Showing Posts For ZudetGambeous.9573:

Not Under My Command

in Living World

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Yeah it’s not impossible. I’d say it’s definitely bugged though. Took a few tries with a coordinated party, skipping Canach and clearing everything. Having portals to get the instance owner there instantly so that the mobs became vulnerable. Fears and mesmer curtain. Got it in the end. Definitely not how it’s supposed to be done. But it can be done.

They patched this method out.

Canach now triggers even if you don’t talk to him. Even with full stealth + swiftness not stopping to kill anything the achievement failed before we could even get to caithe.

Pollen clouds disabled?

in Living World

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I finally got a firefly and went to use the pollen clouds and it says that the content is disabled…

any ETA on when this will be fixed or why it isn’t working?

Not Under My Command

in Living World

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I think the NPC’s need 100x more health. they literally run into the poison and die in 1 hit… not sure how i’m supposed to stop that.

Not Under My Command

in Living World

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

all this proves is that you managed to bug it out… I bugged out the 75 to 0 achieve during my story run… doesn’t make me impressive lol.

Doesn’t appear this achievement is possible right now.

The Be-All and the End-All

in Living World

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Need a good sized zerg to kill them, so i’d do it now before the crowds thin out. They are pretty rare, but the events pop up so fast that you probably get one popping an hour.

Patch Notes Up

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Connection error detected… retrying…

Pre-release teasers for today's patch!

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Patch is up! notes are up as well!

Pre-release teasers for today's patch!

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Should we hold off on completing the story in case there are any Anet approved exploit areas that only those who hold off can access?

The complete lack of info about LS

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Also one of the things about less information is less people speculating on the market and making a killing. Even with relatively innocuous information…people can figure out the kitten edest things.

Sorry, the market speculators already know what to buy and have already bought it. The information is out there, it just wasn’t officially released. If they wanted to lessen the impact of speculators then they should have announced the information publically all at once.

CDI-Guilds- Raiding

in CDI

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Of the current roles that exist (support,control,damage) in instances only 1 is viable at this moment.And that is pure dmg.

thats wrong. every optimal build brings as much support and cc as possible and sacrifices dps to achieve that.

But that’s not how it works at all… Currently all your dps comes from your gear, and all your support/cc comes from your utilities. They are completely separate. There is no support gear or CC gear. I can do 100% dps and 100% support if I am capable of dodging. Or I can do 50% dps and 100% support. The only difference is what gear I am wearing.

When will the patch be here?

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

It is nearly 3:30am Anet time and there is STILL no patch. When will the patch be here?

In-Game Market Structure: Monopoly

in Black Lion Trading Co

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

How does the application of a semantic term to the current economic system make any difference one way or another?

If the purpose is to PROVE that Anet has ultimate control over the economy of the game where they run the servers, I think common sense and a bit of, “DUH!” can accomplish that with much less posturing and wordy commentary.

That seems to be clear to everyone except Wanze. We all know that Anet dictates the prices of things in the game because they set the drop rates, the demand, and the difficulty in obtaining items. Using those parameters players then sell the items at prices that they choose based on those factors. This happens in every online game, and is not a monopoly any more than mother nature has a monopoly on earth’s economy.

[Suggestion] Increase dungeon token rewards

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Most people already have 90% of the dungeon rewards from the PvP armor before reward tracks were in.

Achievement chests gave 10+ PvP skins every 500 points, meaning even players who didn’t PvP had 100’s of skins, many of which were from dungeons. Active PvP players had unlocked 1000’s of skins and some completed these collections without ever entering a dungeon.

The problem is that they severely nerfed PvP rewards with the introduction of reward tracks, so anyone starting now is pretty much out of luck and has to grind dungeons for these skins.

CDI-Guilds- Raiding

in CDI

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Some more thoughts on Progression:

  • Is Legendary armor better than Ascended armor stat wise?
  • Can this legendary armor be obtained anywhere else in the game?
  • How do we prevent the introduction of Legendary armor from invalidating players who spent a lot of time/money crafting their Ascended armor?
  • Is this a drop from raid encounters, or is it obtained through a “raiding reward track”?

- same stats as ascended, but selectable stats out of combat
-Yes, but the specific skin associated with raids should be ONLY in raids
-Ascended gear should be one part of the recipe for legendary gear. This keeps the progression but takes out the vertical bit.
-I think a raid type component, i.e. gift of raiding could come from either the final boss in a raid as a random drop, or from the end of a raid reward track. If it came as a drop then it would need some method to prevent crazy RNG from keeping one person from getting their armor even though they’ve run the raid 100 times.

Time commitment:

I think raids should be large in scope but broken up into sections. If a raid had 17 bosses then there would essentially be 4 sections of 4 bosses each that could be done independently from each other, with a final boss unlocking only after all 4 sections were completed. A single section should take a long time to learn, but be clearable in farm in about an hour. This would mean a group could complete all 4 wings in about 4 hours, or 2 nights of 2 hour raids a week. In order to accommodate people of high skill but low play time, a lockout extender should be available for groups that would take more than one week to clear everything. Numbers here are relatively arbitrary, to determine more precisely the length of each wing, I would need access to metrics on the average play time of people likely to participate in raids.

Wildstar recently ran into huge trouble because they had very long attunement and raid times while the average play time of the raiders was much lower. This kept people from being able to participate in the raids and caused many players to leave the game. Also the time to organize should be taken into account, with at least 30 minutes given to prep for the raid.

Is the maize balm rat farm an exploit?

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

So why were players who came into a specific instance of the arah farm to force the event to succeed not banned? they could have gone into any other map instance and completed the event, but they griefed the farmers and received no punishment. Now all of a sudden killing mobs in the open world is a bannable offense?

This makes no sense at all.

First time active since around launch

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Yes, fractals of the mist are the primary challenging endgame content at the moment. There is also the living story that provides a story based endgame, with multiple instances to progress through and unique rewards.

The 2nd season of this story is about half way done, with the second half starting back up on Tuesday.

If you want hard repetitive content then fractals are what you should look at. If you want story driven content then the living story is what you should look at. Additionally there is currently a developer based discussion on raids coming to GW2 in this forum, which probably won’t be implemented for another 9 months or so, but it is something to keep in mind for the future.

In-Game Market Structure: Monopoly

in Black Lion Trading Co

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

The price players set is almost entirely influenced by Arena.net.

Just because Arena.net doesn’t sell ectos for gold doesn’t mean they are being given away for free.

They are being sold for playing time, aka labor at a rate which they can control on a whim.

The players still decide which amount of payment for their labour they seem fit, so they ultimatively set the price.

Anet could decide to make ectos not drop anymore from salvages, making them unattainable in the future, this would presumably make their value go up.
But at the same time, the player base could decide that they dont want ectos anymore, making ectos available on the tp at 1c over vendor value.

Players set the price.

The collective “player” could no more decide that then a tree could decide it wanted to grow in a desert instead of in a rainforest.

Players do not have free will to decide what the prices should be, the market decides for them based on a huge number of variables and many equations. It is very hard to fully calculate all those variables, but there are many models out there that could get reasonably close. Player choice is just an illusion in this kind of market. The value of ectos is determined by the supply, the demand, the time it takes to obtain an ecto, and the value of labor in Tyria. Those are the major variables, though there are hundreds of variables that go into producing the demand variable.

You could roughly plot the price of an item just by using:

(demand*time*labor value)/supply

Doesn’t matter what any individual player thinks, the market will still respond in the same way.

Anet adds in a use for ectos, demand goes up, prices go up. Anet stops ectos from dropping, supply going down, price of ectos goes up. The player has no choice in the matter.

Suspension for griefing Maize Balm Farm

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Anet seems to be wildly inconsistent with their stance on farmers.

Griefers who try to stop people from farming events are ok and just playing the game…

Griefers who kill open world mobs are evil and need to be banned?

I wish Anet would pick a stance and stick with it. Why weren’t people who “just want to complete the event” moved to separate overflows and asked not to come back to the farming instances? Why were those farms nerfed but this one told to be legitimate?

In-Game Market Structure: Monopoly

in Black Lion Trading Co

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Every game is a monopoly if you put it that way. There is no real life counter-part to someone that can create unlimited natural resources with a simple database edit.

But yes, Anet does tweak the economy.

They stopped ectos from dropping below 20s and caused permanent hair contracts to drop from 4000g to 1500g.

No. Anet, as a company, didnt list a single ecto or contract on the tp. It was players that stopped that from happening.

Players had pretty much no say in that. Players consume a set number of ectos daily based on the parameters that the game sets by use of recipes, consumable, armor, weapons, etc. Anet sets the drops rate of ectos based on those recipes. Players have no more say in the price of ectos then rainforests have a choice in which places they grow. The parameters set by anet determine the prices of ectos.

I would in fact say that using their databases and monitors on the game that Anet can accurately predict within 1s what the price of ecto will settle at based on their changes to the game, before the changes go into the game and before a player sells a single ecto.

Players only set demand, supply is strictly controlled by Anet by the games parameters.

Thanks for explaining in more detail, that Anet doesnt list or buy a single ecto or contract on the tp.

So no actual logical rebuttal then?

Wha should I when you agree with me.

They may not list any items but they still control the price. I’m not saying there is anything wrong with that, or that there is even a way to avoid it, but they do set the approximate price of items by determining their scarcity in the world.

This of course is not a monopoly, but it also is not 100% player controlled. If players had control of the faucets I think the precursor faucet would be opened a few more turns as would the silk faucet.

Again, not saying that would be a good thing, but it is what the majority of the playerbase would choose to do if they controlled supply of items.

CDI-Guilds- Raiding

in CDI

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I think we are supposed to be talking about raid progression at this point.. i’ve only skimmed the thread so sorry if i’m repeating anything.

Progression:

One of the big draws of raiding is being confronted with a difficult fight and having to try different strategies, different team compositions and different positioning to figure out the best way to beat the encounter. This is accomplished in a fairly straight forward manner in other MMOs by the use of the trinity. In GW2 we have no trinity so this needs to change slightly. I think for raids to be successful we need to have roles take a more prominent role in combat. This can be accomplished in a number of ways. I will try to work within the established form of the game as much as possible:

1. Roles through gear: Currently gear determines your DPS and survivability, but has no real impact on your role. I have access to the same boons, same debuffs, same heals and same damaging skills regardless of what gear I am wearing. This is in stark contrast to other games where your gear determines how good at your role you are. This is one of the fundamentals of GW2 combat, and one of the hardest things to work with in terms of raids. I would propose introducing more role focused gear sets. Sets with massive amounts of condition duration, boon duration, etc. Remove the previous 100% caps in PvE and allow people to take on buffer/debuffer roles in combat. Introduce traits or utilities that greatly increase the power of buffs/debuffs as well. This will allow a variety of roles in combat without having to resort to the traditional tank/healer roles. Also reexamine the AOE caps so that you don’t “require” multiple of each role in raids.*

*I think roles should be optimal but not required. A group of skilled dps players should still be able to complete the raid, but with more difficulty.

2. Combat feedback: This seems to be a touchy issue for some players, but it is ESSENTIAL for successful raids. If your group is wiping you NEED to know why. A recount type interface is a must for a raiding environment. Make it only visible in a raid group to keep non-raiders happy, but it does need to happen. If we are failing because two of our dps players are drunk and afk then we should be able to see that. If we are failing because our buffer only has a 50% uptime on the buffs then we need to be able to see that. The only way to improve is if we know what is wrong. You can propose all sorts of complicated message systems, personal infographics, etc. but without a raid wide meter you will just be wasting time. I’m sorry if it makes people irrationally upset, but every raid i’ve ever successfully completed in multiple MMO’s relied on having feedback to what was going on and who needed advice/help.

3. Multiple raid progression: In typical MMO’s levels of raids are determined almost exclusively by gear. If you have the previous raids gear set then you can attempt the next raid. GW2 does not have a gear treadmill so some other method of progression is needed. I propose an achievement based progression. Killing the final boss of raid 1 grants an achievement which allows access to raid 2. It is simple, has clear progression, but does not have gear involved.

In-Game Market Structure: Monopoly

in Black Lion Trading Co

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Every game is a monopoly if you put it that way. There is no real life counter-part to someone that can create unlimited natural resources with a simple database edit.

But yes, Anet does tweak the economy.

They stopped ectos from dropping below 20s and caused permanent hair contracts to drop from 4000g to 1500g.

No. Anet, as a company, didnt list a single ecto or contract on the tp. It was players that stopped that from happening.

Players had pretty much no say in that. Players consume a set number of ectos daily based on the parameters that the game sets by use of recipes, consumable, armor, weapons, etc. Anet sets the drops rate of ectos based on those recipes. Players have no more say in the price of ectos then rainforests have a choice in which places they grow. The parameters set by anet determine the prices of ectos.

I would in fact say that using their databases and monitors on the game that Anet can accurately predict within 1s what the price of ecto will settle at based on their changes to the game, before the changes go into the game and before a player sells a single ecto.

Players only set demand, supply is strictly controlled by Anet by the games parameters.

Thanks for explaining in more detail, that Anet doesnt list or buy a single ecto or contract on the tp.

So no actual logical rebuttal then?

In-Game Market Structure: Monopoly

in Black Lion Trading Co

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Every game is a monopoly if you put it that way. There is no real life counter-part to someone that can create unlimited natural resources with a simple database edit.

But yes, Anet does tweak the economy.

They stopped ectos from dropping below 20s and caused permanent hair contracts to drop from 4000g to 1500g.

No. Anet, as a company, didnt list a single ecto or contract on the tp. It was players that stopped that from happening.

Players had pretty much no say in that. Players consume a set number of ectos daily based on the parameters that the game sets by use of recipes, consumable, armor, weapons, etc. Anet sets the drops rate of ectos based on those recipes. Players have no more say in the price of ectos then rainforests have a choice in which places they grow. The parameters set by anet determine the prices of ectos.

I would in fact say that using their databases and monitors on the game that Anet can accurately predict within 1s what the price of ecto will settle at based on their changes to the game, before the changes go into the game and before a player sells a single ecto.

Players only set demand, supply is strictly controlled by Anet by the games parameters.

Biggest flaw in LS Season 2 in my mind.

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I would guess you don’t have any Traits and/or are wearing Shaman’s equipment, possibly on a Guardian.

I was playing a Ranger and for a game that says it’s “play the way you want” (even if it’s a lie, it doesn’t matter) an event of mission shouldn’t be made to where you have to have the right traits and wearing the right armor to win.

Why not exactly?

Like I said GW2 is “play the way you want” not “play the way we make you because this event or mission is made with only one play style approach so you HAVE to have the right traits and armor set to even have a chance to win.”

That’s not what play the way you want means, nor was it ever meant to mean that or implied that it means that. Play the way you want means that properly traited and geared players can use a number of different play styles to achieve their goals.

Play the way you want does not mean that I should be able to beat content with no skill while running around in blues of random stats.

Biggest flaw in LS Season 2 in my mind.

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I would guess you don’t have any Traits and/or are wearing Shaman’s equipment, possibly on a Guardian.

I was playing a Ranger and for a game that says it’s “play the way you want” (even if it’s a lie, it doesn’t matter) an event of mission shouldn’t be made to where you have to have the right traits and wearing the right armor to win.

Why not exactly?

CDI-Guilds- Raiding

in CDI

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I think that it is important to look at raids from other games so we aren’t wasting time discussing issues that have been solved years ago.

1. Lockout timers:
a. Important to prevent boss farming for repeated rewards
b. Casual players don’t like them due to not having enough time to complete raid:
——Solved in previous MMO’s by having a raid lock that extends your raid timer an additional week but prevents redoing the bosses you have already beaten. Prevents farming, allows casuals to progress at their own pace.

Please copy other MMO’s in this design aspect. Weekly lockout timer with lockout extension has been proven over multiple years to be the best and most elegant solution, no need to reinvent the wheel here.

2. Casual vs Hardcore
a. Want to include as many players as possible but still have a challenge
b. normal (easy) mode and Hard mode
—-Solved in previous MMOs by having a toned down, lfg version of the raid that allows all players to see the content with only a slight learning curve. Shows them the basic mechanics and allows them to improve their skills and gear to a point where they can try the real version of the raid. Hardmode, challenges players skill and competence in a variety of ways and allows them to achieve better rewards. I think in the terms of GW2 there should be a very easy version and a normal version of the raid, comparable to lfr and normal raids in WoW. Hardmode can come at a later time, but there is nothing even close to the difficulty of hardmode raids in WoW in GW2 right now, so that can come later if normal raids are successful.
—-Raid exclusive rewards should only be obtained in the normal, not the toned down version of the raid. If you can obtain the same rewards in both then people will just speed clear the easy raids and avoid the harder ones. Rewards should be entirely unique to the normal version of the raids.

3. Rewards
a. UNIQUE and EXCLUSIVE rewards. No one does raids just for the fun of it, regardless of what they tell you. If you can get the rewards somewhere else easier then they WILL get them in that other place. This is why Aetherblade dungeon path was such a failure. It was more challenging content that had only a very small % chance to dropping a different item. No one wants to run a raid 100 times for the possible chance that 1 item will be unique. Every boss should drop at least 1 piece of raid unique reward. Every player should come out of the raid feeling they have progressed in some way each week. This doesn’t have to be through higher quality gear, it can be through earning tokens, having an array of mini pets, unique skins, titles, special effects, etc. There are plenty of things you can give players to make them feel like they are progressing each week they complete a raid, don’t make it an all or nothing deal or people will simply ignore it.

Leveling blow out, why?

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I love the level up blast… It has saved my life on more than one occasion!

Gwynefyrdd, the Halloween miniature

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Well… On this topic clearly visible that A-net rapidly losing trust of community. I think they are trying to do something, but their teams and efforts, and therefore – goals – is scattered, it seems. Even very bad marketer will understand that after creating special discussion about something (RNG) and hearing only the negative reviews about this, the addition of such things (lottery and this miniature) can only be regarded as a clear spit in the face of community.

Personally I do not get out of this labyrinth from the start of Event. Opened about 10k bags. Nothing of value. As for me, I feel like went back for 10 years when all mmo were based only on the mindless grind. This is quite different from the promises they gave before the release, like “you will not have to repeat something over and over again to get something”. So I quite clearly understand the rage of people who write here.

100 negative comments + 10,000 people buying gems to purchase ToT bags from the TP in mass quantities. They hear player feedback loud and clear, and that feedback says players will spend tons and tons of RL money to obtain a rare RNG item.

Pinnacle weapon skins

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

It seems rather absurd. 3 years of playing and only ~500 players have more than 20k AP… will anyone ever reach these rewards? It seems unlikely to me. Once daily and monthly caps are reached the only way to get AP’s is through LS, which is on average one patch every 2 months. Based on the last few LS chapters there are ~100 AP per patch. This means that you will need to play for:

10k from daily
5k from monthly
~10k from general achievements
= 25k that can be had at any time

+
100 AP every 2 months

= 40 patches = 80 months = 7 years before someone will get the first weapon…

yep that’s totally reasonable…

Edit: That’s 7 years from now, not since launch

Hellfire & Radiant - Alternative means

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Plot twist: the new Pinnacle Weapons (very high in AP rewards) have footprint effects, and change projectile animations like The Dreamer, Kudzu, and The Bifrost.

Link? Source?

Is the maize balm rat farm an exploit?

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

This is the clearest example of an exploit I have run into since the snowflake farm. How is this any different than the snowflake farm back in 2012?

Buy item off TP → quickly convert it to an item that is worth more money → sell for profit → repeat.

Anet’s lack of consistency is really odd.

What is even more mind boggling is that you have to bug out the instance in order to farm this event. Anyone who plays the game legitimately is locked out of this farm. This is literally the definition of an exploit…

CDI-Guilds- Raiding

in CDI

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Proposal Overview:
Instanced 10-15 man raids which use puzzles, positioning, roles, and skill checks in a varied way to make VERY challenging content. The Rewards should be limited to unique skins, unique titles, unique mini’s, etc. No gear grind should be used. Progression should be based solely on having beat the previous content.

Proposal Functionality:
Raids would require vast knowledge of game mechanics and skillful execution. Completion of the raid should require varied builds, changing of utilities to fit each encounter, and multiple roles to be filled. These roles should be able to be filled by multiple classes.
Additionally rewards should be based on both drops AND tokens. A player should expect to get most items from drops over time, but a player with bad luck should be able to purchase those rewards over time even if he has bad luck. (A raid lockout will be needed to prevent farming of the easiest part of the raid for tokens)

Associated Risks
-Raid size should be limited to ONE size only. Having scalable content is a 100% sure way to make the content unbalanced and force everyone to do the easiest least balanced raid size, wasting valuable developer time
-Rewards need to be good enough to make the raid worth doing but not so good that people who don’t raid are left behind.
-Balancing the content to be hard based on skill instead of hard based on coordination. Currently the only thing that makes Wurm the hardest thing in the game is the need to have 120 players organized an hour in advance to complete it. It doesn’t matter if those 120 people are all new players in blues or veterans in ascended gear. This should not be the case for raids.

Echoes of the Past Trailer

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Looks pretty great, looking forward to the increase in lore. The lore has been sorely lacking since launch.

Mad Memories Ghosts

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Where can I start this quest? I’ve always wanted that back piece.

The Gem Conversion Rate, What Just Happened?

in Black Lion Trading Co

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

The fact that this jump was 10x more than any previous jump associated with any patch I’m going to say this was price manipulation (or a bug) introduced with the changing of the gem conversion UI.

There is simply no other reasonable explanation. There was no big hype or super awesome items introduced in this patch to explain such a spike. Even the beloved SAB didn’t introduce half as big a spike, and the population is certainly much smaller now.

Is balm an exploit?

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

It is an exploit. You cannot re enter the instance once you complete it, meaning it was never intended to be run over and over again. This means you are abusing a bug in the system which is the definition of an exploit. Enjoy your permaban.

/reported

Greatsaw greatsword skin

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Technically those were introduced. Of course, with the method used, at 100 skins each, for 99.9% of people that wanted them it will change exactly nothing.

Was it 100 or 1000?

I’m not in game but I thought last night I saw the different ones were either 1000 or 2000.

Not that it will make a big difference to most people getting it but it’s still more than 100.

It is 100 and 200.

Wow. Lol.

I thought the chance of getting one of those was low with sets of 1000 and 2000. I didn’t think I there was much chance of getting one anyway with those odds. Now I know I won’t.

I think you are overestimating the number of people that still play this game… megaservers make it fairly deceptive.

I think your odds are better than you think. Remember it is only for people that log in for the next two weeks and put in tickets.

I’d put the odds at about 100/50000 = 0.2%

By that I mean 50,000 accounts, not 50,000 tickets. Probably an average of 20 or so tickets per account. I may be off by a factor of 2 or so, but I don’t think i’m off by an order of magnitude.

Zommoros told me a secret

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Out of story hint: I’ve only referenced 2 of the components so far.

Only two items… one of the MF favorites… that means either mystic coin or crystals. Both reference being a favorite of zommoros.

The other one is most likely elonian wine or a scroll. Both are sold at a vendor, are expensive and could fit in a cylinder.

part 2 blood and madness disabled

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

An exploit was found with the end rewards. Until that is fixed, I expect it will be down for a while.

“expolit” being that they designed the rewards to be repeatable and somehow didn’t think players would farm the rewards…

I’m not sure how that happens since they have reward starved us for 2 years straight and know we will farm anything that can be farmed in a desperate attempt to get loot. Seems a little obvious to me…

The steady destruction of long term appeal.

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

They are slowly converting the game from a B2P game where you get lots of free content with an unobtrusive gem store to a Korean F2P grinder where the gem store comes first and everything else comes second.

They have no interest in long term appeal because the focus of korean grinders is to perpetually draw in new players who play through very well polished content and then leave, making room for another wave of new players. Veteran players do not make them money so they try to push us out of the game to reduce the whining for content.

The key to doing this is to slowly increase the interval between content updates, make them less and less substantial, while simultaneously putting more and more into each gem store update. The end result is that 90% of the content that used to come for free will be placed in the gem store and the actual “free” content updates will be window dressing for the stuff you can buy.

Lets talk about the new Gem conversion [Merged]

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Can someone explain to me how a change meant for “new players” has a minimum exchange rate of 75g??? It took me months to get that much gold initially. Far longer than it took me to figure out how to multiply two numbers together to exchange gold for gems.

Lets talk about the new Gem conversion [Merged]

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

So much disappointment, really.. why limit the exchange rate to 400 gems? just what happened to you GW2?, every single time an update arrives, there’s always a reason to feel either sad or angry because of poor made decisions like these. It’s going to be a sad halloween and I don’t even want to imagine what’s coming next.. Pay2Win model at full force? labor points? -_-

The final portion of the VIP system appeared in the data files with this patch. The next feature patch will almost certainly contain the P2W VIP system that is currently in china.

We have been slowly moving this way for a long time now. Once the game started to decline they shifted more and more resources into pumping the game for cash. It is almost in full cash cow mode now. The actual content gets fewer and farther apart, but gem store gets faster and more “inclusive” and eventually you need to spend hundreds and hundreds of dollars to keep up.

I will hand it to Anet, they did it slow enough that anyone who pointed out the change was charged with “slippery slope” or “straw man” fallacies, and shouted down.

With the NPE and the gem changes they are finally in the home stretch. Once we get VIP the path to the dark side will be complete.

Lets talk about the new Gem conversion [Merged]

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I learned how to multiply numbers in third grade… does this mean that your target audience is now those who could not successfully complete the 3rd grade? that is the only rationale I can come up with the justify this change as stated in the patch notes.

If this is the case will we see a lowering of the games rating soon? I can’t see the logic in simplifying things to below a third grade level if the game is rated 12+.

Zommoros told me a secret

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Stop faux-guessing and get in early on the REAL answer:

Infinite Continue Coin + Box o’ Fun + 250 Thin Leather + 250 Bloodstone Dust = Portable Super Adventure Box

Anyone who has the means and patience to actually discover the recipe will be busy making 10,000+ gold from this, and certainly not telling anyone the recipe.

How do you think people got rich in the early game. They spend hundreds of hours farming mats to discover recipes then built up large supplies of them before revealing them on the forums.

Mob Mentality in Kessex Hills

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Anet can keep nerfing events over and over but this will not stop. The players still clinging to this game are desperately trying to be rewarded for their activities but Anet is dead set on making sure that is impossible. Every time they nerf one of these events a few more people give up.

Eventually they will simply run out of players to stop from farming.

Zommoros told me a secret

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Could be the reaper, could be the 2012 backpeice, could be something totally random…

I’m personally hoping for the backpiece. Customer support won’t replace my backpeice since the introduction of the wardrobe, and I really want it back now.

Feeling bad not having 6k achievement point

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

It just means that you’ve focused on only once aspect of the game. If you have dungeon master then you shouldn’t have a problem getting dungeon groups which is the only place people use AP’s to limit people.

I think you are probably missing out on many fun aspects of the game, but there isn’t anything wrong with that.

AP’s are more of a gauge of time played then anything else. What is your /age? playing since beta could mean anything from 8 hours a day, every day since launch, to logged in once during beta took a two year break and logged in again.

Tyria's Point of No return!

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Broken link, may have been released too early.

hmm still works for me… dulfy has it reposted on her site if you still can’t see it.

It pretty much just says what I said in my OP. I just stripped out most of the hype and fluff.

Tyria's Point of No return!

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

https://www.guildwars2.com/en/news/tyrias-point-of-no-return/

-Conformation that festival’s are the same content as last year, but with updated rewards

“As we go on this journey we’ll learn dark secrets of Tyria’s past, venture into stories with roots deep in the very heart of Guild Wars lore, and visit places that have only been rumored to exist.”

That part interests me. It sounds like they may be putting more lore into the story which is a welcome change for me. Also sounds like we will be getting some new areas.

To the Raiding People

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I don’t know what you expect. They hired a raid developer and then came into the raid thread and said they are doing raids and will have a CDI on it soon. I fail to see how that is not Anet hyping up raids. They want us to tell them what we want, so raids should be exactly what the players decide they should be.

Of course if it isn’t an instanced raid with a fixed number of players I can guarantee you it will fail miserably.

Before raids, any chance of a condition fix?

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

The problem isn’t just the cap, the damage is subpar no matter how you slice it.

A zerker warrior/ele/thief/guard can put out ~11k dps at level 80 if properly specced and following a good rotation.

At max stacks of everything (nor even theoretically possible currently) a condi necro (highest condi profession) can only put out ~8000 dps.

So even if caps are just straight up removed a condi player will still take a lot longer to kill things. The situation can be improved by some hybrid builds where you can reach higher dps in certain situations (see hybrid ranger kill videos) but for most condi players you will still be at a disadvantage.

The compensation is supposed to come in the form of extra control through weakness, chill, etc. but bosses are mostly immune to those effects so they have no practical purpose.