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Dumb Things You've Seen Teammates Do In Ruby

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Posted by: Yasi.9065

Yasi.9065

You guys focus on thief too much. I noticed generally if i play other classes, no matter how crappy i played nobody says anything. When i play on thief, even if i did fine, EVEN if enemy team says “great thief” (yes that actually happend quite few times) and we actually win i still get to hear a lot of unreasonable crap from my own team.

No worries, I focus solely on necros, dh and eles.

There is WAY more bad necros, dhs and eles in current meta, than bad thieves and warriors. Usually a thief has to be absolutely horrible, heading into teamfights all the time and just dieing there, for me to say something.

Whereas when I see a necro or dh just rush on point without preparation, I start either the sarcasm (things like tallying deaths of teammembers, or counting down to rallybot moment in chat) or the caps “rageing”.

Team mmr abuse? Im confused

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Posted by: Yasi.9065

Yasi.9065

With > 80% winrate and 250+ ranked matches, my mmr is pretty decent on the account in question.

Another one has >80% winrate and only 50+ matches, so on that account I would kinda expect it, since my mmr cant be well established there yet.

But the other one? Nah, I dont get matched with totally bad players there.

And suddenly I do, when they are in a team?

I just finished my daily 3 and had one of those in question on opposite team (solo), and it was a total blowout.

So, can teaming up with one high mmr account really be that effective?

Team mmr abuse? Im confused

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Yasi.9065

And how is a team’s mmr calculated? Highest mmr, lowest mmr, intersection/average mmr?

I know how teams are chosen, I do NOT know how I can end up with them on the same team, when my mmr is miles above them.

Team mmr abuse? Im confused

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Yasi.9065

Hey,

Im seeing more and more really really really bad ruby/diamond players teaming up with amber accounts.

Those are players Ive encountered before and noticed their total lack of skill. You know, the typical “run on point and die” players.

I havent had them on my non-main account on my teams, but all of a sudden I get them even there?

So, my question is… how is mmr calculated of a team… or do you just randomly get placed on their team?

why no division lock is not good either.

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Yasi.9065

(…)im sure there is a better way of addressing bad players climbing through divisions.

Actually, there isnt. As long as divisions can be grinded, bad players will be able to reach it and will get carried on by good players, until there’s too many bad players and they drop down to last lock.

I can carry a lot of matches I get, but there’s some rubies that die so fast and do such huge mistakes in rotation, there’s simply no way to carry them.
And tbh, I dont want to carry them. They dont belong, they should drop. Period. If you let yourself get the beast stolen FOUR TIMES in one match… and you die INSTANTLY to a mesmer condi bomb…. then you dont belong into ruby. You belong into amber.

But of course, those players grinded their way into ruby and now they are there to stay. Getting wins only when good players are in their mmr range to carry them.

Dumb Things You've Seen Teammates Do In Ruby

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Posted by: Yasi.9065

Yasi.9065

Ruby weekend:
Three people chase one lonesome ranger… down him… and run to midfight… ranger rezzes himself up, caps close, kills beast, rezzes on midfight.

Yep. Was great to watch.

Still won, because I left midfight and went for far cap + far beast… as a necro.. which I should never have had to do with a thief and rev in team… but hey, soloqueue means adapting.

/edit:
Btw, players not stomping rangers, or leaving point and stomp to a low health teammate, is something I see VERY frequently in ruby.

Ruby division makes people hate PvP

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Posted by: Yasi.9065

Yasi.9065

Main vs Alt

Primary difference: caliber of teammates grouped with due to MMR of the account

I only just started the ranked climb on my alt this passed Saturday morning. Made sure I had it tracked with www.gw2pvp.de

Red = loss (includes forfeits)
Green = win (includes byes)
Ranked games are highlighted in yellow

This only gets interesting when you get to the same division and tier as your main account is atm, before that? It just shows the system works.

The biggest problem with the pip system

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Posted by: Yasi.9065

Yasi.9065

There is no prestige in being high ranked, because league is grindable thanks to locks. It just takes longer than in season1.

And there is enough players in legendary, but the quality of matches is bad and lots of players stop playing as soon as they reach legendary. Why bother if you get matched with and against players that belong in ruby.

Following scenario:
Backpiece precursor is the last reward in a multi-tiered reward track (make it 4-6 one-time reward tracks with getting 25 ap per reward track finished).
Amber stays training wheels division, division lock removed starting sapphire, loose pips and tiers in emerald.
Do you really think casuals would be bothered when they stay in emerald but get good matches there? Do you really think casuals would give a duck on that badge being green, blue or red?
The only thing casuals would miss out on, would be the 1ap title, and the badge.
But at the same time, being legendary would count for something… same as being ruby and diamond.

This is what its come too...

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Yasi.9065

What is a stronghold build? :o

Different game type with different objectives = different build requirements. Stronghold has a bit more going for it than “hurp durp I’m gunna sat on dis point and spam evades/blocks or aoe condis”

You are right. Instead of points its gates, npcs, summoning places or crates.

What people call "bad matchmaking"

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Posted by: Yasi.9065

Yasi.9065

I watched these this morning. Players new to PvP may find some things useful. Perhaps understanding these will improve what we experience with matchmaking.

Conquest Mode Basics
Map Mechanics Explanations
Downstate Skills
Map Awareness / Map Vision
Mindset and Frustration – Not really a guide but something I suggest people view.
Rotation
Kiting
Positioning
Juking
Countering Safestomps
Crowd Control
Using Environment to your Advantage

These are really quite good. Didnt even know all those jumping puzzles

The biggest problem with the pip system

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Posted by: Yasi.9065

Yasi.9065

Uhm, this does however NOT take into account that you get quite easily winstreaks as long as your enemies are below your skill level.

And as soon as you reach that zone where you “belong”, aka where all others of your skill level are, you arent supposed to get easy winstreaks anymore.

So basically, you should stop getting winstreaks as soon as you get 50/50 matchmaking.
Every winstreak will put you in a <50% winchance zone, which is why you start loosing more until you are back in your “comfort zone”.

At least, thats the theory. Sadly, reality is division locks and tier locks that keep players from dropping down into their comfort zones after they got lucky – mind you, lucky, not got better.

(edited by Yasi.9065)

pro league compositions first day

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Posted by: Yasi.9065

Yasi.9065

Id put
mesmer, ele and rev on first.
Scrapper, necro and druid second.
Thief on third.
DH fourth.

I dont think we are going to see warrior that often. So Im not really listing it.
But maybe apex will surprise us again.

Apex isn’t in pro-league this season.

You sure? I thought I saw them listed as team.

what core specs are viable until ruby ?

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Posted by: Yasi.9065

Yasi.9065

Terrormancer, definitely. Im nearing diamond on it and Im only playing 3-6 matches each day.

I tried the old support staff ele, and if you hump water enough… you might get to ruby. But I rather doubt you will make it further.

Burn mediguard was a flop. Jesus, not enough block to counter all condition transfers necros have nowadays.

Shatter mesmer with torch is still surprisingly good, though you will notice the lack of alacrity and chronomancer trait line.

Thats the ones I tried myself.

Here’s the ones Ive had matches against and just destroyed them:
Rifle engi
Shoutbow warrior

Might be those were just bad players… but I rather doubt those builds have still any merit.

A build I could imagine being successful, is the old dp thief build. You loose out on dps, but you can choose another traitline for it… so I think you should be able to make it to ruby at least.

pro league compositions first day

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Posted by: Yasi.9065

Yasi.9065

Id put
mesmer, ele and rev on first.
Scrapper, necro and druid second.
Thief on third.
DH fourth.

I dont think we are going to see warrior that often. So Im not really listing it.
But maybe apex will surprise us again.

Ruby division makes people hate PvP

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Posted by: Yasi.9065

Yasi.9065

Btw, that last phrase “pvp should be for fun” is exactly the kind of attitude good pvp players dont have.

Now I have seen it all. Roflmao.

You’ve seen a pro player after loosing say “ahh… its just a game… its just for fun anyway… lets just not change anything and do the same thing next time… it will work then”

I havent. Please post.

Small Balance 4 a Man Big Balance 4a company

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Yasi.9065

I just realized… I thought SnR needed a target and I was always targetting ^^

Id like to see continuum split changed for mesmer. Not nerfed, just changed… instead of only amount of clones increasing duration… it should affect skills used during that continuum split also.
For example… 1 clone up -> moa is 3 seconds, 2 clones up -> moa 6 seconds, 3 clones up -> 10 seconds. Etc.
Of course this will mean a lot of re-work of all utility and elite skills and will never happen <sigh>

Or maybe split elite skills in with and without continuum split up casted. Something like a negative side effect for it. Half duration of elite skills used with continuum split up. This would make for more situational gameplay. Moa twice, but only for 5 seconds each… or risk it and moa once… shorter duration on gravity well, but getting to use it twice…

Alacrity nerf was necessary, and I wouldnt change that back…. but rather, if you change the other professions, mesmer can probably stay as it is atm. Except for continuum split, I think mesmer is in a very good place atm.

About runes.. Im not using nightmare runes… not even as necro (I know, so not meta <gasp>). I think the proc is just too cheesy against bad players… and good players just know to expect it and counter it immediately.
I dont need it against bad players… and against good players Id rather take something else.

(edited by Yasi.9065)

Ruby division makes people hate PvP

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Posted by: Yasi.9065

Yasi.9065

Im sorry, but I have to disagree. Those players that will leave, are those players that are pretty toxic for pvp anyway.

Season1 opened a can of worms by making legendary grindable. Now players that are below average at best, think they should always make it to legendary. Without having to improve for it. Without learning basics.

This de-values gw2 pvp even further.

If they give up and go away because they cant make it out of emerald in the first few weeks… then those players are not really trying. With a few improvements to your own game you can get “good enough” for sapphire. If you learn a bit about reading teamcomps, rotating properly and positioning, you will make it into ruby.

Make league grindable and
a) gw2 pvp will be laughingstock, which in turn will simply destroy any kind of pvp community
b) players wont see the need to improve, because they can grind it out anyway…

Both is extremely bad for every kind of pvp gamemode.

PvP is NOT PvE. Making it grindable though, that turns pvp into pve. With no enticement for improvement, you will loose more and more good players, dedicated pvp players, to other games. Players that WANT the competition and dont say “its just a game, doesnt matter if I loose, I can grind my way up anyway”.

And Im really sorry to say this so bluntly, but lets face it. Players without the right attitude wont stay in pvp anyway without some kind of reward being dangled in front of them.

And new players with the right attitude, they will stay when they see that they CAN improve and climb. Atm, those players only see that they are stuck without fair match-ups, without a chance to get better.

/edit:
Btw, that last phrase “pvp should be for fun” is exactly the kind of attitude good pvp players dont have.
But, pvp CAN be fun again for those that are now stuck in ruby/diamond, IF they get demoted to where they have a chance to start a winstreak again. To where they get good match-ups again.
Sure its a blow to the ego at first… but maybe thats EXACTLY what they need.

There is nothing more horrible than the “everybody is a winner” attitude for a competitive environment. You should see that.

(edited by Yasi.9065)

What people call "bad matchmaking"

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Posted by: Yasi.9065

Yasi.9065

(…)
Please correct me if there’s inaccuracies here but, these are the mistakes I’ve been seeing since Emerald and it’s even worse in Diamond. It’s not matchmaking, so much as it’s the game; the game is simply harder to play compared to prepatch… much so that rotations are a bigger factor and in the higher leagues, a single player can throw it away for everyone else. You have to actually think about your team comp vs their team comp and how to change playstyle to make it work. Above all we need more communication and map pings+Focus doesn’t seem to be enough right now.

Id like to add a few things, but overall this has been my experience, too.

This meta is all about dps. That team with bigger dps and better player-sustain wins.
That means, that as a dps you simply CANNOT run straight on mid point and expect your tempest to heal you up.
Positioning is absolutely key in this meta. If you are dps… then dont run in like a tank, thinking that tempest will just keep on healing… and that ranger will rezz you.

Overrotating is actually a thing again this season (I guess because of dps meta). Players reacting to every and each little fight going on, they often leave points open… and… something that gets me angry every time I see it… leave a point too soon, causing a teammate to die to downstate necro/ranger and cap to be lost. Just so they can leech a few score points on that already done and over with fight on mid.

Ruby division makes people hate PvP

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Yasi.9065

Well, that supports what I am saying. The current system definitely is not producing groups of similar skilled players.

If pips could be dropped, it would simply make the early divisions worse. That in turn would turn off players and hurt PvP.

My picture is a direct result of players grinding their way into ruby and professional achievements.

If division locks are not removed, the league will stay grindable and bad players will continue to accumulate at the last “lock” (→ bottleneck).

This cant be fun, neither for bad players… nor for those belonging there… nor for those that are on their way through.

So, and here’s a screenshot that proofs that score is not everything. That ranger with half the points of me, was actually doing quite good… defending one point – as he should – and making any kind of comeback absolutely impossible, no matter mesmer portal.

Attachments:

Ruby division makes people hate PvP

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Posted by: Yasi.9065

Yasi.9065

The quality of matches in ruby is simply appalling…

I mean, the other team had a disconnect from start on… but we had a warrior that just went mid teamfight, died, went far alone against respawn, died… after that he constantly just went far against 2 DH standing on point… and died… those 30 points he made because he managed to do a bit of damage before he died.

This is worse than amber. What the hell is that guy doing in ruby?

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The biggest problem with the pip system

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Yasi.9065

I think the thought behind pip range was, that it will bracket mmr on itself, because higher mmr players breeze only through.

And I mean, it could work… if only you couldnt grind into ruby.

Id like to see some statistics, but I bet the current mmr range on ruby and diamond is bigger than in lower divisions.

Hiring people to carry me in Diamond

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Posted by: Yasi.9065

Yasi.9065

Nothing is worth having to deal with baddies in own division.

Hiring people to carry me in Diamond

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Yasi.9065

And still I usually beat them… or I loose if I have the bad luck of getting them on my team.

Anyway… on topic… why would legendary/diamond want to carry you to his division? So he can get bad matchups? Dont get it.

Is anyone "good" in "MMRhell"?

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Yasi.9065

As a power thief, you should +1, steal beasts, open gate, use treb, destroy treb, get communes… everybody expecting you to do differently… just ignore them.

And if they loose teamfights they already outnumber without you, so be it. Decap far and pull one from mid fight. Maybe you get that crucial teammember to run for far and midfight turns… Ive seen it happening often enough in soloqueue. Especially if you can get that ranger to leave mid, all of a sudden the tide turns… no clue really why so many rubies/diamonds have trouble with druids in teamfights.

Here some math:
Stealing beast on forest -> 25 points… whole team dieing in midfight -> 25 points… now if you arent on mid its max 20 points for enemy team… if they havent capped mid yet, they need roughly 20 seconds to get those missing 5 points to even the score… if you went on to decap far (not cap, just decap) and your teammates run all mid again (which noobs tend to do) then you pulled one from midfight, that is sure to happen next.
Of course the later part only works if there’s no mesmer portal waiting… if it is… go back to close, get close beast (probably some noob from enemy team tries to steal it) and recap close… or +1 the second teamfight which has a better chance of being won due to you splitting up enemy team.

And of course there are way worse players in diamond… Ive watched a bit of leetos speedrun stream and saw that he carried this really really bad thief up at least one tier.

The invisible barrier is from dragons maw, just watch out for the dragons maw symbol on the ground and even if you dont see it, use port to get out of the barriers / dont run near symbol.

What a lot of players dont do is dodge out of last lb5 hit so they get trapped… I hate it when players dont do that, because its a simple matter of counting and then dodging… its like freaking alpha in coe… every pve noob should be able to do that.

Ruby division makes people hate PvP

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Yasi.9065

That thought is inherently flawed… players CANT drop down to their position in ladder as soon as they hit ruby. They are stuck there even though they are NOT good enough for it.

They should just stop playing, which they dont… they get carried to some wins, slowly creeping their way into diamond, which gets even more horrid for them.

Thats the result of a grindable ladder. Has been pointed out in season1, has been pointed out in season2… maybe anet will finally admit to kittening it up and remove division lock in ruby in season3.

The biggest problem with the pip system

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Posted by: Yasi.9065

Yasi.9065

You have 5 pips, you loose 2 due to defeats. Now you are at 3 pips.

Now there’s two ways:
1. Loose next match and win after -> down to 2 pips, up to 4 pips
2. Win next match -> up to 4 pips

First method is risky, you might not win that match after throwing the third match, which lets you loose more pips.
Second method is also better because you can get back on winning streak one match sooner.

I dont even know why this could be any kind of issue. Its so glaringly obvious.

(edited by Yasi.9065)

People offering gold to AFK

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Posted by: Yasi.9065

Yasi.9065

Let me get this straight… you wanted to rigg the system, failed and now it is rigged against you?

Is anyone "good" in "MMRhell"?

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Yasi.9065

I know this will hurt your feelings and probably cause a lot of denial, Terrorsquad… but… Ive been on your team for a couple of matches… and against you in others… and something I always noticed is that you die very fast. Especially as a thief you have to be able to get away as soon as you get pressured.

Also your rotation is a bit off… you push far instead of recapping close, even though respawn is coming, stuff like that… not decapping but rather trying to full cap… not stealing beasts.

I dont want to offend, but that loosing streak isnt only due to matchmaking. Im not saying you are bad all the way, Ive not seen enough to say that. Everybody can have a bad day now and then… but there’s some things I pointed out to you (not watching respawn, map extras) thats kinda crucial and should be ingrained so much, that even on a bad day you dont forget it.

Which mist champion?

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Yasi.9065

It rather depends… when I see lots of eles on enemy team I go for Grymm. Lots of dps, I go for turai or nika (depending on own teamcomp, nika dies fast if you cant heal her).

Havent yet had to slot in tybalt, not that many condi heavy teams on stronghold.

if ruby is full of garbo ...

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Posted by: Yasi.9065

Yasi.9065

https://forum-en.gw2archive.eu/forum/game/pvp/8-2-yesterday-0-10-today/6051930

The match making in this game is incredible in how bad it is. But to be fair, the population playing could fit in an average mall elevator and the match making system doesn’t take into account the ‘human factor’ i.e. players in for a daily and out, players rocking sweet sweet builds like turret engie, your classic ‘afk guarding home node’ garbage, etc etc. They all get matched up and get to ruin at least 4 others game as well.

Anet has created an interesting situation with pvp: step one *bait pve’ers back into pvp (again) and then road block them in ruby where the loss tiers safeguard goes away. And voila! you get unbelievible hot join level garbage players stuck and made they can’t progress further to get that digital carrot on a stick backpack, and the fact they are garbo and their are loads and loads of them in ruby makes it a rough road for players actually there for the pvp to get through. *

Gratz Anet everyone is mad at the situation. You win. gg.

Also ZERO content outside of grind and nothing on the horizon for months is also helping the mood in game btw. Bonus dev trolling!

so if ruby is full of such garbo players,

whats stopping non-garbo players from teaming up and stomp through the garbo horde ?

all i read on the forums are various excuses.

“i like solo”
“me no team”
“no time”

yet they can play 10 – 20 games per day and still got time to complain on forum

discuss !!!

Because trying to find those good ruby players is like searching for a needle in a haystack.

Ive tried that (even joined a guild for it) and lost more games to bad ruby players that thought they are good than to soloqueue.

Currently Im searching for a pvp guild that does trials to ensure quality of members… but somehow cant really find one.

Tell Me Again Matchmaking Isn't Broken

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Posted by: Yasi.9065

Yasi.9065

I won stronghold with 3 thieves on my team against 2 eles and a ranger.

Just adapt your strategy for it.

It is not impossible… we won simply because they couldnt keep doorbreakers AND themselves alive all at the same time… while thieves went for heroes.

Ruby division makes people hate PvP

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Yasi.9065

Sorry, but at one point you have to face facts… not everybody can make it to legendary. Not everybody should make it to ruby.

Why should players that clearly dont grasp the basics of pvp make it to fourth division of six, simply because they are participating so much?

It is not as if they dont get anything if they dont make it to ruby.
Your example is kinda misplaced because of that. There is rewards for participation. Just not legendary wings in second season and badge and title for everybody.

Damage and CC = Good PVP ?

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Yasi.9065

If you get focused without lifeforce, that means you ran in too early, your positioning was bad, you basically killed yourself.

For situations when I run in to cleave downed/low targets, I have flesh wurm port up… but I never run in without enough lifeforce to get out again.

Its just plain stupid and shows you havent really grasped the concept of the reaper build.

Damage and CC = Good PVP ?

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Yasi.9065

I have way more bad necros kitten up my matches (especially team fights) than other professions.

Just saying… cant be that easy if so many fail to even live longer than 15 seconds on teamfights.

Team>Class>Build>Gear>Skill

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Posted by: Yasi.9065

Yasi.9065

It is still skill…. neither teamcomp, nor some kind of “collective skill”. Which is why I put it first

So maybe teamskill > personal skill > build > matchmaking > profession?

Ruby division makes people hate PvP

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Yasi.9065

Funfact, mates… the closer I get to ruby on my alt accounts…. the worse players get… teammates and enemies.

Ive encountered druids that just burst in necro cleave, and instead of dodging out… they stand still and try to heal themselves with astral form 4… I get to see rebound/other shouts wasted 99% of the time and reapers that run in with 25% lifeforce, go into reapershroud, drop out, and die instantly.

THATS rubyhell…. and those players should NOT be in ruby… they should be in emerald/max sapphire early tiers.

Ive been trying to “teach”, now everybody that knows me, knows that Im the most unsuited person for this. I told necros to not run on point immediatly, but to range a bit first to get lifeforce up and only go into reapershroud when there’s something to cleave (low targets, downed targets). Ive seen those necros change…….. nada.

Ive told thieves to not run into each teamfight and instead try to +1, steal beasts, open gates, destroy trebs, use trebs… etc.
Next match, same thief, same spiel… he runs with on mid, dies in cleave on point.

Thats a lot of players in ruby. And those of us, that legitimately belong there… or in diamond… get to enjoy them 24/7.

Ive had better teammates in amber, than I ever get on ruby, no matter mmr of account. The only difference between bad mmr and good mmr is…. with good mmr teammates are at least competent enough to not loose every 1v1.

But no matter what mmr… ruby players just suck at teamfights because they suck at positioning… and ruby players overrotate. They overcommit.
They leave close empty to “help” on mid/far, even though its already +1.
They leave mid empty to help out on close, even though theres incoming on mid and close is covered.

Im sorry to be so harsh about this, but its the reality. And the more matches I play in ruby, the worse it gets… and the more it just shows that you can grind your way there – and further – with enough games played… even though most players just do not belong there.

How can you be 2 divisions from legendary, when you die in every teamfight in 5-15 seconds? How could you belong there if you run repeatedly (!) through dh traps?
Simply because you played 2k+ matches? No, Im sorry, but just no.

So please anet, please… remove division locks starting ruby. It is absolute hell to be stuck in ruby, no matter why.

Team>Class>Build>Gear>Skill

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Posted by: Yasi.9065

Yasi.9065

Uhm, as a necro player to the core… even though I strayed sometimes in the past when necro got hated too much on… winning a teamfight takes even more skill than winning a 1v1.

You have to know which target best, when to switch, whats behind you, whats to the sides of you, keep an eye out for next best target to switch fast… you have to position yourself correctly and so on.
All the while you have to still glance at minimap once in a while so you dont miss that moment you should move to another point to help/decap/whatever.

Imo it takes a lot more skill to fight 4v4… than 1v1. Of course… theres not really that many players that are good at that… they just target something that they hope will die fast… and stand in splash damage all the time, counting on that aurashare ele to heal them, that ranger to rezz them. Which is what makes teamcomp for those players so important.
Without their safety nets, they just die instantly.

My experience in diamond division

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Posted by: Yasi.9065

Yasi.9065

MMRhell -> winstreak/grind let you climb higher than your ranking based on your skill should be and locks dont let you drop down.

This causes massive loss streaks that reduce your mmr into nothingness and after some games you get matched with the bottom team all the time, basically all players that dont belong there and just grind games… constantly facing higher mmr teams.

Could be solved by removing locks. This way players drop down to where they belong and get the chance for real improvement, instead of just fighting useless matches they learn nothing from.

Thats why “get good” answer is inherently flawed. Players in that situation cant improve enough to get out of it. How could they, getting steamrolled all the time.
And dont tell me unranked, because unranked doesnt punish positioning errors or missing map awareness enough. There is always a higher skilled player on team smoothing that out for lower skilled players.

(edited by Yasi.9065)

Nerf Search and Rescue

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Posted by: Yasi.9065

Yasi.9065

Seriously, you are playing with 4 other teammates against 5 enemies…. you are overly dramatic… just learn to see what to do when and stop yelling for nerfes that arent strictly necessary.

trollnet confirmed

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Posted by: Yasi.9065

Yasi.9065

Happens especially often if you use lb knockback on someone that is running to or from lord… dunno, terrain seems to be pretty glitchy there.

And of course in skyhammer.

Team>Class>Build>Gear>Skill

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Posted by: Yasi.9065

Yasi.9065

Skill > build > matchmaking > profession

A skilled player can make a lot of builds work an unskilled player cant.

If you get matched with 3 thieves against 3 necros its important that you know how to adapt your build for this, and yes… builds can be adjusted for such matchmakings.

Which is why I put profession on last position.

(edited by Yasi.9065)

trollnet confirmed

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Posted by: Yasi.9065

Yasi.9065

That looks like fun ^^

Pet Nameplates Color Change?

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Posted by: Yasi.9065

Yasi.9065

I remember when that change first hit and I was playing mesmer… I was nearly dead and soooooo happy my teammates got to me in time to save me……….. I didnt disengage… which was fatal. ^^

Lesson learned. Disengage regardless. Its way better anyway ^^

Nerf Search and Rescue

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Posted by: Yasi.9065

Yasi.9065

So, you dont want to switch in a skill that can counter… well… thats a bit like crying over necros but then standing in their cleave and just eating it all up…

Okay, then you just wait for rezz, and kill rezzed again… its quite easy to kill them since they most likely blew all their cooldowns/lifeforce on surviving before…

Or you just kill the next one while the ranger is busy rezzing.

There’s only really a problem with SnR on Khylo due to ranger being able to port downed to safety way too easily. And with the cooldown being too short.

Ruby division makes people hate PvP

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Posted by: Yasi.9065

Yasi.9065

Idc if everybody can grind legendary backpiece… I really just dont care about it… player that get to legendary get their badge and title…

And tbh, that has not really anything to do with whats happening in ruby.

Whats happening in ruby is the direct result of winstreak overshooting players, division lock, and mmr calculation not including played matches.
I can live with that last one… not happy about it, but okay… but the other two HAVE to be solved asap.

Neither players that overshot are happy… nor those that belong to ruby… nor those that belong in diamond or legendary.

Ruby division makes people hate PvP

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Posted by: Yasi.9065

Yasi.9065

To be perfectly honest… ruby is atm worse than amber/smaragd regarding quality of players.

And thats purely because players got either carried their by a winstreak, luck and above average starting mmr… or they grinded their way into it.

Thats why matches in ruby are just terrible… this already extends way into diamond too.

So the system is grindable enough.

To improve this, division locks have to be removed, there’s no way around it… only amber and smaragd should be grindable. Sapphire should get smaller tiers without tierlock… and ruby should remove division lock.

This way people can still make their way into ruby (achievement grindable), but they wont stay there if they arent good enough for it.

-> no bottleneck anymore

This should improve overall the distribution of players along the ladder and with that the quality of matches.

/edit
Also… there shouldnt be any comeback pips… you should never be rewarded for loosing… I get the “incentive” thought behind it… but it actually doesnt really help but make ladder more of a grind.
So, instead… Id re-introduce the mechanic of season1, where you didnt loose a pip if it was a close loss to a higher mmr team. This rewards fighting until the end. Which should be enough incentive to get better.

(edited by Yasi.9065)

Nerf Search and Rescue

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Posted by: Yasi.9065

Yasi.9065

Eh, thats a horrible idea… oh downed → port → cleave → dead…

No this skill is okay… just cooldown should be a bit higher… something like 90seconds

Nerf Search and Rescue

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Posted by: Yasi.9065

Yasi.9065

I can counter that if enemy has necro and i can steal fear to save it for SnR but if i don’t have it currently or enemy happend not to have necro it is almost impossible to interrupt that by myself (OR if ranger has stab up). Even if i interrupt ranger, pet still rezzes, by the time i interrupt pet, the person is already rezzed. Add another ranger to the mix and it is almost impossible to kill anyone. They will just keep rezzing whoever goes down.

You are playing thief main I assume? start stomp → signet → finish stomp…. or just kill rezzed again. Only cleave if there’s nothing that kills you straight away.

Revenants are breaking the game

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Posted by: Yasi.9065

Yasi.9065

Mender ranger or carrion necro.

Year of Ascension Part IV

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Posted by: Yasi.9065

Yasi.9065

It says “Cross 4 divisions during a pvp season”… which I read as cross 4 divisions in one go during one season.
After all it doesnt say “Cross 4 divisions during pvp seasons” which would indicate it doesnt get reset after season ends.

I mean, you cant even cross divisions outside of pvp seasons, so why is it then even mentioned there if not to indicate that you need to cross 4 during ONE season?

English… such a confusing language.