Showing Posts For Xyonon.3987:

Which ascended trinkets for chrono?

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Posted by: Xyonon.3987

Xyonon.3987

http://gw2skills.net/editor/?vhAQRAsc8encfCtqh9fCmfCUrhlVjqcDGhAo+Yj2pFd6OjrD-TRBXwAA2fUe4S/wS1faoE7hSwAAHADX4CX4g1Xf91Xf9Ge4hHe4hHEwoA-e

fixed.

70% crit chance + 20% fury + 8% warrior banner + 7% ranger spotter = 105% crit chance. That’s pretty much what you want. With TheFrighteningFrenchFry.3275s version with berserk trinkets and zerk food, you’ll have exactly 100% for lv80 mobs. 105% crit chance is what you want for lv82-85 mobs.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
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[Suggestion] Greatsword 1

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Posted by: Xyonon.3987

Xyonon.3987

Uhhh objection! I think GS #1 is indeed bad. The only way to hit multiple targets with it is if they line up AND you manually target the farest with your mouse. Besides the damage of GS #1 may occur fast, but it’s WAAAAYY lower dps than all other ranged attacks the other professions have. The GS #1 is dps wise pretty on par with the scepter auto hit wich is famous for it’s terrible power damage. Don’t tell me you honestly like GS #1 and use it against a target at ~900 range and beleve your dps is over 3k …

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Which ascended trinkets for chrono?

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Posted by: Xyonon.3987

Xyonon.3987

Assassins is NOT the stat set of choice for raids come HoT.

With a ranger and spotter in a raid, you will be crit capped so BERZERKER is the stat of choice for group content.

Not every party will essentialy have a ranger. Besides, lv80 isn’t the cap for enemy mobs. You need ~110% crit chance in fotm 100 for sure to have a “true” 100% crit chance.

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[Suggestion] Greatsword 1

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Posted by: Xyonon.3987

Xyonon.3987

Thats creating a lot of particle effects for just a AA. Maybe if it was just a phantasmal version of your greatsword swinging in tandem with you? It would also have to be a normal cleave close-up, and only activate the ‘phantasmal cleave’ at over 450~ range to prevent awkward overlaps in the animations. Otherwise, I really like the concept (and LOVE the drawing).

That’s a pretty good idea, to just have a phantasmal sword. It would be nice indeed if it’d only proc at lets say 300-450 + range, wich kinda generates the strong long range attack, but in melee the “weak” mesmer has to attack on its own wich will generate the weak close range attack.

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Can Gyros be healed?

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Posted by: Xyonon.3987

Xyonon.3987

So … medic gyro + bulwark gyro = double heal?

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[Suggestion] Greatsword 1

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Posted by: Xyonon.3987

Xyonon.3987

I had a conversation with a Mesmer fellow today, about the very same topic.

I suggest to rework GS one like this:
While having a target selected and using your auto attack, a none targetable, just visual effect phantasmal version of yourself spawns at the target, wich attacks when you do.
The attack however will be the same as any GS auto attack chain, just ranged, so yes, CLEAVE!

It sounds so weird I used my AWESOME PAINT SKILLS to visualize what I just said! BEHOLD!!! xD

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Can Gyros be healed?

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Posted by: Xyonon.3987

Xyonon.3987

I’m not sure, but it would be most logic if they couldn’t be healed but you can fix them or rather EXTEND their fuel time with the tool kit!

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
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Which ascended trinkets for chrono?

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Posted by: Xyonon.3987

Xyonon.3987

I still hope we can finally get all stat combos with HoT, like vita/toughness + precision + ferocity. Also lets see how true the statement “the end of zerk meta” will be :P

But for the current meta, pick as much assassins gear as you can + zerker back, amulet and rings + scholar runes. If you prefer eagle over scholar because of the 6th bonus, use zerker weapons instead of kitten ones for max dps.

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What gear do I need the most?

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Posted by: Xyonon.3987

Xyonon.3987

Power engi is more flexible than condi in terms of skills you “may” use. Yet since we don’t know anything about the new instabilities, I suggest you simply keep your gold until next week and decide then

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Condi mesmer PVE

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Posted by: Xyonon.3987

Xyonon.3987

Whatever anyone says, just listen to AlphatheWhite, he’s like the condi mes emperor.

Yet for pve, in the end you probably want to use sinister wich is condi damage, precision and power, the glassiest yet most offensive version of condi damage.

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Give Mimic an [X] Cooldown!

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Posted by: Xyonon.3987

Xyonon.3987

So simple, yet so good. +1

Also fix the problem that mantras kitten up mimic :P

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Medic Gyro vs. Healing Turret

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Posted by: Xyonon.3987

Xyonon.3987

The only big adventage I see about the medic gyro is the synergy from F1 with hammer #3. But everything else? … No thank you – I stick to HT…

I’d be great if the gyro would cleanse 2 conditions on summon and detonation. Then allow the purge gyro to be more of a condi absorb + transfer on detonation gyro.

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Post BWE3 Scrapper Changes

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Posted by: Xyonon.3987

Xyonon.3987

I dislike it because it’s the aa chain that gives such mighty boons / stuns. But the overall idea is good. Maybe weaker versions of that like “if you have 25 stacks might = not stacking 15 sec buff that grants you 5% dmg boost”. So it would encourage you to do an aa chain from time to time IF you have 25 stacks might, but not camp it.

Yet I’m still a bit worried about the condi cleanse and shredder gyro. Their effects seem underwhelming and I’d probably never ever take them over the EG. And please please just tell me the blast gyro doesn’t miss anymore AND can crit :P

Any news about the “detonate gyro” skills?

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Post BWE3 Scrapper Changes

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Posted by: Xyonon.3987

Xyonon.3987

So … can blast gyro crit now? :| Everything else is awesome!

Overall gyro CD still bugs me a bit. You want them to be dead as fast as possible to reuse them again. Just let the CD start at summon, not dead. Increase elite gyro CD a bit.

Gyros now start their cooldown upon summon rather than upon gyro death.

I’m especially glad you took my advice about the CD start when the gyro is created! _

Furthermore I hope you spread this same system to other professions, like elementals, spirit weapons and mantras.

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(edited by Xyonon.3987)

Gravity well 3rd Beta review

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Posted by: Xyonon.3987

Xyonon.3987

It was never the problem what cc occured. Rather that the gravity well easily can be dodged due the obvious casting animation and that a 240 radius field is way too small for a zoning skill like timewarp. For a same cd skill MI still looks better competitive wise. So much about PvP and WvW.

About PvE, it’s simple: Timewarp > all. Especially with the new defiance bar that sadly some random mobs have aswell, gravity well becomes widely useless and it’s damage isn’t really awesome aswell. The damage never catches up with 10 sec quickness, especially not with a party.

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Irenio what type of changes to scrapper?

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Posted by: Xyonon.3987

Xyonon.3987

It would be nice if the gyros did not need AI and just circled tightly around the Scrapper giving their effect in an AOE, sadly that is not the world we live in.

this

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What are you using instead of Frost Bow?

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Posted by: Xyonon.3987

Xyonon.3987

Frost bow against big targets has still 30k DPS and lightning strom (glyphe) deals up to 80k aswell with line cast and only 1 1/4 sec cast time, so basicly even better than frost bow 4 ever was.

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Mesmer themed runes, just for fun^^

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Posted by: Xyonon.3987

Xyonon.3987

They really should count as those … I find it disturbing they don’t. Either they do, or they shall inherit all rune and sigil effects. Make up your mind ANet :P

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Flamethrower skill 4? Problem?

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Posted by: Xyonon.3987

Xyonon.3987

Or you have traited SD :P

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Flamethrower skill 4? Problem?

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Posted by: Xyonon.3987

Xyonon.3987

2 things you have to know about FT #4:

1. On cast, only define the center of the line aoe. While moving and casting it, the line will turn around when appearing so it will be rectangular to yourself.

2. You have a max range. While casting it on max range and run out of range, the fire spawns closer to you than it should. This is a bug tough, mortar shares the same one unfortunately :/

BEHOLD MY AWESOME PAINT SKILLS!!!

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What are you using instead of Frost Bow?

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Posted by: Xyonon.3987

Xyonon.3987

For PvE, still frostbow. Water traitline op.

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Help with Hammer Skin

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Posted by: Xyonon.3987

Xyonon.3987

I’ve got myself the aetherized hammer since it’s really unique and most likely never to come back again. I also love the design <3 But you’ll probably not get it under 2000 gold anymore.

Mjolnir is ok imo, it’s a bit too much of a cliche to use a pure lightning hammer, don’t ya think? Yet it completly depends on your design of the char(acter)

I’m a born fashion diva and if you want some help with maybe other hammers or a design for your engi, just pm me ingame. Altough I wouldn’t waste too many transmutation charges now, since there will be new armor and weapon skins on release like … look at this ingame:

Unknown Hammer – [&C/4XAAA=]
(http://dulfy.net/wp-content/uploads/2015/09/gw2-unknown-hammer-2.jpg)

I personally find this one extremly unfitting for an engi, but it’s just an example.

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[PvE] Raids: Sinister Scrapper W/Hammer?

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Posted by: Xyonon.3987

Xyonon.3987

and abandon blowtorch? Q_Q nooooo :<

Seriously, p/p is for pure condi damage but i guess the hammer will be a better option if you would die without the reflect / block. On the other hand, both of those things aren’t your job to worry about.

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Mesmer themed runes, just for fun^^

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Posted by: Xyonon.3987

Xyonon.3987

It’s purpose is for being an offensive rune (power / precision) that supports minion play, rather than just being another “tank everything and lets ai do stuff for me”.

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Engineer Bugs (Updated & Consolidated)

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Posted by: Xyonon.3987

Xyonon.3987

flamethrower is still a buggy piece of trash that stops hitting at random or sometimes wont hit due to " elevation" however if you disable auto attack you can hit said target even while aiming at the floor

The FT aa will always fire straight forward when you move while holding your mouse button to aim. Ignore the animation. It’s the same as all cone attacks like fumigate, blowtorch, air blast. DONT GET DECIEVED by the animation. Always straight forward and it will work.

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Post BWE3 nerfs/buffs?

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Posted by: Xyonon.3987

Xyonon.3987

What bugs me most is that the Chronomancer is simply stronger than the Mesmer. The base traitlines and skills (looking at you – pesky mantras >_>) need to be onpair with the Chronomancers.

Therefore I doubt we will ever see a Mesmer again in HoT. I almost can’t think of situations where the Mesmer would be stronger than the Chronomancer. F5 alone is too good to be not taken.

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Lightning Storm / Glyph of Storms

in Elementalist

Posted by: Xyonon.3987

Xyonon.3987

Oh my you’re right, I totally forgot about condi! So maybe fire should be buffed in terms of burn duration / stacks while tuning down the direct damage further, so it would become a strong condi version of the lightning storm.

Maybe Ice storm should get a new animation, like the sand strom with snow, remove the impacts and let it apply the chill to the whole area for becoming a strong chill field. It would also be nice if the direct damage gets removed, yet cleanses one condition every 2 sec. That’d make it a completly different storm than the others.

Blind on “darude” + damage is already engouh imo. Maybe some short protection on cast or vanish for everyone inside it? Or a pull at the last tick?


I just like to see more depth in the storms rather than “damage + condition”… Yet lightning storm seems just too overwhelming compared to the others. To say that, instead of reducing it’s damage like frost bow and fixing it’s line cast aswell, they maybe should make it like I suggested “snow storm” to deal damage and vuln to the whole area instead of having 36 impacts. The overall damage should be really high tough and keep up high vuln stacks for its duration. But less op like it is now, but more viable without line cast against smaller enemies.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
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Mesmer themed runes, just for fun^^

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

Great thread for some new ideas for runes who might enter the game! I’ll join you with some crazy ideas! Altough illusions aren’t companions anymore … well maybe this will change again? I sure hope so … Let’s act like all summons including illusions are companions for this thread then.

Superior Rune of Recoil

  • +25 Precision
  • +10% damage with retaliation and confusion
  • +50 Precision
  • 25% chance when struck to gain 5 sec retaliation and to inflict the attacker 5 stacks confusion for 5 sec. (Cooldown: 45 sec)
  • +100 Precision
  • +10% damge with reflected projectiles; +125 Ferocity

Superior Rune of the Puppeteer

  • +25 Power
  • When a companion gets hit by a lethal blow, it survives with 1 HP. Each companion can only be affected by this bonus once. Does not work with self inflicted death (shatter, suicide).
  • +50 Power
  • +20% condition duration for companions
  • +100 Power
  • +20% damge for companions; +125 Precision

Superior Rune of the Muse

  • +10 to all stats
  • +10% Boon Duration
  • +15 to all stats
  • +20% Boon Duration
  • +20 to all stats
  • If you grant quickness to allies you gain 3 sec quickness. (Cooldown: 5 sec)
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Is the mesmer scepter really that bad?

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

It’s a great ranged weapon for PvE, aslong as you don’t spam the auto attack. 3# is still the strongest mesmer skill.

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Lightning Storm / Glyph of Storms

in Elementalist

Posted by: Xyonon.3987

Xyonon.3987

Hey everyone!

Imo the storms of the Glyph of Storms have odd damage numbers and effects. Some storms are way op, other totally garbage.

Am I the only one who thinks the Lightning Storm is ridiculously overpowered? 36 hits deal more than double damage of traided lava fonts, in the skill description this is considered a 12’000 damage skill! ö.ö On top of that it’s stacking 72 stacks vuln or rather perma 25 stacks for it’s duration…

Shouldn’t the Fire Storm be THE damage storm and the Lightning Storm only there for vuln and LOW damage, just like the other 2 storms are for chill and blind? It looks like The Lightning Storm is just superior in terms of damage and vulnerability.

And yea, you make all bolts hit even a small target by simply line-casting it… but even without it, it’s way too op against big targets such as bloomhunger, twins, lupi etc. It’s basicly Frost Bow II.

But Frost Bow 4# has been nerfed completly wrong imo. They should have added an internal cd to hit the same target multiple times so it would stay same strong against small targets, yet not op against big ones. Maybe same fix for Lightning Storm? What do you think?

greez!

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Post BWE3 nerfs/buffs?

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

The problem is F5 in my opinion. Without it, he’d be undertuned, but with it some combinations may be a liiiiittle op :| in pvp you can counter it tough and pve it only gives the mesmer more support and damage wich won’t make him op in any way.

I guess right now he’s considered op, since people in pvp or / and wvw don’t really know how to react on F5 or how to counter it. I guess it will autobalance itself over time.

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Someone explain well visuals to me pls p__p

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Posted by: Xyonon.3987

Xyonon.3987

Zendella made really good explanations I like

Well of Calamity is a Death’s-head Hawkmoth.

Uhhh somone remembers! _

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Rabid or Sinister ascended armor?

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Posted by: Xyonon.3987

Xyonon.3987

The last posts from you two Alphathe and Telekinesis were much more satisfying and informative to read than everything else ‘til now. I’m amazed in a good way!

So lets drop the current topic about power vs condi for a moment, I’d like to talk about something new: I believe there will be new stat choices in HoT, maybe even all of them. So if you could choose 3 stats, 1 major and 2 minor, wich one would you choose?

Just an example: you could play condi and be strong with reflects with a combination of condition damage, ferocit and precision. Yet the direct damage will be extremly low then, wich would support condi shatter + clones.

What do you think? Maybe there will be even 4 stats, yet with no major? What stats could be even better than the current mesmer? Maybe even something like "precision, condition damage and boon duration? Who knows :P I’d like to share some toughts.

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does Continuum Shift affect rune/sigil cd ?

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Posted by: Xyonon.3987

Xyonon.3987

The last time I tested this was BWE1, where it did only affect your skills, no runes or sigils, nor traits.

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Alacrity For Dummies (Like me)

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Posted by: Xyonon.3987

Xyonon.3987

  • Skill cooldown equals the original cooldown – 0.66 * duration of alacrity, when alacrity expires before the cooldown does.
  • Skill cooldown equals the original cooldown / 1.66, when the cooldown expires before alacrity does.
  • If you have a 100% alacrity uptime, alacrity will give you a 40% CDR on all your skills.
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(edited by Xyonon.3987)

Alacrity and rune cooldowns

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Posted by: Xyonon.3987

Xyonon.3987

only skills are affected by alacrity, no icd of traits, neither the cd of runes.

what might be is that alacrity works with traits that cast a skill, like idefender on block/dodge since that one also reset when you cast signet of ether… ?

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Rabid or Sinister ascended armor?

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Posted by: Xyonon.3987

Xyonon.3987

Power ele is about 18k dps, engi 17k, condi engi 20k. Those are the tops. Frostbow against big targets still rise your dps to 30k.

Is that pre- or post- nerf frostbow? Who’s done that dps calculation since the nerf? Who’s done the testing, since you’re so determined not to believe until you see?

To not believe until I see what?? o.O whut??
Anyway – pre patch frostbow went up to 60k dps against big targets where every shard hit, like Bloomhunger, Twins, Lupi. Since there were no mechanic changes about this skill, 50% damage reduction simply results into 50% dps = 30k dps.


  • Curtain may proc aoe power block, a power based trait with good damage. It also may proc personal quickness for more dps.
  • Shield skill 5, tides of time scales with power and may proc power block up to two times per target. Also interrupt = quickness = personal dps boost.

Since all the important targets have breakbars/defiance, I’m not sure why you thought this was a good point.
Additionally, the well support build already provides all the quickness you should need, so I don’t see where your point is on the quickness?

I don’t know. Do you? ;D Jokes aside – breakbar still needs to be broken, defiance still needs to be removed. Regardless if the target has or has no breakbar / defiance, you wear a shield and focus at encounters, where you have to protect allies from projectiles, like mossman, mai thrin, uncathegorized fractal or bloomhunger.
Last one for instance you can use your curtain + power block to oneshot the spirits and get a dps boost from quickness. For this example the power damage scaling agrument is very solid.
Like the legendary imbued shaman who spawns minions who get dangerous if not taken care of, the very same thing may occur more often in the jungle. Minion summoning bosses (like in the chronomancer trailer) or simply elite mobs with imporant skills you want to interrupt – they do exist and you know that. Event tough, since you’re playing condi mes only I guess the daze mantra is rarely in your skillbar, so I do not expect you to interrupt specific skills at specific encounters, like arah p1 green slime or warbanners from aetherblade kitties etc.
Aslong as you don’t have 100% personal quickness uptime, you will get a dps boost from quickness on interrupt.


Quickness / Alacrity

  • The quickness well deals power damage.
  • Wells in general deal power damage, one of the best of them to grant alacrity is calamity, wich has such a HUGE power damage spike that makes you want to “face to desk” when you have it in your skill bar as a condi mes. This one is really a huge deal…

That’s why I use Sinister gear. While it does fall off relative to power builds in raw damage, it still deals significant physical damage. Indeed, Well of Calamity in particular was already included in my damage calculations on both builds.

Where is the point in playing condi if – lets assume weapon damage of condi and power are of similiar strength – all your utility skills have 0 condition supporting capabilities? The overall kit is what lacks and that’s what I hate about condi mesmer. Playing power would be better if you’re using wells, reflects, mantras, phantasms, … Eventually only clones are better with conditions and scpeter / staff, yet in my opinion still won’t make up for the downs I just mentioned.


  • Tides of time again, scales with power, procs power block and grants quickness on interrupt for personal dps too.

Repeating the same point does not actually increase the number of “tons of points” you’ve got, especially when it’s not a good point

Ignoring the fact that it is a good point, wich I’ve explained by now, I’m just a friend of a complete list. I used the word “again”, so don’t try to milk every tiny flaw you see.


  • iSwordsman and iWarlock will outdamage every other phantasm / clone on a condition build (unless you fight a husk).

This is a matter of numbers, and the math says you’re wrong. It helps that phantasms die just as fast as clones in PvE content, but clones are dramatically easier to generate.

Ugh, agreed! Here I was depending on old calculations I’ve made for the duellist. Now that vulnerability affects conditions too, I beleve you and Silverkey are correct with duellist being a superior phantasm on sinister. Only power-warlock can outdamage him at 8+ conditions on the target. Sinister-duellist is ~15% stronger than the power-swordsman and even ~50% stronger than the power-duellist. My bad I’m sorry I’ve doubted you on this one.


  • Sword auto attack and mantra of pain will outdamage every skill you have on a condi mesmer.

This is a matter of numbers, and the math says you’re wrong. MoP is dramatically outpowered by sword auto anyway, not sure why you’d bother to bring it in here.

You’re greatly mistaken. Sword auto attack with mantra of pain deals ~18% more damage than sword auto attack alone. This includes mantra of pain recharge during combat every 2nd auto attack chain. Just make sure to not interrupt the 3rd hit with sword since this one will deal most of the damage.
I’ve tested this multiple times against dummies in sw by attacking both ways over 2 minutes each and adding all the damage numbers. So I’m certain the numbers are correct. This calculation is against 1-3 targets, 4-5 targets, mantra of pain increases your dps even more.
Mantra of pain is just underestimated. It became good when it became aoe, but since the new harmonious mantra trait, it simply became awesome in terms of damage.


Unless you finally upload a vid, clearly showing the dps of a condi mes aswell the diversity it has to prove it to be better or at least on pair to a power mes for anything BUT to beat up husks in your beloved silverwastes, I won’t beleve, nor agree that condi mesmer is powerful enough to be considered strong or better than power.

Okay? Good thing my objective wasn’t to convince closed-minded fools, or to provide conclusive proof, but to convince people who don’t mindlessly insist that metas don’t change when mechanics change that outright dismissing the value of condi damage is a bad idea until we have some practical numbers.
Math precedes testing, it always has. If no one provides the math, or that math is not suggestive, it’s unlikely anyone in a position to do serious testing will actually do that testing. But now I’ve provided the math, and the math is suggestive.
And all these people who’ve been counting condi out immediately should reconsider until we have a chance to actually test it.

The only reason to play condi mes in pve is because you are bored of the meta that exists for a reason

There is no meta post-HoT, because HoT changes things, and there won’t be a meta until the top tiers of players have tested everything and settled on the optimal setups.
Again, you reveal your mindless devotion to the meta, but the meta’s not a god, ascendant over the system. The meta is a consequence of the system, and when the system changes, all bets are off. Your inability to see that possibility is simply weakness and foolishness.

You don’t have to become rude now… I’m not a meta admirer myself, I do rather think outside the box myself , but neither am I a person who desperately tries to backup a playstyle with so many flaws, wich has the only CURRENT reason to be played to be strong against high toughness enemies compared to the same profession in power version.
Yes, it would be a completly different story if condi mes damage would be on pair with the one of other condi professions. If you need an anti-high-toughness profession in your pt, you’ll simply pick an engi. It will be viable for sure if there is a whole raid wing with only high toughness enemies where you need a mesmer. But currently there is just no good reason to play condi mes over power mes.
All the argumentations I’ve had with you so far, not only this thread, you try to tell me why condi mes is not bad, but not why it is better, expect for the “husk in silverwastes” thing. And now “raid, jungle, future content”.
Altough, I have to be fair, I cannot say for sure that condi mes will be bad forever, the future in the jungle indeed may give us the reason to play condi. Even tough I doubt it, it’s still quite possible.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Rabid or Sinister ascended armor?

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

Power ele is about 18k dps, engi 17k, condi engi 20k. Those are the tops. Frostbow against big targets still rise your dps to 30k.


Sigh … ok listen Alphathe – there are TONS of reasons, why power mesmer (or chronomancer in future) is superior to condi mes:

Reflection

  • Reflected damage scales with precision and ferocity. Sinister has no ferocity (and compared to assassin gear lower precision aswell) and therefore you’ll lack a huge chunk of damage each time you reflect something. As simple as that.
  • Focus offhand phantasm scales better with power than with bleed on crit. Also again, reflected damage is better with phantasmal fury + ferocity.
  • Curtain may proc aoe power block, a power based trait with good damage. It also may proc personal quickness for more dps.
  • Shield skill 5, tides of time scales with power and may proc power block up to two times per target. Also interrupt = quickness = personal dps boost.

Quickness / Alacrity

  • The quickness well deals power damage.
  • Wells in general deal power damage, one of the best of them to grant alacrity is calamity, wich has such a HUGE power damage spike that makes you want to “face to desk” when you have it in your skill bar as a condi mes. This one is really a huge deal…
  • Tides of time again, scales with power, procs power block and grants quickness on interrupt for personal dps too.

Damage

  • iSwordsman and iWarlock will outdamage every other phantasm / clone on a condition build (unless you fight a husk).
  • Sword auto attack and mantra of pain will outdamage every skill you have on a condi mesmer.
  • Condition damage against trash mobs is terrible.

Unless you finally upload a vid, clearly showing the dps of a condi mes aswell the diversity it has to prove it to be better or at least on pair to a power mes for anything BUT to beat up husks in your beloved silverwastes, I won’t beleve, nor agree that condi mesmer is powerful enough to be considered strong or better than power. The only reason to play condi mes in pve is because you are bored of the meta that exists for a reason and when you have no eager to be utmost efficient for your allies. Or you just want to beat up husks in silverwastes (wich an engi would do 3 times faster).

I probably just sounded like a total kitten , but sorry this is just how it is.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

(edited by Xyonon.3987)

Distortion should last 2s

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

You can make sound every idea bad if you act like this …

They could buff it to 2 sec + 1 sec per illusion and give the distortion share trait 2 sec too.

I personally don’t think that distortion is in urge need of a buff, altough it wouldn’t be op and it would increase the usage of the distortion share trait, since 1 sec is reaaaally short.

They would be careless to touch the shatter. 4 seconds is already 1 second over most invulnerability in the game. Not only this but why on earth would you want to uncontrollably make it so you can’t control a capture point for half of its decapture time when you shatter with no clones out.

Running the inspiration trait at all is considered a bad idea. Your upgrade would forcibly decap the point by 50% whenever you distort in pvp. Don’t exacerbate the situation where it is. Mesmers who distort when they have the inspiration line will already forcibly decapture the point by 25%

I assume this was nor your intent. But any buffing of either is immensely rude to mesmers in spvp.

So you have to think before you act? Sounds good to me.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Make Blast Gyro hurt more

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

We shouldn’t try to turn gyros into “fixed turrets”. Better actually fix the turrets and turn gyros into something unique.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Beta Weekend Scrapper Feedback Thread

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

I only mean the feeling about the detonation. I would agree on a cast time when each gyro detonation would have a special effect (wich also should occur on death ofc). But right now it seems ANet has chosen the “lame path” for gyro detonation, wich then should at least include a blast + no cast time.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Rabid or Sinister ascended armor?

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

Well of Calamity, reflection, Tides of Time against anything but husks. Chronomancer will be needed for it’s quickness, alacrity, interrupts and boonstrips via sword, shield and wells, basicly the opposite ofcondition oriented stuff. If a condition damage is required, an engineer will do better.

Sad I have to repeat my self: “I don’t want another “viable or not” thread.”
Condi mes viable? Yes. Better than power? No.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Rabid or Sinister ascended armor?

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

Sinister is the better condition damage set for damage. But the best set for mesmer in pve is to not go condi at all. I don’t want another “viable or not” thread. But fact is, assassin or berserker aka power mesmer is better than condi mesmer in pve. Taking wells into consideration, power mesmer will be even better.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Engineer Bugs (Updated & Consolidated)

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

Static Discharge has been a mess since release …

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Distortion should last 2s

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

Then you could just interrupt your own attacks and chain distort all you want.

Then give it an internal CD for each signet. Programm it like this: If you select this trait, you have selected like 6 traits (one for each signet), each saying “casting signet of [name] grants 1 sec distortion while having an internal CD of signet of [name]’s [CD]”.

So if you cast signet A with 20 sec CD, the trait will go on an 20 sec internal CD for signet A. If you cast signet A again after interrupting before the CD wore off, you recive no distortion. But you’ll get distortion when you cast signet B, C, D etc.

I hope you get the idea. But please – don’t try to kill an idea if it’s just a concept, that’s disrepectful. If that what you said is the only problem to my idea, I take it you agree it’s a great idea except for a minor issue in the concept / programming.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Centaur rune not working bug

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

Wrong forum – it’s well known in the bug forum.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Least to Favorite - Rate The Wells!

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

Ohhhh I’m so on it!


1.

  • Well of Calamity - (20s CD) Creates a well that rends time, damaging, weakening(2s) and crippling(2s) foes in the area. When the final pulse of Well of Calamity triggers, it deals massive damage to foes in the area.

Best – well – ever! Finally we got some serious damage skill. The weakness it applies is a nice addon, same goes for the cripple. But what I really like is the alacrity uptime. Every 20 sec you get 2 sec alacrity for the whole group. Compare it to Well of Recall, wich has 7 sec alacrity but with the double CD, wich actually only gives it 3.5 sec alacrity in 20 sec. I really love Calamity and it will almost always stay on my bar for sure.


2.

  • Well of Action - (30s CD) Create a well of delayed time, damaging and slowing(1s) foes. When the well expires, time snaps back, granting quickness(3s) to allies.

Miniature Timewarp – that’s all there is to say. 30 sec CD is also fairly low, but would it be more, it wouldn’t make it on my bar tbh. The slow is nice but since it won’t affect the breakbar-targets it’s just an “ok” addon.


3.

  • Well of Eternity - (30s CD) Creates a well that rewinds time, removing conditions from allies. When it expires, the well heals all allies in the area.

Sneaky they raised the CD by 5 sec from 20 to 30 … yea that’s no typo on my side :P however I think it’s fair like it is right now. Ok selfheal, but GREAT ally heal! And now even condi cleanse? Well good bye poison, hello heal! Awesome skill, I really like it.


4.

  • Well of Precognition - (45s CD) Creates a well that gives allies the ability to see the future and allows them to evade(Blur) all incoming attacks. When the well ends, allies within the well regain 35% endurance.

This one is barely ok. It’s pretty situational to use, when you really need to evade an attack that could hurt you. It didn’t work against the special aoe of the raid boss wich made it drop in viability in my opinion. Distortion > Blur that is to say. But what I really miss is the unblockable mode. The CD of 45 is simply too long for only blur and a bit endurance. Either lower the CD to 30 or give it back the unblockable mode. Right now this skill is underwhelming.


5.

  • Well of Recall - (40s CD) Creates a well that steals memories from foes, damaging and chilling them. When it expires it restores memories to allies, granting 5s Alacrity.

_Chill is ok, the damage is low but WOW 7 sec alacrity! You only take this well for alacrity. But a 40 sec CD? For real? Calamity has 20 sec and grants 2 sec, this one has 40 sec and grants 7 sec. So if I’d take Calamity instead I’d miss 3 sec alacrity over 40 sec, but deal insane damage + weakness + cripple. Recall just lacks of something, either buff the numbers, damage or alacrity, or reduce the CD. Right now I’d never take this well. Never.


6.

  • Gravity Well - (90s CD) Create a powerful well that warps space in an area, knocking down, floating, and pulling foes caught in its event horizon. When it expires, foes still inside the well take heavy damage.

It looks great, it sounds great, but it’s just garbage. The field is way too small to be an actual zoning skill and only newbs will not be able to dodge it with that obvious casting animation each race has. Also one stunbreak completly neglates this skill. And for PvE? Please … Time Warp has the “same” CD as a chrono. So no chance for this skill in PvE either. Especially the break bar kills it completly…

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Distortion should last 2s

in Mesmer

Posted by: Xyonon.3987

Xyonon.3987

Agreed – the thing with Blurred Inscriptions is that you always have to take the cast time of the signet into consideration. I’d suggest that the distortion should be applied when you start to cast a signet, not when you finished casting one. It would let you time the distortion to react properly to an attack.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Beta Weekend Scrapper Feedback Thread

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

Blowing up gyros and turrets should be / feel the same. So please remove the cast time of the gyro detonate and give them a blast finisher. Thanks

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

Make Blast Gyro hurt more

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

Agreed. Why doesn’t it crit?

Even if it did crit, why waste a skill slot on it? Its toolbelt doesn’t even do anything interesting.

The crit issue is the biggest flaw of it. It’s a minion and therefore has only the base 1000 precision wich is 4% crit chance against same level. It will crit against critters all the time but those are the only crits you’re ever gonna see from it.

I agree – this could be a great skill, but it’s just weak since it misses, AI flaws, can’t crit and it’s a waste of a utility slot especially with that terrible toolbelt skill… Just an overall bad skill :/

I hope they will change it so it will have your crit chance + no automatic detonation. It would be awesome if it would just follow the enemy and blow up on demant like a turret. This way the skill would have more depth and it wouldn’t miss all on it’s own. Detonation with no cast time ofc… Dunno why gyros have one at all… Turrets don’t, so … yea.

About the CD … sheesh, up to 40 sec? Again one of those “start the cd on summon instead of on death” issues… 20 sec after summon would be ok. After death? No…

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

(edited by Xyonon.3987)