[Currently Inactive, Playing BF4]
Magic find works. http://sinasdf.imgur.com/
I’ve had a great success rate on 10-clover recipe. I’ve done over 200 combines and I’d say I have over 50% chance. Still though, small sample size.
Farmers =/= Exploiters
I haven’t got it, nor would I get it even if it had a good animation
but from what I hear, it IS lazily implemented. It’s as if they copy-pasted the mining animation
Arenanet broke this event back in Feb/Mar after they buffed Risen Noble damage. There really isn’t much you can do unless you plan in advance to run with a huge zerg equipped with fears to prevent the nobles from dropping their wells.
There is however a ‘chess-like’ way but it is very, very complicated. Someone here wrote a guide on how to solo the event – it’s probably somewhere here
If you ever need help from another guardian, add me in game.
I am curious: How do individuals such as dulfy get their information/strategies/maps/locations/etc ? Unless shes got the inside scoop with Anet, she/her guild does these on their own and gets community feedback/help. She is not Viki from iRobot that has all of this information.
We help her. When guild missions were new we’d constantly run missions with her and when appropriate email pics such as guild trek.
Its just so that the people have to do something (reading patchnotes) when waiting for the download to finish .. instead of staring on the progress bar
I don’t think I’ve ever seen Arenanet release patch notes just after the patch hits. It’s always before hand, as far back as 6 hours to 10 minutes
This is a question/suggestion for users designing applications/sites.
At the moment we have plenty of sites with a timer that shows which metaevents are available on a range of servers.
Is it possible to design a system where on one single page, you will be able to see the metaevents on three servers at once?
At the moment, I just use gw2stuff.com and open three tabs, one for each server. But it can get quite clunky having so many tabs and it’s just not efficient.
This site would be good for hardcore players, so bells & whistles with maps and graphics aren’t all that important. Most hardcore players know where these events are and would just prefer an easy to use website.
My suggestion would be to have three drop down menus, and from these menus, you can choose a server. Below these menus you will see the active metaevents. Even better if you’d be able to design an overlay with this information packed neatly in a corner!
It’s just beyond me as to why it has to be a last minute thing.
It’s beyond me why you want it “now, now now!”
Dulfy is in my guild and I remember when we first had guild treks come out. Going around the world trying to find those spots was pretty fun (since you had so many places to search and subtle clues to examine.) We all split up into groups to find the places and forward our SS to her. Good times. I don’t think anyone else will get that experience again since the guide is right there.
Stop stealing my titles :P
https://forum-en.gw2archive.eu/forum/game/gw2/Very-Disappointed
This bug has actually just started for me in the past week. Logging out completely usually works.
asura so sillay
the heck is with the cat/bat looking thing with a cheeseburger?
As with all previous patches, we don’t know, and the patch notes usually come the day of the patch
Inventory slots are important if you have one main char
Less supplied? Like lodestones?
The great thing about items like lodestones is that they have other means of acquiring, such as upconverting.
But other items like, say giant eyes definitely have a lot of value and very scarce, but very little demand.
This will have very little effect on the precursor market. The precursor chance is low to begin with.
Go look at what the daily boss chests have done to the precursor market after everyone decided it was worth it to farm now. Nothing.
I don’t even think we’ll see a material impact on the glob market either.
BTW I never envisioned this would get this amount of responses from both sides of the coin. I hope we can stick on topic and hope the devs see this after memorial day.
If playing one specific part of the game, say Lyssa farming, nets a player significantly more gold than anywhere else in the game that can have the effect of driving other players who aren’t interested in farming to it simply as a way to keep up.
They should make content rewarding, and fairly balanced with some randomness of course, in order to make all the areas and all the events viable long-term.
As the OP said, he would play in the early zones if they made them viable. In a way this is what ANet is doing by realigning areas that are being farmed. The only other option is to bring EVERYTHING else up, and either way you are balancing the equation. Or am I missing something?
They could do whatever they want in terms of realigning, but that doesnt’ solve that low-level zones dont’ guarantee 100% level-equivalent drops, including crafting materials. So it’s not profitable to farm anything in low-level zones.
For the longest time I didn’t want to give into conspiracy theories but…
it seems right now that Arenanet wants us to make gold by selling gems.
If Arenanet allows you to make gold too easy in game, then they don’t make much money.
it’s RNG. It’s been like that since forever. It’s been like 3 months since I got back to back exotics
So there is stacks upon stacks of blocking in guild puzzles. If you die, you have to redo EVERYTHING. The maze too. You DO NOT get the reward. This is completely unfair and inconsistent with other missions. ANYONE who PARTICIPATES should get a merit.
I would seriously question the sanity of anyone who thinks the current system is a good one. Who at Arenanet thought this was a good idea? At least OPEN the door once it’s completed. At least if you complete a guild rush you can still get the rewards. This is not the case with puzzle and MUST be fixed.
For those who have not done puzzle, DO NOT DIE. Be extremely careful on your jumps too.
As a player who has paid money for the game and has bought gems previously, I demand a reform to the current system (i.e. the implementation of ‘check points’ for those who die) and I encourage others to do so. This system is not in the spirit of guilds and community. This is not fair and most of all this is not fun
I would also expect that there be a dev response on this as the current state is not acceptable and should not have been acceptable for release to the public.
Your guild should be helping you and waiting for people who fall behind.
If they made a system where everything would be open and there was no blocking, then people would just freeload on those who clear.
Nerfing events realty means closing loop holes that ppl explode as a means to get lots of items and gold at a faster rate then other players there by making that event chance unusable by any other player? You know the game GW2 is not Loot wars 2 and if your spending all your time playing to just get more items i think its time for you put the game down for a time. GW2 is not your stander mmorpg item grab game you could make a game full of pinatas where you run though hitting them and they give you items to hit these pinatas faster and more likely to get better items but that would be VERY boring.
You know, if you actually tried it, no one is stopping you from completing the event. Sure, you’ll be looked on disapprovingly, but the wall was right there for you to destroy if you wanted to.
lol well then here’s my other one
what you think people photoshop ss? lol
Lvl 80 mobs, not in WvW?
Of course. That’s where the majority of precursors drop
Back in November they scaled back loot drops and introduced DR in order to combat bots. There really was a huge bot problem but Arenanet to their credit has for the most part got rid of most bots.
But they failed to remove DR and they still scaled back loot drops and continue to nerf events.
Normal players are punished in addition to those guilty. You are only alienating your customers.
So in the other thread a dev just confirmed that they nerfed that spot due to bots.
I guess everyone will have to suffer rather than ban those specific bots.
I don’t think Anet is against farming, not anymore.
I used to think that Anet is against farming, but then here comes the Secret of Southsun Cove, which anet gives you a 24 hours 200% MF boost, and several repeatable and profitable events. It almost feel like Anet want you to farm, happily.
and I have been enjoy my 200% MF boost so far…and those T6 scales and bloods from sharks and skelks.
so maybe, they are just against people intentionally letting Lyssa remain contested so these people can farm all day.
It could be, but that doesn’t explain the nerfs to shelt/pen and to grub farm. Not to mention the ridiculousness of lootless spiders.
I bet you’re talking about the veteran/champion spider at shelter’s gate? I still don’t understand why they made that change.
1k in half a year? I’m sorry but no game is worth that much money. Let’s say I bought a game for 100 (deluxe edition) with a monthly sub of 15 per month. That 280 in a year. It’s no wonder that companies are switching to this horrid micro transaction game shop because people like you are shoveling the dough into them.
Also about farming. You’re semi right. It is a player’s choice to farm or not but at the same time the game can be designed to depend on people farming or it can be designed to not require farming. ANet doesn’t want a game that requires its player base to have to farm. Unfortunately NCSoft is notorious for heavy use of RNG and a heavy amounts of farming (Aion anyone…).
Although Aion is an example of how a gaming company caters to its masses by filling the hole created by the gambling laws that exist over yonder. Where the top gear is awarded to the lucky. Then you get some of these people complaining about “instant gratification” and that they had to “work for their gear”. Ignoring that they got it on blind luck and all too often you have people who have been trying to get it for 2 or 3 times longer (thus putting in 2 or 3 times the effort) with nothing to show for it.
So I say, yes there should be automatic rewards for completing something. It is then up to the developers to make the value of the reward reflect the difficulty and length of the task. GW2 just seems to fail a little bit here.
Whether or not farming is good or bad depends on what’s being farmed. If you are farming materials and selling them to other people, then this isn’t that bad. Since it is only materials you are getting, you are not generating any new gold into the economy since you are selling the materials to other people. This simply causes gold to change from player to player but doesn’t generate any new gold. It also helps keep the prices of materials down with enough people putting it up for sale.
If you were farming materials and selling the materials to npc merchants or if you were farming gold, then this is indeed bad. It inflates the economy and it gets to the point where the majority of players can’t afford the majority of what’s available unless they too farm for gold. Yet the majority that find themselves in the position of having to farm in the first place are unlikely to want to farm (or else they would’ve been doing it from the start). So now you have a play style of some forcing the rest to have to do the same.
Honestly, I don’t see how anyone can bare playing the same 10 min of content or killing the same dozen mobs over and over for hours on end. Hell, there have been times when I fell asleep at the keyboard while working on my map exploration.
$1k is nothing. I actually spent $5k on a F2P game several years ago. Funny enough, I got scammed and lost all of it :P. Some people spend money in different ways, and if $1K on a game makes me happy, then so be it. Some people spend thousands on a two day vacation, or on a bathroom renovation that doesn’t need renovating, or several thousands on a BMW when a Mini Cooper is good enough.
“Also about farming. You’re semi right. It is a player’s choice to farm or not but at the same time the game can be designed to depend on people farming or it can be designed to not require farming. ANet doesn’t want a game that requires its player base to have to farm. "
See this is where I would put the difference between farming and grinding. Grinding is doing the same thing because you are required to. Farming is because you want to. Lucky enough, this game is not based on the stats of gears, so you are not forced to grind for that end-game armor since there are so many other alternatives to get them. Karma, badges, forge, NPC’s, e.t.c.
And whether Anet likes it or not, even when they design a system where farming is not required, people will want to farm. Because there are people who want that particular item faster than others.
The only possible way to get rid of farming is to give players fixed rewards or tokens that will reward everyone equally. You could think of them as the laurel system we have. Imagine if this game did not have gold, or karma, or any other common currency, but just laurels. Everyday you get 1 laurel and you can use that 1 laurel on 1 item. That will prevent farming. But that is not fun. And that’s why farming will always exist in MMOs.
(…continued)
Arenanet, I really want to give this game a few more years, and I will say now that of course I will not quit. But at this rate I cannot enjoy logging in and doing events that are not rewarding. MMOs are supposed to be FUN, yes. But FUN can mean different things to people. And I’m very confident that people find being rewarded FUN. So here is my suggestion in order for you to keep that playerbase that ENJOYS farming and ENJOYS being rewarded for their time
1.) Stop nerfing events – I don’t know what your motives are for nerfing them – perhaps to get players to do other content? Perhaps to encourage people to be less wealthy in-game and get encouraged to spend on the shop? I don’t know, but it’s a losing cause since it’s a natural thing for MMOs.
2.) Make the whole map rewarding. There is a reason why the earlier zones are dead. They are not rewarding! If it were only possible to make 100% of the drops in those zones equal to your level then people would play there! I’d play there!
3.) Make events more rewarding loot-wise – If we players had knowledge of several events across the map that were rewarding to farm, I’m sure many would do it. I’d do it. There comes a point where one event gets too saturated with players that it isn’t rewarding anymore.
4.) Get rid of those silly mobs that don’t drop loot. I don’t know whose idea it was to change the loot table of spiderlings to 0, but it was a dumb move. You spend a minute beating on a veteran, maybe 2 on a champ spider, only to have 5 little spiderlings come out and pull you across the ground. And you try and dodge and fight them off and end up with zero loot? That is NOT fun!
In closing, Arenanet, please do the smart thing and stop making things less rewarding in this game. You have a great game that justifies the sales but you are just souring on those players who have been with you since August.
tldr: Stop nerfing farming since it’s a player choice, farmers will just find the next best thing. Next thing you know, all events are nerfed to the ground and nothing end-game wise will be rewarding.
tldr at bottom
Arenanet,
I liked this game
I’ve been playing this game since release and for the longest time I’ve been your supporter of this fine game. I’ve played most of the content in this game (with exception of sPvP) over 2000 hours and have spent close to $1000 in gems to show my appreciation. I can tell you that this game has been well worth my money and time.
But the changes you have made in the past 5 months have made me very disappointed. I want to play this game for years, but you are making it harder for me to continue playing this game and enjoying it. It’s no coincidence that I have not spent a single $ since December on gems.
I’m sure it is your objective to improve this game so much that people will want to keep playing but I feel you making misguided changes in regards to farming.
Content is not the issue
I have no gripes about the content of the game. Living Story is a fantastic idea and you are implementing it well. I’m not particular into dungeons, but I find that you provide a wide variety of atmospheres and difficulties to satisfy that crowd. WvW of course is loved/hated, but most of my memories in game have come from exciting WvW matches. I’m confident that will improve.
But I’m very disappointed in the decisions to make content less rewarding each month. Constant nerfs to events that are efficient for the playerbase to farm are changed to make it less rewarding. First you nerfed plinx, which was a very popular karma chain but you changed the cooldown time significantly to the point that very few people do it now. Then came the shelt/pen nerfs – through the veteran/champion introductions and then recently the veteran/champion buffs plus loot-less spiderlings (honestly, who wants to beat on a spider for 2 minutes and get not even 1 copper or a porous bone?). Then came the grub farming event at the shores, which probably didn’t even need a nerf since if it got too popular, mobs would die too fast and no one would get any loot!
And now once again, the newest farming point, Lyssa, has been nerfed to the ground. Wraiths apparently don’t drop anything anymore. It’s not a coincidence that the single best reason for this farm was t6 dust came from Wraiths – and they got nerfed.
MMOs and farming go together. You cannot have an MMO that has zero farming. Farming is a PLAYER choice. People who choose to farm are doing content which is most efficient for them. Farming certain events rewards you with the most gold per hour you invest in game. No one will want to do an event that is not rewarding enough. Players will ALWAYS look for the most efficient place to get rewarded. Just look at two of those events that I mentioned. Grub farming and Lyssa farm were both there since release, available to farm. There were no content changes at all that made it profitable to do in the past few months. The only reason why we learned about these events was because players sought out the next best event to farm. After shelt/pen was nerfed to the ground, people on Sea of Sorrows started to notice that grubs was a great farm. So I spread the news to Yaks Bend and it started to gain traction. When the grubs got nerfed, I heard that Lyssa was the best place to farm, so I went there. And I’m confident that now that Lyssa farm is gone, all these people will go to Southsun to farm until it’s gone. After that, someone is going to find the next best place, whether that is in Malchor or FSG.
So Anet, your never-ending battle against people who want to be efficient and farm is a lost cause. You can keep nerfing these events to the ground until you end up with a bunch of events in end-game zones that are not rewarding anymore. Suddenly, new players will look around them at seasoned players and want to get all their shiny weapons and armor. But when they try and do events, they wonder how in the world can they afford that stuff? When loot drops are scarce?
(continued)
There have been numerous cases of people getting banned but only temporary after sending a note. We have also been observed by GM/devs at one point but that was 3 weeks ago
It wasn’t an exploit. Just an oversight on their part as they didn’t consider it. It took like 7 months before people started farming it (in masses) after all.
The event has actually been there since release (as with the grub farm which got recently nerfed). Only recently (in the past month) has lyssa farm become very popular.
Just goes to show that players will always find the next best thing to farm.
First it was shelt/pen. Then grub farm. Now Lyssa.
Now that we have the API’s to all events in each zone, it’ll be easier to conduct some research testing to see if there are any other events that are farmable. There is a pretty good farm chain in straights of devastation, for example, but not many people do not do it because the loot only scales to t5.
Nope, you’re out of luck since it’s user error and not a bug. If I can remember, there is even a prompt that asks you a 2nd time.
You can just search the forums since there were numerous threads about it. Basically you do the Lyssa meta until you go up to the upper platform where you have the three locations secure to remove the barrier around her. The north area with the wp had these barricades you had to destroy to progress the event. If you didn’t destroy them, risen would keep respawning.
Thanks Ayrilana for explaining. I did not know about this. This does sound a little bit exploity. I am sure Anet does a lot of work in the background to reduce exploits or things like this. I don’t think it’s really necessary to be in the patch notes or getting upset with this.
is it an exploit to choose to not complete an event? I guess everyone can get banned.
It could only be an exploit if you were able to cause the event yourself to bug out…not completing it can not be considered an exploit.
I agree – there is only one event in this game where I know you can individually bug it out for unlimited mobs. But Lyssa farm is no where near this since nothing is bugged.
This makes perfect sense seeing how they only want TP traders making gold…guess I going to be forced to CoF 1 zerk groups…yippie!
This is of course if they really did do this instead of just resetting the event which happens from time to time…doesn’t mean the event will not spawn again and be able to just stop at barricades again.
That’s what I did in preparation for this. Invested in zerker gear and so far I’ve made back my investment in a week of casual cof farm.
Arenanet really seems to hate farmers, as if we are the demented cousins of other bad types of gamers, such as botters, hackers, exploiters and scammers.
Orrrr…you can post it directly in the bug forum and state why it happened, when it happened and most importantly if it happened before/after a patch
You can just search the forums since there were numerous threads about it. Basically you do the Lyssa meta until you go up to the upper platform where you have the three locations secure to remove the barrier around her. The north area with the wp had these barricades you had to destroy to progress the event. If you didn’t destroy them, risen would keep respawning.
Thanks Ayrilana for explaining. I did not know about this. This does sound a little bit exploity. I am sure Anet does a lot of work in the background to reduce exploits or things like this. I don’t think it’s really necessary to be in the patch notes or getting upset with this.
is it an exploit to choose to not complete an event? I guess everyone can get banned.
Seriously guys – did they nerf this? what did they do? 10 minutes until the office closes ;’
dude there are threads right on the front page that have this..
If we’re gonna want some lore, how are they gonna explain The Dreamer?
…did they actually remove it?
delete your mails
There are technical reasons, afaik
The BLTC is not a rip off, it’s charging a ‘service fee’ which really is considered a gold sink in game economic terms.
If you think you are getting ripped off, I suggest you conduct your transactions in direct trades but also assume all the risk…
Or wait for the consortium to show up
If it was datamined you can bet that it’s true. We just don’t know when it’ll come out.
Awhile back we also heard of the other harvesting tools (unlimited) through datamining, and we have yet to hear about it. Perhaps those too will come on Tuesday.
Honestly I do not find the increase stack size worth it. Not often will you ever reach stack size just through playing the game. And if you do exceed 250 forwhatever reason, you can always park the extra materials on an alt or the bank. Heck, you can even use the BLTC as a bank by setting a higher than normal price for your mats and leaving them as a sell order that will never be bought. The fee will be lost of course, but keep into consideration the amount of gold you lose for not converting the gem cost for the stack upgrade.
1.) I have work so 3-4 hours on weekdays and weekends maybe if I’m not busy I’ll farm +6 hours. No one knows anything about DR but I feel it hits after 45m-1HR
2.) I think you meant Wintersday – what they did during Wintersday was have everyone, regardless of class have the same speed. But in order to do this, they had to disable your skills and have everyone hold a present (like equipping a weapon). So you can see this presents a programming challenge – how do you make everything fair for each class in terms of running speed but also make them able to kill mobs? Not to mention, some skills are very good movement skills (guardian GS 3, warrior GS 5, Ele’s RTL…The only way I can see this happening is if they gave everyone an item to pick which gives you specific skills. But of course then you have class traits/utilities/elites to deal with. It gets very complicated.
3.) You would need to do it a second time because you failed the first time. If you don’t fail something, it’s not challenging or skillful. There needs to be failures so that the player realizes that you need to think about the encounter and develop strategies. If I wanted to design something truly ‘skillful’, I would design the encounter so that it wouldn’t be defeated on first try.
Anyways, I think we’re gonna go in circles.
I do agree that this game needs more skill, and I wouldn’t bother having to deal with it. I just find it very difficult for Arenanet to do it and I think we should all reset our expectations for what constitutes as ‘skillful’ because it’s very difficult to do in an MMO.
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