-BnooMaGoo.5690
-BnooMaGoo.5690
When I want to AFK zerg the DS meta for some quick mastery exp, I slot blood magic/spite/reaper with blighter’s boon. One soul spiral in a pack of mobs will heal me for anywhere from 4-6k HP. Sure, I can run the event just fine with soul reaping/reaper’s onslaught, but then I actually have to pay attention to stuff.
-BnooMaGoo.5690
I’ve suggested this multiple times since I first crafted Kudzu over 2 years ago. I’m still waiting for anet to do something.
-BnooMaGoo.5690
dervish is kind of what revnet is right now sort of, ihope for ashape shifter and then change the elite spec between the druid to the next one witch make shape shiffting druid =)
Reaper’s shroud is basically dervish V1.5.
-BnooMaGoo.5690
I doubt someone has it already.
Considering they’ve had well over a month to work on it, I wasn’t at all surprised to see someone with it.
-BnooMaGoo.5690
I cheesed it with consumables.
Fire elemental powder and an ogre pet whistle go a long way. Also, you don’t have to kill every single wolf -I ran straight to the vet, popped stealth, activated my consumables, and watched them kill the vet.
Edit: the berries can be used without any masteries as far as I know, and all the adrenal mushrooms do is refresh all of your skills.
-BnooMaGoo.5690
The typical strategy for the Blighting Towers is to split into two groups.
The Zerg group starts by circling the area and killing the preservers only. They then continue the rest of the event doing nothing but circling and killing the preservers.
The Boss group starts by following behind the Zerg group and killing the pods. After the three pods are killed, they then move on and kill the boss.
The Pods are important in that if they respawn, the boss will regenerate forcing that lane to start the chain over again. The Preservers can respawn the pods if they are allowed to reach the pod spawn area alive. Therefore it is important to kill the preservers ASAP to make sure the pods do not respawn. So the pods are very important, but if you are following a competent zerg, you should never have to bother with them.
Erm, the big pods that have swords on em? you have to kill em to make the boss vulnerable, else you can’t kill them.
Preservers keep respawning to resummons the pods, which you do not want.No, no, no. I am not referring to the collectors that have to be killed to make the boss vulnerable. Obviously I know how the boss works with the current tactics. I am referring to the BLIGHTING PODS which are in the pit in the middle.
Where do you think all those mordrem that clog the lanes come from?
I suspect at least some of them come from the blighting pods down below, but I don’t have poison mastery, so I can’t test this theory.
-BnooMaGoo.5690
Congrats! The 1st time in the GW Franchise
in Guild Wars 2: Heart of Thorns
Posted by: Quarktastic.1027
Legendary gear has the same stats as ascended gear. /thread
^This precisely. Legendary armor is NOT a new gear tier. I don’t know why people still can’t wrap their head around this.
It allows the stats to be swapped which technically makes it new in that sense. There is a distinct advantage to this set and it is only available in one path of content which is not the way this game has been marketed. I’m sorry but it is the wrong path to take and the line between this game and every other MMO is now thinner than ever, simple as that.
I have played every aspect of PvE (except raids) with just a single set of gear (armor and weapons) for each of my characters. I have two legendary weapons, and have never felt the need to change their stats.
PvE is too braindead easy to worry about having the best possible equipment/stat setup for every situation. (Raids are no exception, as you can do them one boss at a time, since the state of your current raid only resets once per week)
-BnooMaGoo.5690
If monetary cost of the precursor is what is important to you, then please buy yours off the TP. Please don’t assume that your motivations are the same as everyone else’s.
Me? I’m having fun doing all the collections. Sure, I know it will cost me more to craft all the precursors, but I’m going to do that, too. If something becomes not fun while doing it, I’ll go do something else. This is a game, remember.
Monetary cost is indeed a consideration, but what’s really important to me is being able to play content that I enjoy while wielding the shiny legendary that I’ve already spent dozens of hours working toward.
If I were to attempt to craft dusk, rather than purchase it off the TP, it would take longer to craft than it took to craft my last complete legendary. And force me to do things I don’t enjoy, like spend hours trying to get sucked into one of Tequatl’s whirlpools, which has only happened to me twice since Tequatl was revamped.
-BnooMaGoo.5690
I saw someone just the other day run past me wearing the complete Ad Infinitum. So obviously someone out there knows what those recipes are.
If I could remember his name I’d tell you to ask him.
-BnooMaGoo.5690
…but did they do anything about Kudzu’s ugly as a hairless kitten bowstring?
-BnooMaGoo.5690
inb4 spectral recall can no longer be used while in midair.
-BnooMaGoo.5690
Yes, they only give you bonus rewards once a day*.
*per map.
It’s possible to get up to 4 invisible mushroom spores in a day by killing a treasure mushroom in each map. (I’m unsure about where and when treasure mushrooms appear in Tangled Depths)
-BnooMaGoo.5690
For the amount of effort it requires to get a triple decap, the rewards are surprisingly lackluster.
Tequatl is both simpler and awards the same, if not more loot.
-BnooMaGoo.5690
My computer>Program files(x86)>GW2.
Find the GW2.exe file>right click>create shortcut>drag shortcut to desktop.
-BnooMaGoo.5690
Sure – show me how to solo my way to the electric wyvern and tiger pet.
Thanks.
Dragon’s stand is nothing but a zergfest. Literally the only coordination required is splitting the zerg during the blighting pod phase. Join a populated map, pick a lane, and zerg your way to victory.
I farm the DS meta for mastery exp.
-BnooMaGoo.5690
What is wrong with Precursor crafting is that it costs more to craft than it does to just buy off the TP.
As it SHOULD.
Crafting a precursor is a surefire way to attain it. Buying one off the TP is also a surefire way, but it depended on RNG for the previous owner to obtain.
Crafting was never intended to be an easier way….. it’s merely a simple a way to put continuous effort towards one.
But, if crafting the precursor requires both more time, and more gold than simply buying one off the TP, why even bother attempting to craft a precursor in the first place? If you want to put continuous effort towards obtaining a precursor…don’t spend your gold until you have enough to purchase one.
-BnooMaGoo.5690
Currently vale guardian can be done with 3 mins remaining on the clock. The enrage timer should be about 6 mins instead of 8 mins.
Gorseval can be done with 1:30 mins remaining on the clock. Please tighten the timer by 1 mins.
No mention of the third boss=never killed the third boss=git gud.
-BnooMaGoo.5690
You can, but if you’re specced in to Reaper (why aren’t you specced in to Reaper?) your fears will chill them and they won’t move far.
Which is why I wish the chill on fear trait wasn’t baseline.
-BnooMaGoo.5690
Just to make sure, you helped rid the training area of pests? Seems there is an event tied to him selling what you’re looking for.
http://wiki.guildwars2.com/wiki/Tela_Range
“rid the training area of pests” is the heart. Which he has clearly completed.
I smell a bug.
-BnooMaGoo.5690
I’m more interested to know why it was disabled. Bugs? exploits? Something else?
-BnooMaGoo.5690
And I was wondering why the hell don’t I critically hit often even with full zerker gear while using this trait and with 25 vul stacks on bosses
Outside of RS, DD plus full zerker will only be around 80-90% crit depending on gear.
I have over 50% crit in full zerker, before fury or food/utility buffs. As long as the vuln stacks stay capped, I have 100% crit all the time.
-BnooMaGoo.5690
CTTB, RS5 and warhorn 4 all work wonders in the jungle. You can shut down pretty much any scary attack. RS3’s chain skill in a pinch helps too.
Only if your target doesn’t have a break bar. Though, reapers are pretty good at breaking break bars too.
-BnooMaGoo.5690
Necromancers have more access to fear than any other profession, in overwhelming fashion. Granted, a lot of it is conditional and situational…but just look at the wiki page.
-BnooMaGoo.5690
One advantage Blood has over SR is that it has all the movement traits.
Perma 25% or 33% increased run speed.
Sustain means more the more mitigation you have. If you are running Rise! plus Cold Shoulder the siphon from Blood becomes really noticeable.
I find speed of shadows combined with signet of the locust just fine for moving around. The wasted utility slot isn’t a big issue in small skirmishes, and I can always swap it out if I know I’m headed into a tough fight.
Speed of shadows isn’t for the movement speed, but the reduced shroud cooldown, allowing you to use death’s charge every 7 seconds instead of 10.
-BnooMaGoo.5690
Blood is a dps gain due to life steal. Well cooldown reduction is a huge gain. The vampiric aura adds enough party dps to make up for the loss of the 5% modifier.
And the extra sustain + blood fiend makes it really easy to maintain your scholar bonus and you dont need to interrupt your rotation as much with dodges due to this. That and you shouldnt be camping shroud for max dps. So dhuumfire, unyielding blast and death perception are wasted traits.
Yes, blood magic is better than soul reaping for teh mad deeps. But in the jungle, I find soul reaping+shouts has better sustain than blood magic+wells.
Your mileage may vary.
-BnooMaGoo.5690
Your issue is your playing to gain gold not have fun which is why your finding the reduced rewards to be “ruining” things for you. I hate to sounds like a broken record but as other people have said, just play the game. Enjoy it. The money will roll in.
Just like in real life, if you do not keep up with inflation, you’ll lose purchasing power. That’s the problem with the game now. I can’t just run around a map for “enjoyment” when I know I’m constantly falling behind by doing so. Unfortunately, that’s what the dev’s want. They want that feeling of falling behind, that need to drive gems sales. Pre Hot, I’d spend real currency as a reward to the Dev’s for a great job and for the entertainment value provided. Now, it’s this constant weight sucking and pulling at us. Especially with the extreme gold sinks like Guild Halls added.
I’ve been running around maps for enjoyment, and I’ve made over 300g since HoT launched, which is unprecedented for a casual player like myself.
-BnooMaGoo.5690
Would still prefer if they added bank tab separately.
Also that still does not answer the lack of Mystic Forge and other crafting npcs.
I suspect the lack of a mystic forge/crafting stations is anets way of saying “we don’t want to render cities completely obsolete.” And I fully agree with that.
If guild halls had mystic forge/trading post/crafting stations, I would probably never step foot in Lion’s Arch again.
-BnooMaGoo.5690
I’m currently running zerker and not having too much trouble (running into occasional issues with condi removal, but that’s more of a skill/trait issue).
But I had a realization yesterday that got me thinking. If I can maintain 50% crit rate with valkyrie or cavalier armor, I can reach 100% with nothing but decimate defenses and 25 vulnerability stacks. And reapers practically have vulnerability stacks falling out of their pockets.
So why run full zerk when that extra precision is complete overkill?
-BnooMaGoo.5690
yea I am aware of that work around but they should just add it either under the Treasury tab at each vendor.
Seems like very few vendors are actually available in the guild hall.
Considering that every crafting station has always doubled as a bank, I see it as less of a workaround and more of a consolidation of resources.
-BnooMaGoo.5690
Use the scribing station.
You don’t need to be a scribe to access the bank through the scribing station.
-BnooMaGoo.5690
I find it to be an issue unique to human characters. I play sylvari, asura, norn and occasionally charr. I have no issues with the things my characters say in combat.
-BnooMaGoo.5690
There’s a chance that Modremoth and Zhaitan will appear “alive” in some form or other “at the end,” if the Elder Dragons are part of some grand conspiracy tied up with the fabric of the world, but for narrative purposes, I think they’re dead. I’m okay with that, and ready to move on to fighting something other than Modrem for a while.
This is probably what will happen. If you notice, when Mordy dies, he screams “WHAT HAVE YOU DONE!?” From the way it sounded, it wasn’t a scream that he can’t believe you killed him, but rather a scream of what will happen BECAUSE you killed him. Recalling a cutscene back in the Season 2 Living Story, we saw the Eternal Alchemy and all the dragons seemed to be linked to it, with Mordy even looking at us through it. We’re messing with the natural order here in some way, and it probably won’t end well for Tyria.
If anet pulls a shadow of the colossus on us I will be most impressed.
Still, I felt like the story was incredibly rushed. When it ended, I was left wondering if there would be some kind of M. Night Shyamalan style twist that would keep the story going. But all we got was a cutscene with a cliffhanger ending.
-BnooMaGoo.5690
I use blighter’s boon over reaper’s onslaught in the jungle because I’m a scrub and I need every bit of extra sustain I can get.
So…yeah.
-BnooMaGoo.5690
tip: try something other than zerker.
ive solod the entire expansion, and largely the base game (only needed to group for 1 story because it was a dungeon proper at the time)kite things with a ranged weapon, pay attention to your surroundings. i think i wiped in maybe 2 of the stories total
I’m still playing zerker…full melee too.
It’s a bit of a pain, I can’t solo defend rally points or bring down legendary wyverns by myself. But for just wandering around, it’s been fairly smooth.
-BnooMaGoo.5690
Snip
The build is interesting, but I have misgivings about it dealing more damage than a valkyrie/spite reaper to enemies above 50% health. Taking deadly strength into account, you still have about 12% less power than a valkyrie/spite reaper. And you also lose the might stacking component of shroud 1.
That’s where furious sharpening stones come in, the total offensive conversion is 24%, the incredibly high ferocity makes up for the power greatly.
edit: So since i don’t think i elaborated on my theory, i will now, My theory is basically that with this amount of conversions (24%) you can achieve same-or-greater damage with no loss to defense, where losing defense is the norm with berserker.
Traits / party buffs affecting toughness also convert, By default, you’re getting 180 extra toughness thrown in to convert, and up to 700 (480 with just corruptor’s, 700 or so with a minions build running flesh of the master).
Say you have a guardian giving his passive buff, the guardians is 150 toughness, 24% of that is being converted to offensive stats when with a berserker build it would be 6% with ordinary stones, with near no difference to offense.
I’ve hit upwards of 4.5-4.6k armor with this fully-buffed, that is what i mean by not losing defense.
I didn’t know Furious Sharpening Stones existed, but now that I do, I might have to go back to some Cavalier action.
If you don’t mind spending ~4g an hour for 200-300 extra ferocity, by all means.
I’m not willing to throw away that much gold so easily however.
Sorry but where are you getting that number? Furious sharpening stones are about 20 silver each day-to-day, you can get 5 for a gold or so, and 5 for around 20 silver if you make charged quartz crystals yourself by using home-instance mining.
edit: The difference in crit damage is around 20%, Plus it adds 100 toughness, so i don’t know where you’re getting the other number either -.-
Screenshots to substantiate my numbers: http://imgur.com/a/H6n4v
I seem to have forgotten that sharpening stone recipes produce 5 at a time as opposed to 1. The other number: take your current toughness (with the sharpening stone buff included) and multiply by 0.1. That’s how much ferocity you’re getting.
-BnooMaGoo.5690
And I cried… and cried… (20k dps)
Don’t fear the Reaper.
Yep, it pretty much went on like that for the last 50%.
25K GRAVE DIGGARZ!!!!!!!
kitten I love reaper.25k gravediggers still only puts you at ~12.5k DPS….Which is leagues behind sinister engi or zerker ele. Hell, I think that’s barely on par with ranger DPS.
Still, reaper is tanky enough to unload more perfect rotations in real situations (i.e. where your target is actually trying to kill you) than eles, engis, or rangers.
Reaper is not going to become the next meta profession or anything, but it’s fun as hell and I’m enjoying it.
Oh, you have a DPS meter?
AWESOME! can i get it?Gravedigger, with aftercast, has a ~2 second cycle time, assuming you never miss and put it on full cooldown. Divide 25k by 2.
Sinister engineers can output 18-21k dps with perfect rotations, and berserker eles can output similar numbers.
You don’t really need a DPS meter when math exists. But all those numbers are only in theoretical situations where you’re essentially hitting a punching bag. In real situations, where there’s no such thing as a perfect rotation, the gap is much smaller, but there’s still a gap.
DPS isn’t the only measure of a profession’s usefulness either. Engineers and eles provide a great deal more group support than reapers, while still having better DPS. That’s why necromancers have never been “meta.” After all, why take a profession like a necromancer, when you can take one that is objectively better?
It does not put out 18-21K DPS… neither do elementalists. Anyone who says otherwise can direct me to the video proof, and i will calculate the DPS for you guys live on twitch.
The mystical 20K DPS condition engineer and berserker elementalist, which no one has ever seen for over 2 years… since they were “advertised” to the community.
I mentioned perfect rotations and theoretical situations where the enemy doesn’t fight back. Obviously real numbers would be lower, but without an accurate meter to test such numbers, all we can rely on is our own napkin math.
-BnooMaGoo.5690
Snip
The build is interesting, but I have misgivings about it dealing more damage than a valkyrie/spite reaper to enemies above 50% health. Taking deadly strength into account, you still have about 12% less power than a valkyrie/spite reaper. And you also lose the might stacking component of shroud 1.
That’s where furious sharpening stones come in, the total offensive conversion is 24%, the incredibly high ferocity makes up for the power greatly.
edit: So since i don’t think i elaborated on my theory, i will now, My theory is basically that with this amount of conversions (24%) you can achieve same-or-greater damage with no loss to defense, where losing defense is the norm with berserker.
Traits / party buffs affecting toughness also convert, By default, you’re getting 180 extra toughness thrown in to convert, and up to 700 (480 with just corruptor’s, 700 or so with a minions build running flesh of the master).
Say you have a guardian giving his passive buff, the guardians is 150 toughness, 24% of that is being converted to offensive stats when with a berserker build it would be 6% with ordinary stones, with near no difference to offense.
I’ve hit upwards of 4.5-4.6k armor with this fully-buffed, that is what i mean by not losing defense.
I didn’t know Furious Sharpening Stones existed, but now that I do, I might have to go back to some Cavalier action.
If you don’t mind spending ~4g an hour for 200-300 extra ferocity, by all means.
I’m not willing to throw away that much gold so easily however.
-BnooMaGoo.5690
Since this is the only thread i’ve read in weeks that hasn’t been filled with fools and incorrect information/bad players with bad builds complaining, I’ll add to the conversation with my ultra-tanky power build.
Don’t let that confuse you, it still has similar numbers to full zerk, or valk but it doesn’t die if you can figure it out. (Soloing HoT champions)Oh yeah, since literally every build-editor isn’t updated :
http://imgur.com/a/Uq5K6
Food is Dragonfish Candy and Furious Sharpening Stones, Runes and sigils:
Scrapper Runes
Force/Rage on the GS
Intelligence/Energy or Bloodlust/Energy on the staff.Stat set is full cavalier, Corruptor’s Fervor is optional if you swap out 25% of the cavalier for valkyrie, It doesn’t make any sense to use it with diminishing returns as high as 4.2k armor though, UHS is way better for most encounters anyway.
I’m pretty convinced the offensive stats are similar to a zerk reaper in a organized group providing might/vuln (100% crit, 233%+ crit damage 2700+ power with 0 might self-buffed) It also works perfectly fine with a necromancer wells build running DM/SR/BM.
I’ve also commanded with the base necromancer build on Ehmry Bay and more recently Darkhaven for about a year, it works perfectly in solo roaming, zerging, open-world PvE and will hopefully function fine in raids, as tank/brawler orientations are much more important there over zerk which is being phased out quite clearly by anet.
Lastly, if you’re curious why i’m not using Spite/valk as most are, it is because you’d die easier and do less damage when the enemy is above 50% health doing that, Compare this to say either of Brazil’s tank/damage builds, if you’d like.
Message me ingame whenever if anyone wants some more information on this, i’ll be putting out a actual guide within the month, but i felt like i needed to get this out there.
(More specifically i’d like to have a chat with Nemesis whenever he has some free time!)edit: And yes, i’m counting reaper shroud numbers, this is a shroud-centric build so expect that, you can’t get this level of defense/offense balance otherwise.
Oh, and Happy Halloween, everyone!
The build is interesting, but I have misgivings about it dealing more damage than a valkyrie/spite reaper to enemies above 50% health. Taking deadly strength into account, you still have about 12% less power than a valkyrie/spite reaper. And you also lose the might stacking component of shroud 1.
-BnooMaGoo.5690
I’m currently running a more balanced, hybrid approach using Viper’s weapons and Sinister gear. I’m running spite/soul/reaper and I swap my specific traits to exploit whatever I can so I can’t give you a rundown there. Running Greatsword and Sceptor/Dagger because that gives me all the versatility in the world as such I haven’t hit a single encounter yet that I can’t deal with. Point blank some encounters SUCK as melee. Or if I want to be more defensive I’ll swap to ranged. I will eventually start swapping in a staff for encounter specific mechanics but I don’t have an Ascended one yet as it is my least favorite skill set. The only downsides now are not being fully ranged and sometimes generation of life force lags for a bit but I get ranged enough and eventually work up life force in those situations. Rest of the time it’s melt face and outlast everyone.
With all that said
I’ll say that if anyone tells you that this version of Necro isn’t viable is extremely misinformed and further is BSing you.
Viable is a loaded word. GW2 is designed with the approach that every spec/profession is viable. But there’s no such thing as perfect balance, and some professions will always be more optimal than others at certain content.
Necromancers are very self sustaining, but also very selfish. Their lack of group support tends to make them less viable in group content, especially in PvE. Granted, a team of nothing but necromancers can still complete any content in the game*. The issue is: people want to farm content for rewards, and demand it be completed as efficiently as possible so as to not waste time. Certain group compositions will always complete a given content faster than others. Necromancers aren’t currently included in that group composition*.
*Current as of October 31st 2015
-BnooMaGoo.5690
As for pets I see you stack vulnerability with this … are any of the new HoT pets an option? haven’t looked them up yet but I know from my previous characters where I can finy a wyvern. A quick google didn’t give many results though … are there other pets beside the wyvern?
Tiger is great. Another cat, with 100 % aoe fury uptime.
Bristleback is great for the meta condi build.
Bristleback can also deliver surprisingly high burst damage with its F2. I’m quietly awaiting a nerf for that though.
At any rate, you can’t go full glass with no defensive traits or utilities. I haven’t played much of HoT with my ranger, but the above builds look pretty solid.
-BnooMaGoo.5690
Just a quick FYI, the precursors for new legendaries, as well as the legendaries themselves are all account bound on acquire. I’m just parroting what anet has told me.
I also believe they mentioned that they wouldn’t be adding the new legendaries until a couple weeks after launch.
-BnooMaGoo.5690
That’s odd because before Necro was a short range melee brawler with a focus on AoE and it’s been replaced by the revolutionary new Reaper who is a short range melee brawler with a focus on AoE.
You forget that base necro is awful in midfights (well, maybe not awful, but not very effective, either) and is much better on a side point, whereas Reaper thrives in team fights (especially if you use shouts)
Well, thrived. With the Blighter’s Boon nerf, not so much. Great on the offense for teamfights and they scale really well there, but now survival is difficult.
I still do pretty great using blighters boon. I seriously heal 600 hp/sec in shroud under certain conditions. With no healing power invested at all.
Sigils of strength?
I’ve been trying them with blighter’s boon, that extra 1 might/second is basically like having perma regeneration while in shroud.
-BnooMaGoo.5690
All the combat music is so good in this expack.
Too bad my reaper only hears half of it because he’s constantly popping in and out of shroud.
Can we get rid of that stupid shroud audio already? It adds nothing to my immersion, and has no real reason to exist.
-BnooMaGoo.5690
I have a sylvari, so I’ve never needed to try, but I’ve heard that having a sylvari player host the instance for you works just fine.
-BnooMaGoo.5690
If you are on EU, I can solo the fight for you.
GG
I could probably solo it too if I was you….but we can’t all be you.
I believe he was offering to help the OP get the achievement.
I like to pick on Weth because he can solo everything. That’s all really.
-BnooMaGoo.5690
So another 3 years of “NO NECRO” in lfg?…, only this time you won’t see /Ranger next to that
Nah, ranger will still be there…along with druid.
Raids might change the no druid part, but we’ll have to wait and see what anet has wrought.
-BnooMaGoo.5690
I wonder how many people would cry about http://wiki.guildwars.com/wiki/Blinding_Surge_%28PvP%29/Skill_history if it was still around.
That’s not a good comparison. You can’t compare an elite skill from gw1 that you had to cast to traits like LL or Blinding Ashes that are passive procs.
It’s also cast very quickly and blind was way more potent in GW 1. All good GvG teams had a Blinding Surge ele or melee train spikes was murdering their target. It’s a lot harder to break a spike with passive procs.
No it’s not. It’s easier because it’s random. In gw1 you actaully had to predict spikes and then cast. With LL you just blind spammed every 3s. Can’t compare active skill of the player to passive procs.
Did you even play GW1? Blind was vastly more powerful than it is here.
http://wiki.guildwars.com/wiki/Blind
90% chance to miss for the whole duration. You never needed to predict spike because you could just spam the crap out of the skill and either prevent damage or pressure the monk to remove the blinds over and over.
There’s a reason Throw Dirt was a good skill in GW1 but would be terrible in GW2.
Yes, did you? I know that I wouldn’t try to spike when I had blind on me and would call for the cleanse.
And it would just get reapplied causing your monk to burn energy.
It was the blind equivalent of Crippling Arrow.
Throw dirt had a 45 second cooldown. I mean, there were gimmick builds using serpent’s quickness, but if you wanted a troll blind skill, it was blinding flash. Seriously…I hated that skill.
-BnooMaGoo.5690
I know nothing of the revenant.
Ele and engi are both solid professions, if you don’t mind playing your keyboard like this.
Ranger has a very low skill floor but a very high skill ceiling. You will also be unwelcome in organized dungeon/fractal groups and high end pvp. Rangers are excellent WvW roamers though.
-BnooMaGoo.5690
SAB is dead.
/fifteensadquaggans
-BnooMaGoo.5690