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Tequatl WORLD RECORD : 7:42 left

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Zanthrax.6538

congrats we [Teq] crew have a new record to beat. I’ll hit this thread up in a couple of days when we do it =P

I guess they know what's important...

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I agree I’m on the " minority are complaining " boat. This is the single greatest change to PvE content for this game. Its only just a first step too, they are most likely aware of the issues but it requires a far greater game design change in whether they decide to just change afk timer? just change overflow system, change overflow and timer? Lock guesting during world boss events? Theres so many options to tweak and lets face it they have read and know of these things. Give it time. People dwell on the negative far too much its stupid.

Ever notice how those that complain about a game…
1) Never point out the positives
2) Flame others that do point out the positives IE: Calling em Fanboi’s
3) Always seem to be the same ones that complain about everything as if nothing ever pleases them.

Interesting thoughts.

GW 2 was advertised as a fun, casual MMO.

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Im so shocked at how many people are so ill informed, assuming that they will add more tiers of gear the grind is insane they are caving to the 1%‘ers aka hardcore players….when they don’t realise everything they are saying is false and to be brutally honest those vocal forum complainers are the 1%’ers -_-

GW 2 was advertised as a fun, casual MMO.

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Zanthrax.6538

1) Ascended items were always intended they have again already stated they won’t be adding another statistical tier upgrade from ascended, that being said the differences are miniscule anyway, you can complete 100% of gw2’s content in exotics.

2) spvp and tpvp is casual, you log in you get everything you just play. The Fun is debatable the esport thing is definitely not happening anytime soon. But again you need to make points that are facts not opinions. Some people can easily have the opinion it is fun, but it is a FACT its casual friendly.

3) Tequatl why is it important that 100% of the gw2 playerbase should be able to down this boss? You get no benefit from downing him, the only thing you get exclusive to you is a title and a skin, ascended weapons are obtainable in other areas of the game etc. Its about kitten time theres some difficult content that has some sort of prestige. Your buddies can’t keep up? Keep up with what? the non existent gear grind? Heres a suggestion seek out one of about 10 tequatl focussed and aptly named guilds, when you have time and they are doing an attempt get an invite goto sparkfly fen, right click their name and click " Join in Sparkfly Fen " if full keep trying. This content is permanent if you try you’ll eventually get there and down him The feeling of finally downing the boss will be good trust me.

4) You advocating this game is too complex and that individual skill means nothing….they kind of cancel each other out, suggesting that the game isn’t complex at all just zerg ball, but finally with tequatl we suddenly realize zerging isn’t the answer to our questions is it?

5) " We want small group challenging content that we can play through now with our current gear " You can play through 100% of the content with your current gear even in rares let alone exotics, as for small 5 man challenging content yea theres not much of it but I ask you have you and your casual friends done every 5 man dungeon all paths?

What a rush!!!! Gandara FTW

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Zanthrax.6538

congrats guys =)

Fastest Teq Kill Recorded

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This happens when you get a frozen timer. It happens every now and then on Overflow after you hit 75%, and the battle transitions into defense. So basically, you’ll have unlimited time to kill Teq. Not brag worthy, but congrats to those in your party who never beat him before.

It wasn’t a bug it was a legit kill ask every single one of our guildies….we also have the video. Don’t cheapen this with your assumptions -_-

[Survey] How do you feel about Tequatl?

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It feels as if people think you should just be able to pug it…thats a misconception, you need organisation. As such find out when your servers prime time is and attempt to get in then…people ideally would know when their big name pve guilds intend to fight him, and I believe they changed it whereby home server players have priority over guesters now.

Me and my crew down teq 2-3 times a day last few days and we organise to meet up on an overflow, I promise if you look you will find, if you don’t or give up then thats fine I truly believe that this type of content shouldnt be for everyone similar to wvw or spvp…you shouldnt feel you deserve to down tequatl because your a player theres nothing wrong with a serious threat of failure just as there is nothing wrong if less than 100% of people completing certain content.

[Survey] How do you feel about Tequatl?

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What this survey tells me is its good….great direction for the game but afk’ers pose the biggest threat. That stems from open world design of the encounter. Now with that in mind heres my suggestion. Give Commanders an ability with a cooldown, grants an aoe targeting circle that places a ready check banner, it brings up a popup that asks if you are ready yes or no. If after a set amount of time ( 10 seconds? 1 minute? 15 minutes? ) if you have NOT responded either yes or no, you are flagged afk.

Thoughts?

How fast can you kill Teq?

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Augury killed him with 0:00 remaining

Wow thats what I call clutch =P

Fastest Teq Kill Recorded

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indeed I don’t believe we have had a single teq kill better than 6:15 not sure….post your times people!

How fast can you kill Teq?

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[Teq] 6:15 baby….was on an overflow and all…

New Weapon Sets for Warriors: Discuss!

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Zanthrax.6538

Spear for warriors staff for thieves when they introduce completely new weapons we’ll get greataxe

Make new Teq. a Raid (INSTANCED)

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Quite frankly….good….there should be fewer success stories than failures. The masses complain that the rewards suck so why do it at all? Regardless of your opinion deep down most people want to do it for achievements / prestige of completing content….and with that in mind its about kitten time there content in this game that has longevity not oh I did that thing once so now I don’t have to ever do it again.

This is a good change. If you are saying overflows are screwing you over then you just aren’t trying hard enough, overflows are beating him left right and center…theres guilds and commanders working specifically in overflows and downing tequatl time and time again.

Warriors guide for Teq

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That is correct you do need to be stacked up with your zerg…most people are coming around to the 1 zerg straight melee’ing on teq’s right foot….south eastern turrets focus on cleanses etc north western turrets focus on 1 and 2’ing….sometimes N/W’en turrets can still reach zerg with buffs if your clutch…

Its the most common strat that has the most successful teq kills.

Overflows Are Possible

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Our overflow guild with specific leaders being myself and a few key others hunt out overflows and ferry in as many from our random guild we threw together called overflow one [teq]. We just got our 2nd successful overflow teq kill. =)

Warriors guide for Teq

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Zanthrax.6538

Hey guys I made a guide revolving around what you can do specifically as a warrior for tequatl, a solid build, gear choices etc and going over why we have made those choices.

Appreciate any feedback =)

Warriors guide for Teq

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Posted by: Zanthrax.6538

Zanthrax.6538

Hey guys made a guide revolving around what you can do specifically as a warrior for tequatl, a solid build gear choices etc and going over why we have made those choices.

Appreciate any feedback =)

Raiding guild potential purpose?

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bump? any opinions at all?

Difficult? Oh please...

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@OP this is what pve encounters are, scripted content that requires high level of execution and co-ordination. Saying there is no skill in this level of organisation and execution is unfair.

If your saying that downing tequatl has no prestige because you could have been one of the people not helping but simply died heaps and did some auto attacks never released and still got credit then I’ll agree with you, theres no telling who actually is worthy of rewards and who just leached of others.

But don’t cheapen the experience of the high level of skill required to CARRY those other bludgers.

Raiding guild potential purpose?

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Hey guys this is a copy of another thread placed in the tequatl rising subforum thought i’d place it here too tell me what yas think =)

So I’ve been talking with some friends and the thought arised about the potential purpose for having specifically organised PvE " raid " guilds. While the element for general purpose PvX will still be there….they could have class leads teach players mechanics etc…and with the ability to guest or taxi people into certain overflows a specific guild as the hype of this patch dies out slowly it’ll be far easier to have say 2 " raid " nights…with a set time where you’ll sink 2-3 raid attempts depending on the teq spawn time….

I could envision, 3 raid nights tues wed thurs….7pm start stay for … 3 attempts for those nights? so…about 3 hours? As it becomes " farm content " you can obviously help others teach etc etc. We KNOW the other dragons will most likely get an update similar to teq at the very least it won’t be the last of this intense open world content….does a hardcore raid guild have a place now? Competition for world first? etc?

Raiding guild potential purpose?

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So I’ve been talking with some friends and the thought arised about the potential purpose for having specifically organised PvE " raid " guilds. While the element for general purpose PvX will still be there….they could have class leads teach players mechanics etc…and with the ability to guest or taxi people into certain overflows a specific guild as the hype of this patch dies out slowly it’ll be far easier to have say 2 " raid " nights…with a set time where you’ll sink 2-3 raid attempts depending on the teq spawn time….

I could envision, 3 raid nights tues wed thurs….7pm start stay for … 3 attempts for those nights? so…about 3 hours? As it becomes " farm content " you can obviously help others teach etc etc. We KNOW the other dragons will most likely get an update similar to teq at the very least it won’t be the last of this intense open world content….does a hardcore raid guild have a place now? Competition for world first? etc?

Amazing update....but...

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yea I’m inclined to agree with you as the general populace skill and knowledge goes up and the hype of world first dies we’ll see less guesting etc…The major frustrating part at least for me personally is that struggle to get on a main server sinking hours and hours and hours into organising with people on teamspeak etc and finallly as we are getting close and finally get on home server I have been dc’d twice throughout the fights and suddenly Im back on overflow when I try to log back in etc.

For the record I have very solid and stable intenet and an even beastly computer…its just the unavoidable lag that is bound to happen when a server is processing and clogging that much info etc…the dc’s are frustrating the kitten out of me…thats why I’d much rather SOME sort of system involving instanced combat….I’m happy and accept that people will take time to come around to the mechanics….I’m not happy that a dc thats the servers fault and not yours winds up with you being kicked off the server / overflow / home world you were JUST ON and subsequently miss out on a potential kill.

The Most Embarrassing Part

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He’s a half shark half dragon….Shragon!

Amazing update....but...

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I guess but I just can’t see how its justified getting completely owned when you dc the struggle to get on your own home server….the lag….the pugs that just don’t care and want to get carried…

Servers that have beaten Tequatl add yours

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the difference is all in that inital 25% health…thats where you need to be getting out every ounce of dps you can

Blackgate the crystal desert needs you

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The key is in that initial 25% you really need to bust out every ounce of dps you can….spec right…get stacks of bloodlust prepared….food pots etc…stack for might prior to the boss spawning…icebows the works.

Amazing update....but...

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First and foremost….amazing update…really quite well done….I love the challenge and its nice to know very few people in the game still have succeeded despite trying it many times….this is what I’ve yearned for in gw2 that pve competitive challenge….but…

Now this but is what I feel an important one….do you now maybe see the value of instanced raids? Please? I’m begging you!?!?!? Here we have a mish mash of randoms from all servers I say all servers because people are guesting around the joint like its no bodies business. You get home server folk forced onto overflows and lower pop servers being left behind while everyone is trying to guest on the JQ TC and BG servers etc.

It is nigh impossible to co-ordinate these people. Yes I know it has been done, and yes I’ve seen the video it was awesome to watch but surely you can appreciate there is a reliance on too many random players they don’t know…or don’t care to learn the mechanics….there is server lag which is unavoidable, its not client side its the server overload of so many people in a certain area thats unavoidable….

How to fix? A pre event chain that temporarily opens a instance near where teq spawns….same map same fights etc….but simply instanced….suddenly a guild can take their crew in and organise themselves in a manner that it warrants without the interuption of a new guy on turrets just trying to get his achievement and the rest of the mindless zergs not stacking properly etc etc.

How is this fair?

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From my observation from that video you kept up with him fine…you just do very little damage….

Anet I may not be a programmer but...

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Zanthrax.6538

I am entitled to my opinions because I paid for the game already.

if team < 5 then (IFTRUE=“zero points”),(IFFALSE=“points”)

^ or something like that, it is a simple logic statement, you get what I am trying to say

case solved, you don’t need to be a programmer with a fancy degree, this is a logic statement

I can only assume that ANET will do something bad based on history and extrapolating data from the past to give me my data, they have a terrible track record with PVP, why would it change now? A red post on telling us some of what a new patch might look like and asking for critiques?

I don’t need other people telling me my logic statement is wrong, because it actually IS very easy to implement given the resources they have. This is probably the #1 largest complaint in s and t pvp.

Just fix the kitten system.

Your not entitled to your opinion because you bought the game already….your entitled to your opinion regardless…the fact that your using your purchase of the game to justify your idiocy. Just screams look at me I’m important pay attention to me.

Anet I may not be a programmer but...

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Divinity I just read a thread about how the vocal minority don’t accurately represent even a modest amount of the playerbase, and that they are weary of the people that just post to complain and make some noise…I’m so glad they have acknowledged them given how you complained…made a suggest in an unconstructive manner, then proceeded to say they’ll probably put something like this broken fix into the game, acknowledging how kitten your suggestion was and that they’ll probably do it anyway.

Interesting…again so glad they have focussed the slush pile that is forum QQ’ers =) Have a nice day.

October 15th balance/skills updates preview.

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again….revealed buff is 4 seconds…then you can go back into stealth again…thieves….its not even a big deal…

Fractals took WAY too long

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IMO we need more telegraphed and interuptable 1 shot abilities….there should be content where lesser skilled people can’t do it simply unless they improve….theres no statistical gain from it fractals is now no longer the only way to get ascended items so its perfect….if your skilled you get x item quicker…otherwise you still get x item but it’ll take longer….whats the problem? QQ’ers wanting their free uber lootz NAO!?

October 15th balance/skills updates preview.

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people think that stealth is immediately nullified because of 1 ability on a pet….all it does it give you revealed….guess what….4 seconds later you can go back into perma stealth…calm down thieves its hilarious the panic you people do…

Stop making MAPS and give us MODES

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SWTOR sucked….but Huttball anyone?

October 15th balance/skills updates preview.

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No mention of a fix for the WvW lag. With out this these updates mean nothing.

May I ask what wvw lag you experience? The general 80v80 lag that is server load issues or even when small roaming etc? Because if its wvw lag in general then thats a hardware issue on your end….this game is heavily CPU orientated. If its only in the big skirmishes etc then thats going to happen regardless, theres very limited options they can do when 80 people clash with 80 others….what they can do is attempt to encourage smaller group play instead of zerging….which ironically they are working on that =)

October 15th balance/skills updates preview.

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What all i got from the OP, is this…. I Love you and will continue buy you presents but, the Abuse will still continue; with a smile on the face

The Irony and Tyranny of Thief abusive mechanics; Stealth Stommping, Over powered Heartseeker+Backstabs, Perma-stealth will still continue.

You can take your presents and your happy smile back; not Interested and Never will

Also take your Fake Love Back cause all you ever done for me was loving me with your Pain and Tyranny

When you’re Serious, I will see that in your Actions.

I will say again, Stop wasting your time!

How is stealth stomping an issue? perma stealth yes…perma resetting fights yes…but stealth stomping is no different from any other stomp where you use an ability to secure a stomp =S. Along that same notion…they still get effected by damage and CC in stealth…

What I WOULD like to see is if your in stealth and you are CC’d you should come out of stealth and get the revealed buff…normal damage its fine they can remain in stealth.

October 15th balance/skills updates preview.

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Hi, as a thief, it seems as if you’re literally removing the viability of one of our builds if you nerf flanking strike, it will lead to everyone running d/d or d/p… Doesn’t seem logical when trying to promote build variety.

If you honestly think s/d thieves and their flanking strike / larc strike combo doesnt need nerfing then your in denial. Its very strong even highly skilled thieves that play nothing but thief understand the purpose of nerfing it.

October 15th balance/skills updates preview.

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Other Misc. fixes:
Tab Targeting Improvements

  • Now prioritizes Champs/Legendary, then players/clones, then everything else

The reason clones are staying in as a part of players tabbing etc is because thats the entire purpose of a mesmer…the clones to distract and confuse you….pets and minions etc now have a lower priority thats the good part….clones remaining at the player targetting level is a must otherwise mesmers become trivial…
First of why the clones? I dont like targeting clones

Second of all: when you tab pvp does it mean that I will target players first then if you tab again it will target clones?

Third and last: Can we have the option to choose to target clones in the options window? I’d like to decheck tab targeting clones.

Thanks

How do you cancel or fake people out?

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for stomping i just use a movement key…for skills stow weapon yea.

So, raids?..

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TL;DR

  • 5 or 10 man instanced content.
  • Gated through achievements ( can’t do x dungeon/raid until you have achievement of doing y dungeon/raid. )
  • Scrap the 5 nights a week / week long cd.
  • Make it 2-3 hours long. Cooldown? not needed? daily? every 3 days?
  • Revolve fight mechanics around the 3 roles GW2 does have support dps and control. (read post for examples of mechanics)
  • No statistical gain means all content remains relevant aka no WoW syndrome of no one doing Lichking or illidan anymore because of it being outdated content etc.

@Anet devs last time I called Colin out he responded, so lets try again…Colin you handsome son of a kitten! Personally I think GW2 is in such a unique position in that after ascended rolls out there will be no more statistical gain with that in mind there will never be an issue with power creep making fights trivial. Do you agree?

Now the next hurdle, we have never really had a combat system like this where in raid encounters normally revolved around tanks healers and dps we don’t have that. However I can envision say a 10 man raid within an instance where encounters are revolved around crowd control, and support. Heres some examples.

Say the boss gains massive damage buff if a mob reaches him upon spawning on the outside of the encounter area…it takes 10 seconds to walk to the boss but after 20 seconds the mob will explode prematurely NOT granting said buff to the boss…ergo CC is required that control role that gw2 is useful. Similarly say there is a 2 second casted attack the boss does that can be interupted if the cast is successful its a wipe he’ll mc wreck peoples day. But said boss still has defiant stacks….so its up the communcation of raid to raid manage said defiant stacks and ensure they are able to CC him when needed. Further use of CC in a raid like encounter.

Lets take a look at a supporty mechanic. AoE condi cleanse is an example of support…Perhaps this boss has a debuff/condition that he puts on the entire raid, it ticks 300% of your maximum health over 10 seconds or something like that ergo…stack up and aoe condi clear….

Another positive for raids….without that gear treadmill no one can use the excuse that you need raid gear to raid and you need to raid to get said raid gear…the only thing holding back people will be skill. Class balance will come into it aka stacking ele’s for superior aoe condi clear or something but lets ignore that for now. Theres nothing stopping 100% of the playerbase from doing it outside of time constraints….

With time constraints in mind lets tweak the common concept of raiding….what if said instanced raid wasnt some 5 nights a week slugfest on a week long cd? What if it was approx 2-3 hours…say 4-6 bosses…some mobs prior to the boss to give a indication of mechanics you may see in the boss fight.

Last point…while I personally want to see 10 man raids, and I beg you to add them…theres nothing stopping you from keeping it at 5 man…so essentially these " raids " are like dungeons with specifically tailored hard fights…but people like progression …. why not add say 3 new dungeons. You can’t do “z” dungeon til you have completed “y” dungeon, which you can’t do til you have completed “x” dungeon.

How to gate this? Through achievements you have already used an achievement gating system with scarlets playhouse….can’t do the dungeon til you have complete “x” achievement.

Whats everyones thoughts on this? permanent content that provides progress with no statistical gain the only thing stopping someone from doing this is 2-3 hours or skill….provides prestige to said skilled players and as for rewards…well thats something to be discussed in further detail but opinions? thoughts?

(edited by Zanthrax.6538)

GW2PVPTV Introduces: State of the Mist

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Killchain here, just reminder if you do consider putting in someone that is more casual but participates in all modes for their opinions on spvp etc…that would be good.

sPvP Tips

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Zanthrax.6538

http://www.youtube.com/channel/UC8jerW1qUCElvD3YmAMNvsw

My channel with some stomping guides and such for newer players. Feel free to check em out and give feedback =)

putting a skin on a Legendary weapon

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…WHY

…no seriously…WHY.

The only reason I could see is to have the ability to swap stats on a non-legendary skin that you REALLY like. Which I could understand, I guess…

Good question…but I would never do it. Try it and tell me how it works out for you.

Because most legendaries are fugly but the swap thing is convenient.

Don’t forget about guaranteed Best-in-Slot stats. You won’t have to re-grind when the next level past Ascended is introduced (or when level caps are raised).

1) There isn’t another level above ascended, colin said in an interview with matt visual he can’t speak for years and years down the future…but for a very long time if they stay the course they want to…no new stat gear…

2) Likewise no level gains ever….guild wars 1 didn’t do it and there has been no snippet of any suggestion that level cap will ever be increased.

Karma nerf

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legendary is supposed to take months…legendary does nothing for you except stat changes out of combat…yes the ascended crafting seems quite steep but thats another topic….legendary akittens core is a prestigious item showing how much time and effort you put into it….and grants the ease of swapping stats…thats it….so why do you feel that prestigious item should be gainable within a month or less?

The Cantha Thread [Merged]

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If you look at both matt visuals interviews with colin and the other dude ( can’t remember name ) if you honestly look at that….and see the way the video editting is done taking into consideration the living story projection where they said they want to include more kitten about the dragons…just the way colin refuses to say anything and the editing specifically done for that….that was planned obviously….as such…its completely logical to suspect something about cantha coming…easily by the end of the year. Don’t fret people.

Karma Boosters *POOF*

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Zanthrax.6538

they did warn you….read sungams post….( btw lol at you thinking cantha is getting agony on mobs…)

How to avoid the next balance disaster

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Zanthrax.6538

Don’t get your point. Please elaborate more. At the very moment right now, Eles is nothing more than a joke in PvP, ALWAYS requires baby sitting. I am not just asking for my class getting buff,obviously there are more than that but as you see, the Eles get nerfs to oblivion with a very LITTLE buff. We have not received any BUFF at all since the last 3 patches, so I just wondering. You can now stop attacking me. I ask John, not you. Thank you.

With all due respect Kaane…may I ask how you don’t comprehend at a core design point of view most favoured spvp build revolving around the scepter with current fresh air trait leads to undodgeable off the global cooldown burst with crits resetting said burst. They are only in a kittenty place at the moment because s/d thieves are quite good at locking them down and generally suspectible to this high condition meta spam.

How to avoid the next balance disaster

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….The mesmer and ele dps is way too high. Once you remove the sword thief (ele/mesmer cant win this) and necro/ranger dominance then you will have another broken and lame meta where mesmer and ele damage is way too high for all the extra things they can provide….

@Devs I highlighted the part that I feel you need to reconsider….you mentioned ele and mesmer are in a good spot once we tone down the condi damage which counters them so, however from our experience as a PvP Playerbase we know that the moment condi damage is reduced and the specs that counter these 2 professions get toned down these 2 professions of Mesmer and Ele will become the new brokenly OP profession in the meta because of their burst capabilities.

With all due respect, if you do intend to JUST nerf condi damage etc please be ready and I sincerely mean this, be ready to roll out quick fixes of tiny changes to mesmer and ele prior to the sept 17th patch, simple tweaks like this need to happen frequently in large disparity meta games. To give an example with the Elementalist. When specs that counter them get toned down they are now in a position to run their usual fresh air s/d or s/f burst builds, the issue with said burst setup majority of it is off the global cooldown so chainable quite quickly together, and above that the cooldown for fresh air and similar burst capabilities is quite low which I don’t have a problem with but its burst damage is too high for its low cooldown and off the global cooldown capabilities.

I hope you take this advice under consideration and if you don’t I would sincerely appreciate perhaps chatting to us on SOTG why you feel ele and mesmer’s burst isn’t too much given the apparent condi nerfs etc. Thank you for your time.

(edited by Zanthrax.6538)

My concerns

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Posted by: Zanthrax.6538

Zanthrax.6538

@JonPeters and ColinJohansen

A huge thank you for responding…I suspect you guys are aware but definitely don’t underestimate the value of communication even if it is a little update on the same things your working on say every month etc.

@Colin I hope you can understand from players perspective being stuck with this meta for such a long time without change and then to watch PAX and see that response. That being said, thank you for responding and I would like to apologise for the crap your twitch chat had to deal with.

A question to Jon and Colin etc Do you guys feel that allowing the meta to stay in such a state for so long was a mistake in hindsight? Also do you agree with the sentiment that the Pace of PvP could be toned down to benefit both play and viewing pleasure?

In GW1, we had a major tournament, and we had a balance patch come out right before the tournament. The teams in the tournament felt that this was difficult for them, as they already had to travel/etc., so it really messed up their builds. BUT, I also understand how you guys feel – we held balance updates until later so that we kept the meta stable (even if it has issues) for the tournament.

There are 2 sides to that, and I think both sides have merit.

As to the speed, yes, I agree. We want to make the game more fun to play and also easier to watch. This isn’t only for esports, it’s also for new players. Slowing the game down slightly would allow more players to watch good players, and more easily figure out how to play. So I agree w/ you there.

First off sorry about calling you Jonpeters =P….just had his name on my mind constantly lol. Secondly thats refreshing to hear, I’m glad we see eye to eye on the pace of PvP. I understand that things take time and if you aren’t aware I personally have put so much money towards this game…and I have always understood that things will take time, I often likened it to LoL which took 1.5 – 2 years to really kick off and push into esports.

This PAX event was the first time I felt disheartened that all my money and effort is going to waste. But alas its my own short comings after being so positive for so long. For the record this is what I have done for the game purely out of my own pocket.

$500 to streamer " Shinryuku_ku "
$400 to streamer " Bitcloud "
$200 to streamer " TehMaker " ( only recently started streaming GW2 again )
$300 to EU Master of the Mists tournament.
$200 to Mist League
Purchased NA game for Sir_Koroshi
Approximately 1200-1500gold in giveaways, via Koroshi, Shinryuku_ku, GW2PvPTV etc.
~$800 in gem purchases.

I’m financially well off and have a great passion for your game. Lets make this this the PvP game I know it can be! It may be hard but I still reckon being open and communicative with your playerbase is still far better than going dark so to speak…even if its updating us on the same feature your still working on. =)

My concerns

in PvP

Posted by: Zanthrax.6538

Zanthrax.6538

@JonPeters and ColinJohansen

A huge thank you for responding…I suspect you guys are aware but definitely don’t underestimate the value of communication even if it is a little update on the same things your working on say every month etc.

@Colin I hope you can understand from players perspective being stuck with this meta for such a long time without change and then to watch PAX and see that response. That being said, thank you for responding and I would like to apologise for the crap your twitch chat had to deal with.

A question to Jon and Colin etc Do you guys feel that allowing the meta to stay in such a state for so long was a mistake in hindsight? Also do you agree with the sentiment that the Pace of PvP could be toned down to benefit both play and viewing pleasure?