I think its pretty much obvious Anet being silent on this for the past 3 days shows they really don’t care about us or the community. Take from that what you will but I will personally take it as a massive slap in the face and a sign of things to come.
The silence means this isn’t an “oops, we never thought of it like that” problem.
It likely means they think it’s perfectly ok with P2W and are hoping silence will cause people to give up discussing this issue. At best it means they are internally debating the issue, but that’s even bad because it means some people think the item is ok.
I still think we should be able to save and load builds(traits and skill line up) on the go, and the cost should be zero. Getting rid of the tedious mechanics that made changing builds hard was one of the best post release changes Arenanet ever made to Guild Wars. It is a massive tragedy that such a user friendly and logical system didn’t make it in to the sequel, just ahead of them charging money for using way points.
This. It’s amazing how many basic QoL features from GW1 didn’t make it into GW2.
How long does it take to finish the PvP daily? Are there lots of other people who are there to do the same? Does that make it easier to finish?
Considering Anet’s starting to move towards progression (see skills being sold for 25 skill points) in PvP, it might be a good idea to save laurels just in case — for example, the next batch of skills may be sold for 30 skill points and 10 laurels.
We are still planning on implementing this. We’ll have more information as we get closer.
It is intensely annoying when they impliment something that the WvW community overall isn’t interested in over something that they are extremely interested in. Combining WxP should only take minimal tweaks. I don’t really understand why something so small couldn’t be done if creating an entire map can be done.
Two updates looks better than one so they’re releasing EoTM first, saving account bound WXP for later. This way they can brag about
“Two updates in WvW within the first X months of 2014!”
(Never mind that WXP should never have been soulbound in the first place — especially since the time of its introduction was around the time many features were shifting from soulbound to accountbound.)
Looking at the map design of EoTM (very much like the bloodlust area) I think it’s very possible that it’ll turn out to be a bust (very much like the bloodlust area).
The funny thing is WvW players don’t want Living Story garbage in WvW either.
In the long term, probably the best thing for both sides is for WvW players to kill as many PvE players as possible as often as possible (what the OP calls “griefing”) and prevent them from getting their achievements — the hope being that the ensuing PvE player outrage will cause Anet to act.
Don’t celebrate before it’s out… look at the LFG tool that still allows people to grief (or accidentally destroy) parties by merging. Who knows what kinds of disastrous bugs lie in this update.
Farm gold in the most optimal way (dungeons/champ farm) and buy the eyes from the TP. That’s how this game has been designed to be played.
They must still be selling like hotcakes then. If nobody was buying them and complaining then we might hear from them. Complaining and still buying them is like ravaging the dessert bar while complaining how all these desserts are bad for you.
This.
Or perhaps they don’t care about the long term effects of this because they’ve already given up on the game and just want to do a cash grab before it all ends.
Is anyone else having this problem and is there no comment from Anet at all on when this will be fixed? I’m fairly certain this has been plaguing us since early last year except I’m just now really seeing it.
Do I need to video it happening or is it one of those “Fix it when we’re ready” type of bugs?
Everyone has this problem. It’s very well known. Don’t bother with the video, Anet surely knows about it considering it comes up in the forums quite a lot.
They will likely never fix it.
I used to buy Arah p2s for levels but now they all require me to help kill Brie.
Yea, they changed her so that if you don’t have enough DPS and burn her down quickly enough you’ll be ported back a wee bit past the boat. Still, I ran it a couple days ago and after killing her and getting the daily chest got teleported regardless. No time to loot the champ bag . They need to revert these annoying and useless changes – I can live with the Alphard instabomb since you can just stack and range him down, but the loss of a valuable waypoint and Brie being effed up is dumb >.<
If your group doesn’t have enough DPS, send one person when she’s at low health (I think ~25% is when the serious mobs come out) to draw aggro away from the terminal.
and to this day, no one have Shukov’s Launch Codes Recipe from SE p2.
Probably bugged. Just like Final Rest was before Anet fixed it (and then claimed it was in the loot table all along, just no one ever had it drop LOL!)
Almost certainly no repercussions. They’re not even bothering to fix it until the next update!
If you weren’t sure how little Anet cares about WvW before, you can be sure now. We have here an enormously game breaking exploit that affects the core of how Anet intends you play the game (PPT) — yet they’ll just casually wait for the next update schedule to fix it.
Bragging (which is clearly what the OP is doing) about having superior coverage is pretty sad.
By the way, what happened to CoSa?
It’s a sad day for this game if we have to ask for refunds on such fine harvesting tools. But we should probably all do the same as Wanze.
The very strong impression I was given at the time was that this tool would remain the best tool out there, certainly for the (real) money I paid for it. I even recall a thread on this very forum calling Anet out on this, suspecting the current scenario (or a version of it) would happen. Anet did not react at the time, so I assumed my purchase was safe.
All you’d be doing is telling them it’s ok go push further into pay-to-win territory.
Tazza only drops loot if you kill the champ next to her first. Which noone does because hes annoying.
Are you sure about that ? Because we killed Kaeyi quite a few times to check this urban legend and Tazza never dropped anything.
I have 300+ runs of AC p1, p2 and p3 each since the recipes were put in the game (roughly one year ago)! I ever got only once recipe drop from those (p3 I think). It’s rare. Maybe too rare.
I think Redstar means that Tazza literally doesn’t drop anything — no chest.
people shouldn’t be kicked out at all. they should be ferried into their own instance, with progress preserved. add a token to all, so people originating from the same instance can’t complete their own, and then go complete the other ones too.
and people should be able to click on a “spawn new instance” button, instead of dropping it on exit.
too much is lost just because some people are behaving badly.
Get to the end boss of an Arah path. Split your party into 5 instances. Sell 20 slots. Or, if you really want to have fun, fill each of the 5 instances with guildmates, split those into 25 instances and sell 100 slots.
NSP runs all the temples that aren’t bugged starting at 5:00pm pacific time every day. The bugged ones are done at the end via guesting.
20% chance to get a precursor.
They’re waiting to see if this dies down. If it does, they know they can push further into pay-to-win territory.
I feel cheated.
That is by choice. It is not required for you to buy the new one. There are other means of getting the sprockets. The old pick works fine as it was advertised originally.
The previous pick was advertised as “The last pick you’ll ever buy”, so best in slot for all eternity. And it was priced accordingly, as for a full set of them you’d almost pay the price of a full game.
Now there is another pick that is better. Thus my original purchase is wasted and worthless as it is no longer best in slot.
It is SO WRONG for the reason stated by Challa.7146 when “the authority” stated in their own words for the last pick that was released as being “The last pick you’ll ever buy” affectively declaring it as being best in slot. Doesn’t anyone else besides Challa and myself not remember this.
I didn’t remember this. It’s pretty bad. Of course, not a broken contract/lawsuit bad, but rather a “as a customer, I don’t trust their words anymore” bad.
No, its convenience : you dont have to worry about that.
That is your opinion, which is where the “Pay to Win” definition is flawed. It is too open to opinion.
I will go one step beyond the P2W argument.
With their current gem store practices they are loosing faith with their consumers and thus over the course of the game will cost them sales.
First the Berserker nerf which many people bought gems to convert to gold to make their ascended sets it now being changed. Good or bad – they still are no longer getting what they thought they purchased.
Now we are moving to mining nodes. Why bother buying infinite ones if you have no clue how much better or worse they may change them in the future.
Obviously – With this current change people who already spent money feel taken advantage.
I myself think I’m taking a long break spending anything with Anet for awhile as my trust in them is not exactly high atm due to the above reasons.
So either Anet is making customer relations mistakes one after another that will affect them in the long term
or
could it be that they don’t anticipate a long term, that they themselves have given up on the game and are making as many cash grabs as possible before everything goes poof?
There is no indication in the official description of the pick that this is the case. Because of that, I’d imagine if it turned out to be true, we’d see some pretty angry people on the forums.
In any case, as I understand it, only very small sample sizes have been checked (I’m not even sure any real testing has been done as opposed to “it feels like…”).
Thank you for having the foresight to add a neutral option. This could not affect me less with how useless sprockets are.
And what if the price of sprockets goes up?
And how does that affect me?
It’s easiest to see in an extreme case: Let’s say the price of each sprocket goes up to 100g. Then those with this pick will become extremely rich while those who don’t, won’t.
The extreme case won’t happen, but the idea is the same. Those with the pick are essentially minting money. The more money that enters the economy, the higher prices go up at the TP. However, this money that’s entering the economy goes only to those with the picks. They can afford for prices to go up while those without picks can’t. The more sprockets are worth, the bigger the effect.
Anet just made their own lives more complicated because if they allow the price of sprockets to increase, there will be a point where people will notice and then we’ll really see some outrage.
Anet is putting themselves in danger here because if they accidentally (or otherwise) cause the value of sprockets to go up there will be even bigger outrage than we’re seeing now.
Or: Imagine one of the enormously rich TP players (or group of such players) manipulating the value of sprockets just for the lulz of causing this outrage.
You’re fixing the wrong problem. The real problem is that these events should be instanced in the first place.
Thank you for having the foresight to add a neutral option. This could not affect me less with how useless sprockets are.
And what if the price of sprockets goes up?
With the gathering tools power creep, a lot people are going to be hesitant to buy because: what if the next tool is awesome?
It’s a bad thing because of the opportunity cost. All that dev time spent on EoTM could have been spent on WvW improvements that are far more important and urgent and a big sPvP-looking map.
I look at EotM as the thing they had to do first before they could even begin to touch any of the other major issues facing WvW. EotM gives ANET the freedom to try different stuff out in a WvW environment without breaking the entire game for those who were enjoying the current meta. Having a map to address the queue problem also allows for more of those long term game breaking issues like population balance and scoring to be addressed and hopefully lets them do so in a more creative fashion. I expect to see EotM used as both a testing ground and a 24/7 entertainment haven while the bigger problems get tinkered with on the other WvW maps.
There is no queue problem except for the top servers.
Interesting.
My own suspicion is that EotM is a prelude to closing down regular WvW on tiers where it is dead, perhaps all tiers eventually, and mixing everyone into a sort of diluted hot join format that creates a perfect harmony of completely random pug blobs and LW excitement.
Also,
Currently matches have a duration of 2 hours.
Scoring tick happens every 5 minutes.
Modify these two points a little bit and we’d just have sPvP. Suspicious? I’d say so, and I don’t even have my tinfoil hat on (yet).
Now that the pick has been out a little while more data is out on the mining pick. What the pick does is replace the extra ore you may have received from a swing with a sprocket.
So you may get:
-1x ore
-1x ore + 1x crafting material (gemstone)
-1x ore + 1x SprocketYou can no longer get the 2x ore.
*mind you this is a small sample size
If this is true, which I doubt, Anet’s going to (justifiably) take heat for not being forthcoming enough on the specs of the product. Most people are buying this pick assuming the sprockets are an additional RNG item.
In any case, the existence of this pick means that Anet will have to be very careful about not letting the value of sprockets get too high (for example using them as ingredients in the next step of stat grind) or there will be outrage from players — even more so than right now.
Lastly, now that people know Anet is going to power creep the gathering tools, many will not buy because “I’ll wait for the next one, which will be better!”
Almost certainly scamming, but not even close to enough evidence to justify a report.
For Nokk,
- Range him until he’s created 3 singularities then melee him away from the singularities. Just leave the singularities alone.
- Position yourself so that his vapor blade falls off the platform after hitting you so that you don’t get a return hit. (The ramp that leads to the next room is good.)
- Cleanse conditions and dodge out immediately if you get hit by the AOE.
- He’ll bow/nod his head before throwing the freezing ball. It comes a few seconds after his AOE condition attack. His attack cycle is about 8 seconds long so if you get hit by a ball, upon recovery he’ll almost immediately toss another one so watch out!
- The freezing balls are projectiles so besides the usual dodge, evade, and blocks, you can use anti-projectile skills like absorbs and reflects. (The reflect often bugs out as sometimes he gets frozen by a reflected ball and sometimes he can still attack.)
- Stun-breakers and stability will allow you to move after getting hit by a freezing ball, but you still will have to wait out the 8 second freeze.
Both these bosses are pretty trivialized with even 2 players — this whole dungeon is much more fun solo than in a group!
(edited by Lord Kuru.3685)
You can fight her in the corner of the room she starts out in. The camera may give you fits and it’s really dark in there, but she won’t reset. Edit: This is exactly where Wethospu fights her in his video. Also, she never takes naps anymore. 
If you want to fight her in the golem room:
- Aggro and fight her until right before her teleport AOE circle shows up.
- At this point, quickly move to the top of the steps in order to position the AOE circle there.
- This puts her at the top of the steps after her teleport. You do this so that when you (later) walk down the steps, she keeps line of sight with you (else she will reset).
- Fight her again until right before her AOE circle shows.
- At this point, quickly move to the bottom of the steps in order to position her teleport there.
- Her teleport thus takes her into the golem room.
- If you ever move such that she is not facing you in this room she will reset (in particular, you can’t lose line of sight with her in this room and you can’t evade such that you end up on top of or behind her).
- When fighting in the golem room, when she kneels down to teleport to your position, move off the center of the AOE and make sure she ends up facing you upon arrival or else she may reset.
If you’re having trouble predicting her teleport attack (she will start the fight at a random point in her attack cycle), stand at range at the position you want her to teleport to instead of moving there right before the attack. You’ll waste some DPS time, but it’s much easier.
As a warrior, I think you should have enough evades to fight without kiting. Evade the knockback and mirror blade as well as one of the spatial surges. I think you can eat the other two spatial surges and survive. If not, give her weakness right before spatial surge: they’re each composed of 4 (or so) mini-attacks so RNG should give you some glancing blows to ease the pain. Without having to move around so much, you can greatly improve your DPS.
If you’re gonna try this on a class with minions, you can evade into/past her by accident as long as you have a minion up attacking her. She will aggro on your minion for a short time and then come back to you instead of resetting. However, if she kills your minion very quickly, she may reset. Nothing is worse than a boss resetting!
With the recent changes to Tazza (knockback is more like a launch and the attacks in her cycle are more random) the fight is a bit more fun than a couple months ago.
(edited by Lord Kuru.3685)
To anyone concerned with WvW CDI,
Wait until EoTM releases. It’s obvious that’s been what’s on their development track the past few months. When that release is out the door, WvW team can have more time and perhaps even more resources to develop other systems like improve commander functionality, amongst other things.
It’s always wait for this wait for that. Wait for the League to end, then we’ll get the attention we need. Wait for EoTM to come out, then we’ll get the attention we need.
Nobody wanted the Leagues and nobody wants EoTM. WvW has some very serious issues that are slowly but surely killing it and none of them are being addressed.
On a normal evening, I joined a semi guild groups for AC path 1 and 3. I say semi because there were only 2 people in that guild and the other two were random pugs, like myself that joined.
Stopped reading here because that’s where you screwed up.
PSA: Never join a pug group that has two people from the same guild.
The exception is if you started the instance. True, most of the time, nothing bad will happen, but that one time where it does will make you rage. It’s not worth it.
Let guilds plays games such as Keg Brawl with just people in the guild.
Pleeeeeeeeeeeeeeeeeeeeeeeeeeeeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaase.
That’s ridiculous. Next, you’ll be wanting a private building for your guild to hang out in. What could possibly make you think this game revolves around guilds?
What I can say is they have no contract to use anything discussed in a CDI thread if they don’t want to. That’s their right, and anyone who wants to start their argument on “we decided…” forgets who it is who are the developers. Collaboration or no, there’s a point where one side is the company making the game and the other is the consumers.
That is correct: there’s no commitment on Anet’s part to use anything from CDI. The idea was that they listen to our suggestions and desires, give us some of input from their point of view, then use whatever they deem appropriate out of that discussion to improve their game.
In the WvW CDI’s case, it is very apparent that they didn’t even bother to listen. And now we have a new guy in the WvW forum starting the whole thing from scratch: “Please give me a list of your concerns.”
Again? I don’t think so.
I love how the forums blew up so quickly over this, without anyone actually testing the pick to see what it really does.
I’ve been using the pick for the better part of a day, just running around mining nodes in Orr and Sparkfly Fen. I’ve noticed that I never seem to get multiple ore chunks from a single swing with this pick. Rather, I get one ore chunk and a sprocket. So my running theory is, the pick replaces the bonus ore chunks you would normally get from nodes with watchwork sprockets. If this is true, the pick is far less “pay2win” than it appears.
There’s pretty much zero percent chance that what you’re saying is true. I think we’d have an even bigger outrage if it was revealed that these picks secretly didn’t have the full functionality of regular picks. Chalk it up to RNG.
What about the WvW CDis? Seemingly nothing is coming from them. Devon has been silent. Josh has come in and created his own feedback thread which has served to create confusion on what is exactly happening with WvW.
Didn’t people hate Devon over his opinions, and other people beg for Josh to “come back”?
Gotta be careful what you wish for and read the fine print before you sign
I don’t believe Josh ever worked with WvW. They did ask for Habib to come back though (not really: just in a “we’d rather see Habib than Devon” way).
In any case, they’re all the same anyway:
- Promise to listen.
- Ask for lists of concerns.
- Do nothing.
- Do nothing.
- Rename Guard Leech.
- Exit the rotating door for the next person to come in.
You can scream “no other source!” all you want, but you’re lying. My home instance node with copper pick (most return per strike) says so.
Your home instance node gives you sprockets with a copper pick?
Didn’t think so.
use skill #4. (15 chars)
What about a logging axe that can pop out a precursor? Because that’s the direction we’re heading.
Who’s going to buy this one knowing the next one is going to be even better?
Sorry… I thought the title was “Why do people farm for gold.”
The “public” answer to the OP is: champ farm or dungeons.
There are some very good (non-exploit) farming locations, but people have become afraid to disclose them because they always get nerfed into oblivion once revealed.
(edited by Lord Kuru.3685)
It would be HILARIOUS if sprockets turned out to be necessary in precursor crafting — even if for just one precursor.
How is this pay to win, while the ores aren’t?
When the ores came out, I said we were dangerously close to pay-to-win. And now we’re pretty much there.
