if i recall its from september 14 shield patch ?
Shield of Absorption:
Fixed a bug that caused this skill’s projectile absorption to persist after the skill was cancelled or interrupted.
On all my tests, I waited to channel finish. I’m not saying that the dome should continue if it is cancelled or interruped, but intead, the duration of the dome should be 4 seconds if you finish the channel or change the tooltip description to the actual duration.
The Axe range REALLY should be increased to 900 (on #1 and #2). And either #1 or #2 must cleave. Now is one of the weakest weapons in the game. With these changes I would finally consider using Axe instead of Staff for PvP and WvW.
Focus is also wonky. But no idea how to fix this.
I tested a lot to make sure, in PvP lobby, PvE and WvW. All the time I let the channel finish. It is bugged.
The description says the shield duration is 4 seconds, but its real duration is between 2~3 seconds. Either the description must be changed to real duration or the duration must be changed to the description. Because it can mislead the real strength of the weapon.
I won’t post it on bug section again because I will just be ignored over and over. I already posted this issue before 2 times and nothing.
Also, Shield of Judgment (#4) is still split between PvE/PvP.
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Offtopic, I’m still testing the weapon to see if it is now viable. By now, the #4 is really weak, but #5 can be used as control (which gardian lacks a lot). And the Shield Trait is worthless. But I’ll test a little more this weapon.
Also, when the Wrath of Justice activates the Signet of Wrath goes on cooldown, and when Signet of Wrath is activated, Wrath of Justice goes on cooldown.
It shows the wrong icon, it shows Well of Blood icon instead when activated.
Due to its current unintended behavior, the Symbolic Avenger trait has been temporarily disabled until the next scheduled release. If you were using this trait, we suggest you select a different one until the trait is re-enabled.
Thank you for the heads up Gaile. May I suggtest that while the team is fixing Symbolic Avenger to consider boosting Shattered Aegis damage so it becomes a viable option too? Giving Sword a % dmg or a speed buff modifier when traited would be appreciated too because the current Right Hand Strength (20% reduced recharge on Sword skills) is not useful compared to the old trait.
You know the new Right-Hand Strength still has the +15% crit chance for MH weapons the old RHS had, on top of the 20% cooldown reduction on sword skills?
The problem is that a lot of % modifiers gone, like +10% dmg with Sword and +10% when your target has a condition. The 20% cd reduction doesn’t do much actually.
I used 2 ways before the patch:
- Use rune of the pack with Superior Aria (now Pure of Voice) with Retreat;
- Use rune of the pack with staff (you can keep swaping weapons);
- Rune of the traveler/Speed.
The first way become less viable for me because of the new system.
The second way becomes less viable because Two Handed Mastery is gone and is annoyng to swap weapons for staff without the trait you’ll need 3 pulses for perma swiftness. Also this way is only for out of combat.
Overall, the third option fits on every build that doesn’t use Staff as main weapon.
Those numbers were only examples. It could be tweaked to be more viable.
Rabid/Dire/Settler/Shaman will never fit in the class, even if they make new conditions to the class, unless they add a lot of traits on crit conditons that other classes have, then Rabid would be a thing. They just need to remove this trait and put something else then because there is already a condition based trait on the same tier. It should be defensive, power based or utility.
Also, they should merge the extinct condition removal trait on Perfect Inscriptions. The class Signets already are weak. This limits too much the options when the other traits in same tier are so weak.
(edited by Mikau.6920)
TL;DR: Make this trait viable or replace it and make Reatliation viable as boon
Why is this trait still in the game? I tested, it now work properly, but makes no diference at all. And not only that, ITS A GM TRAIT! It is just a wasted slot. It should increase the damage by a greater amount or (what all of us want) a new trait, it can even be related to condition damage, now that condition guardian finally works.
Aside from this problem, Retaliation should be reworked like Confusion was. It should reflect a % damage back (maybe ~5% base), scaling with power (maybe +1% every 200 of power), so it is not a bomb aganist multi hits and does something aganist single hits. (In these numbers, you would reflect 2k damage as 300 retal dmg with 2k power)
Also, could be balanced aganist multiple targets with Retaliation by sum all damage and divide by the number of targets and a increasing factor accoding by the number of targets, something like:
Retaliation_Damage = Sum_of_All_Retal_Dmg / Number_of_targets * Number_of_targets / (10~20)
(Would have and increased damage aganist multiple hits, but it won’t be the full damage)
So it is not a bomb aganist multiple targets with retaliation. And in this way, Retal would be finally a vible boon. And wouldn’t be required to be balanced between PvE and WvW/PvP. Also, it could even be reduced by armor.
Now it is the weakest boon in the game. It only purpose is to bomb aganist AoE (must be applied to all nearby allies) or multi hit skills (which does not make sense for me).
(edited by Mikau.6920)
He might have used this skill while in same exact place as you, with your allies nearby.
Ritual of Life cooldown is not reduced when is equiped with Vampiric Rituals or at least doesn’t shows on panel.
I’ll try to use with both my condi and zerk builds. As zerker, I’ll try first Spite/Soul Reaping/Reaper and as Condition Spite/Curses/Reaper.
I wonder if Well of Darkness will become finally viable, because even with Bitter Chill (vuln when chill) and Chilling Darkness (chill when blind) traits is not viable yet. They should reduce the CD of this skill.
The overall DPS increased? Yes. Is it a problem? Not so sure.
But, before the game already wasn’t tankers or healers, so didn’t change much.
Hybrid is awful. Sinister does nothing as Necro.
And unless the AI is fixed, Minions won’t be a true option.
Dhuumfire is not worth it and our condi application is so bad compared to every condi build in the game not only due to our crappy access to burning but also due to our terrible ability to stack condis unless you count our condi redirects. In general I have shelved my condi Necro because it’s bad, and I feel our wvw builds have also gone to crap u less your talking about zergs.
BoringTerromancer has partially vanish but condition and boon control necro remains. I’m trying to get away from Blood Magic(it may be funny but I was expecting Parasitic Contagion to be useful vs players like a rewarding system for being active and smart with your conditions) but FitG is not a valid reason for me to use Soul Reaping. Even as a control condition necro you can still include dhuumfire with signets but it’s not worth it you are more efficient with the other lines. Dhuumfire is not for condition specs what Deathly Perception is to power specs.
They need to fix the Stability → Fear conversion that is bugged in the moment. I hope they do this soon, so I can really test how Terrormancer is.
Nice video.
Why do you like to use Soul Reaping as Condition Build? Mainly for the ones that you use Dhuumfire. I find this trait really weak. Soul Reaping is more tankier than Blood or Death Magic trait lines?
Please Fix this!
I won’t stop bump this topikittenil the fix, or a dev tells it’s a new game mechanic
I don’t believe that is the mechanic, but rather a bug. Some times works, some times doesn’t.
Is quickness still affecting leaps?
It already has been posted a lot of times in the Bug section. This and Engi grenades are game breaking. They should apply a hotfix for those really fast, but…
Now I have a question:
Does Smite Consition damages first or Litany trigger before Smite Condition can damage when using with Smiter’s Boon trait?
It should increase the damage on basis of your own symbols only, if that is the case (I have not tested).
I found the opposite. With the new specializations I feel that are more possibilities. I’m loving so far. With the old system was too much useless things, now a just a few.
But there is still useless utility skills that are useless and must be changed.
Also, they must add a new effect to ALL falling traits. They are worthless.
Could be land spear too
sorry but the point for the elite spec, for example the Reaper trait line, is to BE the Reaper spec. I am sure as a normal necro you can use a Greatsword.
First part is true, that’s the whole point, the elites are a “unique” sub-class, hence the different mechanics.
The last part is not true. The weapons are tied to the specialization, and mandatory for use, currently.
That is, it’s mandatory to have the elite spec to use the new weapon. You don’t have to use the new weapon if you equip the elite spec.
Sorry, I’ll clean up the OP, I was trying to mean class mechanics like new virtues / reaper shroud.
(edited by Mikau.6920)
Hi.
This trait doesn’t have its cooldown reduced with Vampiric Rituals or at least doesn’t shows on panel.
First of all, I know that is still in development, but that is some thing that concern me. What if I want to pick a Elite line, but don’t want to be forced to use the new class skills, like Necro Reaper Shroud or Guardian new Virtues, but I want to use the new weapons / traits or skills while keeping the original mechanic of the class.
Some classes (probably) will be the same as Mesmer, will have new mechanics, but the base won’t be changed, so there isn’t a real drawback. The new class mechanics from elite might even be better, but they can remove play styles with them.
My suggestion is to allow to pick with the Elite Specialization equipped, which class mechanic you wanna to use for those that changed the base mechanic (like you can choose between Reper Shroud / Death Shroud). This would increase even more the build diversity.
(edited by Mikau.6920)
Yep, just saw it. It shows “Immune” when converting. Probably is first applying Fear and then removing Stability.
I little off topic, but you should use all your virtues before using Renewed Focus.
Why do you use Zeal over Radiance? I belive you’ll get a higer DPS in radiance.
Also, after some testing, I found that Rune of Balthazar or Flame Legion are aways better than Mad King. But Mad King can bring a burst.
Place cursor over the minimap. Use your hotkey as usual.
Or click your skills.
What they really need is a way to toggle ground-targeting mode on a per skill basis (something from the skills UI similar how to autoattack toggling works would be fine).
Thanks for the tip.
WoB for wvw in my full wells build, CD reduction plus extra protection and siphon is really nice running inside zerg. Condis are not problem with ds removal trait and and new defense stacks from dead magic line.
For pve I run SoV with SoV trait, work well.
For pvp I still run consume conditions.
What lines do you use?
As Wellomancer, I tried Spite / Soul Reaping / Curses, then I was going into Spite / Soul Reaping / Death Magic and then I changed to Spite / Soul Reaping / Blood Magic. Is really hard to give up on Spite or Soul Reaping for both Death Magic and Blood Magic as Wellomancer. And the well healing is only worth with the trait.
I tried to use Flesh Golem but he only spectates my fights. I tried to force it to engage, but refuses to. This wasn’t that bad before (the last time I tried Flesh Golem). Seems like the AI is worse now.
Lol. I didn’t notice that. This really hurts. Now I know why I was applying so little fear.
To get this insane amount of burning you need a lot of stacks, and is not easy as looks. Power builds have burst and conditions need to build up.
Aganist players is really hard to do that.
If burning is nerfed, I really hope that is not over nerfed. This is what finally make Condi Guardian viable, after so many years.
Yes, the cast time was reduced, not the cooldown.
This skill is finally viable because of that.
I’ll give another try to Signet of Vampirism with my Signet build and the Well on my well build (only If use the trait).
The main problem of Necro heals is because seems like they are only viable traited.
I tested at PvP lobby and is working as intended.
2 stacks would be too powerful? Also, what if increase the burning duration instead, something like 8+ seconds?
Now is really pointless to use the active. They could add a new effect to Supreme Justice instead of increasing by 1 second.
Hi.
This trait causes the Signet of Wrath to goes on cooldown if you use both. And if you use Signet of Wrath, this trait won’t activate if you use Virtue of Justice.
Also Perfect Inscriptions doesn’t reduce the cooldown of this trait, at leaast doesn’t show on panel.
Yep, it is bugged. I’ll post on bug forum.
Also, the signet trait is not reducing the cooldown of this trait.
Even with the heavy nerf on Consume Conditions, I’m still using it because the other healing skills are still worse.
They at least should reduce the CD of Consume Conditions back to 25 seconds, 10 stacks of vulnerability already is insane. this skill doesn’t deserved a double nerf. And the trait is really bad.
To Signet of Vampirism the passive should be changed to heal when attacking, but keep the heal and cooldown. In this way would be more reliable.
And the cooldown of the Well of Blood should be reduced to 30 seconds to be viable. Not even traited worth.
I tested, the #4 is still split between PvP and PvE/WvW.
Also, the tooltip says that the duration is 4 seconds on #5, I tested and only works for 2 seconds (still). The tooltip is wrong or is it a bug? If so, this is a bug since forever.
Now that condition damage got revamped, what about healing power? Some skills scales really bad with heaing power.
These effects could be applied in one of guardian useless/weak skills like: Signet of Mercy, Sanctuary, Hallowed Ground and Merciful Intervation and Spirt Weapons, but on these skills (except for Signet of Mercy that needs a cast time reduction) a cooldown reduction would be enough.
(All about WvW)
I just tested the Spirit Bow as healing build. Its cooldown is too high for what it does. I, someone that have a full Zealot Elementalist, that can literally spam (buffed the CD reduction to -33%) Water Staff #3 – heals for 4.5k and have a large radius on 13 seconds CD, the spirit bow is useless (heals for 4k – 2 times in 30 seconds and then only on 60 sec again).
Also my elementalist heals for 600 per second only with Soothing Mist, 1k on auto attack, have a lot of CCs and regeneration. The Elementalist is a lot more viable to act as “healer” and bring a lot more to the fight.
The only difference is that Guardian can hold their on better thanks to AH, is melee and have wall of reflection. Both can apply regeneration and protection.
Before some ones say that dies too easy, my elementalist is always the last one to die. The healing also help with sustain. Same with my guardian (I use half zealot, half cleric).
And the Shield Spirit dies just too easly and their cooldown is too high as well. Is not worth even considering to use.
The spirit weapons need a real revamp. Same with Signet of Mercy, Sanctuary, Hallowed Ground and Merciful Intervation. Most of the problems with these skills (except fo Signet of Mercy) is ther insane cooldown considering what they offer. The Signet of Mercy needs to its cast time to be reduced.
Guardian is the one with the larger amount of useless/weak things.
(edited by Mikau.6920)
The active now is pointless even with a group. And even more if you are a cond guardian.
Unless you want to apply blind or immob. Its only usage.
I really hope that burning guard is still viable after the nerf.
I’d like it if someone could grab a Condi build and use Expeditious Spirit to see how well fire damage can be stacked with spirit weapons- might be a bit more viable than previously.
The only problem is that it’s competing with Symbolic Avenger and Shattered Aegis; I would prefer either of those two in nearly every situation.
I tested in full carrion with sword and hammer spirit weapons. Doesn’t worth.
They need swap the Shield trait with Glacial Heart. The shield trait is weak as the weapon itself. Also +180 toughness to only self VS +150 toughness to allies as well, doesn’t really makes sense even if you use shield.
In that way, we would have more options.
The Retributive Armor isn’t a bug like others posted.
But post The Wrath of Justice on Bug forums.