They need to modify it based on the feedback in this thread, then give it a new name when the festival comes around next year so players will know it was improved.
I suggest Dragon Ball… Z.
:D ..and there needs to be a skill called the Kamehameha.
This has indeed been tossed around a lot and discussed a lot and all that remains is for a response (and hopefully implementation) from anet. (Grud, I sound like a broken record.. :< )
In response to your specific questions:
1. Should it be for everyone like the wallet?
Yes.
2. Should it cost gems or gold?
No. It’s a standard QoL feature.
3. Should only HoT players receive it since theoretically they have the greatest need for it?
Hell no. And I say that as a HOT player. Everyone needs this.
4. Should it be an unlock such as a collection or mastery?
Hmm… much as I like collections and this sounds intriguing.. it would cause a lot of discontent. It needs to be just enabled for all by default. After all, all we’re talking about here is adding currencies to the existing wallet.
5. Or does someone have a radical new idea that could make the current system more friendly to alternates characters and inventories ( especially since inventory space is at a premium)
Anet’s radical new idea is the shared inventory slot – but that won’t help with this since there are only five maximum and they’re overkill for this issue anyway – the wallet just needs to house all currencies. End of story.
On the Achievements | Summary page in your Hero Panel there’s a section on the left which shows you the last three achievements you’ve finished, and on the right it shows you the next three achievements you’re close to finishing. This is a useful feature. I look there for ideas on what achievements to tackle next.
But often, it displays achievements I don’t feel like tackling or am not ready to tackle a the time. For example, at the moment it’s showing two fractal achievements and one pvp. Though I dabble in these, they’re not big interests for me. I’d rather see what pve achievements I’m close to getting (e.g. kill 500 insects or beat the shatterer) but I feel like I’m forced to do fractals/pvp/whatever in order to get them off the display.
Is there any chance for an option to I) dismiss some achievements from the upcoming list OR ii) have a longer scrolling list OR iii) somehow categorise the list with tabs or something? Or some combination of the above?
I’ve been caught out by this too, and let’s face it.. you’re not going to be watching for that little icon while you’re running around. I wish there was some other way to demonstrate when the glider will or will not open. Various conditions already have visual clues (e.g. dazed makes you wobble and has white lines spinning around you, there’s that purple haze for whatever condition that is and burning .. well, you’re basically on fire).
So it would be neat if there was some visual clue that the glider is available. I’m not sure how to visualise it though. Maybe your boots could have little wings on them ala Hermes the messenger of the gods
Ahhh, love day. When ressing revives instantly and all players and monsters put down their weapons and dance together.. whoah.. I got to lay off the tuning crystals..
I can’t get over how bad the jumps are
Well, it’s a sewer so… the Divinity’s Reach city council doesn’t splurge on the comforts of its sewer maintenance staff. I guess we should be glad there isn’t effluent pouring through the arena.
Or something even better! New fractal has us experience the golem uprising as golems! just like we get transformed into inquest and charr XD
Asura 1: “……do those golems have weapons”
Asura 2: “No biggie shut them down and reprogram their inhibitor”
Defensive golem type: burst through wall squishing the two asura “EXTERMINATE! EXTERMINATE!”
Oh yes! I love it!
XP cap problem has been pointed out several times already. Still waiting for any reaction, though.
That’s exactly it. Still waiting for a response. It’s a small issue. I hope they don’t let this one fester like they have with others.
1) The jump pad from where you spawn is iffy at best. I’m often stuck not getting vertical enough to get out before it sticks me somewhere surrounded by the opposing team. Don’t really have an issue with the other jump pads.
2) Funny, I get rewarded for participating. But there are times when players “check out” but I’ve never seen a mass quit. And since I’ve been added to matches in progress as long as there are players queuing it’s rarely a lopsided match up of players.
3) I think it’s great. It’s the ultimate equalizer, everyone is the same, no pre-made teams, it’s all about reading the situation and playing.
I sense the OP wants hyper-competative play to win rather than play cause it’s fun.
…..except everyone is not the same. As soon as one team gets dragonspeed (or whatever its called) they’re faster to pick up the spheres and you’re screwed. I was running to get one and I was literally outpaced by the enemy players. And when all you’ve got is the basic #1 skill that can’t seem to hit anything at point blank range and they’ve got the super version that somehow hits you from across the arena… it’s not fun. Not to mention that there’s only one arena and it’s a small sewer. Normal pvp has bigger, more interesting arenas and gives you a chance to at least catch up. And if you’re coming from a mainly-pve play style and trying to learn dragon ball you’re up against very difficult odds. Experts have fun in this. Newbs get eaten for breakfast before they can learn anything.
I’d like to see the rest of Destiny’s Edge killed off, retired, run out of town… what? I’m only saying what we’re all thinking! They’re soap opera drama queens. And their bad decisions have got a lot of people hurt. :p
Only the new cast…except for Taimi I like her
Taimi’s the best. And I saw her first. >:(
Canach is okay. I like his bad boy image. And Braham too. On missions with them at least they ress me. Not like DE who just stand around looking smug, except Logan who’s standing around looking horny or sleepy. It’s hard to tell with him.
It’s better than GW7 at least – that one was nothing but a cash grab with nonsensical plot points, lazy writing, wasted characters and that new asura replacing Taimi is a total Mary Sue.
There haven been other threads about this exact issue, of course, and one in particular had many great and creative ideas for what to do with the extra xp. Can’t find it right now, sorry but it’s really good. This topic always makes me wonder… why didn’t this problem occur to them in design? Maybe it did and there are good reasons why it exists and if only they would tell us the mystery could be solved.
I regret lending Trehearne money.
I’d like to see the rest of Destiny’s Edge killed off, retired, run out of town… what? I’m only saying what we’re all thinking! They’re soap opera drama queens. And their bad decisions have got a lot of people hurt. :p
As an aside, it would be nice if thread titles were more descriptive of their purpose; for example “What to do with 2k gems?”
With regard to your question, it depends on what stage you’re at in the game. If you have a new character, you might like to get one of those ‘bump’ upgrades which give you some stuff to get you started.
If you’ve played a while or have several toons, you might like to increase the size of your bank, or the number of stacks of mats you can store in mat storage or the number of character slots.
Or you could just buy some snazzy wings or something.
You could transfer to gold if there’s something you intend to buy with gold, but there’s some loss in the transfer I believe due to exchange rates and what not.
How easy gold is to come buy depends on how much work you’re willing to put in. There are various avenues of play that are more efficient at delivering gold and the more time you spend in them the more gold you get.
Have a good day
I’m thinking it and I know you are too. All those asura golems all over Tyria. They serve us, they’re our bankers, our merchants, …sometimes even our friends. But are they just dumb machines… or something more? Remember Rata Novus – didn’t Scruffy display some emotion before he did what he did? No, my friends. They are not dumb machines. They’re sentient, and they’re getting tired of being the underclass.
It had to happen. Sooner or later the machines will rise. Golems will have … their judgment day!
And to celebrate, they’ll need to have all kinds of fun Golem Uprising activities, like:
- Hunt the Human – hide, fight or run as you’re pursued by a team of golems sport-hunters. Survive long enough and escape with your life …and some loot. Any race can be hunted.. after all, to a golem all fleshies look the same!
- Golem Genesis Jumping Puzzle – can you survive the deadly golem construction facility, complete with lasers, saws, presses, lasers, electric floors, crushing ceilings and lasers?
- Upgrade Delivery – receive 15 upgrades from a golem dispenser vendor in Rata Sum and deliver them to 15 golems scattered about the city. These golems are too busy to come in for their upgrades and they enjoy nothing better than making fleshies run around for them!
- Ol’ Tom’s Oily Day – remembered for his strange cat fetish, this one time janitor of the poison room in the Uncategorised Fractal has retired and is now a regular at the promenade of Divinity’s Reach where he likes take daily walks and feed the pidgeons. After a lifetime in the poison room, Old Tom has developed a leak. Your golem overlords demand that you follow him and clean up his ..puddles. Success means loot, failure means extermination.
- System Shock – Sneak up on golems around the cities and upload viruses into them, provided they don’t catch you! Make sure you interface with the right port!!!
- Fleshy Fight Club – meet your fellow fleshies in the fighting pit, each armed only with a weapon chosen by your golem overlords, with only five skills allowed. Defeat your opponent and impress your masters to receive some shiny metal trinkets.
- Mimetic Mastery – the golems are adapting! They’ve been watching us and they’ve improved on their own design! The G-1000 is a new type of golem not only capable of learning from its opponents but also able to change its shape and skills to match theirs. Face off against this nightmare over five rounds… if you can. Watch as it learns from you, adapts to you, becomes you… and ultimately replaces you!
When will the revolt come? Nobody knows. Maybe never. Maybe tomorrow. But heed this warning, my fleshy friends, and if you have a personal robot banker following you….. watch your back.
I ask you: where will you be… when the golems rise?
For example, if you dont play PvP you wont be getting Mawdry and will be deleting thousands of bloodstone dust a month.
Did you mean PVE?
No he is talking in regards to getting asc mats from champ bags within reward tracks. A good portion of spvp that only spvp aren’t leveled past whats needed to go to pvp arena since it auto scales you up. Mawdry requires a hefty time investment in pve areas.
Ah, I see.
For example, if you dont play PvP you wont be getting Mawdry and will be deleting thousands of bloodstone dust a month.
Did you mean PVE?
Good idea, but…. There is always, but…
Mystic Forge genie Zommoros, is not factory worker. He is looking at you, if he likes how you look, he will give nice loot. Otherwise if he don’t like how you look, he throw only bones to you.
I bet Zommoros would break out from his prison and fly back to the Elona, if we try to make him factory worker. Then we would not have Mystic Forge anymore to use if Zommoros leaves.
I say we capture another genie/demon and put him in a new mystic forge in LA to give ol’ Zommoros some competition and see if his customer service improves.
I don’t regret the decisions I made because I did the best I could with the crappy choices given. I do regret having to work with the slacker npcs I had to deal with who can’t seem to do anything without an untrained newb to lead them… even if they’re the captain of the seraph. (I’m looking at you, Logan)
I don’t think I’d describe it as lazy, but it certainly is a lot easier to play some classes. I worked hard to level and map complete my ele, and it was challenging. Then I tried a warrior and a rev, and I was amazed that you could just press a button (warrior gs #2 or rev #3, I forget what weapon) and your toon would jump around slaughtering whatever you aimed at til it died! That never happened on my ele. O_O Then again, I always feel more powerful on the ele, with the ability to launch larger scale attacks. They’re certainly different play styles and it’s fun switching between them depending on how you feel that day.
Also characters in the story, including the player character, are never doing it for the drops.
I would love that, though. Have some hero or character in a game and something dies and he/she says, “anything good drop?”
I would totally love that. lol
It happened to me. In one of the story missions, some npc died (it was so forgettable I can’t tell you who it was) and while everybody is standing around all sad, my toon said something like, “….they will be missed…Ooh! Rare loot!!”
I was going to say jumping puzzles like Troll’s Revenge and NSS are the hard endgame content for jumpers, just as Raids are the hard endgame content for fighters, ….. but Attis beat me to it.
Having said that, I don’t mind if shortcuts are added to these or mesmers provide portals – people need encouragement to keep practicing at a jps and the skills will come. I used shortcuts too when I started out but over time, I began to run the full course with no shortcuts and if I feel, I started from the very beginning. There’s nothing like it for training yourself on a jp. I did all the jps on my ele and it’s only now that I’m levelling a Mesmer.. if you see me on a jp, give me a shout and I’d be happy to help with advice or a portal if I can.
Here is a question to Rubi. What do you do with the question that are not related to the topic, the ones you said you skimmed over. Do you pass them over to the relevant people so that they can have a look at them or have you taken note of them so in future Q&A livestreams on other topics they will be asked? Or are they just Ignored all together?
They are absolutely correct do scrap all non-related questions, because they weren’t requested in the first place. When you are asked to question another specific part of the game, do so, until then all the non-related questions will be ignored. No dev has to pass any question to anyone while they’re off the topic.
Anet do a lot of things right. I love this game. But managing customer expectations seems to be an area they struggle with. Sure, no specific dev has to do anything with off-topic questions in this case. Even anet as a company doesn’t have to do anything with these questions – but they shouldn’t make their players feel like they’re being ignored. That’s just bad customer relations. This thread is a rare occurrence where anet has asked for questions from the playerbase. Players felt like anet was listening. They felt like their questions were actually heard for a change. It was a great PR opportunity. A few simple words hinting that off-topic questions were archived for possible future consideration would have done wonders imho. Or even anet’s usual silence. But I feel that explicitly telling players that they’re being ignored is detrimental to anet’s business. You may disagree. It just makes me sad to see these opportunities missed again and again. But I’ve ranted enough about this subject. It’s good that anet opened at least this thread and I look forward to more like it. Thank you again, to anet’s creature designers. Keep ’em critters coming.
There is a time and place (and team) for everything. Trying to push things unrelated to the subject presented, and then pouting cause your feathers got ruffled by a genuine and measured response is pretty silly.
Does one really need to be coddled and told they ara good boy and that every concern, no matter how unrelated will be jumped on asap? That is a pretty big double standard to expect that, while at the same time lacking the courtesy to answer the question originally presented.
I’m not sure from the wording if that’s addressed at me? I have posted some creature comments here so…. anyway, I just wanted to ask which response you’re referring to as the “genuine and measured response” to give me some context?
My ele would kill you for a trench coat. He’s so tired of dresses.
I am sure if Anet sees certain questions they could potentially answer then they would and ones they cant, they would hopefully take those back and possibly do a spot light on that topic in future or give us a one off response in the forum.
Either way it does not hurt to ask.
That’s not really something that’s going to happen in this context. When I say “What would you like to know about creature design?”, the responses that are “Yes here is my question about WvW/beer/skill balance/fractals/festivals/stuff I want in the gem store!” simply get skimmed over while we pull questions from people who have questions about the actual topic.
That doesn’t mean “Oh hey clearly this is a list of things that ArenaNet as a company doesn’t care about”. It means that me, the creature team Animator, and the creature team Game Designer can’t answer those questions–not only because they have nothing to do with the topic of Friday’s Guild Chat, but because we don’t work on those teams and we don’t have answers.
So! Kudos to those of you who had questions on the topic! Ben and Brian came to me with two pages of good questions that were interesting to talk about and we’re looking forward to addressing them tomorrow.
Hi Rubi, it’s always good to hear from anet (thank you!) …..but… ugh… I just wish you hadn’t worded it as “simply get skimmed over”. At least tell us that the off-topic questions might be reviewed later by the relevant teams. It doesn’t have to happen but at least it would sound more positive. This thread is, unintentionally, providing an outlet for players to feel like they’re being listened to. Use that PR to your advantage.
And… uh.. if I’m being frank, I wish that “Kudos to those of you who had questions on the topic!” hadn’t happened either. The off-topic posters have just heard that their concerns are being “skimmed over” and now they’re getting a whack on the nose with the newspaper while their on-topic cousins get a “Who’s a good boy?” (Ouch!)
Anyway, moving on. Thanks again for giving us a chance to voice our questions on the creatures in the game, and thank you even more for animating them. Have a good guild chat Friday!
Now that the questions have been picked I just want to say…
It’s amazing to me how many people don’t read the topic and just throw any old question they feel like in here. Happens every time.
Kudos to those who actually read.
Why is that so surprising? There hasn’t been a lot of indication from anet that they’re listening to players on this forum, so when they start a rare thread like this expressly asking for player feedback, people are going to grab onto it and pour out their feelings. In the ten months or more that I’ve been playing this game, this is the first post of its kind that I’ve seen on here. There may have been others I missed, but the fact that I missed them should show you how rare they are. Hopefully, this is the start of a new trend where anet creates threads asking for input on various topics. If they provide more such avenues, players will address their questions/comments to the appropriate threads and you won’t have to look down on us from your high horse.
Has any thought been given to making creatures spawn more …plausibly.. instead of just popping into existence? You’ve just killed a critter.. you’re standing around for a while… POP.. another one appears beside you. There are creatures that already move underground – why not have these at least spawn by appearing out of the ground?
Honestly I believe he makes these threads to troll or pester people. Like you said – even if he was right and it was all a huge exploit – what exactly does he expect ? The game to be reworked?
He doesn’t have a solution – because if he did he would have posted it.
It’s merely a “I hate glass cannon players so let’s go make a thread to flame them a bit” thread.Before I offered solutions, I wanted to gauge reaction.
To what purpose?
There’s a couple of issues with targeting in PVE which have been bugging me for a while. I live with them, but I also live in hope they might be remedied one day:
1. When using action camera, range skills don’t seem to fire on a selected target unless you’re looking more or less at them. Even looking slightly away from the target causes things like my sceptre air 1 on my ele to misfire. If the target is selected, why can’t skills just shoot at it no matter which way I’m facing?
2. In Pve, when you select a target it stays selected until it’s dead or out of range or something. World bosses have an annoying tendency to lose your target lock. I’ll use SB as an example. He (or she, as some would have it) cycles through a number of stages, some which allow you to target SB and some which don’t. If you have SB targeted in a targetable stage, your target lock is lost when that stage ends, and when the next targeting stage comes along you have to specifically lock on to SB again.
This is a bigger problem with Golem Mark II. That thing has a number of stages where it loses target lock and there’s so much going on, it can be a while before you realise you’re not even firing because you have no lock on anything.
It would really make my day if, once you’ve selected a world boss, it stays selected for the entire event. In the stages where you’re not supposed to hit it, the target info at the top of your screen could grey out or disappear (I don’t mind which) as long as it reappears when the next targeting stage begins.
In my honest opinion, the only way out of this situation is for ANet to come up with a programming method that detects who are the zerkers and restrict them from respawning till the boss is dead or till the event failed.
…….look, there’s no situation. There’s no crisis to be solved. The OP, like any player, disagrees with some aspect of the game specific to their experience. There’s no need for a solution….. and the solution you’re describing (no offense to you) is based on blatant discrimination which would create a far bigger problem than the imaginary problem it’s attempting to fix.
Come to think of it, waypointing is itself an exploit. You don’t see the natives doing it. They’re forced to walk around everywhere. We’re subverting Tyrian society and flaunting the immigration laws of the various regions by teleporting in and out without going through the TSA (Tyrian Security Administration) checkpoints.
Pocket raptors use waypoints. Even while they are in combat.
O_O
Thank you all – I was curious why gliding was disabled in home instances and that question has been well and truly answered with many thoughtful replies. Thank you.
@Agemnon – agree on better AI.
It gets tedious that every mob sits where it’s been told until you enter its airspace then it runs straight at you. Move far enough out of its airspace and it loses interest and goes back to sitting where it was…. presumably ‘cause.. reasons. Or, worse, it decides in the middle of battle that it’s going to take a timeout, runs back to its spot, recharges its health and comes right back at you. Can npc enemies use exploits?
I dream of facing enemies that behave more plausibly, that feel some sense of fear when outnumbered or facing a superior opponent. Enemies that stalk you, looking for an opportunity to strike, that look for higher ground. Animals that can be scared off, at least temporarily, by loud noises or explosions, as real animals would. Animals that don’t run through fires willingly. Little things like that.
@OP: One has to ask ……….so what?
Let’s say it’s an exploit. Okay. Now what? Where do we go from here? What outcome are you looking for? Do you want anet to admit that it’s an exploit? Do you want them to change things? Do you want other players to agree with you? Or is this just a mini-rant? The last may be your best result, since a rant doesn’t require anything except a forum. The other outcomes are less likely.
Or to look at it another way….. how can it be an exploit when it’s a fundemantal game mechanic. Imagine you’re a player going up against some creature. You get killed. Your spec doesn’t really matter. For whatever reason, you’re dead. It happens. What do you do now? Do you quit the game and never play again because, well, you’re dead? Do you waypoint somewhere and do something else, avoiding that critter for the rest of the day/week/month/year? Or do you go back and try fighting it again? Seriously now – if you’re at Teq and you die, would you go to the nearest wp and come back to keep fighting, or would you leave Teq for the rest of the day? What do you do when you get defeated?
Or, to pose an even bigger question, what would you like the game to do when a player is defeated? Should defeat be impossible? Should we simple lie dead for 60 seconds where we fell then spontaneously arise? Or be kicked out of the event or out of the game? What is your solution to this problem that you are posing?
Would you ever consider adding tutorial type creatures that use voice and text to explain to the player game systems that are left for the player to figure out?
For example, the game does not do a good job of explaining the combo system, which is a core component of combat. There should be an NPC that lays a field, and shouts something along the lines of “I’ve put down flame fields! Quickly, use your blast finishers to gain more power!”
Good idea! There’s that dodge trainer in every zone, so why not a trainer for combo fields? A tall shapely female norn… ahem… as I was saying, that’s a great idea. Carry on.
Come to think of it, waypointing is itself an exploit. You don’t see the natives doing it. They’re forced to walk around everywhere. We’re subverting Tyrian society and flaunting the immigration laws of the various regions by teleporting in and out without going through the TSA (Tyrian Security Administration) checkpoints.
Weapons slots, like the GW1 Equip Pack; it would be nice when I swap from Staff to DD, back to Staff my daggers returned to where they belong vs having that space now occupied by a claw, or some other spam drop. Being able to designate one bag as weapons only; or no loot so cons might be stored as well, would be very nice, no?
So bags that only armor and weapons can be in are not enought?
You know… if I were making a wintersday wish…. I’d love to be able to choose the purpose of a bag, like you choose the stats on some armour/weapons. You get a bag with a drop-down box with options like: “weapons, armour, rares, exotics, ascended, tonics, foods, trash, play-charr magazines, …” and you pick which you want it to be.
this was put in because of the new healer classes. I myself run a Druid, and with my full druid setup, don’t do a lot of dmg, I try to keep ppl alive, either with heals or rez’s.
so they added the rewards for these classes so we still get creditIt doesn’t matter WHY it was put it. The point is that it favors reviving people. Before they did this, except in specialized content (like the raids and certain bosses), practically everybody runs some variant of a glass cannon.
Look at the threads on the classes where people ask what kind of build is good. Without exception, berserker is near the head of the pack – for all professions. Why? Because glass cannons WORK. And that’s my point.
Okay. Glass cannons work. No argument there. So… conversation done?
This has been an issue for some time. Just yesterday, something vanished from the guild bank when I moved it around, but from previous experience I waited and within a few minutes it had reappeared. So, nothing’s permanently disappeared ….yet.
Agree with those. Excellent suggestions and after only three months of playing! I can’t remember offering anything that constructive after three months. I think I complained about some stupid thing.
No, there aren’t hidden pay walls. Just invisible walls in the oddest places. lol.
8.- Suggestion – Montures
In the hypothetical case we see montures in Guild Wars 2, what are the limitations of the engine to make them?
Google tells me “monture” is French for “mount”. Uh oh. Here comes that picture.
Is it just me or is gliding disabled in home instances? And why?!? They’re just instanced sections of cities we’re already gliding in. Why can’t I glide between my candy corn node and my wintersday tree?
I bolded the important word there. “Instanced”. Gliders don’t work in instances of any sort, unless they’re set up for it (HoT instances). Sorry.
I see… but why is that? I could understand why they wouldn’t want it in Living Story episodes or your personal story episodes, but if they’re making an exception for HOT why not for the home instance? I’m hoping it’s just a case of not-there-yet; i.e. they’re preparing the home instances to eventually allow gliding.
I doubt that it’s a case of “not there yet” — it’s a lot of effort to glider-proof any map, including the home instance, especially since home instance maps are used as the basis for personal story instance maps. It is surely substantially more effort to add ‘home gliding’ with relatively little gain for the community.
I’m not so sure about that. There are only six(?) home instances, and they’re all relatively flat and quite small. They don’t really offer any great height (as DR does) to land anywhere that wasn’t intended. I would even bet that they’d be perfectly acceptable as they are if gliding were enabled.
Having said that, I can see now why gliding would be disabled. I mainly go to the home instance for farming nowadays, but I remember the personal story missions in it, and it’s true that gliding might interfere with those in unexpected ways. But having said that, the home instance could still allow gliding but disable it if you talk to an npc and start a mission.
This situation is not unlike before gliding came to central tyria. The disparity between the jungle allowing gliding and central tyria not allowing it caused some confusion when switching zones. I’m always going to be a little confused when I enter the home instance and gliding doesn’t work but it’s flat enough not to get me killed from a fall. Such is life.
Cool one-liners when I put the beat down. Like, one time, I gave this troll a mouthful of knuckle sandwich and my toon said, “Now who’s feeding the troll?”. He he…
Okay, he didn’t say that, but it would have been so cool.
The highest place possible should be the mountain where the Priory is, which is only accessible through void jumping. Gliding down from the mountain takes more than 4 minutes to reach the ground assuming you have unlimited gliding and are using speed increases.
https://youtu.be/99kwKYlZUXIOkay, what’s void jumping? Because that video was amazing.
Nobody can tell you what void jumping is. You have to experience it for yourself… by taking the red pill.
Question: Who designed the creatures in LA and SW that keep endlessly preaching about violets and mordremoth attacking the mother tree? Can they explain why they thought it was a good idea to put them next to heavily frequented merchants/banks? And why we’re still subjected to them, years later? Enquiring minds want to know.
Is it just me or is gliding disabled in home instances? And why?!? They’re just instanced sections of cities we’re already gliding in. Why can’t I glide between my candy corn node and my wintersday tree?
I bolded the important word there. “Instanced”. Gliders don’t work in instances of any sort, unless they’re set up for it (HoT instances). Sorry.
I see… but why is that? I could understand why they wouldn’t want it in Living Story episodes or your personal story episodes, but if they’re making an exception for HOT why not for the home instance? I’m hoping it’s just a case of not-there-yet; i.e. they’re preparing the home instances to eventually allow gliding.