“Buff my main class, nerf everything else. "
“Buff my main class, nerf everything else. "
yes procs on 1 condition but these days ive noticed I very rarely get hit with just one condition.
“Buff my main class, nerf everything else. "
You conveniently forgot to add the traited ep for 2xep, and added duration from trait. Boon corrupts aren’t a thing yet in most classes. If you use 2 cc’s in 3s you’re blowing cooldowns for what most likely wont be a kill because the passive will kick in.
Ive yet to come across a warrior that takes “last stand” trait. The worst choice of the GM traits on that line.
“Buff my main class, nerf everything else. "
use mending as your heal, it heals for a broken amount w menders amulet. like 8k every 15sec.
7780 heal 15s cd = 518/sec (1 s cast time ) 3 condi removed
Heal sig with menders = 435/sec (no cast time) plus 6 sec resistance on active
I feel like with the amount of CC going around even with Eternal Champion I don’t want to risk getting interrupted just for an extra 83 hp/s. Plus like with DH heal trap I feel like very big heals are not always the most efficient whereas Heal Sig will always tick if you are not on full HP.
To The Limit fits better (shout)
12400 heal with 24s cd (516 hp/sec) and removes 1 condi and gives 50% endurance back and completely refills your adrenaline bar with same cast time of 1 sec. (ok I just countered my own argument for large heals but my point is if I want a large heal id rather take To The Limit)
“Buff my main class, nerf everything else. "
(edited by Spartacus.3192)
tested shout healing warrior last night in unranked. Defense, tactics, berserker GS/Mace/Shield Menders amulet Trooper Runes.
Was annoying as heck trying to get used to not having fast hands but the group support is impressive. Did almost 400k healing that match. Obviously DPS is much lower but you wanna stay in Team fights so that your 2.2K hp heal per shout plus condi clears can help the most people.
Heal sig/Adrenal Health plus shouts means on average my heal ticks at over 1300hp per sec. And the support to your team is in the order of over 400hp/sec.
Shake it off will remove 3 condi and you have that shout twice (via trait). For great justice is perma 6 stacks of might now (180 power/condition damage) is very welcome.
Cleaning Ire and the shout condi remove means you don’t miss berserker stance.
I will probably test it more so that I can get used to not having fast hands. Many times I would setup a stun rotation and realize I couldn’t swap to GS yet for the 100 blades Arc Divider combo.
“Buff my main class, nerf everything else. "
Anyone noticing more or less DHs?
Firs match last night , faced up against 3DH. Not seeing any drop in DH
Still very strong class.
“Buff my main class, nerf everything else. "
I agree with Buran, GS is better than before but Sword/Focus is still better. GS is fun to use esp in open world but its just not quite there yet. They need to speed up animations/projectile speed of GS 5 and allow us to move normal speed while using GS2
“Buff my main class, nerf everything else. "
Juggernaut. You just cant beat the effect where it changes your armor into a liquid silver color. And also the color changes depending on the ambient color theme of your surroundings.
Liquid metal trail effects when swinging hammer etc.
Just Awesome.
I just checked it out – over 3200 gold!
Ouch!
That’s average price for A Legendary weapon.
“Buff my main class, nerf everything else. "
Did the change for Shake It Off! apply to the trait Shrug It Off? The tooltip says it removes one condition and I haven’t been on long enough to confirm.
It should since the trait just activates the shout passively
“Buff my main class, nerf everything else. "
I hate this change on my engie. I loved blasting light field from elixir gun 5/4 for AOE retal. Especially when fighting a DH that likes to use procession of blades. Could easily take a nice chunk of its HP if the trap hit a couple people with retal buff.
“Buff my main class, nerf everything else. "
mending & shout buffs offer some fun builds. colour me happy
the healing boost is marginal on shouts. Sage amulet will go from healing 1560hp per shout to (I think) 1672 hp.
I like the shake it off change. With trooper runes you will now remove 3 condi and you have shake it off as an auto trait and utililty. So can run shouts with cleansing ire and braweler recovery and no need for berserker stance.
shouts w menders & mending is a ton of sustain w AH too. seems potentially useful.
im being boring & playing mace/shield GS w Destroyers & mending. the boosts in health & condi clear are pretty helpful. would use it in a lot of builds.
only prob with shouts is I feel you need to play vanilla war. with LB Mace/Shield (condi) with sage amulet. Well that was my first pass on it. Maybe LB Sw/Wh like the old shoutbow but I just like mace a lot even without skull grinder.
“Buff my main class, nerf everything else. "
ascended gear was ridiculously cheap and easy to get last season. It was obviously a miscalculation (or maybe deliberate to get people to play) However it completed ruined the “economics” of ascended gear crafting.
I may not fully agree with these current changes but it definitely needed to be made harder to get.
“Buff my main class, nerf everything else. "
Stealth Solo Q patch
“Buff my main class, nerf everything else. "
You know, in light of the changes today, shouty hambow could make a comeback and knights might be a good choice for it.
With CI (instead of RR), the sustain would be really high, Armored Attack would keep damage up, and party support would be decent.
It’s not the way I play, but I could see a role for it.
if using trooper runes for condi cleanse with shouts you don’t really need CI. So RR would boost your toughness and sustain. no?
“Buff my main class, nerf everything else. "
There is already stuff that is split between WvW and PvE, so it’s definitely possible for them to balance those 2 game modes separately.
yes retaliation is split between pve and wvw so there is a split possible.
“Buff my main class, nerf everything else. "
Strange, I am quite happy with my Rev in open world PvE and in Fractals.
Same. I enjoy playing my rev in open world and for low level fractals (I don’t really do much fractals) my point is for open world its very high dps and a blast to play.
I don’t like wvw zergs so don’t play for my rev. I prefer my War and Dh for small group roaming.
“Buff my main class, nerf everything else. "
which is why long ago I decided to play multiple classes. Ive been playing my DH/War in season 5 and will continue to use them in S6 and for WvW. My rev is relegated to open world pve fun.
“Buff my main class, nerf everything else. "
no need to delete unless you need the char slot. But im with you, will only be using my rev for pve
“Buff my main class, nerf everything else. "
Wont be playing Rev in pvp/WvW till next balance patch. Way too much fun with DH/War still.
Didn’t have much hope anyway so meh,
“Buff my main class, nerf everything else. "
mending & shout buffs offer some fun builds. colour me happy
the healing boost is marginal on shouts. Sage amulet will go from healing 1560hp per shout to (I think) 1672 hp.
I like the shake it off change. With trooper runes you will now remove 3 condi and you have shake it off as an auto trait and utililty. So can run shouts with cleansing ire and braweler recovery and no need for berserker stance.
“Buff my main class, nerf everything else. "
the core virtues changes being ported to pve/wvw is gonna make core guardian in zergs even more powerful, especially hammer guard.
“Buff my main class, nerf everything else. "
Lol they buffed Mace 2. hahahahahaha
Hammer time also….be nice to use Hammer again as a bit more viable.
Not sure if Shouts will be worth it even with the buffs…will have to see the build editor.
“Buff my main class, nerf everything else. "
I like the changes to GS and the buffs on core virtues moved to all game modes. The blast on light field is a good change imo.
Actually kinda pleased on first read through. Spear of Justice was a big cast time increase but I guess its kinda needed
“Buff my main class, nerf everything else. "
Juggernaut. You just cant beat the effect where it changes your armor into a liquid silver color. And also the color changes depending on the ambient color theme of your surroundings.
Liquid metal trail effects when swinging hammer etc.
Just Awesome.
“Buff my main class, nerf everything else. "
smh when people still feel Engies need nerfs. I barely see any in pvp. Maybe in rarefied Legend div? I dunno.
“Buff my main class, nerf everything else. "
use Berserker or if you feel that’s too squishy take marauder. The extra healthpool will give your heal signet and adrenal health time to recover your hp. I think knights is a waste and you lose a lot of power.
For HOT maps where there are a lot of knockdowns and stuns etc you can take Rousing Resilience which gives you 1000 toughness and a pretty nice heal. That’s all you need to walk with confidence in any HOT map.
“Buff my main class, nerf everything else. "
to paraphrase a certain politician
For every new passive added to the game, the Devs need to remove Two existing passives.
“Buff my main class, nerf everything else. "
meh I only play Rev in open world now and some low level fractals (I don’t really do much fractals) . I no longer use in pvp or wvw so I don’t really care what they do to rev anymore.
I burned out with all the nerfs they did to revs.
“Buff my main class, nerf everything else. "
@Spartacus – Such blanket nerfs are rarely a good idea. A class that relies on a lot of %dmg modifiers is hurt exponentially more than a class with few of those modifiers but more +stat modifiers for example. Similarly a class with few passives is hurt far more than a class with a lot of passive.
I understand but it generally accepted that passives are over the top and condi was over buffed. Most of the buffs coming from elite specs. Blanket across the board nerfs may not be the best way but no one can really argue that we do need to reverse all the power creep we had since HOT release.
“Buff my main class, nerf everything else. "
I barely use it except for cleave. I think the energy cost is too high.
“Buff my main class, nerf everything else. "
All HOT specs need the following nerfs
All passive traits duration reduced by 20% and cd increased 20%
All boon durations (obtained via Elite spec) reduced 20%, CD increased 20%
All Condition durations reduced 20%, CD increased 20%
All Damage modifiers (condi and power on all trait lines) reduced by 50% (so if damage modifier is +10% it should be +5%)
Start there and see how It shakes out.
“Buff my main class, nerf everything else. "
People say that it will force people to Q as War/Guard/Ranger whatever and niche classes wont get played. Well doesn’t that mean it will actually shine a better light on weak classes that need to be buffed or strong classes that need to be nerfed. I think that’s good for the PvP balance.
Also if everyone queues as those 3 classes they can expect much higher Q times.
“Buff my main class, nerf everything else. "
im totally against using Top Stats to gauge contribution. I agree with the Dev on this one.
I prefer the final score idea. Close scores should reduce the rating loss/gain
“Buff my main class, nerf everything else. "
Please lock professions once they click Q and use profession MMR
Start with 5 diff class per team (5 diff classes) and as Q times increase go to 2 (4 diff classes with one of the classes being a double). If MM still cant get a team make it 3 diff classes with 2 duos classes and a 3rd class. Never allow 3 of any class in a team.
“Buff my main class, nerf everything else. "
I would never go back to playing Longbow once I started playing zerger greatsword/mace shield. Its too good. Skill level is definitely higher then lamebow.
Same. Love GS/Mace/Shield
“Buff my main class, nerf everything else. "
I still LOL when I see people writing that they’ve found a super secret build. With the June 2015 patch when ANET dumbed down the trait selection process coupled with the amulet system, there are no more secret builds. You can change a rune or a sigil and a utility but there are still pretty much a large number of traits you must have.
Sure there are some weird builds you can make that might counter a particular class/build but more often than not it sux vs 3 other classes.
“Buff my main class, nerf everything else. "
players have been exploiting every game that was ever created in the history of humanity. Make a game that has a “leaderboard” or rewards and (some, read a lot of) humans will try and find a way to gain an advantage through exploiting.
GW2 is no different.
“Buff my main class, nerf everything else. "
“Thief can’t be killed”. . . . . . . riiiigggghhht. . . . . . .
To be fair, I agree, dealing with a fast stealth based power thief can be really irritating, but that’s the nature of the high risk/ high reward playstyle. Do it right, thief deals a massive burst and target goes down. Do it wrong, thief misses, catches a burst, gets condi loaded, get stunlocked, etc, thief dies. Point being, that’s the trade being a thief. High offensive capability paired with little defense beyond mobility and stealth. It’s not overpowered, it’s not really unfair, it’s the nature of the class.
LOL there is NO High Risk, Its all High Reward/Low Risk since only the truly terrible Thieves will ever die in a 1v1 while roaming. The ability to reset at will and stack stealth means they will always be able to choose when they have the advantage to attack. Admittedly there are some terrible thieves out there but equal skilled thief should never lose to equal skilled (any other class) while roaming.
“Buff my main class, nerf everything else. "
rev: killable, kind of
Funniest piece of fiction i’ve read today
“Buff my main class, nerf everything else. "
Is that sigil worth taking over draining? Because I Luurrrve Draining Sigil. Wondering if its worth taking Absorption and Draining together.
A lot depends on your access to interrupts and the type of build you have. Draining helps any build to the same degree. Absorption is more nuanced.
The most important thing to note in Absorption is the boon removal priority. Resistance is at the top of the list. If a Condition build has this thing and fights those that rely on Resistance stealing that resistance can be be of great benefit.
Outside that it my feeling the sigil works best with builds that are able to interrupt readily and that have other sources of boon removal so that it can be used in conjunction to rip all boons away quickly rather then one every interrupt. If used in a thief build with RS and BT as example, this can help to rip away cover boons so that the RS can get at those juicy might stacks.
Thanks I roam with Power War, GS Mace/Shield and my mace has sigil of draining which is awesome. Mace/Shield set has a ton of interrupts. Was wondering if Absorption on the shield would be worth it. When you steal the boon do you get the full stack and for the duration the enemy had? Eg if enemy had 5 stacks of might for 10 sec do you get all 5 stacks for the 10 sec?
Thanks
“Buff my main class, nerf everything else. "
10 sec resistance is too much. 3 seconds is fine because you can always use some boon duration if you want to get it to 4-5 sec. That should stop you blowing up. Right now its useless in WvW/PvP.
And yes Pure of Voice should make shouts heal. With a good healing power modifier so its not OP unless you use Heal Power
well it might be OP if we look only for the heal numbers, but overall we are sacrificing more than other classes sacrifice(trade off) get that healing output, so it might be more balanced than it looks.
With the low base Health that guardians have its hard to stack Heal Power, Vitality and Damage (power) so I don’t think it would be OP either.
“Buff my main class, nerf everything else. "
Thanks Alec B !
“Buff my main class, nerf everything else. "
Is that sigil worth taking over draining? Because I Luurrrve Draining Sigil. Wondering if its worth taking Absorption and Draining together.
“Buff my main class, nerf everything else. "
Hi
I want to take my scrapper in wvw for solo/small group roaming. I would like a power hammer build since I have my legendary Juggernaut and would like to use it. Could someone recommend me a good build for WvW please?
Thanks
“Buff my main class, nerf everything else. "
You won’t get the same benefits as zerk gear, it’s obviously the best set when direct damage is your main objective.
And in PvE, that should be the case, unless you run condi (which is also meta these days).
In WvW/PvP, things may or may not be different.
So the question is, what do you want to do?
Care to elaborate? Because if both sets give the same ferocity, valkyrie gives more power and if you can hit the 100% or close to precision then I’d have doubts about zerk being an “obvious best”, do xou have some calculation to show?
probably because you can use better runes and food which would give overall higher DPS in zerk. You are using Valk and then particular runes and food to buff your precision. Using Zerk with scholar runes and might stacking food for example should give higher DPS. (this is me talking intuitively. I haven’t done a direct comparison of your build)
“Buff my main class, nerf everything else. "
10 sec resistance is too much. 3 seconds is fine because you can always use some boon duration if you want to get it to 4-5 sec. That should stop you blowing up. Right now its useless in WvW/PvP.
And yes Pure of Voice should make shouts heal. With a good healing power modifier so its not OP unless you use Heal Power
“Buff my main class, nerf everything else. "
ok yes i guess in zergs would be too strong.
I do agree that Save Yourselves is useless outside of PVE. I use it open world because there is less condi there but its a death sentence in PVP/WvW. It really should give 2-3 sec of Resistance so we have time to do something else. Save Yourselves was basically not changed to take into account that more condis can stack in intensity now.
“Buff my main class, nerf everything else. "
Just a spitball idea but keep the adrenal health healing but revert the mechanic back to you have to conserve the f1 skill for sustain.
Making an ability be dependant on you NOT using your class mechanic is stupid which is why ANET changed it the first place.
How would thieves react if they had an ability that required them to NOT use Steal?
“Buff my main class, nerf everything else. "
I said it above and will say it again. GW2 is mostly rock/paper/scissors and as such a 1v1 system is a ridiculous idea.
“Buff my main class, nerf everything else. "
the whole ‘nerf x class because it’s too strong when stacked’ is really problematic.
if you nerf a class around the assumption that they will be stacked you are going to destroy their solo performance, as these classes are not an issue when it’s just one of them. so nerfing them enough so that stacking them is bad is going to have a big impact on thir solo performances.
i’ve played matches with three druids abd they are absolute nightmares if the druids can play. getting a down is extremely hard, & stopping the res is even harder.
but nerfing druid sustain because it’s strong when stacked would make druid useless when it’s not stacked.furthermore, the complaints are usually in the form of players complaining about being attacked by multiple players. you should die if 3 members of the enemy team focus you down. currently a single DH really shouldn’t kill you with just traps, but yes 3 DH will. that’s fine. that’s multiple utility skills from multiple players all hitting you, you should die.
a better solution is to remove, or at least limit class stacking.
100% this ^
“Buff my main class, nerf everything else. "