Showing Posts For XenesisII.1540:

WVW T2 Armor is too expensive!

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Posted by: XenesisII.1540

XenesisII.1540

Welcome to WvW, where earning rewards was never easy or fair.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“I knew it, I’m surrounded by…” – Dark Helmet

Q wars

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Posted by: XenesisII.1540

XenesisII.1540

It’s also friday and people are probably trying to get whatever they can out of this weeks pips since it was a short week for it.

I actually noticed the queues were down a bit on BG and Mag yesterday during the afternoon and early evening, in fact BG had no queues for a period in the afternoon and Mag only had ebg queued till like 9pm.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“I knew it, I’m surrounded by…” – Dark Helmet

About locking out ppl who actually pay money.

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Posted by: XenesisII.1540

XenesisII.1540

You don’t earn pips until you’ve been on a world for one entire matchup, which is weekly and resets on friday night in NA.

If you moved last week before reset, then this week you don’t earn any pips, and then next week you will begin to. If you moved after friday’s reset then I believe you would be locked out this week since it wouldn’t be the full match and the next. So really for future moves it’s best to move by thursdays or friday afternoon.

The 3 week rule applies to getting an extra pip for earning a minimum of 100 pips for 3 weeks.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“I knew it, I’m surrounded by…” – Dark Helmet

Getting WvW gear in comparison to WoW

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Posted by: XenesisII.1540

XenesisII.1540

The progression for both games are different and not comparable.

WoW releases new content with a new difficulty that requires new gear levels to progress through, every 3-6 months.

GW2 doesn’t really progress, everything at the top end can be done with exotic gear, with ascended being the top reachable gear, with that approach they decided working for years for a set of ascended or legendary gear is acceptable.

I don’t necessary agree with the time gating they have in place for wvw gear, first you need skirmish tickets, and then you also need a lot of ranks. In my opinion no game should expect you to play for two years to earn a reward, even if it’s free to play, that’s why the wvw achievements were outrageous to begin with.

Having said that, there had to be restrictions in place to make the gear acquisition less desirable to pve players, so we didn’t get players who only wanted easy loot (like spvp s5), but not to ones who do enjoy the game mode and should be rewarded for that play time.

Wvw players have been hardened already by the lack of rewards for many years, to many of them 2k ranks for the last piece doesn’t seem to be a big deal, that part will already be done for a lot of them, that zerged anyways not sure how fair it is to those that roamed and scouted a lot, it’s the ticket acquisition rate that may be an issue.

Finished my chests tonight, also got about 50 ranks in 3 days, while it’s nice have a weekly track as a goal to work on to get tickets, it feels like this will burn me out in the coming weeks, never mind months.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“I knew it, I’m surrounded by…” – Dark Helmet

No Loyalty Bonus

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Posted by: XenesisII.1540

XenesisII.1540

This isn’t a loyalty check, it’s more like the account activity check.

Maybe they don’t have the means to check on how long the account has been in a world for the reward system. Which is why we don’t even have the bonus pip activated from the start for people who have been on there for longer than three weeks already.

The only solution I guess was for the system to do the checking by seeing how much pips you earned in the previous weeks. So playing for three weeks in a row activates the bonus pip, but then moving and not being able to earn pips for a week basically breaks this and why playing in a regular week but not earning 100 pips also breaks it.

Playing three or more weeks in a row to get +1 pip seems low, adding another pip or two would be nice. Get it from where? probably take a point from outnumbered and the 10k ranks (honestly how many players are at this point without k-training in eotm? probably less than half dozen of them active anyways too).

But then again adding more pips will seem even more punishing to players who aren’t able to play for a week. So meh, can’t even increase this without making players feeling forced to play every week now, if only they could do the server check instead.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“I knew it, I’m surrounded by…” – Dark Helmet

Holy Condis Batman!

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Posted by: XenesisII.1540

XenesisII.1540

All the complaints of the power creep HoT brought and anet finally changed it and ppl don’t like it (kind of a “be careful what you wish for” scenario).

That was mostly a complaint by pve players who were jealous of zerk speed clears, but now the rest of us have to suffer over the condition changes.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“I knew it, I’m surrounded by…” – Dark Helmet

So we're sugar coating horrible balance?

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Posted by: XenesisII.1540

XenesisII.1540

Just because there is a problem that we players agree is top of the stack in balance, doesn’t mean they shouldn’t work on other problems in the meantime, which wvw rewards were, a problem since day one.

A lack of shinies is a bigger problem than the gameplay sucking?

Is that what I wrote there?

Just because profession balance/combat balance, is on top of the stack of problems (which I state again they don’t have much of, if any control over), doesn’t mean they shouldn’t work on other stuff like rewards.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“I knew it, I’m surrounded by…” – Dark Helmet

Pips for commander

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Posted by: XenesisII.1540

XenesisII.1540

I don’t see a problem with the new system, I’m glad they put in a minimum of 5 players in the squad, while having something to help encourage commanders to tag up.

The only regular commanders who will be able to earn that pip by being terrible will need extra friends to suffer the pain with them, because most pug players will quickly find a better commander to follow or join.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“I knew it, I’m surrounded by…” – Dark Helmet

Lower the Rank Requirement for Armor

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Posted by: XenesisII.1540

XenesisII.1540

Is there anyway to lower the rank requirement for t3 armor from 2000 to say 500? Maybe 700 or even 1000? 2000 ranks requires you to play around 3-5 hrs a day in wvw mostly doing player vs door for a year. Any way you guys could reconsider, as I’ve lost motivation and feel it’s an egregious amount especially since I like zerg vs zerg and roaming and not pvd.

I’ve played a good amount of wvw since launch and am rank 364 with about 360 hrs in wvw. Feels unobtainable.

Not sure if to take this post seriously.

360 hours in 5 years? Sorry that’s not playing a good amount, that’s like jumping into wvw to just do the dailies then jumping out.

I wasn’t really expecting ranks to be attached to the new stuff other than the legendary backpack, along with the tickets which are time gated for a certain amount every week. The 1500-2000 ranks needed seems a bit much considering the different styles of play in wvw, not everyone zergs 100% of the time, but I don’t really disagree with the restriction either as these rewards are meant for dedicated wvw players who will put in the time, and not the fly by night players which spvp s5 had seemed to get.

I’m sure anet probably just looked at the metrics to see where the average ranks were sitting for players, and then came up with the range just above it, I probably would have liked just a 1000 or 1500 rank set to the minimum and not the range.

I was sitting at 1894 ranks before the patch, and got about 16 ranks yesterday with birthday booster, guild booster, exp booster(half the time since didn’t know it would stack with birthday), plus a lucky keg drop (which kinda kittened me off since I got it in the fight just before we were going to pop guild mission for 25k wxp grrr). So 90 ranks to go for me, but have to get tickets as well anyways so not really a huge rush, gives me a goal to go after, something that has been lacking in wvw for some time.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“I knew it, I’m surrounded by…” – Dark Helmet

So we're sugar coating horrible balance?

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Posted by: XenesisII.1540

XenesisII.1540

The wvw team does not handle profession balance for this game. Would you like them to sit around doing nothing for wvw or work on other gw2 projects other than wvw while you wait for balance to happen?

Just because there is a problem that we players agree is top of the stack in balance, doesn’t mean they shouldn’t work on other problems in the meantime, which wvw rewards were, a problem since day one.

In any case the only time we may ever see a major shift in balance will be when the expansions come out and new elite specs are being introduced, but I don’t expect traits to be revamped again nor do I expect the new direction of condition/boon combat balance to be reverted.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“I knew it, I’m surrounded by…” – Dark Helmet

Gigantic queues

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Posted by: XenesisII.1540

XenesisII.1540

Anet obviously needs to open up 9 new servers to deal with the population explosion, too bad y’all said no to having more worlds! https://forum-en.gw2archive.eu/forum/game/wuv/New-Worlds/first

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“I knew it, I’m surrounded by…” – Dark Helmet

New WvW blog post June 1 2017

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Posted by: XenesisII.1540

XenesisII.1540

Hey look commander pip bonus is 1 out of 16 possible points.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“I knew it, I’m surrounded by…” – Dark Helmet

June 6 Patch: Server Links and Pops

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Posted by: XenesisII.1540

XenesisII.1540

The expansion in population is a known upcoming event, not something that requires weeks of data collection. All I’m asking is for attention to it (see emboldened part in OP) because those queues have a negative impact on the WvW experience, which is detrimental to retaining that expanded population. And yes, if need be, Anet should consider readjusting server links sooner.

I feel like you’re just trying to construct some sort of argument for the sake of arguing with the “what ifs”. They don’t need weeks of data to know what the active playing population of a server is right now at this exact moment. You’re confusing the rolling average of population trends with live data. But let’s use your method. Tomorrow’s expansion is going to spike that rolling average upwards, making current server pairings quickly outdated. In fact, we’re already seeing that spike reflected in this morning’s population update. Full and Very High servers tend to be able to queue maps by themselves. Now multiply that with population returning to paired servers. It is shaping up to a negative experience which makes people leave and look, what do we want here, people not having a good time and leaving because of queues? No, they’re not going to understand “ride it out” either.

So you want them to relink this friday based on a couple days of queues, you just have to say that.

There might be a explosion of population tomorrow, but there are many factors which we do not know about that could potentially happen. How long before the shininess wears off and pve players go back to pve? how good are the rewards to keep them here over pve rewards other than the backpiece? How many players are really going to be on every single server? hell I expect maguuma will have chased their pve players off by next week, and I also expect BG will be loaded with pve players but they have no links so how’s this going to help them anyways? Do they need to relink or break links or free transfers or raise map caps? How many are on during weekdays compared to weekends? So yes weeks of data may be required to make the appropriate moves, unless you expect them to just relink every week.

When links first came in the same thing happened, queues on all maps for all servers, and then it tapered off, that’s why I said we’ll just have to ride it out.

I’m sure Anet will also be playing wvw and monitoring the population numbers after the patch, and make a move if they need to.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“I knew it, I’m surrounded by…” – Dark Helmet

About new rewards and transfer

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Posted by: XenesisII.1540

XenesisII.1540

If you moved today, you start to earn rewards in the next matchup, not this week.
You start to earn greater rewards when you’ve been on a world for 3 weeks.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“I knew it, I’m surrounded by…” – Dark Helmet

Reminder for Players

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Posted by: XenesisII.1540

XenesisII.1540

But you can’t earn pips in there.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“I knew it, I’m surrounded by…” – Dark Helmet

June 6 Patch: Server Links and Pops

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Posted by: XenesisII.1540

XenesisII.1540

I mean if this turns out to be such a success that even the linked worlds go back to healthy populations, maybe there’s a chance to take out links. But we won’t know for months as we give it time to shine and see who sticks around to continue with it.

They would still need weeks if not months of monitoring of populations to see if maybe links, map caps, or server population caps would need adjusting.

Well, no. The point is the impact to the playing experience now, not months down the line. They don’t need weeks to months of monitoring population trends. Relinking servers is done to handle normal trends. Tomorrow’s patch is not a normal trend. It is an anticipated explosion.

And what would you like them to do? raise map caps the next day? which of course would cause more lag, unlink servers at the end of the week? offer free transfers to lower servers?

What if the population starts to die off again next week because the rewards aren’t quite as good as pve?

Yes they will need weeks to figure out what is the appropriate step to take next, just like how it takes weeks for them to collect data on server populations to do links.

There’s going to be growing pains with major changes like this, we had major queues to deal with when links first came in too, like I said we’re just going to have to ride it out.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“I knew it, I’m surrounded by…” – Dark Helmet

June 6 Patch: Server Links and Pops

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Posted by: XenesisII.1540

XenesisII.1540

Just going to have to ride it out.

I mean if this turns out to be such a success that even the linked worlds go back to healthy populations, maybe there’s a chance to take out links. But we won’t know for months as we give it time to shine and see who sticks around to continue with it.

They would still need weeks if not months of monitoring of populations to see if maybe links, map caps, or server population caps would need adjusting.

Thing that is going to suck about this is the rewards are not for eotm too, which means going there to wait out a queue is kinda pointless, and eotm regulars will be now be in wvw more often as well.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“I knew it, I’m surrounded by…” – Dark Helmet

Exclusive WvW players?

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Posted by: XenesisII.1540

XenesisII.1540

OP edit your post please, we are not getting “legendary gear”, we are getting a “legendary back piece”, don’t be misleading.

1. I would spent 100% in wvw, I only go to lion’s arch to use the mystic toilet, otherwise all my characters are parked in rata sum. I’ve been in pve when I’m extremely bored and have to farm for gold/mats.

2. I’m sure they know. How much does their metrics tell them of how many do wvw/pve or just wvw, who knows, they just don’t care as this game is pve focused.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“I knew it, I’m surrounded by…” – Dark Helmet

There's no reward for higher lvl content.

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Posted by: XenesisII.1540

XenesisII.1540

You can work on legendary weapons 1.0 2.0, and now armors which are raid only, they are top of the line gear to get. There’s some unique rewards to get from raids too.

GW2 isn’t the typical work for better stats past 80 game, but relies on the player doing the content over and over again for fun and whatever challenge they make for themselves as you mentioned OP. But typical raiders from other games don’t even do this normally either, once you have a raid on farm it’s doing it for the gear and not for the “fun” of it because the challenging part is basically gone.

Consider the term “On farm.” This term essentially translates to, “We’ve beaten the challenge. Now, we are repeating the content we’ve mastered over and over ad nauseam until everyone gets what they need. Then, we can progress to the next all-too-short window of newness/challenge, which will be followed by more months of farming.”

The same exact thing happens in GW2, only the content/challenge/gear isn’t refreshed as often as other games. Anet has this crazy idea that content is suppose to last for years, that’s why we have map metas in HoT, while taking out the gear progression and basically replacing it with little else than a ton of quantity instead of quality rewards.

We currently have living story as the refreshing content, but they’re also really just another farm for the carrot on the stick.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“I knew it, I’m surrounded by…” – Dark Helmet

Vinetooth Prime: Frustration Unlimited

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Posted by: XenesisII.1540

XenesisII.1540

Placing the breakbar mechanics in lower levels isn’t really going to solve the problem. Old players have already passed that content, and new HoT players can get a boost that let’s them skip it.

Last time I did Jormag some time ago I still didn’t see players bothering to use the shield on the gun to block the aoe fear. That’s content that’s almost 5 years old, they would rather sit in a group and get rez’d.

Players are lazy for the most part, as long as they’re alive and can hit 1 it’s fine, when they go down they get rez’d so it doesn’t matter much. That’s one of the problems of the downed mechanic is that it lets players become lazy and not really dying right away and having to run back for their mistake. Most of the world bosses are just sit in one spot and hit 1, let others do the extra mechanics, that laziness carried over to HoT.

As for vinetooth, as mentioned try taking a smaller group and not a map zerg with you.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“I knew it, I’m surrounded by…” – Dark Helmet

WvW rank affecting earning pips

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Posted by: XenesisII.1540

XenesisII.1540

5k+ is basically like k-train/zerging/put in constant time numbers. Most dedicated havoc/scouts/defenders from early days are probably sitting between 2-4k. I’m sitting close to 1900 on one account and another couple hundred added from the others, and have taken long breaks from the game multiple times, 6 month break in 2013, 6 month break after hot, currently on another 6-8 month break only playing on reset basically.

I don’t see a problem with awarding extra pips for higher ranks, even though I know there are people who k-trains/eotm their way to higher ranks. I’m just hoping it’s just a minor boost, with commanders as well. People get awarded extra stuff for higher achievement points too, and that’s basically mostly pve which gets most of the new achievements these days.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“I knew it, I’m surrounded by…” – Dark Helmet

New WvW blog post June 1 2017

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Posted by: XenesisII.1540

XenesisII.1540

Indeed a temporary boon, and irony is that players voted for this…

I am also holding my opinion for the actual implementation before stating any further complaints/praise about the rewards system.

Well… players weren’t exactly given a major choice on priority lol skirmish rewards or one up one down. Pick one, or none, we working on it anyways!

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“I knew it, I’m surrounded by…” – Dark Helmet

New WvW blog post June 1 2017

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Posted by: XenesisII.1540

XenesisII.1540

I just want this to be clear that many of us didn’t leave because of burn out, but as a direct correlation to Anet’s changes right after the release of HoT.

That is all… and I do agree with the last proposal of letting people be where they please.

I want to be clear we were discussing why people left after seasons/tournament, not after HoT. People left wvw after seasons because of reasons I mentioned, which has also been mentioned multiple times by other players and the devs.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“I knew it, I’m surrounded by…” – Dark Helmet

Tournament Tickets for Mistforged weapons

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Posted by: XenesisII.1540

XenesisII.1540

The weapons will be on the vendor as well.

As well as what? where else will they be available? I’m talking about Mistforged weapons btw, not the hero weapons from reward tracks.

As well as the tier 2 triumphant armor.

Tier 1 weapon and armor you earn from the reward track.
Tier 2 weapon and armor is available on the vendor when you have collected tier 1.
Tier 3 for the armor you will need previous tiers unlocked, this may be the crafted one.

The old wvw tournament tickets are being changed to the skirmish tickets.

The cost may change for the mistforge weapons, wait until tuesday to see.

The crafting one is tier 2 T3 doesn’t require crafting.

“However, unlike Tier 2, this ascended armor will not require any crafting to earn.”

Yeah I remember reading that, I guess buy ingredients to craft it.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“I knew it, I’m surrounded by…” – Dark Helmet

Tournament Tickets for Mistforged weapons

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Posted by: XenesisII.1540

XenesisII.1540

The weapons will be on the vendor as well.

As well as what? where else will they be available? I’m talking about Mistforged weapons btw, not the hero weapons from reward tracks.

As well as the tier 2 triumphant armor.

Tier 1 weapon and armor you earn from the reward track.
Tier 2 weapon and armor is available on the vendor when you have collected tier 1.
Tier 3 for the armor you will need previous tiers unlocked, this may be the crafted one.

The old wvw tournament tickets are being changed to the skirmish tickets.

The cost may change for the mistforge weapons, wait until tuesday to see.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“I knew it, I’m surrounded by…” – Dark Helmet

New WvW blog post June 1 2017

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Posted by: XenesisII.1540

XenesisII.1540

That’s more like expansion content not a free feature pack to be honest.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“I knew it, I’m surrounded by…” – Dark Helmet

New WvW blog post June 1 2017

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Posted by: XenesisII.1540

XenesisII.1540

With the massive tightening of population caps, we will not have tags all the time. We used to have waaaaay more players on BG 1, 2, 3 years ago than we do today, but we’re still full. Yes, I know we were open for a few days recently, but that just goes to show how little population even the T1 servers have. But this just supports my argument.

Anet has artifically lowered the population caps on servers in order to justify having 24 servers still. Enough. They’re not fooling anyone. It’s one of the reasons so many players have gotten frustrated over the years. Go through the forums. We’ve been noticing the trend of lower population since the end of seasons. Heck, even before that, but seasons caused a massive influx but started declining again after S2 and the more noticeable downward trend after s3. Why are they so stubborn on this issue? Yes, there will need to be a little work to change things. All changes are going to require work. But it’s what’s needed to keep the game healthy.

How about we wait and see what effects this has on populations before we complain about fixes to the new system? They lowered caps to keep certain top servers locked, it affected like 4 servers out of 24, and guess what the 20 other servers don’t care if you’re locked because they still couldn’t compete with your population and coverage. But that’s just the other servers problem right? after certain servers bought guilds for YEARS from those lower servers to keep their population that high in the first place. BG is still a top 3 server that can beat every other server, whenever their population feels like it.

They lowered the caps, they can certainly raise them if there’s a need. The seasons were temporary events, that had pve players leave because they had no reason to stay unless they actually enjoyed wvw enough (which the vets even make that hard enough to do for new players). Wvw players left because they burnt themselves out.

With this infusion of players coming in, which we still don’t even know how big of an affect it will really have, and the one up one down system being worked on, I would for sure propose to take off the caps and let people go where they want when that system is implemented. Let players stack if they want and keep themselves in T1 permanently, t2 will be wreck being the 3rd wheel, but hey t3/4 should be fun with all the fight guilds and none blobbers moving there.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“I knew it, I’m surrounded by…” – Dark Helmet

Suggestion: Adjust commander reward cap

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Posted by: XenesisII.1540

XenesisII.1540

I am not in favor of seeing 10 tags.

10 tags need 50 players, that’s 60 players on the map, which is probably close to a full map. The players receive no extra incentive for being with a commanders, they will search for the best commander to follow, eventually the good ones (actually winning fights and taking stuff) will get a following, the bad ones (dying a lot and taking nothing) will fall off the map. If troll commanders don’t want to tag down if they have less than 5 and not doing anything productive, that just adds to their bad reputation.

I highly doubt we’re going to regularly see 10 legit group tags on the map unless it’s like guild groups. Let’s not forget a lot of pve players probably don’t even have tags in the first place, there was no need for it for them in pve (they also get one for free from mastery).

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“I knew it, I’m surrounded by…” – Dark Helmet

New WvW blog post June 1 2017

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Posted by: XenesisII.1540

XenesisII.1540

If the lower tier servers are having such an issue with not having any tag on any map that Anet feels compelled to do this, then this isn’t the issue, it’s population, community, and identity. If that is the case, then the solution is not providing an incentive to tag up, but rather consolidate servers.

Dunno why you think this is a lower tier problem only, there have been times I’ve logged on my BG account and don’t see tags either. Even Mag and TC when they were T1 didn’t have tags up all the time either. It’s not like T1 and 2 have an abundance of tags over lower servers.

Now here you are talking about wanting to consolidate servers when we’re on the eve of having a patch that could potentially strongly revitalize servers, including those lower tier servers which mostly lost their wvw players (pve players had no reason to move).

The complaint has been registered, let’s see how the system goes next week and take it from there.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“I knew it, I’m surrounded by…” – Dark Helmet

Tournament Tickets for Mistforged weapons

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Posted by: XenesisII.1540

XenesisII.1540

https://forum-en.gw2archive.eu/forum/game/wuv/New-WvW-blog-post-June-1-2017/page/2#post6605384

McKenna

The Armor Tiers are:
Tier 1 – Triumphant armor
Tier 2 – Triumphant Hero’s armor
Tier 3 – Mistforged Triumphant Hero’s armor

Weapons:
Tier 1: Hero’s weapons
Tier 2: Mistforged Hero’s weapons

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“I knew it, I’m surrounded by…” – Dark Helmet

New WvW blog post June 1 2017

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Posted by: XenesisII.1540

XenesisII.1540

Agreed. We’ll get new players with the rewards. But incentivising having a tag will cause chaos. What’s the point? None. If people want to tag up and command, fine. Go for it. But it should be because they want to lead, not because they want to get more pips on a reward track. It’s too important of a role.

Are the lower tier servers really this desperate for tags that Anet needs to offer a carrot for someone to tag up? Cause in T1 and T2, it’ll be chaos.

They still need 5 people with them, and they will need to be do a decent enough job to keep those 5 on them and interested enough to stick around and not move to another tag, unless it’s a friends/guild. Wvw players are impatient, they don’t like to sit idle for very long when action is happening, they don’t like getting killed over and over again, they don’t like not working on capturing stuff and getting shinies. The new commanders will find that out quickly enough and either adapt and get better or tag down.

If a server can get two or three new regular pug tags that can lead decently enough to make progress especially in every none prime time hours of a server, why is this a bad thing? There was nothing before to help encourage new players or commanders, most of the day we mostly have three empty dead maps, even in prime NA during weekdays we get mostly one maybe two maps queued.

Wvw has always been chaotic and it’s the players that work together and bring organization to overcome that, by using voice chat, by telling players to tag up or down when needing groups and usually one on map if a big group is needed, by assigning color tags to roles server by server, having scouts and defenders making calls, etc.

How many of the pve players would even have tags anyways, they get a free one for pve from mastery, there’s no real need for them to actually buy it yet. Even if we get flooded with 10 tags that’s 50 players they would need on them to get the incentive, hey if they can get that many on them and into the desert bl I’m all for it, hell they may even gravitate to it since it would feel more at home with the HoT maps.

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New WvW blog post June 1 2017

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Posted by: XenesisII.1540

XenesisII.1540

And, by the way, I’ve seen a lot of folks saying “you can just turn off the other tags.” Uh, no. It’s really important to see the other, guilded, organized groups on a map. That is not a solution to a problem that should never exist in the first place.

Also, on this subject of tags, I often run tagless. I know other commanders and guilds that almost never run a tag. This is for a good reason. I just don’t feel like getting a lot of people following me. Some guilds don’t want any pugs, and run privately. I just want to play with a small group. I also don’t want to take pugs off the other tag. There’s also the spying issues.

If the current WvW devs played WvW on a regular basis, they would know and understand all this. It’s obvious that whoever’s idea this was is not a regular WvW player. While well intentioned, and I appreciate that, it’s just a bad idea. Please don’t implement it.

You guys are starting to blow it out of proportion.

First you say turning off tags is not an option because you want to see tags, then you say you and guilds run without tags, so you ain’t seeing them anyways. You can continue to do all of the above, the bonus is only for the commander and it probably isn’t even going to amount to much.

Also you do remember there’s different tag colors right? Some servers still use the color tag system for roles, you can use those rules to see who’s running. Pug tags=blue, scouts=red, guild=green/purple/yellow. Adapt and use them again.

Wvw isn’t your own personal playground, it’s shared with hundreds of others, there are things you may not like about that, but the devs don’t like exclusive play, just going to have to deal with it.

Wvw needs an infusion of players, it needs to be accommodating to new players and commanders, the old way certainly wasn’t working in that department.

Another derailing post. ^^
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“I knew it, I’m surrounded by…” – Dark Helmet

Happy PvEr hunting!

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Posted by: XenesisII.1540

XenesisII.1540

Prepare the forums for the incoming “Anet is forcing me (a pver) to play wvw! Worst game! Dead game! Unacceptable! Literally unplayable!”

It’s not even being forced. Only reason gift of battle gets flak is because they need that 1 item here to complete their pve legendary. Ascended can be gotten in crafting, fractals, raids, spvp, have nothing to complain about it here. If they want the skins earn it like you do in every other mode.

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New WvW blog post June 1 2017

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Posted by: XenesisII.1540

XenesisII.1540

I wouldn’t even worry about about the pip rewards all that much, It’ll probably just be a week long reward track that resets every week, and doesn’t even have a huge reward at the end.

The main thing here is the skirmish reward track is the one that will give out the tickets to get your ascended gear, and wvw only rewards.

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WvW New Mechanics - Suggestions

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Posted by: XenesisII.1540

XenesisII.1540

gñññ no to discourage the OP as it seems a nice idea, but what about sorting the rewards thing in wvw let’s focus in the main mechanic: players skills and how they interact with each other?

You know just to avoid as much as possible the existence of cancer builds in a pvp scene…

As we have already seen, the wvw team has little to no control over balance of professions and their skills. Might as well take that discussion to the profession forums.

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New WvW blog post June 1 2017

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Posted by: XenesisII.1540

XenesisII.1540

Legendary armor inc before end of expansion for wvw’ers, surprised they are releasing both tier 2 and 3 precursor armor this patch though, they must of been sitting on them for a while.

Pfft you must have forgotten the order, spvp will receive it first then wvw.

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WvW New Mechanics - Suggestions

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Posted by: XenesisII.1540

XenesisII.1540

You realize that automating the entire upgrade system was one of the reasons why players scouted maps less because there was no real reason to visit structures as often, and because structures were visited a lot less siege was being wasted because it wasn’t being renewed.

I think it’s fine to have some interaction somewhere. The proposal still basically runs itself, all you would need to do is get the upgrade and pop it, really not that big of a deal. The upgrades are for keep and tower npcs not camps, they weren’t meant to be solo’d and need a group anyways.

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New WvW blog post June 1 2017

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Posted by: XenesisII.1540

XenesisII.1540

The only negative I see is this encourages afk botters (or even semi-coherent background playing on WvW maps) for the pip rewards inside starting areas/keeps. There will be a lot of bottom-feeding negativity and WvW regulars that won’t get on the battleground maps as freely as they do now on all tiers to respond to call outs.

Will ANet bring back more monitors/GMs for reporting on all times of the day to help alleviate the botter upsurge that will happen?

The other unknown is whether this will create a havoc/guild private teams (more commander tags) versus warscore (get in the zerg! and PPT) push community/team chat issues. I can see some issues here as player drama kills the WvW fun factor. This is where the PIP bonus point balance needs to tweaked for sure and fast. I’d honestly like to see the bonus PIP for either (a) commander tag w/ 5 following or (b) enemy player kill within that 5-minute window.

In addition, to discourage transferring for rewards, you can only earn pips if you have not transferred recently and if you have earned WvW participation.

You’re not going to get much of that sitting in a keep afk.

Pretty hype. Really looking forward to it.

Can we expect to see any other rewards added? I’ve already cleared all the good reward tracks!

The Skirmish reward track awards WvW-specific items such as improvements, tactics, siege, tricks, and traps, as well as other rewards. It also grants Tournament Tickets—now called Skirmish Claim Tickets—which will allow you to purchase both exotic and ascended Tier 2 WvW weapons, armor, and more from the Skirmish Supervisor vendor.

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(edited by XenesisII.1540)

WvW New Mechanics - Suggestions

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Posted by: XenesisII.1540

XenesisII.1540

open fields enconters create lag…. tons of it.

And that would make WvW alot harder for the skrits….

No, big fat zergs flinging hundreds of spells around structures create lag.

If you’re constantly getting lag while fighting a dolyak in the middle of nowhere something be wrong with your setup.

not really my dailly laptop is quite nice, the only comp where gw2 dont lays behind is on a i7 6700k @ 5.4GHZ with 980ti something something .

The point was Anet dont want players to have those burdens so they added alot of automatization to the game, i can see something arround that and i would love some camp changes, but this game is about not punish players that want to be carried, so add stuff that would coflict with Anet automatizations on WvW gona be ignored..its goes against their game ideals.

sorry for the bad english :\

The automation would still be there, his proposal wasn’t to replace it, this is an extra system built over it to provide some extra game play between camps and structures.

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WvW New Mechanics - Suggestions

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Posted by: XenesisII.1540

XenesisII.1540

open fields enconters create lag…. tons of it.

And that would make WvW alot harder for the skrits….

No, big fat zergs flinging hundreds of spells around structures create lag.

If you’re constantly getting lag while fighting a dolyak in the middle of nowhere something be wrong with your setup.

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Posted by: XenesisII.1540

XenesisII.1540

Are we really complaining about 1 person (the commander not even his squad) that will earn the bonus which might even be minor?

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WvW New Mechanics - Suggestions

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Posted by: XenesisII.1540

XenesisII.1540

To break it down for the tldr people.

  • Send 5 straight dolyaks from camp to structure.
  • Will then spawn a merchant dolyak, if that one is killed, have to send in 5 straight dolyaks again to spawn the merchant dolyak.
  • Once merchant dolyak makes it to structure, you create a trade route between camp and structure, taking either will break and reset this.
  • Then the camp sends 3 dolyaks(killing one doesn’t prevent 4th with the special), 4th will be a special dolyak carrying weapon, armor, food, magic shards, repeat after 4th. The special dolyaks will have different colors on map.
  • Merchant has tabs selling those items with different grades, once 3 of one type example weapons makes it in, it upgrades that item level, white-pink.
  • The items are used to buff the npcs at the structure.
  • Weapons improves guard damage, can also temp buff players and siege.
  • Armor improves defense, can also temp reduce damage to players siege walls npcs.
  • Food buffs giving npcs ability to cast boons cleanse. Improvements give npcs might stacks, Aegis every few seconds, temp buff of Resistance.
  • Magic shards, allow different spells like aoe meteor over an entire structure, higher levels can cast at distance on sentry points.

It’s an interesting idea and the biggest part about it is it could promote more open field fights along the roads. Some of the buffs are already in the game as guild upgrades, but I’m sure other similar buffs could be implemented.

With the process: 5 yaks 1 merc – 3 yaks 1 weapon, 3 yaks 1 armor, 3 yaks 1 food, 3 yaks 1 magic, repeat 3 times to get 1 level of special item.

The amount of dolyaks required should probably be toned down, as many of the higher levels may never be seen, 3 yaks 1 merc. Yes I know there’s also dolyak guild buffs to use as well. But camps are pretty easy to take and that alone is enough to break the process and get it stuck on the spawning merchant dolyak area, all that needs is one camp flipper every 5 mins.

Once a camp is retaken it should probably skip the 5 yaks 1 merc process if the merchant is already established in the structure, and just back to the 3 yaks 1 special schedule.

I do like the idea of having something valuable out on the map for players to actually want to go after to stop. The old orbs were one of those mechanics and intended to promote those open field encounters.

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New WvW blog post June 1 2017

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Posted by: XenesisII.1540

XenesisII.1540

Did anyone else notice that WvW players get a new glider skin? I guess it goes with the extra stacks of might on the mesmer phantasms!

Aside from that, this is looking OK, but I would rather the weekly rewards be based on your performance compared with the rest of your own server, instead of having to win skirmishes against a bandwagon server.

Well in a way it is. Skirmish victory points has nothing to do with getting pip points, you don’t have to win skirmishes to earn points. Earning warscore and your placement every 5 minutes is what will determine your points. I don’t expect there will be a huge difference in pip scoring between 1st-3rd, as it sounds like they wanted to make sure stacked servers didn’t have a huge advantage with this.

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LFG WVW does it make sense at all?

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Posted by: XenesisII.1540

XenesisII.1540

XenesisII.1540, actually i play guildless for most time, i play on a small server, and im complete casual, from my 20+ contactus probably 1 or 2 are online and lucky both are in WvW…

like i said i play on a small server where i dont see this helping, for the pve players part, i dont see the diference in what LFG will help them, wvw has only one way to be played basicly, if they change some stuff in future the LFG change might be a good adition, but with that we have now i think it is useless to new and older players…

does anything else will change that players will require the LFGmost of time? if so they are starting to change what should be changed last..

Just …. if they close EOTM….

Did you bother to read the entire part about LFG?

Now, when you enter WvW, the squad/party UI along the side will display three squads and three parties for you to join that are currently listed in World vs. World Squad Play or Party Play.

That alone will change how fast new or casual players connect with wvw every time. With the incentive to have a commander tag on and needing 5 players in order to get the pip bonuses, there should be groups/squads listed often now on the side.

Veteran players don’t need this feature or will see much value of it because they’re already established in wvw with their friends/guilds/server ts. But for new or casual players it should help them immensely in just jumping in and being able to pick up a willing group right away and get right into it, and not wander around aimlessly for periods of time wondering wtf to do. Also be less intimidated to get involved in team/map chat which can be down right mean sometimes, and just start off with small groups. If you haven’t seen it in the pve maps there are actual commanders willing to help players in there, and I expect this will carry over into wvw as well.

I probably wouldn’t use this feature much anyways, but I don’t see how it’s bad for making it easier for newer players to step into wvw.

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Closed squad option

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Posted by: XenesisII.1540

XenesisII.1540

They already explained why this won’t be happening.
https://forum-en.gw2archive.eu/forum/game/wuv/Can-we-have-something-Private-Tag/first#post6554291

Also with the upcoming rewards you’ll probably see smaller groups anyways, with more commanders around and requiring at least 5 players in their squad.

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LFG WVW does it make sense at all?

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Posted by: XenesisII.1540

XenesisII.1540

Some of you need to put on your newbie shoes and walk around in their steps for a bit to understand why a functional LFG will help wvw.

Just because you don’t need it because you personally have 50 friends, a couple wvw guilds, on your server teamspeak waiting around all the time for you to play in wvw, doesn’t mean everyone does.

New and casual players can be intimidated from the game mode, which practically has no tutorial on the many aspects of it. If LFG is going to provide a good starting point for new and casual players to join an established group or commander that is willing to take on those players, right as they jump into the game mode, that alone will be worth it.

Let’s face it many experienced wvw players only play with their guilds or private groups or friends, that has helped prevent new players from giving wvw a fair chance. Not really that much different than what raids go through where a lot of players are intimidated to bother looking for a group to even try it.

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New WvW blog post June 1 2017

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Posted by: XenesisII.1540

XenesisII.1540

A thought occurred to me … since I play both Edge of the Mists and The Mist War … does all of this only apply to The Mist War, or does it apply to Edge of the Mists also?

Skirmishes are only part of The Mist War and not part of EoTM. Because of that pips cannot be earned while in EoTM. However, vendors for both the backpack and skirmish rewards will be in EoTM in case of queues.

EOTM will be dead come Tuesday. Pretty unfortunate.

EOTM should never have existed in the first place…. and shouldn’t get the same rewards as WvW since it’s not WvW

Unfortunately those people that k-trained eotm in the early days earned mithril and diamond ranks are now going to get a one up on mainly wvw players, since you get pips based on rank and some stuff are rank locked, hopefully not something insanely high, like nothing over 2k at least.

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New WvW blog post June 1 2017

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Posted by: XenesisII.1540

XenesisII.1540

just a tough i remmembered now…

Anet try to pull pve layers into WvW…
….but by the other handWVW barelly holds servers with the same population fithing each other!!!

i really dont get what they are trying to achieve with this nosense…sicne Anet always ignored the real problems…

Don’t quite get what you’re trying to say here… but where do you expect to pull new players in for wvw? or do you want wvw to just continue dying as usual?

Most of the attention this game gets is for it’s pve, for living story and now raids, there has to be something in wvw to help attract more pve players into wvw, and the biggest thing to do that is actual rewards. You’re not going to get random joeblow off the mmo street to come play gw2 for wvw, that time has passed.

Obviously other major problems exist with wvw, namely combat has gone to kitten since the expansion, but that balancing act is not in the wvw hands. Population balance is as usual an ongoing investigation. Actual wvw game play needs to be freshened up, because the ppt game is stale. Now that skirmish scoring and rewards are out of the way, maybe they can try and tackle one of those issues now.

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New WvW blog post June 1 2017

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Posted by: XenesisII.1540

XenesisII.1540

ThunderPanda.1872, was quoting that for Swamurabi.7890, since he was saying that this would promote stacked servers to spead acrross all mas for better skirmish rewards.

wich is no sense cause a full stacked server, will no matter win, sicne they are paired much more emptier servers, if the stacked servers spread alot of players theycan cap alot of stuff, if they stack in one mega blob as usual they can still cap everything easilly.

Sorry I wasn’t clear. I was wondering about the statement from the interview. Apparently said something about its bad “the more stacked the server is”? I don’t see the correlation there, how would it be bad for stacked server?? I need some enlightenment

we are on the same boat…. i dont think Anet fully understand how bad wvw is… or their game is atm…
The ktrain gaps are really very large, no matter if a server slipt blob or not they are in advantage.

The pips will be earned through various methods including being outnumbered which a stacked server would experience a lot less, but with the scoring it’s tied to the current warscore at the tick, not the skirmish victory score. I would imagine it’s something like for a simple example if your side at the tick is 1st 5pts, 2nd 4pts, 3rd 3pts(maybe another bonus 1pt for outnumbered) to your pip.

I’m not sure if the pip scoring is done from what you earned in that previous 5 mins or from the total from the start of the warscore, but the warscore is also reset every two hours giving each side a fresh start. So you can go ahead and ktrain maps for 10k warscore while the others only get 5k score, but they may also be earning outnumbered pip points too.

MB: We incentivize winning by awarding pips for victory, you can also earn pips in other ways, like commanding, playing on an outnumbered map (which is less likely to happen if you are on a stacked server), or having a high WvW rank.

However, it’s also important to keep in mind that you get the pips every tick and the winning pips are awarded based on War Score and not Skirmish Points. Every two hours, everyone’s War Score is set back to zero, and who is winning could change every tick, making a stacked world less likely to constantly win.

We want to make the moment-to-moment score feel exciting and important as a balance to the overall match score, so that players can focus on doing their best during their play session and over the course of the match. Since the rewards aren’t for winning matchups but instead focus on winning moment-to-moment, being on a stacked server is not as beneficial.

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New WvW blog post June 1 2017

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Posted by: XenesisII.1540

XenesisII.1540

I disagree with your suggestion about removing the items you personally don’t like.

I think that tying in more rewards for commanders and promoting smaller groups is essential to the health of wvw. If you don’t like seeing tag clutter use the UI option to hide other tags. If you don’t like losing a half dozen die on Inc fodder players to the random tags then get better at positioning your group.

The lfg being stream lined Into the squad UI area won’t clutter your screen so stop being so dramatic over it. There are still quite a few people new to the game mode who have no one to play with and map team chat don’t foster a welcoming environment. The old lfg too was horrible for wvw, maybe it will be useful now. Coming from an active guild it’s pretty easy to turn your nose at features put in place that won’t personally help you but other areas of the game use lfg extensively and wvw does need some love for new players (and pvx players too)

I agree, I think we do need a system in place to encourage new players to enter and stay in wvw, I mean it’s not hard to see at this point that wvw has lost numbers, and hasn’t been able to bring in fresh players to cover the losses. LFG revamp and commander participation will help with that.

Wvw has a higher learning curve than the rest of the game, most of the information you learn are from other players, or from playing the mode for a long period of time, if a player even manages to stick around that long.

Being a commander is also very stressful and quite frankly not rewarding with the amount of flak you have to put up with it. Which is why a lot of pug commanders eventually retreat into being just guild commanders that don’t pug command as much after.

Having more willing commanders around on all maps will help the game mode. You can still retreat and hide in your guild groups if you want, and you can turn off other tags so your screen doesn’t get cluttered. Players eventually will gravitate to the good commanders anyways.

You ain’t gonna grow the population by hiding all the time, people will see nothing happening and go back to pve to following the apple.

Another derailing post. ^^
North Keep: One of the village residents will now flee if their home is destroyed.
“I knew it, I’m surrounded by…” – Dark Helmet