Showing Posts For MithranArkanere.8957:

When you 100% an area... add an ICON to the World Map.

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

That’ll come in handy. The start you get next to you name could do.

That would make easier checking which areas you have left while zoomed out.

Also, when you are inside a zone you have 100%, you could get a silver star like the golden one you get when you got 100% worldwide, so players can see you completed that area and bothe… I mean… as you for your guidance.

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Game doesn't really feel "Play your way" at level 80.

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Armor damage should have a durability-like value. And then the damage it takes would depend on the area and the monsters that defeated you. Instead being just two stages.

That way getting constantly defeated in your level 80 armor against the horribly bad designed Power Plant Elemental won’t feel so bad, as it’ll be level 15 damage (for example, 250 durability for level 80 gear, the enemy that defeats you is level 16, you get just 16 damage in the gear), and it’ll cost less than being defeated by level 80’s.

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Dont be big brother, be just a big game maker.

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Posted by: MithranArkanere.8957

MithranArkanere.8957

[…]

This system is NOT STOPPING GOLD SELLING. That is the freaking point. No game has ever stopped them but this one is implimenting features to try to stop them, thats failing AND impacting gameplay for those not doing it.[…]

The thing is, most gold spammers are not gold sellers.
They are just scammers that will ask players for their account info (and now also mail info) with the excuse of them needing that to “login and give you the gold”. And then they steal the account, and use it for botting and more spamming. So they take both your money for the “service” and your account.

You may not believe it, but there’s people dumb enough to fall for that, and that’s why they keep spamming.

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Players give WvW guards equipment

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Posted by: MithranArkanere.8957

MithranArkanere.8957

As long as the guards accept only gear that is better than what they have, and each piece of gear they can get lasts for some time before someone else can replace it, AND the gear disappears with them if they die, AND they do NOT drop that gear, just the usual WvW loot, so we don’t get greedy guard farmers, AND when a guild controls a location, only members from the guild can give the gear.
Then I’ll be ok with that.

But I believe their models, albeit looking like players’, are pre-made, so changing their appearance other than the headgear and weapons may not be possible.

I’d like to see that though. Specially if we can dye the gear before giving it to them. To get things like a keep in which all NPCs are wearing pink. Because everyone wants to see that. Yeah, even you, the one who says otherwise. You are not fooling anyone.

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Unterwater Finishing Move

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Underwater you are not downed, you drown.

All professions have some kind of snare underwater. For example, with Earth magc you can make them sink.

It takes way longer, but that’s how underwater combat works.

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Unlimit crafting professions

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Yeah. I don’t see the use of that. It is not a gold sink, as people doesn’t need to switch. So what other purpose could it have?

As it is, it’s only putting a limit on how much exp you can get with crafting recipes on one character. If you want the exp from learning that other profession, you can switch for free, but coming back to the previous ones will have a price.

If recipes and progress are kept. They should just let people lean them all. If they want some kind of gold sink, there’s the cost of merchant materials for crafting, as they’ll buy more to craft more with all characters.

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Make "low level" crafting supplies useful in high level recipes.

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Posted by: MithranArkanere.8957

MithranArkanere.8957

There’s material promotion recipes for the Mystic Forge.

You can pick low level materials and make higher level materials with them.

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Dont be big brother, be just a big game maker.

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Posted by: MithranArkanere.8957

MithranArkanere.8957

I think you misunderstood. That’s understandable, as they explained it poorly.
It’s always over time, as long as you play, regardless of how much you play. It would not make sense otherwise, as bots play more. It would not make sense to have it just by time, as bot herders could just buy the accounts and wait.
You have to play, and you have to wait.

Perfect systems punish only those who deserve it.

But Perfect is hard to achieve.

Good, in the other hand, it’s possible.
A good system punishes players as little as possible, while punishing as much as possible the rest.
This system barely affects most of the people. There’s exceptions, of course, but those are not enough to have this system disabled without replacing it with a better one.

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Dont be big brother, be just a big game maker.

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Posted by: MithranArkanere.8957

MithranArkanere.8957

This only affects new accounts. You can be understanding of why this system was created and wait until the systems limits you less, with time, you can be an impatient player who can’t wait, or you can be a bot herder wanting to get more profit with their bots.

Whatever you are, it won’t matter, this should not change, as its better than not having it.

But, hey, if you come up with a better system than this one, you can always suggest it!

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This game would be mind blowing with open world pvp

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Posted by: MithranArkanere.8957

MithranArkanere.8957

GW characters are all heroes.

PvP in the mists is a sport. No one really dies, they get ‘marked’ on defeat with the Finish! and teleported to their waypoint.

In WvW, you are pinned against other ‘heroes’ of alternate dimensions that see you as an enemy, while you see them as enemies too. They don’t think they are doing anything wrong, they are just defending their world in the mists. And whatever keeps people alive before they die works in here too. No hero dies. All get ‘marked’ and can teleport away.

Duels should be in the game, an work as long as both parties agree. Starting and ending in a friendly manner. They should eventually add them.

In PvE, they cooperate with others heroes.

In Guild Wars, you can’t be a cutthroat, a traitor, a backstabber, an evil character. Because you re a hero.

If you want to be an evil character that kills other heroes, Guild Wars is not your game.

The only way to have PK in the game would be if Largos were a playable race. Which I doubt will ever happen, since they are not heroes, they kill all sorts of stuff as long as it’s their target.

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(edited by MithranArkanere.8957)

Remove dynamic level adjustment

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Posted by: MithranArkanere.8957

MithranArkanere.8957

You should get informed.

Stats from gear get also scaled, but the bigger the stats in the gear, the less they get scaled.

A level 80 with level 80 gear has it REALLY easy against levels 1-40. And quite easy from 40 to 70 or so.

But although it’s quite easier, it’s not trivial. They can kill you if you are not careful enough.
Anything can kill you if you are careful enough.

If they removed dynamic scaling, I could, as an elementalist with enough points in water, stand in the middle of a massive level 1-40 fray taking hits, yet recovering enough health to laugh at the enemies.

Also, thanks to this system they make make random drops for your level in lower level areas. Most drops are for the level of the area, but you can get for level 80 gear anywhere, with time.

That is invaluable, as it allows players to play anywhere they want, at their own pace, taking their time (scaled waypoint costs would help with that too).

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Order Titles

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Yeah. Those story titles should be added.
They should appear only for that character, with a different color in the list:

  • Valiant, Hero of Shaemoor, Savant, Magister, Lighbringer, etc…
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An option to disable right click targeting

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Way ahead of you:
https://forum-en.gw2archive.eu/forum/game/suggestions/Option-to-disable-activation-with-right-mouse-button/first#post84676

As an engineer, I keep taking my turrets away when I just want to move the camera.

I keep talking to NPCs or reviving things mid-battle too.

I also keep losing my targets.

I just want a checkbox, like the “double click to activate” one, to disable right click activation.

I want to use the right click to move the camera ONLY.

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off hand autoattacks

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Even if it’s just a visual change, it should happen when both weapons are melee or ranged.

It look natural to hit with the sword and save the pistol for some shots, but when you have two pistols, or two swords having one hanging, doing nothing, doesn’t feel natural.

Much like when Thieves equip different weapons and the 3rd slot change, the 1st should change even if its into one that has the same name and appearance, but that looks as if the character was using both weapons alternatively for the skill.

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(edited by MithranArkanere.8957)

Whirling Axe needs to grant stability

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Posted by: MithranArkanere.8957

MithranArkanere.8957

You’ll have to bring Balanced Stance or Dolyak Signet if you want to have stability while using Whirlwind Axe.

What’s the point of skills that provide stability if you won’t use them?

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Bring back the need for specific Roles and Team play

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Posted by: MithranArkanere.8957

MithranArkanere.8957

This is like asking for the skill tree and selecting attribute points in Diablo III.

It’s a core mechanic. It won’t change.

I’m perfectly fine as a it is. I can use my Obsidian Flesh if I need to block some damage another player would take otherwise, or a turret, or Endure Pain.

That’s all the tanking I’ll ever need.

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Lowering waypoint cost for lvl 80's

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Posted by: MithranArkanere.8957

MithranArkanere.8957

I keep saying it all the time:
- Teleporting to any waypoint in any city should be free or almost free. As it is already free. All you have to do is teleport to the Heart of the Mists, then to Lion’s Arch, then to the city, then to the waypoint you want. But this method only increases load and chances for other players to get to Overflow and you are taking slots in the map while passing by. If they still want to give it a cost, it should not be more than 25 copper or so, but then make sure the asura gate in the Heart of the Mists sends you back to where you were before going to the Heart, or people will keep using that instead.
In any case, another gate that sends youback would be a nice idea.
Same for WvW.

- Teleporting within an area or from an area should have costs scaling to the area, not the character, or at least to the areas you have been in the last 30 minutes. So killing a couple of enemies provides you enough money to teleport away. In a level 80 area you can kill enemies until you get a couple of weapons or armor and use the waypoints. In a level 1-15 area, the same level 80 character would take AGES to do the same, as drops scaled to the level of the character as much less frequent there.

- Also, the distance should not be calculated directly between the character location and the destination waypoint, but whichever is closer: any waypoint in any city, or the character.

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Can we get a collectibles tab for RARE crafting materials? What about dungeon tokens?

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Posted by: MithranArkanere.8957

MithranArkanere.8957

I got all bank slots and I still need space. I save lots of weapons and items for later use, since I have 13 characters, so I’d rather keep collectibles in the collectibles tab.

I would not mind having to pay for them with gems, but extra collection tabs should be added. This goes not only for rare materials, but also for:
- Intermediate crafting components such as Salt & Pepper or Rawhide Strings.
- Cooked dishes that can also be used as cooking materials.
- Potions and other consumables.
- Upgrades like runes or sigils.
- Tonics.
And basically anything that stacks that anyone may want or need to save for later.

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Old Oola's Lab

in Bugs: Game, Forum, Website

Posted by: MithranArkanere.8957

MithranArkanere.8957

I though that maybe I had to wait until Researcher Orl gets to the lock, but he has been standing in front for the first open door next to Oola’s hologram for hours now.

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Please add golem *elevator music* as a downloadable ringtone

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Posted by: MithranArkanere.8957

MithranArkanere.8957

That sounds like elevator music to you? It doesn’t to me. Some more like an orchestra-like chiptune to me.

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please make all recipes account bound

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Oh. That those should be account bound. I had to discard a couple of them because of that It was just about 1000 karma. But it was annoying anyways.

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DPS Counter

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Posted by: MithranArkanere.8957

MithranArkanere.8957

[…]

If you need to measure your damage, do it the old fashioned way.

We have the constant-damage PvP weapons for that.

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In-game voting

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Posted by: MithranArkanere.8957

MithranArkanere.8957

On Left 4 Dead 2, they had a weekly votation, that was used for all sort of things, from decisions that would affect all players to silly things like what would they sell in a merchandise store.

Any game with a community benefits greatly from such a feature, as in-game polls, unlike polls in sites, even official sites, are way harder to miss.

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please make all recipes account bound

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Sharing them all would mean losing lots of exp from discovering.

Instead, I’d rather have them appear with some color not used already and clearly different to the used already for the known recipes. (I’d say purple)

Any recipe know by any character would appear there, but those with this new color would be recipes know by another character, but not this one.

If the recipe is discoverable, you just read the ingredients in the tooltip and discover it again, unlocking it for this character.
If not, the name of the source of the recipe would appear instead the ingredients to discover it, like: “Obtained from <NPC name>”. Then you’ll have to get it again from whenever heart NPC or trader or whatever that provides it.

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Please add golem *elevator music* as a downloadable ringtone

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Posted by: MithranArkanere.8957

MithranArkanere.8957

I never heard that music. I’ve only heard an orchestra-like tune some golems play randomly. Where can I hear that elevator music?

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Scale Dynamic Event Difficulty on Success

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Posted by: MithranArkanere.8957

MithranArkanere.8957

People are starting to spread the silly idea that all dragons spawn every 3 hours with clockwork precision, like bosses in other bad stupid games that spawn every X time.

That’s because after they ‘reset’ all of the previous events are completed, and so their turn comes right away.

That will eventually make people forget that events must be done before the big bosses come, and leave to come bick right after they spawn, leeching off those doing the previous events. And eventually they’ll complain about the bosses not appearing, because they don’t know they have to do events before they spawn, because sooner or later there’ll be less people doing the previous events, as it’s forgotten in time that meta events have parts.

Instead, every time an event succeeds, its difficulty should increase for the next time it happens, increasing less each time in lower level areas, and more in higher level ones. And every time it’s failed, decrease its difficulty to, but not too much compared with how it increases with wins.

If anyone wants to see the Big Boss, they should give a hand in at least one or two previous events.

The final event in a chain of a metaevent with a boss would be not be unaffected, such as the Shadow Behemoth, or The Shatterer.

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F4-RM the anti-bot Golem, combatting bots with 'bots'

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Posted by: MithranArkanere.8957

MithranArkanere.8957

It won’t only take out bots, but stupid people unable to take simple IQ tests.

The dream of any Asura.

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DPS Counter

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Posted by: MithranArkanere.8957

MithranArkanere.8957

As damage is just one factor, but unknowing players will see it as more then it is and go for the highest possible DPS, such a feature would be detrimental to the quality of the game.

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Now that's a combo!

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Well, maybe a table with all fields and finishers and the possible combined effects should be in the hints panel, but putting all of them in the skillbars dynamically would be impossible as there can be countless fields around.

It’s one of the things you have to learn.

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Camp Kits! (cook food, custom teleport point)

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Posted by: MithranArkanere.8957

MithranArkanere.8957

This would be invaluable for roleplaying, but as waypoint it should have a cost. Also, there should be limits to where you can place it (or at least where it can work as a waypoint), as people could just put them at the end of a jumping puzzle and let people get it done easily.

It would be great as a politics or economics temporary consumable for guilds. It could be one or two tents, a campfire you can feed with wood to get torch environmental weapons and maybe even a cooking station, plus a guild banner just to show off the logo.

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Mounts Please Pretty Pretty please with suger on top!!

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Posted by: MithranArkanere.8957

MithranArkanere.8957

If your “friends won’t play due to no mounts” then we don’t want your friends here.

Now get out of my lawn before I release the hounds.

Now, seriously. Mounts just don’t fit in GW, other than as combat mounts like siege golems, siege devourers, and junundu wurms.
And even that should not be somethin you can have anytime, but situational and/or very limited, like an elite skill, or something you use just during an event, or during WvW siege assaults.

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(edited by MithranArkanere.8957)

Lock dungeon waypoints, during boss fights:

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Posted by: MithranArkanere.8957

MithranArkanere.8957

Yeah. It pisses me off when I’m insulted for trying to PLAY and revive players when the enemies are not targetting me and they are not defeated, just downed, instead just focusing on the enemy and bringing glass cannon builds, and letting them dye and just damage with tactics until I get killed and revive again in the waypoint.

That’s no way of playing. Throwing corpses at the enemy is not my style.

Waypoints should be locked eithr until there’s a wipe, or while any nearby party member is in combat. Much like in GW1 dungeons and instances, in which you didn’t respawn until the full party wiped. But instead being automatically respawned, the waypoints unlock and the party can choose where to go.
If you get overwhelmed, retreat, revivev and retry, instead just waypoint and go back.

That worked very well in those instances. And it would work here too.

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Ranger Pets - Taming a Elder Dragon's Minion

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Posted by: MithranArkanere.8957

MithranArkanere.8957

This wounds like something the Inquest would do.

We should not do that.

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Light -- Medium -- Heavy -- Transmutation Stones

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Posted by: MithranArkanere.8957

MithranArkanere.8957

I would accept that for any piece other than torso, and probably also legs. As the those pieces are the ones that best identify the armor rating.

If someone wants to go around as a warrior with a hood, why not? But as an elementalist with heavy armor? That won’t do.

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Dyeable undergarments / underwear / hair gear?

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Posted by: MithranArkanere.8957

MithranArkanere.8957

At the other side of the character in the dye mode of the equipment panel, head, torso and legs should get dye squares, to change the colors of the head piece (if the head piece has colors) torso and pants underwear.

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Warping *TO* Lion's Arch should be free.

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Posted by: MithranArkanere.8957

MithranArkanere.8957

To any city should be free. That would reduce the amount of times people get overflow in Lion’s Arch, as people passes by just to go to somewhere else.

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Escorting the Dolyaks in WvWvW should generate experience/copper

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

They disabled it as people just ignored most other tasks and ‘farmed’ these.

In my opinion, there should be rewards, depending on events during the route:

  • If nothing happens, you get nothing.
  • If you attract monsters, you get nothing.
  • If scripted monsters attack the dolyaks or aggro on their own, killing them will get you little progress (minimim bronze if this happens just once)
  • Events though the route combine, increasing up to silver if not player enemies attack the dolyak.
  • For gold, you’ll need to defend the caravan from players at least once.
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Names in WvWvW.

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Posted by: MithranArkanere.8957

MithranArkanere.8957

I don’t want names. I just want them to hear /say and /map chat, so I can say nasty things about their mothers, or at least let them see my targeted emotes with @ as "XXXXX invader/defender is threatening <enemy name>.

Not able to interact with enemies in any non-combat way is rather frustrating.

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Add Longer Duration "Stealth" PvE-Only Skill

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Posted by: MithranArkanere.8957

MithranArkanere.8957

I’d like a skill that:

  • Appears at the other side of the initiative bar, and is activated with F2.
  • Once active, its effect has a base duration of 4days.
  • The effect is not the same as stealth, and won’t change the 1st skill. Instead, weapon skills are disabled while this effect is active.
  • It’s a sequence skill with two possible sequences:
    • If there’s no enemies within 1200 range, while active the skill is replaced by a second skill that ends the stealth effect without recharging the skill. It’s like stowing a kit, you can put it back on right away.
    • If there’s enemies within 1200 range, the second skill that replaces it while active will change into one that gives you a 3 second stealth and a 30 second recharge to the main skill.
  • While moving:
    • Decreases initiative if you move while enemies are within range, more initiative the shorter the distance to the nearest hostile enemy (yellow enemies won’t count). Walking right behind a hostile enemy (even under swiftness) will leave you just one or two seconds before it ends, but you can last about 10 seconds, walking around 1200 units of a hostile enemy.
    • Speed boosts such as swiftness make initiative decrease faster while under this effect.
    • Dodging does not end it nor reduce initiative, but you’ll be partially visible, as the dodging animation is the same as while not stealthed, with the blurry visual and all.
  • While not moving:
    • Initiative goes back up as long as there’s no enemies too close, but you’ll lose initiative if there’s enemies within 600 range or less, and again, more initiative the closer they get.
  • It ends if you attack, take environmental damage (like falling or lava) or lose all initiative, and has a very long recharge of 90 seconds or more of it ends that way.
  • If you take damage, you become partially visible for 1 second, and the visuals of any condition will be visible even if you are not. If, for instance, a stray Static Shot hits you, the purple confusion effect will be visible on you, even if you are still stealthed. Effects that change your color like poison and chilled will make your even ore visible, but still translucent, like when allies see you stealthed.

That way it’ll be a skill I’d love to have, for both careful tactical infiltrations and to stay stealthed in cities for roleplaying and whatnot, but not a skill that lets you happily walk around enemies without risk.

And well, we all want to see all those engineers looking for thieves with their flamethrowers, don’t we? XDDD

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PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by MithranArkanere.8957)

Please fix the camera

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

I’m having this trouble a lot. Specially with my tallest characters. This makes some jumping puzzles a pain and way more frustrating than they should be.

A camera that clips with the environment? That’s never good.

Things between the player and the camera should fade or disappear altogether while the camera keeps the distance and position set by the user, instead the camera moving behind the character and getting stuck in their back, jumping around like crazy or plain getting stuck with the environment.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Diablo 3 loot system fix

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

Diablo III is an action hack&slash gear grinder (they still it as an action RPG, but it is NOT that. Games like Zelda, Y’s, Deux Ex, or even Guild Wars have more of action RPGs than the Diablo series)

As a gear grinder, once you hit max level (and now Paragon max level) gear is all that’s left to aim for, and the game goes around getting the better gear, and it’ll be like that until they add duels and PvP.

Also, while Diablo III has an auction house with lots of drops and each item can be unique, in Guild Wars 2 the pattern has much less variation and more regular patterns, to allow for much better balance, and that also allows a Trading Post that has every possible item you can trade, even if no one is offering it, so you can place an order with two clicks.
More variatin would make impossible to concentrate so many orders in the same item.

Diablo’s loot system does not go well with Guild Wars or Guild Wars 2, and its controlled trading system.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Elementalist Weapon Swap

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

Even better would be slots for every single weapon in the inventory.
Another icon in the equipment panel would open the ‘armory’ panel, replacing the 4+2/2+1 weapon slots we currently have.
The armory panel would have a slot for every weapon the profession can equip. If a weapon can be placed in either hand, then they’ll get two slots, as main hand and as offhand.

Then, while out of combat, right click the weapon swap button, and you get the quick weapon select panel: a list of all icons of all equipped weapons, with two checkboxes: one for main set, and one for alternate set.
Alternatively, it could be two borders or half borders around the icon (e.g.: red and blue), and click would select themfor main set, and right click for alternate set.

Left click the swap icon or press the weapon swap buton, and the weapons (and checkboxes in the panel) swap, just as they work now.
For Elementalists and Engineers, this swap would be available also, but not during combat.

Then you could get and store a weapon of each type, and quickly change them out of combat with a couple of clicks, even quicker between the two selected sets with a click or keypress.
And normally like now for all professions.

The downside? If for some reason you want to equip 4 axes, you would not be able to do that. So, instead, there could be several free-form slots instead one per weapon, or i addition to one per weapon.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

[Suggestion] 3rd Soldier Profession

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

You don’t need the tools. All you need is some notions of rule design.

For a profession, you need a core idea of what it does. Weapon skills that would go wit that idea, and then apply it to weapon skills, and then to healing, utility and elite skills.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Holiday events (:

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

Hey, if they are putting again Talk Like a Pirate day, I demand Day of the Ninja on December 5.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Change orb bonuses to not grant combat advantage in WvW

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

They should just swap the Outmanned and Orb bonuses.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

[Suggestion] 3rd Soldier Profession

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

If you want a new profession, yo should start with its mechanic. Taking the mechanic from another class won’t do.

Come up with an actual mechanic.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Repeat Hearts

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

After you get 100%, each heart should have an option to do it again by talking to the NPC. Itcould have some cost of karma, or gold or maybe a skillpoint. But whatever it is it should be possible. To reset a heart and do it again, even if there’s no reward.

Way too often I get into an event and finish the heart without being able to try all the stuff you can do, and suddenly it gets disabled.

What I’m supposed to do to be able to try all the stuff? Avoid events? Tip-to around other players?.

It’ll be better if I could just try the stuff again.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Kodan as a playable race.

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

Hm… it would not work.

While with Charr, Silvary, humans, Norn and Asura you can have many easily noticeable variations for all the body, with Kodan you only get the standard humanoid walking polar bear.

You can’t make a Kodan that looks more like a black bear, or a panda, or have different patterns or heads, or hairs or things like those, as all Kodan look like polar bears. With no ‘hair’.
Just slight variations in body shape and face features would not allow enough variation to make a race out of them. Do Kodan even have pericings or something like that? Would you be able to tell two Kodan apart if one has a ring in his ear and the other doesn’t?

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by MithranArkanere.8957)

Change daily achievements to weekly achievements

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

Maybe the daily achievements should be partially weekly.
Instead a mere ’daily achivements, would be 7 daily achievements that would reset every Sunday (Monday achievements, Thursday achievements, etc).

You’ll be able to make them daily , or do them all the same day.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

Allow free teleportation in fully explored maps

in Suggestions

Posted by: MithranArkanere.8957

MithranArkanere.8957

I would not go as far as free, but:
- Teleporting to any city should be free, as you can do that already through the mists.
- Teleporting to any place that is not a city should cost as much as from the nearest waypoint in the nearest city, since, again, you can already do that.
This will save server loads and get less overflow, as less people has to pass by to save some silver, leaving non-overflow slots for those who want to be in the cities.

Also:
- Teleporting within an area under your level should cost a fraction of what it costs now, depending on the level of the area and your level. A level 80 teleporting within a level 80 area would get level 80 costs. A level 80 teleporting within a level 1-15 area would get higher costs than a level 15 teleporting within a level 1-15 area, but much less than within a level 80. Areas with your level or higher would not be affected.
For example, a level 80 traveling to waypoints in a level 1-15 area would get just about 20 copper for the longest travel within the area.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!