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Why do you guys even bother?

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Posted by: NeXeD.3042

NeXeD.3042

I bother because I don’t play pve much at all, and I love the whole dark/poisonous theme to the necro. Class really doesn’t matter much in normal spvp and even in competitive spvp, players like Nos prove that necro can be viable. In WvW we are pretty boss too!

The player will always matter more than the class

Player* like Nos.

Let’s be honest there’s really only one high tier competetive necro.

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I despise mesmers

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Posted by: NeXeD.3042

NeXeD.3042

If you haven’t figured out the beauty of a build that is the soldieRS condi transfer build you should try it out before telling someone who has been playing with it since the patch that it “won’t work”

it will even work with marauders if you really want do to some damage.

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Ideas to buff necro sustain

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Posted by: NeXeD.3042

NeXeD.3042

No that’s not what I mean, I mean something like 1000 people attack s mesmer at once he pops distortion and blinks away. 1000 people attack necro he pops literally everything on his bar and dies in .03 seconds.

So if they aren’t going to give us something that can allow us to take damage like that if even for a second then our other sustain and defensive options need to be superior to other classes that have those options… and the truth is it’s pretty close to being where I think it should be, just not quite there yet…. but we are so close.

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Ideas to buff necro sustain

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Posted by: NeXeD.3042

NeXeD.3042

We still lack something every other class has, defense that scales with amount of enemies.

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Ideas to buff necro sustain

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Posted by: NeXeD.3042

NeXeD.3042

I think we actually have some sustain options now bUT I do agree about the unholy sanctuary and vamp trait buffs. I also think they can make the trait that increases HP the lower your health goes a little better.

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Fear + Stability

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Posted by: NeXeD.3042

NeXeD.3042

Yeah it would be nice if we could even corrupt stab right now…. I can already taste the tears when they fix that….. but now I really think they just wont….. yeah no stab counterplay for necros….

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I despise mesmers

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Posted by: NeXeD.3042

NeXeD.3042

What class is good against interrupts? If you can’t use your skills why does it matter what class you are? A high-end interrupt mes or guard has had me stun locked, not sure it was my playing that did that.

classes with high stab uptime. You can also try fitg but good mesmers will time there interrupt and shatters well enough that even a stunbreak isn’t going to help you avoid that shatter damage.

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Posted by: NeXeD.3042

NeXeD.3042

Depends on what kind of power build. No I’m not joking if you’d like to test out what my build is capable of I’d be more than happy to show you. Also why can’t you do spite,curses, and soul reaping?

10% crit chance from pack runes, 10% from curses trait, 20% from fury…. and then if any of your teammates have a way to buff yur precision…. so that’s 40….. on a build that didn’t trait for just takong curses. And the trait we are talking about has a 24 second kittening cooldown. If you don’t think you can get enough crits to proc that every 24 seconds your out of your mind.

I don’t give a kitten if they gate kitten around opponents hp, my hp, and crit chance because guess what I make it work.

Have you even tried curses since the update? Since the update one of the best offenses a necro has is transferring crazy condi damage…. so I decided to make a build that can take a bunch of damage while transferring away condis….. meanwhile actually doing mediocre power damage and being tanky and corrupting the kitten out of anyone I come across at the same time building might stacks like crazy.

Also I’m speaking from a pvp perspective Only.

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(edited by NeXeD.3042)

I despise mesmers

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Posted by: NeXeD.3042

NeXeD.3042

Oh sorry my bad I was thinking curses gave fury and crit chance with condi application, I also for some reason thought runes had precision on them, I also for some reason thought the made a sigil that made your next 3 attacks crit on weapon swap…. guess I was wrong.

No you don’t go down curses just for poc…. you do it for some pretty good minors, plague sending, and weakening shroud.

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The Skill of Creativity

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Posted by: NeXeD.3042

NeXeD.3042

Hide your builds, hide your wife?

They having their way in an uncouth manner with everyone up in here

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I despise mesmers

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Posted by: NeXeD.3042

NeXeD.3042

Curses and sput are probably the two best lines after the update so no clue what your talking about.

Mhh i think soul reaping is still better, though i admit all our traitlines become more useful it is is kinda hard to decide, which one to use. Well apart from soul reaping… it is still a nonbrainer to take atleast for me.

Exactly.

Also @Nexed:
Spiteful Renewal: condition removal gated by %life? Useless.
Bitter Chill? Reaper stuff, useless in other builds.
Unholy Fervoer: Useless.
Spiteful Spirit: I won’t be vulgar.

Terrifying Descent…
Plague Sending is gated by Crit chance, so no use in noncrit builds.
Chilling Darkness: PVP Reaper Stuff. No meta.
Master of Corruption: I won’t be vulgar.
Path of Corruption: totally overshadowed by Terror.
Parasitic Contagion: Just interesting with Terror (first gate), doesn’t heal under DS (bug or work as intended?), useless.
Lingering Curse: Awesome for Scepter damage, a pity it’s Overshadowed by Weakening Shroud.

11/18 traits with issues.

Its Shrouds ALOT faster anyway so u can catch people there. u cant predict what will and wont work before its even here…

Main counter to Reaper is avoiding the conditions by outranging the Reaper since Reaper lacks mobility and ranged options. Reapers are also fairly vulnerable to interrupts due to slower attack skills.

These are the weakness they designed reaper with, it’s in the Stream.
Now, ofc I won’t argue with 100% seriousness about something which I can’t test, but if you manage to develope a concept with these flaws in its basement…

spiteful renewal is quite good if you know how to pressure. Bitter chill is going to be good on reaper builds. I’ll give you unholy fervor and spiteful but those suck because axe sucks.

Plague sending, you will crit enough to use this even on non crit chance builds just by taking the curses line. PoC is useful on power and condi builds as is terror with the might stacking we can do now. master of corruption is decent enough but I think corruptions got screwed.

Parasitic contagion always sucked, Lingering Curse and weakening shroud, sounds like you have one option that works for both power and condi and one that just works for condi….

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I despise mesmers

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Posted by: NeXeD.3042

NeXeD.3042

Curses and sput are probably the two best lines after the update so no clue what your talking about.

If your having trouble with mesmers try out the build I posted a while ago… it’s not going to help much if in a 2v1 agaisnt a mesmer and whatever but one on one and group fights you can kill the mesmer.

But I agree they just have too many stuns and dazes and interupts right now combined with there great damage.

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Ranger in PvP today

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Posted by: NeXeD.3042

NeXeD.3042

Anything but power ranger is complete garbage right now, I laugh when ever I see a ranger now =(

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Medic Necro

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Posted by: NeXeD.3042

NeXeD.3042

It’s not a heal every 7s or even 10 seconds.

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Sigil of Force vs Sigil of Air/Fire

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Posted by: NeXeD.3042

NeXeD.3042

Sry one of those periods was supposed to be a question mark…

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Sigil of Force vs Sigil of Air/Fire

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Posted by: NeXeD.3042

NeXeD.3042

The sigils crit….

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Grenade Barrage Bug

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Posted by: NeXeD.3042

NeXeD.3042

Grenadier is banned in in every organized PvP interaction, can this please be fixed so grenades can be usable

they should let you keep the kitten bug cuz engies are useless right now.

That’s the excuse I keep hearing…did you bother trying anything else or do you mean zerk engi?

He clearly didn’t… but Koroshi, one of the better engineers did and his 3 kit condi engi is pretty amazing: http://www.koroshi.net/forum/m/25875586/viewthread/22804713-celestial-condition-engineer-build/page/1 – no nades needed.

sorry, Im strictly speaking of spvp. I haven’t seen any remarkable engie play in my MMR. I don’t actually play engie.

cmon we both know the wvw players are just as good if not better at pvp than the pvpers….. I mean it’s not like the armor, sigils, modifiers are different……

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I dont get PVP

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Posted by: NeXeD.3042

NeXeD.3042

Engis ar e probably enjoying their grenades, theives loving the new damage, guards loving their burns, eles loving being amazing at just about everything, warriors owning with rampage, necros with actual defense, mesmers melting people and stun/daze/immobilize/interupt spamming…. really I think the only one who got the Shafts are the rangers…. I literally just laugh everytime I see a ranger now.

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Why do people play engi and mesmer in pvp?

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Posted by: NeXeD.3042

NeXeD.3042

So I’ve had multiple fights now with obviously cheesy op mesmers, necromancers, and thieves. And I did /not/ go ‘nades because I thought I’d see how engi plays when ‘nades get inevitably nerfed to oblivion. Oh and a warrior that just didn’t die, and two of our team members lagged every time they fought him, no idea what that was. Anyway, my point stands: Not using grenades means I’m gimping my team when we come up against other op setups. So I’m going ’nades until things are balanced.

Which necromancer build would you consider not cheesy and op……

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Posted by: NeXeD.3042

NeXeD.3042

im using VP, but yeah i think its a little lackluster, but gets better the more teammates you have with you i suppose. I was using traited warhorn before the patch and its possible i go back to it, i wouldn’t use the mesmer runes though..

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Grenade Barrage Bug

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Posted by: NeXeD.3042

NeXeD.3042

No other class can click one button and do that bullkitten even mesmers and theives have to press a couple.

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I dont get PVP

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Posted by: NeXeD.3042

NeXeD.3042

Your using a bad example to prove your point. At the moment there is more build diversity than ever before in pvp…

Just because players haven’t quite hammered out the details on what new specs they can play, they continue to spec for roles that they previously had.

But I’ve seen bunk guards, zerk guards and hybrid guards.
I’ve seen power block mesmers, shatter condi mesmers, even a weird new shatter heal along with a mantra tank mesmer.
I’ve seen MM bunker necros, soldiers bunk necros, celestial roamer necros, zerker necros, condi Necros
I’ve seen shoutbow warrior, rez bot hammer warriors, rampage warriors
I’ve seen fresh air eles, cele bunker eles, cleric bunker eles, settlers eles, cele burn eles.
theives it seems there are still two specs dp and SD but they have more flexibility with traits so there are more variants of the two
engis I’ve seen cele engis, zerk engis, condi engis
rangers…. well honestly as a necro I feel bad for rangers now you guys got the shaft all I can see being used decently now is power ranger condi rangers seem pretty crappy.

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I dont get PVP

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Posted by: NeXeD.3042

NeXeD.3042

They could add some variables in the match maker to prevent forming teams with more that 2 of a certain class. The way you have a better chance of getting a balanced team comp. But they don’t.

That doesn’t really work in gw2…. you can have the same proffesion fulfill multiple roles depending on spec…

I get you don’t want a team with 5 theives, but that has to be pretty uncommon.

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Nerco in top tier PvP

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Posted by: NeXeD.3042

NeXeD.3042

MM is terrible in team fights.

Which means it’s terrible in any pvp game where your opponents aren’t complete morons.

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I dont get PVP

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Posted by: NeXeD.3042

NeXeD.3042

You can have fun soloq, I do it. But I will admit if my schedule wasn’t batkitten crazy I would be playing with a team, it is way more fun (Especially as a necro)

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Nerco in top tier PvP

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Posted by: NeXeD.3042

NeXeD.3042

I’m having completely opposite experiences as far as MM goes…. my minions die when they get sneezed on on teamfights and any other fight my opponents just mess with the minions by abusing their axis issues.

In fact my beat experience as a MM since patch has basically been to go full dps and suicide the minions for death nova.

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The Dhuumfire thread

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Posted by: NeXeD.3042

NeXeD.3042

Love that laSt part.

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Give me endure pain

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Posted by: NeXeD.3042

NeXeD.3042

Stability charges get used, now they have more interupts than they used to meaning they can burn through your stab if they really want too.

Mesmers are in an amazing spot right now, I don’t think anyone could argue against that. There is something wrong though, too many stun,daze, interupt on a class with insane damage.

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Mark of Evasion

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Posted by: NeXeD.3042

NeXeD.3042

no no I dodge 12 times on home point before I leave it.

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Grenade Barrage Bug

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Posted by: NeXeD.3042

NeXeD.3042

Also, IDK if its my bracket but I rarely see made engines in my tPVP matches and usually they are bad when they are.
Most of the time its the crazy sustain and or bunker builds which have respectable DMG output too.

Doesn’t change the fact the skill is bugged… even if there are some builds that can survive it and even beat it.

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Give me endure pain

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Posted by: NeXeD.3042

NeXeD.3042

1. Mes can rip your boons better now compared to pre patch. A decent rupt mes will anticipate this.
2. Every time mes dazes you you get 5 stacks of vulner, 3 more if interrupted
3. The mes also get +5 might stacks for every interrupt. With rune of strength, if you don’t give a frik and keep ignoring the interrupt, you will be punish harder and harder for every consecutive interrupt.
4. If a rupt mes is at 100% ready state and he intends to completely deny your rez. You will be DENIED. because that’s what the build is all about.

The “zomg button mashing buffs freak hit and forget” was dead with the patch.

Now adjust.

Fyi, All of does abilities you mentioning, mesmer could do before pre patch. In fact, lots of your numbers are wrong. Stacks of vuln can go up to 25. On average 15 to 20. Riping your boons at the same time. Same as pre-patch. Might, same as pre-patch. Nothing changed in that aspect.

so your complaining now? about something that already pre existed before?
pffff….Learn & adapt & get some skill’s

He wasn’t complaining.

the op was.

The sheer amount of interupts, stuns, dazes, and immobilizes seem to have gone up along with the damage increases.

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Posted by: NeXeD.3042

NeXeD.3042

Healing power scales like kitten, it’s one of the reasons I opted for soldiers over clerics or cele. The build still works with both of those though. In fact I’m probably making beter use of siphons just due to my weapon choice and I’m proccing weakness a decent amount on people.

ds regen is fine d/w is about as good as it gets. I didn’t have trouble building lifeforce before the patch with d/w staff and I still dont.

Honestly I see zero point in using settlers since almost 100% of your condi damage is going to come from staff 4 and dagger 4 And transfers don’t use your dmg, also you are taking a trait that turns toughness to power. absolutely zero mobility means you couldn’t kite even if you wanted too.

I guess if your only goal is to not move from a point it could work…. but then the other team just ignores you until they wipe your team and kill you, if your in a teamfight point holder that’s cool you’ve got medium group heal every 10 seconds and they need to be close which they probably will be anyway.

I guess I just don’t see the point in an immobile wet noodle that is still going to die vs a slightly more mobile tank that can actually drop people.

I would bet anything if both builds did a 2v1 test the soldiers ammy would come out on top 9 out of 10 times.

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Possible 3x Life siphon with reaper

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Posted by: NeXeD.3042

NeXeD.3042

Blood magic, gs vamp, wells, vamp runes, sigils. Should be interesting lol.

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Posted by: NeXeD.3042

NeXeD.3042

Yeah that’s just a pure bunk, although I would argue my build will actually survive longer and dish out way more damage.

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glass cannon>tanky/healer

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Posted by: NeXeD.3042

NeXeD.3042

Started playing bunker necro with 4 signet procs 2 wells and plague bm, spite, curses. Your going to get a lot of damage from transfers while still remaining tanky with soldiers amulet, easily reaching 25 stacks of might.

It’s not really a full tank since their are tankier setups. I think it’s a different kind of hybrid necro, your missing some power damage from crits and ferocity but your transfers should make up for most of the damage at the same time being an amazing defensive tool.

I prefer soldiers over celestial but cele seems to work pretty decently as well.

But in the days since the patch I’ve seen alot of complants about the damage, when to me it’s not the damage I’m having any issues with its the CC. Every decent team I’ve run into now seems to be the same thing. Mesmer theif pain train which now has like 10 dazes they can use on a row. There is no way to survive it. Then it’s usually one or two eles an engi and either a guard or a warrior. But those three are just there to stay alive long enough for the pain train to burst down every player on the opposing team due to stun daze cc lock.

I necro needs a hard counter and it’s CC always was, now there’s like twice as much cc along with an increase in damage.

There is a way to survive it…and its called stability. This meta is probably going to end up looking like the meta during ToL 1 i.e cleric bunkers who revive and zerker/condi dps.

Ok I mean there’s very little a necro can do against the pain train combo. Also most of the time those two are going to hit you from stealth so stab isn’t always possible

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Posted by: NeXeD.3042

NeXeD.3042

Given your condition damage is low, I would think Path of Corruption is a better choice than Terror.

It is and it isnt, I’m usually sitting at about 20-25 stacks of might with the build, the terror is really planning for when the signet will corrupt stab. My fears are still hitting for 1000 after the fights been going for 10 seconds or so. That’s one of those things you can swap, but I don’t find the corruption necessary with all the corruption I already have.

If they ever fix th stab corrupt it will just be crazier. Also with terror I also occasionally manage to transfer fear.

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Posted by: NeXeD.3042

NeXeD.3042

Just to be clear this build is only for PvP, I do not design my builds to work in pve or wvw. You can also use cele for this build but I’ve found I’m usually better off being super tanky and just relying on transfers to kill your opponents.

Tried the build out in AG tourney yesterday and I was so hard to kill, we played the top ranked team and we got our kitten kicked but I thought the build itself being extremely effective especially since our team was just free agents.

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Posted by: NeXeD.3042

NeXeD.3042

Started playing bunker necro with 4 signet procs 2 wells and plague bm, spite, curses. Your going to get a lot of damage from transfers while still remaining tanky with soldiers amulet, easily reaching 25 stacks of might.

It’s not really a full tank since their are tankier setups. I think it’s a different kind of hybrid necro, your missing some power damage from crits and ferocity but your transfers should make up for most of the damage at the same time being an amazing defensive tool.

I prefer soldiers over celestial but cele seems to work pretty decently as well.

But in the days since the patch I’ve seen alot of complants about the damage, when to me it’s not the damage I’m having any issues with its the CC. Every decent team I’ve run into now seems to be the same thing. Mesmer theif pain train which now has like 10 dazes they can use on a row. There is no way to survive it. Then it’s usually one or two eles an engi and either a guard or a warrior. But those three are just there to stay alive long enough for the pain train to burst down every player on the opposing team due to stun daze cc lock.

I necro needs a hard counter and it’s CC always was, now there’s like twice as much cc along with an increase in damage.

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Grenade Barrage Bug

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Posted by: NeXeD.3042

NeXeD.3042

So has anyone else done the mine and we nades from stealth yet, heheheh

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[Video] The New Power Necromancer

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Posted by: NeXeD.3042

NeXeD.3042

They won’t always have a escape, timing is key

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Rampager or zerk necro?

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Posted by: NeXeD.3042

NeXeD.3042

I mean for pvp.

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[Video] The New Power Necromancer

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Posted by: NeXeD.3042

NeXeD.3042

You keep the condi conversion even if you leave well

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Rampager or zerk necro?

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Posted by: NeXeD.3042

NeXeD.3042

Rampagers doesn’t seem too bad on an sos build

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Posted by: NeXeD.3042

NeXeD.3042

Looks pretty good.

Why sigil of generosity? With 4% crit that is what? 1 out of 35 hits will transfer a condition? You have 3 ways of sending them already and a conversion. Maybe something else?

Get fury and crit chance increase per condi with traits, it’s got a 10 second cooldown, with the amount I’m hitting it’s proccing close to every 10 seconds. I change them out when I think the other team won’t be crazy condi heavy. A good alternative for me is usually leeching or intelligence. If you are still worried about crit chance being an issue and still worried about condis you can use purity, bUT I Garuntee they will proc close enough to the same amount the transfer will be worth it.

Also the plague signet passive can become problematic without generosity I’ve found.

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S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

SoS Wells Tank PvP Necro

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Posted by: NeXeD.3042

NeXeD.3042

you can use oh dagger and run Woc or Wos. but your losing group support and a stunbreak LF regen some vamp procs and an interrupt.

Also condis seem to be the biggest issue I’ve had since the patch.

also hoelbrak runes seem to be a better option

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S P E E D Starr #0 Necro NA or
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(edited by NeXeD.3042)

SoS Wells Tank PvP Necro

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Posted by: NeXeD.3042

NeXeD.3042

Been running this build a lot since the patch, think i might be on to something. Amazing 1v1 ability. Excels in group fights. There are a few things i tweak depending on games with WH vs D oh and a few traits.

sry if someones already posted something exactly like this,

http://intothemists.com/calc/?build=V34-_;2IFF034-KkJ0;9;4697;0136256156;4h3H7h;1IBl3IBl36H

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Misunderstanding

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Posted by: NeXeD.3042

NeXeD.3042

Isn’t it throwing extra grenades as well?

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Mesmers out of control

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Posted by: NeXeD.3042

NeXeD.3042

again crybabies yelling for mesmer nerfs…….you know what? mesmer was nerfed twice already while engie guard and ele mainly are still on top food chain

Engi on the top? Lolnope, sorry man. Engis are just kitten right now, the only playable build is full-zerker static-discharge since a single necro in a game can totally ruin your life.

Only if they take curses. But then again no one can handle getting a 10 stack of burning on them. Serves the engi right for trying to do that to a necro.

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Mesmers out of control

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Posted by: NeXeD.3042

NeXeD.3042

It’s just too many stuns and dazes, stealth stun daze lock for 11k. If opponents not dead stealth again and repeat.

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Diamond Skin - Working as Intended?

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Posted by: NeXeD.3042

NeXeD.3042

Go clerics take the new soothing mist and as much regen as you can along with energy sigil and evasive arcana vamp runes etc now you’ve got a character that should die because it only has 11.7k hp. Except it’s regen is so crazy you barely ever get them below the threshold, and if you do they have condi clears. Basically if you can’t burst them down before they swap back to water the aren’t gonna die.

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S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA