Anet isn’t completely silent. They did say there were bugs they were working on, including the fact that some of the new player experience was supposed to not carry over to existing players and did. They don’t know why yet.
Ohh Vayne, your loyalty is cute. ( cute is the best I could come up with , without having the porcelain bus waiting for me)
And your toxicity is obnoxious and annoying. Get it into your head that Anet isn’t making the game the way YOU or anybody else want, they are making the game the way they want. Don’t enjoy it? Don’t let the door hit you on the way out.
“Don’t enjoy it? Don’t let the door hit you on the way out.”
It’s not ‘toxicity’ when white knights do it.
Interwebs 101…
For as long as Claw of Jormag is.. they could at least reward us with a bit more than just “60 copper” for a long fight. I mean Tequatl gives at least 1 gold and isn’t a lvl 80 encounter.
-_-
Tequatl is also a lot more difficult, requires more effort and coordination to beat while Claw of Jormag is a joke where people just take a bazooka, stand on a corner and spam auto attack all the way to victory. If that changes, then I can see the justification for better loot.
Just because it isn’t “harder” (tequatal is just as stupid easy when you have enough people who know the fight. Static, scripted content negates the need to think) doesn’t mean it doesn’t take forever.
Event training on cursed shore gives far better loot for the time invested and it doesn’t need to drop my frame rate to single digits to do it.
well then if it was a unoffical i wouldn’t even bother doing the math …such a waste of time Just report it as not working as intended and leave it at that.
What are you talking about? The fix was discovered after someone randomly did the math.
They did a fix to match a tooltip that most likely wasn’t supposed to be there in the first place. Anyways… What’s important is to make Anet aware of what they have done.
Actually no one did the math to uncover this, I was just confused that there was an ICD (I rarely play ranger and just wanted to use it for CoE) and then tested Whirling Defense in Heart of the Mists, other peeps followed to do so and then someone did the math on how “useful” the new FS is, i.e. less useful than a stack vuln.
The first post about it I ever saw was presented with maths. Well. Whatever. Doesn’t change much.
You didn’t know the tooltip always had the inc?
Yup, I didn’t know. That’s exactly how often I play Ranger. lol
I’m surprised though no one of those who main Ranger noticed this earlier; or it was “fixed” with a very, very recent patch.
Unless you spend time in the pvp staging area performing dps tests, you probably wouldn’t. In pve you have crits, various mob toughness values, and might causing numbers to go all over the place.
First person camera in too confusing and overwhelming for players to handle and so is movement in three dimensions.
Not enjoying something doesn’t require that you are also overwhelmed by it and don’t understand it.
Anet has a long history of putting tangible rewards into pvp modes and then completely neglecting to actually bother to make sure people don’t grossly abuse the systems for said rewards.
Additional note: The last 3-4 BL weapon sets have not included underwater weapons. They are even phasing out the weapons.
I’m sure this has a lot more to do with the fact that they just don’t get enough people redeeming tickets for spears, tridents, and harpoon guns to make it worth spending time designing them.
Tormented got a spear because GW1 had a tormented spear and chaos weapons got underwater gear likely because they are all incredibly low poly, simple meshes that are recycled from existing weapon meshes on several of them so it didn’t mean as much work.
Half the problem with this whole insane mess is there’s a good chance that anyone who handles the bug tickets won’t know about how it’s “supposed” to work, will just compare the current effect to the tool tip, think “lol, working as intended” and just toss the tickets in the trash.
If this changes the GS to be the best meta weapon, I’ll be very happy.
The 1h attack is absolute #1 reason I hate playing a ranger in dungeons.
?? It’s a nerf to the class as a whole, nothing to do with GS. The biggest reason we were taken in dungeons is now completely obliterated, so no one will accept you whatever weapon you use.
Goodbye ranger. Fare thee well.
Oh the drama…lol
P.s. If this is something you honestly care about, open a ticket. The more tickets received, the more likely it is to be fixed.
It’s legit drama. If you don’t care about this nerf, you weren’t running FS and didn’t really care that much about fast dungeon runs, so of course you don’t see the massive nerf to the profession.
If your favorite profession in a video game becoming less popular for dungeons is “legit drama” to you, then we lead very different lives…
We can’t all be as casual as you apparently…
Capes, more quivers, sashimono/samurai banner.
There is already the “samurai banner” type their called guild banners…
http://en.wikipedia.org/wiki/Sashimono
They tended to be much more flag like than the guild banners are. In fact I know the guild I was in when they came out was pretty bummed that they weren’t like sashimonos at all and were instead small and hard to see at a far zoomed view.
If I’m not mistaken, NPC’s will aggro on the target with the highest toughness. Devourers have the highest toughness of all our pets. Try running full Knight’s gear or something and see how often they aggro on you instead.
Toughness is at least one big part of the system. I often draw aggro from champs in a blob because I run around in my WvW zergling gear when doing overworld junk. The higher toughness than the zerkers around me draws aggro constantly ironically making the stats less likely to aid in my survival in pve.
It’s rather odd that Anet would set it up this way when GW1 had AI that prioritized the squishier casters in a group first making encounters much harder than they were before the update.
Ive had a commander compendium for a while in my bank, I never knew which character I would need it on.
Do I have to use it before the 9th? Or can I just keep it there and activate it whenever? Will I miss out on anything by not activating it before the 9th?
Impossible to say for certain. I don’t think you will as it’s more work to set it up that way but Anet loves to surprise us so it’s better to use it now. You will get it on every toon after the update with all the colors no matter which guy you use it on.
There’s probably no risk with waiting but there’s really no reason to either so the better bet is to just use it now.
Do you bet on black with a 100% chance to win or stick with red at a 99% chance?
Considering it went from a 7% buff to ~>1% makes this much more like a hit from the NerfOrbitalLaserPlatform than NerfBat.
Oh my, this really made my day, thank you :d
lol I aim to please.
Viablility is irrelevant in an area filled with uplevels, zerkers, and uplevels in zerker.
Pretty much everything wrecks trainlings who don’t even want to fight you in the first place.
Anyone who has ever seen a guardian’s health go all the way up with a single healing skill knows healing is already enough as it is.
No need to bring back something as ridiculous as GW1’s healing prayers skills.
From a pvp perspective a guardian usually has less than 20k hp. So a single healing skill might seem large but unless its clerics or whatever else has healing power its not like they used a single healing skill to heal for over 10k+hp.
I never mentioned anything about bringing back skills from gw1. I was just wondering why might doesn’t have healing power? If its not considered op to have 25 might stacks that give 35 power and condi power per stack for dps. Then why cant we have a stacking boon that helps defensive or self sustaining builds maximize on healing power? Like the way dps builds that utilize might stacks. Its not like it doesnt have a counter cause their is poison condi.
Because bunker/turtle builds are poison for pvp and Anet doesn’t need to encourage them anymore than they already do.
Considering it went from a 7% buff to ~>1% makes this much more like a hit from the NerfOrbitalLaserPlatform than NerfBat.
(edited by Substance E.4852)
Heal As One is a really strong Heal, but it just takes so long to cast. Maybe reducing the cast time to 3/4ths would help.
I disagree with heal as one being a strong heal because of the reasons stated above. You don’t see any rangers in spvp and higher lvl tpvp running it, that has to mean something.
It’s the highest (or one of) amount of health on a burst heal, but the fact that you can easily eat half of the heal as damage during the ridiculous cast time makes it worthless in pvp. I even struggle to find it worth messing around with in pve just to use something that isn’t trolls/spring.
Agree. Especially the cast time is misplaced. It’s the weakest heal skill of all the 1,25 sec cast time skills
I suspect whoever balanced the skill evaluated it using the amount it healed the ranger and pet.
One thing I never understood about that heal skill is it gives you the impression it’s the only skill that heals your pet as well, when literally every other skill heals the pet too. There is absolutely no benefit to using heal as one. If you want an instant heal, use healing spring and throw in a leap or blast, even the regen pulls it way higher in terms of total healing. And troll ungent is strong if you time it right, arguable the strongest heal, but again you have to time it right other wise it won’t save you.
The skill reads like some throwback to the days when the game behaved VERY differently than even what we saw in early Betas. I suspect, at some point, the fact that it healed both pet and Ranger was it’s bonus effect but they then made all heals work like this when they made the pet more central to the class and in their infinite oversight, simply neglected to update a skill that may very well be years old in design.
It smells like a skill straight out of GW1 that just doesn’t work in GW2.
Which is sad because the GW1 pet skills where much more dynamic and interesting.
Imagine if it worked like the old Heal as One did. http://wiki.guildwars.com/wiki/Heal_as_One
(edited by Substance E.4852)
I suppose one could ask “Why if it does not bother you that they are leaving should such a post interest you enough for you to read it and then make a negative comment on it?”
Perhaps it’s that there is so much complaining about the game in general. Even when they develop what players ask for they complain. I’ve never seen one RED post following one of these. They might have better success sending a PM to Gaile.
A dev can’t read a thread without posting in it?
Or are you just upset that the forums isn’t one big hug fest of people highfiving each other over how awesome they think the game is cus you’re kind of two years too late for that.
Why do people feel the need to come write up a “Dear John” letter when they don’t want to play anymore?
Probably because they still like the idea of playing the game and maybe if anet actually has a written documentation of why the person left they can maybe change things enough to bring them back.
God knows that if I made and sold a product and people decided to not buy it anymore I’d prefer they tell me why.
Steam and SteamOS are two completely different things.
One of them is a program and distribution platoform for game which is basically known by any gamer at this point.The other is a Linux based (Debian to be specific) operation system (like Windows is an OS) which is also developed by Valve, the developer of Steam.
While Steam is part of SteamOS you should still be able to install any other application including games, without using the program Steam.
What OP asked for is a native port to SteamOS/Linux so that the game runs on Linux and SteamOS instead of just Windows and barely MacOS.
But as the second poster already pointed out, it is very unlikely to happen, as fundamental systems of the game engine have to be rewritten for this.
Steam wants a cut of any ingame percheses and DLC. That’s why EA made Origin, so they would not have to give Valve more money. I don’t see ANet wanted to split the money they make from gem sales with Valve, so not going to happen.
Guild Wars can be bought via Steam.
I’m pretty sure the point of sale profits far out weighs the small amount of money they make on selling in game costumes and services to the point that it’s worth it.
No other MMO does something like the LS, but nearly every MMO under the sun attempts to create some arena type “e-sport” wannabe PvP game mode that leads to nothing but cheesy meta-games and balancing nightmares for the game overall.
Actually, FF14 adds new quests and plot to the main story arc pretty frequently and, while it’s pvp isn’t all that popular, they have the foresight to split skill functionality between pvp and pve.
I’m not sure how much the Coil of Bahamut actually has to do with the story but I think it counts as well.
(edited by Substance E.4852)
Also, get in the habit of using dps pets instead of tanky pets. At the higher levels and definitely when you get to 80, mobs mostly stop attacking pets and they won’t tank for you anymore.
You’ll kill things much faster and will generally become a more skilled player for it.
The bonus from SoTH paired with damage runes post-update will be more beneficial to you than Traveler/Speed runes and QZ.
QZ is actually kind of mediocre after the patch lands relative to everything else available. I don’t think I’ll be using it any longer.
LOL.
- QZ is still going to be a 50% damage buff after the patch hits, which makes it stronger for sustained burst like rapid fire or autos than signet of the wild.
 - Its still going to synergize with SotF, one of the most important traits for anyone not running empathic bond
 - taking survival cd reduction is generally more viable than signet cd reduction, because it doesnt compete with malicious training, keen edge or steady focus.
 As far as whats better for anyone that depends upon the situation. Substance E nailed it. If youre in pve or spvp or large scale wvw, pet speed doesnt matter. if you are roaming, it matters a lot, so the question becomes “should i take this signet or should i apply swiftness or should i combine the run speed runes with agility training or do I apply enough snares to avoid needing this” and the answer will vary from build to build.
people taking signet of the hunt on the premise that it makes their pet run faster and then popping signet for “utility” on a maul burst or something (most people?) are missing the point of pet run speed.
I don’t think anyone using SoTH is using it for pet run speed. QZ is 50% more DPS but will make RF and longbow in general perform worse on an opponent dodging. It’s also only useful IF you run a 6 NM spec. There are plenty who don’t since the gains really just come from the condition clears. It offers nothing but condi clears over other utility and build options.
Even if it becomes somewhat redundant with rapid fire, it is still the best way to DPS a target using the 1h sword.
It’s also still handy as a stunbreak in desperate situations. Note that most of what I’m talking about comes from a wvw zergling perspective.
The tool tip was always there but it was always ignored (how after all this time…)
They should change all spirits to: no internal cooldown/much lower % chance activation.
Since 1 stack of vulnerability is worth more than front spirit now.
RIP Frost spirit.
It wouldn’t need a much lower percentage chance. A static ~5-7% damage boost is plenty balanced considering the fact that it is attached to a stationary, tissue paper AI.
It’s not like the old version was imbalanced in any format anyway.
I’m all for improving PvE encounters, but I don’t see how simply addressing the defiance mechanic will do anything to forward that goal. I think champs just need a total redesign; they’re too easy. To my knowledge, no mob requires skillful interrupts to defeat. You say that defiance is problematic, but the only reason you gave is that it “makes CC feel ineffective”. I’d agree, but if they just addressed defiance without reworking encounters altogether then CC would still seem ineffective because it would still be totally unnecessary. Frankly, I wish most champs were entirely immune to CC, it would make all the rangers and mesmers spamming 12345 less irritating – they wouldn’t be able to knock mobs out of AoE.
lol you want mobs to be harder but complain when they don’t stand in AoE and catch all the damage with their face?
Fishing would be adding entirely new game mechanics, not tweaking existing mechanics and that’s just not how Anet rolls.
It just needs it’s absurd cast time shortened. 1.5 seconds is painful if you are being pressured by an opponent. Heal 6k but take 3k in the time it takes to pop the heal. It either needs a shorter cast time (underwater it’s 1s and works much better) or it needs something like the guardian’s Shelter.
I’d prefer it worked like Mending does. We’d get decent condition control and Warriors don’t use the skill anyway.
I still think adding a short dodge on Return to Me would help pets greatly in PVE. Along with a temporary speed boost. We need them to be decently protected while they begin their walk back to the ranger, since the AI is so slow to respond. A second or two of immediate dodge frames would negate the bulk of that initial damage the pet needs to survive before they can make their way out of the red circle.
That, along with cleave on bears and porcines, and piercing on devourers, which will give our tankier pets better damage output against trash mobs to help us clear faster, will be a large improvement in dungeon performance.
In WvWvW I had an idea. What if Anet adds a special pet food in the Mists specifically for that game mode. You can buy it for like, 10 badges or something trivial.
The basic idea is that this special food gives your pet a buff. For one hour or however long it should last the pet gets 50 toughness and vitality for each enemy in the vicinity. Maybe also an increase of 5% incoming healing per enemy to make sure the pet keeps their larger health pool up. In small scale combat it won’t amount to much. If you’re in a 10v10 the pet will only get 500 added to toughness and vitality, but if you’re in a 50v50 zerg battle it’d increase to 2,500 toughness and vitality, a huge increase.
The numbers can be adjusted accordingly, but this is the only way I could think to make sure the pet’s resistance scales with the amount of AoE you can expect in WvW without making the pet super resistant to AoE, which could make it overpowered in small scale pvp and other gamemodes.
This is actually a perfect solution if you make it an inherent feature of pets.
Pet usefulness drops dramatically with the amount of enemies in an area to the point that they need this to work at all. Making it scale based on foes in a radius means that a roamer wouldn’t benefit from it but a zergling has a pet that can at least survive as long as a keep lord. (still not very long but long enough to actually do something.)
Part of me kind of hopes this is true because I still have a very “Welcome to the Twilight Zone…” feel about getting an update with 0 nerfs.
I’m that conditioned at this point -_-
If there are so many people excited about mini pets why don’t they use them in game. I can go days without seeing a single one (not that I’m complaining).
People have been complaining for a long time about how annoying it is to keep taking out a minipet every single time you port or change zones or die. It takes up an inventory slot as well.
If mini pets aren’t popular, why do minipets from the BL chests sell for 2-3 gold immediately? After all it’s not like you get any achievements for having them.
Orly?
http://wiki.guildwars2.com/wiki/Community
There are also plenty of people who collect them out of compulsion or because they like it. I too have very rarely seen minipets outside of people AFk’ing in LA/Vigil Keep just to show off personal wealth.
The fact that they are generated entirely by gem store purchases and are limited time means they will have a high value even with a small consumer base.
FS is now so far beyond useless it’s ridiculous. It boosts party damage by, what is it, like 1% or so? Compare that to one single application — not even a stack — just 1 vulnerability. Absolutely brutal.
lol Anyone want to crunch the numbers and see if simply planting a storm spirit on top of the boss and letting off 1 call lightning per spirit is actually a bigger damage contribution per summon?
I haven’t played for around 4 weeks now. I logged in once or twice but I had no clue what I was coming back to. A game where you have 5 level 80 chars but know nothing to do isn’t really worth coming back to no?
This problem is in no way unique to GW2, and all MMOs, or any game really, suffers from it, because players will always be able to complete content faster than the developers can make it.
It depends on the game. There will always be min/max speed clearers who have no life outside of being content locusts and can devote 9 hours a day to blasting through games but most people tend to take their time.
What sets the two groups apart is typically the amount of things to do in the game and/or the skill level required to accomplish them. Give people a lot to do so doing “everything” takes a long time to actually do or create content with an ever climbing skill curve that ensures the average player completes it as a reasonable rate simply by their personal ability (or lack thereof) to progress in player skill.
GW2 falls into the shallow end of both those ideas. There’s arguably a lot to “do” in the game but most of it involves mowing down harmless trash mobs (the fact that I have to struggle to even tag mobs in certain events is ridiculous) more than anything and people have long since broken dungeons so hard it borders on exploitative.
(edited by Substance E.4852)
Old books will also become account bound as far as I know.
They already are. But they wouldn’t do something like making the currently existing compendia unusable, when the new compendia will be sold by trainers, would they?
I highly doubt it. Most likely they’ll grandfather in existing books like they will with existing tags. Usually when they do this kind of thing the code for the item is changed so it cascades to all of the items in game. I don’t think they would go through the extra trouble of making an entirely new item to stand in for compendiums, rendering existing books obsolete.
Lol, obviously there were too many ranger’s in dungeons and something had to be done about it.
This reminds me of when they nerfed Frost in WvW so it would no longer affect siege. Reasonable, but we were kitten useful for a time.
Like the logest lasting water field in the game? AoE condition removal? Survivability? Spectacular skill sets that are perfect for defending or assaulting keeps?
1. Ele water fields work at range making ranger water fields redundant at best.
2. Once every 48-60 seconds is hardly note worthy when zergs that have no rangers have no problem controlling conditions.
3. More survivable than a warrior/guardian while also bring the same damage/support/control? I think not.
4. I can’t hear you over the sound of my arrows being obstructed by the lip of the wall, my pet’s inability to hit someone on the wall or someone on the ground from the wall, and barrage hitting like a feather over the power of necro marks and meteor shower when it comes to hazing walls.
Which guild did you say you commanded for again?
Random inspiration; what if Rangers got “I Will Avenge You!” as a new shout that gives you massive bonuses if your pet is dead?
Reincarnating IWAY?
http://www.youtube.com/watch?v=umDr0mPuyQc
Try this before mucking around with anything else. You may very well have a corrupted file causing the game to crash immediately on launch.
https://help.guildwars2.com/entries/28148006-Repairing-the-Game-Client
Set it up and then go make a pot of coffee or put on a movie because it will take a while but it will fix any damaged code in the .dat file.
Now if only we could keybind the auto-attack toggle…
On a more serious note: it has been 2 years. As said with the “Congratulations!!! You are the 100.000th person…” post, these threads have also been popping up for 2 years. Is anyone still stubborn enough to cling on to their hopes of this getting fixed?
lol what else is there to talk about on the ranger forum?
All those changes are important because they fix the several flaws that GW2 has early game: the lack of a sense of progression, poor tutorials, directionless, forgottable rewards and jumpy story instances that forced you to level up midway, interrupting the flow of the story.
So far, this feature patch is great for new players, but, what about the veteran players? It doesn’t seems to offer much to make us stick to the game.
More information will be released next week about features that are more suited to veteran players.
Still waiting!
You get to go back to the same areas and collect generic doodads for achievement points.
It’s like an entire new game.
Great article.
I liked this paragraph:
The output of the living world releases are consistent with a team working with less than the studio’s full resources. This is another issue where greater transparency would go a long way toward reassuring players because the distinction here is huge: If the living world is meant to take the place of an expansion, it’s not living up to that job and the fact that ArenaNet’s resources seem stretched thin by it is worrying. Conversely, if the living world content is meant to tide us over between expansions, it’s not only working well but is pretty kitten ed impressive. The problem is that we don’t know which it is, and the vast expanse of uncertainty between those two possibilities explains a lot of the hostility toward the living world in general.
The problem with his logic is he assumes an expansion is even a likely possibility. They very well could be completely bullkittenting us when Anet and NCsoft say there’s no expansion coming and just release one out of no where like “haha kittenes thought we weren’t gonna do it huh?” but why do that? Over hyping is one thing but nothing bad comes from at least letting people think there will be a new injection of content in the game. Square Enix does it all the time in FF14 and people don’t burn down the forums when bloated expectations aren’t met.
Hiding it just makes people frustrated and feel like a game that amounts to various optional, long term grinds isn’t worth it.
The much more likely scenario is that there is no expansion and the LS is all we are getting.
Mr. Peters please consider making trait unlocks available for a currency other than cold and skill points so veteran players don’t have to complete the current list of chores. In gw1 elites felt powerful and meaningful, so it was worth collecting them, but most of the traits are just underwhelming compared to the tasks you have to complete.
Maybe you can make them available for Mystic coins and skill points? Or some ascended crafting material and skill points if you don’t want to push the economy, new players will not be needing these for a long time anyway.
Just use karma. You get it doing everything to the point that no one outside of TP flippers could complain about having to earn it.
A couple thousand karma per trait is tolerable and gives the currency a use for veterans other than obsidian generation.
Even if the amount to unlock all the traits ends up amounting in the millions of karma, how many people really use that many of the traits anyway? Vets will have enough to unlock commonly used ones and will earn enough leveling to buy the rest organically.
It still forces people to play the game (the point of the system I’m assuming?) but now one can do anything to unlock them. Like exploring and playing the hero? Gotcha covered. Like mindlessly grinding? Sounds dull but go nuts. Ya super impatient and have to have them unlocked yesterday? Pop a karma booster, grab a flag and join the EotM train.
Pretty much all of them though I’d pick the Kurzick armor as my favorite set just for it’s Gothic architecture aesthetic. GW1 had amazing armor and weapon designers. Too bad they were limited by technology.
Gw2 team, well, let’s just say they’re hit and miss on a good day…
cough’nomoretrenchcoatsplz’cough
Congratulations!!! You are the 100.000th person to create a thread about ranger sword autoattack! fireworks
Like it or not, the sword is the best dps tool the ranger has. If you don’t like it’s unique animation, then either don’t use it or change class. With autoattacks disabled, you can normally evade like everyone.
And you are the 100,000th person to reply with “turn off the auto” while pretending that doing so doesn’t lower the weapon’s dps.
That in itself doesn’t, granted you are murdering your keyboard effectively enough. The problem is turning off the auto attack won’t solve the core of the problem, aka you still won’t be able to dodge while in mid animation and your toon will still leap even though you are literally standing inside your target. This in practice means a 0.5 second delay while dodging + you are going to murder not only your “1” but your dodge button as well. (some ppl won’t only became keyboard, but mouse serial killers as well .d )
That’s kind of the point though. Any attempt to simulate perfect rate of attack will defeat the purpose because you’ll still run into animation conflicts. Mashing slow enough to leave openings lowers the weapon’s DPS, potentially considerably.
I would like to see pet scaleable based on the rangers gear (rarity wise). for the life of me I don’t know why ranger complain about no pet aoe reduction. With Guard you get protection which is 33% damage reduction. If pet surviablity was so important to you would take it. It’s Like a Mesmer complaining about illiusions health and then they never use signet of illusions.
I mean do what you can and then if its still not enough complain. As it stand now if they did buff pets to aoe damage you still could use guard and get the protection on top of that, sound a bit broken to me.
They could do this and they could do that, but in the end your not using what you have. Builds are about choices.
Pretty much this. About 35% or more of Ranger/Pet’s traits affect the pet half of the duality. Dumping 6 into Marksman AND Skirmishing so you can roleplay an ‘archer with all the deeps!!’, and then complaining your pet gets melted is silly and futile.
If pet had 100% uptime with cleaves (with no investment) and you could still spec 6/6/x, then that would be completely unbalanced.
Lulwut? You do realize the ranger is balanced with 100% pet up-time assumed for the purposes of determining weapon attack damage right? That’s why our attacks all hit for less than average. A 6/6/0/0/0 with a pet that hits reliably isn’t going to beat other classes in glass power.
A perfectly performing pet + ranger only equals other classes in dps capability. This has been a fact since launch.
I left for 7 months over the illusive RNG system and crap loot, I’m on that verge again. I feel like my new grind here now is to save up enough ecto to sell stacks so that maybe in two years from now I can finally by the precursor I need to make Incinerator (which has been a two year off and on process already) all because I guess I am just unlucky when it comes to RNG.
Considering the popular weapon precursors have broken the 1k mark, you’re going to need a lot of ecto…
it’s like an option to block trade and/or duel requests wouldn’t ever be considered if any of these things were implemented.
But then people wouldn’t have any “legitimate reason” to say no and would instead have to acknowledge that they don’t want it because it would offend their delicate carebear sensibilities.
“New achievements will also now be available for completing Wardrobe account unlocks for the series 1, 2, and 3 minis.”
When you already have all the AP for those mini sets, will you unlock them retroactively? Because I’m sure not I’m alone when I say that I have sold all my mini’s after I unlocked the achievements related to them.
Sounds like you’re SoL…
From what I’ve seen, player concerns are a lot closer to “why no endgame raids waaah.”
At least, that’s what some people on the forums are saying, so I guess that’s how everyone in the game feels, too, yeah?
Article was pretty long so I didn’t read most of it, looked like the author was just giving points to every side of the debate where possible. Doesn’t matter anyway, people are blowing this way out of proportion, and someone at Massively is doing their job good by reporting on it in the most agreeable way possible.
Believe it or not but many people like things to do in PVE besides Dry Top flavored Loot Train and/or Cursed Shore flavored Loot Train.
He actually kind of agrees with why people flip kitten and come to wild conclusions. He isn’t cutting Anet much slack. Actually reading the article would have clued you in to this.
Does this for guild banks as well. The only way to stack is to withdrawal the previous stack, add yours on top, then deposit back into the bank. Not everyone in all guild’s is given withdrawal access which makes this annoying.
Pretty sure that’s to ensure thorough documentation of who took out or added what in the guild bank.
Cool beans Anet, now make them faster so they don’t trail half a mile down the road behind my character. If minions in FF14 can stay no more than ~meter from me there’s no reason minis can’t also.
I would actually bother buying them if they didn’t disappear over the horizon every time I try to run anywhere.
                                                
                                                
                                                