or bad teammates. We all get mixed bags for allies and enemies, some games are much easier, some impossible, but don’t give up instantly, because your thief died in 2 seconds, or your ele went home instead of mid, etc. Play the game, and see if recovery is possible, feel free to explain your reasoning of what could be done better, but don’t just spend the rest of the match name calling others. And expecting people to believe you’re the special snowflake in a sea of mediocrity.

I hope this is helpful, but at the very least, I feel it had to be said.

Critical Strikes in PvP?

in Thief

Posted by: Loboling.5293

Loboling.5293

I run cs instead of da in some builds. Critical strikes is a nice line to boost your damage, especially for pistols.

This is my first season not participating, so I can’t comment on the meta.

Shared inventory slots on thier own line...

in Guild Wars 2 Discussion

Posted by: Loboling.5293

Loboling.5293

Ya, I didn’t complain when I got it, but I was a little annoyed having to adjust my inventory. However, I am annoyed on another level having to do it all again on all my characters… In fact, I still can’t bring myself to play, because I’d rather do other things than adjust my inventory. I think this should teach devs that a lot of players who get really into this type of game often have mild ocd, and we have to make things just right. Changing our inventory every few months is killing my mood. (in game) In fact, with this change, I went and spent 140$ on another game, like a fool. I’d really like an option. I personally prefered the old set-up, but an option would be ideal because we have people on both sides of the fence. However, I doubt I will go through the trouble of fixing all my characters inventories again. I literally have to move everything in my invisible slot, one space over, how annoying… I get paid to do things that tedious, gw2 has always been simple, lets keep it that way.

How do I report someone for refusing to play?

in PvP

Posted by: Loboling.5293

Loboling.5293

I have to say this is just silly. I see so many necro’s give up and rage. Maybe because they are so reliant on team support they get more frustrated with bad play. However, these players that rushed home are likely noobs, and you have to wonder why you are in their division. I try my hardest every day, up until the end. I’ve won so many games that turned around and lost games in the same way, when my team that seemed invincible up to that point is suddenly get outrotated hard.

Giving up should be a bannable offense with enough complaints. It’s such a waste of a game to not try and have fun during it. Why bother queuing if you’ll only fight in games you can win, this isn’t real life, there is no consequence for losing, you only get better with every loss. Grow up afk pvpers.

As for comments of giving up with 2 thieves and 2 warriors. You sir lack forward cognitive skills. The winner of a team is decided by how good the players are, team composition is important, but if the skill is far enough, and the team plays together well enough, you can easily overcome poor team composition.

Attachments:

So when are we fixing Unrelenting Assault?

in PvP

Posted by: Loboling.5293

Loboling.5293

In beta I managed to throw a few revs off cliffs with this skill. Just wait for them to use it, scorp wire npc to cliff side and watch them fall. Doesn’t work every time, but its funny when it does.

infinite dodges?

in PvP

Posted by: Loboling.5293

Loboling.5293

I was just playing a trolly evade spam build in hotjoin. I was fighting 3v1 and killed one, but the other two just stepped away and told me how op I was. lol Took me about 2 minute to kill the enemy as they kept rezing running away from dots, etc. Was so funny, cause I met another thief with same build, he kept wondering why my skills were hitting him and his were being dodged. Knowing the evade frames does wonders. For every thief weapon skill there is a period where the player is vulnerable. So each time the thief presses 3, you can land a hit guaranteed. But it was funny in hotjoin.

Hmm odd ascended drops

in Guild Wars 2 Discussion

Posted by: Loboling.5293

Loboling.5293

I got my first 2 in the past few months after playing the game for over 3 years. First time I did Teq, I got an ascended dire weapon. Basically Cancer.

Change AFK farming spot in Mount Maelstrom

in Guild Wars 2 Discussion

Posted by: Loboling.5293

Loboling.5293

I’ve been killing afk farmers in multiple games for a while. If they are specced efficiently its fairly easy to end them. If they spec for tanking, well let them be, and report. I used to afk farm on my engie (5 minutes at a time with turrets) when I had to afk during world completion. I first used them as defense, but then I noticed I got loot and xp. Very cool. For rangers and necros, well they could get the same 5 minutes despawn timer if they are afk. But, in all honesty, this doesn’t bother me at all. When is the last time you ran SW. My bags are super full in 30-45 minutes, tons of loot. I feel like afk farming is slower than slow, its more of an offshoot from trying to keep the game fun for pet classes.

I say leave it as is. However, I sure hope they continue to work on botting. It’s different if you don’t get logged out eventually, because a program is moving your character. Then you can farm all day, which is already against the game’s rules. Botting is not the same problem as afk farming. Unless there is some trick I’m unaware of, but I figured after 20/30 minutes you get logged off for being afk?

The Floor Is Lava adventure insanity

in Guild Wars 2: Heart of Thorns

Posted by: Loboling.5293

Loboling.5293

I made silver on my first try without knowing what to do. I decided against redoing it and trying for gold as I found it boring, and I am actually missing more xp than mastery points in hot. Not sure if it should be changed, but it felt very easy to get silver.

Magic Carpet and Broomstick suggestion

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Posted by: Loboling.5293

Loboling.5293

I will only speak from the perspective of a thief in order to be specific.

When I move around a map, I use shortbow 5, dashing forward dodge (dd trait), withdrawing forward to gain distance, and casting roll for initiative. The difference between this and simply running 33% movement speed that drops if a mob manages to hit me, or I fall down a slope is a joke. I can safely say that this item would not change how I play my thief, but sometimes when lazy, I could activate my toy and have some run running around on a magic carpet or tunneling underground, still moving fast, but lacking all the extra mobility that skills offer.

Other classes have similar skills, but not to the extent of thief, but it is substantial, and a min-maxer would not use toys. So they are just a fun alternative, and not a boost, if you feel they are, use them, but your build will not be stronger for open world.

Pick one elite spec alone to play

in Guild Wars 2: Heart of Thorns

Posted by: Loboling.5293

Loboling.5293

If you like twitch gameplay, high mobility and high reward/cost, then I suggest daredevil. It’s super fun in all game modes.

Magic Carpet and Broomstick suggestion

in Guild Wars 2 Discussion

Posted by: Loboling.5293

Loboling.5293

Please devs, don’t do this. A gemstore item that grants permanent swiftness would really play havoc in WvW. It would really suck if it became a required purchase to keep up with the rest of the group you’re running with in order to keep up.

I don’t understand why people keep asking devs to deliberately place poser creep in the game.

I’m pretty sure you can’t use them in wvw anyway.

Ya they don’t work in wvw, so no issue. This would just be for open world, so players can use these items while retaining their movement bonus. 0 classes cannot maintain perma swiftness. Jumping through hoops for perma swiftness, vs out of combat move speed that leaves once you enter combat, seems like a quality of life improvement and doesn’t affect balance.

On my thief, there is plenty I would do when moving around, swiftness is the least of it.

On mesmer, you can go for perm swiftness, but nowadays it’s easier to just keep perm 25% move speed.

Ranger has 25% or perma swiftness with pet swaps and warhorn.

Guard perma swift with retreat only now.

Warrior has 25% move speed or perma swiftness with elite skill + warhorn.

Rev its stupid easy with glint.

Necro has it with warhorn and warhorn trait.

Ele with many easy ways.

Engie swap kits every 10 seconds

Done, proof everyone has the bonus movement speed now, as people waant is to maintain SOME move speet while using these items, no access to our skills to move faster, but just the move speed that is baseline in the game now. Using one shouldn’t feel so much slower its annoying, just a bit slower, and some fun rp.

Just a quick bravo to the balance team

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Posted by: Loboling.5293

Loboling.5293

Yes very happy with this approach to balance as well. We still need updates that focus on underused skills and traits, but when it comes to balancing meta, small updates are best.

Magic Carpet and Broomstick suggestion

in Guild Wars 2 Discussion

Posted by: Loboling.5293

Loboling.5293

I fully agree with this, travel toys could be a cool addition like a crappy mount for lower level players. It would also be usable my most professions. Luckily on thief I apply swiftness with dodges, oh wait, travel toys change my dodge from unhindered combatant to normal dodge, so no swiftness. Just give the toys swiftness movement speed, and they will be much more tolerable to use. Thanks.

In a game that every1 has perma swiftness

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Posted by: Loboling.5293

Loboling.5293

With all due respect:

1. There are other threads on this topic.
2. My guardian certainly has no perma-swiftness. A guardian’s current best options are changing the entire rune set, retreat + save yourselves spam in combination with the shout recharge reduction trait and using the staff’s symbol to apply swiftness (the symbol in question also attacking enemy mobs and as such putting you in combat which then again reduces your movement speed.)

You obviously haven’t played guardian since update, perma swiftness is super easy with just retreat. I run pack runes, retreat and shout cooldown reduction. Perma swiftness, and I only have to press retreat every 26 seconds. Not bad at all now.

Ambient creatures.

in WvW

Posted by: Loboling.5293

Loboling.5293

Just to confirm, they didnt cut the population of rabbits etc right?

Without the wolves the rabbit population is going to explode.

Don’t worry with the new server merges, there’s more people than ever to kill the rabbits and diminish their populations. I suppose we’ll have to wait some time to see how the balance falls. In fact, with reduced wolf populations, and more players, we may see a complete extinction of the wolves. Unless they find a way to breed with another genetically similar species. Coywolf anyone? Wargwolf?…

THANKS

in WvW

Posted by: Loboling.5293

Loboling.5293

Both maps are on rotations, so we get to play both maps now.

Also, enjoying a lot of the wvw changes lately.

Balance changes May 3

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Posted by: Loboling.5293

Loboling.5293

I think people should appreciate these notes. NO BAD CHANGES!

Sure the patch doesn’t solve everything, but see above. Moa change is justified and helps reduce mesmer’s swing potential in matches. Rev and thief bugfix. And rev burst combo just got nerfed by a small amount. It doesn’t seem like much, but gw2 everyone has healing, a change to 15% of one of their major burst skills that secures downs is larger than it seems.

Overall, I really like these changes, and I think more patches like this could do a lot of good for the game. Remember, how many of these changes were bad? Normally we get a few bad changes at least.

Meld with Shadows change?

in Thief

Posted by: Loboling.5293

Loboling.5293

I could of sworn it worked with combos before the trait revamp. Maybe the new version never worked with them to avoid perma stealth builds. I’m a little amazed to be honest, I haven’t played a stealth build in so long, but I still see thieves staying in stealth nearly 24/7, it must be harder now. Back in the day, the blackpowder → hs gave you back 2 initiative each time you leaped, so it was even easier then. Maybe that was all it was, and my memory is just not working right. Anyone else remember?

Shortbow needs more damage (or lower costs)

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Posted by: Loboling.5293

Loboling.5293

I would love to see some higher damage on shortbow, not too much, but something, its super weak in damage.

Frustrations with lead attacks and our HP

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Posted by: Loboling.5293

Loboling.5293

Please remember that lead attacks went from 15% damage boost when full ini (so closer to 10% for a good thief that keeps a reserve) to now boosting by 15% once the player has used a bunch, but will now have less ini to actually use skills. It’s not this godly buff some are making it out to be. Thief fights have always been quick, and volatile. If you don’t like it play a different build or class.

Tier list (for now)

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Posted by: Loboling.5293

Loboling.5293

I find it funny that you think thief is god tier. Most people considered thief trash last season, and now they had their damage buffed maybe 5% (condi 15%), and they are god tier. Funny enough, the only easy thief build (d/d condi) is only good in unranked and hotjoin. When the ranked season starts back up, I expect to see another wave of terrible thieves to make people hate having them in their teams. I don’t think thieves are much better off this season than last. However, I thought they were viable last season and they should be strong again this season.

Thief was a good counter to necro last season, but there are going to be a lot less necros this season. DH was decent against thief last season, and now thieves are less easy for them to punish in teamfights. I really don’t see what exactly has changed to shift them from trash tier to god tier. Some players discovered d/d (3 skill)?