Examples of some gamemodes that can be used for various maps in rotation:
I will just use the current tPvP maps for examples:
Legacy of the Foefire:
-Change side node to: "Each captured side node grants 5% bonus stats to the team who controls each.
-Center Node: Controlling the center node causes the gates of the enemy team to become vulnerable.
-Main Objective: Kill the enemy team’s Lord.
Battle of Khylo:
-Remove all nodes
-Change Side Nodes would become new Trebuchet locations (destroyable)
-Change Repair Kits to become team-colored Flags
-Change previous trebuchet location to become a flag stand.
-Main Objective: Bring the enemy teams flag to your flag stand 3 times.
Note: Players can pick up their own flag if it is dropped by an enemy player, will be dropped after 10 seconds, and removes the players weapon skills (allowing to re-position their flag)
Forest of Niflhel:
-Change side nodes to be Bomb Sites.
-Carrying a bomb removes weapon skills, and slows the player by 25%
-Remove middle node, change gate nearby to be destroyable.
-Change mob locations to be capturable, capturing these locations causes a wave of “minions” to assault the enemy bomb site.
Main Objective: Destroy the gate, place and defend a bomb on the alter for 15 seconds.
Secondary Objective: Have minions destroy the enemy bomb site, the team with the remaining bomb site wins.
Temple of the Silent Storm
-Remove Nodes
-Change each node to a Primary Shrine
-Primary Shrines (node replacements) equate to 50 points on capture. 3 Minute respawn.
-Secondary Shrines (current shrines) equate to 10 points on capture. 1 minute respawn.
Primary Objective: Reach 500 points.
Scenarios:
I noticed this after going through some of the personal story etc. (i was REALLY bored…)
But these missions:
The Battle of Fort Trinity (http://wiki.guildwars2.com/wiki/The_Battle_of_Fort_Trinity)
The Battle of Claw Island (http://wiki.guildwars2.com/wiki/The_Battle_of_Claw_Island)
The Battle of Fort Salma (http://wiki.guildwars2.com/wiki/The_Battle_of_Fort_Salma)
The Battle of Ascalon (http://wiki.guildwars2.com/wiki/Urban_Battlegrounds_Fractal)
These would make rather interesting PvP maps / scenarios / game-modes
Attack/Defense style pvp where it would be a push/pull battle for both teams to try and complete their objectives.
….That’s it, that’s the suggestion…just asking to add some attack/defense style pvp.
Rename Hotjoin to “Practice Mode”, limiting progression and rewards to moderate amounts, and direct players to SoloQ. Then possibly gate TeamQ behind some kind of track for players to progress towards.
Then once Ladders and in-game tournaments are introduced, they can be unlocked alongside TeamQ in the same effect.
So you took a screenshot of 2 children bickering in chat and put some MS paint all over it to make it look like a finger painting.
I have been running 0/20/30/0/20 (or now 0/4/6/0/4) for a very VERY long time, and have enjoyed every second. It was previously a GS/Hammer build though when Unsuspecting was adept, but easily converted to LB.
Hoelbrak is amazing regardless, but have recently started testing new runes out in sPvP, Flame Legion actually seems kinda interesting all in all (175 power, 7% dmg against burning foes, applies burning when hit, 30% longer burns) with a longbow, but it is just for fun, Hoelbrak for srsmode though
Replay mode would be a method of spectating matches of higher caliber (Tournaments) as well as matches that you participate in.
The system was put to great use in Guild Wars, to watch/spectate matches of high-end GvG, Hall of Heroes, etc. matches.
But an addition to the system would also allow replays of matches you had participated in, to view your teammates and enemies builds etc. after the match for review.
My idea was:
Located below B would be a secondary capturable objective:
Gravity Stabilizers: While captured, Capture Points under your team’s control will periodically grant Stability to allies.
Grants 5 seconds Stability every 10 second pulse.
Rank realty means nothing though other then time spent and that is not a way to see if the person knows what they are doing. 300 gold should cut down on the number of ppl who have them and that maybe for the best
Other than EotM Shudders the Badge requirement combined with the rank requirement should be enough for people to have at least played a good chunk of tiem in WvW.
The 300g entry is absolutely nothing for a PvE player, and they may have never stepped foot in WvW other than map completion. That is why it would make sense for a PvE player to get a PvE tag doing PvE things, and a WvW player to get a tag for use in WvW, doing WvW based things.
What causes broken armor? Don’t tell me you were being naughty and doing that “PvE” stuff again, tsk tsk >.>
Pve: 300g, same as they are implementing
WvW: Rank X + 3000 Badges of Honor
Means people who play WvW, get the tag their way, people who play PvE, get the tag their way…
But this will inevitably fall on deaf ears anyways, but I will replug my old Commander ideas:
Since the old one was locked due to a necromancer bringing it back….I figure since it is still actually relevant and also valid, I shall repost for the purpose of discussion.
Commander UI: A map/UI window that allows commanders to view all sub-commander’s locations and their nearby allies and enemies via map dots (same radius as normal player range) as well as placed siege of all types (icons for siege will be displayed on the map)
The commander UI will allow the commander to view any supply currently located in any server owned towers/keeps/camp/etc. on the UI screen. (Ex. Location Name – Supply:125)
Custom waypoint markers and path markers will be given to the commander and will be displayed on the map and mini-map of any sub-commanders, with an option to be displayed to all, or specific sub-commanders.
Some markers may include:
– Arrows for directional guidance
– “No Symbol” for halting movement to certain zones or areas, or localize movement
– Stars/Diamonds/Circles/Squares for team stacking/movement
– Unique siege icons to pinpoint locations for siege placement such as ballistae/trebuchets/catapults.
– Custom icons for hotspot identification or reinforcement routes.
– Shield icons for defense locations
Commanders will be able to also directly use the Draw feature on the Ui map and will be shown to all active/or specified sub-commanders.
A side-bar on the window will also display the number of sub-commanders/other commander locations on the other maps for WvW uses (ability to see how many sub-commanders are located in each borderlands + EB listed in the window)
Sub-commanders (current commander system): Current commanders will be now labeled as sub-commanders, with the ability to access and alter their commander icon to various shapes and colors to help keep themselves locatable among other sub-commanders (one may have a pink star, another may have a green circle)
The color chosen will also determine their chat name color when using a new commander chat (similar to Team chat) allowing players to identify specific commanders orders directly in chat. They will also have the ability to place custom waypoint markers that can be directly linked into chat for pinpoint team movement.
Commander: This will now be a position limited to 1 per map and have direct contact with all sub-commanders, view all members within sub-commanders squads as well as their supply counts, and access to a new custom UI (see above). The position will require a new pre-requisite to become a commander.
With the influx of gold into the economy, the numbers of commanders have risen considerably, as well as the confusion associated with new commanders in both WvW and PvE environments. Limiting the “high tier” commander to 1 per map, and having a new pre-requisite (maybe even a small test given by an NPC, that simply shows they are capable of commanding) would help alleviate the overall messiness of the current system.
Alternatively, you could see it as a CD on the burst skill. Every skill that misses still has a CD. So why should burst be so special? It shouldn’t.
Well, it actually does have a CD, it isn’t different than other skills, the Cooldown is just 10 seconds…adrenaline is just a secondary cooldown.
So even after that massive CDI thread, and all the ideas thrown in there…they implement 1 of them, hike up the price and kitten over the playerbase some more.
Whoever is in charge of this decision should be fired quite frankly, they do not know a lick about gaming or it’s community, and should be better put somewhere where their skills are put to use…something that doesn’t involve fun, because they seem to want to ruin it.
No…you still gain adrenaline just as fast as before, so filling the bars isnt a problem. They are most effective at max power, so using adrenaline would reduce this (which is why they are not often taken into WvW/sPvP)
Aside from some pure zerker power builds that get destroyed in a few seconds, these traits don’t have a place in many others.
What part of them do you feel is underpowered afterward the patch anyways?
– using adrenaline on burst skills? defeats the purpose of the traits all together, it is a slow ramp up in power until you ultimately spend that power and have to restart. Which leaves many other traits in a much better position.
– losing adrenaline out of combat? wouldn’t even matter…not like you are fighting anything…You make it sound like this huge nerf, as you call it, will be the end all for anything that uses adrenaline, and you couldn’t be more mistaken.
From the notes, so far we know that if you miss your burst your adrenaline will go to zero. So, blinds, dodges, and out of range will drain adrenaline. Blinds and dodges alone will make those traits trash. It is time to analyze EVERY single skill that uses adrenaline now that adrenaline is getting a huge nerfed.
The traits will function the exact same way, just instead of hitting your target and losing adrenaline (lowering the traits effectiveness), you are now missing (or god forbid not being stupid and trying to spam it) your burst and doing the exact same thing to the traits, lowering their effectiveness.
If anything, the loss of adrenaline when missing a burst is unnecessary, but the traits will function the exact same way, hit or miss.
You just want them to let you maintain full trait effectiveness (15% damage and crit chance) because you missed a burst, right? That doesn’t sound logical to me really.
If I see Skyhammer in that little window, I click the X on my own window to make it disappear >.>
Located below B would be a secondary capturable objective:
Gravity Stabilizers: While captured, Capture Points under your team’s control will periodically grant Stability to allies.
Grants 5 seconds Stability every 10 second pulse.
List the one thing you would love for a company in charge of an “innovative” MMO to do, to improve and move forward in the genre:
Mine would be for the release of creation tools, so the community can try their hand at creating real application for their ideas. and give better insight to how players would like the game to evolve.
Such as map tools, scripting tools, etc.
greatly helps my far point decap engy build.
You have problems running decap engi? o.O
http://www.twitch.tv/twitch/b/557987029
Starts at roughly 4:45-ish? (hour)
No…you still gain adrenaline just as fast as before, so filling the bars isnt a problem. They are most effective at max power, so using adrenaline would reduce this (which is why they are not often taken into WvW/sPvP)
Aside from some pure zerker power builds that get destroyed in a few seconds, these traits don’t have a place in many others.
What part of them do you feel is underpowered afterward the patch anyways?
– using adrenaline on burst skills? defeats the purpose of the traits all together, it is a slow ramp up in power until you ultimately spend that power and have to restart. Which leaves many other traits in a much better position.
– losing adrenaline out of combat? wouldn’t even matter…not like you are fighting anything…
You make it sound like this huge nerf, as you call it, will be the end all for anything that uses adrenaline, and you couldn’t be more mistaken.
She tells you when you approach, well she says something that should be paid attention to at any rate. Still avoiding spoilers and whatnot.
Didn’t see it the first time, interesting o.o
As funny as this is, it also falls under match manipulation, and can get you banned :P
You gotta remember that they have to suffer through Skyhammer too! and you just amplified it for the other 4 on your team….but cudos
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Paul Belz, you got to be joking.
I played this game since beta and I know how to use and play this game. I’m not a moron who can’t read or do what is being said.
I have seen the mini map, and I have seen Anise, yet when I talked to her, nothing happened.
No progression, no new quest stuff, NOTHING HAPPENED.
If I wish for a dev to read this post I’m not hoping for some dev telling me I’m 95% stupid.
Wouldn’t it be ironic, if in fact, you were not actually talking to Anise at all? hmmm
Perhaps supply a screenshot
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I figure “applied to you.” was clear enough…but I guess not…whatever the duration applied to you is, that is what is reduced.
I didn’t get a mursaat vibe from it at all, I did get a Glint vibe though…
and slightly off-topic, was doing some research and came across this, I forgot this existed…why is this still not a thing I wonder..
https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/67734/gw2tease.png
Really? The coins require jumping…that’s it. Is that what you consider “everything”?
I. Hate. This. Map.
Did you mean top 1000? You are currently at rank 919….that is sooo close, work at it and you will truly be top 100 in no time! :P
its easy to get in there because the air aspect are placed beside the wall
they patched the wall near Vine bridge, but there are other ways up there still.
So, out in the inaccessible areas of Dry Top (the area we are heading next), there is a set of barricades/wreckage/fencing that is being electrified or possibly guarded by some Asuran tech.
The small hovering cubes just float there while the strange blue aura and electricity surround the wooden structure.
But I don’t quite understand why these 2 are mixed, it doesn’t make much sense currently, what purpose does a canyon entrance have for some shoddy built pseudo electric fence…
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I was disappointed as well. The same thing can be said about the kitten scavenger hunt for the backpiece.
Perhaps, once again, they should take a look back at this awesome game called Guild Wars. There was this really cool scavenger hunt once.
Linsey Murdock was primarily responsible for the Moa Chick scavenger hunt, if I remember correctly.
She was also supposedly working on a “precursor hunt”, but we wound up with the horrid Ascended weapon crafting instead.
My only ascended weapon has come from a chest in WvW. No plans on crafting any.
I completely forgot they wanted to implement a better way to get precursors…how long ago was that now…
One thing to take note of:
Click the dropdown menu arrow next to your main chat window/tab. In this dropdown, you will see “emotes” you can uncheck this option and the grey text will be removed from your chat.
If you like seeing emotes, you can simply create a new tab, and disable this and just swap to it when entering PvP/WvW.
Choosing this will not change visual emotes, only their appearance in the chat window.
You don’t know the glicko hell… Only Sorrow’s Furnace, Fergusson’s Crossing and Eredon Terrace been there. And it ceased to exist very long ago…
We were the kings of T8 way back when >.>
Let’s just remove the Z-axis so noone ever jumps ever again.
Really though, there is one difficult set of jumps in Dry Top, and it was for the goggles. The rest are just “hit 1, press W”
If jumping makes your eyes bleed, a.) get that checked out, b.) any game with a Z-axis and uses a spacebar is not for you.
I have personally forgot the amount of jumping that is required because it was so miniscule and unintrusive, that it was a non factor.
Apparently it takes them more than a year to make a single map (according to them). Their WvW team is evidently super small.
Considering that it’s been 2 years and that we have 1 new map (EOTM), making 3 bl maps would probably take them 5 years at the current pace…
He means just to change the types of guards outside the structures, and give the maps a “theme” so instead of green/white like we currently have, the textures would by swapped for themed (already existing) textures, such as desert rocks/sand, snow/ice, and green/jungle
I could stream Ranger, but since it I play Power Ranger, it would so much less fun to watch than actually play… pew pew >.>
If ranks were actually difficult or worthwhile to try to obtain…then sure.
I see that EotM minimap and…its basically free loot for filling a bar, for running around capping things which gives more free loot, while zerging mobs that give free loot….in a zone build for free clockwise free loot…
Wait a second….
I want better gameplay, not more effing handouts, this is laughable to complain about really.
You clearly don’t understand the issue at hand,which is completing a task that takes Months to complete ( Talking WvW,not the pve champtrain thats called Eotm ) and his reward for doing this was 2 greens.When completing such tasks the reward should be of more significance and not based on RNG random drops you can find anywhere else.Every other Mmo out there understands this,Anet on the other hand does not and keeps handing out rewards,simple or hard based on RNG,and you might end up getting nothing but greens.You might end up getting a better reward for something that takes 30m to complete opposed to what the OP described..a thing that takes months to complete and end up with..a green,which is simply wrong.
You clearly didn’t understand what I said then. Getting X rank is not a task, it is something that progresses naturally by completing other smaller tasks. These smaller tasks provide loot, and after completing several of these tasks (did I mention they give loot?) you get extra loot because a little bar filled.
People complaining about this, cannot possibly know how to weigh reward to effort, they value their time far more than they value their capabilities, that is the fundamental flaw with the reward system.
If Ranks had some challenge, or feat of skill involved…like I said in my post, sure, the rewards should be better….but its extra loot on top of loot you get for completing things that add to that blue bar….that is it.
So many good ideas…coming from their previous game >.>
https://forum-en.gw2archive.eu/forum/wuv/wuv/Suggestions-Commander-Edition/first#post4245666
The old one was locked due to the mass necro, but ya…where the hell, even they agree though apparently (same post, but with dev saying a few words): https://forum-en.gw2archive.eu/forum/wuv/wuv/Commander-UI-and-Sub-commanders/first#post4244905
If ranks were actually difficult or worthwhile to try to obtain…then sure.
I see that EotM minimap and…its basically free loot for filling a bar, for running around capping things which gives more free loot, while zerging mobs that give free loot….in a zone build for free clockwise free loot…
Wait a second….
I want better gameplay, not more effing handouts, this is laughable to complain about really.
Would be amazing if guilds had decent technological trees to develop and research.
Had to choose wall upgrades, being Asura, dredge, silvary, human or charr tech, even quaggan tech could be applyed, as the rest of guild stuff that needed to be researched >_>Great and fun ideas @OP
This would be interesting if they were horizontal, pro/con, like every upgrade lowers its total health, but gives it a bonus, and it could have upgrades for walls, gates, gaurds:
ex. Gate Upgrades: Reduce gate health by 25% and apply a bonus:
- Dredge Tech: gates are immune to flame blast vulnerability.
- Asuran Tech: gates deal damage back to players striking it without siege, with a 10% chance to stun on damage.
- Sylvari Tech: gates slowly regenerate health without requiring supply, but are twice as vulnerable to Flame Blast.
- Charr Tech: gates cast off metal shards when struck by siege weapons, bleeding and crippling enemies nearby.
- Human Tech: barricades are built on both inner and outer sides, limiting space near the gate entrance.
- Norn Tech: Totemic gates give nearby allies bonus might, and periodically chill enemies (1s per 10s)
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Sorry Mark, but as the days go on, more and more people will refuse to believe that.
Anet Says: They want to be more transparent
Anet Shows: Nothing, instead they go into hiding
Anet Says: They are working on things
Anet Shows: Nothing at all about what they are working on, no more blogs, videos, notes, etc. instead everything is being classified as a “company decision”. What ever happened to free ideas and open creativity? We would love to hear the ideas of what they want to do, they don’t have to be promises.
Anet Says: They are watching player suggestions and ideas
Anet Shows: Very little sign of (wtf censoring) acknowledgement of player suggestions and ideas, causing players to stop suggesting things all together due to feeling unwanted.
Anet Says: The team is busy
Anet Shows: No information on the size of said team, how busy said team actually is, what said team is focused on, rough estimates on testing and QA for the team.
How big is the WvW team exactly? 2 people? 10? it feels like 1….or maybe even 0 currently.
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Way to contradict yourself, genius. If you can get everything you need from the minimap, why call numbers? Isn’t chat “simply a distraction”?
Depends on the person, yes it could be a distraction, or not. To me it is a distraction.
And no, it is not a contradiction, I said “you can” meaning, anyone capable of doing so can, if they want to.
I am perfectly fine with not reading chat, others may want to read chat….this must be an incredibly hard concept for you to grasp. Unless you feel this is some magical requirement for “minimal effort”
Play, try, stop complaining.
AND if EVERYONE takes your advice, it’ll ended up no-one can hear your command either lol…
So it’d be a hot join type of Yolo Q as usual.
I don’t see why EVERYONE would take that advice, it is aimed at the people who are getting flamed at in chat (see OP…hopefully you actually read it)
It is hard to find a difference between SoloQ and Hotjoin as is, aside from not having team swapping and actually finishing an entire match duration.
Do people really not understand that every match doesn’t fall under the same circumstances every time?
And Entropy, you are bordering personal attack, if you have a problem, block me, leave it out of here though, you seem like someone who cannot discern the difference between fact and opinion.
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Way to contradict yourself, genius. If you can get everything you need from the minimap, why call numbers? Isn’t chat “simply a distraction”?
Depends on the person, yes it could be a distraction, or not. To me it is a distraction.
And no, it is not a contradiction, I said “you can” meaning, anyone capable of doing so can, if they want to.
I am perfectly fine with not reading chat, others may want to read chat….this must be an incredibly hard concept for you to grasp. Unless you feel this is some magical requirement for “minimal effort”
Play, try, stop complaining.
SPOILERS
I don’t like to defend bad writing, but I don’t think this WAS bad writing. (Bad events, maybe.)
When he sends you after the crown, Rytlok says “The crown was designed to break into four parts. When the fragments are separated, they’re hard to see. This was a safeguard to keep this powerful item from falling into the wrong hands.” To me, that sounds like it’s actually enchanted to not be noticed when it’s separated. You break it apart, and hide it in plain sight.
He also says “The fragments work like magnets to each other. Once you have one, you’ll feel a pull towards the others.” That explains why you knew where to go, and about where to look.
It’s all spelled out for you why it’s like this, right before you go looking for the parts. It surprised me to see people complaining that we somehow knew where to look for it and how the parts were in more or less plain sight.
I am not complaining about the writing, I am glad to see it finally going back to some solid lore. But the way we handle the lore, the events, everything…is just bleh
I can understand them being veiled and hidden, even when in plain sight, but they just appear after an event in a pile of rubble….
In Guild Wars 1 (a little taboo around here) there was a quest in the Tarnished Coast I can remember doing, that involved using a meter, to hunt an area, and use proximity to try and find Facets to defeat.
http://wiki.guildwars.com/wiki/Divination
Even if the part will have commander tags all over it…why the hell could it have not been like that?! at LEAST >.>
I think something as simple as the game not telling us exactly where they are would have been a good start >.>
Similar to the introduction of the latest Courtyard addition, testing arenas could be used in 1-2 week increments to show ideas and gather feedback on things that are being built and progressed (such as new game-modes, maps, mechanics)
If skyhammer is any indication, using only your internal testers feedback can have some backlash, and not have the desired effect. A test server that simply demonstrates new additions can go a long way into building new and more exciting pvp experiences.
Or just a PTS….but that has been pitched for ages.
Awesome ideas, but I don’t think there is anyone actively developing World vs World right now.
What happened to Devon? I miss Habib :’(
Turn off chat. There are times when having chat is actually useful…but if you are soloQ, just turn it off and save yourself the headache.
You can still call things like 4 home, etc. even being unable to see it. Just do the best you can do, and don’t let others bring you down.
So if everyone takes your advice, no-one is listening to anyone. You expect people to reinforce/avoid home in response to your calls, but you’re not even giving them the benefit of the doubt by listening to theirs?
How about you just do your best impersonation of an adult, discover some intestinal fortitude, and not care so much about what random strangers on the internet say about you. If someone is being particularly nasty and you’re all out of tissues, you can always block them, but if you’re turning off chat to spare yourself hurt feelings because you keep getting called a noob… you’re probably a noob.
If you don’t want to work together as a team to win tourneys, go back to hotjoin and stop wasting people’s time.
Your post is the reason I turn off chat, or should I say, the type of person behind the post 
Everything that can be done, you can do yourself in SoloQ, by looking at the minimap every so often. It has nothing to do with hurt feelings, I could care less. But seeing people complain at each other all the time in chat is simply a distraction.
Well considering it was supposed to be some legendary, long lost artifacts….they were just there and it was “here→there” and found them all in under 5 minutes…