ah and about meta i was joking obviously , but it is really strong in any case
why going pistol shield with a celestial amulet ? is it not better to use a condi based amulet like rabid in that case ? Eg is strong yes, but playing only with 2 kit is really easier than with 3 and elixir U gives you a lot of damage and a projectil reflection which can help a lot … it is a matter of choice. For me managing 3 kits is a little difficult , i prefer 2 kit and 2 elixirs
sorry, my pvp build is this :
rifle
rune of strenght
sigil of strengh , battle
celetial amulet
elixir H , elixir B, toolkit, elixir U , Mortar
http://dulfy.net/gw2traits#build=AgEEpALsA7g~
It is the old celestial hgh but with mortar in my opinion it is really strong, you can have poison without sigil of doom , you can have blind , when they melee you , you can reduce movements on your opponents with mortar 3 or box of nails and , with might your damage scale up really well. Try it … it is really ok for me. Obviously it is not mine …it is an old build reviewed . If you find a team with strong conditions you can trade elixir U with elixir C
new pvp meta for eng… i bet … great damage and great survability … a “new” build …. returned from the past …
http://intothemists.com/calc/?build=Z70;2Z;0h0q53Ukw0;9;4jlk;0248146157;4Oo0;3H7W3H7W30y
with new traits of blast on dodge in my opinion bomb and mortar togegher in a condi builds can be really op. You can have a lot of might and really good regen with mortar 5 … field, dodge … and repeat … it is quite fun. It works even well with celestial and power… in my opinion bombs/mortar will be really appreciated.
But … the new “meta” will be rifle with celestial and hgh. I tried it with elixir H elixir B elixir C elixir X and toolkit, strength runes , battle /strength sigil and celestial amulet, taking invention , alchemy and firearms and for me it is really op … you hit like a truck and you are really tanky
while nades and not bombs with condi ? if you take granadeer you can not have incendiary powder in your build … it is a great loss for a condi build …
why taking elixirs traits and not taking elixir H and playing only with one elixir ?
why taking elixirs traits and not taking elixir H and playing only with one elixir ?
if i understood correctly now, with a condition build it is better to take bomb becouse you can not have incendiary powder and granadeer togegher is it right ? So we can assume pistol pistol/pistol shield with bombs and condi , rifle for power based builds with nades …. is it correct ?
bye
Why not try them out and see for yourself. I love both build equally they just excel at different things.
If i had to summarize i’d say cele rifle is a more rounded build that manages to do everything well, you can fight any class using it and it offers relatively good team support in that regard (jack of all trades), it also offers a lot of survivability through elixerS stealth and toolkit block + rifle leap that can be used offensively or defensively to create distance.Rabids p/p Is often a stronger build in team fights due to bomb kits aoe condition fields, just remember to never fight a necromancer with it. Other than that theyre fairly similar. Also it is a much easier build to fight outnumbered fights with since you can just aoe condition every enemy on point compared to cele rifle that really only focuses on one target at a time.
these are my pvp builds
Cele rifle- http://en.gw2skills.net/editor/?fdAQFAUlUUpkrlYx+KseRCbBNqxAqNIyN2xPHhAkUA-TJhFABA8AAIa/BnKDg8FAAA
Rabid pp- http://en.gw2skills.net/editor/?fdAQJAqalUUpPrlYx+KseRCbBNqxAqNIyN2xP3gAkUA-TJhHAB8s/AAPAAkKDA8JAAA
In your rabid P/P build you have no block or active defense. In a build like that would be better to take shield offhand ? Otherwise, for remaining P/P would not it better to trade bomb kit for toolkit ?
yes but for wvw for example in my opinion shield have too long cd . Also in pvp , at the end , i prefer pistol oh to shield. I use shield only when there is more than 1 ranger on opponent team
if you play with nades pistol pistol for me is much better. Pistol 5 is really handy for blocking your opponent and then throws on him all your nades. … i use it quite often in pvp and wvw and it is quite effective. Shield is really strong but for me the cd are too huge …
if you roam P/P with nades , toolkit and eg is in my opinion a really good setup. I usually take rifle barrel to have more range on eg … usually camp in eg from far, then when people come melee to me i switch to pistol … for pistol 5,4 and then nades while it is immobilized. Obvioulsy against a condi necro it is really hard .. but it is hard with rifle also… it is only a matter of preference in my opinion. What i really miss , in PP and in rifle is bombs for stealthing … but i did not find a build with bombs, for roaming, better than nades. The only one viable for me is P/S with nades , bombs and a break stun ( eg, ss or elixir S or also rocket boost ) but i have problem playing without toolkit. Playing with bombs and toolkit let you without any range weapon . Obviously they are condi setup with rabid for P/P
P/P is not underpowered in spvp in my opinion. Now the meta ils rifle cele ok … but rabid P/P is till a strong setup for me . There are some match where i find cele rifle better … other p/p rabid. .. usually i switch depending on the opponent team composition
when will the trait patch go out ?
this mean no crate ( the stronger eng build ) and no cele meta ( the stronger build) … you will have only conditions engineer and berserker S/D engi …. i don’t know if it is something meaningless…. it is like for ele i forbid to use dagger as weapon … ok you can fight … but it is meaningless becouse you cut out the most used things(even if i love freshair s/f )
it seems to me a variation of sd static discharge build trading rifle turret for a gadget. … no more
becose for having both and for having a stun breaker i have to give up with toolkit…
I played a lot spvp and i found nades better than bombs for spvp roaming. I tried the same in wvw but i found bombs stronger becouse you can interrupt easily with big bomb, you can stealth easily and becouse bombs are easier to land than nades in wvw ( there is not fight “on point”).
I usually play with bombs or nades, toolkit and eg with rabid and i want to know your personal opinions and any suggestions .
why duelling in a dungeon or in a event ? wvw is for that you can run around and attach people … or buy an arena … If i roam in wvw it is quite obvious that if i meet an enimy he will probably attack me. I don’t like the system like in rom where you can ask me to fight everywhere . If i want to duel i go in mists or in wvw
I would go full rabid with some dire jewels if you really need it and i would take incendiary powder … might has been nerfed and so i don’t think that build has a good damage now
A build that focuses on Bomb Kit works better with pistol/shield! Shield synergizes very well with all the fields from the Bomb Kit and there’s so much burning from Fire Bomb and Incendiary Powder already that there’s absolutely no need for offhand pistol!
In my experience, a Bomb Kit build absolutely needs Elixir Gun! Unlike grenades where the auto attack can be decent from all the vulnerability and Sharpshooter/Shrapnel bleed stacks you can get, the Bomb Kit auto is absolutely worthless on a condi build! There will be a point where your condi bombs and pistol skills are on cooldown and you’ll obviously want to keep up the pressure! This is where spamming Tranquilizer Dart comes into play! It’s incredibly powerful and provides a stunbreak whereas Rocket Boots does not! With the meta heavily saturated with Fear Me Warriors and Rifle Engis, you’ll be glad you have a stunbreak, especially since you need to be in melee range to make good use of Bomb Kit! Elixir Gun is also good for attacking people at range! Most of the time it’s wiser to stay on the outskirts of a team fight and spam ranged attacks rather than going into the fray and eating cleave! Tranquilizer Dart is a much better option than Fragmentation Shot!
You’ll definitely want to drop Infused Precision and take Short Fuse! Bomb Kit cooldown reduction is really powerful and you also get 10% more condi duration! Your bombs will also apply vulnerability which is an excellent cover condition! You’ll also definitely want Forceful Explosives! That is a key trait in any build that runs Bomb Kit!
Overall, I’d recommend this version!
http://gw2skills.net/editor/?fdAQJAqelUUpPrlcxdLseRSaBNq0AqQIyQulPPhDEAA-TJRHwAV2fIwDAIZZAAnAAABut honestly with the huge amount of AoE condi clear from shoutbows, Healing Turrets, Virtues of Resolve, etc., I find the usefulness of Balthazar Runes to be questionable! If your burns are constantly being removed before they benefit from the extra burn duration, doesn’t that lessen or even negate the value of extra burn duration? I think so! Therefore I always use Vee Wee patented Adventurer Rune builds! With this version you can keep the 20 point investment in Alchemy but are able to take Protection Injection which is a huge boon vs the insanely common celestial Engineers, turret Engineers, and power Necromancers and still have enough dodges with Energy Sigil! Like so!
http://gw2skills.net/editor/?fdAQJAqelUUpdrlcxPLseRSaBNu0AGROyt85JEgDA-TJRHwA92fIZZAAnAABPAAAWahoo! Bye frands!
For wvw (not for spvp ) i prefer bomb to nades too for stealth . In my opinion you should evaluate to trade hair trigger for rifle barrel. Having more range is quite usefull ( you have no nades) and cd on pistol is not so important becouse you already have eg to swap to)
hi, if i want to craft an ascended armor for playing s/d ( in wvw mainly) do you suggest knigth or berserke ? I already have a celestial set .
thanks for any hint
in my opinion, for playing with pistol mh and shield or pistolf offhand, rabid is much better than celestial. Your primary source of damage is condition and with rabid you have a great improve .
they will become unsusefull in every game mode. I don’t play them but with a such change turrets will become unsuefull in pvp. they are just unusefull in wvw and in pve. Is not better to delete them and to give something else ? At least they should reduce turrets cd . I usually play condi engi so i should be happy of this but i find sad to have all those utilities and traits that will be unusefull … a waste of space …
I don’t play turrets eng. i can agree with the nerf but you should even compensate reducing the cd of the longest ones . The problem of this change is that turrets will become unusefull in any aspect of the game ( they are really usable only in pvp now) . You should rethink to them or delete them and put something else usable in someway …
Quad Turret Clerics (or settlers) Engi here (for spvp only)… Yeah, I stomp people, and I get stomped too (that’s how pvp works). I also know how to counter quad turret engineers (dude, just push/pull/fear/knock back them away from their turrets, it’s not that hard—it’s not like they run a lot of stability).
As for getting trolled? I usually supply a snarky rebuttal (usually in the form of a /bow), and if it continues-> Wish them a nice day, then block and report them. It’s not hard.
I run a completely different build for wvwvw (working on settlers with grenades and bombs to see how it works), but I enjoy the turret build for spvp. It’s actually not an easy one to play consistently well against good opponents.
Rabid is in my opinion a much better than settler becouse the damage is really much higher
Try the XIII explosive trait for quickness on interrupt, with intelligence and rage for the sigils, pull them in and go ham. You’d need to take speedy kits & invigorating speed to make up for the loss of the energy sigil, and I’d rethink skipping backpack regen (personal choice). I’d go with rifle personally, so you have a decent spike to finish them after going whack a mole on them. May work, may not, but would be funny either way (i’m fully gonna try this when I finish work) ^^
Yes the objective of my build is not to win TOL or become meta… but to see people down killed by wrench !!!! i want to see broken skull
No , i play eng end ele. Ele is stronger for something but it is a little harder becouse attunements have a cd … you can not swap immediatly from one kit to another. Another problem is that elementalist has a fixed range ( d/d melee, s/f medium , staff long range ) instead eng is really handy becouse you can range when people meele you and you can meele them when they range you …
in my opinion there are some class, profs that works better in solo. A d/d ele or a cele engi or also a condition engi or some warrior can work well becouse they can adapt to different roles with the same build ( home pointer, team fighting … also far alone ..) instead something more specialized like a thief is more bound to a team game
in my opinion, after more than 3k match in pvp , eng is not difficult. The only thing difficult is learn to drop nades.
When you manage nades and toolkit ( quite easy to use) for pvp you are ok.
Bombs and ft are a less effective choice for pve so you can play pvp without them. eg is quite strong but you can use it as 3rd kit, or use slick shoes or elixir S
The 2 powerfull pvp builds are really similar to user ( condi or celestial ) , all based on toolkit and nades + something else . The rotation of rifle is a little more complex than pistol pistol or pistol shield and , even with the same kits , it is really a different gameplay .
In wvw you can play with the same kits + rocket boost or a bomb based build. in any case, from what i have seen, when you are quite used to nades, toolkit and elixir Gun you can do quite all pve/wvw contents… high fractal included . Bombs can help for stealth but you can live without . All other eng options are far than optimal for me so you can learn it for fun but you can play also without knowing them. In my opinion the most diffuclt class to play is mesmer becouse it is really geometrical … at least in pvp .
mesmer is quite strong in this kind of map . I see also that dps builds work quite well in stronghold ( s/d engi , mesmer , sf ele and so on ) and turrets eng is really strong if you put it at your enemy spawn …
i don’t play turrets but i want turrets with wheele and turbo function to make them move around me at an incredible speed for x seconds
if you set ether renewal and 4 point in water i think you have no problem with any kind of condi build ….
I don’t want to fight with a sword , with a pistol or with a mace. My dream would be to enter in a fight with my big wrench and to smash it on the heads of other people . So , as others i suppose, i am trying to create a toolkit based build. Probably what i am doing is not something new , so if someone has a better idea or something better it is welcome.
For know i thought about 2 different builds : a power one with rifle and another condi based with pistol pistol. All use hgh for gain might but if you have something better to put on the table i am really happy .
http://gw2skills.net/editor/?fdAQJAqalcTpkrVXx8KseNCbhAyNhE9xoP/4hAA-TJRGwAAeAAJOBAg2foZZAA
http://gw2skills.net/editor/?fdAQFAUlcTpkrVXx8KseNyjBNyVcCRHgFkgPusAC-TJRBwAdeAA02focZAAXAAA
what should be better ? have you any suggestion ? Obviously it is not the new meta… i hope it could be the new “troll” meta
Run a hgh build with elixir U+B and spam the crap out of the tool kit auto. If anyone complains bash them in the head with a crowbar. Works (almost) every time!
Great , i will try it in hotjoin …. smashing people with wrench is the thing i love more of engineer class
In pve everything works . I suggest you to try 6,6,0,0,2 with nades, toolkit and eg with rifle.
You have good damage and good survivability thanks to toolkit. If you want to use bomb and nades ( for me a really really strong setup) , with eg as 3 utility , i suggest you to switch from rifle to pistol shield for having a block
does anet use python ?
when i see 2 eng in my opponent team usually i do 2 things : i play as condition engineer with nades ( and with them i have not great problem in taking turret engs down, it takes me only a little of time to establish where to sit for condispam the engi with nades ) or i play ele celestial cantrip with dagger focus ( armor of earth helps a lot for stability ) . Even with this second setup usually i can win in 1 vs 1 against turret engi. I hate playing turrets and sometimes friends ask me to do that ( but i refuse) becouse i find it boring . Turrets are strong but in my opinion they have more counters than other builds like celestial ele which have no really counters
Like most of these guys are saying, you don’t want to range a moving target with grenades, its to difficult.
For ranged targets try close in, use your dodges and blocks when needed to close the gap then fill in with immo, cripple, chill and CC to lock them down for your dmg.
For melee professions you’ll want to keep them at a good range, 400-800, use your kiting well and try not to get locked down by movement condis or CC.The only time to use grenades at 1200-1500 range is if you are zerging, or running away from a group. Remember grenades can be thrown behind you, to me that’s the only reason I use them so often, its a really powerful thing.
I use it from far when i arriving on a point and some teammate is already fighting there. If there are 2 melee fighting nade 4 can be really a good help
6 2 0 6 0
HGH/Grenadier. I love it. Sure not meta, but fun. Too bad Toss Elixir B is bugged and won’t work with HGH though
Is the build you are referring with rifle or pistol shield ? which amulet ? i found one with pistol shield and celestial but for me with pistol shield rabid works better
nade 4, pistol 5 or rifle 2 are your friends …. ( i really love pistol 5 for spamming nades on a crowded area )
roll a condi eng and spam them down with condition ….
if you want to go pistol shield take a condi setup not a celestial or beserker one
i don’t agree, if you fight well you can also win 1 vs1 … obvioulsy freshair sf berserker is much better to make 1 vs 1 but you can win even with staff. Staff has 2 huge waterfield and also a good cc
i played only d/d or s/f freshair since 2 years. I tried staff since 3 or 4 weeks and it is quite viable in pvp . Celestial is quite strong
killing thief with freshair s/f is not hard. it is a balance matchup . Killing thief is difficult if you go S/D becouse it is hard to survive to his burst but with the cc and damage mitigation of focus it is a balance fight.
you can also get stealth with rifle and bomb 4 in any case .
If you are in a zerg in which you don’t need too much condi remove i would also evaluete to use healing powers runes. I’d try altruism for example or water becouse turrets is a good healing with a low cd … and healing is quite important .
