Just the WvW
R3200+
2 and half seconds for 10 shots. The human reflex is ~0.2 second. If you turn on the combat log and see the rapid fire text just dodge. Rangers still dont have the mechanic to defend themself. Dodge the rapid fire and finish them
Sfr if you want blob. Deso if you want a guild raid. Gandara or kodash if you are a zerker necro
You complete the daily dodger within 2 seconds? You are welcome.
Rangers
You can place treb, cata behind gates and acs all over the wall. If the atackers diisable all of your def with 1 trick go and farm cof p1.
I think this traps should be single targets.
My only problem with this: as a wvw player i need to kill 1kk dolly for an achi, but a pve player needs to complete 5 events for a title and rewards
2 supply camp with dolyaks…
i hope they will make the real wvw achis
Ok. Now gvg just a matter of time.
But if you made aliance why not make alliance battles? They could be like boss events, so you can fix a time with your mates. I realy liked fort aspenwood, i can image something similar in the vigil or whisperer base
And a survive as long as possible the monsters attack also should be fun, maybe a tower defense game mode
And how the bonuses work? -(33+40+20)% ? I think no.
1×0.67×0.6x0.8 makes more sense. So if you have all of this you have ~68% condi reduction
And now you not “stuck” in waypoints, just the camera start to shake and you go with 1/4 speed while not use the port again
Rapid fire didnt get any dmg buff, just now you dodge more damage with one dodge
Shortbow have better dps
Stun/immo target+hundred blade+slice without this nerf? I main a warrior but i think that would be OP
The only real change was the siege disabler. Golem mastery is nice but a golem rush always was a golem rush. Scouting dead bodys and lord chain resing was a concept problem. Commander colors are pve updates. We need guild tags. For the pugs we need only 1 commander and guilds dont want to be visible for the pug.
Ranger pets still useless and the other changes was necessery.
You still can contest it
Banner chaining a lord sometimes was fun but mostly annoying and clearly a design fail
And 1 more: reduce the max number of sieges in an object
Mobile sieges
Upgrades depend on how many camp you own (example 0 camp connected to your tower: your tower is wood, all the camps fully upgraded things)
We place towers
New trick: black powder keg (can dmg walls)
New rewards at vendors
Remove drop and xp, add lvling tomes and boxes, mat/gear bags to the venders for badges
Repeatable achivements
Nerf sieges to not damage through gates and walls
Let everybody to use a siege or damage it
Warrior with a full pvt gear, hammer, sword, warhorn, 00464 or 00644 or 00662 build with healing signet, dolly signet and lets rock
Yes. On Deso we have /cheer groups. The leaders of this veteran players are the cheerleaders
Npc=stacks
15 characters
Any chance to join EU?
I realy want to see a dev in high end wvw on this side of the ocean
The frost spirit nerf completly killed ranger, the other changes are good, but pls let stow our pets permanently
Diferent game modes, diferent builds.
I think its not that big problem. You cant win the whole game with one build
The problem is there professions without place in certain game modes
Refreshing is not a 1 man job
I think the 1 hour is too much
Totaly +1
Its a qol problem
I know how you feel :/
You have toooo much free time
Btw yes, titels need a rework and multistep titels as in spvp
Yeah. Random disconnects in any situation.
Same happens befor every tournament
We realy need guild tags, tags what not pop up on minimap, biger range for supplyinfo and more commands
Who need spotter? 100% crit is not a problem. Frost is (was) the only good skill
Gw1 was good skills and mechanics. Building something similar is nota bad idea. 10sec godmode just not a good thing (more with the new heal stance)
As a player from gw1 this multi stance thing is funny
In spvp you need to capture 3 little rings to win. But if you hold 2 all the time you still win. One player must to stay to hold, so the 3 men team only operate with 2 on the second circle. This is same why always full servers win, it doesnt matter they lose every single fight, they always have 5 players to capture things while others fight
Outmanned is just a warning sign, nothing more
We are trying to suggest improvements to the devs but they dont care too much. Badges are harder to farm and worth less.
Gw1: fort aspenwood
My personal favourite
Winning is depend on you. What you call a win? Finish on the first place? Lot of players win whos never joined to wvw. For somebody if they stay alive they won.
For me a win happens when we beat the opponent in a clash.
There are people whos win when they defend a tower. Maybe they die 8 times but they come back again and again while the enemy goes away
Character collision what we need
Built in voip could be the part of a good step forward. Upgraded commanding and squad features. And if it runs on an other server it wont make any lag. Turning on/off could be a simple menu button or even a hotkey. Mute/unmute players on a tab where you can select players with active voip (like in TS)
In pvp rangers used torch because the burning. But the projectile is slow, recharge is big and its just 1 condition
There are multiple things the changes to rapid fire bring. For instance, 1 dodge now evades more shots (evade frame the same, shot frequency increased). Additionally due to a much shorter channel time reflects can start affecting you at the point of no return meaning you have to be more careful in using it against certain targets. Lastly, you can start scaring the kitten out of people with your tommy gun.
As the gentleman says.
Its still a long cast, you have enough time to dodge. In gw1 you needed to counter 1/2 and 1/4 sec long cast time skills. In this game the casting times are totaly nabfriendly
Barrage on a zerg: insta a2/3 go
Overtime aoe is a pain in some situations
Now i think rangers only have 2 and a half problems: pet (useless in wvw and oneshot bossfights) 0 team support (in wvw and oneshot fights they melt down within a moment) and the half: sword (bless for beginer 11111 spammers, but the lost of movement is a serious truble in places where you need to move, example wvw and oneshot fights)
Gw1 was collision and it was epic. That made soo much tactic, laughing and crying
R1400+ and only one, useless chest
Permanent stow and aspects! Never forget ranger CDI
Thief/mesmer
Stealths and teleports
Gua is one or the best of the wvw proffs. Ranger will be a good (i hope they will) a good roaming prof
Within 3 days every player hear about forum things. I played on a lot servers, played in a dozen guilds talked woth hundreds of players. There is minimum 1 player in every community who write on and/or read forum. They share everything with the speed of light. They talk about it on TS, guild chat and even map chat.
Never underestimate the power of the dark s… The forum warriors
Signet of dolyak
The players want ANet to go back HC, this is what we suggest.
Nobody have problem with some easy boss farm, 2-3 10 mins dungeons (everybody need sometimes a little chill)
But the core of the player base want HC things. This is why we have problems with ai controlled pets, fed up with stealth and welcome adrenaline nerf.
Most of the players want new kind of pvp maps and some of us want body block back (that made gw1 epic)
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