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Fastest Teq Kill Recorded

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Vol.5241

I think people really underestimate the damage fiery greatsword 4 (untargeted) does.

Have enough eles that drop it periodically and teq goes down hard

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Any eta for the new legendaries?

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Vol.5241

I was under the impression the next round of Legendaries will be accessories or back items?
I am almost sure Colin said something like that during the PAX interview

Somewhat correct.

Legendary items are coming back before the end of the year, but they won’t be weapons or armors (although ascended armor will be coming)

Colin instead confirmed that it would be an accessory, which includes rings/earrings/amulet/backpiece. However, he also said that it would be one at a time. So we won’t get, say, a legendary ring AND amulet. It will only be one of ring/ammy/ear/back.

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Lets talk about mithril ore

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Vol.5241

I am actually surprised it isn’t cheaper at the moment. There is just so much of it coming from all over the place.

I buy at least 6ooo ore per day for crafting and i know that i am not the only one.

^

There are people that buy lots of mithril to craft their own rares for precursor gambling. In one week I bought about 40K mithril.

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Whats the consensus on rezzing people?

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Vol.5241

Here my take

If you are downed and in a risky spot, I will not rez you
If you are downed and in a safe spot, I will attempt to rez you
If you are killed in any spot at all, I will not rez you no matter how many times you complain

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Gem Store Vs Expansion

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Vol.5241

So what all did you spend your money on? Just converting to gold or what? Because there wasn’t really a ton of things to buy in the gem store before Christmas.

-Bought full inventory slots
-Bought 3 bank tabs
-Bought a ton of keys (in addition to +30 keys from Kiel)
-Bought a ton of minipet packages (was a terrible decision)

But it mostly consisted of converting gems to gold. At that time I was probably 200-300G away from my legendary, and I can be a very impulsive and impatient person. The exchange rate at that time wasn’t all that great either, so it cost a bit to finish off my Bifrost.

Since December, gold acquisition is much easier (and more so in the past few months), and the # of things in game that I want are getting smaller since I have pretty much tricked out my Guardian. I’ll probably only spend $20 every few months now just to get those ‘gifts’ Anet sends out.

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Study Finds: Elder Dragons Not Evil

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Vol.5241

Seems like something appropriate for http://orrator.com/

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Gem Store Vs Expansion

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Vol.5241

$1000

Are you being serious or joking?

I’m completely serious. But I haven’t spent anything over $20 since January I think? Many of my purchases were last year.

If you think that is bad, I spent close around $5000 many years ago playing Hero Online, such cheap kitten F2P Korean MMO. Of course I got scammed later on and lost all that worth :|

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Gem Store Vs Expansion

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Vol.5241

$1000

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I have had enough from Overflow!

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Vol.5241

So you want to play on a map with 200-300 people and experience so much massive lag that you have no reasonable chance at beating him?

Have you ever participated in WvW map blob with 3 servers fighting each other all at once? Imagine that then apply it to Teq…

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NA server trying right now?

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Vol.5241

All NA servers actively trying it.

And if they do, chances are they are full

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Happy birthday to me

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Vol.5241

Edited.

Doesn’t change that OP is coming off as rude

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Happy birthday to me

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Vol.5241

Would it help if I said I included it in my report?

No; I’ve heard that before. By legit I didn’t mean “we know about it.” Colin already gave me that lip service. I’m sorry if I seem demanding or ungrateful, but it has been months since the last update on this issue and every single issue that Colin said was being worked on first has been finished and is in the game in one from or another, plus a lot of other stuff. I don’t want “I included it in my report.” I want to know what you plan to do about it, and at least a ballpark estimate of when.

This issue, an oversight that never should have made it into the live release, has been known and complained about for over a year and the development team has addressed similar issues for other player demographics no larger or important than ours. We’re already in year two, and in a lot of ways this game is still in a beta phase with beta, heck, alpha phase problems. The least you can to is tell us if this is even on your radar to be fixed before year three.

Edit: I didn’t pre-purchase this game to wait over a year for “cosmetic progression” to actually apply to my favored class. And frankly I think you guys should stop adding cosmetic content until every profession can actually use it.

^ it’s player responses like this that show why this community is toxic. Your attitude doesn’t help either

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(edited by Vol.5241)

Dev Responses/Feedback on Forums

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Vol.5241

What benefit is it for a dev to respond to a simple question and then get unreasonably bashed and criticized?

If I were a dev I wouldn’t dare post here on these forums. I’d rather just communicate through 3rd party press releases and blog previews.

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No longer a carebear game. Gratz

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Vol.5241

bosses in a game like this should have a 50/50 win rate. Not less than 1%. Make the events engaging and fun, not frustrating.

95% of the events in this game are easy. Us hardcore players finally have a metaevent that is challenging and requires coordination, and you want it to be nerfed to be easy like all the other meta events out there?

Why don’t you just stay at the other bosses if you want stuff easy, and let us hardcore dragon slayers do our thing.

Again why did you buy this game. You hardcore as you stated are not the ones supporting the game. I am fairly hardcore myself and play often, however, I know what will happen if Anet keeps going down this path. The game will Die and then you will have no one to play with.
As I stated before, the elitist attitudes I am seeing are just insulting and disappointing. You knew this game did not have this type of content to begin with, so why buy it? There are many other games out there that you can play that do. You people are lilke cancer to games because you always want to change it what you want when you only make up 10% of the playerbase.
As is stated, bosses should win 50% of the time. Adding massive HP pools and timers are not challenging content, it is just superficial. Make the events more engaging in terms of other elements and not just DPS checks.

I didn’t buy this game solely for hardcore content. I bought it for everything else. Hardcore content was just something I didn’t mind having as an alternative. One measley boss out of the +dozen metaevents in the game finally got boosted. And now you want to take away from that because you find it hard? Go do fire ele if you want your faceroll content.

I’m not supporting this game? I have probably contributed more to this game in $ than you. Folks like me are subsidizing those who don’t even buy gems.

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Victory in a overflow!!!

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Vol.5241

How does one join TKS?

was made some day ago, but Its already full :P

Do you guys have a public TS/raidcall? Just so I know which overflow y’all are heading

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Victory in a overflow!!!

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Vol.5241

How does one join TKS?

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I'm getting so tired of this...

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Vol.5241

Good points, all of them. I especially agree with #4. If it wasn’t for Dulfy, I srsly wouldn’t have a clue what to do.

Except that Dulfy is a real person and has to find these items or find solutions to quests or events.

So basically you are taking all the work out of something and letting Dulfy play the game for you. Isn’t that pathetic?

These sites are up awfully fast. My guess is, other people send her the information which she then puts up. Likely there is a team doing it. I doubt she is doing it all herself.

She’s also given access to content and information ahead of other players.

She’s given a preview. It’s not like they give her 5 hours to go find everything in the map to prepare. If you actually follow her site on patch day it gets updated as she gets information from the community as well as from her exploration.

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No longer a carebear game. Gratz

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Vol.5241

bosses in a game like this should have a 50/50 win rate. Not less than 1%. Make the events engaging and fun, not frustrating.

95% of the events in this game are easy. Us hardcore players finally have a metaevent that is challenging and requires coordination, and you want it to be nerfed to be easy like all the other meta events out there?

Why don’t you just stay at the other bosses if you want stuff easy, and let us hardcore dragon slayers do our thing.

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Undercutting

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Vol.5241

So yesterday the first teq mini pet went on the TP for 1700G.

Based on the rationale in this thread, we should have only undecut by 1C.

But no one is going to pay 1700G for a minipet, and even the buy orders showed multiples in 350G.

Price kept getting undercut by a few hundred G and last I saw it was 900G. We have yet to reach equilibrium, and I bet the price will stabilize at around 400-500G, if it hasn’t already (I’m not in game)

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Isle Of Janthir Tequatl Tidal Wave Fail

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Vol.5241

Yeah that happened to us yesterday on SoR. We were on the 25% phase and was finishing the battery. We left the batteries at 20 seconds and one of them died at 1 second. We thought it would mean the vulnerability phase would be shorter but nope.

We were more shocked than angry.

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I'm getting so tired of this...

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Vol.5241

If you give me an example, I’ll point out what exactly is killing you near instantly.

Wow, you have completely missed the point.

Unless, Vol, you are going to come to my house and sit next to me and shout “OMG RUN INVISIBLE DEATH FIELD!” when I need to run, because the game as decided not to render the Death Field, or the exploding kitten, or whatever, you being able to do that is sadly useless to me.

It is also useless to all the other people who do not have Vol in their living room!

You agree that that stuff doesn’t appear in the combat log. Do you agree that that’s crap design? I think it’s REALLY crap design. To be fair some of this stuff isn’t one-shots, it’s just stuff that kills you when you’re on 60% health from stuff you DID see coming and that IS in the combat log (not all of it is avoidable given the limits of dodge-rolls – i.e. running out of juice), and makes you die for no visible reason. It’s quite disheartening.

EDIT – Also, re: achievements, they really are 99% “Just logging in”. Not skill or dedication or clever stuff like most Achievements in other computer games (even WoW achievements are more oriented towards ACHIEVING things, not mindlessly DOING things) – I can tell because I have twice as many as my wife – and yet she has done more and harder content than me, she just has played about half as much.

What my point was that yes, some stuff doesn’t appear in the combat log, but you still can watch your screen and see the source of it. If you just died without a clue of what happened, either there was a bug or you weren’t paying attention. With enough time spent with those mechanics, you can find out the source of the insta kill/spike damage.

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I'm getting so tired of this...

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Vol.5241

It’s the player’s fault for having the expectation that it’s work or a chore. There is a reason why they increased the # of daily activities from 5 to whatever if it now (12?). It’s so that just by playing the game, you don’t realize that it’s a grind. If there is anything that Anet can do, they can lower the # of achievements done for laurels from 5 to 3 or maybe even to 1. But I bet you people would still complain.

Uh, no it’s the designer’s fault for making it feel like a chore, not a game, though I agree that the increased number made it a LOT less bad. The designer’s job is to make the game fun, though.

As for “people would still complain” – well yes, because Time Gating makes you log in EVERY DAY, which only a small minority of players have lives that let them (you are one of them).

What they need is a catch-up mechanism – so you can do dailies you missed – it wouldn’t even need to be 100% – if even every third day or something was possible to “catch up”, that’d be a way more friendly design.

You also say “Just playing the game completes them” – yes, it does, WHEN YOU CAN PLAY A LOT! If I have a rare weekend day where I can play for six hours, I will usually complete the Daily just by playing the game. However, on a weekday, where I can play for 1-3 hours if I can play at all? If I want the daily done, I need to make time for it – either to do it first like a chore, or to wait until I have thirty minutes left to play and see what else I need to do from it (which isn’t always practical).

I don’t mean to be rude, but I think you play so much that you have very little idea what the experience is like for people who don’t have that sort of time.

I agree, a catch-up mechanism would be great. All the dailies you missed would be banked so that you could get them eventually. That way, time-gating still serves its purpose but also gives those who missed them an opportunity to catch up.

I very much so try to understand other people’s POV (I love to play devil’s advocate and try as much as possible not to be biased). That being said, I think those who don’t have plenty of time need to readjust their expectations in that their inability to consume content that other people who have time is not a fault of Anet

But this could all be solved if Anet could allow us to ‘bank’ unfinished dailies.

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Overflow - ANY chance of being successful?

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Vol.5241

Unfortunately it’s the case of picking from the worst, and we are better off with overflows than without.

You know, having waited for almost eight hours I’m going to have to disagree with that.

As bad as those old queues were they worked. Players couldn’t just skip the queue by spamming join and everybody was forced to wait their turn to participate. It was a fair system. A better system than the joke currently going on.

So you’d prefer the system where you have a 5-20 second skill/movement delay in this fight? Where poison wells will kill you in 5 seconds and where time is very important?

If you have ever participated in a WvW map with three blobs engaging one another at the same time, you’d understand that it’s NOT pleasant. PvE will be exactly the same.

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Overflow - ANY chance of being successful?

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Vol.5241

Please show where it says where it says it is for hardcore people only.

What, you think that casual Ele who uses Chaos Armor and doesn’t bother dropping Conjure Bows or Fiery GS while wearing green/rare zerk gear is going to contribute?

So i assume you have no proof.

It’s common sense. The organization and mechanics of Teq leaves very little room for error, which is something casuals can’t afford to risk.

So you agree this content shouldn’t be open world where you can not control who does the event with you?

Personally I think this content would have been great as an instance, so yes.

But I also recognize that Anet is trying to introduce and experiment with open world raiding (I don’t think any other MMO has done it).

For those who have successfully completed it and worked together for it, it has been a great experience. You can ask those who completed it yesterday on SoR how exciting it was to progressively get better and then finally beat him with 1 second left.

And there are also those who have not successfully completed it, who have been stuck in overflow, or who are just not skilled enough to complete the content. I’m sure they’re not happy or indifferent.

There are some things that Anet can improve for the above group, such as increasing map cap, instituting map lock-outs or introducing a server reconnect buffer when you DC. But there are also some things that Anet cannot/should not do, such as remove the overflow system, allow home players prioritization, or even nerf Teq or increase his timer.

Open world raiding does not work on an event/mob that requires this much paying attention from so many people. Then have 80% of the fight rely on 6 people who may or may not have a clue on what to do with turrets. Hard stuff like last Arena enemy, and SAB trib it relied on person skill or skill of those you brought.

This event punishes people are are geared, who understand the mechanics, and who want to improve because not everyone puts equal effort into things.

An event also should not punish something that is out of peoples controls like overflow. People group others into main server and they sit there all day. This cuts infront of people in que stuck in an overflow.

I’ve said many time before this event is awesome, it is just in the wrong place. Open world mid-high level zone is not the right place.

Well anet wanted to put their own twist on raiding, and I think we are seeing it with open world dynamic meta events such as teq (although it really isn’t all that dynamic)

I do hope Anet will consider instanced content later on so that these problems can be mitigated, but until then..

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Overflow - ANY chance of being successful?

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Vol.5241

Didn’t mean as you were whining, I just say it in general when I read threads like these.

“I’ve come to accept that I’m ultimately at the mercy of the other 100 or so players in the event (overflow or main) "

And this is exactly the mentality that everyone else should be taking. You can’t do kitten about it, there is no point in complaining now. It’s the nature of the encounter and the nature of MMOs. “Deal With It”

OK, fair enough. I think that in another couple of days the overflows will be fewer and we’ll be more likely to be in the main server anyway. Until then I think we’re largely wasting our time but that’s the nature of these mob events. The effort of the individual is lost when a mob is needed, our efforts feel futile when regardless of how well we play the overall progress remains the same and so the player continues to feel less and less powerful.

That is frustrating and will be what causes a lot of people to just give up.

I can see those who have downed Teq and know how to fight it will still do Teq since he is NOT that difficult when you have coordination. Those who don’t will probably give up from the overflows alone

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Overflow - ANY chance of being successful?

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Vol.5241

I’m sorry that happened to you.

But now what do you want? You want the overflow to be able to kill Teq with no coordination?

I want to be able to get into my main instance obviously. I want to be able to actually enjoy this content on some level. And that just isn’t possible right now. So yeah, I’m going to go ahead and call that bad game design. They did not consider the issues overflows would cause and now they have a kitten ed off playerbase.

It would be nice if we didn’t have overflows. The forums have been filled with these complaints.

But they are here for a reason, and it’s unfortunately due to the limitations we have in technology these days.

As I said a few days ago, you have to choose between
Having everyone in a zone with tremendous lag/DC’s and no chance at getting teq done

or

Having 100-150 players in a zone with no/little lag and have a legit chance at getting teq done, with 50-100 other players being put in an overflow.

Unfortunately it’s the case of picking from the worst, and we are better off with overflows than without.

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Killing Tequatl

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Vol.5241

-lots of greens
-1G I think
-green dragon boxes
-small chance at Teq mini
-small chance of ascended box

I can’t remember the other details since I was shocked after we beat him and blindly clicked through the rewards ;/

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Tequatl is amazing, but ...

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Vol.5241

Hello,

Elona Reach finally beat him with about 2 minutes to spare. Tequatl is in no way “too hard” or “unbeatable”, but Arenanet … pls buff the rewards. There is no way you can justify this fight by giving us standard world boss loot + 1 gold. That’s even worse than the golem who has 2 champ boxes!

The 1 gold is just like anet telling us “here 1 gold so it’s rewarding”, but no.

CoF p1 is more rewarding than a world boss which requires at least some coordination (it’s not that much as everyone says … people only have to learn the fight still), which shouldn’t be the case imo.

We get a chance for exotic tequatl things with weird stats which can’t be seen by anyone anyway, so what the heck?

The only positive things on the loot table are the mini and the ascended weapons, but I don’t think those are something you’ll ever see. I don’t have a problem with rare drops, but come on: How about swapping the bonus rare with a 100% exotic? Would be something at least.

Apart from my QQ about the loot: This whole fight is pretty decent with some great details. Tequatl’s feets finally are a threat. For example, the hitbox is quite big on his side so I thought I’d melee him from the side and therefore avoid his waves. but teq has an answer to this: When he prepares for his wave, he moves quite a bit, knocking me down with his feets from the back! that creates a knockback combo due to the incoming wave so I was killed. I guess that’s avoidable, but kitten , it was great.

The whole fight and feeling of accomplishment is just amazing! Anet did a great job, really! It’s also a great thing to see the race of which server beats him and such. Very entertaining! Nothing compared to “real raid bosses” found in “other” MMOs, but it’s a good step in the right direction! I love this patch <3

The chance at the mini is alone well worth the reward. It sells for a ton (350g buy order yesterday)

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I'm getting so tired of this...

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Vol.5241

Whether it’s an insta kill or a condition on you, there are ways of handling it. One type of damage is preventable. One is countered by using a skill. I think the insta death mechanic is good enough to teach players how to prioritize rather than smash skills.

Insta-kill mechanics teach nothing unless you know what caused the insta-kill AND how to avoid it in future.

With various World Bosses, I have had my character just randomly drop dead from 100% with no visible debuffs, nothing on the floor, no mobs attacking me, no SFX – or SFX only visible multiple seconds later and I’m not sure if they’re related or not. Similarly I’ve had effects which dropped me from full to dead in a few seconds with no debuffs, sometimes not even any damage numbers.

That’s not always the way – there’s some highly fatal stuff that is very avoidable – that’s fine. The problem is with stuff which isn’t possible to see, and it doesn’t matter WHY you can’t see it, because dead is dead.

Further, what is definitely an actual undeniable problem is a LOT of this stuff is NOT in the combat log at all. Like, you go straight from alive to Downed, but nothing in the combat log shows what happened! That bad, that’s just bad.

For the record, my computer is fairly old (way above the min specs, but I have to keep settings low to get okay performance), and I’m sure that factors in, but I think the “dead in 5-10 seconds if you don’t cure condition” would be a wildly superior mechanic in most fights, because it could actually be reacted to and seen, whereas this stuff is all unseen (or only seen after death) – which is the problem. I’ve kind of been developing a “sixth sense” for effects that probably are there even though they’re not shown, and that’s kind of kittenty.

It’s nothing new, but the new harder bosses are making it more of an issue.

If you give me an example, I’ll point out what exactly is killing you near instantly.

As mentioned previously, teq has the bloated mobs that explode after awhile, but can die pretty easily (a bit harder when upscaled). You won’t see the damage in comat log AFAIK.

There are also Risen Nobles in other parts of the world which drop wells, and the damage stacks. Those can kill you instantly in 2 seconds with enough wells.

You also have exploding risen chickens, orrian fish, fully buffed abominations…

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I'm getting so tired of this...

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Vol.5241

Doesn’t matter if it’s time-gated. If you don’t want to (or can’t) log-in every day to do your dailies, then too bad! You dont’ deserve it! The achievement is there for people dedicated to the game. There is no reason why someone who refuses to do daily achievements should be rewarded those who do them.

I understand you want to have an achievement system that is not time-gated, but these time-gated achievements reward those who are dedicated enough to play the game day in day out. If you can’t do that then readjust your expectations or maybe stick to fixed achievements.

Your insistent need to counter everyones argument with nothing but, “If you can’t take the heat, get out of the kitchen” arguments are really not constructive, or even all that well thought out.

But that’s really what it boils down to. MMO players (especially GW2) players have a severe case of entitlement that they want everything easy, quick and now for free.
It’s the same thing with people complaining about legendaries being expensive, SAB trib/Liadri/Teq too difficult. Fact is there is content in this game designed in a way that you have to work for it. It’s no different with dailies or time-gated content.

Again, all it boils down to is if you don’t want to dedicate time for it, you don’t deserve it.

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I'm getting so tired of this...

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Posted by: Vol.5241

Vol.5241

So basically you want achievement points but you do not want to earn it or don’t like how you earn it.

Quite simply, you don’t deserve it.

Agreed with this. Achievements are for achieving, not begging.

You guys don’t deserve to reply on the forums is really what I think because you can’t interpret people’s posts. I am saying time-gating achievement points is a pretty bad concept. Did i say I want AP without doing anything? Learn to read.

Achievments are for achieving? Achieving what? Achieving in afk’ing in daily activities? Kill 30 ambient creatures?
You guys must think achievement points are some prestigious thing that needs to be ‘achieved’ while it’s actually just a time-gated currency of the game.

And so what if it were a currency of the game and easy to acquire? Do you want all achievements to be on the level of 8-orb Liadri?

Doesn’t matter if it’s time-gated. If you don’t want to (or can’t) log-in every day to do your dailies, then too bad! You dont’ deserve it! The achievement is there for people dedicated to the game. There is no reason why someone who refuses to do daily achievements should be rewarded those who do them.

I understand you want to have an achievement system that is not time-gated, but these time-gated achievements reward those who are dedicated enough to play the game day in day out. If you can’t do that then readjust your expectations or maybe stick to fixed achievements.

8 Orb Liadri is only as horrible as the waiting time between each attempt. If the gauntlet was instanced, it actually has just-right difficulty. Off topic though.

I understand dailies’ current intentions, I didn’t ask for daily AP points to be awarded to people who don’t do dailies. But is this current system good?
I could do dailies, i’ve been doing them almost without fail since inception of the game (other than hurricane sandy hiatus)…but is the game supposed to make players feel like it’s work? I’m gonna keep doing dailies but I’m still gonna be disgusted by it. Many people share the same view.

It’s the player’s fault for having the expectation that it’s work or a chore. There is a reason why they increased the # of daily activities from 5 to whatever if it now (12?). It’s so that just by playing the game, you don’t realize that it’s a grind. If there is anything that Anet can do, they can lower the # of achievements done for laurels from 5 to 3 or maybe even to 1. But I bet you people would still complain.

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Overflow - ANY chance of being successful?

in Tequatl Rising

Posted by: Vol.5241

Vol.5241

Please show where it says where it says it is for hardcore people only.

What, you think that casual Ele who uses Chaos Armor and doesn’t bother dropping Conjure Bows or Fiery GS while wearing green/rare zerk gear is going to contribute?

So i assume you have no proof.

It’s common sense. The organization and mechanics of Teq leaves very little room for error, which is something casuals can’t afford to risk.

So you agree this content shouldn’t be open world where you can not control who does the event with you?

Personally I think this content would have been great as an instance, so yes.

But I also recognize that Anet is trying to introduce and experiment with open world raiding (I don’t think any other MMO has done it).

For those who have successfully completed it and worked together for it, it has been a great experience. You can ask those who completed it yesterday on SoR how exciting it was to progressively get better and then finally beat him with 1 second left.

And there are also those who have not successfully completed it, who have been stuck in overflow, or who are just not skilled enough to complete the content. I’m sure they’re not happy or indifferent.

There are some things that Anet can improve for the above group, such as increasing map cap, instituting map lock-outs or introducing a server reconnect buffer when you DC. But there are also some things that Anet cannot/should not do, such as remove the overflow system, allow home players prioritization, or even nerf Teq or increase his timer.

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Overflow - ANY chance of being successful?

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Posted by: Vol.5241

Vol.5241

If you’re really dedicated that you want to do Teq and you still end up in an overflow? Well, sorry, tough luck. It’s happened to me many times, and I’ve grown to accept that there are limitations that are outside of your control. You need to readjust your expectations and know that you have a very slim chance you’re not going to get it. Whining about it isn’t going to do you any favors, so just accept it and deal with it.

Who says I’m whining about anything? You’ve made a hell of an assumption there.

I’m ok with overflows, I’ve tried the event a few times on overflows, I’ll continue to try it on overflows when I can’t get onto the main server and I’ve come to accept that I’m ultimately at the mercy of the other 100 or so players in the event (overflow or main) I can play fantastically well and it doesn’t really matter at all but that’s the nature of these open world events where everyone must play fantastically well too and that’s less likely in an overflow where half the people aren’t even speaking the same language as you.

Didn’t mean as you were whining, I just say it in general when I read threads like these.

“I’ve come to accept that I’m ultimately at the mercy of the other 100 or so players in the event (overflow or main) "

And this is exactly the mentality that everyone else should be taking. You can’t do kitten about it, there is no point in complaining now. It’s the nature of the encounter and the nature of MMOs. “Deal With It”

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Overflow - ANY chance of being successful?

in Tequatl Rising

Posted by: Vol.5241

Vol.5241

I’m glad overflows can’t do it. It punishes those that refuse to work together. If you want faceroll meta content, do kitten or Jorlag.

Teq is for the hardcore, dedicated and competent. If you don’t want to dedicate any type of effort to it, you will lose, and justly so.

Uh, what? I was there when Teq was first downed on TC and got booted right before the kill. I have since been unable to return to my own home instance due to the ensuing mass guesting.

I’m sorry that happened to you.

But now what do you want? You want the overflow to be able to kill Teq with no coordination?

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Overflow - ANY chance of being successful?

in Tequatl Rising

Posted by: Vol.5241

Vol.5241

Please show where it says where it says it is for hardcore people only.

What, you think that casual Ele who uses Chaos Armor and doesn’t bother dropping Conjure Bows or Fiery GS while wearing green/rare zerk gear is going to contribute?

So i assume you have no proof.

It’s common sense. The organization and mechanics of Teq leaves very little room for error, which is something casuals can’t afford to risk.

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I'm getting so tired of this...

in Guild Wars 2 Discussion

Posted by: Vol.5241

Vol.5241

So basically you want achievement points but you do not want to earn it or don’t like how you earn it.

Quite simply, you don’t deserve it.

Agreed with this. Achievements are for achieving, not begging.

You guys don’t deserve to reply on the forums is really what I think because you can’t interpret people’s posts. I am saying time-gating achievement points is a pretty bad concept. Did i say I want AP without doing anything? Learn to read.

Achievments are for achieving? Achieving what? Achieving in afk’ing in daily activities? Kill 30 ambient creatures?
You guys must think achievement points are some prestigious thing that needs to be ‘achieved’ while it’s actually just a time-gated currency of the game.

And so what if it were a currency of the game and easy to acquire? Do you want all achievements to be on the level of 8-orb Liadri?

Doesn’t matter if it’s time-gated. If you don’t want to (or can’t) log-in every day to do your dailies, then too bad! You dont’ deserve it! The achievement is there for people dedicated to the game. There is no reason why someone who refuses to do daily achievements should be rewarded those who do them.

I understand you want to have an achievement system that is not time-gated, but these time-gated achievements reward those who are dedicated enough to play the game day in day out. If you can’t do that then readjust your expectations or maybe stick to fixed achievements.

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Overflow - ANY chance of being successful?

in Tequatl Rising

Posted by: Vol.5241

Vol.5241

I’m glad overflows can’t do it. It punishes those that refuse to work together. If you want faceroll meta content, do kitten or Jorlag.

Teq is for the hardcore, dedicated and competent. If you don’t want to dedicate any type of effort to it, you will lose, and justly so.

/facepalm

The reason people are being shuttled into overflows is because a lot of people (including them) want to take part in the event. They want to dedicate effort to it. If they didn’t they wouldn’t be in the overflow.

What do you think? That overflows are full of people who don’t really care about the event that the game somehow determines the likelihood of you being “hardcore, dedicated and competent” and puts you into an overflow or the main server depending on it. Wow, that’s pretty amazing! I mean, how does the game determine that? Magic I assume.

I’m always amazed at the mental gymnastics that people will pull to somehow convince themselves that they’re better than others and those others deserve whatever happens to them.

If you’re really dedicated that you want to do Teq and you still end up in an overflow? Well, sorry, tough luck. It’s happened to me many times, and I’ve grown to accept that there are limitations that are outside of your control. You need to readjust your expectations and know that you have a very slim chance you’re not going to get it. Whining about it isn’t going to do you any favors, so just accept it and deal with it.

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Overflow - ANY chance of being successful?

in Tequatl Rising

Posted by: Vol.5241

Vol.5241

I’m glad overflows can’t do it. It punishes those that refuse to work together. If you want faceroll meta content, do kitten or Jorlag.

Teq is for the hardcore, dedicated and competent. If you don’t want to dedicate any type of effort to it, you will lose, and justly so.

I think the issue people are pointing out is that it doesn’t just punish those that refuse to work together, but also those who do.

That’s the nature of games in general, where you’re part of a team (server). In real sports you can have 2 out of 25 people on a team be the best in the league and that’s not enough to help your team since no one person is a difference maker.

Same in these games. Just cause your 15 man guild is the elite of the elite doesn’t mean you’ll win out in the end since your server as a whole needs to work.

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Overflow - ANY chance of being successful?

in Tequatl Rising

Posted by: Vol.5241

Vol.5241

Please show where it says where it says it is for hardcore people only.

What, you think that casual Ele who uses Chaos Armor and doesn’t bother dropping Conjure Bows or Fiery GS while wearing green/rare zerk gear is going to contribute?

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Overflow - ANY chance of being successful?

in Tequatl Rising

Posted by: Vol.5241

Vol.5241

I’m glad overflows can’t do it. It punishes those that refuse to work together. If you want faceroll meta content, do kitten or Jorlag.

Teq is for the hardcore, dedicated and competent. If you don’t want to dedicate any type of effort to it, you will lose, and justly so.

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I'm getting so tired of this...

in Guild Wars 2 Discussion

Posted by: Vol.5241

Vol.5241

As a 220ish AP Leaderboard Ranker, I especially feel the weight on points 5, 6, and 7. I’ve been logging on every day to grind my dailies (because they give achievement points!), been doing every Livingstory 100% whether or not I like them (because they give achievement points!)

The “You are not forced to do them” argument is the dumbest thing people came up with. Of course you are not ‘forced’ to do them, but many people want to progress in the game they play. This game lacks progression, the only form of progression in this game is cosmetics and achievement points…it is just unfortunate that this style if progression is heavily time-gated and usually bound to boring/grindy content.

I don’t think it’s a smart idea to time gate so much stuff, and the achievement points too. In the long run you risk losing hardcore players by burning them out. Sure, it makes people want to play every day and not get lagged behind in Achievement points and time-gated items…but once they do lag behind there’s no way to catchup, which leads to “I’m really behind now, no point in playing anymore.”

If AP Rewards were never introduced I probably would have given up on the silly leaderboard climb long time ago, because AP means nothing other than a player’s dedication to dailies and timegated content. But ever since AP rewards were introduced, it was harder to give up not so much because of the current rewards but the potential future rewards Anet will introduce to reinforce the value of AP, their moneymaker.

In conclusion I find this system disgusting.

So basically you want achievement points but you do not want to earn it or don’t like how you earn it.

Quite simply, you don’t deserve it.

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I'm getting so tired of this...

in Guild Wars 2 Discussion

Posted by: Vol.5241

Vol.5241

@ Jordy.

Not sure how my wealth or precursor acquisitions have to do anything with this, but OK

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u took a picture of every legendary u crafted =)

gw2 is the worst poser game ever.

its too complex to get my point…..

do u think, someone who is playing as much as u r and never looted a precurser has the same gaming experience?

your point of view is totally different

And your points are horribly disorganized. Whatever you are talking about has no relation with what OP is trying to convey.

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Its time to make title achiev need only 9

in Tequatl Rising

Posted by: Vol.5241

Vol.5241

It will die down over time. Those achievements are not going away. Only the living story ones, which only require participation, are going away at the end of the month.

I don’t play constantly, and the lowest I’ve seen him is about 85%. However, over time people will learn the fight better and more people will be able to get the achievements.

“it will die down over time”

yup it will. and then NO ONE will be able to get the achieves because there are simply not enough players playing it. ya he seems beatable BY YOURSELF

It will die down for casual players, since they refuse to learn mechanics, follow competent commanders and play smart. Which I prefer since they take up valuable map spots that more hardcore and competent players could use.

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Its time to make title achiev need only 9

in Tequatl Rising

Posted by: Vol.5241

Vol.5241

The content is barely a week old and you’re worried about achievement titles that are permanent?

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I'm getting so tired of this...

in Guild Wars 2 Discussion

Posted by: Vol.5241

Vol.5241

@ Jordy.

Not sure how my wealth or precursor acquisitions have to do anything with this, but OK

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I'm getting so tired of this...

in Guild Wars 2 Discussion

Posted by: Vol.5241

Vol.5241

@vol: Insta kill mechanics are lazy designs.

Instead of insta kill, they could have dropped a condition on you that ticks away a % of your HP..after 5-10 seconds, youre dead. You must use a condition remover.

Instead, we get a berserker style burst DPS mechanic. Its lazy whether you can avoid it or not. Plain and simple.

The only insta-kill mechanic that teq has AFAIK is the bloated norn looking risen that explode after awhile. They’ve been there before patch and continue to remain here. The best possible way to counter them is to know them away or DPS them down.

Whether it’s an insta kill or a condition on you, there are ways of handling it. One type of damage is preventable. One is countered by using a skill. I think the insta death mechanic is good enough to teach players how to prioritize rather than smash skills.

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[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: Vol.5241

Vol.5241

Unlimited retrait book (item)

Lets you retrait anywhere in the world rather than having to go to certain places.

Of course, the fee will still be there.

I would pay 800 gems for it.

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Sanctun of Rall Success!!!

in Tequatl Rising

Posted by: Vol.5241

Vol.5241

I was there. That was intense. Easily the best moment in my MMO career.

The great thing was we were unprepared. Many of us were AFK because we didn’t expect Teq to spawn @ 1 hour. And it was a bunch of pugs, not massive guilds. But we were all coordinated

Great job all.
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http://i.imgur.com/qYhuUBm.jpg

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Tequatl fight two weeks from now.....

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Posted by: Vol.5241

Vol.5241

NOTE: I’m completely happy with the content, I really enjoy the challenges that have been presented in the last few content updates now, this is only meant for a food for thought process nothing more, nothing less

I’ve got to thinking about it, and I came up with a sad realization. Given the amount of people required to coordinate this fight, the amounts of dps needed to kill him within 15mins, and the current success rate, will this event become a dead in the water update to Tequatl when the vast majority of players in the PvE world go and explore the next 2-weeks living story content? Given the current situation, and noting how many casual gamers that are on GW2, will it be possible to complete this event given that a lot of interest may in fact be lost by that time if the fight stays as is? I’m not saying it’s too hard infact as mentioned I love challenges, I’ve spent the last 2 weeks farming Tribulation mode, but I only speak for myself, and as everyone knows, there are a lot of softcore players in this game who even by now, may have given up on the event.

It’s not like Tribulation mode or even the Gauntlet where it’s entirely dependent upon a single player, this is an intense group oriented content of which the survival rate will immensely depend on how much interest there is. This is a very obvious problem given how many current Group events for some map bosses are left never completed because the vast majority of players have no interest, or simply don’t see the time and effort put in will net them anything in return.

Not only this, but the reward system is limited to only a few guarantees, namely being the achievement points, but it’s still very unclear what the chest rewards are for actually beating him.

As stated, I’m absolutely excited about the content so please don’t sit and troll this post.

Any thoughts?

Teq is on a 1-2 hour timer. Don’t worry.

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Please use a B2P model instead of a F2P model

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Posted by: Vol.5241

Vol.5241

Anet doesn’t care if you can’t afford to buy stuff in the shop with in-game gold.

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