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-> You get a badge on your character selection screen
-> You get an account achievement that increments with each legendary you equip on your account
No you don’t. I’ve got Sunrise and I have yet to get any badges or achievements for it.
http://imageshack.us/a/img163/1148/wutw.jpg
This is why Power is useless, Why should someone who stacks precision do more condition damage then someone who stacks mostly conditions?
Toughness is nice, but with some classes having such a LOW health pool… it destroys the entire concept.
You used to be right, but the devs added an internal cooldown to Sigil of Earth. It is far less effective than your bleed on crit traits because the traits don’t have an internal coolodown.
MF forcing others to use MF as well is an economic argument. It has nothing to do with “shared goals”. If the majority of players are using magic find, they are valuing items and gold based on their item and gold income with magic find. If a new player without MF enters the economy, they will find items far more expensive than other players because their income is much lower due to no MF. They will thus need to use magic find themselves in order to remain on par with the economy.
If you think everything except legendaries is easy to get then you haven’t done even an iota of research into what’s available.
You complain about higher prices, while in fact it’s the opposite. More magic items entering the economy means prices dropping overall. Only top tier items will remain expensive, but basically MF has the net effect of dropping prices on trivial items. A full set of exotic Lv80 gear with arbitrary stats costs no more than 15g when you shop around. OK you may not have the best skin but you can more than get by. More magic items entering the economy means easier gambling which directly forces the price of precursors downwards.
We’re currently in the start of a new game, with a completely unstable economy. Don’t pull any conclusions out of current price points. If I could, I would short sell every precursor at half the price in 6 months. Fairly sure it’d make me the richest player in the game overnight.
So then with only top-tier items being expensive, new players will have no way to get a foothold into the market since all their drops are worthless. Furthermore, with the increased number of masterwork items from magic find pumping gold into the market, inflation ensues and new players’ vendor trash is worthless as well. The only way new players would stand a chance of competing in the market is buying magic find gear to get the top-tier drops.
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Your spreadsheet’s clover requirements are totally wrong. The mystic clover recipe you have listed has a 1/3 CHANCE to make TEN clovers, not ONE. Furthermore, you should be using the 1x clover recipe which requires
1x Glob of Ectoplasm
1x Mystic Coin
6x Philospher’s Stone
1x Obsidian Shard
It’s much more likely go give you average results than the 10x recipe. You can most likely expect 250 attempts of this recipe to get your 77 clovers.
Once again, I point you to Unbeatable’s Legendary Guide. You can absolutely make 12,000 karma per hour if you know what you’re doing.
http://www.guildwars2guru.com/topic/69427-unbeatables-legendary-guide/
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The argument about MF hurting Dungeon progress: Someone has stressed the fact, that dungeon are actually too easy anyway. Our group (often with one or two randoms that were not in TS) has done ALL explorer ways we did in the first try! Don’t forget that those explorer eays are ENDGAME (meaning they equal raids in other mmos). So dungeons are too easy anyway and also I believe (like someone posted above), that MF does NOT contribute to your chance to get magic drops in dungeons and chests. Also someone posted a very reasonable argument pointing out, that many variables (e.g. player skill, trait build etc) influence your progress in dungeons and that MF is only one of many.
Progress in dungeons and drop rates in dungeons are two completely different things. You’re making a non-sequitor by trying to equate the two.
Even if you were just saying that MF has a small impact on your overall success then that’s all the more reason that MF is a bad stat. If using MF is only a small loss, but gives you twice as many drops without you even needing to bother with a second set of gear, then MF is the best stat.
The argument about MF limiting yout playstyle choices, since it influences the economy: this argument is in my opinion not valid at all. Why? Because:
In any game that is labeled interactive, the choices someone takes influence the choices you take, GIVEN that both players share the same goal and that this goal can only be achieved by one (competitive). Taking a pvp example: shared goal = kill other and survive. Someone goes condition dmg, you need to take some utility to remove it or stack vit over toughness (since condition damage ignores toughness). This just shows, how the decision someone makes, affects the decision someone else needs to make. This is the core of any interactive game. It is the essence of interactive gaming itself.
Now: by the logic used in this thread (Using MF forcing others to use MF aswell) one could also argue, that spending more time in a game will force others to spend more time in a game aswell (see how this needs to have a shared goal to be valid in the first place?). This conclusion seems weird but actually uses the same logic used by many arguments against MF in this thread.
MF forcing others to use MF as well is an economic argument. It has nothing to do with “shared goals”. If the majority of players are using magic find, they are valuing items and gold based on their item and gold income with magic find. If a new player without MF enters the economy, they will find items far more expensive than other players because their income is much lower due to no MF. They will thus need to use magic find themselves in order to remain on par with the economy.
Also: in Guild Wars 2 (if you dont count legendaries) you get your end-game gear so super fast anyway (and in different ways: crafting, karma, dungeons), that I don’t understand why people argue about MF anyway. If you have 2 or 3 sets of exotic gear what else do you want and for what do you still need MF?
If you think everything except legendaries is easy to get then you haven’t done even an iota of research into what’s available.
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Oh, and farming the same event over and over is the wrong way. You should be doing as many events as possible. Check out this guide. It’s the same thing I did when I farmed for my legendary.
http://www.guildwars2guru.com/topic/69427-unbeatables-legendary-guide/
1 million karma / (4 hours a day * 12,000 karma per hour) = 21 days of farming.
If you’re concerned about getting bored then download some videos and watch them on a second monitor while you farm.
“770 mystic coins” No. You need around 250 average, and you can easily buy them all on the trading post. Wherever you’ve been getting your legendary material list, it’s totally wrong.
It sounds to me like you’re totally misestimating the number of mystic clover attempts you’ll need to do. If you use the 1x recipe you’ll have about a 95% chance to get your 77 clovers within 250 +/-50 attempts. That’s 1 million karma on average.
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I have a wild guess that Sunrise and Twilight arent actually legendaries (and dont count toward achievement) but rather precursors for Eternity.
It says “Legendary” right on the tooltip.
did you craft it or buy it
Crafted it.
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I can’t follow it at all. In the first few seconds of your video, you drop Chaos Storm, dodge for a clone, then use your phantasm and backwards teleport for another clone. Your opponent then kills the phantasm and one clone and is reduced to around 75% HP. What did he take damage from? I only see a handful of small conditions, you never shattered, and you didn’t use any basic attacks either. Compared to my experience with staff this might as well be exploiting.
The only explanation I can muster is that this guardian had no toughness or vitality bonuses, and was a horrendously bad player.
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I’m sure it’s a bug, but i think the bug is coming from the stacking vuln on interrupt, the max it should do is around 12, but i think if you interrupt, it adds another 9 to it, making it 21. so the extra 4 is a mystery.
And the fact that prestige doesn’t drop aggro is ridiculous. that needs to be fixed.
Where are you getting 12 from!? Please explain to me how 3 + 3= 12.
You can. You just can’t forge the Damage to X enemy runes.
Totally agree. Zhaitan was a huge let-down. If you really wanted an epic and satisfying boss fight you need a really good reason as to how such a powerful monster could be killed. For example you could have zhaitan just straight-up turn every generic NPC on your airship into undead, then forced you to fly your airship straight into him and self-destruct it.
At least that would’ve given us a satisfying reason as to how an Elder-God tier monster could be defeated by mere mortals. As it is, if these cannons are so kitten powerful that they can kill a dragon (who’s supposed to be) the size of a mountain, then why was he ever a threat at all? Why don’t we just build nothing but walls and walls of cannons and fire them until everything is dead?
Shattering =/= killed.
A clone is only killed if its hp is reduced to zero.
I have Sunrise equipped on my character but neither the Legendary Treasures badge on the character selection screen, nor the “Legendary Collector” achievement have updated.
1. I can’t argue with you there about the iMage. it does nothing useful, but that doesn’t put torch in the useless category. prestige can throw many people off(esp. thiefs).
Nope. Prestige doesn’t untarget you, so if they had you targeted when you used it, they can still see and attack you in stealth.
2/3. Yes, confusion is build dependent but i suggest you try 20 in domination and 20 in illusions. get 3 clones, then hit F3. if you interrupt, congratulations! 25 stacks of vulnerability, and 3 confusion. it’s worth it.
How are you getting 25 stacks? There’s three from Rending Images, one from Illusion of Vulnerability, and three from Dazzling. That’s seven, not 25.
4. MIRROR IMAGES. i don’t know why not to use it, unless you go decoy, for some reason.
Decoy sacrifices a single clone but gives you an aggro drop in exchange. Unless you’re banking on Mirror Images as spike damage in a shatter build, you should always go Decoy instead.
8. I think it’s fine as a trait point, only because everytime i hit diversion, I see 25 stacks of vuln.
If so then that’s a bug because it shouldn’t be anywhere near that strong from the tooltip descriptions.
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Sounds like you weren’t using the right phantasms.
If you compare Mesmer basic attack damage to other classes’ basic attack damage, the Mesmer’s is horrendously low. Mesmers only make up for that through phantasms or shatters. If you were using a phantasm with low direct damage on those crystals, then that’s probably why you lost.
So I noticed that on the hilt of Sunrise, there’s a keyhole. What do you suppose it’s for
Looking for a server that has the Temple Of Balthazar Unbugged or Uncontested.
Posted by: Strill.2591
I need an unbugged temple too.
Corrupted weapons have a blue aura around them. The Asura cultural T3 weapons have glowing parts.
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The 100% World Completion star and the LFG icon are visible through walls, giving away the player’s location in PVP and WvW.
There’s tons of them. What weapon type are you looking for?
Strill.2591Yeah it’s really boring and incredibly easy. There’s only a handful of bosses that can possibly even down you, and even then it’s unlikely that they’ll finish you off.
Sarcasm?
The trash mobs are far harder than any of the bosses, which are nothing more than enormous hp sponges.
Serious?
Mixing sarcasm and serious makes it very confusing for the reader. Stick to one or the other, for the sake of clarity, please.
I wasn’t being sarcastic at all.
Looking for a server that has the Temple Of Balthazar Unbugged or Uncontested.
Posted by: Strill.2591
Central invasion is disabled intentionally. You only need the northern and southern invasions to start the attack.
I think allowing us to trade dungeon tokens for karma would be a big help. It’d make it much easier to justify doing dungeons with people even if you don’t need the item from that particular dungeon.
Yeah it’s really boring and incredibly easy. There’s only a handful of bosses that can possibly even down you, and even then it’s unlikely that they’ll finish you off. The trash mobs are far harder than any of the bosses, which are nothing more than enormous hp sponges. The worst of this is Path #2 where you have to fight two “legendary” HP sponges back to back and the game only considers it one boss fight. Nothing but sitting there spamming auto-attack for 15 minutes.
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The only video we’ve seen of The Flameseeker Prophecies is the developer video, which is why I didn’t include it in the OP. Once we see someone actually make one and look at all the effects, we can start feeling sorry for them.
I can’t wait to see the Flameseeker Prophecies.
There’s only so much you can do with a shield. lol
Not at all. For example, they could make it so that Shield Stance, Magnetic Shield, and Shield of Absorption cause the pages of the book to fly out and create a barrier around the player. Of course, I strongly doubt they actually did that. My money is on them just making the book glow and turn its pages and leaving it at that.
There’s a huge disparity on the amount of effort that went into the graphics for each legendary weapon. Now I’m not saying that all the Legandaries are necessarily bad, but even for the legendaries that are ok, they still pale in comparison to the Greatswords. It’s terribly obvious just by looking at the list of effects on each weapon that the greatswords got more than twice the attention of any other weapons. What’s going on ANet? Why ya gotta make the greatswords so much better than anything else?
I mean, if all of them had the same amount of attention I’d expect Incinerator’s blade to explode or extend and impale its target at certain points in a player’s attack animation. I’d expect The Dreamer to have special sound effects and glows around it. I’d expect Kudzu to have leaves falling off the player’s body and thorns exploding off their target. I’d expect The Predator to actually fire energy bolts and not just sound like it’s firing energy bolts. I’d expect The Bifrost to add rainbow effects to staff projectiles. I’d expect Meteorologicus to actually have a freaking effect at all.
Here’s a list of the effects we know of for each of the legendary weapons. Compare them and decide for yourself whether the same amount of effort was put into each weapon.
SUNRISE:
- The blade is a window into the sky at sunrise. You can look into it and see clouds in the distance.
- Moving or swinging your weapon leaves a painterly afterimage. This trail also acts as a window into the sky just as the blade does.
- The blade is surrounded with a soft yellow glow.
- The player’s body is surrounded with a soft blue aura.
- The blade gives off a burst of light when drawn.
- The player’s footsteps leave a window into the sky at sunrise on the ground.
- The blade and its afterimage are surrounded in sparkling stars.
- Mirror Blade, Binding Blade, and Whirling Wrath are altered slightly, the player throws Sunrise rather than an illusionary sword.
BOLT:
- Unique sound effects when slashing and striking.
- A very annoying buzzing sound that plays whenever you hold it.
- Lightning surrounds the user’s body when the sword is drawn and in the main hand.
- Lightning surrounds the weapon when it is drawn.
- Leaves trails of lightning when slashing.
THE BIFROST:
- The staff is surrounded in swirling ribbons of rainbow.
- Pieces of rainbow fly off in all directions.
THE JUGGERNAUT:
- Drawing the weapon causes the player to be covered in liquid metal. The color of the metal changes with the dye on the player’s armor.
- Running down its spine is a thermometer shaped tube containing the Vial of Quicksilver used to craft it. The quicksilver shifts in response to the player’s swings
- Swinging the weapon causes it to spill and splash quicksilver.
METEOROLOGICUS:
- Meteorologicus is a planetarium whose planets and clouds move.
- Has a small glowing effect.
FROSTFANG:
- The arm holding Frostfang is covered in ice.
- The user leaves icy footsteps.
THE PREDATOR:
- New audio when shooting making it resemble a sci-fi energy weapon.
- Purple burst at the barrel when fired.
- Grenade Barrage fires glowing purple projectiles.
INCINERATOR:
- Blade is composed of a shaft of flame resembling that from a welding torch
- Player’s footsteps leave fire on the ground
THE DREAMER:
- Player fires unicorn heads instead of arrows. These projectiles leave rainbow trails.
- Tassles on the weapon sway with the player’s movement.
KUDZU:
- Player’s footsteps leave flowers on the ground
- That’s it?
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Man… Sunrise and Twilight have a list of graphical effects seven items long yet meteorologicus gets nothing. Total rip-off.
With all the hullabaloo over precursors, people get caught up with them specifically and ignore other consequences. For example, consider all the items people ARE getting instead. There are a lot of exotic items with cool unique skins that can only be obtained randomly through the mystic forge. Hypothetically these items would be rare, but if you look at the trading post they’re dirt cheap. Because they’re the waste product of precursor attempts, the supply of them is far exceeding demand so the price goes down and down while the quantity goes up and up.
ANet needs to rethink how people will obtain these items, because an oversupply of items is just as lame as an undersupply of them.
People saying the price of precursors is currently due to the market, sorry but you are simply wrong.
That may have been true before the Godskull exploit cheaters made thousands of gold and dozens of precursor, then subsequently bought up all the cheaper precursors and relisted them for 4x-5x their price but it certainly is not the case now.
Heck, it’s even trivially easy to see that the market does not consider Dusk worth 400g by the fact that the buy orders for it are nearly 200g less.
The only reason the precursor market is so inflated now is due to ArenaNet giving the Godskull cheaters a free pass to monopolize it.
Look at it this way: If this really is price manipulation, then the people buying up precursors will have to buy up the precursors faster than they sell, and they’ll eventually build up their stocks extremely high. If that happens then either the price will crash and they’ll have to sell all the weapons they’ve built up at a loss, or just destroy them and make a bigger loss.
If, however, the current prices ARE at or below equilibrium price, which I think is the case, then these people’s decision to buy up and resell all the precursors was very smart. Furthermore, it indicates that they would only need to buy up precursors once. After that people would price them as they are without any further interference.
People are ignoring how much it costs to buy and resell something. It’s very unlikely that any dusks/dawns posted recently have been bought and resold because the 15% trading post fee is far more than the potential profits that could be made.
I don’t know what the OP is saying, but the Mystic Salvage kit is indeed bugged to say it’s account bound even though it’s actually soulbound.
All top-tier equipment items require skill points to produce.
There ya go.
Mesmer clones created from one-handed weapons do not use the Mesmer’s offhand weapon.
Same happened to my Flame Eye.
It saddens me that we actually have to ask for this. What’s the point of having them be clones in the first place if they’re not going to follow through on the mechanic? Just abandon it and go with generic minions if you’re not going to go all the way.
Thanks for the feedback! Clones not having the explorer stars is definitely a bug, and we’ve noted it in our database. As the rest of these ideas are more along of suggestions and feedback, however, I’ll be moving it to the Mesmer profession forum.
So clones not having offhand weapons isn’t a bug!?
Well, hey, like I said: “if all goes well” then you should know that anyone with a legendary is great at all aspects of GW2.
I didn’t say all went well.
But again: I’d ask that people not use this thread to complain about the current process for getting a legendary weapon. I’d like to talk about how we can accomplish that while playing normally assuming nothing changes.
How to accomplish it is easy, assuming that everything you listed involves only normal play. All that’s needed is patience. Nothing more. The problem is that for many, it requires abnormal play.
PvP is abnormal for a lot of people, myself included. It’s not the game we signed up for and not the game we are interested in playing. PvP is an entirely different beast from PvE, which the game recognizes throughout by keeping them completely separate. However, to participate in the only long-term goal that the game actually provides, it forces people to bridge that divide and basically play not only a different game, but one that robs the entire game of any kind of enjoyment. Playing a game that gives you no pleasure is the epitome of abnormal play.
Too bad that patience, hard work and a little luck isn’t enough to chase this end-game goal. Sometimes, you also need play another game altogether, to achieve it.
Do the jumping puzzles. They’re much more efficient than killing other players anyway.
Add a “percent complete” tab (NOTE: Inaccurate due to quantities and ease of item obtainment; how should I weight each item?)
Have a separate percent for each base material (karma, gold, skill points, badges, dungeon tokens). Anything purchaseable counts towards the gold total and is weighted based on its cost.
What Knote said. You need movement impairing abilities. That means Greatsword, Focus, and Pistol.
Isn’t it great? You do ANet’s beta testing, and they take all your items!
I tested it with a friend who has Twilight, and found that Legendary footstep effects still display while in stealth, easily giving you away.
Not only that but they’re simply bad in general, making it much harder for you to escape foes by hiding in corners and around obstacles.
Can we please have an option to disable this graphic for our characters?
You can’t mix armor and weapons regardless.
You can mix weapons.
for the RNG haters, clovers have RNG on em too, I’ve thrown in three sets of the 10 recipes to be rewarded with 37 vicious fangs, 25 orichalcum, and 10 clovers.
Use the 1x recipe if you want to play it safe. You’re almost guaranteed to get 77 clovers within 250 +/- 40 attempts.
I think it’s a fine system honestly. Someone mentioned the slot-machine analogy earlier, and that is pretty much exactly how it is. However; if you don’t like gambling, you don’t have to plug items in the mystic forge. There is always the option to buy it (as everyone has been saying).
But it’s not a slot machine. In a slot machine you have a chance at getting lesser prizes every now and then to nudge you forwards and remind you that the bigger prizes are always just around the corner. In this system it’s all or nothing. Either you hit the jackpot or you lose everything. There’s no carrot every now and then to keep you coming back.
The OP isn’t updating this at all… Could we get a different sticky?
My guess as to the potential solution would be one of the following:
Dumping random items into the forge also has a chance of giving you a precursor component material.
Salvaging precursors gives you materials that can be recombined into other precursors.
I dunno. I’ve seen reports of people’s income from the material upgrade recipe over 30 attempts and it looked pretty clearly like a definite downward spiral.
Alpha Testers
The first person to technically(bugged temple) craft a legendary was an alpha tester. They were ahead of everyone else in regards to how to get the pre-cursor as everything besides the acquisition of it was changed.
If you’re referring to Xalkyriez on Henge of Denravi who made The Bifrost, then that’s absolutely false. He specifically told me he bought it on the trading post for 25g very early on.
Put a reasonable cap on pre-cursors
This is a very difficult suggestion to implement, as I personally don’t think anyone should tell someone what their item is worth.What it would do is let people know the items’ value and give them an idea of how much they have to work to purchase it. As it is now dusk is around 300g, I can’t see many trying to buy it if it continues going up.
It would most likely just lead to people ignoring the trading post and spamming map chat which could lead to scamming and various other issues. I don’t really think this is a good idea, but it’s an idea.
tl;dr People are mad and want pre-cursors. Give them numbers,or cap Pre-cursor price.
No. Price Ceilings are always a bad idea. If you added that you would see NO precursors on the market because the sellers would all move to black markets in order to sell them for the proper equilibrium price. Those sold below equilibrium price on the trading post would be bought up quickly and used or resold on the black market. This would all but guarantee that only elites would get the precursors.
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a) focus the champs/vets first
b) revive everyone possible.
No and No.
The champs/vets are nothing more than HP sponges. Just ignore them and focus the boss. This is a RACE. The boss is your first priority.
You should only be reviving DOWNED players. Reviving DEFEATED players is a complete waste of time. It’s making the event MORE LIKELY to fail. If instead of reviving that person, those people had instead focused the boss and the dead person rezzed at a waypoint and ran back, you would have done far more DPS making the event much more likely to succeed.
The only reason you won was because you had far more than enough people to compensate for your horrible tactics.
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