S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
Most people have been accusing my soldiers necro of beng condi lol.
Huh, I’ve seen pure tank necros. They just survive and res people. Power necros are strong, yea, but a lot of their damage is telegraphed. Thieves and mesmers would just blow them up from stealth. As a guardian, I know for a fact that power necro, while a force to be reckoned with, is no big deal if we focus on timing our defenses vs FIREALLTHEDPS. I can imagine power warriors and rangers having a bit of a hard time, but it can’t honestly be this spec that’s causing all of this salt.
It’s the tank and power necros. Transfers use the opponents condi damage. Why use a condi amulet when it’s not going to make the transfers better? Instead you can make a power necro or a tank necro that is also doing carrion/rabid condition damage due to transfers.
Mesmers were already strong against everything except theives, now it’s just even more ridiculous with the interupts and stuns. I doubt they keep all the daze stuns also the undodgeable blinds are cool too
Translation: you made crucial mistakes that you can even identify that cost you the fight. Yet you claim that the necro is mechanically OP when you already know exactly what you could have done differently without changing your build to win.
Guardians: Shelter and Renewed Focus make focusing them pointless for a period of time.
Rangers: Sword and Greatsword both have fantastic disengage potential, Longbow has stealth to drop focus and reposition, and a Wolf (standard PvP pet) can peel everyone off you for a couple seconds.
Warriors: Stances. What does focusing them do?
Necros have no ability to disengage or negate focus.
I’ll go as far as to admit that medi guardian is a rather forgiving build as far as power builds go, which frustrates me when I know that a single mistake will totally ruin me vs a spec that primarily relies on passive play to get by. Imagine what power warriors or rangers have to go through? Power necros are half as cheesy as this spec, and honestly, no one really cares about necro in general. Its condition builds. Anet, coincidentally, made it so that necros had all the tools available to them to dominate a condition meta. That’s why necros (along with our lovely stealth bursters) are at the forefront of all of this QQ.
Shelter lasts for two seconds. Renewed focus lasts for 3. 5 seconds of damage negation (you can be feared/magnet pulled through shelter if your prediction skills are on point). All while moving at a laughably slow speed and then eventually getting shrekt.
Warriors get ONE stance to avoid damage and it lasts 4 seconds. Fortunately, they can escape with GS (IF THEY HAVE IT) and even then, they’ll get hunted by every class except for necro and eventually shut down.
Rangers have one signet and one 1200 range leap. Sword is OK, but I see it as standing out more for its evasive properties rather than its escape skills.
What do necros have? A second HP bar that now, thanks to anet, seems a lot more easier to fill up/maintain.
Also, all this talk of escape means jackkitten in a conquest game mode. You escape, you leave the point uncontested. As a necro, if you put yourself in situations where you’re constantly getting ganked by 2 of more people, you honestly shouldnt complain since absolutely no one would be able to survive such a situation for longer than a few seconds.
I believe the thread name should be changed to conditions, since power necros are OK.
Ironically it’s actually the power and tank necros killing everyone with the transfers.
Wow it takes that much mental space for you to cast marks? I’d like to see you attempt to play ele.
Not like your actually aiming anything as a dd ele.
I found I have to take curses at the moment just because of the sending, condi transfers seem to be the best option in all necro builds with a the burning going around.
None of the things you listed will steal life in shroud, if by some chance you find one of them works Please for the love of god keep it to yourself and never mention it ever again.
right now pretty sure only siphons and I think the sov active heal in shroud.
Burst isn’t over the top. It’s similar to that of other classes. The other classes simply aren’t used to a Mesmer actually being able to survive and land the burst.
Again, that’s a skill issue the other classes need to deal with. They need to learn some defensive skills.
Do you main a mesmer?
Your out of your mind if you think your keeping this ridiculous daze stun lock shatter stealth spec you got going on right now.
MM was good enough to get me into the top 100, and that was back before the fairly large buffs we just received. I wouldn’t expect to ever see it played in a tournament (not successfully at least), but it is absolutely viable in solo play.
I know it received bufffs, but with the new damage it’s actually less viable. IN MY OPINION.
I can do it on an ele, there is a cleric ele build that is UNKILLABLE in anything besides 1v4+
Your build is unkillable for 4 players below hotjoin level, those who ignore traits like stone heart, condi bomb while you’re in earth…burst down when switching..but hey you’ll be long dead anyway with 11k HP
I’ve only had a day with it but I was using it unranked while swapping a few things with it. Not hotjoin.
Thx for assuming though.
same. btw. since I am new, is it normal that the skill triggers twice if u spam it even if the first cast didn’t go of yet when you were pressing the skill?
Yes if your using theif, they’re attacks queue up, gotta try not to mindlessly spam buttons or you’ll end up heartseekering to the other end of the map.
I just don’t want people to misunderstand what you called viable.
I tried alot of mm play yesterday…. I know plenty of people will continue to use MM and probably say I’m wrong or dumb or whatever but I can’t for the life of me ever call MM even remotely viable now. The minions die in 2 seconds now. They need a health pool buff or something even vamp presence can’t keep them alive even on a cleric build I couldn’t do it. Maybe if you had a healer ele with you the whole time it could work….. but as is the mm spec seems to be worse than it was prepatch.
It’s still viable and a very strong 1v1 bunker. Minions do die, and maybe even die a little faster now due to most builds getting a DPS buff. However, they have very short recharge times, and, thanks to Death Nova, they explode and cause poison once they die. I can definitely say that MM is stronger than it was prepatch.
my experience is that mm is a good deal weaker than what it was. For mm it looks like now you either make a bunker that can’t really kill anyone (meanwhile other specs including some on necro do a better job bunkering while being able to kill someone). Or you can make a dps mm which I found to actually work better since the minions are dying so fast anyway.
I’m not sure how much pvp experience you actually have but I’ve got a decent amount and I can say based upon my experiences mm either got weaker or stayed exactly the same.
Also MM was never really “viable” sure you could play with it but there were probably quite a few more specs that could do the same thing while being stronger, more durable, and faster all while not having to rely on dumb minion ai.
I had originally thought with the new patch mm would become stronger. But I didn’t predict the damage output changes to be as crazy as this. They just don’t survive long enough to be worth it, the only minion that seems useful is the bm and its not like your actually leaving that thing alive.
(edited by NeXeD.3042)
Transfusion seems to not heal yourself (that I’ve noticed?)
It will if your life force depletes during the channel.
They changed it back so you can continue the channeling when you get out from DS? Last time I could play it interrupted the channeling..
No it still interupts.
Gw2 has always been balanced around pvp. Maybe they don’t have enough staff to implement what your talking about, so rather than balance around pve which would be silly since pve doesn’t really require balance, and balancing around pve would literally ruin two facets of the game in favor of 1. So anet decided to go with the lesser of all evils, balance around pvp, sure the pve players will complain because they aren’t do as much dps as they would like but at least all 3 game modes are balanced as best they can be and it keeps people playing all 3.
Water, arcana, earth clerics d/f or even d/d. Traits are easy enough to figure out, shatter combo can’t kill you and you can instantly heal back up to 100% health. Build I’m using is probably healing itself for close to 1000 health a second. Without counting burst healing skills. Vamp runes will also save you if the burst was going to kill you. I’ve only died twice on this build so far and they were both 1v4+ situations.
Not against necro, unless you can keep him perma stunned and dazed (mesmer)
Would still depend on pvp and how the duration works with certain conditions on necro transfer, if that trait somehow made our burns that we were transferring 100% duration…. people would be screaming louder than when dhuumfire came out.
I tried alot of mm play yesterday…. I know plenty of people will continue to use MM and probably say I’m wrong or dumb or whatever but I can’t for the life of me ever call MM even remotely viable now. The minions die in 2 seconds now. They need a health pool buff or something even vamp presence can’t keep them alive even on a cleric build I couldn’t do it. Maybe if you had a healer ele with you the whole time it could work….. but as is the mm spec seems to be worse than it was prepatch.
I see so your one of those people who thinks everyone else is always wrong because your only a solo player. I won’t waste time trying to explain why holl is using wwwrhorn then.
Made a mesmer build yesterday that had quickness every 10 seconds lol
I was proccing this with staff yesterday.
Necromancers are having trouble against power specs, while ruining condi specs, depends on what one your using. If your power you probably think necros are easy kill, if your condi you probably have nightmares about necros transferring 10 stacks of Burning onto you.
Yeah I’m living longer on a necro than I was before. Also winning 1v2 fights like a champ. Only class giving me trouble right now is mesmer, and one particular warrior build.
LOL How is Hammer/Mace strong now, when it’s literally the same thing like before.
you literally has nothing to say about warrior, but still want to say something..why?
Ehh I dunno of its the same, not saying it’s op but I’ve encountered a few warriors that can fully kill a necro in like 4 -5 seconds if the necros stunbreaks are on cooldown. always seems to be mace shield hammer. The rest of the warriors actually seem UP to me.
You can make an unkillable ele now. There is zero chance any class can kill a certain build 1v1 now. It usually takes 4 or 5 to kill the build I’m talking about and it only has 11k hp.
I can do it on an ele, there is a cleric ele build that is UNKILLABLE in anything besides 1v4+
I made an unkillable ele to deal with the new spikes in damage. literally unkillable as long as it’s not 4 or 5 v1. You can even end up killing people with it if the fight last long enough and your opponents don’t disengage. It only had 11k health but it’s completely broken.
You won’t beat the mesmer, but he won’t be able to cc you or kill you.
Also, with warhorn alone you have mobility imo, much better then swiftness isn’t possible.
You do not have the Warhorn Trait. Despite Pack runes you have swiftness only half the time, thats would be clearly not enough.
It’s enough in pvp. pretty sure he’s talking about pvp not solo roaming in wvw
IL be home at like 1030 est anyone down for some 5 man necro comps?
It’s not healing me in Shroud, so I won’t be using it. Still cool for support playstyles, though.
If it’s proccing vamp effects than it IS healing you in shroud.
Transfusion isn’t healing you, using Shroud 4 is healing you due to the siphon procs. You don’t need Transfusion to get those heals.
Thank you for repeating what I said in more words than necessary.
I really wonder about one thing: how hard it must be for QA team to make a thief and press 3 buttons…..It is not like bug is hard to reproduce or rarely happens…
They said transfusion canceling after exiting deathshroud is a bug. Then they made it baseline. Welcome to my world.
GW2 stil has the best PvP of any MMO out there, unless you just really enjoy winning fights because you grinded longer than your opponent for gear or got really lucky with RNG drops, lol!
Nah, WoW has the best PvP for that. GW2 is just a viable alternative.
GW2 PVP is actually skill based …WoW PVP is grind/which class is more OP based…not comparable at all…not to mention the horrible class balance that has plagued WoW since its release…as much as people like to complain GW2 is much more balanced than WoW ever was
WoW PvP has a much higher skill cap, I’m sorry. It’s simply true.
It must be true since this guy said it
Maybe they are giving theives the necro treatment, call it a bug and then just make it the new normal.
It’s not healing me in Shroud, so I won’t be using it. Still cool for support playstyles, though.
If it’s proccing vamp effects than it IS healing you in shroud.
Sounds like it’s a step in the right direction.
Yeah please clarify, I can’t log on but I’m reading your post like taking sr is somehow making your lifeforce pool smaller and that can’t be right.
Almost guarantee it won’t work on minions.
I was kind of hoping it would, have a pretty cool minion build if it does.
Taking master of corruption should take away the self harm part. Not add another one.
Right they really did give use the ultimate troll tool….
Let’s nerf em but give em the ultimate troll your own team tool that won’t kitten with pvp games at alllllll
Agreed, I hate my job noW, after listening to people whine in an ambulance all the time for 6 years, do I want to throw a hissy fit and ghost ride the ambulance into dispatch? Yup. But I’m just gonna get a new job.
Daario naharis is Azor Ahai. Called it as soon as they changed the actor.
I’ve never seen or played a game without a proper solo Q system except gw2 obviously.
I know as crazy as it sounds but some people like myself actually like the randomness you get from solo Qing, Either in a FPS game or MMO. For exemple in a FPS game you join a random game and end up with 3 hackers in your team which is much more fun than playing with the same 5-10 people ……Anyway I wish the game didint force people to team up. Not everybody wants to do it or can match the gaming schedule of their teammates.
If i want to log in for 30 min for some casual pvp , I should be able to. Just like try hard people can go to ESl and win actual money.
Solo Q in this game dosent exist since the crap patch. And the additon of guild PvP teams will kill it even more.
Even if most premades can be beaten by pugs, I dont feel like trying hard and playing with an unfair disadvantage vs full premade on voice coms..
And making such a horrific solo Q expeirence will also affect other people that want to play in a team. Unless all their friends have no liife and are always there to play with them, there will be a moment when they will be forced to solo Q and get farmed by premades.
So why does this game hates solo Q’ers so much to pair them with 3 mesmers against a full premade 3 games in a row? Im just giving an example, you dont need to verify my PvP history … So Why is that???!!?
Just cause I know you in game… you were about to quit the game and you wanted to leave asap but you’re back to actually caring about the game? You’re either a troll or a tryhard, you can’t be both :P
With that being said, Anet doesn’t care about soloq and they never will. It was a solution to people qqing over the fact that they couldn’t effective duo queue against full team but since so many people have quit the game since that patch, it’s no longer an issue really.
I also agree that this team guild thing is amazing but ONLY IF THEY PUT IN A SOLOQ OPTION SO THAT THESE TEAMS THAT RUN IN UNRANKED AND RANKED WILL NOT STOMP THE SOLOQERS THAT DONT HAVE A TEAM OR JUST WANT TO SOLOQ
I would quit if they banned me but even after being a complete kitten , arenanet refuses to bann me from this game. So I still play sometimes but whenever I play , I just then leave immediately and would rather play something else instead.
Cuz solo Qing under this system is near dam impossible. And even grouping up isn’t fun in ranked Q because the game is dead and it will only pair people vs solo Qers.
Just kittening quit. Why do you need them to ban you to quit? Sounds like addiction to me and your just justifying it.
Not an addiction if I’m a casual player. Its just how I roll. Every game I played , I got perma banned and it gave me a good reason to never look back. It won’t happen with gw2 I guess, cuz developers don’t give a kitten apparently lol.
So you’ve hated every game you have ever played including gw2 but you don’t stop playing them until you get banned (aka you literally can no longer play it)….. sounds casual.
Oh look another let’s kitten the necro post.
To be fair…. as a necro I dont like the idea of being a bunker rez bot. I want to play the kitten game not just support all the zerker/balanced folks with a cheese rez build.
Besides people will just spec to counter it anyway with more knockbacks, dazes etc… so the necro cant rez.
I wasn’t even talking about the new Necro Jesus build. Just the fact how devs clearly think we should spend alot of our time playing in downstate. Giving a downstate penalty would just punish classes with no disengage ability even harder than they already are. No one has less disengage than a necro.
Oh look another let’s kitten the necro post.
I’ve never seen or played a game without a proper solo Q system except gw2 obviously.
I know as crazy as it sounds but some people like myself actually like the randomness you get from solo Qing, Either in a FPS game or MMO. For exemple in a FPS game you join a random game and end up with 3 hackers in your team which is much more fun than playing with the same 5-10 people ……Anyway I wish the game didint force people to team up. Not everybody wants to do it or can match the gaming schedule of their teammates.
If i want to log in for 30 min for some casual pvp , I should be able to. Just like try hard people can go to ESl and win actual money.
Solo Q in this game dosent exist since the crap patch. And the additon of guild PvP teams will kill it even more.
Even if most premades can be beaten by pugs, I dont feel like trying hard and playing with an unfair disadvantage vs full premade on voice coms..
And making such a horrific solo Q expeirence will also affect other people that want to play in a team. Unless all their friends have no liife and are always there to play with them, there will be a moment when they will be forced to solo Q and get farmed by premades.
So why does this game hates solo Q’ers so much to pair them with 3 mesmers against a full premade 3 games in a row? Im just giving an example, you dont need to verify my PvP history … So Why is that???!!?
Just cause I know you in game… you were about to quit the game and you wanted to leave asap but you’re back to actually caring about the game? You’re either a troll or a tryhard, you can’t be both :P
With that being said, Anet doesn’t care about soloq and they never will. It was a solution to people qqing over the fact that they couldn’t effective duo queue against full team but since so many people have quit the game since that patch, it’s no longer an issue really.
I also agree that this team guild thing is amazing but ONLY IF THEY PUT IN A SOLOQ OPTION SO THAT THESE TEAMS THAT RUN IN UNRANKED AND RANKED WILL NOT STOMP THE SOLOQERS THAT DONT HAVE A TEAM OR JUST WANT TO SOLOQ
I would quit if they banned me but even after being a complete kitten , arenanet refuses to bann me from this game. So I still play sometimes but whenever I play , I just then leave immediately and would rather play something else instead.
Cuz solo Qing under this system is near dam impossible. And even grouping up isn’t fun in ranked Q because the game is dead and it will only pair people vs solo Qers.
Just kittening quit. Why do you need them to ban you to quit? Sounds like addiction to me and your just justifying it.
The passive procs are stronger. It’s been proven how effective passive procs are in this game. Ever since they removed original dhuumfire, nerfed our bleed procs and durations, nerfed our terror damage, nerfed our DS multiple times, condi necro has only been useful in certain comps and even then people figured out it wasn’t worth it when they could have another engi, or even a power necro instead.
What the puppy was that kitten
Yo like I get you bro but like you do you and I’m a do me.
Yeah I don’t see rabid being better either
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