Hi.
The Guardian shield #4 is still unslip between PvP and PvE, the duration of protection is only 3 seconds in PvP.
Also, the #5 dome is only during 2 seconds, unlike the duration of the tooltip (4 seconds).
The #4 is still only 3 seconds and #5 dome duration is stll 2 seconds.
So, shield skills will be unslip between PvP and PvE? Also the duration on #5 should be 4 seconds like the tooltip says or the tooltip is wrong? I’ll also post on bug forums.
but no other skill insta cures everyone, regardless of your healing stat. this is the skills true power. it takes timing, and it takes coordination, and it takes patience. if you are in a full zerk team with low health pools and you are all about to wipe, this skill can save everyone, even with nothing in healing power.
of course, if you are in this situation you likely will kill whatever your target is before you need to use it.
this skill is a back brace for pug lifting. that is all. chained correctly in a zerg in wvw you could, in theory, make a zerg twice has hard to kill, but the coordination is mind boggling, and you would need 1 guardian for every 5 people involved.
it has a very niche use, but at least it has a neat effect for screenshots.
If this is the only usage – Fractals – Then the passive effect is just kitten filler. If they want us to use only to this way, they must change the passive effect and changeits name to “Fractals Signet”.
On WvW the active doesn’t do much. Healing eles do a lot more, with a lot access to CC and you can do damage (full zealot). And with the new buffs to water line and even the CD reductions, healing eles are amazing now.
I don’t see a reason to use this signet over RF as support Guardian (that don’t use shouts, FMW, might be better). RF allow to use VoR and VoC more often, so isn’t selfish as looks.
The cooldown of the passive should be reduced to 5 seconds (keep the healing) or to 1 second (adjust the healing). Also, the cast time should be reduced to ~3 seconds.
I still need to test the healing Guardian, I haven’t tested. My mesmer mass stealth build was too much fun… I also wanna try a lot of things on all classes.
I tested, it works, only the tooltips are wrong.
There are really good suggestions to make shield useful. I hope someone from anet is reading this topic. The functionalities doesn’t need to be drastically changed, only small tweaks would be enough. And no, shield doesn’t need to block, it is a support weapon.
Also change the trait, its effects are awful.
I said a lot of things that didn’t worked in the class, now is time to say what worked.
Guardian was the last class that I tried (except for Thief that I don’t play) because I was really frusted with the changes. I tried the condi build that I had getting dust and it worked really well at PvE.
Also, aside for the problems, THANK YOU ANET for finally changing the Permeating Wrath. It finally burns the area around your targed. This might even make condition build possible in WvW group/zergs (I know how weak condi builds are in WvW because of cleanse spam, but if becomes fun, is all what matters).
I tried also 4 shouts support with a knight/soldier mix on WvW. Doesn’t feel much diference than before. Not tried DPS or Healing yet on WvW.
So, in other words, the Guardian is not bad as I thought. the burning changes and the new shout elite are really good. But the courage signet is really bad with almost 5 seconds of cast and the passive heal is really low.
My question: Does the hybrid (sinister) have higher DPS than berserker (for PvE)? I might make a sinister set because I really liked this play style.
Yep, it is bugged.
The only build that I will miss is (not really actually, because I don’t use from a long ago and I stop playing with the class) is my Guardian GS+Hammer 00644, with the beatiful Two-Handed Mastery, and even if I didn’t use, Glacial Heart was better than the current one – is not competing with Absolute Resolution – and some said that won’t do damage any more. Also, I had some options in Adept Honor, now there is just junk there. And the new Guardian revamp looks really bad. So, rest in peace my Guardian – the only really viable build that I can see is zerk meditation, which I do not like.
Everything I had got buffed. Every other single build (except maybe for my necro, which Consume Conditions got nerf really hard, but condition transfer could becomes more viable, I’ll try).
And don’t forget that they didn’t unsplit the difference between sPvP and PvE/WvW. Any of these differences makes sense:
- Shield #4 (one of, if not the weakest skill in the game);
- Save Yourselves (this is the reason to this skill suck so hard in spvp);
- At least, they unsplit Selfless Daring.
To Consume Conditions, they could add a condition to it if they want to keep the “theme”, but not hard as they implemented, something like 3 stacks of vulnerability would make more sense, or other condition. If they already nerfed increasing the cooldown, why apply so many stacks?
Already was weak, now is totally useless.
- Protector’s Impact – Good for JPs and running away in WvW I guess?
No. Only on JP. All falling traits are a dead slot. They should add a secondary effect on all of them (like they did with Thief).
I do agree. The Adept of Honor is lackuster. (/troll on) But they made this line better with the nerfs on other lines (/troll off).
they should increase the base health from guard, thief and ele to 12k. 10k is just too low considering the loss from traits.
My hope is close to zero. But I’ll wait till the patch day.
I made a list of the main problems with the calss change here:
https://forum-en.gw2archive.eu/forum/game/gw2/June-23-Specialization-Changes/page/9#post5172682
Some changes they’ve said on VOD doesn’t really makes sense, like reducing the damage on standing on symbols to +10% only. And don’t forget about the new Binding Jeopardy that is a lot worse (useless actually) than the current Binding Jeopardy or Blind Exposure. 3 seconds only? Must be joking.
Also a lot of useful traits was lost and have not been made base line, like Radiant Power, Powerful Blades (should be merged with the new sword trait), Searing Flames (not really useful, but could be merged with the new Amplified Wrath, considering all its nerfs).
In my opinion the changes to the class are a mess.They have no clue on what they are doing. Also, the changes on Consume Conditions of necro makes any sense what so ever. They already nerfed by increasing the CD, why put 10 stacks of vulnerability?
On the other hand, my Elementalist, my Mesmer and my Warrior will be amazing with the buffs. The Necro changes except for the nerf on consume conditions and plague are good, and Engi are “ok” (not powerful as the first ones listed). Can’t say about thief because I don’t play (but the lack of ricochet reallydoesn’t make sense). Finally, my Guardian (once my favorite class) will go to oblivion.
@edit
Forgot about Ranger! I think the changes on the class are really good as well.
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That is a problem from a long ago raised by the community and they did nothing. The diarrhea will continue!
All my builds from almost all classes will get hurt by this change. They should put a +20% as base line for boons and conditions or put these in a minor slot on trait lines to compensate.
Shout Guardians will become even weaker.
A lot of useless traits are still in or got masked by pitiful buffs:
(…)And not only that, but they don’t even tried to change usless utility skills like:
- Hallowed Ground: This skill is 99.99% of the time useless. Stand your Ground will always be best than this one – you don’t need to keep in place to fully recieve it’s effects, you get retal, it is instant and its a stun breaker – The only upside is that is a fire field. This skill should have its CD reduced or be a stun breaker to be viable as SyG.
- Sanctuary: The CD is too long to be viable to use.
- Merciful Intervention: One of the worst skills in the game. It is basically a 50 sec 2k heal, with 4k for yourself if traited. The teleport is worthless.
- Signet of Mercy: Like all revive skills, should have its cast time reduce to 2 seconds, not only that, this is the revival with the weakest effecs, but the longest cast time.
Hallowed Ground and all kind of retaliation works perfectly on WvW. Retaliation – is bane of flamethrower engineers and dagger thiefs, moreover. People get burned in sec-s by AOE on support squads with retaliation.
It seems many people judge the changes considering only one of game aspect they prefer more.
No one will stand in Hallowed Ground during a group / zerg fight. The only good of retaliation is to counter AoE if all your allies have retal as well, but most of the traits related only give retal to Guardian. So for that, SyG do that work 100 times better. That is why Hallowed Ground is so weak. Also I forgot to add that SyG can also remove conditions, which Hallowed Ground cannot. There is literally no reason to use Hallowed Ground now.
They must change retaliation to damage a % back, scaling the % with power, so it will become more relevant and wont heavily punish multi hit attacks. But will still be strong aganist AoE, unless there are some type of ICD aganist several targets or some type of dmg reduction.
@edit
The main problem of Hallowed Ground skill is not its effects, but mainly the insane cooldown. 80 seconds for its effects is too much.
(edited by Mikau.6920)
Bad change in my opinion. More power creep and more grind.
Ascended has been in the game for well over a year.
Its not a power creep , ascended has ALWAYS been more powerful than exotics
Everything in this carebear game can be done in exotics anyways (minus high lvl fractals and WvW roaming). Content has always been balanced around exotics.If you don’t want to get ascended, than don’t. you will still be able to do everything in this game’s easy peasy PvE anyways.
The main problem isn’t being more strong, but a lot more strong. In WvW only the stats difference can be the difference between win and death. Also there will be an increased chance to Ascended gear checklist to go in dungeons.
For people like me who loves diversity, this is a really bad change.
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The main problem in my opinion is that they will punish veterans for for pricing the same for new players which will have the game and expansion together. They really must add an option to purchase only the expansion to become more viable. At least they should put a discount to buy the game + expansion, but not force every one to buy both.
I’m not sure if I’ll buy the game because the $50 dollars is really expensive for me because I don’t live in the US and the conversion will make really expensive. Sadly there is no support to sell GW2 in my country. Also I’m little frustrated with the Guardian changes and the new Ascended equip will be mandatory.
But I’ll try the new changes to see if the game really becomes more fun, which is most likely. At least for me, all classes other than Guardian, in my opinion all classes did a step forward, but Guardian went backwards.
Warrior: buff buff buff buff
Guardian: buff buff buff buff buff buff buff buff
Mesmer: buff buff buff
Necro: nerf nerf nerf buff nerf.Sounds like anet “balance” to me
Guardian’s got buffed?
Sort of.
While a lot of the core changes are around adding more group Support (like increased outgoing heal), those of us who already like to run in Support configs (like x/x/x/6/6) got buffed just for having access to a ‘third 6’ (probably Zeal in my case – depends on what Dragonhunter’s line will do).
On the other hand, all or most of our passive effects (Virtues, SiN, etc) had their range halved to 600. I’m still curious for the reasoning here; thinking about it more made me believe that was a balance pass against world bosses and WvW. I suppose one can hope…
All ACTIVE effects had their range reduce by half (1200 -> 600). Also the increased outgoing heal doesn’t mean much, because its competing with Pure of Voice and Writ of Persistence.
A lot of useless traits are still in or got masked by pitiful buffs:
- Symbolic Exposure: This trait does nothing, you get up to 3 stacks of vulnerability, up to 3 stacks of perma vulnerability if you are using a hammer (this in PvE, for PvP and WvW is even more weak);
- Wrathful Spirit: Retaliation is the weakest boon in the game and it only applies 3 seconds when Aegis is lost (75 seconds of CD on VoC or 40 sec CD of Retreat);
- Binding Jeopardy: comparing with the current Binding Jeopardy (5 stacks of 8 seconds) or Blind Exposure (3 stacks of 10 seconds), this only applies 3 seconds, unless it apllies a high stack (15+) will be meaningless.
- Symbolic Avenger: They said that will be only +10%, so this trait will literally be PvE only.
- Right-hand strength: the Sword lost +10% dmg and the +10% dmg with conditions from radiance line. 20% CD reduction doesn’t mean much. Also the Sword #3 still roots. (at least is the +10% from Retribution to compensate)
- Healer’s Retribution: This is the new dumbiest trait in the game. 5 seconds of real every 30 seconds. Is a dead slot among all falling traits.
- Amplified Wrath: nerfed more than half. I won’t say much becouse I not tested how burning will be. Also they nerfed every on block trait with an 1 sec ICD.
- Radiant Retaliation: This junk is still here. There is no reason to keep this trait in the game. Even with the nerfed Amplified Wrath, it will always be better in condition builds (if they really become viable). And they said that won’t be any change for this trait (like increasing its damage or something else).
- Stalwart Defender: this trait is the weakest trait from shield traits. Also this is the weakest shield weapon. (it will still be with the lower CDs).
- Writ of Persistence VS Pure of Voice: Who played as support Guardian knows how it makes weaker. Now if you want to be support you must choose between shouts and something else or symbols and consecrations. Shouts + symbols? You can’t.
- Retaliatory Subconscious: This once was the weakest trait in the game, now is competing with Healer’s Retribution. So if you goes into virtues line, you’ll take this trait if you don’t use Consecrations because Unscathed Contender is unreliable outside PvE (might be better with Long Bow). Block a single hit after stunned won’t help much, mainly considering it is on every 30 seconds. Also, the 3 seconds of retal is meaningless.
- Battle Presence: it already was weak, now is even more weaker becouse it doesn’t work if VoR is on CD. And don’t say that have synergy with Purity of Body (+15% endurance regen) because that is too low. It needs a secondary effect, even more considering its “nerf”, maybe on activation of VoR.
These are my main issues with the changes. All classes have significant changes, but not Guardian. That is what frusted me. Sorry if I sounded stupid, but I’m really frustrated with the changes on the class.
And not only that, but they don’t even tried to change usless utility skills like:
- Hallowed Ground: This skill is 99.99% of the time useless. Stand your Ground will always be best than this one – you don’t need to keep in place to fully recieve it’s effects, you get retal, it is instant and its a stun breaker – The only upside is that is a fire field. This skill should have its CD reduced or be a stun breaker to be viable as SyG.
- Sanctuary: The CD is too long to be viable to use.
- Merciful Intervention: One of the worst skills in the game. It is basically a 50 sec 2k heal, with 4k for yourself if traited. The teleport is worthless.
- Signet of Mercy: Like all revive skills, should have its cast time reduce to 2 seconds, not only that, this is the revival with the weakest effecs, but the longest cast time.
Warrior: buff buff buff buff
Guardian: buff buff buff buff buff buff buff buff
Mesmer: buff buff buff
Necro: nerf nerf nerf buff nerf.Sounds like anet “balance” to me
Guardian’s got buffed?
Sort of.
While a lot of the core changes are around adding more group Support (like increased outgoing heal), those of us who already like to run in Support configs (like x/x/x/6/6) got buffed just for having access to a ‘third 6’ (probably Zeal in my case – depends on what Dragonhunter’s line will do).
On the other hand, all or most of our passive effects (Virtues, SiN, etc) had their range halved to 600. I’m still curious for the reasoning here; thinking about it more made me believe that was a balance pass against world bosses and WvW. I suppose one can hope…
All ACTIVE effects had their range reduce by half (1200 -> 600). Also the increased outgoing heal doesn’t mean much, because its competing with Pure of Voice and Writ of Persistence.
A lot of useless traits are still in or got masked by pitiful buffs:
- Symbolic Exposure: This trait does nothing, you get up to 3 stacks of vulnerability, up to 3 stacks of perma vulnerability if you are using a hammer (this in PvE, for PvP and WvW is even more weak);
- Wrathful Spirit: Retaliation is the weakest boon in the game and it only applies 3 seconds when Aegis is lost (75 seconds of CD on VoC or 40 sec CD of Retreat);
- Binding Jeopardy: comparing with the current Binding Jeopardy (5 stacks of 8 seconds) or Blind Exposure (3 stacks of 10 seconds), this only applies 3 seconds, unless it apllies a high stack (15+) will be meaningless.
- Symbolic Avenger: They said that will be only +10%, so this trait will literally be PvE only.
- Right-hand strength: the Sword lost +10% dmg and the +10% dmg with conditions from radiance line. 20% CD reduction doesn’t mean much. Also the Sword #3 still roots. (at least is the +10% from Retribution to compensate)
- Healer’s Retribution: This is the new dumbiest trait in the game. 5 seconds of real every 30 seconds. Is a dead slot among all falling traits.
- Amplified Wrath: nerfed more than half. I won’t say much becouse I not tested how burning will be. Also they nerfed every on block trait with an 1 sec ICD.
- Radiant Retaliation: This junk is still here. There is no reason to keep this trait in the game. Even with the nerfed Amplified Wrath, it will always be better in condition builds (if they really become viable). And they said that won’t be any change for this trait (like increasing its damage or something else).
- Stalwart Defender: this trait is the weakest trait from shield traits. Also this is the weakest shield weapon. (it will still be with the lower CDs).
- Writ of Persistence VS Pure of Voice: Who played as support Guardian knows how it makes weaker. Now if you want to be support you must choose between shouts and something else or symbols and consecrations. Shouts + symbols? You can’t.
- Retaliatory Subconscious: This once was the weakest trait in the game, now is competing with Healer’s Retribution. So if you goes into virtues line, you’ll take this trait if you don’t use Consecrations because Unscathed Contender is unreliable outside PvE (might be better with Long Bow). Block a single hit after stunned won’t help much, mainly considering it is on every 30 seconds. Also, the 3 seconds of retal is meaningless.
- Battle Presence: it already was weak, now is even more weaker becouse it doesn’t work if VoR is on CD. And don’t say that have synergy with Purity of Body (+15% endurance regen) because that is too low. It needs a secondary effect, even more considering its “nerf”, maybe on activation of VoR.
These are my main issues with the changes. All classes have significant changes, but not Guardian. That is what frusted me. Sorry if I sounded stupid, but I’m really frustrated with the changes on the class.
(edited by Mikau.6920)
I have this problem with Mesmer Mantras, mainly with Mantra of Resolve (Power Cleanse). I never know how much uses I have left because I can’t see the number well.
I have 8 characters with at least 2 builds on each – the average is 3 builds, so if I want to keep up I’ll need 24 new equipment sets. Doesn’t worth saying that are account bound because each one use a diferent rune / sigil set.
Also considering that all my hype died with the Guardian changes and the price of the expansion, I’m not sure if I’ll continue in the game.
There is no more “no grind philosophy” in the game. But I’ll at least try the new changes, I’m still want to see how my Ele, Necro, Mesmer, Ranger, War and Engi builds will be with the new changes. If the grind becomes too much to upgrade them to ascended, I might just give up
Please. Add a new effect to ALL falling traits.
Also, there is still a lot of weak traits that will never be used, add new effects to them to make more interesting and useful.
More variety = more fun.
Yay! More cooldown reduction
NO. ????
WOW. Just wow. I’m speechless.
Does any other class will keep skills unassigned? Or just us? They must be joking. A really bad joke, considering all Guardian changes (nerfs).
This was my last hope to go back to my favorite class in the game: “The useless traits and skills and problems will be fixed. All classes are getting wonderful buffs and fixes on weak or worthless things, we’ll finally get as well” – I thought, innocently.
The only thing that I saw was very few buffs, A LOT OF NERFS (without needed) and no fix what so ever of the flaws. I don’t get it. Why are they doing this? There no reason at all.
I just won’t try and won’t play as guardian anymore because is exactly that what they want. I’m really tired and all my hype and hope died immediately when I read the patch notes.
They won’t do anything. They never did before and they won’t do now. There is no reason to try.
We already complained a lot of time before about the flaws. What hapened? Nothing. “The class is in a good place”. kitten the bad skills and bad traits.
Sincerely, I’m tired of this. I just won’t play as Guardian any more. It once was my favored class, now is dead.
I will not even rage. I will only stop completely playing as Guardian (I already don’t play as much any more, so…). At least other classes become more interesting.
This is just ridiculous. Shield fix? No. Several nerfs (some traits they even give any numbers, so wait for more nerfs). And why they did the Thread about Tomes changes asking for suggestions if they implemented as they said? They don’t give a (beautiful little cat) about the community. They did nothing about all class problems.
“Fiery Wrath down to 7% from 10%”: This trait already would have a high impact because the burning uptime already would be lower because no more stacks in duration. So there was a double nerf.
Considering the amazing buffs of other classes and the nonsense nerfs of Guardian. There is no reason to play as Guardian anymore.
Bye Guardian. At one time you was my prefered class, but I already don’t play with you and you’ll become even worse.
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I really hope they fix it soon, its too annoying.
As suggestion, they could change realiation to damage a % of the damage recived back.
For exemple, 10%~15% of all damage you recive is reflected back to its source. It can still scales with power (increase the %) and also affects conditions.
This would change to be more reliable in the same way as the confusion change.
In my opinion, they could add heal throught all #1 chain of mace, but heal very little with a good healing scaling, say 50 without heal power and ~500 (or even more) with heal power – just remember that ele can heal 1k on AA as water staff. In this way, wouldn’t be OP on DPS builds, but might finally make healing support viable as guardian.
Also, reduce the cast time of the last chain of #1 and #2 and make the last hit of #1 cleaves. Can rebalance the damage for compensate. This is what keep me away from mace.
I agree. They should add 1 sec of burning in this skill (every 3rd hit?) or increase its damage. Maybe even remove the condition cleaner or make it applies to yourself. They can increase the cooldown to adjust the new effects. Shield (hopefully fixed to be usable) and focus already are support and defensive options.
Now this skill is just a waste. I never have reason to use this skill. If I want to support, I rather use shield or focus.
In my opinion some people are over valuing the big game hunter trait (the vulnerability aspect), we need to see how good it will be.
This skill, all shield skills and sword #3 (maybe last chain of #1) are the skills that must be changed.
This skill doesn’t need a change, people just need to learn how to use it. Its not meant for pure damage, and i feel so many people expect only that for some nonsense reason. It does decent damage against multiple enemies, it helps allies by cleansing conditions, and it can help apply on hit effects much quicker (voj passive, soon to be BGH) It is also extremely useful for applying damage to stealth targets, and for targets just out of range when using a sword/mace. I REALLY don’t get why people think this skill needs to change when it already has alot of uses.
Like SlayerSixx said, the ways for this skill work is unrealistic. And even you see a good moment to use this skill, will almost always better skills to use instead. That is because this skill is too weak.
If you equip Torch is because you want damage, not support. That is why they need to change this skill. They might just remove the condi cleanse and add burning or increase the damage to be useful. Or if they want to still be supportive, they need change to not be so weak.
The class, in my opinion, the the one with the most weak and useless things (traits and skills) and that kills the build variety.
Sadly, that is true.
Hopefully they listen to us and don’t try to push more junk to us (useless traits, we will have a lot of them still). I already named them a lot of times.
There are also a lot of problems with weapon skills (shield, torch, sword…) and not even a single word from them, if they at least will try to fix it on the expansion.
But I wouldn’t put much hope on this. They already ignored the class over and over because “its now in a good spot”. We don’t want buffs on already work ok, we want buffs where don’t work at all.
I really want variety, like all other classes are getting, but us a lot less.
They need to put another effect on Protector’s Impact. And all falling traits that doesn’t have a secondary effect. This applies to Elementalist, Mesmer, Ranger, Warrior and Engineer.
Thief and Necro already have secondary effects. In this way won’t be a wasted slot.
Why not just get rid of it and create a truly useful trait.
For instance
“Protectors Compassion” X% of all healing received is shared with nearby allies. (400 unit range)
Could be 5-7% since its an adept. Or they could put it in a master slot and bump empowering might down a row.
Or they could just tie elusive power into it like jax says.
They could add this effect in the Protector’s Impact. 5% is really very little. But would make this trait very interesting. But in a 240 radius, so they can’t say that is too powerful.
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The Revenant is basically what Guardian should be.
Hopefully they will change or buff the Support spec of Guardian.
I agree. They should add 1 sec of burning in this skill (every 3rd hit?) or increase its damage. Maybe even remove the condition cleaner or make it applies to yourself. They can increase the cooldown to adjust the new effects. Shield (hopefully fixed to be usable) and focus already are support and defensive options.
Now this skill is just a waste. I never have reason to use this skill. If I want to support, I rather use shield or focus.
In my opinion some people are over valuing the big game hunter trait (the vulnerability aspect), we need to see how good it will be.
This skill, all shield skills and sword #3 (maybe last chain of #1) are the skills that must be changed.
In my opinion, all adept traits in honor are too weak (if I could choose, I would choose none). Even in master are weak. The only traits that would be useful to take are in gm. I don’t belive that will ever use this line again, but at least I’ll give a try.
At least Zeal is viable now.
What I don’t like is they are keeping too much useless traits, they should be merged or replaced:
- Wrathful Spirit;
- Healer’s Retribution;
- Radiant Retaliation;
- Stalwart Defender (both weapon and trait are weak);
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I hope they change Scepter #2 to a symbol (maybe symbol of might) and replace the sword #3 to a symbol (maybe symbol of fury) becouse they refuse to fix/change the awful Zealot Defense (it roots, the projectiles always miss and only hit a single target).
Like Mesmer (all weapons from #1 to #3 have a clone skill and #4~#5 have a Phantasm skill), Guardian should have a symbol on all wepons at least on #1~#3 (don’t need to have symbols on offhand). This reduces the effective/diversity of build options.
But I don’t think that Zeal is a problem, the Scepter trait in Zeal line is.
Shield: Someone else can explain this one far better than I can
This don’t need to be explained, the weapon speaks by itself. I REALLY hope they buff this weapon. I don’t think its functionality must be changed, only buffed. (remove the root and/or channel from #5, add new effect on #4, etc.
They should also put a descent secondary effect on the trait, maybe shield skills remove conditions, apply regen, aegis, or something else.
My real concern is to have useless traits like Retaliatory Subconscious and a few other. This kills the diversity.
Also, the Honor line will go from one of the best to the worst. The adept line is garbage and master line is weak. They should at least put Writ of Persistence in Master (swap with the useless Pure of Heart). This would make support builds more attractive.
They MUST put a second functionality on all falling traits as well. Some classes already have, like Thief.
They should add an option to sell all masterwork sigils and runes, maybe even white items as well with the junk. Most of the time I just destroy them.
Clearly, in-combat movement speed is supposed to be one of the Guardian’s weaknesses. It is supposed to be inferior to every other profession in this way.
But limiting Guardian out of combat mobility is just frustrating to the player, and it’s horrible to be locked into Traveller or Speed Runes, or be forced to take Retreat and use Pack Runes (and this is going to become an even bigger problem once the new Trait sysem is released because we’ll lose the ability to trait for extra Boon Duration for round-the-clock swiftness too, due to stats being removed from the trait lines, Virtue in this case).
I like the idea somebody else suggested. You gain a passive 25% Movement Speed bonus while under the affects of Aegis, then just tagging it onto the end of the Unscathed Contender (the +20% Damage while under Aegis) Trait. Realistically, you are still going to be at a mobility and movement speed disadvantage in-combat, because your Aegis will be up only very intermittently in combat, and for very very brief amouns of time; Likewise, it still wouldn’t be easier to flee because your opponent will probably chase you down and only need a single hit to remove your Movement Speed bonus, quite easy with any weapon with a ranged attack, especially seems most Guardian blinds are PBAoE abilities rather than ranged.
But at least we’d be able to build however we want Rune wise on our Guardians and otherwise Trait wise, without feeling like we were severally kitten in simply getting around when out of combat. And no, it’s not a balance concern, because we can just do this already by popping on one of the above mentioned Runesets until we are about to engage in combat, but it’s alot of faff and inconvenient (not to mention, pricey!), and inconvenience for the sake of inconvenience is very very bad…so c’mon guys, throw us a bone.
Very interesting. Addind this 25% move speed to Unscathed Contender would make a lot of sense in this way. Is really a pain to move as Guardian without any runes related to speed.
tome ideas?
anything will do…just add passive 25% movement speed….i care more about that…
please?It is said the heavy armour class should get movement signet/trait. Does the warrior have anything like that?
Right know you could use traveller runes or shout build to permanent swiftness.I think our lack of speed is a annoyance but seems right for a guard. You aren’t supposed to run from a fight anyway.
I don’t think the Warrior has any traits or skills that add a passive 25% movement speed… There’s a few skills that have good swiftness uptime, and one trait that gives swiftness on crit. There are also other traits that reduce cripple / immobilize and such, but they don’t actively speed you up, per se.
But movement speed like that isn’t just for running away, it’s also valuable when trying to keep up with a target who is trying to escape.
They have, wearing melee weapons gives them 25% movement speed passive.
And not only that, they can also easly keep perma Swiftness with any difficulty what so ever. Also they are the most mobile class in the game, even more than thieves.
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And the question continues, the shield will be truly improved to be useful? I don’t have a problem to be a support weapon, but it needs at least to be more viable. The CD reduction wasn’t enough.
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Cool idea. Now the tomes are really underwelming. This would be a good change and open a lot of new builds. I loved it.
After watching the stream, the changes are not that bad like I was wondering. But a lot of traits are really useless or too weak, I’ll wait to see the final product. Currently, this specialization isn’t mandatory, might use 3 core specialization instead, I think that it is mostly because how weak the traits are currently.
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I really hope they chane the last hit of sword #1, sword #3, torch #5, THE SHIELD, and even maybe Hammer #4.
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Before any disappointment, I’ll wait for the stream. If it became too lame, I’ll most likely quit as Guardian (I already basically don’t play), which one day was my main (I became tired of “In a good place” statement). The sword #3, final hit of sword #1, THE SHIELD, Torch #5 and other minor problems that was ignored over and over just tired me.
But I still have hope. I’ll wait until the last second before rage about anything. Lets wait and pray.
It’s most likely to nerf Symbolic Avenger on PvE instead of straight nerf, if this is the case. This trait is not OP at all on PvP or WvW. Is very easy to avoid symbols from players.