…
And as a Forsaken Ranger, it would give us more reason to feel alive and loved again.Ha! We now know his motives…
He’s having a hard time on his ranger against thieves.1 year and 5 months+ , yes
I don’t mind you being happy, seriously i don’t
Each time i get killed by thieves, they would always dance on my innocent body
even my pet laughs at me. What’s the point of getting angry?
So you would agree that, the changes you propose and support stem from the fact you yourself are having a hard time against a thief? And you assume others are too (and yeah some are, don’t get me wrong, you’re not a lone)? So what motivates you to be so vocal about thief nerf/changes/re-designs is to ease your game play and presumably others like you out there as well?
very much yes. I mean, i don’t want to feel cheap game play but challenging. The ranger class is the only class in the game that is forced to work 10X more when fighting thieves, and that’s not right at all.
So really, in the end, it’s not about balancing the game as a whole, it’s balancing the game around you (and like minded people) and what you considering “challenging”? Is there any consideration about the thief players? Or should we just consider non-thief players?
You took advantage of me
i thought you were the good guy, now you’re turning against me?
It’s in the name.
Hey, don’t get me wrong, you’re still cool and you have awesome posts…
Just yeah, we’re not exactly on the same side (don’t know if you knew that or not…)… I’m a bit more about balance (with slight bias towards thieves…), while I agree there should be some countermeasure to stealth (for instance every class having a force reveal of some sort), I would also like thieves to have more survivability going in toe-to-toe combat (without stealth, and/or when the countermeasures take place) and also more roles in WvW aside from roaming (and hopefully this will open up builds/roles in PvE too)… Rangers working x10 harder, well not sure how many times, but they do seem to need a buff, at least from what I can gather (same kitten is happening with rangers as with thieves), and if they do get a buff, great! What I hate and despise is, people that can’t adapt against an opponent and are waiting for a nerf or a change… Before the hammer warriors got nerfed, I was get rolled in sPvP by them if i would get caught in their stun.. All i thought was “kitten, these guys are strong, I will die if i get caught… gotta rethink before i engage one of them, might be better to do something else”… I realized and accepted that I would most likely not win against one but instead of going to the warriors forum and QQ’ing, i just ignored them and made decisions to avoid them in combat… carried on happly… (and surprisingly they were nerfed a bit Dec10)… When I engage in a zerg v zerg and die to all the conditions, stuns, and kitten… I don’t go and say “kitten IT, WARRIORS OP NERF NEXT PATCH PLEASE” or “NECROS TOO MUCH AOE NERF NEXT PATCH PLEASE”… I hope instead that there would be a buff to thieves so they could be a bit more robust (not kittening invulnerable superman) in zerg v zerg engagments, so that we could have another role besides roaming and standing on walls… But while hoping i still modify what I do in zerg v zerg engagements, instead i try to play a bit safer, or i try to clean up after the zerg… Regarding thief nerfs, yeah sure we can adapt into something else each time they hit us, but it’s anouying and rather painfull being hit each time… It’s not so much as “good thieves will always find a way to adapt and play” (w/e sundalesk said and keeps saying) it’s more like everyone can do that, some just have less tolerance to being hit all the kitten time (having high tolerance isn’t a good thing either, it’s neither) and still attempting to play with a smile. (There’s a magnitude of this that should be fixed/done to the thief, I can’t capture them all in this post (or retain them in my head). Personally, I don’t have any nerf requests for any class).
TL/DR: You’re lazy since you didn’t read what’s above.
(edited by Zero Day.2594)